SHOW:
|
|
- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | print("FE Compatibility: by WaverlyCole & Mokiros") |
3 | - | --\\====================================================//-- |
3 | + | InternalData = {} |
4 | do | |
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput" | |
8 | local function NewFakeEvent() | |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | return Fake | |
11 | end | |
12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
17 | local function TriggerEvent(self,Event,...) | |
18 | local Trigger = Mouse[Event] | |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | end | |
22 | end | |
23 | Mouse.TrigEvent = TriggerEvent | |
24 | UserInputService.TrigEvent = TriggerEvent | |
25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
26 | if FiredBy.Name ~= owner.Name then end | |
27 | if Input.MouseEvent then | |
28 | Mouse.Target = Input.Target | |
29 | Mouse.Hit = Input.Hit | |
30 | else | |
31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
34 | end | |
35 | for _,Action in pairs(ContextActionService.Actions) do | |
36 | for _,Key in pairs(Action.Keys) do | |
37 | if Key==Input.KeyCode then | |
38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
39 | end | |
40 | end | |
41 | end | |
42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
44 | end | |
45 | end) | |
46 | InternalData["Mouse"] = Mouse | |
47 | InternalData["ContextActionService"] = ContextActionService | |
48 | InternalData["UserInputService"] = UserInputService | |
49 | Event.Parent = NLS([[ | |
50 | local Player = owner | |
51 | local Event = script:WaitForChild("UserInput") | |
52 | local UserInputService = game:GetService("UserInputService") | |
53 | local Mouse = Player:GetMouse() | |
54 | local Input = function(Input,gameProcessedEvent) | |
55 | if gameProcessedEvent then return end | |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | end | |
58 | UserInputService.InputBegan:Connect(Input) | |
59 | UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target | |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | local Sandbox = function (Thing) | |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self) | |
80 | return InternalData["Mouse"] | |
81 | end | |
82 | end | |
83 | return function (self,...) | |
84 | return RealPlayer[Index](RealPlayer,...) | |
85 | end | |
86 | else | |
87 | return RealPlayer[Index] | |
88 | end | |
89 | end; | |
90 | __tostring = function(self) | |
91 | return RealPlayer.Name | |
92 | end | |
93 | }) | |
94 | end | |
95 | end | |
96 | if RealGame[Index] then | |
97 | local Type = type(RealGame[Index]) | |
98 | if Type == "function" then | |
99 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
100 | return function (self,Service) | |
101 | if Service:lower() == "players" then | |
102 | return setmetatable({},{ | |
103 | __index = function (self2,Index2) | |
104 | local RealService = RealGame:GetService(Service) | |
105 | local Type2 = type(Index2) | |
106 | if Type2 == "function" then | |
107 | return function (self,...) | |
108 | return RealService[Index2](RealService,...) | |
109 | end | |
110 | else | |
111 | if Index2:lower() == "localplayer" then | |
112 | return Sandbox(owner) | |
113 | end | |
114 | return RealService[Index2] | |
115 | end | |
116 | end; | |
117 | __tostring = function(self) | |
118 | return RealGame:GetService(Service).Name | |
119 | end | |
120 | }) | |
121 | elseif Service:lower() == "contextactionservice" then | |
122 | return InternalData["ContextActionService"] | |
123 | elseif Service:lower() == "contextactionservice" then | |
124 | return InternalData["UserInputService"] | |
125 | elseif Service:lower() == "runservice" then | |
126 | return setmetatable({},{ | |
127 | __index = function(self2,Index2) | |
128 | local RealService = RealGame:GetService(Service) | |
129 | local Type2 = type(Index2) | |
130 | if Type2 == "function" then | |
131 | return function (self,...) | |
132 | return RealService[Index2](RealService,...) | |
133 | end | |
134 | else | |
135 | if Index2:lower() == "bindtorenderstep" then | |
136 | return function (self,Name,Priority,Function) | |
137 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
138 | end | |
139 | end | |
140 | if Index2:lower() == "renderstepped" then | |
141 | return RealService["Stepped"] | |
142 | end | |
143 | return RealService[Index2] | |
144 | end | |
145 | end | |
146 | }) | |
147 | else | |
148 | return RealGame:GetService(Service) | |
149 | end | |
150 | end | |
151 | end | |
152 | return function (self,...) | |
153 | return RealGame[Index](RealGame,...) | |
154 | end | |
155 | else | |
156 | if game:GetService(Index) then | |
157 | return game:GetService(Index) | |
158 | end | |
159 | return RealGame[Index] | |
160 | end | |
161 | else | |
162 | return nil | |
163 | end | |
164 | end | |
165 | });Game = game;owner = game:GetService("Players").LocalPlayer | |
166 | print("Complete! Running... Created by Shackluster") | |
167 | ||
168 | ||
169 | ||
170 | wait(0.2) | |
171 | ||
172 | ||
173 | ||
174 | Player = game:GetService("Players").LocalPlayer | |
175 | PlayerGui = Player.PlayerGui | |
176 | Cam = workspace.CurrentCamera | |
177 | Backpack = Player.Backpack | |
178 | Character = Player.Character | |
179 | Humanoid = Character.Humanoid | |
180 | Mouse = Player:GetMouse() | |
181 | RootPart = Character["HumanoidRootPart"] | |
182 | Torso = Character["Torso"] | |
183 | Head = Character["Head"] | |
184 | RightArm = Character["Right Arm"] | |
185 | LeftArm = Character["Left Arm"] | |
186 | RightLeg = Character["Right Leg"] | |
187 | LeftLeg = Character["Left Leg"] | |
188 | RootJoint = RootPart["RootJoint"] | |
189 | Neck = Torso["Neck"] | |
190 | RightShoulder = Torso["Right Shoulder"] | |
191 | LeftShoulder = Torso["Left Shoulder"] | |
192 | RightHip = Torso["Right Hip"] | |
193 | LeftHip = Torso["Left Hip"] | |
194 | ||
195 | IT = Instance.new | |
196 | CF = CFrame.new | |
197 | VT = Vector3.new | |
198 | RAD = math.rad | |
199 | C3 = Color3.new | |
