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- if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
- --By Rufus14
- mouse = game.Players.LocalPlayer:GetMouse()
- --
- model = Instance.new("Model", workspace.CurrentCamera)
- model.Name = "FPSArms"
- local humanoidiiiiiilololololol = Instance.new("Humanoid", model)
- game.Players.LocalPlayer.Character.Archivable = true
- rhandclone = game.Players.LocalPlayer.Character["Right Arm"]:Clone()
- rhandclone:BreakJoints()
- local rhandcloneweld = Instance.new("Weld", rhandclone)
- rhandcloneweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandcloneweld.Part1 = rhandclone
- rhandcloneweld.C0 = CFrame.new(0,0,0.5)
- rhandclone.Parent = model
- rhandclone.Transparency = 1
- --
- lhandclone = game.Players.LocalPlayer.Character["Left Arm"]:Clone()
- lhandclone:BreakJoints()
- local lhandcloneweld = Instance.new("Weld", lhandclone)
- lhandcloneweld.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandcloneweld.Part1 = lhandclone
- lhandcloneweld.C0 = CFrame.new(0,0,0.5)
- lhandclone.Parent = model
- lhandclone.Transparency = 1
- --
- game.Players.LocalPlayer.Character.Torso.Neck.C1 = CFrame.new(0,-0.7,0)
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C1 = CFrame.new(0,1,0)
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
- lhandweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.12992668, -1.09744608, 0.0783367157, 0.693704247, -0.719959378, -0.0208011046, 0.719762683, 0.691863716, 0.0571505688, -0.0267545581, -0.0546174534, 0.998148739)
- canlo = true
- function canloo()
- canlo = false
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(canloo)
- function look()
- if mouse.Target then
- if mouse.Target.Parent ~= "FPSArms" and canlo then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(mouse.Hit.p.x,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y,mouse.Hit.p.z))
- rhandweld.C0 = CFrame.new(1.29883623, 0.5, -0.640856385, 0.939692557, 0.342020094, 0, 1.49501727e-08, -4.10752641e-08, -0.99999994, -0.342020124, 0.939692616, -4.37113883e-08) * CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.8,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0)
- end
- else
- if canlo then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(mouse.Hit.p.x,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y,mouse.Hit.p.z))
- rhandweld.C0 = CFrame.new(1.29883623, 0.5, -0.640856385, 0.939692557, 0.342020094, 0, 1.49501727e-08, -4.10752641e-08, -0.99999994, -0.342020124, 0.939692616, -4.37113883e-08) * CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.8,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0)
- end
- end
- end
- game:GetService("RunService").RenderStepped:connect(look)
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- Sound1 = Instance.new("Sound")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part0.Name = "Shotgun"
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Really black")
- Part0.Reflectance = 1
- Part0.CanCollide = false
- Part0.FormFactor = Enum.FormFactor.Custom
- Part0.Size = Vector3.new(0.770000994, 0.930003285, 3.75999236)
- Part0.CFrame = CFrame.new(0.730844021, 5.84272289, -1.70900095, 0.999999881, 0, 0, 0, 0.999999881, 0, 0, 0, 0.99999994)
- Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part0.Position = Vector3.new(0.730844021, 5.84272289, -1.70900095)
- Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Sound1.Name = "Fire"
- Sound1.Parent = Part0
- Sound1.SoundId = "rbxassetid://636316879"
- Sound1.Volume = 1
- SpecialMesh2.Parent = Part0
- SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=94219391"
- SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75)
- SpecialMesh2.TextureId = "rbxassetid://1153072548"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- --
- function die()
- script:Remove()
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(die)
- gunclone = Part0:Clone()
- gunclone:BreakJoints()
- gunclone.Transparency = 1
- local guncloneweld = Instance.new("Weld", gunclone)
- guncloneweld.Part0 = Part0
- guncloneweld.Part1 = gunclone
- guncloneweld.C0 = CFrame.new(0,-0.5,0)
