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Untitled

Aug 2nd, 2017
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  1.  
  2. Player=game:GetService("Players").LocalPlayer
  3. p = game.Players.LocalPlayer
  4. char = p.Character
  5. it = Instance.new
  6. tp = true
  7. shoot = true
  8. hum = char.Humanoid
  9. Character=Player.Character
  10. PlayerGui=Player.PlayerGui
  11. Backpack=Player.Backpack
  12. Torso=Character.Torso
  13. Head=Character.Head
  14. Humanoid=Character.Humanoid
  15. m=Instance.new('Model',Character)
  16. LeftArm=Character["Left Arm"]
  17. LeftLeg=Character["Left Leg"]
  18. RightArm=Character["Right Arm"]
  19. RightLeg=Character["Right Leg"]
  20. LS=Torso["Left Shoulder"]
  21. LH=Torso["Left Hip"]
  22. RS=Torso["Right Shoulder"]
  23. RH=Torso["Right Hip"]
  24. Face = Head.face
  25. Neck=Torso.Neck
  26. it=Instance.new
  27. attacktype=1
  28. vt=Vector3.new
  29. cf=CFrame.new
  30. euler=CFrame.fromEulerAnglesXYZ
  31. angles=CFrame.Angles
  32. cloaked=false
  33. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  34. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  35. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  36. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  37. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  38. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  39. RootPart=Character.HumanoidRootPart
  40. RootJoint=RootPart.RootJoint
  41. RootCF=euler(-1.57,0,3.14)
  42. attack = false
  43. attackdebounce = false
  44. deb=false
  45. equipped=true
  46. hand=false
  47. MMouse=nil
  48. combo=0
  49. mana=0
  50. trispeed=.2
  51. attackmode='none'
  52. local idle=0
  53. local Anim="Idle"
  54. local Effects={}
  55. local gun=false
  56. local shoot=false
  57. player=nil
  58. mana=0
  59. local CurrentMode = "Unsheathed"
  60. plr = game.Players.Chaotic_Harmony
  61. ws = game.Workspace.Chaotic_Harmony
  62. Mouse = Player:GetMouse()
  63.  
  64. Bp = game.Players.LocalPlayer.Backpack
  65. jun = Bp.Parent
  66. local o = 0
  67.  
  68. local verlet = {}
  69. verlet.step_time = 1 / 50
  70. verlet.gravity = Vector3.new(0, -10, 0)
  71.  
  72. local char = game.Players.LocalPlayer.Character
  73. local torso = char:WaitForChild("Torso")
  74. local parts = {}
  75. local render = game:GetService("RunService").RenderStepped
  76.  
  77. wait(2)
  78.  
  79. --[[
  80. Fenrier's Armor
  81. ]]
  82. script.Name="FenArmor"
  83. --[[b=script:Clone()
  84. b.Parent=game:GetService("Lighting")
  85. c=game:GetService("Lighting"):children()
  86. for i=1,#c do
  87. print(c[i])
  88. end]]
  89. Player = game:GetService("Players").Chaotic_Harmony
  90. Character = Player.Character
  91. PlayerGui = Player.PlayerGui
  92. Backpack = Player.Backpack
  93. Torso = Character.Torso
  94. Torso.Transparency=0
  95. Head = Character.Head
  96. Humanoid = Character.Humanoid
  97. LeftArm = Character["Left Arm"]
  98. LeftArm.Transparency=0
  99. LeftLeg = Character["Left Leg"]
  100. LeftLeg.Transparency=0
  101. RightArm = Character["Right Arm"]
  102. RightArm.Transparency=0
  103. RightLeg = Character["Right Leg"]
  104. RightLeg.Transparency=0
  105. LS = Torso["Left Shoulder"]
  106. LH = Torso["Left Hip"]
  107. RS = Torso["Right Shoulder"]
  108. RH = Torso["Right Hip"]
  109. Neck = Torso.Neck
  110. it=Instance.new
  111. vt=Vector3.new
  112. cf=CFrame.new
  113. euler=CFrame.fromEulerAnglesXYZ
  114. angles=CFrame.Angles
  115. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  116. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  117. attack = false
  118. attacktype = 1
  119. attackdebounce = false
  120. MMouse=nil
  121. combo=0
  122. Mode="Normal"
  123. --player
  124. player = nil
  125. --save shoulders
  126. RSH, LSH = nil, nil
  127. --welds
  128. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  129. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  130.  
  131. music = it("Sound", Character)
  132. music.SoundId = "rbxassetid://289016480"
  133. music.Volume = 20
  134. music.Looped = true
  135. wait()
  136. music:Play()
  137.  
  138.  
  139. Character:WaitForChild("Humanoid").Died:connect(function()
  140. music:Stop()
  141. end)
  142. if Humanoid.Health ~= 100 then
  143. music:Stop()
  144. breath:Stop()
  145. end
  146.  
  147.  
  148. CV="Crimson"
  149.  
  150. local txt = Instance.new("BillboardGui", char)
  151. txt.Adornee = char .Head
  152. txt.Name = "_status"
  153. txt.Size = UDim2.new(2, 0, 1.2, 0)
  154. txt.StudsOffset = Vector3.new(-2, 1, 0)
  155. local text = Instance.new("TextLabel", txt)
  156. text.Size = UDim2.new(3, 0, 0.5, 0)
  157. text.FontSize = "Size8"
  158. text.TextScaled = true
  159. text.TextTransparency = 0
  160. text.BackgroundTransparency = 1
  161. text.TextTransparency = 0
  162. text.TextStrokeTransparency = 0
  163. text.Font = "Arial"
  164. text.TextStrokeColor3 = Color3.new(0,255,255)
  165.  
  166. v=Instance.new("Part")
  167. v.Name = "ColorBrick"
  168. v.Parent=p.Character
  169. v.FormFactor="Symmetric"
  170. v.Anchored=true
  171. v.CanCollide=false
  172. v.BottomSurface="Smooth"
  173. v.TopSurface="Smooth"
  174. v.Size=Vector3.new(10,5,3)
  175. v.Transparency=0.7
  176. v.CFrame=char.Torso.CFrame
  177. v.BrickColor=BrickColor.new(CV)
  178. v.Transparency=1
  179. text.TextColor3 = v.BrickColor.Color
  180. v.Shape="Block"
  181. text.Text = "Demon God"
  182. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You have yet to die!", "Blue")
  183. wait(0.6)
  184. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"No one will have me alive!", "Blue")
  185. wait(0.6)
  186. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"There are too many gods!", "Blue")
  187. wait(0.6)
  188. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"And i will devour them 1 by 1,and I'll rule the world!", "Blue")
  189. wait(0.6)
  190. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"I am the god of all ice demons and i will destroy you!", "Blue")
  191. wait(0.6)
  192.  
  193.  
  194. BlastRing = Instance.new("Part")
  195. BlastRing.Parent = game.Lighting
  196. BlastRing.Name = "BlastRing"
  197. BlastRing.formFactor = "Symmetric"
  198. BlastRing.Size = Vector3.new(0, 0, 0)
  199. BlastRing.CanCollide = false
  200. BlastRing.TopSurface = "Smooth"
  201. BlastRing.BottomSurface = "Smooth"
  202. BlastRing.BrickColor = BrickColor.new("Pastel blue")
  203. BlastRing.Reflectance = 0
  204. BlastRing.Anchored = true
  205. Mesh2 = Instance.new("SpecialMesh")
  206. Mesh2.Parent = BlastRing
  207. Mesh2.MeshType = "FileMesh"
  208. Mesh2.MeshId = "http://www.roblox.com/Asset/?id=9982590"
  209. Mesh2.Scale = Vector3.new(1, 1, 1)
  210.  
  211. BlastRing = Instance.new("Part")
  212. BlastRing.Parent = game.Lighting
  213. BlastRing.Name = "BlastRing"
  214. BlastRing.formFactor = "Symmetric"
  215. BlastRing.Size = Vector3.new(0, 0, 0)
  216. BlastRing.CanCollide = false
  217. BlastRing.TopSurface = "Smooth"
  218. BlastRing.BottomSurface = "Smooth"
  219. BlastRing.BrickColor = BrickColor.new("Pastel blue")
  220. BlastRing.Reflectance = 0
  221. BlastRing.Anchored = true
  222. Mesh2 = Instance.new("SpecialMesh")
  223. Mesh2.Parent = BlastRing
  224. Mesh2.MeshType = "FileMesh"
  225. Mesh2.MeshId = "http://www.roblox.com/Asset/?id=9982590"
  226. Mesh2.Scale = Vector3.new(1, 1, 1)
  227.  
  228. ExsplosionRing = Instance.new("Part")
  229. ExsplosionRing.Parent = game.Lighting
  230. ExsplosionRing.Name = "Explosion Ring"
  231. ExsplosionRing.formFactor = "Symmetric"
  232. ExsplosionRing.Size = Vector3.new(0, 0, 0)
  233. ExsplosionRing.CanCollide = false
  234. ExsplosionRing.TopSurface = "Smooth"
  235. ExsplosionRing.BottomSurface = "Smooth"
  236. ExsplosionRing.BrickColor = BrickColor.new("Royal purple")
  237. ExsplosionRing.Transparency = 0.3
  238. ExsplosionRing.Reflectance = 0
  239. ExsplosionRing.Anchored = true
  240. Mesh3 = Instance.new("SpecialMesh")
  241. Mesh3.Parent = ExsplosionRing
  242. Mesh3.MeshType = "FileMesh"
  243. Mesh3.MeshId = "http://www.roblox.com/Asset/?id=20329976"
  244. Mesh3.Scale = Vector3.new(1, 1, 1)
  245. Mesh3.Offset = Vector3.new(0,-2,0)
  246.  