200 | UD2 = UDim2.new | |
201 | BRICKC = BrickColor.new | |
202 | ANGLES = CFrame.Angles | |
203 | EULER = CFrame.fromEulerAnglesXYZ | |
204 | COS = math.cos | |
205 | ACOS = math.acos | |
206 | SIN = math.sin | |
207 | ASIN = math.asin | |
208 | ABS = math.abs | |
209 | MRANDOM = math.random | |
210 | FLOOR = math.floor | |
211 | ||
212 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
213 | local NEWMESH = IT(MESH) | |
214 | if MESH == "SpecialMesh" then | |
215 | NEWMESH.MeshType = MESHTYPE | |
216 | if MESHID ~= "nil" and MESHID ~= "" then | |
217 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
218 | end | |
219 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
220 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
221 | end | |
222 | end | |
223 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
224 | NEWMESH.Scale = SCALE | |
225 | NEWMESH.Parent = PARENT | |
226 | return NEWMESH | |
227 | end | |
228 | ||
229 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
230 | local NEWPART = IT("Part") | |
231 | NEWPART.formFactor = FORMFACTOR | |
232 | NEWPART.Reflectance = REFLECTANCE | |
233 | NEWPART.Transparency = TRANSPARENCY | |
234 | NEWPART.CanCollide = false | |
235 | NEWPART.Locked = true | |
236 | NEWPART.Anchored = true | |
237 | if ANCHOR == false then | |
238 | NEWPART.Anchored = false | |
239 | end | |
240 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
241 | NEWPART.Name = NAME | |
242 | NEWPART.Size = SIZE | |
243 | NEWPART.Position = Torso.Position | |
244 | NEWPART.Material = MATERIAL | |
245 | NEWPART:BreakJoints() | |
246 | NEWPART.Parent = PARENT | |
247 | return NEWPART | |
248 | end | |
249 | ||
250 | --//=================================\\ | |
251 | --|| CUSTOMIZATION | |
252 | --\\=================================// | |
253 | ||
254 | Player_Size = 1 --Size of the player. | |
255 | Animation_Speed = 3 | |
256 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
257 | ||
258 | local Speed = 16 | |
259 | local Effects2 = {} | |
260 | ||
261 | --//=================================\\ | |
262 | --|| END OF CUSTOMIZATION | |
263 | --\\=================================// | |
264 | ||
265 | local function weldBetween(a, b) | |
266 | local weldd = Instance.new("ManualWeld") | |
267 | weldd.Part0 = a | |
268 | weldd.Part1 = b | |
269 | weldd.C0 = CFrame.new() | |
270 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
271 | weldd.Parent = a | |
272 | return weldd | |
273 | end | |
274 | ||
275 | --//=================================\\ | |
276 | --|| USEFUL VALUES | |
277 | --\\=================================// | |
278 | ||
279 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
280 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
281 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
282 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
283 | local CHANGEDEFENSE = 0 | |
284 | local CHANGEDAMAGE = 0 | |
285 | local CHANGEMOVEMENT = 0 | |
286 | local ANIM = "Idle" | |
287 | local ATTACK = false | |
288 | local EQUIPPED = false | |
289 | local HOLD = false | |
290 | local COMBO = 1 | |
291 | local COMBO2 = 1 | |
292 | local Rooted = false | |
293 | local SINE = 0 | |
294 | local KEYHOLD = false | |
295 | local NOWALK = false | |
296 | local CHANGE = 2 / Animation_Speed | |
297 | local WALKINGANIM = false | |
298 | local WALK = 0 | |
299 | local VALUE1 = false | |
300 | local VALUE2 = false | |
301 | local ROBLOXIDLEANIMATION = IT("Animation") | |
302 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
303 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
304 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
305 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
306 | WEAPONGUI.Name = "Weapon GUI" | |
307 | local Weapon = IT("Model") | |
308 | Weapon.Name = "Adds" | |
309 | local Effects = IT("Folder", Weapon) | |
310 | Effects.Name = "Effects" | |
311 | local ANIMATOR = Humanoid.Animator | |
312 | local ANIMATE = Character.Animate | |
313 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
314 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
315 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
316 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
317 | local UNANCHOR = true | |
318 | local FISTS = {} | |
319 | local LIGHT = IT("PointLight",Torso) | |
320 | LIGHT.Range = 10 | |
321 | LIGHT.Brightness = 100 | |
322 | LIGHT.Color = C3(170/255, 85/255, 0) | |
323 | local SKILL1COOLDOWN = 0 | |
324 | local SKILL2COOLDOWN = 0 | |
325 | local SKILL3COOLDOWN = 0 | |
326 | ||
327 | local SKILLTEXTCOLOR = BRICKC"Deep orange".Color | |
328 | ||
329 | --//=================================\\ | |
330 | --\\=================================// | |
331 | ||
332 | ||
333 | --//=================================\\ | |
334 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
335 | --\\=================================// | |
336 | ||
337 | ArtificialHB = Instance.new("BindableEvent", script) | |
338 | ArtificialHB.Name = "ArtificialHB" | |
339 | ||
340 | script:WaitForChild("ArtificialHB") | |
341 | ||
342 | frame = Frame_Speed | |
343 | tf = 0 | |
344 | allowframeloss = false | |
345 | tossremainder = false | |
346 | lastframe = tick() | |
347 | script.ArtificialHB:Fire() | |
348 | ||
349 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
350 | tf = tf + s | |
351 | if tf >= frame then | |
352 | if allowframeloss then | |
353 | script.ArtificialHB:Fire() | |
354 | lastframe = tick() | |
355 | else | |
356 | for i = 1, math.floor(tf / frame) do | |
357 | script.ArtificialHB:Fire() | |
358 | end | |
359 | lastframe = tick() | |
360 | end | |
361 | if tossremainder then | |
362 | tf = 0 | |
363 | else | |
364 | tf = tf - frame * math.floor(tf / frame) | |
365 | end | |
366 | end | |
367 | end) | |
368 | ||
369 | --//=================================\\ | |
370 | --\\=================================// | |
371 | ||
372 | ||
373 | ||
374 | ||
375 | ||
376 | --//=================================\\ | |
377 | --|| SOME FUNCTIONS | |
