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1 | - | -----Made by EL0704 or Chaotic_Harmony ,original version too.credit to lutricis sword script,if u see dis either good luck trader or git a lyfe hacker nerd |
1 | + | |
2 | Player=game:GetService("Players").LocalPlayer | |
3 | p = game.Players.LocalPlayer | |
4 | char = p.Character | |
5 | it = Instance.new | |
6 | tp = true | |
7 | shoot = true | |
8 | hum = char.Humanoid | |
9 | Character=Player.Character | |
10 | PlayerGui=Player.PlayerGui | |
11 | Backpack=Player.Backpack | |
12 | Torso=Character.Torso | |
13 | Head=Character.Head | |
14 | Humanoid=Character.Humanoid | |
15 | m=Instance.new('Model',Character) | |
16 | LeftArm=Character["Left Arm"] | |
17 | LeftLeg=Character["Left Leg"] | |
18 | RightArm=Character["Right Arm"] | |
19 | RightLeg=Character["Right Leg"] | |
20 | LS=Torso["Left Shoulder"] | |
21 | LH=Torso["Left Hip"] | |
22 | RS=Torso["Right Shoulder"] | |
23 | RH=Torso["Right Hip"] | |
24 | Face = Head.face | |
25 | Neck=Torso.Neck | |
26 | it=Instance.new | |
27 | attacktype=1 | |
28 | vt=Vector3.new | |
29 | cf=CFrame.new | |
30 | euler=CFrame.fromEulerAnglesXYZ | |
31 | angles=CFrame.Angles | |
32 | cloaked=false | |
33 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
34 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
35 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
36 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
37 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
38 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
39 | RootPart=Character.HumanoidRootPart | |
40 | RootJoint=RootPart.RootJoint | |
41 | RootCF=euler(-1.57,0,3.14) | |
42 | attack = false | |
43 | attackdebounce = false | |
44 | deb=false | |
45 | equipped=true | |
46 | hand=false | |
47 | MMouse=nil | |
48 | combo=0 | |
49 | mana=0 | |
50 | trispeed=.2 | |
51 | attackmode='none' | |
52 | local idle=0 | |
53 | local Anim="Idle" | |
54 | local Effects={} | |
55 | local gun=false | |
56 | local shoot=false | |
57 | player=nil | |
58 | mana=0 | |
59 | local CurrentMode = "Unsheathed" | |
60 | plr = game.Players.Chaotic_Harmony | |
61 | ws = game.Workspace.Chaotic_Harmony | |
62 | Mouse = Player:GetMouse() | |
63 | ||
64 | Bp = game.Players.LocalPlayer.Backpack | |
65 | jun = Bp.Parent | |
66 | local o = 0 | |
67 | ||
68 | local verlet = {} | |
69 | verlet.step_time = 1 / 50 | |
70 | verlet.gravity = Vector3.new(0, -10, 0) | |
71 | ||
72 | local char = game.Players.LocalPlayer.Character | |
73 | local torso = char:WaitForChild("Torso") | |
74 | local parts = {} | |
75 | local render = game:GetService("RunService").RenderStepped | |
76 | ||
77 | wait(2) | |
78 | ||
79 | --[[ | |
80 | Fenrier's Armor | |
81 | ]] | |
82 | script.Name="FenArmor" | |
83 | --[[b=script:Clone() | |
84 | b.Parent=game:GetService("Lighting") | |
85 | c=game:GetService("Lighting"):children() | |
86 | for i=1,#c do | |
87 | print(c[i]) | |
88 | end]] | |
89 | Player = game:GetService("Players").Chaotic_Harmony | |
90 | Character = Player.Character | |
91 | PlayerGui = Player.PlayerGui | |
92 | Backpack = Player.Backpack | |
93 | Torso = Character.Torso | |
94 | Torso.Transparency=0 | |
95 | Head = Character.Head | |
96 | Humanoid = Character.Humanoid | |
97 | LeftArm = Character["Left Arm"] | |
98 | LeftArm.Transparency=0 | |
99 | LeftLeg = Character["Left Leg"] | |
100 | LeftLeg.Transparency=0 | |
101 | RightArm = Character["Right Arm"] | |
102 | RightArm.Transparency=0 | |
103 | RightLeg = Character["Right Leg"] | |
104 | RightLeg.Transparency=0 | |
105 | LS = Torso["Left Shoulder"] | |
106 | LH = Torso["Left Hip"] | |
107 | RS = Torso["Right Shoulder"] | |
108 | RH = Torso["Right Hip"] | |
109 | Neck = Torso.Neck | |
110 | it=Instance.new | |
111 | vt=Vector3.new | |
112 | cf=CFrame.new | |
113 | euler=CFrame.fromEulerAnglesXYZ | |
114 | angles=CFrame.Angles | |
115 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
116 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
117 | attack = false | |
118 | attacktype = 1 | |
119 | attackdebounce = false | |
120 | MMouse=nil | |
121 | combo=0 | |
122 | Mode="Normal" | |
123 | --player | |
124 | player = nil | |
125 | --save shoulders | |
126 | RSH, LSH = nil, nil | |
127 | --welds | |
128 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
129 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
130 | ||
131 | music = it("Sound", Character) | |
132 | music.SoundId = "rbxassetid://289016480" | |
133 | music.Volume = 20 | |
134 | music.Looped = true | |
135 | wait() | |
136 | music:Play() | |
137 | ||
138 | ||
139 | Character:WaitForChild("Humanoid").Died:connect(function() | |
140 | music:Stop() | |
141 | end) | |
142 | if Humanoid.Health ~= 100 then | |
143 | music:Stop() | |
144 | breath:Stop() | |
145 | end | |
146 | ||
147 | ||
148 | CV="Crimson" | |
149 | ||
150 | local txt = Instance.new("BillboardGui", char) | |
151 | txt.Adornee = char .Head | |
152 | txt.Name = "_status" | |
153 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
154 | txt.StudsOffset = Vector3.new(-2, 1, 0) | |
155 | local text = Instance.new("TextLabel", txt) | |
156 | text.Size = UDim2.new(3, 0, 0.5, 0) | |
157 | text.FontSize = "Size8" | |
158 | text.TextScaled = true | |
159 | text.TextTransparency = 0 | |
160 | text.BackgroundTransparency = 1 | |
161 | text.TextTransparency = 0 | |
162 | text.TextStrokeTransparency = 0 | |
163 | text.Font = "Arial" | |
164 | text.TextStrokeColor3 = Color3.new(0,255,255) | |
165 | ||
166 | v=Instance.new("Part") | |
167 | v.Name = "ColorBrick" | |
168 | v.Parent=p.Character | |
169 | v.FormFactor="Symmetric" | |
170 | v.Anchored=true | |
171 | v.CanCollide=false | |
172 | v.BottomSurface="Smooth" | |
173 | v.TopSurface="Smooth" | |
174 | v.Size=Vector3.new(10,5,3) | |
175 | v.Transparency=0.7 | |
176 | v.CFrame=char.Torso.CFrame | |
177 | v.BrickColor=BrickColor.new(CV) | |
178 | v.Transparency=1 | |
179 | text.TextColor3 = v.BrickColor.Color | |
180 | v.Shape="Block" | |
181 | text.Text = "Demon God" | |
182 | game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You have yet to die!", "Blue") | |
183 | wait(0.6) | |
184 | game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"No one will have me alive!", "Blue") | |
185 | wait(0.6) | |
186 | game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"There are too many gods!", "Blue") | |
187 | wait(0.6) | |
188 | game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"And i will devour them 1 by 1,and I'll rule the world!", "Blue") | |
189 | wait(0.6) | |
190 | game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"I am the god of all ice demons and i will destroy you!", "Blue") | |
191 | wait(0.6) | |
192 | ||
193 | ||
194 | BlastRing = Instance.new("Part") | |
195 | BlastRing.Parent = game.Lighting | |
196 | BlastRing.Name = "BlastRing" | |
197 | BlastRing.formFactor = "Symmetric" | |
198 | BlastRing.Size = Vector3.new(0, 0, 0) | |
199 | BlastRing.CanCollide = false | |
200 | BlastRing.TopSurface = "Smooth" | |
201 | BlastRing.BottomSurface = "Smooth" | |
202 | BlastRing.BrickColor = BrickColor.new("Pastel blue") | |
203 | BlastRing.Reflectance = 0 | |
204 | BlastRing.Anchored = true | |
205 | Mesh2 = Instance.new("SpecialMesh") | |
206 | Mesh2.Parent = BlastRing | |
