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Loontik

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Oct 23rd, 2019
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  1. Unity  I  CoroutineManager (SwiftFramework.CoroutineManager.CoroutineManager) initialized
  2.                          I  SwiftFramework.CoroutineTimer.CoroutineTimer initialized
  3.                          I  SwiftFramework.EncryptedSerializator.EncryptedSerializator initialized
  4.                          I  SwiftFramework.ResourcesManager.ResourcesManager initialized
  5.                          W  The referenced script (Unknown) on this Behaviour is missing!
  6.                          W  (Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
  7.                          W  The referenced script on this Behaviour (Game Object '<null>') is missing!
  8.                          W  (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  9.                          E  A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 56 bytes but expected 116 bytes)
  10.                          E  Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  11.                          I  SwiftFramework.LocalConfigs.LocalConfigManager initialized
  12.                          I  SwiftFramework.GoogleSheetConfigs.GoogleSheetConfigManager initialized
  13.                          I  SwiftFramework.Network.NetworkManager initialized
  14.                          I  WindowsManager (SwiftFramework.Windows.WindowsManager) initialized
  15.                          I  SoundManager (SwiftFramework.Sound.SoundManager) initialized
  16.                          I  ViewFactory (SwiftFramework.Views.ViewFactory) initialized
  17.                          I  EventsManager (SwiftFramework.EventsManager.EventsManager) initialized
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