  247.  
  248. jun.Character.Humanoid.WalkSpeed = 0
  249.  
  250.  
  251.  
  252. blastring2 = BlastRing:clone()
  253. blastring2.Parent = jun.Character
  254. blastring2.Position = jun.Character.Torso.Position
  255. blastring2.BrickColor = BrickColor.new("Cyan")
  256. blastring2.Transparency = 0.5
  257. blastring2.Reflectance = 0
  258.  
  259.  
  260.  
  261.  
  262.  
  263. mk = Instance.new("Sound",blastring2)
  264. mk.Volume = 1
  265. mk.SoundId = "http://www.roblox.com/Asset?ID=211422742"
  266. mk:Play()
  267.  
  268. c = Instance.new("Sound",blastring2)
  269. c.Volume = 1
  270. c.SoundId = "http://www.roblox.com/Asset?ID=244578827"
  271. c:Play()
  272.  
  273. for i = 1, 50 do
  274. wait(0.03)
  275. blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(1.1, 1.1, 1.1)
  276. blastring2.Transparency = blastring2.Transparency + 0.01
  277. end
  278.  
  279. blastring3 = ExsplosionRing:clone()
  280. blastring3.Parent = jun.Character
  281. blastring3.Position = jun.Character.Torso.Position
  282. blastring3.BrickColor = BrickColor.new("Cyan")
  283. blastring3.Transparency = 0.3
  284. blastring3.Reflectance = 0
  285.  
  286. p = Instance.new("Sound",blastring3)
  287. p.Volume = 1
  288. p.SoundId = "http://www.roblox.com/Asset?ID=180120107"
  289.  
  290. for i = 1, 50 do
  291. wait(0.03)
  292. blastring3.Mesh.Scale = blastring3.Mesh.Scale + Vector3.new(3.1, 3.1, 3.1)
  293. blastring3.Transparency = blastring3.Transparency + 0.01
  294. end
  295. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Hmph...you're dead.", "Blue")
  296. wait(0.6)
  297.  
  298.  
  299. c:Stop()
  300. wait(.5)
  301. mk:Stop()
  302. p:Play()
  303. blastring2:remove()
  304. blastring3:Destroy()
  305. jun.Character.Humanoid.WalkSpeed = 15
  306.  
  307. game.Workspace.Base.Material = "Marble"
  308. game.Workspace.Base.BrickColor = BrickColor.new("Cyan")
  309.  
  310. char.Shirt:Remove()
  311. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  312. for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
  313. wait()shirt = Instance.new("Shirt", char)
  314. shirt.Name = "Shirt"
  315. pants = Instance.new("Pants", char)
  316. pants.Name = "Pants"
  317.  
  318. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=126998421"
  319. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=126998421"
  320.  
  321. char.Head.Transparency = 1
  322. phat = Instance.new("Part", char.Head)
  323. phat.Name = "phat"
  324. phat.Size = Vector3.new(0.5,0.5,0.5)
  325. phat.CanCollide = false
  326. phat.Anchored = false
  327.  
  328. phatmesh = Instance.new("SpecialMesh", char.Head.phat)
  329. phatmesh.MeshId = "rbxassetid://21057410"
  330. phatmesh.TextureId = "rbxassetid://48544900"
  331.  
  332. mw1 = it("Weld", char["Head"])
  333. mw1.Part0 = char.Head.phat
  334. mw1.Part1 = Character["Head"]
  335. mw1.C0 = CFrame.new(0,0,0)*CFrame.new(0,0,0)
  336. mw1.C1 = CFrame.Angles(0, 0, 0)
  337.  
  338.  
  339. Character.Humanoid.NameDisplayDistance = 0
  340. Character.Humanoid.HealthDisplayDistance = 0
  341. Character.Head.BrickColor = BrickColor.new(0,255,255)
  342. Character.Head.Mesh.MeshId = "http://www.roblox.com/asset/?id=48545806"
  343. Character.Head.Mesh.VertexColor = Vector3.new(0.7,0.7,0.7)
  344. Character.Head.Material = "Neon"
  345. wait()
  346.  
  347. if Character:findFirstChild("Fen's Armor",true) ~= nil then
  348. Character:findFirstChild("Fen's Armor",true).Parent = nil
  349. end
  350.  
  351.  
  352. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  353. local fp = it("Part")
  354. fp.formFactor = formfactor
  355. fp.Parent = parent
  356. fp.Reflectance = reflectance
  357. fp.Transparency = transparency
  358. fp.CanCollide = false
  359. fp.Locked=true
  360. fp.BrickColor = brickcolor
  361. fp.Name = name
  362. fp.Size = size
  363. fp.Position = Torso.Position
  364. fp.BottomSurface="Smooth"
  365. fp.TopSurface="Smooth"
  366. fp:BreakJoints()
  367. return fp
  368. end
  369.  
  370. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  371. local mesh = it(Mesh)
  372. mesh.Parent = part
  373. if Mesh=="SpecialMesh" then
  374. mesh.MeshType = meshtype
  375. mesh.MeshId = meshid
  376. end
  377. mesh.Offset=offset
  378. mesh.Scale=scale
  379. return mesh
  380. end
  381.  
  382. function weld(parent,part0,part1,c0)
  383. local weld = it("Weld")
  384. weld.Parent = parent
  385. weld.Part0 = part0
  386. weld.Part1 = part1
  387. weld.C0 = c0
  388. return weld
  389. end
  390.  
  391. local c=Character:children()
  392. for i=1,#c do
  393. if c[i].className=="Hat" then
  394. c[i].Parent=nil
  395. end
  396. end
  397. local suit = Instance.new("Model")
  398. suit.Parent = Character
  399. suit.Name = "Fen's Armor"
  400.  
  401.  
  402.  
  403. --[[RIGHT ARM]]--
  404. local RAprt1=part(3,suit,0,0,BrickColor.new("Cyan"),"Right Arm Part1",vt(1,1,1))
  405. RAmsh1=mesh("BlockMesh",RAprt1,"","",vt(0,0,0),vt(1.01,2.01,1.01))
  406. local RAwld1=weld(RAprt1,RAprt1,RightArm,euler(0,0,0)*cf(0,0,0))
  407. local RAprt2=part(3,suit,0,0,BrickColor.new("Really black"),"Right Arm Part2",vt(1,1,1))
  408. RAmsh2=mesh("BlockMesh",RAprt2,"","",vt(0,0,0),vt(1.02,2.01,0.2))
  409. local RAwld2=weld(RAprt2,RAprt2,RAprt1,euler(0,0,0)*cf(0,-0.01,0))
  410. local RAprt3=part(3,suit,0,0,BrickColor.new("Cyan"),"Right Arm Part3",vt(1,1,1))
  411. RAmsh3=mesh("BlockMesh",RAprt3,"","",vt(0,0,0),vt(1.02,2.01,0.1))
  412. local RAwld3=weld(RAprt3,RAprt3,RAprt1,euler(0,0,0)*cf(0,-0.01,0.2))
  413. local RAprt4=part(3,suit,0,0,BrickColor.new("Cyan"),"Right Arm Part4",vt(1,1,1))
  414. RAmsh4=mesh("BlockMesh",RAprt4,"","",vt(0,0,0),vt(1.02,2.01,0.1))
  415. local RAwld4=weld(RAprt4,RAprt4,RAprt1,euler(0,0,0)*cf(0,-0.01,-0.2))
  416. local RAprt5=part(3,suit,0,0,BrickColor.new("Cyan"),"Right Arm Part5",vt(1,1,1))
  417. RAmsh5=mesh("BlockMesh",RAprt5,"","",vt(0,0,0),vt(1.025,0.2,1.025))
  418. local RAwld5=weld(RAprt5,RAprt5,RAprt1,euler(0,0,0)*cf(0,0.9,0))
  419.  
  420.  
  421.  
  422.  
  423.  
  424. local point = {}
  425. local link = {}
  426. local rope = {}
  427.  
  428. local function ccw(A,B,C)
  429. return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
  430. end
  431.  
  432. local function intersect(A,B,C,D)
  433. return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
  434. end
  435.  
  436. local function vec2(v)
  437. return Vector2.new(v.x, v.z)
  438. end
  439.  
  440. function point:step()
  441. if not self.fixed then
  442. local derivative = (self.position - self.last_position) * 0.95
  443. self.last_position = self.position
  444. self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
  445. --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
  446. local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
  447. local pointE = self.position + torso.CFrame.lookVector * 100
  448. local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
  449. if not doIntersect then
  450. self.postition = self.position - torso.CFrame.lookVector * 10
  451. end]]
  452. end
  453. end
  454.  