207 | Mesh2.MeshType = "FileMesh" | |
208 | Mesh2.MeshId = "http://www.roblox.com/Asset/?id=9982590" | |
209 | Mesh2.Scale = Vector3.new(1, 1, 1) | |
210 | ||
211 | BlastRing = Instance.new("Part") | |
212 | BlastRing.Parent = game.Lighting | |
213 | BlastRing.Name = "BlastRing" | |
214 | BlastRing.formFactor = "Symmetric" | |
215 | BlastRing.Size = Vector3.new(0, 0, 0) | |
216 | BlastRing.CanCollide = false | |
217 | BlastRing.TopSurface = "Smooth" | |
218 | BlastRing.BottomSurface = "Smooth" | |
219 | BlastRing.BrickColor = BrickColor.new("Pastel blue") | |
220 | BlastRing.Reflectance = 0 | |
221 | BlastRing.Anchored = true | |
222 | Mesh2 = Instance.new("SpecialMesh") | |
223 | Mesh2.Parent = BlastRing | |
224 | Mesh2.MeshType = "FileMesh" | |
225 | Mesh2.MeshId = "http://www.roblox.com/Asset/?id=9982590" | |
226 | Mesh2.Scale = Vector3.new(1, 1, 1) | |
227 | ||
228 | ExsplosionRing = Instance.new("Part") | |
229 | ExsplosionRing.Parent = game.Lighting | |
230 | ExsplosionRing.Name = "Explosion Ring" | |
231 | ExsplosionRing.formFactor = "Symmetric" | |
232 | ExsplosionRing.Size = Vector3.new(0, 0, 0) | |
233 | ExsplosionRing.CanCollide = false | |
234 | ExsplosionRing.TopSurface = "Smooth" | |
235 | ExsplosionRing.BottomSurface = "Smooth" | |
236 | ExsplosionRing.BrickColor = BrickColor.new("Royal purple") | |
237 | ExsplosionRing.Transparency = 0.3 | |
238 | ExsplosionRing.Reflectance = 0 | |
239 | ExsplosionRing.Anchored = true | |
240 | Mesh3 = Instance.new("SpecialMesh") | |
241 | Mesh3.Parent = ExsplosionRing | |
242 | Mesh3.MeshType = "FileMesh" | |
243 | Mesh3.MeshId = "http://www.roblox.com/Asset/?id=20329976" | |
244 | Mesh3.Scale = Vector3.new(1, 1, 1) | |
245 | Mesh3.Offset = Vector3.new(0,-2,0) | |
246 | ||
247 | ||
248 | jun.Character.Humanoid.WalkSpeed = 0 | |
249 | ||
250 | ||
251 | ||
252 | blastring2 = BlastRing:clone() | |
253 | blastring2.Parent = jun.Character | |
254 | blastring2.Position = jun.Character.Torso.Position | |
255 | blastring2.BrickColor = BrickColor.new("Cyan") | |
256 | blastring2.Transparency = 0.5 | |
257 | blastring2.Reflectance = 0 | |
258 | ||
259 | ||
260 | ||
261 | ||
262 | ||
263 | mk = Instance.new("Sound",blastring2) | |
264 | mk.Volume = 1 | |
265 | mk.SoundId = "http://www.roblox.com/Asset?ID=211422742" | |
266 | mk:Play() | |
267 | ||
268 | c = Instance.new("Sound",blastring2) | |
269 | c.Volume = 1 | |
270 | c.SoundId = "http://www.roblox.com/Asset?ID=244578827" | |
271 | c:Play() | |
272 | ||
273 | for i = 1, 50 do | |
274 | wait(0.03) | |
275 | blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(1.1, 1.1, 1.1) | |
276 | blastring2.Transparency = blastring2.Transparency + 0.01 | |
277 | end | |
278 | ||
279 | blastring3 = ExsplosionRing:clone() | |
280 | blastring3.Parent = jun.Character | |
281 | blastring3.Position = jun.Character.Torso.Position | |
282 | blastring3.BrickColor = BrickColor.new("Cyan") | |
283 | blastring3.Transparency = 0.3 | |
284 | blastring3.Reflectance = 0 | |
285 | ||
286 | p = Instance.new("Sound",blastring3) | |
287 | p.Volume = 1 | |
288 | p.SoundId = "http://www.roblox.com/Asset?ID=180120107" | |
289 | ||
290 | for i = 1, 50 do | |
291 | wait(0.03) | |
292 | blastring3.Mesh.Scale = blastring3.Mesh.Scale + Vector3.new(3.1, 3.1, 3.1) | |
293 | blastring3.Transparency = blastring3.Transparency + 0.01 | |
294 | end | |
295 | game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Hmph...you're dead.", "Blue") | |
296 | wait(0.6) | |
297 | ||
298 | ||
299 | c:Stop() | |
300 | wait(.5) | |
301 | mk:Stop() | |
302 | p:Play() | |
303 | blastring2:remove() | |
304 | blastring3:Destroy() | |
305 | jun.Character.Humanoid.WalkSpeed = 15 | |
306 | ||
307 | game.Workspace.Base.Material = "Marble" | |
308 | game.Workspace.Base.BrickColor = BrickColor.new("Cyan") | |
309 | ||
310 | char.Shirt:Remove() | |
311 | for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
312 | for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end | |
313 | wait()shirt = Instance.new("Shirt", char) | |
314 | shirt.Name = "Shirt" | |
315 | pants = Instance.new("Pants", char) | |
316 | pants.Name = "Pants" | |
317 | ||
318 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=126998421" | |
319 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=126998421" | |
320 | ||
321 | char.Head.Transparency = 1 | |
322 | phat = Instance.new("Part", char.Head) | |
323 | phat.Name = "phat" | |
324 | phat.Size = Vector3.new(0.5,0.5,0.5) | |
325 | phat.CanCollide = false | |
326 | phat.Anchored = false | |
327 | ||
328 | phatmesh = Instance.new("SpecialMesh", char.Head.phat) | |
329 | phatmesh.MeshId = "rbxassetid://21057410" | |
330 | phatmesh.TextureId = "rbxassetid://48544900" | |
331 | ||
332 | mw1 = it("Weld", char["Head"]) | |
333 | mw1.Part0 = char.Head.phat | |
334 | mw1.Part1 = Character["Head"] | |
335 | mw1.C0 = CFrame.new(0,0,0)*CFrame.new(0,0,0) | |
336 | mw1.C1 = CFrame.Angles(0, 0, 0) | |
337 | ||
338 | ||
339 | Character.Humanoid.NameDisplayDistance = 0 | |
340 | Character.Humanoid.HealthDisplayDistance = 0 | |
341 | Character.Head.BrickColor = BrickColor.new(0,255,255) | |
342 | Character.Head.Mesh.MeshId = "http://www.roblox.com/asset/?id=48545806" | |
343 | Character.Head.Mesh.VertexColor = Vector3.new(0.7,0.7,0.7) | |
344 | Character.Head.Material = "Neon" | |
345 | wait() | |
346 | ||
347 | if Character:findFirstChild("Fen's Armor",true) ~= nil then | |
348 | Character:findFirstChild("Fen's Armor",true).Parent = nil | |
349 | end | |
350 | ||
351 | ||
352 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
353 | local fp = it("Part") | |
354 | fp.formFactor = formfactor | |
355 | fp.Parent = parent | |
356 | fp.Reflectance = reflectance | |
357 | fp.Transparency = transparency | |
358 | fp.CanCollide = false | |
359 | fp.Locked=true | |
360 | fp.BrickColor = brickcolor | |
361 | fp.Name = name | |
362 | fp.Size = size | |
363 | fp.Position = Torso.Position | |
364 | fp.BottomSurface="Smooth" | |
365 | fp.TopSurface="Smooth" | |
366 | fp:BreakJoints() | |
367 | return fp | |
368 | end | |
369 | ||
370 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
371 | local mesh = it(Mesh) | |
372 | mesh.Parent = part | |
373 | if Mesh=="SpecialMesh" then | |
374 | mesh.MeshType = meshtype | |
375 | mesh.MeshId = meshid | |
376 | end | |
377 | mesh.Offset=offset | |
378 | mesh.Scale=scale | |
379 | return mesh | |
380 | end | |
381 | ||
382 | function weld(parent,part0,part1,c0) | |
383 | local weld = it("Weld") | |
384 | weld.Parent = parent | |
385 | weld.Part0 = part0 | |
386 | weld.Part1 = part1 | |
387 | weld.C0 = c0 | |
388 | return weld | |
389 | end | |
390 | ||
391 | local c=Character:children() | |
392 | for i=1,#c do | |
393 | if c[i].className=="Hat" then | |
394 | c[i].Parent=nil | |
395 | end | |
396 | end | |
397 | local suit = Instance.new("Model") | |
398 | suit.Parent = Character | |
399 | suit.Name = "Fen's Armor" | |
400 | ||
401 | ||
402 | ||
403 | --[[RIGHT ARM]]-- | |
404 | local RAprt1=part(3,suit,0,0,BrickColor.new("Cyan"),"Right Arm Part1",vt(1,1,1)) | |
405 | RAmsh1=mesh("BlockMesh",RAprt1,"","",vt(0,0,0),vt(1.01,2.01,1.01)) | |
406 | local RAwld1=weld(RAprt1,RAprt1,RightArm,euler(0,0,0)*cf(0,0,0)) | |
407 | local RAprt2=part(3,suit,0,0,BrickColor.new("Really black"),"Right Arm Part2",vt(1,1,1)) | |
