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- Unity I CoroutineManager (SwiftFramework.CoroutineManager.CoroutineManager) initialized
- I SwiftFramework.CoroutineTimer.CoroutineTimer initialized
- I SwiftFramework.EncryptedSerializator.EncryptedSerializator initialized
- I SwiftFramework.ResourcesManager.ResourcesManager initialized
- W The referenced script (Unknown) on this Behaviour is missing!
- W (Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
- W The referenced script on this Behaviour (Game Object '<null>') is missing!
- W (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- E A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 56 bytes but expected 116 bytes)
- E Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- I SwiftFramework.LocalConfigs.LocalConfigManager initialized
- I SwiftFramework.GoogleSheetConfigs.GoogleSheetConfigManager initialized
- I SwiftFramework.Network.NetworkManager initialized
- I WindowsManager (SwiftFramework.Windows.WindowsManager) initialized
- I SoundManager (SwiftFramework.Sound.SoundManager) initialized
- I ViewFactory (SwiftFramework.Views.ViewFactory) initialized
- I EventsManager (SwiftFramework.EventsManager.EventsManager) initialized
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