  455. function link:step()
  456. for i = 1, 1 do
  457. local distance = self.point1.position - self.point2.position
  458. local magnitude = distance.magnitude
  459. local differance = (self.length - magnitude) / magnitude
  460. local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
  461. if not self.point1.fixed then
  462. self.point1.position = self.point1.position + translation
  463. end
  464. if not self.point2.fixed then
  465. self.point2.position = self.point2.position - translation
  466. end
  467. end
  468. end
  469.  
  470. function verlet.new(class, a, b, c)
  471. if class == "Point" then
  472. local new = {}
  473. setmetatable(new, {__index = point})
  474. new.class = class
  475. new.position = a or Vector3.new()
  476. new.last_position = new.position
  477. new.velocity = verlet.gravity
  478. new.fixed = false
  479. return new
  480. elseif class == "Link" then
  481. local new = {}
  482. setmetatable(new, {__index = link})
  483. new.class = class
  484. new.point1 = a
  485. new.point2 = b
  486. new.length = c or (a.position - b.position).magnitude
  487. return new
  488. elseif class == "Rope" then
  489. local new = {}
  490. setmetatable(new, {__index = link})
  491. new.class = class
  492. new.start_point = a
  493. new.finish_point = b
  494. new.points = {}
  495. new.links = {}
  496. local inc = (b - a) / 10
  497. for i = 0, 10 do
  498. table.insert(new.points, verlet.new("Point", a + (i * inc)))
  499. end
  500. for i = 2, #new.points do
  501. table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
  502. end
  503. return new
  504. end
  505. end
  506.  
  507. local tris = {}
  508. local triParts = {}
  509.  
  510. local function GetDiscoColor(hue)
  511. local section = hue % 1 * 3
  512. local secondary = 0.5 * math.pi * (section % 1)
  513. if section < 1 then
  514. return Color3.new(0, 0, 0)
  515. elseif section < 2 then
  516. return Color3.new(0, 0, 0)
  517. else
  518. return Color3.new(0, 0, 0)
  519. end
  520. end
  521.  
  522. local function setupPart(part)
  523. part.Anchored = true
  524. part.FormFactor = 3
  525. part.CanCollide = false
  526. part.TopSurface = 10
  527. part.BottomSurface = 10
  528. part.LeftSurface = 10
  529. part.RightSurface = 10
  530. part.FrontSurface = 10
  531. part.BackSurface = 10
  532. part.Material = "Neon"
  533. local m = Instance.new("SpecialMesh", part)
  534. m.MeshType = "Wedge"
  535. m.Scale = Vector3.new(0.2, 1, 1)
  536. return part
  537. end
  538.  
  539. local function CFrameFromTopBack(at, top, back)
  540. local right = top:Cross(back)
  541. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  542. end
  543.  
  544. local function drawTri(parent, a, b, c)
  545. local this = {}
  546. local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
  547. local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
  548. function this:Set(a, b, c)
  549. local ab, bc, ca = b-a, c-b, a-c
  550. local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
  551. local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
  552. local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
  553. local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
  554. if edg1 < edg2 then
  555. if edg1 >= edg3 then
  556. a, b, c = c, a, b
  557. ab, bc, ca = ca, ab, bc
  558. abm = cam
  559. end
  560. else
  561. if edg2 < edg3 then
  562. a, b, c = b, c, a
  563. ab, bc, ca = bc, ca, ab
  564. abm = bcm
  565. else
  566. a, b, c = c, a, b
  567. ab, bc, ca = ca, ab, bc
  568. abm = cam
  569. end
  570. end
  571.  
  572. local len1 = -ca:Dot(ab)/abm
  573. local len2 = abm - len1
  574. local width = (ca + ab.unit*len1).magnitude
  575.  
  576. local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
  577.  
  578. if len1 > 0.2 then
  579. mPart1.Parent = parent
  580. mPart1.Size = Vector3.new(0.2, width, len1)
  581. mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  582. else
  583. mPart1.Parent = nil
  584. end
  585.  
  586. if len2 > 0.2 then
  587. mPart2.Parent = parent
  588. mPart2.Size = Vector3.new(0.2, width, len2)
  589. mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  590. else
  591. mPart2.Parent = nil
  592. end
  593. end
  594. function this:SetProperty(prop, value)
  595. mPart1[prop] = value
  596. mPart2[prop] = value
  597. end
  598. this:Set(a, b, c)
  599. function this:Destroy()
  600. mPart1:Destroy()
  601. mPart2:Destroy()
  602. end
  603. this.p1 = mPart1
  604. this.p2 = mPart2
  605. this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
  606. this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
  607. return this
  608. end
  609.  
  610. function verlet.draw(object, id)
  611. if object.class == "Point" then
  612. local part = parts[id]
  613. part.BrickColor = BrickColor.new(0, 255, 255)
  614. part.Transparency = 0
  615. part.formFactor = 3
  616. part.Anchored = true
  617. part.CanCollide = false
  618. part.TopSurface = 0
  619. part.BottomSurface = 0
  620. part.Size = Vector3.new(0.35, 0.35, 0.35)
  621. part.Material = "Neon"
  622. part.CFrame = CFrame.new(object.position)
  623. part.Parent = torso
  624. return part
  625. elseif object.class == "Link" then
  626. local part = parts[id]
  627. local dist = (object.point1.position - object.point2.position).magnitude
  628. part.Size = Vector3.new(0.2, 0.2, dist)
  629. part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
  630. part.Parent = torso
  631. return part
  632. end
  633. end
  634.  
  635. function verlet.clear()
  636. for _, v in pairs(workspace:GetChildren()) do
  637. if v.Name == "Part" then
  638. v:Destroy()
  639. end
  640. end
  641. end
  642.  
  643. local points = {}
  644. local links = {}
  645.  
  646. for x = 0, 2 do
  647. points[x] = {}
  648. for y = 0, 3 do
  649. points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
  650. points[x][y].fixed = y == 0
  651. end
  652. end
  653.  
  654. for x = 1, 2 do
  655. for y = 0, 3 do
  656. links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
  657. end
  658. end
  659.  
  660. for x = 0, 2 do
  661. for y = 1, 3 do
  662. links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
  663. end
  664. end
  665.  
  666. render:connect(function()
  667. for x = 0, 2 do
  668. for y = 0, 3 do
  669. if y == 0 then
  670. points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
  671. else
  672. points[x][y]:step()
  673. end
  674. end
  675. end
  676. for i = 1, #links do
  677. links[i]:step()
  678. end
  679. for i = 1, #tris do
  680. triParts[#triParts + 1] = tris[i].p1
  681. triParts[#triParts + 1] = tris[i].p2
  682. end
  683. tris = {}
  684. for x = 1, 2 do
  685. for y = 1, 3 do
  686. tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
  687. tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
  688. end
  689. end
  690. end)
  691.  
  692.  
  693.  
  694.  
  695. mod=Instance.new('Model',char)
  696. local particleemitter = Instance.new("ParticleEmitter", Torso)
  697. particleemitter.VelocitySpread = 180
  698. particleemitter.Lifetime = NumberRange.new(1)
  699. particleemitter.Speed = NumberRange.new(10)
  700. particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
  701. particleemitter.RotSpeed = NumberRange.new(-180, 180)
  702. particleemitter.Rotation = NumberRange.new(-360, 360)
  703. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  704. particleemitter.LightEmission = 1
  705. particleemitter.Texture = "http://www.roblox.com/asset/?id=32905625"
  706. particleemitter.Color = ColorSequence.new(Color3.new(0,255,255), Color3.new(0,255,255))
  707.  
  708.  
  709.  
  710.  
  711.  
  712. Player=game:GetService("Players").LocalPlayer
  713.  
  714. Character=Player.Character
  715. char.Humanoid.MaxHealth = math.huge
  716. PlayerGui=Player.PlayerGui
  717. Backpack=Player.Backpack
  718. Torso=Character.Torso
  719. Head=Character.Head
  720. Humanoid=Character.Humanoid
  721. LeftArm=Character["Left Arm"]
  722. LeftLeg=Character["Left Leg"]
  723. RightArm=Character["Right Arm"]
  724. RightLeg=Character["Right Leg"]
  725. cam=game.Workspace.CurrentCamera
  726. LS=Torso["Left Shoulder"]
  727. LH=Torso["Left Hip"]
  728. RS=Torso["Right Shoulder"]
  729. RH=Torso["Right Hip"]
  730. Face = Head.face
  731. Neck=Torso.Neck
  732. it=Instance.new
  733. attacktype=1
  734. vt=Vector3.new
  735. cf=CFrame.new
  736. euler=CFrame.fromEulerAnglesXYZ
  737. angles=CFrame.Angles
  738. cloaked=false
  739. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  740. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  741. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  742. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  743. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  744. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  745. RootPart=Character.HumanoidRootPart
  746. RootJoint=RootPart.RootJoint
  747. RootCF=euler(-1.57,0,3.14)
  748. attack = false
  749. bounce=false
  750. cooldown=false
  751. deeznuts=false
  752. attackdebounce = false
  753. deb=false
  754. equipped=true
  755. hand=false
  756. MMouse=nil
  757. combo=0
  758. mana=0
  759. trispeed=.2
  760. attackmode='none'
  761. local idle=0
  762. local Anim="Idle"
  763. local Effects={}
  764. local gun=false
  765. local shoot=false
  766. player=nil
  767. mana=0
  768. cam = workspace.CurrentCamera
  769. ZTarget = nil
  770. RocketTarget = nil
  771. local m = Instance.new("Model",Character)
  772. m.Name = "WeaponModel"
  773.  