408 | RAmsh2=mesh("BlockMesh",RAprt2,"","",vt(0,0,0),vt(1.02,2.01,0.2)) | |
409 | local RAwld2=weld(RAprt2,RAprt2,RAprt1,euler(0,0,0)*cf(0,-0.01,0)) | |
410 | local RAprt3=part(3,suit,0,0,BrickColor.new("Cyan"),"Right Arm Part3",vt(1,1,1)) | |
411 | RAmsh3=mesh("BlockMesh",RAprt3,"","",vt(0,0,0),vt(1.02,2.01,0.1)) | |
412 | local RAwld3=weld(RAprt3,RAprt3,RAprt1,euler(0,0,0)*cf(0,-0.01,0.2)) | |
413 | local RAprt4=part(3,suit,0,0,BrickColor.new("Cyan"),"Right Arm Part4",vt(1,1,1)) | |
414 | RAmsh4=mesh("BlockMesh",RAprt4,"","",vt(0,0,0),vt(1.02,2.01,0.1)) | |
415 | local RAwld4=weld(RAprt4,RAprt4,RAprt1,euler(0,0,0)*cf(0,-0.01,-0.2)) | |
416 | local RAprt5=part(3,suit,0,0,BrickColor.new("Cyan"),"Right Arm Part5",vt(1,1,1)) | |
417 | RAmsh5=mesh("BlockMesh",RAprt5,"","",vt(0,0,0),vt(1.025,0.2,1.025)) | |
418 | local RAwld5=weld(RAprt5,RAprt5,RAprt1,euler(0,0,0)*cf(0,0.9,0)) | |
419 | ||
420 | ||
421 | ||
422 | ||
423 | ||
424 | local point = {} | |
425 | local link = {} | |
426 | local rope = {} | |
427 | ||
428 | local function ccw(A,B,C) | |
429 | return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x) | |
430 | end | |
431 | ||
432 | local function intersect(A,B,C,D) | |
433 | return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D) | |
434 | end | |
435 | ||
436 | local function vec2(v) | |
437 | return Vector2.new(v.x, v.z) | |
438 | end | |
439 | ||
440 | function point:step() | |
441 | if not self.fixed then | |
442 | local derivative = (self.position - self.last_position) * 0.95 | |
443 | self.last_position = self.position | |
444 | self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2) | |
445 | --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5) | |
446 | local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5) | |
447 | local pointE = self.position + torso.CFrame.lookVector * 100 | |
448 | local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE)) | |
449 | if not doIntersect then | |
450 | self.postition = self.position - torso.CFrame.lookVector * 10 | |
451 | end]] | |
452 | end | |
453 | end | |
454 | ||
455 | function link:step() | |
456 | for i = 1, 1 do | |
457 | local distance = self.point1.position - self.point2.position | |
458 | local magnitude = distance.magnitude | |
459 | local differance = (self.length - magnitude) / magnitude | |
460 | local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance | |
461 | if not self.point1.fixed then | |
462 | self.point1.position = self.point1.position + translation | |
463 | end | |
464 | if not self.point2.fixed then | |
465 | self.point2.position = self.point2.position - translation | |
466 | end | |
467 | end | |
468 | end | |
469 | ||
470 | function verlet.new(class, a, b, c) | |
471 | if class == "Point" then | |
472 | local new = {} | |
473 | setmetatable(new, {__index = point}) | |
474 | new.class = class | |
475 | new.position = a or Vector3.new() | |
476 | new.last_position = new.position | |
477 | new.velocity = verlet.gravity | |
478 | new.fixed = false | |
479 | return new | |
480 | elseif class == "Link" then | |
481 | local new = {} | |
482 | setmetatable(new, {__index = link}) | |
483 | new.class = class | |
484 | new.point1 = a | |
485 | new.point2 = b | |
486 | new.length = c or (a.position - b.position).magnitude | |
487 | return new | |
488 | elseif class == "Rope" then | |
489 | local new = {} | |
490 | setmetatable(new, {__index = link}) | |
491 | new.class = class | |
492 | new.start_point = a | |
493 | new.finish_point = b | |
494 | new.points = {} | |
495 | new.links = {} | |
496 | local inc = (b - a) / 10 | |
497 | for i = 0, 10 do | |
498 | table.insert(new.points, verlet.new("Point", a + (i * inc))) | |
499 | end | |
500 | for i = 2, #new.points do | |
501 | table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i])) | |
502 | end | |
503 | return new | |
504 | end | |
505 | end | |
506 | ||
507 | local tris = {} | |
508 | local triParts = {} | |
509 | ||
510 | local function GetDiscoColor(hue) | |
511 | local section = hue % 1 * 3 | |
512 | local secondary = 0.5 * math.pi * (section % 1) | |
513 | if section < 1 then | |
514 | return Color3.new(0, 0, 0) | |
515 | elseif section < 2 then | |
516 | return Color3.new(0, 0, 0) | |
517 | else | |
518 | return Color3.new(0, 0, 0) | |
519 | end | |
520 | end | |
521 | ||
522 | local function setupPart(part) | |
523 | part.Anchored = true | |
524 | part.FormFactor = 3 | |
525 | part.CanCollide = false | |
526 | part.TopSurface = 10 | |
527 | part.BottomSurface = 10 | |
528 | part.LeftSurface = 10 | |
529 | part.RightSurface = 10 | |
530 | part.FrontSurface = 10 | |
531 | part.BackSurface = 10 | |
532 | part.Material = "Neon" | |
533 | local m = Instance.new("SpecialMesh", part) | |
534 | m.MeshType = "Wedge" | |
535 | m.Scale = Vector3.new(0.2, 1, 1) | |
536 | return part | |
537 | end | |
538 | ||
539 | local function CFrameFromTopBack(at, top, back) | |
540 | local right = top:Cross(back) | |
541 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
542 | end | |
543 | ||
544 | local function drawTri(parent, a, b, c) | |
545 | local this = {} | |
546 | local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) | |
547 | local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) | |
548 | function this:Set(a, b, c) | |
549 | local ab, bc, ca = b-a, c-b, a-c | |
550 | local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude | |
551 | local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)) | |
552 | local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)) | |
553 | local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)) | |
554 | if edg1 < edg2 then | |
555 | if edg1 >= edg3 then | |
556 | a, b, c = c, a, b | |
557 | ab, bc, ca = ca, ab, bc | |
558 | abm = cam | |
559 | end | |
560 | else | |
561 | if edg2 < edg3 then | |
562 | a, b, c = b, c, a | |
563 | ab, bc, ca = bc, ca, ab | |
564 | abm = bcm | |
565 | else | |
566 | a, b, c = c, a, b | |
567 | ab, bc, ca = ca, ab, bc | |
568 | abm = cam | |
569 | end | |
570 | end | |
571 | ||
572 | local len1 = -ca:Dot(ab)/abm | |
573 | local len2 = abm - len1 | |
574 | local width = (ca + ab.unit*len1).magnitude | |
575 | ||
576 | local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) | |
577 | ||
578 | if len1 > 0.2 then | |
579 | mPart1.Parent = parent | |
580 | mPart1.Size = Vector3.new(0.2, width, len1) | |
581 | mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
582 | else | |
583 | mPart1.Parent = nil | |
584 | end | |
585 | ||
586 | if len2 > 0.2 then | |
587 | mPart2.Parent = parent | |
588 | mPart2.Size = Vector3.new(0.2, width, len2) | |
589 | mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
590 | else | |
591 | mPart2.Parent = nil | |
592 | end | |
593 | end | |
594 | function this:SetProperty(prop, value) | |
595 | mPart1[prop] = value | |
596 | mPart2[prop] = value | |
597 | end | |
598 | this:Set(a, b, c) | |
599 | function this:Destroy() | |
600 | mPart1:Destroy() | |
601 | mPart2:Destroy() | |
602 | end | |
603 | this.p1 = mPart1 | |
604 | this.p2 = mPart2 | |
605 | this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time()))) | |
606 | this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time()))) | |
607 | return this | |
608 | end | |
609 | ||
610 | function verlet.draw(object, id) | |