378 | --\\=================================// | |
379 | ||
380 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
381 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
382 | end | |
383 | ||
384 | function PositiveAngle(NUMBER) | |
385 | if NUMBER >= 0 then | |
386 | NUMBER = 0 | |
387 | end | |
388 | return NUMBER | |
389 | end | |
390 | ||
391 | function NegativeAngle(NUMBER) | |
392 | if NUMBER <= 0 then | |
393 | NUMBER = 0 | |
394 | end | |
395 | return NUMBER | |
396 | end | |
397 | ||
398 | function Swait(NUMBER) | |
399 | if NUMBER == 0 or NUMBER == nil then | |
400 | ArtificialHB.Event:wait() | |
401 | else | |
402 | for i = 1, NUMBER do | |
403 | ArtificialHB.Event:wait() | |
404 | end | |
405 | end | |
406 | end | |
407 | ||
408 | function QuaternionFromCFrame(cf) | |
409 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
410 | local trace = m00 + m11 + m22 | |
411 | if trace > 0 then | |
412 | local s = math.sqrt(1 + trace) | |
413 | local recip = 0.5 / s | |
414 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
415 | else | |
416 | local i = 0 | |
417 | if m11 > m00 then | |
418 | i = 1 | |
419 | end | |
420 | if m22 > (i == 0 and m00 or m11) then | |
421 | i = 2 | |
422 | end | |
423 | if i == 0 then | |
424 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
425 | local recip = 0.5 / s | |
426 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
427 | elseif i == 1 then | |
428 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
429 | local recip = 0.5 / s | |
430 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
431 | elseif i == 2 then | |
432 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
433 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
434 | end | |
435 | end | |
436 | end | |
437 | ||
438 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
439 | local xs, ys, zs = x + x, y + y, z + z | |
440 | local wx, wy, wz = w * xs, w * ys, w * zs | |
441 | local xx = x * xs | |
442 | local xy = x * ys | |
443 | local xz = x * zs | |
444 | local yy = y * ys | |
445 | local yz = y * zs | |
446 | local zz = z * zs | |
447 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
448 | end | |
449 | ||
450 | function QuaternionSlerp(a, b, t) | |
451 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
452 | local startInterp, finishInterp; | |
453 | if cosTheta >= 0.0001 then | |
454 | if (1 - cosTheta) > 0.0001 then | |
455 | local theta = ACOS(cosTheta) | |
456 | local invSinTheta = 1 / SIN(theta) | |
457 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
458 | finishInterp = SIN(t * theta) * invSinTheta | |
459 | else | |
460 | startInterp = 1 - t | |
461 | finishInterp = t | |
462 | end | |
463 | else | |
464 | if (1 + cosTheta) > 0.0001 then | |
465 | local theta = ACOS(-cosTheta) | |
466 | local invSinTheta = 1 / SIN(theta) | |
467 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
468 | finishInterp = SIN(t * theta) * invSinTheta | |
469 | else | |
470 | startInterp = t - 1 | |
471 | finishInterp = t | |
472 | end | |
473 | end | |
474 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
475 | end | |
476 | ||
477 | function Clerp(a, b, t) | |
478 | local qa = {QuaternionFromCFrame(a)} | |
479 | local qb = {QuaternionFromCFrame(b)} | |
480 | local ax, ay, az = a.x, a.y, a.z | |
481 | local bx, by, bz = b.x, b.y, b.z | |
482 | local _t = 1 - t | |
483 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
484 | end | |
485 | ||
486 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
487 | local frame = IT("Frame") | |
488 | frame.BackgroundTransparency = TRANSPARENCY | |
489 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
490 | frame.Position = POSITION | |
491 | frame.Size = SIZE | |
492 | frame.BackgroundColor3 = COLOR | |
493 | frame.BorderColor3 = BORDERCOLOR | |
494 | frame.Name = NAME | |
495 | frame.Parent = PARENT | |
496 | return frame | |
497 | end | |
498 | ||
499 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
500 | local label = IT("TextLabel") | |
501 | label.BackgroundTransparency = 1 | |
502 | label.Size = UD2(1, 0, 1, 0) | |
503 | label.Position = UD2(0, 0, 0, 0) | |
504 | label.TextColor3 = TEXTCOLOR | |
505 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
506 | label.TextTransparency = TRANSPARENCY | |
507 | label.FontSize = TEXTFONTSIZE | |
508 | label.Font = TEXTFONT | |
509 | label.BorderSizePixel = BORDERSIZEPIXEL | |
510 | label.TextScaled = false | |
511 | label.Text = TEXT | |
512 | label.Name = NAME | |
513 | label.Parent = PARENT | |
514 | return label | |
515 | end | |
516 | ||
517 | function NoOutlines(PART) | |
518 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
519 | end | |
520 | ||
521 | ||
522 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
523 | local NEWWELD = IT(TYPE) | |
524 | NEWWELD.Part0 = PART0 | |
525 | NEWWELD.Part1 = PART1 | |
526 | NEWWELD.C0 = C0 | |
527 | NEWWELD.C1 = C1 | |
528 | NEWWELD.Parent = PARENT | |
529 | return NEWWELD | |
530 | end | |
531 | ||
532 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
533 | local NEWSOUND = nil | |
534 | coroutine.resume(coroutine.create(function() | |
535 | NEWSOUND = IT("Sound", PARENT) | |
536 | NEWSOUND.Volume = VOLUME | |
537 | NEWSOUND.Pitch = PITCH | |
538 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
539 | Swait() | |
540 | NEWSOUND:play() | |
541 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
542 | end)) | |
543 | return NEWSOUND | |
544 | end | |
545 | ||
546 | function CFrameFromTopBack(at, top, back) | |
547 | local right = top:Cross(back) | |
548 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
549 | end | |
550 | ||
551 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
552 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
553 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
554 | wave.CFrame = CFRAME | |
555 | coroutine.resume(coroutine.create(function(PART) | |
556 | for i = 1, WAIT do | |
557 | Swait() | |
558 | mesh.Scale = mesh.Scale + GROW | |