  774. mouse=Player:GetMouse()
  775. --save shoulders
  776. RSH, LSH=nil, nil
  777. --welds
  778. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  779. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  780. LH=Torso["Left Hip"]
  781. RH=Torso["Right Hip"]
  782. TorsoColor=Torso.BrickColor
  783. function NoOutline(Part)
  784. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  785. end
  786. player=Player
  787. ch=Character
  788. RSH=ch.Torso["Right Shoulder"]
  789. LSH=ch.Torso["Left Shoulder"]
  790. --
  791. RSH.Parent=nil
  792. LSH.Parent=nil
  793. --
  794. RW.Name="Right Shoulder"
  795. RW.Part0=ch.Torso
  796. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  797. RW.C1=cf(0, 0.5, 0)
  798. RW.Part1=ch["Right Arm"]
  799. RW.Parent=ch.Torso
  800. --
  801. LW.Name="Left Shoulder"
  802. LW.Part0=ch.Torso
  803. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  804. LW.C1=cf(0, 0.5, 0)
  805. LW.Part1=ch["Left Arm"]
  806. LW.Parent=ch.Torso
  807.  
  808. function swait(num)
  809. if num==0 or num==nil then
  810. game:service'RunService'.Heartbeat:wait(0)
  811. else
  812. for i=0,num do
  813. game:service'RunService'.Heartbeat:wait(0)
  814. end
  815. end
  816. end
  817.  
  818. function nooutline(part)
  819. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  820. end
  821.  
  822. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  823. local fp=it("Part")
  824. fp.formFactor=formfactor
  825. fp.Parent=parent
  826. fp.Reflectance=reflectance
  827. fp.Transparency=transparency
  828. fp.CanCollide=false
  829. fp.Locked=true
  830. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  831. fp.Name=name
  832. fp.Size=size
  833. fp.Position=Character.Torso.Position
  834. nooutline(fp)
  835. fp.Material=material
  836. fp:BreakJoints()
  837. return fp
  838. end
  839.  
  840. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  841. local fp = it("Part")
  842. fp.formFactor = formfactor
  843. fp.Parent = parent
  844. fp.Reflectance = reflectance
  845. fp.Transparency = transparency
  846. fp.CanCollide = false
  847. fp.Locked=true
  848. fp.BrickColor = brickcolor
  849. fp.Name = name
  850. fp.Size = size
  851. fp.Position = EffectPart.Position
  852. NoOutline(fp)
  853. fp.Material="Neon"
  854. fp:BreakJoints()
  855. return fp
  856. end
  857.  
  858. function wweld(parent,part0,part1,c0)
  859. local weld=it("Weld")
  860. weld.Parent=parent
  861. weld.Part0=part0
  862. weld.Part1=part1
  863. weld.C0=c0
  864. return weld
  865. end
  866.  
  867. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  868. local mesh=it(Mesh)
  869. mesh.Parent=part
  870. if Mesh=="SpecialMesh" then
  871. mesh.MeshType=meshtype
  872. mesh.MeshId=meshid
  873. end
  874. mesh.Offset=offset
  875. mesh.Scale=scale
  876. return mesh
  877. end
  878.  
  879. function decal(part,face,texture,transparency,shiny,specular,name)
  880. local d=it("Decal",part)
  881. d.Shiny=shiny
  882. d.Face=face
  883. d.Specular=specular
  884. d.Transparency=transparency
  885. d.Texture=texture
  886. d.Name=name
  887. return d
  888. end
  889.  
  890. function weld(parent,part0,part1,c0,c1)
  891. local weld=it("Weld")
  892. weld.Parent=parent
  893. weld.Part0=part0
  894. weld.Part1=part1
  895. weld.C0=c0
  896. weld.C1=c1
  897. return weld
  898. end
  899.  
  900.  
  901. local function CFrameFromTopBack(at, top, back)
  902. local right = top:Cross(back)
  903. return CFrame.new(at.x, at.y, at.z,
  904. right.x, top.x, back.x,
  905. right.y, top.y, back.y,
  906. right.z, top.z, back.z)
  907. end
  908.  
  909. function Triangle(a, b, c)
  910. local edg1 = (c-a):Dot((b-a).unit)
  911. local edg2 = (a-b):Dot((c-b).unit)
  912. local edg3 = (b-c):Dot((a-c).unit)
  913. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  914. a, b, c = a, b, c
  915. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  916. a, b, c = b, c, a
  917. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  918. a, b, c = c, a, b
  919. else
  920. assert(false, "unreachable")
  921. end
  922.  
  923. local len1 = (c-a):Dot((b-a).unit)
  924. local len2 = (b-a).magnitude - len1
  925. local width = (a + (b-a).unit*len1 - c).magnitude
  926.  
  927. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  928.  
  929. local list = {}
  930.  
  931. local TrailColor = ("Cyan")
  932.  
  933. if len1 > 0.01 then
  934. local w1 = Instance.new('WedgePart', m)
  935. game:GetService("Debris"):AddItem(w1,5)
  936. w1.Material = "Neon"
  937. w1.FormFactor = 'Custom'
  938. w1.BrickColor = BrickColor.new(TrailColor)
  939. w1.Transparency = 0
  940. w1.Reflectance = 0
  941. w1.Material = "Neon"
  942. w1.CanCollide = false
  943. NoOutline(w1)
  944. local sz = Vector3.new(0.2, width, len1)
  945. w1.Size = sz
  946. local sp = Instance.new("SpecialMesh",w1)
  947. sp.MeshType = "Wedge"
  948. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  949. w1:BreakJoints()
  950. w1.Anchored = true
  951. w1.Parent = workspace
  952. w1.Transparency = 0.7
  953. table.insert(Effects,{w1,"Disappear",.01})
  954. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  955. table.insert(list,w1)
  956. end
  957.  
  958. if len2 > 0.01 then
  959. local w2 = Instance.new('WedgePart', m)
  960. game:GetService("Debris"):AddItem(w2,5)
  961. w2.Material = "Neon"
  962. w2.FormFactor = 'Custom'
  963. w2.BrickColor = BrickColor.new(TrailColor)
  964. w2.Transparency = 0
  965. w2.Reflectance = 0
  966. w2.Material = "Neon"
  967. w2.CanCollide = false
  968. NoOutline(w2)
  969. local sz = Vector3.new(0.2, width, len2)
  970. w2.Size = sz
  971. local sp = Instance.new("SpecialMesh",w2)
  972. sp.MeshType = "Wedge"
  973. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  974. w2:BreakJoints()
  975. w2.Anchored = true
  976. w2.Parent = workspace
  977. w2.Transparency = 0.7
  978. table.insert(Effects,{w2,"Disappear",.01})
  979. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  980. table.insert(list,w2)
  981. end
  982. return unpack(list)
  983. end
  984.  
  985.  
  986. so = function(id,par,vol,pit)
  987. coroutine.resume(coroutine.create(function()
  988. local sou = Instance.new("Sound",par or workspace)
  989. sou.Volume=vol
  990. sou.Pitch=pit or 1
  991. sou.SoundId=id
  992. swait()
  993. sou:play()
  994. game:GetService("Debris"):AddItem(sou,6)
  995. end))
  996. end
  997.  
  998. function clerp(a,b,t)
  999. local qa = {QuaternionFromCFrame(a)}
  1000. local qb = {QuaternionFromCFrame(b)}
  1001. local ax, ay, az = a.x, a.y, a.z
  1002. local bx, by, bz = b.x, b.y, b.z
  1003. local _t = 1-t
  1004. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1005. end
  1006.  
  1007. function QuaternionFromCFrame(cf)
  1008. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1009. local trace = m00 + m11 + m22
  1010. if trace > 0 then
  1011. local s = math.sqrt(1 + trace)
  1012. local recip = 0.5/s
  1013. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1014. else
  1015. local i = 0
  1016. if m11 > m00 then
  1017. i = 1
  1018. end
  1019. if m22 > (i == 0 and m00 or m11) then
  1020. i = 2
  1021. end
  1022. if i == 0 then
  1023. local s = math.sqrt(m00-m11-m22+1)
  1024. local recip = 0.5/s
  1025. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1026. elseif i == 1 then
  1027. local s = math.sqrt(m11-m22-m00+1)
  1028. local recip = 0.5/s
  1029. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1030. elseif i == 2 then
  1031. local s = math.sqrt(m22-m00-m11+1)
  1032. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1033. end
  1034. end
  1035. end
  1036.  
  1037. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1038. local xs, ys, zs = x + x, y + y, z + z
  1039. local wx, wy, wz = w*xs, w*ys, w*zs
  1040. local xx = x*xs
  1041. local xy = x*ys
  1042. local xz = x*zs
  1043. local yy = y*ys
  1044. local yz = y*zs
  1045. local zz = z*zs
  1046. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1047. end
  1048.  