611 | if object.class == "Point" then | |
612 | local part = parts[id] | |
613 | part.BrickColor = BrickColor.new(0, 255, 255) | |
614 | part.Transparency = 0 | |
615 | part.formFactor = 3 | |
616 | part.Anchored = true | |
617 | part.CanCollide = false | |
618 | part.TopSurface = 0 | |
619 | part.BottomSurface = 0 | |
620 | part.Size = Vector3.new(0.35, 0.35, 0.35) | |
621 | part.Material = "Neon" | |
622 | part.CFrame = CFrame.new(object.position) | |
623 | part.Parent = torso | |
624 | return part | |
625 | elseif object.class == "Link" then | |
626 | local part = parts[id] | |
627 | local dist = (object.point1.position - object.point2.position).magnitude | |
628 | part.Size = Vector3.new(0.2, 0.2, dist) | |
629 | part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5) | |
630 | part.Parent = torso | |
631 | return part | |
632 | end | |
633 | end | |
634 | ||
635 | function verlet.clear() | |
636 | for _, v in pairs(workspace:GetChildren()) do | |
637 | if v.Name == "Part" then | |
638 | v:Destroy() | |
639 | end | |
640 | end | |
641 | end | |
642 | ||
643 | local points = {} | |
644 | local links = {} | |
645 | ||
646 | for x = 0, 2 do | |
647 | points[x] = {} | |
648 | for y = 0, 3 do | |
649 | points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4)) | |
650 | points[x][y].fixed = y == 0 | |
651 | end | |
652 | end | |
653 | ||
654 | for x = 1, 2 do | |
655 | for y = 0, 3 do | |
656 | links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08) | |
657 | end | |
658 | end | |
659 | ||
660 | for x = 0, 2 do | |
661 | for y = 1, 3 do | |
662 | links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03) | |
663 | end | |
664 | end | |
665 | ||
666 | render:connect(function() | |
667 | for x = 0, 2 do | |
668 | for y = 0, 3 do | |
669 | if y == 0 then | |
670 | points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p | |
671 | else | |
672 | points[x][y]:step() | |
673 | end | |
674 | end | |
675 | end | |
676 | for i = 1, #links do | |
677 | links[i]:step() | |
678 | end | |
679 | for i = 1, #tris do | |
680 | triParts[#triParts + 1] = tris[i].p1 | |
681 | triParts[#triParts + 1] = tris[i].p2 | |
682 | end | |
683 | tris = {} | |
684 | for x = 1, 2 do | |
685 | for y = 1, 3 do | |
686 | tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position) | |
687 | tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position) | |
688 | end | |
689 | end | |
690 | end) | |
691 | ||
692 | ||
693 | ||
694 | ||
695 | mod=Instance.new('Model',char) | |
696 | local particleemitter = Instance.new("ParticleEmitter", Torso) | |
697 | particleemitter.VelocitySpread = 180 | |
698 | particleemitter.Lifetime = NumberRange.new(1) | |
699 | particleemitter.Speed = NumberRange.new(10) | |
700 | particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) | |
701 | particleemitter.RotSpeed = NumberRange.new(-180, 180) | |
702 | particleemitter.Rotation = NumberRange.new(-360, 360) | |
703 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
704 | particleemitter.LightEmission = 1 | |
705 | particleemitter.Texture = "http://www.roblox.com/asset/?id=32905625" | |
706 | particleemitter.Color = ColorSequence.new(Color3.new(0,255,255), Color3.new(0,255,255)) | |
707 | ||
708 | ||
709 | ||
710 | ||
711 | ||
712 | Player=game:GetService("Players").LocalPlayer | |
713 | ||
714 | Character=Player.Character | |
715 | char.Humanoid.MaxHealth = math.huge | |
716 | PlayerGui=Player.PlayerGui | |
717 | Backpack=Player.Backpack | |
718 | Torso=Character.Torso | |
719 | Head=Character.Head | |
720 | Humanoid=Character.Humanoid | |
721 | LeftArm=Character["Left Arm"] | |
722 | LeftLeg=Character["Left Leg"] | |
723 | RightArm=Character["Right Arm"] | |
724 | RightLeg=Character["Right Leg"] | |
725 | cam=game.Workspace.CurrentCamera | |
726 | LS=Torso["Left Shoulder"] | |
727 | LH=Torso["Left Hip"] | |
728 | RS=Torso["Right Shoulder"] | |
729 | RH=Torso["Right Hip"] | |
730 | Face = Head.face | |
731 | Neck=Torso.Neck | |
732 | it=Instance.new | |
733 | attacktype=1 | |
734 | vt=Vector3.new | |
735 | cf=CFrame.new | |
736 | euler=CFrame.fromEulerAnglesXYZ | |
737 | angles=CFrame.Angles | |
738 | cloaked=false | |
739 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
740 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
741 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
742 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
743 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
744 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
745 | RootPart=Character.HumanoidRootPart | |
746 | RootJoint=RootPart.RootJoint | |
747 | RootCF=euler(-1.57,0,3.14) | |
748 | attack = false | |
749 | bounce=false | |
750 | cooldown=false | |
751 | deeznuts=false | |
752 | attackdebounce = false | |
753 | deb=false | |
754 | equipped=true | |
755 | hand=false | |
756 | MMouse=nil | |
757 | combo=0 | |
758 | mana=0 | |
759 | trispeed=.2 | |
760 | attackmode='none' | |
761 | local idle=0 | |
762 | local Anim="Idle" | |
763 | local Effects={} | |
764 | local gun=false | |
765 | local shoot=false | |
766 | player=nil | |
767 | mana=0 | |
768 | cam = workspace.CurrentCamera | |
769 | ZTarget = nil | |
770 | RocketTarget = nil | |
771 | local m = Instance.new("Model",Character) | |
772 | m.Name = "WeaponModel" | |
773 | ||
774 | mouse=Player:GetMouse() | |
775 | --save shoulders | |
776 | RSH, LSH=nil, nil | |
777 | --welds | |
778 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
779 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
780 | LH=Torso["Left Hip"] | |
781 | RH=Torso["Right Hip"] | |
782 | TorsoColor=Torso.BrickColor | |
783 | function NoOutline(Part) | |
784 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
785 | end | |
786 | player=Player | |
787 | ch=Character | |
788 | RSH=ch.Torso["Right Shoulder"] | |
789 | LSH=ch.Torso["Left Shoulder"] | |
790 | -- | |
791 | RSH.Parent=nil | |
792 | LSH.Parent=nil | |
793 | -- | |
794 | RW.Name="Right Shoulder" | |
795 | RW.Part0=ch.Torso | |
796 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
797 | RW.C1=cf(0, 0.5, 0) | |
798 | RW.Part1=ch["Right Arm"] | |
799 | RW.Parent=ch.Torso | |
800 | -- | |
801 | LW.Name="Left Shoulder" | |
802 | LW.Part0=ch.Torso | |
803 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
804 | LW.C1=cf(0, 0.5, 0) | |
805 | LW.Part1=ch["Left Arm"] | |
806 | LW.Parent=ch.Torso | |
807 | ||
808 | function swait(num) | |
809 | if num==0 or num==nil then | |
810 | game:service'RunService'.Heartbeat:wait(0) | |
811 | else | |
812 | for i=0,num do | |
813 | game:service'RunService'.Heartbeat:wait(0) | |
814 | end | |
815 | end | |
816 | end | |
817 | ||
818 | function nooutline(part) | |
819 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
820 | end | |
821 | ||
822 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
823 | local fp=it("Part") | |
824 | fp.formFactor=formfactor | |
825 | fp.Parent=parent | |
826 | fp.Reflectance=reflectance | |
827 | fp.Transparency=transparency | |
828 | fp.CanCollide=false | |
829 | fp.Locked=true | |
830 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
831 | fp.Name=name | |
832 | fp.Size=size | |
833 | fp.Position=Character.Torso.Position | |
834 | nooutline(fp) | |
835 | fp.Material=material | |
836 | fp:BreakJoints() | |