559 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
560 | if DOESROT == true then | |
561 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
562 | end | |
563 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
564 | if wave.Transparency > 0.99 then | |
565 | wave:remove() | |
566 | end | |
567 | end | |
568 | end)) | |
569 | end | |
570 | ||
571 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
572 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
573 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
574 | wave.CFrame = CFRAME | |
575 | coroutine.resume(coroutine.create(function(PART) | |
576 | for i = 1, WAIT do | |
577 | Swait() | |
578 | mesh.Scale = mesh.Scale + GROW | |
579 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
580 | if DOESROT == true then | |
581 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
582 | end | |
583 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
584 | if wave.Transparency > 0.99 then | |
585 | wave:remove() | |
586 | end | |
587 | end | |
588 | end)) | |
589 | end | |
590 | ||
591 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
592 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
593 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
594 | wave.CFrame = CFRAME | |
595 | coroutine.resume(coroutine.create(function(PART) | |
596 | for i = 1, WAIT do | |
597 | Swait() | |
598 | mesh.Scale = mesh.Scale + GROW | |
599 | if DOESROT == true then | |
600 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
601 | end | |
602 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
603 | if wave.Transparency > 0.99 then | |
604 | wave:remove() | |
605 | end | |
606 | end | |
607 | end)) | |
608 | end | |
609 | ||
610 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
611 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
612 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
613 | wave.CFrame = CFRAME | |
614 | coroutine.resume(coroutine.create(function(PART) | |
615 | for i = 1, WAIT do | |
616 | Swait() | |
617 | mesh.Scale = mesh.Scale + GROW | |
618 | wave.Transparency = wave.Transparency + (1/WAIT) | |
619 | if wave.Transparency > 0.99 then | |
620 | wave:remove() | |
621 | end | |
622 | end | |
623 | end)) | |
624 | end | |
625 | ||
626 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
627 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
628 | local mesh = nil | |
629 | if KIND == "Base" then | |
630 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
631 | elseif KIND == "Thin" then | |
632 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
633 | elseif KIND == "Round" then | |
634 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
635 | end | |
636 | wave.CFrame = CFRAME | |
637 | coroutine.resume(coroutine.create(function(PART) | |
638 | for i = 1, WAIT do | |
639 | Swait() | |
640 | mesh.Scale = mesh.Scale + GROW/10 | |
641 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
642 | if wave.Transparency > 0.99 then | |
643 | wave:remove() | |
644 | end | |
645 | end | |
646 | end)) | |
647 | end | |
648 | ||
649 | function MakeForm(PART,TYPE) | |
650 | if TYPE == "Cyl" then | |
651 | local MSH = IT("CylinderMesh",PART) | |
652 | elseif TYPE == "Ball" then | |
653 | local MSH = IT("SpecialMesh",PART) | |
654 | MSH.MeshType = "Sphere" | |
655 | elseif TYPE == "Wedge" then | |
656 | local MSH = IT("SpecialMesh",PART) | |
657 | MSH.MeshType = "Wedge" | |
658 | end | |
659 | end | |
660 | ||
661 | function CheckTableForString(Table, String) | |
662 | for i, v in pairs(Table) do | |
663 | if string.find(string.lower(String), string.lower(v)) then | |
664 | return true | |
665 | end | |
666 | end | |
667 | return false | |
668 | end | |
669 | ||
670 | function CheckIntangible(Hit) | |
671 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
672 | if Hit and Hit.Parent then | |
673 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
674 | return true | |
675 | end | |
676 | end | |
677 | return false | |
678 | end | |
679 | ||
680 | Debris = game:GetService("Debris") | |
681 | ||
682 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
683 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
684 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
685 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
686 | if RayHit and CheckIntangible(RayHit) then | |
687 | if DelayIfHit then | |
688 | wait() | |
689 | end | |
690 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
691 | end | |
692 | return RayHit, RayPos, RayNormal | |
693 | end | |
694 | ||
695 | function turnto(position) | |
696 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
697 | end | |
698 | ||
699 | --//=================================\\ | |
700 | --|| WEAPON CREATION | |
701 | --\\=================================// | |
702 | ||
703 | local EyeSizes={ | |
704 | NumberSequenceKeypoint.new(0,0.65,0), | |
705 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
706 | NumberSequenceKeypoint.new(1,0,0) | |
707 | } | |
708 | local EyeTrans={ | |
709 | NumberSequenceKeypoint.new(0,0,0), | |
710 | NumberSequenceKeypoint.new(0.5,0,0), | |
711 | NumberSequenceKeypoint.new(1,1,0) | |
712 | } | |
713 | local PE=Instance.new("ParticleEmitter") | |
714 | PE.LightEmission=.9 | |
715 | PE.Color = ColorSequence.new(BRICKC("Deep orange").Color,BRICKC("Really red").Color) | |
716 | PE.Size=NumberSequence.new(EyeSizes) | |
717 | PE.Transparency=NumberSequence.new(EyeTrans) | |
718 | PE.Lifetime=NumberRange.new(0.35) | |
719 | PE.Rotation=NumberRange.new(0,360) | |
720 | PE.Rate=999 | |
721 | PE.VelocitySpread = 10000 | |
722 | PE.Acceleration = Vector3.new(0,25,0) | |
723 | PE.ZOffset = 0.5 | |
724 | PE.Drag = 0 | |
725 | PE.Speed = NumberRange.new(0,0,0) | |
726 | PE.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
727 | PE.Name = "PE" | |
728 | PE.Enabled = true | |
729 | PE.LockedToPart = true | |
730 | ||
731 | function fireparticles(art) | |
732 | local PARTICLES = PE:Clone() | |
733 | PARTICLES.Parent = art | |
734 | end | |
735 | ||