  1049. function QuaternionSlerp(a, b, t)
  1050. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1051. local startInterp, finishInterp;
  1052. if cosTheta >= 0.0001 then
  1053. if (1 - cosTheta) > 0.0001 then
  1054. local theta = math.acos(cosTheta)
  1055. local invSinTheta = 1/math.sin(theta)
  1056. startInterp = math.sin((1-t)*theta)*invSinTheta
  1057. finishInterp = math.sin(t*theta)*invSinTheta
  1058. else
  1059. startInterp = 1-t
  1060. finishInterp = t
  1061. end
  1062. else
  1063. if (1+cosTheta) > 0.0001 then
  1064. local theta = math.acos(-cosTheta)
  1065. local invSinTheta = 1/math.sin(theta)
  1066. startInterp = math.sin((t-1)*theta)*invSinTheta
  1067. finishInterp = math.sin(t*theta)*invSinTheta
  1068. else
  1069. startInterp = t-1
  1070. finishInterp = t
  1071. end
  1072. end
  1073. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1074. end
  1075.  
  1076. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1077. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1078. end
  1079.  
  1080. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1081. if hit.Parent==nil then
  1082. return
  1083. end
  1084. local h=hit.Parent:FindFirstChild("Humanoid")
  1085. for _,v in pairs(hit.Parent:children()) do
  1086. if v:IsA("Humanoid") then
  1087. h=v
  1088. end
  1089. end
  1090. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1091. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  1092. end
  1093. if hit.Parent.className=="Hat" then
  1094. hit=hit.Parent.Parent:findFirstChild("Head")
  1095. end
  1096. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1097. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1098. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1099. return
  1100. end]]
  1101. -- hs(hit,1.2)
  1102. local c=Instance.new("ObjectValue")
  1103. c.Name="creator"
  1104. c.Value=game:service("Players").LocalPlayer
  1105. c.Parent=h
  1106. game:GetService("Debris"):AddItem(c,.5)
  1107. local Damage=math.random(minim,maxim)
  1108. -- h:TakeDamage(Damage)
  1109. local blocked=false
  1110. local block=hit.Parent:findFirstChild("Block")
  1111. if block~=nil then
  1112. print(block.className)
  1113. if block.className=="NumberValue" then
  1114. if block.Value>0 then
  1115. blocked=true
  1116. if decreaseblock==nil then
  1117. block.Value=block.Value-1
  1118. end
  1119. end
  1120. end
  1121. if block.className=="IntValue" then
  1122. if block.Value>0 then
  1123. blocked=true
  1124. if decreaseblock~=nil then
  1125. block.Value=block.Value-1
  1126. end
  1127. end
  1128. end
  1129. end
  1130. if blocked==false then
  1131. -- h:TakeDamage(Damage)
  1132. h.Health=h.Health-Damage
  1133. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  1134. else
  1135. h.Health=h.Health-(Damage/2)
  1136. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Cyan ").Color)
  1137. end
  1138. if Type=="Knockdown" then
  1139. local hum=hit.Parent.Humanoid
  1140. hum.PlatformStand=true
  1141. coroutine.resume(coroutine.create(function(HHumanoid)
  1142. swait(1)
  1143. HHumanoid.PlatformStand=false
  1144. end),hum)
  1145. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1146. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1147. local bodvol=Instance.new("BodyVelocity")
  1148. bodvol.velocity=angle*knockback
  1149. bodvol.P=5000
  1150. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1151. bodvol.Parent=hit
  1152. local rl=Instance.new("BodyAngularVelocity")
  1153. rl.P=3000
  1154. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1155. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1156. rl.Parent=hit
  1157. game:GetService("Debris"):AddItem(bodvol,.5)
  1158. game:GetService("Debris"):AddItem(rl,.5)
  1159. elseif Type=="Normal" then
  1160. local vp=Instance.new("BodyVelocity")
  1161. vp.P=500
  1162. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1163. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1164. if KnockbackType==1 then
  1165. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1166. elseif KnockbackType==2 then
  1167. vp.velocity=Property.CFrame.lookVector*knockback
  1168. end
  1169. if knockback>0 then
  1170. vp.Parent=hit.Parent.Torso
  1171. end
  1172. game:GetService("Debris"):AddItem(vp,.5)
  1173. elseif Type=="Up" then
  1174. local bodyVelocity=Instance.new("BodyVelocity")
  1175. bodyVelocity.velocity=vt(0,60,0)
  1176. bodyVelocity.P=5000
  1177. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1178. bodyVelocity.Parent=hit
  1179. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1180. local rl=Instance.new("BodyAngularVelocity")
  1181. rl.P=3000
  1182. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1183. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1184. rl.Parent=hit
  1185. game:GetService("Debris"):AddItem(rl,.5)
  1186. elseif Type=="Snare" then
  1187. local bp=Instance.new("BodyPosition")
  1188. bp.P=2000
  1189. bp.D=100
  1190. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1191. bp.position=hit.Parent.Torso.Position
  1192. bp.Parent=hit.Parent.Torso
  1193. game:GetService("Debris"):AddItem(bp,1)
  1194. elseif Type=="Target" then
  1195. local Targetting = false
  1196. if Targetting==false then
  1197. ZTarget=hit.Parent.Torso
  1198. coroutine.resume(coroutine.create(function(Part)
  1199. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1200. swait(5)
  1201. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1202. end),ZTarget)
  1203. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1204. local targetgui=Instance.new("BillboardGui")
  1205. targetgui.Parent=ZTarget
  1206. targetgui.Size=UDim2.new(10,100,10,100)
  1207. local targ=Instance.new("ImageLabel")
  1208. targ.Parent=targetgui
  1209. targ.BackgroundTransparency=1
  1210. targ.Image="rbxassetid://4834067"
  1211. targ.Size=UDim2.new(1,0,1,0)
  1212. cam.CameraType="Scriptable"
  1213. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1214. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1215. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1216. Targetting=true
  1217. RocketTarget=ZTarget
  1218. for i=1,Property do
  1219. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1220. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1221. swait()
  1222. end
  1223. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1224. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1225. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1226. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1227. end
  1228. Targetting=false
  1229. RocketTarget=nil
  1230. targetgui.Parent=nil
  1231. cam.CameraType="Custom"
  1232. end
  1233. end
  1234. local debounce=Instance.new("BoolValue")
  1235. debounce.Name="DebounceHit"
  1236. debounce.Parent=hit.Parent
  1237. debounce.Value=true
  1238. game:GetService("Debris"):AddItem(debounce,Delay)
  1239. c=Instance.new("ObjectValue")
  1240. c.Name="creator"
  1241. c.Value=Player
  1242. c.Parent=h
  1243. game:GetService("Debris"):AddItem(c,.5)
  1244. end
  1245. end
  1246.  
  1247.  
  1248. function ShowDamage(Pos, Text, Time, Color)
  1249. local Rate = (1 / 30)
  1250. local Pos = (Pos or Vector3.new(0, 0, 0))
  1251. local Text = (Text or "")
  1252. local Time = (Time or 2)
  1253. local Color = (Color or Color3.new(1, 0, 0))
  1254. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  1255. EffectPart.Anchored = true
  1256. local BillboardGui = Instance.new("BillboardGui")
  1257. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  1258. BillboardGui.Adornee = EffectPart
  1259. local TextLabel = Instance.new("TextLabel")
  1260. TextLabel.BackgroundTransparency = 1
  1261. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  1262. TextLabel.Text = Text
  1263. TextLabel.TextColor3 = Color
  1264. TextLabel.TextScaled = true
  1265. TextLabel.Font = Enum.Font.ArialBold
  1266. TextLabel.Parent = BillboardGui
  1267. BillboardGui.Parent = EffectPart
  1268. game.Debris:AddItem(EffectPart, (Time + 0.1))
  1269. EffectPart.Parent = game:GetService("Workspace")
  1270. Delay(0, function()
  1271. local Frames = (Time / Rate)
  1272. for Frame = 1, Frames do
  1273. wait(Rate)
  1274. local Percent = (Frame / Frames)
  1275. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1276. TextLabel.TextTransparency = Percent
  1277. end
  1278. if EffectPart and EffectPart.Parent then
  1279. EffectPart:Destroy()
  1280. end
  1281. end)
  1282. end
  1283.  
  1284. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
  1285. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  1286. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
  1287. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
  1288. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
  1289. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  1290. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
  1291. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
  1292. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  1293. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
  1294. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
  1295. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  1296. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
  1297. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
  1298. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  1299. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
  1300. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
  1301. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  1302. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
  1303. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
  1304. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  1305. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(1, 1.20000005, 1))
  1306. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
  1307. mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
  1308. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  1309. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  1310. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  1311. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  1312. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  1313. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
  1314. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  1315. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  1316. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
  1317. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
  1318. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  1319. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  1320. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  1321. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  1322. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  1323. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"v","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
  1324. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  1325. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  1326. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  1327. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
  1328. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1329. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  1330. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
  1331. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1332. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  1333. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
  1334. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1335. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
  1336. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  1337. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1338. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
  1339. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
  1340. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1341. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  1342. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
  1343. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1344. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
  1345. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  1346. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
  1347. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
  1348. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  1349. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
  1350. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  1351. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  1352. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
  1353. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  1354. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  1355. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
  1356. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  1357. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  1358. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
  1359. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  1360. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  1361. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
  1362. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1363. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
  1364. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
  1365. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  1366. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  1367. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1368. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  1369. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1370. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1371. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  1372.  