837 | return fp | |
838 | end | |
839 | ||
840 | function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
841 | local fp = it("Part") | |
842 | fp.formFactor = formfactor | |
843 | fp.Parent = parent | |
844 | fp.Reflectance = reflectance | |
845 | fp.Transparency = transparency | |
846 | fp.CanCollide = false | |
847 | fp.Locked=true | |
848 | fp.BrickColor = brickcolor | |
849 | fp.Name = name | |
850 | fp.Size = size | |
851 | fp.Position = EffectPart.Position | |
852 | NoOutline(fp) | |
853 | fp.Material="Neon" | |
854 | fp:BreakJoints() | |
855 | return fp | |
856 | end | |
857 | ||
858 | function wweld(parent,part0,part1,c0) | |
859 | local weld=it("Weld") | |
860 | weld.Parent=parent | |
861 | weld.Part0=part0 | |
862 | weld.Part1=part1 | |
863 | weld.C0=c0 | |
864 | return weld | |
865 | end | |
866 | ||
867 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
868 | local mesh=it(Mesh) | |
869 | mesh.Parent=part | |
870 | if Mesh=="SpecialMesh" then | |
871 | mesh.MeshType=meshtype | |
872 | mesh.MeshId=meshid | |
873 | end | |
874 | mesh.Offset=offset | |
875 | mesh.Scale=scale | |
876 | return mesh | |
877 | end | |
878 | ||
879 | function decal(part,face,texture,transparency,shiny,specular,name) | |
880 | local d=it("Decal",part) | |
881 | d.Shiny=shiny | |
882 | d.Face=face | |
883 | d.Specular=specular | |
884 | d.Transparency=transparency | |
885 | d.Texture=texture | |
886 | d.Name=name | |
887 | return d | |
888 | end | |
889 | ||
890 | function weld(parent,part0,part1,c0,c1) | |
891 | local weld=it("Weld") | |
892 | weld.Parent=parent | |
893 | weld.Part0=part0 | |
894 | weld.Part1=part1 | |
895 | weld.C0=c0 | |
896 | weld.C1=c1 | |
897 | return weld | |
898 | end | |
899 | ||
900 | ||
901 | local function CFrameFromTopBack(at, top, back) | |
902 | local right = top:Cross(back) | |
903 | return CFrame.new(at.x, at.y, at.z, | |
904 | right.x, top.x, back.x, | |
905 | right.y, top.y, back.y, | |
906 | right.z, top.z, back.z) | |
907 | end | |
908 | ||
909 | function Triangle(a, b, c) | |
910 | local edg1 = (c-a):Dot((b-a).unit) | |
911 | local edg2 = (a-b):Dot((c-b).unit) | |
912 | local edg3 = (b-c):Dot((a-c).unit) | |
913 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
914 | a, b, c = a, b, c | |
915 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
916 | a, b, c = b, c, a | |
917 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
918 | a, b, c = c, a, b | |
919 | else | |
920 | assert(false, "unreachable") | |
921 | end | |
922 | ||
923 | local len1 = (c-a):Dot((b-a).unit) | |
924 | local len2 = (b-a).magnitude - len1 | |
925 | local width = (a + (b-a).unit*len1 - c).magnitude | |
926 | ||
927 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
928 | ||
929 | local list = {} | |
930 | ||
931 | local TrailColor = ("Cyan") | |
932 | ||
933 | if len1 > 0.01 then | |
934 | local w1 = Instance.new('WedgePart', m) | |
935 | game:GetService("Debris"):AddItem(w1,5) | |
936 | w1.Material = "Neon" | |
937 | w1.FormFactor = 'Custom' | |
938 | w1.BrickColor = BrickColor.new(TrailColor) | |
939 | w1.Transparency = 0 | |
940 | w1.Reflectance = 0 | |
941 | w1.Material = "Neon" | |
942 | w1.CanCollide = false | |
943 | NoOutline(w1) | |
944 | local sz = Vector3.new(0.2, width, len1) | |
945 | w1.Size = sz | |
946 | local sp = Instance.new("SpecialMesh",w1) | |
947 | sp.MeshType = "Wedge" | |
948 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
949 | w1:BreakJoints() | |
950 | w1.Anchored = true | |
951 | w1.Parent = workspace | |
952 | w1.Transparency = 0.7 | |
953 | table.insert(Effects,{w1,"Disappear",.01}) | |
954 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
955 | table.insert(list,w1) | |
956 | end | |
957 | ||
958 | if len2 > 0.01 then | |
959 | local w2 = Instance.new('WedgePart', m) | |
960 | game:GetService("Debris"):AddItem(w2,5) | |
961 | w2.Material = "Neon" | |
962 | w2.FormFactor = 'Custom' | |
963 | w2.BrickColor = BrickColor.new(TrailColor) | |
964 | w2.Transparency = 0 | |
965 | w2.Reflectance = 0 | |
966 | w2.Material = "Neon" | |
967 | w2.CanCollide = false | |
968 | NoOutline(w2) | |
969 | local sz = Vector3.new(0.2, width, len2) | |
970 | w2.Size = sz | |
971 | local sp = Instance.new("SpecialMesh",w2) | |
972 | sp.MeshType = "Wedge" | |
973 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
974 | w2:BreakJoints() | |
975 | w2.Anchored = true | |
976 | w2.Parent = workspace | |
977 | w2.Transparency = 0.7 | |
978 | table.insert(Effects,{w2,"Disappear",.01}) | |
979 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
980 | table.insert(list,w2) | |
981 | end | |
982 | return unpack(list) | |
983 | end | |
984 | ||
985 | ||
986 | so = function(id,par,vol,pit) | |
987 | coroutine.resume(coroutine.create(function() | |
988 | local sou = Instance.new("Sound",par or workspace) | |
989 | sou.Volume=vol | |
990 | sou.Pitch=pit or 1 | |
991 | sou.SoundId=id | |
992 | swait() | |
993 | sou:play() | |
994 | game:GetService("Debris"):AddItem(sou,6) | |
995 | end)) | |
996 | end | |
997 | ||
998 | function clerp(a,b,t) | |
999 | local qa = {QuaternionFromCFrame(a)} | |
1000 | local qb = {QuaternionFromCFrame(b)} | |
1001 | local ax, ay, az = a.x, a.y, a.z | |
1002 | local bx, by, bz = b.x, b.y, b.z | |
1003 | local _t = 1-t | |
1004 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1005 | end | |
1006 | ||
1007 | function QuaternionFromCFrame(cf) | |
1008 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1009 | local trace = m00 + m11 + m22 | |
1010 | if trace > 0 then | |
1011 | local s = math.sqrt(1 + trace) | |
1012 | local recip = 0.5/s | |
1013 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1014 | else | |
1015 | local i = 0 | |
1016 | if m11 > m00 then | |
1017 | i = 1 | |
1018 | end | |
1019 | if m22 > (i == 0 and m00 or m11) then | |
1020 | i = 2 | |
1021 | end | |
1022 | if i == 0 then | |
1023 | local s = math.sqrt(m00-m11-m22+1) | |
1024 | local recip = 0.5/s | |
1025 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1026 | elseif i == 1 then | |
1027 | local s = math.sqrt(m11-m22-m00+1) | |
1028 | local recip = 0.5/s | |
1029 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1030 | elseif i == 2 then | |
1031 | local s = math.sqrt(m22-m00-m11+1) | |
1032 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | ||
1037 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1038 | local xs, ys, zs = x + x, y + y, z + z | |
1039 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1040 | local xx = x*xs | |
1041 | local xy = x*ys | |
1042 | local xz = x*zs | |
1043 | local yy = y*ys | |
1044 | local yz = y*zs | |
1045 | local zz = z*zs | |
1046 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1047 | end | |
1048 | ||
1049 | function QuaternionSlerp(a, b, t) | |
1050 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1051 | local startInterp, finishInterp; | |
1052 | if cosTheta >= 0.0001 then | |
1053 | if (1 - cosTheta) > 0.0001 then | |
1054 | local theta = math.acos(cosTheta) | |
1055 | local invSinTheta = 1/math.sin(theta) | |
1056 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1057 | finishInterp = math.sin(t*theta)*invSinTheta | |
1058 | else | |
1059 | startInterp = 1-t | |
1060 | finishInterp = t | |
1061 | end | |
1062 | else | |
1063 | if (1+cosTheta) > 0.0001 then | |