- gunclone.Parent = model
- --
- Weld0 = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
- Weld0.C0 = CFrame.new(-0.168411255, -1.19799232, -0.142723083, 0.939692438, 1.49501709e-08, -0.342020094, 0.342020065, -4.10752605e-08, 0.939692557, 0, -0.999999821, -4.37113847e-08)
- Weld0.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- Weld0.Part1 = Part0
- shooting = false
- local deflect = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- deflect.MaxDistance = 100
- deflect.Volume = 10
- deflect.SoundId = "rbxassetid://341519743"
- deflect.Looped = true
- local hitsound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- hitsound.Volume = 10
- hitsound.SoundId = "rbxassetid://1489924400"
- local hedshot = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- hedshot.Volume = 10
- hedshot.SoundId = "rbxassetid://147936251"
- local wubwub = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- wubwub.Volume = 5
- wubwub.SoundId = "rbxassetid://425221796"
- wubbing = false
- function wubing(key)
- key = key:lower()
- if key == "q" then
- if not wubbing then
- wubbing = true
- wubwub:Play()
- else
- wubbing = false
- wubwub:Stop()
- end
- end
- end
- mouse.KeyDown:connect(wubing)
- function shootdemskids()
- if not shooting then
- shooting = true
- Sound1:Play()
- local light = Instance.new("PointLight", Part0)
- light.Brightness = 10
- for i = 1,5 do
- local projectile = Instance.new("Part", workspace)
- local clonede = deflect:Clone()
- clonede.Parent = projectile
- clonede:Play()
- projectile.Size = Vector3.new(0.2,0.2,2.5)
- projectile.CanCollide = false
- projectile.CFrame = Part0.CFrame * CFrame.new(0,0,-4)
- projectile.Material = "Neon"
- projectile.Name = "Bullett"
- projectile.CFrame = CFrame.new(projectile.Position, mouse.Hit.p)
- local vel = Instance.new("BodyVelocity", projectile)
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vel.Velocity = mouse.Hit.lookVector * 1000 + Vector3.new(math.random(-50,50),math.random(-50,50),0)
- game.Debris:AddItem(projectile, 10)
- local function damag(part)
- if part.Parent:findFirstChild("ragged") then
- projectile:destroy()
- end
- if part.Name ~= "Shotgun" and part.Name ~= "Bullett" then
- if part.Parent.ClassName == "Accessory" or part.Parent.Parent.ClassName == "Accessory" or part.ClassName == "Accessory" then
- else
- projectile:destroy()
- end
- end
- local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
- if humanoid then
- if humanoid.Parent:findFirstChild("ragged") then
- projectile:Remove()
- end
- end
- if humanoid and part.Name ~= "Shotgun" and part.Name ~= "Bullett" and humanoid.Parent:findFirstChild("ragged") == nil then
- local damage = math.random(20,40)
- if part.Name == "Head" then
- hedshot:Play()
- humanoid.Parent.Head.Transparency = 1
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" then
- local handle = v:findFirstChild("Handle")
- if handle then
- handle.Transparency = 1
- end
- end
- end
- for i,v in pairs(humanoid.Parent.Head:GetChildren()) do
- if v.ClassName == "Decal" then
- v:destroy()
- end
- end
- humanoid.Health = 0
- end
- if humanoid.Health <= damage then
- local ragdolled = Instance.new("BoolValue", humanoid.Parent)
- ragdolled.Name = "ragged"
- local uppertorso = humanoid.Parent:findFirstChild("UpperTorso")
- if uppertorso then
- humanoid.Parent:BreakJoints()
- while humanoid.Health >= 0.000000000001 do
- game:GetService("RunService").RenderStepped:wait()
- end
- if humanoid.Parent:findFirstChild("HumanoidRootPart") then
- humanoid.Parent.HumanoidRootPart.CanCollide = false
- end
- local function makeballlimb(attachone, attachtwo, upperang, lowang, twist)
- local constraint = Instance.new("BallSocketConstraint", humanoid.Parent)
- constraint.Attachment0 = attachone
- constraint.Attachment1 = attachtwo
- constraint.LimitsEnabled = true
- constraint.TwistLimitsEnabled = true
- constraint.TwistLowerAngle = lowang
- constraint.TwistUpperAngle = upperang
- constraint.UpperAngle = twist
- end
- local function makehingelimb(attachone, attachtwo, upperang, lowang)
- local constraint = Instance.new("HingeConstraint", humanoid.Parent)