736 | local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false) | |
737 | FIST.CanCollide = true | |
738 | CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0, -1, 0), CF(0, 0.0, 0)) | |
739 | fireparticles(FIST) | |
740 | table.insert(FISTS,FIST) | |
741 | ||
742 | local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false) | |
743 | FIST.CanCollide = true | |
744 | CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0, -1, 0), CF(0, 0.0, 0)) | |
745 | fireparticles(FIST) | |
746 | table.insert(FISTS,FIST) | |
747 | ||
748 | local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false) | |
749 | FIST.CanCollide = true | |
750 | CreateWeldOrSnapOrMotor("Weld", FIST, RightLeg, FIST, CF(0, -1, 0), CF(0, 0.0, 0)) | |
751 | fireparticles(FIST) | |
752 | table.insert(FISTS,FIST) | |
753 | ||
754 | local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false) | |
755 | FIST.CanCollide = true | |
756 | CreateWeldOrSnapOrMotor("Weld", FIST, LeftLeg, FIST, CF(0, -1, 0), CF(0, 0.0, 0)) | |
757 | fireparticles(FIST) | |
758 | table.insert(FISTS,FIST) | |
759 | ||
760 | for e=1,#FISTS do | |
761 | if FISTS[e]~=nil then | |
762 | local Thing=FISTS[e] | |
763 | if Thing~=nil then | |
764 | local TOUCHED = Thing.Touched:Connect(function(hit) | |
765 | if VALUE1 == true and VALUE2 == false then | |
766 | if hit ~= nil then | |
767 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
768 | VALUE2 = true | |
769 | ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15),2,2) | |
770 | CreateSound("131237241", hit, 1, MRANDOM(11,13)/10) | |
771 | wait(0.15) | |
772 | VALUE2 = false | |
773 | end | |
774 | end | |
775 | end | |
776 | end) | |
777 | end | |
778 | end | |
779 | end | |
780 | ||
781 | for _, c in pairs(Weapon:GetChildren()) do | |
782 | if c.ClassName == "Part" then | |
783 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
784 | end | |
785 | end | |
786 | ||
787 | Weapon.Parent = Character | |
788 | ||
789 | Humanoid.Died:connect(function() | |
790 | ATTACK = true | |
791 | end) | |
792 | ||
793 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
794 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
795 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
796 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
797 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
798 | ||
799 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Punches", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 1") | |
800 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Burning Kicks", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 2") | |
801 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire Field", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 3") | |
802 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blazing Dash", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 4") | |
803 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Dancing Inferno", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 5") | |
804 | ||
805 | --//=================================\\ | |
806 | --|| DAMAGE FUNCTIONS | |
807 | --\\=================================// | |
808 | ||
809 | function StatLabel(CFRAME, TEXT, COLOR) | |
810 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
811 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
812 | local BODYGYRO = IT("BodyGyro", STATPART) | |
813 | game:GetService("Debris"):AddItem(STATPART ,5) | |
814 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
815 | BILLBOARDGUI.Adornee = STATPART | |
816 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
817 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
818 | BILLBOARDGUI.AlwaysOnTop = false | |
819 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
820 | TEXTLABEL.BackgroundTransparency = 1 | |
821 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
822 | TEXTLABEL.Text = TEXT | |
823 | TEXTLABEL.Font = "Fantasy" | |
824 | TEXTLABEL.FontSize="Size42" | |
825 | TEXTLABEL.TextColor3 = COLOR | |
826 | TEXTLABEL.TextStrokeTransparency = 0 | |
827 | TEXTLABEL.TextScaled = true | |
828 | TEXTLABEL.TextWrapped = true | |
829 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
830 | for i = 1, 50 do | |
831 | Swait() | |
832 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
833 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
834 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
835 | end | |
836 | THEPART.Parent = nil | |
837 | end),STATPART, TEXTLABEL) | |
838 | end | |
839 | ||
840 | --//=================================\\ | |
841 | --|| DAMAGING | |
842 | --\\=================================// | |
843 | ||
844 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
845 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
846 | defence.Name = ("HitBy"..Player.Name) | |
847 | game:GetService("Debris"):AddItem(defence, 0.001) | |
848 | if Humanoid.Health ~= 0 then | |
849 | local CritChance = MRANDOM(1,100) | |
850 | if CritChance < CritRate + 1 then | |
851 | Damage = Damage*CritMultiplier | |
852 | end | |
853 | if Damage > Humanoid.Health then | |
854 | Damage = math.ceil(Humanoid.Health) | |
855 | if Damage == 0 then | |
856 | Damage = 0.1 | |
857 | end | |
858 | end | |
859 | Humanoid.Health = Humanoid.Health - Damage | |
860 | if Humanoid.Parent:FindFirstChild("Head") then | |
861 | if CritChance < CritRate + 1 then | |
862 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
863 | else | |
864 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR) | |
865 | end | |
866 | end | |
867 | end | |
868 | end | |
869 | ||
870 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
871 | local dmg = math.random(min,max) | |
872 | for i,v in ipairs(workspace:GetChildren()) do | |
873 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
874 | local body = v:GetChildren() | |
875 | for part = 1, #body do | |
876 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
877 | if(body[part].Position - position).Magnitude < radius then | |
878 | if v.ClassName == "Model" then | |