  1373. DarkRiftF=function(par)
  1374. while lol == true do
  1375. wait()
  1376. local PWN={}
  1377. for _,v in pairs(game.Workspace:children()) do
  1378. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  1379. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  1380. table.insert(PWN,v.Torso)
  1381. end
  1382. end
  1383. end
  1384. for _,t in pairs(PWN) do
  1385. local targ=par.Position-t.Position
  1386. local Mag=targ.magnitude
  1387. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  1388. if Mag<=30 then
  1389. t.Parent.Humanoid:TakeDamage(.5)
  1390. local rl=Instance.new("BodyAngularVelocity")
  1391. rl.P=3000
  1392. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  1393. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  1394. rl.Parent=t
  1395. game:GetService("Debris"):AddItem(rl,.1)
  1396. end
  1397. if Mag<=20 then
  1398. t.Parent.Humanoid:TakeDamage(.1)
  1399. else
  1400. local vl=Instance.new("BodyVelocity")
  1401. vl.P=3000
  1402. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  1403. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  1404. vl.Parent=t
  1405. game:GetService("Debris"):AddItem(vl,.1)
  1406. end
  1407. end
  1408. end
  1409. wait(.08)
  1410. end
  1411. end
  1412.  
  1413. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  1414. local msh1 = Instance.new("BlockMesh")
  1415. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1416. local S=Instance.new("Part")
  1417. S.Name="Effect"
  1418. S.Material="Neon"
  1419. S.formFactor=0
  1420. S.Size=Vector3.new(x1,y1,z1)
  1421. S.BrickColor=color
  1422. S.Reflectance = 0
  1423. S.TopSurface=0
  1424. S.BottomSurface=0
  1425. S.Transparency=0
  1426. S.Anchored=false
  1427. S.CanCollide=false
  1428. S.CFrame=part.CFrame
  1429. S.Parent=game.Workspace
  1430. msh1.Parent = S
  1431. local W=Instance.new("Weld")
  1432. W.Parent=S
  1433. W.Part0=S
  1434. W.Part1=part
  1435. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1436. W.Parent=nil
  1437. S.Anchored=true
  1438. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  1439. end
  1440.  
  1441. local function BlackHole(parent,cframe)
  1442. local effectsmsh = Instance.new("SpecialMesh")
  1443. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  1444. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  1445. effectsmsh.Scale = Vector3.new(3,3,3)
  1446. local effectsg = Instance.new("Part")
  1447. effectsg.formFactor = 3
  1448. effectsg.CanCollide = false
  1449. effectsg.Name = "Effect"
  1450. effectsg.Locked = true
  1451. effectsg.Transparency = 1
  1452. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1453. effectsg.Parent = parent
  1454. effectsg.BrickColor = BrickColor.new("Cyan")
  1455. effectsg.Material="Neon"
  1456. coroutine.resume(coroutine.create(function(Part,Mesh)
  1457. local Mesh = Instance.new("SpecialMesh")
  1458. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  1459. Mesh.MeshType = "Sphere"
  1460. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  1461. Part=Instance.new("Part")
  1462. Part.Name="Effect"
  1463. Part.formFactor=0
  1464. Part.Size=Vector3.new(1,1,1)
  1465. Part.BrickColor=BrickColor.new("Cyan")
  1466. Part.Material="Neon"
  1467. Part.Reflectance = 0
  1468. Part.TopSurface=0
  1469. Part.BottomSurface=0
  1470. Part.Transparency=0
  1471. Part.Anchored=true
  1472. NoOutline(Part)
  1473. Part.CanCollide=false
  1474. Part.CFrame=cframe
  1475. Part.Parent=parent
  1476. Mesh.Parent = Part
  1477. lol=true
  1478. coroutine.resume(coroutine.create(function()
  1479. DarkRiftF(Part)
  1480. end))
  1481. for i=0,200 do
  1482. wait()
  1483. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan"))
  1484. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  1485. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1486. end
  1487. local fff=200
  1488. for i=0,100 do
  1489. wait()
  1490. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan"))
  1491. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1492. end
  1493. for i=0,1,0.05 do
  1494. wait()
  1495. Part.Transparency=Part.Transparency+0.05
  1496. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  1497. end
  1498. lol=false
  1499. Part.Parent=nil
  1500. end),nil,nil)
  1501. end
  1502.  
  1503. function makeShockwave(height,color,speed,range,pulse)
  1504. local range = range or 2000
  1505. local p = Instance.new("Part")
  1506. p.Anchored = true
  1507. p.CanCollide = false
  1508. p.FormFactor = "Custom"
  1509. p.BrickColor = color
  1510. p.Parent = workspace
  1511. local m = Instance.new("SpecialMesh",p)
  1512. m.MeshId = "rbxassetid://3270017"
  1513. local estimateSurvival = math.floor(range/speed) * 0.03
  1514. game:GetService("Debris"):AddItem(p,estimateSurvival)
  1515. Spawn(function ()
  1516. for i = 1,range,speed do
  1517. p.Transparency = 1-math.min(0.5,3-(i/500))
  1518. m.Scale = Vector3.new(i,i,i*height)
  1519. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  1520. wait()
  1521. end
  1522. p:Destroy()
  1523. end)
  1524. end
  1525.  
  1526. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1527. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1528. prt.Anchored=true
  1529. prt.CFrame=cframe
  1530. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  1531. game:GetService("Debris"):AddItem(prt,2)
  1532. coroutine.resume(coroutine.create(function(Part,Mesh)
  1533. for i=0,2,delay do
  1534. wait()
  1535. Part.CFrame=Part.CFrame
  1536. Part.Transparency=i
  1537. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1538. end
  1539. Part.Parent=nil
  1540. end),prt,msh)
  1541. end
  1542.  
  1543. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1544. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1545. prt.Anchored=true
  1546. prt.CFrame=cframe
  1547. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1548. game:GetService("Debris"):AddItem(prt,5)
  1549. coroutine.resume(coroutine.create(function(Part,Mesh)
  1550. for i=0,1,delay do
  1551. wait()
  1552. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1553. Part.Transparency=i
  1554. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1555. end
  1556. Part.Parent=nil
  1557. end),prt,msh)
  1558. end
  1559.  
  1560. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  1561. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  1562. if Type~=2 then
  1563. prt.Anchored=true
  1564. end
  1565. prt.CFrame=cframe
  1566. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  1567. game:GetService("Debris"):AddItem(prt,5)
  1568. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  1569. local wld=nil
  1570. if dur==2 then
  1571. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  1572. end
  1573. for i=0,1,delay do
  1574. swait()
  1575. if dur==1 then
  1576. Part.CFrame=Part.CFrame
  1577. elseif dur==2 then
  1578. wld.C0=cframe
  1579. end
  1580. Part.Transparency=i
  1581. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1582. end
  1583. Part.Parent=nil
  1584. end),prt,msh,Type)
  1585. end
  1586.  
  1587. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1588. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1589. prt.Anchored=true
  1590. prt.CFrame=cframe
  1591. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1592. game:GetService("Debris"):AddItem(prt,5)
  1593. coroutine.resume(coroutine.create(function(Part,Mesh)
  1594. for i=0,1,delay do
  1595. swait()
  1596. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1597. Part.Transparency=i
  1598. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1599. end
  1600. Part.Parent=nil
  1601. end),prt,msh)
  1602. end
  1603.  
  1604. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1605. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1606. prt.Anchored=true
  1607. prt.CFrame=cframe
  1608. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  1609. game:GetService("Debris"):AddItem(prt,5)
  1610. coroutine.resume(coroutine.create(function(Part,Mesh)
  1611. for i=0,1,delay do
  1612. wait()
  1613. Part.CFrame=Part.CFrame
  1614. Part.Transparency=i
  1615. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1616. end
  1617. Part.Parent=nil
  1618. end),prt,msh)
  1619. end
  1620.  
  1621. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1622. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  1623. prt.Anchored=true
  1624. prt.CFrame=cframe
  1625. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1626. game:GetService("Debris"):AddItem(prt,5)
  1627. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1628. end
  1629.  
  1630. function Blast(parent)
  1631. MagicBlock(BrickColor.new("Cyan"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  1632. MagicWaveThing(BrickColor.new("Cyan"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  1633. end
  1634.  
  1635. function ChargeBall(parent,t)
  1636. local counter=0
  1637. local size=1
  1638. for i=0,t,1 do
  1639. swait()
  1640. counter=counter+1
  1641. if counter%10==0 then
  1642. if size==3 then
  1643. MagicRing(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1644. elseif size==2 then
  1645. MagicRing(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1646. end
  1647. end
  1648. if counter%5==0 then
  1649. if size==1 then
  1650. MagicBlock(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1651. elseif size==2 then
  1652. MagicBlock(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1653. elseif size==3 then
  1654. MagicBlock(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1655. end
  1656. end
  1657. end
  1658. end
  1659.  