- constraint.Attachment0 = attachone
- constraint.Attachment1 = attachtwo
- constraint.LimitsEnabled = true
- constraint.LowerAngle = lowang
- constraint.UpperAngle = upperang
- end
- for i,v in pairs(humanoid.Parent:GetChildren()) do --scan player
- if v.ClassName == "Accessory" then
- local findhandle = v:findFirstChild("Handle") --finding handle in accesorry
- if findhandle then
- local attach = findhandle:findFirstChildOfClass("Attachment")
- for q,w in pairs(humanoid.Parent:GetChildren()) do --scan player
- if w.Name == "UpperTorso" or w.Name == "Head" then
- attach1 = w:findFirstChild(attach.Name) --finding attachment in head/uppertorso
- end
- end
- if attach and attach1 then
- local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld
- constraint.Attachment0 = attach
- constraint.Attachment1 = attach1
- constraint.LimitsEnabled = true
- constraint.LowerAngle = 0
- constraint.UpperAngle = 0
- end
- end
- end
- end
- if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("UpperTorso") then
- local attachment = Instance.new("Attachment", humanoid.Parent.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- humanoid.Parent.UpperTorso.NeckAttachment.Visible = false
- humanoid.Parent.UpperTorso.NeckAttachment.Position = humanoid.Parent.UpperTorso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
- ball.Attachment0 = humanoid.Parent.UpperTorso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.UpperAngle = 40
- ball.Restitution = 0.5
- ball.TwistUpperAngle = 40
- ball.TwistLowerAngle = -40
- local collidepartofleftleg = Instance.new("Part", humanoid.Parent.UpperTorso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = humanoid.Parent["Head"]
- if humanoid.Parent.Head:findFirstChild("Neck") then
- humanoid.Parent.Head.Neck:destroy()
- end
- if humanoid.Parent.Head:findFirstChild("face") then
- humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460"
- end
- end
- local LeftUpperLeg = humanoid.Parent:findFirstChild("LeftUpperLeg")
- local LeftLowerLeg = humanoid.Parent:findFirstChild("LeftLowerLeg")
- --
- local RightUpperLeg = humanoid.Parent:findFirstChild("RightUpperLeg")
- local RightLowerLeg = humanoid.Parent:findFirstChild("RightLowerLeg")
- --
- local RightUpperArm = humanoid.Parent:findFirstChild("RightUpperArm")
- local RightLowerArm = humanoid.Parent:findFirstChild("RightLowerArm")
- --
- local LeftUpperArm = humanoid.Parent:findFirstChild("LeftUpperArm")
- local LeftLowerArm = humanoid.Parent:findFirstChild("LeftLowerArm")
- --Foot & Hands--
- local LeftFoot = humanoid.Parent:findFirstChild("LeftFoot")
- local RightFoot = humanoid.Parent:findFirstChild("RightFoot")
- --
- local LeftHand = humanoid.Parent:findFirstChild("LeftHand")
- local RightHand = humanoid.Parent:findFirstChild("RightHand")
- --END--
- --TORSOS--
- local UpperTorso = humanoid.Parent:findFirstChild("UpperTorso")
- local LowerTorso = humanoid.Parent:findFirstChild("LowerTorso")
- --END--
- local function search(datone)
- for i,v in pairs(datone:GetChildren()) do
- search(v)
- if v.ClassName == "Sound" then
- v.Volume = 0
- end
- end
- end
- search(humanoid.Parent)
- local clonede = hitsound:Clone()
- clonede.Parent = part
- clonede:Play()
- if part.Name == "Head" then
- humanoid.Parent.Head.Transparency = 1
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" then
- local handle = v:findFirstChild("Handle")
- if handle then
- handle.Transparency = 1
- end
- end
- end
- for i,v in pairs(humanoid.Parent.Head:GetChildren()) do
- if v.ClassName == "Decal" then
- v:destroy()
- end
- end
- humanoid.Parent:BreakJoints()
- end
- if LowerTorso then
- if LeftUpperLeg then
- local function uncollidee()
- LeftUpperLeg.CanCollide = false
- end
- game:GetService("RunService").Stepped:connect(uncollidee)
- makeballlimb(LowerTorso["LeftHipRigAttachment"], LeftUpperLeg["LeftHipRigAttachment"], 50,-50, 90)
- end
- if RightUpperLeg then
- local function uncollidee()
- RightUpperLeg.CanCollide = false
- end
- game:GetService("RunService").Stepped:connect(uncollidee)