879 | if v:FindFirstChildOfClass("Humanoid") then | |
880 | if CanBeDodgedByJumping == true then | |
881 | if body[part].Position.Y < position.Y+5 then | |
882 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
883 | end | |
884 | else | |
885 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
886 | end | |
887 | local bv = Instance.new("BodyVelocity") | |
888 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
889 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
890 | bv.Parent = body[part] | |
891 | Debris:AddItem(bv,0.2) | |
892 | end | |
893 | end | |
894 | end | |
895 | end | |
896 | end | |
897 | end | |
898 | if v:FindFirstChild("HitBy"..Player.Name) then | |
899 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
900 | end | |
901 | end | |
902 | end | |
903 | ||
904 | --//=================================\\ | |
905 | --|| ATTACK FUNCTIONS AND STUFF | |
906 | --\\=================================// | |
907 | ||
908 | function BurningPunches() | |
909 | ATTACK = true | |
910 | Rooted = false | |
911 | for i=0, 0.2, 0.1 / Animation_Speed do | |
912 | Swait() | |
913 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
917 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
919 | end | |
920 | VALUE1 = true | |
921 | if COMBO == 1 then | |
922 | COMBO = 2 | |
923 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
924 | for i=0, 0.3, 0.1 / Animation_Speed do | |
925 | Swait() | |
926 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed) | |
928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed) | |
929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
931 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
933 | end | |
934 | elseif COMBO == 2 then | |
935 | COMBO = 1 | |
936 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
937 | for i=0, 0.3, 0.1 / Animation_Speed do | |
938 | Swait() | |
939 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
940 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed) | |
942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
944 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
946 | end | |
947 | end | |
948 | VALUE1 = false | |
949 | ATTACK = false | |
950 | Rooted = false | |
951 | end | |
952 | ||
953 | function BurningKicks() | |
954 | ATTACK = true | |
955 | Rooted = false | |
956 | VALUE1 = true | |
957 | NOWALK = true | |
958 | if COMBO2 == 1 then | |
959 | COMBO2 = 2 | |
960 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
961 | for i=0, 0.5, 0.1 / Animation_Speed do | |
962 | Swait() | |
963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
967 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
969 | end | |
970 | elseif COMBO2 == 2 then | |
971 | COMBO2 = 1 | |
972 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
973 | for i=0, 0.5, 0.1 / Animation_Speed do | |
974 | Swait() | |
975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
981 | end | |
982 | end | |
983 | NOWALK = false | |
984 | VALUE1 = false | |
985 | ATTACK = false | |
986 | Rooted = false | |
987 | end | |
988 | ||
989 | function FireField() | |
990 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character) | |
991 | if HITFLOOR ~= nil then | |
992 | ATTACK = true | |
993 | Rooted = false | |
994 | for i=0, 1, 0.1 / Animation_Speed do | |
995 | Swait() | |
996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)), 0.15 / Animation_Speed) | |
998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1002 | end | |
1003 | Rooted = true | |
1004 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
1005 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1006 | Swait() | |
1007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1.2) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.4) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),2 / Animation_Speed) | |
1012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -0.4) * ANGLES(RAD(65), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1013 | end | |
1014 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character) | |
1015 | MagicSphere(VT(3,3,3),45,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1)) | |
1016 | CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10) | |
1017 | AoEDamage(HITPOS,35,25,30,15,2,2,true) | |
1018 | AoEDamage(HITPOS,25,15,20,15,2,2,false) | |
1019 | for i = 1, 7 do | |
1020 | Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Deep orange",VT(0.1,0,0.1)) | |
1021 | Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0.1,0,0.1)) | |
1022 | end | |
1023 | for i=0, 0.7, 0.1 / Animation_Speed do | |
1024 | Swait() | |
1025 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1026 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1027 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1.2) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1028 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1029 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.4) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),2 / Animation_Speed) | |
1030 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -0.4) * ANGLES(RAD(65), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1031 | end | |
1032 | ATTACK = false | |
1033 | Rooted = false | |
1034 | end | |
1035 | end | |
1036 | ||
1037 | function BlazingDash() | |
1038 | ATTACK = true | |
1039 | Rooted = true | |
1040 | MagicSphere(VT(3,3,3),45,CF(Torso.Position),SKILLTEXTCOLOR,VT(1,1,1)) | |
1041 | CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10) | |
1042 | AoEDamage(Torso.Position,25,15,20,15,2,2,false) | |
1043 | for i=0, 1, 0.1 / Animation_Speed do | |
1044 | Swait() | |
1045 | for e=1,#FISTS do | |
1046 | if FISTS[e]~=nil then | |
1047 | local Thing=FISTS[e] | |
1048 | if Thing~=nil then | |
1049 | if MRANDOM(1,2) == 1 then | |
1050 | Slice("Thin",0.4,15,Thing.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(-0.01,0,-0.01)) | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | end | |
1055 | AoEDamage(Torso.Position,15,2,2,15,2,2,false) | |