  1660. function ChargeBall2(parent,t)
  1661. local counter=0
  1662. local size=1
  1663. for i=0,t,1 do
  1664. swait()
  1665. counter=counter+1
  1666. if counter%10==0 then
  1667. if size==3 then
  1668. MagicRing(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1669. elseif size==2 then
  1670. MagicRing(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1671. end
  1672. end
  1673. if counter%5==0 then
  1674. if size==1 then
  1675. MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1676. MagicWave(BrickColor.new("Bright red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1677. elseif size==2 then
  1678. MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1679. MagicWave(BrickColor.new("Bright red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1680. elseif size==3 then
  1681. MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1682. MagicWave(BrickColor.new("Bright red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1683. end
  1684. end
  1685. end
  1686. end
  1687.  
  1688. function MagniDamage(Part,dis,mind,maxd,force,knock)
  1689. for _,c in pairs(workspace:children()) do
  1690. local hum=c:findFirstChild("Humanoid")
  1691. if hum~=nil then
  1692. local head=c:findFirstChild("Torso")
  1693. if head~=nil then
  1694. local targ=head.Position-Part.Position
  1695. local mag=targ.magnitude
  1696. if mag<=dis and c.Name~=Character.Name then
  1697. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  1698. end
  1699. end
  1700. end
  1701. end
  1702. end
  1703.  
  1704. function computeDirection(vec)
  1705. local lenSquared = vec.magnitude * vec.magnitude
  1706. local invSqrt = 1 / math.sqrt(lenSquared)
  1707. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1708. end
  1709.  
  1710. function attackone()
  1711. attack = true
  1712. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1713. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1714. local fx=Hitbox.Touched:connect(function(part)
  1715. local human=part.Parent:findFirstChild("Humanoid")
  1716. if human~=nil and bounce==false then
  1717. bounce=true
  1718. local rndm=math.random(1,#hitsounds)
  1719. local r=rndm
  1720. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1721. end
  1722. end)
  1723. for i = 0,1,0.1 do
  1724. swait()
  1725. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
  1726. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1727. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
  1728. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
  1729. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
  1730. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  1731. end
  1732. so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
  1733. for i = 0,1,0.1 do
  1734. swait()
  1735. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1736. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1737. local h = 5
  1738. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1739. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1740. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1741. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1742. scfr = blcf
  1743. elseif not scfr then
  1744. scfr = blcf
  1745. end
  1746. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
  1747. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
  1748. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1749. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1750. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
  1751. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
  1752. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1753. end
  1754. attack = false
  1755. bounce=false
  1756. scfr=nil
  1757. fx:disconnect()
  1758. con:disconnect()
  1759. end
  1760.  
  1761. function attacktwo()
  1762. attack=true
  1763. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1764. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1765. local fx=Hitbox.Touched:connect(function(part)
  1766. local human=part.Parent:findFirstChild("Humanoid")
  1767. if human~=nil and bounce==false then
  1768. bounce=true
  1769. local rndm=math.random(1,#hitsounds)
  1770. local r=rndm
  1771. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1772. end
  1773. end)
  1774. for i=0,1,.1 do
  1775. swait()
  1776. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
  1777. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
  1778. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1779. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1780. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  1781. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
  1782. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1783. end
  1784. so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
  1785. for i = 0,1,0.1 do
  1786. swait()
  1787. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1788. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1789. local h = 5
  1790. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1791. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1792. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1793. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1794. scfr = blcf
  1795. elseif not scfr then
  1796. scfr = blcf
  1797. end
  1798. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
  1799. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
  1800. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
  1801. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
  1802. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
  1803. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
  1804. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1805. end
  1806. scfr=nil
  1807. attack=false
  1808. bounce=false
  1809. con:disconnect()
  1810. fx:disconnect()
  1811. end
  1812.  
  1813. function attackthree()
  1814. attack=true
  1815. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1816. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1817. local fx=Hitbox.Touched:connect(function(part)
  1818. local human=part.Parent:findFirstChild("Humanoid")
  1819. if human~=nil and bounce==false then
  1820. bounce=true
  1821. local rndm=math.random(1,#hitsounds)
  1822. local r=rndm
  1823. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1824. end
  1825. end)
  1826. for i=0,1,.1 do
  1827. swait()
  1828. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
  1829. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
  1830. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  1831. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
  1832. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
  1833. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
  1834. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1835. end
  1836. so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
  1837. for i = 0,1,0.1 do
  1838. swait()
  1839. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1840. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1841. local h = 5
  1842. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1843. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1844. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1845. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1846. scfr = blcf
  1847. elseif not scfr then
  1848. scfr = blcf
  1849. end
  1850. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1851. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
  1852. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
  1853. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
  1854. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
  1855. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
  1856. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
  1857. end
  1858. attack=false
  1859. bounce=false
  1860. scfr=nil
  1861. con:disconnect()
  1862. fx:disconnect()
  1863. end
  1864.  
  1865. function attackfour()
  1866. attack = true
  1867. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1868. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
  1869. local fx=Hitbox.Touched:connect(function(part)
  1870. local human=part.Parent:findFirstChild("Humanoid")
  1871. if human~=nil and bounce==false then
  1872. bounce=true
  1873. local rndm=math.random(1,#hitsounds)
  1874. local r=rndm
  1875. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1876. end
  1877. end)
  1878. for i = 0,1,0.1 do
  1879. swait()
  1880. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
  1881. Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
  1882. RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
  1883. LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
  1884. RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
  1885. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
  1886. handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
  1887. end
  1888. so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
  1889. local v=it("BodyVelocity",Torso)
  1890. v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
  1891. v.velocity=RootPart.CFrame.lookVector*50
  1892. for i = 0,1,0.1 do
  1893. swait()
  1894. local blcf = Hitbox.CFrame*cf(0,0,0)
  1895. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1896. local h = 5
  1897. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1898. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1899. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1900. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1901. scfr = blcf
  1902. elseif not scfr then
  1903. scfr = blcf
  1904. end
  1905. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
  1906. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1907. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
  1908. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
  1909. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  1910. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  1911. handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
  1912. end
  1913. v.Parent=nil
  1914. scfr=nil
  1915. attack = false
  1916. bounce=false
  1917. con:disconnect()
  1918. fx:disconnect()
  1919. end
  1920.  
  1921. function LustrisFulgo()
  1922. attack=true
  1923. Humanoid.WalkSpeed=0
  1924. for i=0,1,0.1 do
  1925. swait()
  1926. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
  1927. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
  1928. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
  1929. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
  1930. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
  1931. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
  1932. handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
  1933. end
  1934. local function boom()
  1935. local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Cyan"),"Effect",vt(1,1,1))
  1936. pprt.Anchored=true
  1937. pprt.CFrame=EffectPart.CFrame
  1938. game:GetService("Debris"):AddItem(pprt,2)
  1939. MagicCircle(BrickColor.new("White"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
  1940. so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
  1941. so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
  1942. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Cyan"),"Effect",vt(1,1,1))
  1943. local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  1944. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  1945. MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
  1946. for i=0,80 do
  1947. swait()
  1948. MagicBlock(BrickColor.new("Cyan"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
  1949. MagicCircle(BrickColor.new("Cyan"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
  1950. wave.Size=vt(1+i,1+i,1+i)
  1951. wavemesh.Scale=vt(1+i,1+i,1+i)
  1952. wave.CFrame=EffectPart.CFrame
  1953. Humanoid.Health=Humanoid.Health+.15
  1954. end
  1955. wave:Destroy()
  1956. end
  1957. boom()
  1958. attack=false
  1959. Humanoid.WalkSpeed=16
  1960. end
  1961.  
  1962. function combo()
  1963. attacktype=1
  1964. if attacktype==3 and attack==false then
  1965. attacktype=1
  1966. attackone()
  1967. elseif attacktype==1 and attack==false then
  1968. attacktype=3
  1969. end
  1970. end
  1971.  
  1972.  
  1973. function LeviterGlomus()
  1974. attack=true
  1975. for i=0,1,.1 do
  1976. swait()
  1977. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1978. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1979. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
  1980. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
  1981. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
  1982. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1983. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
  1984. end
  1985. so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
  1986. efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Cyan","BallEffect",Vector3.new(2, 2, 2))
  1987. weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  1988. mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
  1989. ChargeBall(EffectPart2,35)
  1990. for i=0,1,.1 do
  1991. swait()
  1992. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1993. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1994. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
  1995. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
  1996. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1997. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1998. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
  1999. end
  2000. so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
  2001. efprt:BreakJoints()
  2002. local Target=mouse.Hit.p
  2003. local direction = Target - handle.Position
  2004. direction = computeDirection(direction)
  2005. local pos = handle.Position + (direction * 10.0)
  2006. efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
  2007. local floatForce = Instance.new("BodyForce")
  2008. floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
  2009. floatForce.Parent = efprt
  2010. efprt.Velocity = direction * 160
  2011. efprt.Touched:connect(function(hit)
  2012. if not hit:IsDescendantOf(Character) then
  2013. if hit.Name~="Effect" then
  2014. MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
  2015. floatForce.Parent=nil
  2016. efprt.Anchored=true
  2017. so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
  2018. Blast(efprt)
  2019. efprt:Destroy()
  2020. end
  2021. end
  2022. end)
  2023. game:GetService("Debris"):AddItem(efprt,6)
  2024. attack=false
  2025. end
  2026.  