- makeballlimb(LowerTorso["RightHipRigAttachment"], RightUpperLeg["RightHipRigAttachment"], 50,-50, 90)
- end
- if LeftLowerLeg then
- makehingelimb(LeftUpperLeg["LeftKneeRigAttachment"], LeftLowerLeg["LeftKneeRigAttachment"], 0,-90)
- end
- if RightLowerLeg then
- makehingelimb(RightUpperLeg["RightKneeRigAttachment"], RightLowerLeg["RightKneeRigAttachment"], 0,-90)
- end
- if LeftFoot then
- makehingelimb(LeftLowerLeg["LeftAnkleRigAttachment"], LeftFoot["LeftAnkleRigAttachment"], 30, -30)
- end
- if RightFoot then
- makehingelimb(RightLowerLeg["RightAnkleRigAttachment"], RightFoot["RightAnkleRigAttachment"], 30, -30)
- end
- if UpperTorso then
- makehingelimb(UpperTorso["WaistRigAttachment"], LowerTorso["WaistRigAttachment"], 30, -30)
- end
- end
- if UpperTorso then
- local vel = Instance.new("BodyVelocity", UpperTorso)
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10
- game.Debris:AddItem(vel, 0.1)
- local canhit = true
- local hitval = 15
- local uptor = humanoid.Parent.UpperTorso
- if RightUpperArm then
- local function uncollidee()
- RightUpperArm.CanCollide = false
- end
- game:GetService("RunService").Stepped:connect(uncollidee)
- makeballlimb(RightUpperArm["RightShoulderRigAttachment"], UpperTorso["RightShoulderRigAttachment"], 90,-50, 180)
- end
- if RightLowerArm then
- makehingelimb(RightLowerArm["RightElbowRigAttachment"], RightUpperArm["RightElbowRigAttachment"], 0,-90)
- end
- if RightHand then
- makehingelimb(RightHand["RightWristRigAttachment"], RightLowerArm["RightWristRigAttachment"], 30,30)
- end
- if LeftUpperArm then
- local function uncollidee()
- LeftUpperArm.CanCollide = false
- end
- game:GetService("RunService").Stepped:connect(uncollidee)
- makeballlimb(LeftUpperArm["LeftShoulderRigAttachment"], UpperTorso["LeftShoulderRigAttachment"], 90,-50, 180)
- end
- if LeftLowerArm then
- makehingelimb(LeftLowerArm["LeftElbowRigAttachment"], LeftUpperArm["LeftElbowRigAttachment"], 0,-90)
- end
- if LeftHand then
- makehingelimb(LeftHand["LeftWristRigAttachment"], LeftLowerArm["LeftWristRigAttachment"], 30,30)
- end
- end
- elseif humanoid.Parent:findFirstChild("Torso") then
- humanoid.Parent.Archivable = true
- humanoid.PlatformStand = true
- local function search(datone)
- for i,v in pairs(datone:GetChildren()) do
- search(v)
- if v.ClassName == "Sound" then
- v.Volume = 0
- end
- end
- end
- search(humanoid.Parent)
- local clonede = hitsound:Clone()
- clonede.Parent = part
- clonede:Play()
- if part.Name == "Head" then
- humanoid.Parent.Head.Transparency = 1
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" then
- local handle = v:findFirstChild("Handle")
- if handle then
- handle.Transparency = 1
- end
- end
- end
- for i,v in pairs(humanoid.Parent.Head:GetChildren()) do
- if v.ClassName == "Decal" then
- v:destroy()
- end
- end
- humanoid.Parent:BreakJoints()
- end
- local clone = humanoid.Parent:Clone()
- clone.Parent = workspace
- game.Debris:AddItem(clone, 60)
- for i,v in pairs(clone:GetChildren()) do
- if v.ClassName == "Script" or v.ClassName == "LocalScript" then
- v:Remove()
- end
- for i,p in pairs(v:GetChildren()) do
- if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
- p:Remove()
- end
- end
- end
- for i,t in pairs(humanoid.Parent:GetChildren()) do
- if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
- t:Remove()
- end
- end
- local vel = Instance.new("BodyVelocity", clone.Torso)
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 15
- game.Debris:AddItem(vel, 0.1)
- vel = Instance.new("BodyVelocity", clone.Torso)
- vel.Velocity = clone.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- using = false
- hit = Instance.new("Sound", clone.Torso)
- hit.SoundId = "rbxassetid://260430060"
- hit.Volume = 0
- hit1 = Instance.new("Sound", clone.Torso)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 0
- hit2 = Instance.new("Sound", clone.Torso)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 0
- hit3 = Instance.new("Sound", clone.Torso)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 0
- hit3.TimePosition = 0.33
- ded = Instance.new("Sound", clone.Torso)
- ded.SoundId = "rbxassetid://418892870"