1064 | local theta = math.acos(-cosTheta) | |
1065 | local invSinTheta = 1/math.sin(theta) | |
1066 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1067 | finishInterp = math.sin(t*theta)*invSinTheta | |
1068 | else | |
1069 | startInterp = t-1 | |
1070 | finishInterp = t | |
1071 | end | |
1072 | end | |
1073 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1074 | end | |
1075 | ||
1076 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1077 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1078 | end | |
1079 | ||
1080 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
1081 | if hit.Parent==nil then | |
1082 | return | |
1083 | end | |
1084 | local h=hit.Parent:FindFirstChild("Humanoid") | |
1085 | for _,v in pairs(hit.Parent:children()) do | |
1086 | if v:IsA("Humanoid") then | |
1087 | h=v | |
1088 | end | |
1089 | end | |
1090 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
1091 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
1092 | end | |
1093 | if hit.Parent.className=="Hat" then | |
1094 | hit=hit.Parent.Parent:findFirstChild("Head") | |
1095 | end | |
1096 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1097 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
1098 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1099 | return | |
1100 | end]] | |
1101 | -- hs(hit,1.2) | |
1102 | local c=Instance.new("ObjectValue") | |
1103 | c.Name="creator" | |
1104 | c.Value=game:service("Players").LocalPlayer | |
1105 | c.Parent=h | |
1106 | game:GetService("Debris"):AddItem(c,.5) | |
1107 | local Damage=math.random(minim,maxim) | |
1108 | -- h:TakeDamage(Damage) | |
1109 | local blocked=false | |
1110 | local block=hit.Parent:findFirstChild("Block") | |
1111 | if block~=nil then | |
1112 | print(block.className) | |
1113 | if block.className=="NumberValue" then | |
1114 | if block.Value>0 then | |
1115 | blocked=true | |
1116 | if decreaseblock==nil then | |
1117 | block.Value=block.Value-1 | |
1118 | end | |
1119 | end | |
1120 | end | |
1121 | if block.className=="IntValue" then | |
1122 | if block.Value>0 then | |
1123 | blocked=true | |
1124 | if decreaseblock~=nil then | |
1125 | block.Value=block.Value-1 | |
1126 | end | |
1127 | end | |
1128 | end | |
1129 | end | |
1130 | if blocked==false then | |
1131 | -- h:TakeDamage(Damage) | |
1132 | h.Health=h.Health-Damage | |
1133 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
1134 | else | |
1135 | h.Health=h.Health-(Damage/2) | |
1136 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Cyan ").Color) | |
1137 | end | |
1138 | if Type=="Knockdown" then | |
1139 | local hum=hit.Parent.Humanoid | |
1140 | hum.PlatformStand=true | |
1141 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1142 | swait(1) | |
1143 | HHumanoid.PlatformStand=false | |
1144 | end),hum) | |
1145 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
1146 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
1147 | local bodvol=Instance.new("BodyVelocity") | |
1148 | bodvol.velocity=angle*knockback | |
1149 | bodvol.P=5000 | |
1150 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1151 | bodvol.Parent=hit | |
1152 | local rl=Instance.new("BodyAngularVelocity") | |
1153 | rl.P=3000 | |
1154 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1155 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1156 | rl.Parent=hit | |
1157 | game:GetService("Debris"):AddItem(bodvol,.5) | |
1158 | game:GetService("Debris"):AddItem(rl,.5) | |
1159 | elseif Type=="Normal" then | |
1160 | local vp=Instance.new("BodyVelocity") | |
1161 | vp.P=500 | |
1162 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1163 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1164 | if KnockbackType==1 then | |
1165 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
1166 | elseif KnockbackType==2 then | |
1167 | vp.velocity=Property.CFrame.lookVector*knockback | |
1168 | end | |
1169 | if knockback>0 then | |
1170 | vp.Parent=hit.Parent.Torso | |
1171 | end | |
1172 | game:GetService("Debris"):AddItem(vp,.5) | |
1173 | elseif Type=="Up" then | |
1174 | local bodyVelocity=Instance.new("BodyVelocity") | |
1175 | bodyVelocity.velocity=vt(0,60,0) | |
1176 | bodyVelocity.P=5000 | |
1177 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1178 | bodyVelocity.Parent=hit | |
1179 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
1180 | local rl=Instance.new("BodyAngularVelocity") | |
1181 | rl.P=3000 | |
1182 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1183 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
1184 | rl.Parent=hit | |
1185 | game:GetService("Debris"):AddItem(rl,.5) | |
1186 | elseif Type=="Snare" then | |
1187 | local bp=Instance.new("BodyPosition") | |
1188 | bp.P=2000 | |
1189 | bp.D=100 | |
1190 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1191 | bp.position=hit.Parent.Torso.Position | |
1192 | bp.Parent=hit.Parent.Torso | |
1193 | game:GetService("Debris"):AddItem(bp,1) | |
1194 | elseif Type=="Target" then | |
1195 | local Targetting = false | |
1196 | if Targetting==false then | |
1197 | ZTarget=hit.Parent.Torso | |
1198 | coroutine.resume(coroutine.create(function(Part) | |
1199 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
1200 | swait(5) | |
1201 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
1202 | end),ZTarget) | |
1203 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
1204 | local targetgui=Instance.new("BillboardGui") | |
1205 | targetgui.Parent=ZTarget | |
1206 | targetgui.Size=UDim2.new(10,100,10,100) | |
1207 | local targ=Instance.new("ImageLabel") | |
1208 | targ.Parent=targetgui | |
1209 | targ.BackgroundTransparency=1 | |
1210 | targ.Image="rbxassetid://4834067" | |
1211 | targ.Size=UDim2.new(1,0,1,0) | |
1212 | cam.CameraType="Scriptable" | |
1213 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1214 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
1215 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1216 | Targetting=true | |
1217 | RocketTarget=ZTarget | |
1218 | for i=1,Property do | |
1219 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
1220 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
1221 | swait() | |
1222 | end | |
1223 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
1224 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1225 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
1226 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
1227 | end | |
1228 | Targetting=false | |
1229 | RocketTarget=nil | |
1230 | targetgui.Parent=nil | |
1231 | cam.CameraType="Custom" | |
1232 | end | |
1233 | end | |
1234 | local debounce=Instance.new("BoolValue") | |
1235 | debounce.Name="DebounceHit" | |
1236 | debounce.Parent=hit.Parent | |
1237 | debounce.Value=true | |
1238 | game:GetService("Debris"):AddItem(debounce,Delay) | |
1239 | c=Instance.new("ObjectValue") | |
1240 | c.Name="creator" | |
1241 | c.Value=Player | |
1242 | c.Parent=h | |
1243 | game:GetService("Debris"):AddItem(c,.5) | |
1244 | end | |
1245 | end | |
1246 | ||
1247 | ||
1248 | function ShowDamage(Pos, Text, Time, Color) | |
1249 | local Rate = (1 / 30) | |
1250 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
1251 | local Text = (Text or "") | |
1252 | local Time = (Time or 2) | |
1253 | local Color = (Color or Color3.new(1, 0, 0)) | |