  2027. function PortalStorm()
  2028. Humanoid.WalkSpeed=0
  2029. attack=true
  2030. for i=0,1,.1 do
  2031. swait()
  2032. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2033. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2034. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
  2035. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
  2036. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2037. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2038. handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
  2039. end
  2040. so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
  2041. ChargeBall2(handle,100)
  2042. makeShockwave(0.5,BrickColor.new("Bright yelllow"),30,1000,0)
  2043. MagicWave(BrickColor.new("Bright yelllow"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  2044. so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
  2045. wait(2)
  2046. so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
  2047. delay(0.5,function ()
  2048. MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
  2049. end)
  2050. Humanoid.Health=Humanoid.Health-0
  2051. makeShockwave(4,BrickColor.new("Cyan"),10,2000,1)
  2052. attack=false
  2053. Humanoid.WalkSpeed=9
  2054. wait(4)
  2055. Humanoid.WalkSpeed=16
  2056. end
  2057.  
  2058. function SolSiderea()
  2059. Humanoid.WalkSpeed=0
  2060. attack=true
  2061. so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
  2062. for i=0,1,.1 do
  2063. swait()
  2064. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2065. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  2066. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
  2067. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
  2068. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2069. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2070. handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
  2071. end
  2072. for i=0,1,.1 do
  2073. swait()
  2074. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  2075. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2076. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
  2077. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
  2078. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2079. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2080. handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
  2081. end
  2082. coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
  2083. local n=2
  2084. local orb=ppart(3,Character,0,1,BrickColor.new("Bright red"),"Orb",vt())
  2085. local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
  2086. local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
  2087. for i=1,0.3,-0.01 do
  2088. wait()
  2089. orb.Transparency=i
  2090. omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
  2091. MagicBlock(BrickColor.new("Cyan"),orb.CFrame,15,15,15,2,2,2,0.1)
  2092. local ef=ppart(3,workspace,0,0,BrickColor.new("Cyan"),"Effect",vt())
  2093. ef.Anchored=true
  2094. local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
  2095. local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
  2096. ef.CFrame=orb.CFrame*ceef
  2097. game:GetService("Debris"):AddItem(ef,2)
  2098. coroutine.resume(coroutine.create(function(Part,Mesh)
  2099. for i=0,1,0.1 do
  2100. wait()
  2101. Part.Transparency=i
  2102. Part.CFrame=Part.CFrame*cf(0,-1,0)
  2103. end
  2104. Part.Parent=nil
  2105. end),ef,emsh)
  2106. end
  2107. local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
  2108. wait(.5)
  2109. orb.Parent=nil
  2110. wait(1)
  2111. local hit,pos = rayCast(orb.Position,Pos,1000,Character)
  2112. local mag=(orb.Position-pos).magnitude
  2113. BlackHole(game.Workspace,cf(pos))
  2114. coroutine.resume(coroutine.create(function()
  2115. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Cyan"),"Effect",vt(1,1,1))
  2116. wweld(game.Workspace,wave,orb,Torso.CFrame)
  2117. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  2118. for i=1,100 do
  2119. swait()
  2120. wave.Size=vt(1+i,1+i,1+i)
  2121. wavemesh.Scale=vt(1+i,1+i,1+i)
  2122. wave.CFrame=cf(pos)
  2123. end
  2124. end))
  2125. coroutine.resume(coroutine.create(function()
  2126. for i=0,20 do
  2127. swait(15)
  2128. local range = 1500
  2129. local p = Instance.new("Part")
  2130. p.Anchored = true
  2131. p.CanCollide = false
  2132. p.FormFactor = "Custom"
  2133. p.BrickColor = BrickColor.new("Cyan")
  2134. p.Parent = workspace
  2135. p.Name="Effect"
  2136. p.CFrame=cf(pos)
  2137. local m = Instance.new("SpecialMesh",p)
  2138. m.MeshId = "rbxassetid://3270017"
  2139. local estimateSurvival = math.floor(range/30) * 0.03
  2140. game:GetService("Debris"):AddItem(p,estimateSurvival)
  2141. Spawn(function ()
  2142. for i = 1,range,30 do
  2143. p.Transparency = 1-math.min(0.5,3-(i/500))
  2144. m.Scale = Vector3.new(i,i,i*0.5)
  2145. p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
  2146. wait()
  2147. end
  2148. p:Destroy()
  2149. end)
  2150. end
  2151. end))
  2152. MagicCylinder(BrickColor.new("Cyan"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
  2153. for i=1,2 do
  2154. end
  2155. for i=1,5 do
  2156. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
  2157. end
  2158. for i=0,5 do
  2159. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
  2160. end
  2161. local ref=ppart(3,workspace,0,1,BrickColor.new("Cyan"),"Effect",vt())
  2162. ref.CFrame=cf(pos)
  2163. coroutine.resume(coroutine.create(function(Part)
  2164. wait(1)
  2165. Part.Parent=nil
  2166. end),ref)
  2167. MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
  2168. if hit~=nil then
  2169. Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
  2170. end
  2171. local n=2
  2172. MagicWave(BrickColor.new("Cyan"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  2173. swait(75)
  2174. Humanoid.WalkSpeed=16
  2175. attack=false
  2176. end
  2177.  
  2178. attacktype=1
  2179. mouse.Button1Down:connect(function()
  2180. if attacktype==1 and attack==false then
  2181. attacktype=2
  2182. attackone()
  2183. elseif attacktype==2 and attack==false then
  2184. attacktype=3
  2185. attacktwo()
  2186. elseif attacktype==3 and attack==false then
  2187. attacktype=4
  2188. attackthree()
  2189. elseif attacktype==4 and attack==false then
  2190. attacktype=1
  2191. attackfour()
  2192. end
  2193. end)
  2194.  
  2195. mouse.KeyDown:connect(function(k)
  2196. k=k:lower()
  2197. if attack == false and k == 'e' then
  2198. LeviterGlomus()
  2199. ChargeBall(efprt,100)
  2200. end
  2201. if attack == false and k == 'q' then
  2202. LustrisFulgo()
  2203. end
  2204. if attack == false and k == 'f' and deeznuts==false then
  2205. deeznuts=true
  2206. SolSiderea()
  2207. deeznuts=false
  2208. end
  2209. if attack == false and k == 'r' and cooldown==false then
  2210. cooldown=true
  2211. PortalStorm()
  2212. cooldown=false
  2213. end
  2214. if attack == false and k == 'v' then
  2215. combo()
  2216. end
  2217. end)
  2218.  
  2219.  
  2220. local sine = 0
  2221. local change = 1
  2222. local val = 0
  2223.  
  2224. while true do
  2225. swait()
  2226. sine = sine + change
  2227. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2228. local velderp=RootPart.Velocity.y
  2229. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2230. if equipped==true or equipped==false then
  2231. if attack==false then
  2232. idle=idle+1
  2233. else
  2234. idle=0
  2235. end
  2236. if idle>=500 then
  2237. if attack==false then
  2238. end
  2239. end
  2240. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2241. Anim="Jump"
  2242. if attack==false then
  2243. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2244. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  2245. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  2246. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  2247. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2248. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2249. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2250. end
  2251. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2252. Anim="Fall"
  2253. if attack==false then
  2254. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2255. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  2256. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2257. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2258. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2259. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2260. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
  2261. end
  2262. elseif torvel<1 and hitfloor~=nil then
  2263. Anim="Idle"
  2264. if attack==false then
  2265. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
  2266. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
  2267. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
  2268. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2269. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  2270. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  2271. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
  2272. end
  2273. elseif torvel>2 and hitfloor~=nil then
  2274. Anim="Walk"
  2275. if attack==false then
  2276. change=3
  2277. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
  2278. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
  2279. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
  2280. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
  2281. RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  2282. LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  2283. handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2284. end
  2285. end
  2286. end
  2287. if #Effects>0 then
  2288. for e=1,#Effects do
  2289. if Effects[e]~=nil then
  2290. local Thing=Effects[e]
  2291. if Thing~=nil then
  2292. local Part=Thing[1]
  2293. local Mode=Thing[2]
  2294. local Delay=Thing[3]
  2295. local IncX=Thing[4]
  2296. local IncY=Thing[5]
  2297. local IncZ=Thing[6]
  2298. if Thing[1].Transparency<=1 then
  2299. if Thing[2]=="Block1" then
  2300. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2301. Mesh=Thing[1].Mesh
  2302. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2303. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2304. elseif Thing[2]=="Cylinder" then
  2305. Mesh=Thing[1].Mesh
  2306. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2307. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2308. elseif Thing[2]=="Blood" then
  2309. Mesh=Thing[7]
  2310. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  2311. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2312. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2313. elseif Thing[2]=="Elec" then
  2314. Mesh=Thing[1].Mesh
  2315. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  2316. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2317. elseif Thing[2]=="Disappear" then
  2318. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2319. end
  2320. else
  2321. Part.Parent=nil
  2322. table.remove(Effects,e)
  2323. end
  2324. end
  2325. end
  2326. end
  2327. end
  2328. end
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