1056 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character) | |
1057 | if HITFLOOR then | |
1058 | AoEDamage(Torso.Position,25,1,1,15,2,2,true) | |
1059 | Slice("Thin",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(-0.001,0,-0.001)) | |
1060 | Slice("Round",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(-0.01,0,-0.01)) | |
1061 | end | |
1062 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-4) | |
1063 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1065 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1067 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1069 | end | |
1070 | ATTACK = false | |
1071 | Rooted = false | |
1072 | end | |
1073 | ||
1074 | function DancingInferno() | |
1075 | ATTACK = true | |
1076 | Rooted = true | |
1077 | Humanoid.HipHeight = 2 | |
1078 | local GYRO = IT("BodyGyro",RootPart) | |
1079 | GYRO.D = 100 | |
1080 | GYRO.P = 2000 | |
1081 | GYRO.MaxTorque = VT(0,4000000,0) | |
1082 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1083 | local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Dancing Inferno", VT(0,0,0)) | |
1084 | MakeForm(BULLET,"Ball") | |
1085 | CreateSound("463598785", BULLET, 3, MRANDOM(11,13)/10) | |
1086 | for i=0, 3, 0.1 / Animation_Speed do | |
1087 | Swait() | |
1088 | Slice("Thin",0.4,35,Torso.CFrame*CF(0,0,-2)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(-0.01,0,-0.01)) | |
1089 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1090 | BULLET.CFrame = Torso.CFrame * CF(0,0,-2) | |
1091 | BULLET.Size = BULLET.Size + VT(0.02,0.02,0.02) | |
1092 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1096 | RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 0.2 / Animation_Speed) | |
1097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 0.2 / Animation_Speed) | |
1098 | end | |
1099 | GYRO:remove() | |
1100 | for i=0, 1, 0.1 / Animation_Speed do | |
1101 | Swait() | |
1102 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
1103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
1104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1106 | RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 0.2 / Animation_Speed) | |
1107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 0.2 / Animation_Speed) | |
1108 | end | |
1109 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
1110 | CreateSound("438666542", BULLET, 3, MRANDOM(11,13)/10) | |
1111 | local DISTANCE = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1112 | coroutine.resume(coroutine.create(function() | |
1113 | local IMPACT = false | |
1114 | BULLET.CFrame = CF(BULLET.Position,RootPart.CFrame*CF(0,-1,-DISTANCE).p) | |
1115 | for i = 1, 500 do | |
1116 | Swait() | |
1117 | BULLET.CFrame = BULLET.CFrame * CF(0,-0.1,-3) | |
1118 | CreateRing(VT(1,1,0),false,0,15,BULLET.CFrame * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.12,-0.12,0)) | |
1119 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, 4, Character) | |
1120 | if HIT ~= nil then | |
1121 | IMPACT = true | |
1122 | break | |
1123 | end | |
1124 | local HIT = Raycast(BULLET.Position, CF(BULLET.Position,BULLET.Position+VT(0,-1,0)).lookVector, 1, Character) | |
1125 | if HIT ~= nil then | |
1126 | IMPACT = true | |
1127 | break | |
1128 | end | |
1129 | end | |
1130 | if IMPACT == false then | |
1131 | for i = 1, 40 do | |
1132 | Swait() | |
1133 | BULLET.Size = BULLET.Size * 0.9 | |
1134 | end | |
1135 | BULLET:remove() | |
1136 | else | |
1137 | local HITFLOOR,HITPOS,NORMAL = Raycast(BULLET.Position+VT(0,1,0), (CF(BULLET.Position, BULLET.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character) | |
1138 | for i = 1, 8 do | |
1139 | for i = 1, 55 do | |
1140 | Swait() | |
1141 | if HITFLOOR then | |
1142 | Slice("Thin",2,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(0.001,0,0.001)) | |
1143 | Slice("Round",2,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0,0,0)) | |
1144 | end | |
1145 | CreateRing(VT(0,0,0),false,0,15,BULLET.CFrame * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.12,-0.12,0)) | |
1146 | end | |
1147 | AoEDamage(BULLET.Position,45,15,20,0,2,2,false) | |
1148 | AoEDamage(BULLET.Position,75,5,5,-25,2,2,true) | |
1149 | for i = 1, 3 do | |
1150 | MagicSphere(VT(3,3,3),45,CF(BULLET.Position),SKILLTEXTCOLOR,VT(1,1,1)) | |
1151 | MagicSphere(VT(2,2,2),45,CF(BULLET.Position),SKILLTEXTCOLOR,VT(1.1,1.1,1.1)) | |
1152 | CreateSound("438666542", BULLET, 1, MRANDOM(11,13)/10) | |
1153 | for i = 1, 2 do | |
1154 | Slice("Thin",0.4,65,CF(BULLET.Position)*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Deep orange",VT(0.1,0,0.1)) | |
1155 | if HITFLOOR then | |
1156 | Slice("Round",0.4,i*12,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0.1,0,0.1)) | |
1157 | end | |
1158 | end | |
1159 | end | |
1160 | end | |
1161 | BULLET.Transparency = 1 | |
1162 | Debris:AddItem(BULLET,5) | |
1163 | end | |
1164 | end)) | |
1165 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1166 | Swait() | |
1167 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(25)), 1.8 / Animation_Speed) | |
1169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1171 | RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 2 / Animation_Speed) | |
1172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 2 / Animation_Speed) | |
1173 | end | |
1174 | Humanoid.HipHeight = 0 | |
1175 | ATTACK = false | |
1176 | Rooted = false | |
1177 | end | |
1178 | ||
1179 | --//=================================\\ | |
1180 | --|| ASSIGN THINGS TO KEYS | |
1181 | --\\=================================// | |
1182 | ||
1183 | function MouseDown(Mouse) | |
1184 | if ATTACK == false then | |
1185 | end | |
1186 | end | |
1187 | ||
1188 | function MouseUp(Mouse) | |
1189 | HOLD = false | |
1190 | end | |
1191 | ||
1192 | function KeyDown(Key) | |
1193 | KEYHOLD = true | |
1194 | if Key == "z" and ATTACK == false then | |
1195 | BurningPunches() | |
1196 | end | |
1197 | ||
1198 | if Key == "b" and ATTACK == false then | |
1199 | BurningKicks() | |
1200 | end | |