1254 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) | |
1255 | EffectPart.Anchored = true | |
1256 | local BillboardGui = Instance.new("BillboardGui") | |
1257 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
1258 | BillboardGui.Adornee = EffectPart | |
1259 | local TextLabel = Instance.new("TextLabel") | |
1260 | TextLabel.BackgroundTransparency = 1 | |
1261 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
1262 | TextLabel.Text = Text | |
1263 | TextLabel.TextColor3 = Color | |
1264 | TextLabel.TextScaled = true | |
1265 | TextLabel.Font = Enum.Font.ArialBold | |
1266 | TextLabel.Parent = BillboardGui | |
1267 | BillboardGui.Parent = EffectPart | |
1268 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
1269 | EffectPart.Parent = game:GetService("Workspace") | |
1270 | Delay(0, function() | |
1271 | local Frames = (Time / Rate) | |
1272 | for Frame = 1, Frames do | |
1273 | wait(Rate) | |
1274 | local Percent = (Frame / Frames) | |
1275 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1276 | TextLabel.TextTransparency = Percent | |
1277 | end | |
1278 | if EffectPart and EffectPart.Parent then | |
1279 | EffectPart:Destroy() | |
1280 | end | |
1281 | end) | |
1282 | end | |
1283 | ||
1284 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003)) | |
1285 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008)) | |
1286 | mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746)) | |
1287 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571)) | |
1288 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010)) | |
1289 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
1290 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657)) | |
1291 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006)) | |
1292 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
1293 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743)) | |
1294 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006)) | |
1295 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
1296 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723)) | |
1297 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007)) | |
1298 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
1299 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715)) | |
1300 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007)) | |
1301 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
1302 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057)) | |
1303 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010)) | |
1304 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
1305 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(1, 1.20000005, 1)) | |
1306 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008)) | |
1307 | mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298)) | |
1308 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
1309 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
1310 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
1311 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
1312 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
1313 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1)) | |
1314 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
1315 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
1316 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002)) | |
1317 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601)) | |
1318 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
1319 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
1320 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
1321 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007)) | |
1322 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
1323 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"v","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601)) | |
1324 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
1325 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
1326 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
1327 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007)) | |
1328 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1329 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
1330 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009)) | |
1331 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1332 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
1333 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008)) | |
1334 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1335 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003)) | |
1336 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
1337 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1338 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003)) | |
1339 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007)) | |
1340 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1341 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
1342 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008)) | |
1343 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1344 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285)) | |
1345 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
1346 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364)) | |
1347 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285)) | |
1348 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
1349 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408)) | |
1350 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
1351 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007)) | |
1352 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408)) | |
1353 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
1354 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
1355 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364)) | |
1356 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
1357 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
1358 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057)) | |
1359 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
1360 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
1361 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268)) | |
1362 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
1363 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1)) | |
1364 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746)) | |
1365 | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003)) | |
1366 | Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907)) | |
1367 | EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
1368 | EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
1369 | mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1370 | EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
1371 | EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
1372 | ||
1373 | DarkRiftF=function(par) | |
1374 | while lol == true do | |
1375 | wait() | |
1376 | local PWN={} | |
1377 | for _,v in pairs(game.Workspace:children()) do | |
1378 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then | |
1379 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then | |
1380 | table.insert(PWN,v.Torso) | |
1381 | end | |
1382 | end | |