- ded.Volume = 0
- local leftarm = clone:findFirstChild("Left Arm")
- local rightrm = clone:findFirstChild("Right Arm")
- local leftleg = clone:findFirstChild("Left Leg")
- local rightleg = clone:findFirstChild("Right Leg")
- local head = clone:findFirstChild("Head")
- for i, g in pairs(humanoid.Parent:GetChildren()) do
- if g.ClassName == "Part" then
- g:destroy()
- end
- end
- for i, h in pairs(humanoid.Parent:GetChildren()) do
- if h.ClassName == "Accesory" then
- h:destroy()
- end
- end
- for z,x in pairs(clone:GetChildren()) do
- if x.ClassName == "Accessory" then
- local handle = x:findFirstChild("Handle")
- if handle then
- local attachment = handle:findFirstChildOfClass("Attachment")
- if attachment then
- for q,w in pairs(clone:GetChildren()) do
- if w.Name == "Torso" or w.Name == "Head" then
- local anotherone = w:findFirstChild(attachment.Name)
- if attachment and anotherone then
- local constraint = Instance.new("HingeConstraint", clone) --making fake weld
- constraint.Attachment0 = attachment
- constraint.Attachment1 = anotherone
- constraint.LimitsEnabled = true
- constraint.LowerAngle = 0
- constraint.UpperAngle = 0
- end
- end
- end
- end
- end
- end
- end
- if head and clone.Torso:findFirstChild("NeckAttachment") then
- local attachment = Instance.new("Attachment", clone.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- clone.Torso.NeckAttachment.Visible = false
- clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("BallSocketConstraint", clone)
- ball.Attachment0 = clone.Torso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.UpperAngle = 90
- ball.Restitution = 0.5
- ball.TwistUpperAngle = 90
- ball.TwistLowerAngle = -90
- local collidepartofleftleg = Instance.new("Part", clone.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = clone["Head"]
- end
- if leftleg ~= nil then
- leftleg:BreakJoints()
- local glue = Instance.new("Glue", clone.Torso)
- glue.Part0 = clone.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- local collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- ------------
- if rightleg ~= nil then
- rightleg:BreakJoints()
- local glue1 = Instance.new("Glue", clone.Torso)
- glue1.Part0 = clone.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- local collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,999,0)
- collider1.Size = Vector3.new(1.5, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- end
- ------------
- if rightrm ~= nil then
- rightrm:BreakJoints()
- rightrm.CFrame = clone.Torso.CFrame * CFrame.new(1.7,0,0)
- local glue11 = Instance.new("Glue", clone.Torso)
- glue11.Part0 = clone.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- local collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.5,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- end
- ------------
- if leftarm ~= nil then
- leftarm.CFrame = clone.Torso.CFrame * CFrame.new(-1.7,0,0)
- leftarm:BreakJoints()
- local glue111 = Instance.new("Glue", clone.Torso)
- glue111.Part0 = clone.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- local collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.5,1,1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- ----------------
- sensoring = Instance.new("Part", clone.Torso)
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.CanCollide = false
- sensoring.Position = clone.Torso.Position
- local welder = Instance.new("Weld", sensoring)
- welder.Part0 = clone.Torso
- welder.Part1 = sensoring
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- sensoring.Transparency = 1
- -----------------
- sensoring1 = Instance.new("Part", clone.Torso)
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.CanCollide = false
- sensoring1.Position = clone.Torso.Position
- local welder1 = Instance.new("Weld", sensoring)
- welder1.Part0 = clone.Torso
- welder1.Part1 = sensoring1
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- sensoring1.Transparency = 1
- end
- local mathname = math.random(1,10)
- if mathname == 1 then
- clone.Name = humanoid.Parent.Name.." (Shot to death by "..game.Players.LocalPlayer.Name..")"