1201 | ||
1202 | if Key == "c" and ATTACK == false and SKILL1COOLDOWN < 1 then | |
1203 | FireField() | |
1204 | SKILL1COOLDOWN = 100 | |
1205 | end | |
1206 | ||
1207 | if Key == "v" and ATTACK == false and SKILL2COOLDOWN < 1 then | |
1208 | BlazingDash() | |
1209 | SKILL2COOLDOWN = 150 | |
1210 | end | |
1211 | ||
1212 | if Key == "x" and ATTACK == false and SKILL3COOLDOWN < 1 then | |
1213 | DancingInferno() | |
1214 | SKILL3COOLDOWN = 750 | |
1215 | end | |
1216 | end | |
1217 | ||
1218 | function KeyUp(Key) | |
1219 | KEYHOLD = false | |
1220 | end | |
1221 | ||
1222 | Mouse.Button1Down:connect(function(NEWKEY) | |
1223 | MouseDown(NEWKEY) | |
1224 | end) | |
1225 | Mouse.Button1Up:connect(function(NEWKEY) | |
1226 | MouseUp(NEWKEY) | |
1227 | end) | |
1228 | Mouse.KeyDown:connect(function(NEWKEY) | |
1229 | KeyDown(NEWKEY) | |
1230 | end) | |
1231 | Mouse.KeyUp:connect(function(NEWKEY) | |
1232 | KeyUp(NEWKEY) | |
1233 | end) | |
1234 | ||
1235 | --//=================================\\ | |
1236 | --\\=================================// | |
1237 | ||
1238 | ||
1239 | function unanchor() | |
1240 | if UNANCHOR == true then | |
1241 | g = Character:GetChildren() | |
1242 | for i = 1, #g do | |
1243 | if g[i].ClassName == "Part" then | |
1244 | g[i].Anchored = false | |
1245 | end | |
1246 | end | |
1247 | end | |
1248 | end | |
1249 | ||
1250 | ||
1251 | --//=================================\\ | |
1252 | --|| WRAP THE WHOLE SCRIPT UP | |
1253 | --\\=================================// | |
1254 | ||
1255 | Humanoid.Changed:connect(function(Jump) | |
1256 | if Jump == "Jump" and (Disable_Jump == true) then | |
1257 | Humanoid.Jump = false | |
1258 | end | |
1259 | end) | |
1260 | ||
1261 | while true do | |
1262 | Swait() | |
1263 | ANIMATE.Parent = nil | |
1264 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1265 | IDLEANIMATION:Play() | |
1266 | SINE = SINE + CHANGE | |
1267 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1268 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1269 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1270 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight * Player_Size, Character) | |
1271 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1272 | if ANIM == "Walk" and TORSOVELOCITY > 1 and NOWALK == false then | |
1273 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1274 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1275 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1276 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1277 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or NOWALK == true then | |
1278 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1279 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1280 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1281 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1282 | end | |
1283 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1284 | ANIM = "Jump" | |
1285 | if ATTACK == false then | |
1286 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1287 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1288 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1289 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1290 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1291 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1292 | end | |
1293 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1294 | ANIM = "Fall" | |
1295 | if ATTACK == false then | |
1296 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1302 | end | |
1303 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1304 | ANIM = "Idle" | |
1305 | if ATTACK == false then | |
1306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1307 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1308 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1309 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1310 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1311 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-76), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1312 | end | |
1313 | elseif (TORSOVELOCITY > 1 and HITFLOOR ~= nil) and NOWALK == false then | |
1314 | ANIM = "Walk" | |
1315 | WALK = WALK + 1 / Animation_Speed | |
1316 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1317 | WALK = 0 | |
1318 | if WALKINGANIM == true then | |
1319 | WALKINGANIM = false | |
1320 | elseif WALKINGANIM == false then | |
1321 | WALKINGANIM = true | |
1322 | end | |
1323 | end | |
1324 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1325 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1326 | if ATTACK == false then | |
1327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1331 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-115), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1333 | end | |
1334 | end | |
1335 | if HITFLOOR ~= nil then | |
1336 | Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(0.001,0,0.001)) | |
1337 | Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0,0,0)) | |
1338 | end | |
1339 | unanchor() | |
1340 | Humanoid.MaxHealth = "inf" | |
1341 | Humanoid.Health = "inf" | |
1342 | if Rooted == false then | |
1343 | Disable_Jump = false | |
1344 | Humanoid.WalkSpeed = Speed | |
1345 | elseif Rooted == true then | |
1346 | Disable_Jump = true | |
1347 | Humanoid.WalkSpeed = 0 | |
1348 | end | |
1349 | if SKILL1COOLDOWN > 0 then | |
1350 | SKILL1COOLDOWN = SKILL1COOLDOWN - 1 | |
1351 | end | |
1352 | if SKILL2COOLDOWN > 0 then | |
1353 | SKILL2COOLDOWN = SKILL2COOLDOWN - 1 | |
1354 | end | |
1355 | if SKILL3COOLDOWN > 0 then | |
1356 | SKILL3COOLDOWN = SKILL3COOLDOWN - 1 | |
1357 | end | |
1358 | end | |
1359 | ||
1360 | --//=================================\\ | |
1361 | --\\=================================// | |
1362 | ||
1363 | ||
1364 | ||
1365 | ||
1366 | ||
1367 | --//====================================================\\-- | |
1368 | --|| END OF SCRIPT | |
1369 | --\\====================================================//-- |