- end
- if mathname == 2 then
- clone.Name = humanoid.Parent.Name.." (Killed by "..game.Players.LocalPlayer.Name..")"
- end
- if mathname == 3 then
- clone.Name = humanoid.Parent.Name.." (Shot by "..game.Players.LocalPlayer.Name..")"
- end
- if mathname == 4 then
- clone.Name = humanoid.Parent.Name.." (Rekted by "..game.Players.LocalPlayer.Name..")"
- end
- if mathname == 5 then
- clone.Name = humanoid.Parent.Name.." (rip by "..game.Players.LocalPlayer.Name..")"
- end
- if mathname == 6 then
- clone.Name = humanoid.Parent.Name.." (rest in piss "..humanoid.Parent.Name.." by "..game.Players.LocalPlayer.Name..")"
- end
- if mathname == 7 then
- clone.Name = humanoid.Parent.Name.." (rip in pepperoni "..humanoid.Parent.Name.." by "..game.Players.LocalPlayer.Name..")"
- end
- if mathname == 8 then
- clone.Name = humanoid.Parent.Name.." (uuhhh.wav'd by "..game.Players.LocalPlayer.Name..")"
- end
- if mathname == 9 then
- clone.Name = humanoid.Parent.Name.." (oof'd by "..game.Players.LocalPlayer.Name..")"
- end
- if mathname == 10 then
- clone.Name = humanoid.Parent.Name.." (insert child hurt sound by "..game.Players.LocalPlayer.Name..")"
- end
- ded:Play()
- vel:destroy()
- wait(0.5)
- local function touch()
- if not using then
- using = true
- local Math = math.random(1,4)
- if Math == 1 then
- hit:Play()
- end
- if Math == 2 then
- hit1:Play()
- end
- if Math == 3 then
- hit2:Play()
- end
- if Math == 4 then
- hit3:Play()
- end
- wait(0.1)
- using = false
- end
- end
- sensoring.Touched:connect(touch)
- sensoring1.Touched:connect(touch)
- while true do
- if clone:findFirstChild("Head") then
- clone.Head.CanCollide = false
- end
- game:GetService("RunService").Stepped:wait()
- end
- end
- else
- local clonede = hitsound:Clone()
- clonede.Parent = part
- clonede:Play()
- humanoid.Health = humanoid.Health - damage
- end
- end
- end
- projectile.Touched:connect(damag)
- end
- for i = 1,5 do
- rhandweld.C1 = rhandweld.C1 * CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(-0.04,0,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- light:destroy()
- for i = 1,10 do
- rhandweld.C1 = rhandweld.C1 * CFrame.new(0,0.1,0) * CFrame.fromEulerAnglesXYZ(0.02,0,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- rhandweld.C1 = CFrame.new(0,1,0)
- shooting = false
- end
- end
- mouse.Button1Down:connect(shootdemskids)
- while true do
- if (workspace.CurrentCamera.CFrame.p - game.Players.LocalPlayer.Character.Head.Position).magnitude < 2 then
- gunclone.Transparency = 0
- rhandclone.Transparency = 0
- lhandclone.Transparency = 0
- else
- gunclone.Transparency = 1
- rhandclone.Transparency = 1
- lhandclone.Transparency = 1
- end
- if Sound1.Parent == nil then
- Sound1.Parent = Part0
- end
- if deflect.Parent == nil then
- deflect.Parent = Part0
- end
- if hitsound.Parent == nil then
- hitsound.Parent = Part0
- end
- if hedshot.Parent == nil then
- hedshot.Parent = Part0
- end
- if wubwub.Parent == nil then
- wubwub.Parent = Part0
- end
- game:GetService("RunService").RenderStepped:wait()
- end
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