1383 | end | |
1384 | for _,t in pairs(PWN) do | |
1385 | local targ=par.Position-t.Position | |
1386 | local Mag=targ.magnitude | |
1387 | if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then | |
1388 | if Mag<=30 then | |
1389 | t.Parent.Humanoid:TakeDamage(.5) | |
1390 | local rl=Instance.new("BodyAngularVelocity") | |
1391 | rl.P=3000 | |
1392 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
1393 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
1394 | rl.Parent=t | |
1395 | game:GetService("Debris"):AddItem(rl,.1) | |
1396 | end | |
1397 | if Mag<=20 then | |
1398 | t.Parent.Humanoid:TakeDamage(.1) | |
1399 | else | |
1400 | local vl=Instance.new("BodyVelocity") | |
1401 | vl.P=3000 | |
1402 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
1403 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
1404 | vl.Parent=t | |
1405 | game:GetService("Debris"):AddItem(vl,.1) | |
1406 | end | |
1407 | end | |
1408 | end | |
1409 | wait(.08) | |
1410 | end | |
1411 | end | |
1412 | ||
1413 | function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) | |
1414 | local msh1 = Instance.new("BlockMesh") | |
1415 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
1416 | local S=Instance.new("Part") | |
1417 | S.Name="Effect" | |
1418 | S.Material="Neon" | |
1419 | S.formFactor=0 | |
1420 | S.Size=Vector3.new(x1,y1,z1) | |
1421 | S.BrickColor=color | |
1422 | S.Reflectance = 0 | |
1423 | S.TopSurface=0 | |
1424 | S.BottomSurface=0 | |
1425 | S.Transparency=0 | |
1426 | S.Anchored=false | |
1427 | S.CanCollide=false | |
1428 | S.CFrame=part.CFrame | |
1429 | S.Parent=game.Workspace | |
1430 | msh1.Parent = S | |
1431 | local W=Instance.new("Weld") | |
1432 | W.Parent=S | |
1433 | W.Part0=S | |
1434 | W.Part1=part | |
1435 | W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1436 | W.Parent=nil | |
1437 | S.Anchored=true | |
1438 | coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) | |
1439 | end | |
1440 | ||
1441 | local function BlackHole(parent,cframe) | |
1442 | local effectsmsh = Instance.new("SpecialMesh") | |
1443 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
1444 | --effectsmsh.Scale = Vector3.new(1,1,2.5) | |
1445 | effectsmsh.Scale = Vector3.new(3,3,3) | |
1446 | local effectsg = Instance.new("Part") | |
1447 | effectsg.formFactor = 3 | |
1448 | effectsg.CanCollide = false | |
1449 | effectsg.Name = "Effect" | |
1450 | effectsg.Locked = true | |
1451 | effectsg.Transparency = 1 | |
1452 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
1453 | effectsg.Parent = parent | |
1454 | effectsg.BrickColor = BrickColor.new("Cyan") | |
1455 | effectsg.Material="Neon" | |
1456 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1457 | local Mesh = Instance.new("SpecialMesh") | |
1458 | Mesh.Scale = Vector3.new(0.5,0.5,0.5) | |
1459 | Mesh.MeshType = "Sphere" | |
1460 | -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460" | |
1461 | Part=Instance.new("Part") | |
1462 | Part.Name="Effect" | |
1463 | Part.formFactor=0 | |
1464 | Part.Size=Vector3.new(1,1,1) | |
1465 | Part.BrickColor=BrickColor.new("Cyan") | |
1466 | Part.Material="Neon" | |
1467 | Part.Reflectance = 0 | |
1468 | Part.TopSurface=0 | |
1469 | Part.BottomSurface=0 | |
1470 | Part.Transparency=0 | |
1471 | Part.Anchored=true | |
1472 | NoOutline(Part) | |
1473 | Part.CanCollide=false | |
1474 | Part.CFrame=cframe | |
1475 | Part.Parent=parent | |
1476 | Mesh.Parent = Part | |
1477 | lol=true | |
1478 | coroutine.resume(coroutine.create(function() | |
1479 | DarkRiftF(Part) | |
1480 | end)) | |
1481 | for i=0,200 do | |
1482 | wait() | |
1483 | DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan")) | |
1484 | Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2) | |
1485 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1486 | end | |
1487 | local fff=200 | |
1488 | for i=0,100 do | |
1489 | wait() | |
1490 | DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan")) | |
1491 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1492 | end | |
1493 | for i=0,1,0.05 do | |
1494 | wait() | |
1495 | Part.Transparency=Part.Transparency+0.05 | |
1496 | Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5) | |
1497 | end | |
1498 | lol=false | |
1499 | Part.Parent=nil | |
1500 | end),nil,nil) | |
1501 | end | |
1502 | ||
1503 | function makeShockwave(height,color,speed,range,pulse) | |
1504 | local range = range or 2000 | |
1505 | local p = Instance.new("Part") | |
1506 | p.Anchored = true | |
1507 | p.CanCollide = false | |
1508 | p.FormFactor = "Custom" | |
1509 | p.BrickColor = color | |
1510 | p.Parent = workspace | |
1511 | local m = Instance.new("SpecialMesh",p) | |
1512 | m.MeshId = "rbxassetid://3270017" | |
1513 | local estimateSurvival = math.floor(range/speed) * 0.03 | |
1514 | game:GetService("Debris"):AddItem(p,estimateSurvival) | |
1515 | Spawn(function () | |
1516 | for i = 1,range,speed do | |
1517 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
1518 | m.Scale = Vector3.new(i,i,i*height) | |
1519 | p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0) | |
1520 | wait() | |
1521 | end | |
1522 | p:Destroy() | |
1523 | end) | |
1524 | end | |
1525 | ||
1526 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1527 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1528 | prt.Anchored=true | |
1529 | prt.CFrame=cframe | |
1530 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1)) | |
1531 | game:GetService("Debris"):AddItem(prt,2) | |
1532 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1533 | for i=0,2,delay do | |
1534 | wait() | |
1535 | Part.CFrame=Part.CFrame | |
1536 | Part.Transparency=i | |
1537 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1538 | end | |
1539 | Part.Parent=nil | |
1540 | end),prt,msh) | |
1541 | end | |
1542 | ||
1543 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1544 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1545 | prt.Anchored=true | |
1546 | prt.CFrame=cframe | |
1547 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1548 | game:GetService("Debris"):AddItem(prt,5) | |
1549 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1550 | for i=0,1,delay do | |
1551 | wait() | |
1552 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1553 | Part.Transparency=i | |
1554 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1555 | end | |
1556 | Part.Parent=nil | |
1557 | end),prt,msh) | |
1558 | end | |
1559 | ||
1560 | local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) | |
1561 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt()) | |
1562 | if Type~=2 then | |
1563 | prt.Anchored=true | |
1564 | end | |
1565 | prt.CFrame=cframe | |
1566 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
1567 | game:GetService("Debris"):AddItem(prt,5) | |
1568 | coroutine.resume(coroutine.create(function(Part,Mesh,dur) | |
1569 | local wld=nil | |
1570 | if dur==2 then | |
1571 | wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0)) | |
1572 | end | |
1573 | for i=0,1,delay do | |
1574 | swait() | |
1575 | if dur==1 then | |
1576 | Part.CFrame=Part.CFrame | |
1577 | elseif dur==2 then | |
1578 | wld.C0=cframe | |
1579 | end | |
1580 | Part.Transparency=i | |
1581 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1582 | end | |
1583 | Part.Parent=nil | |
1584 | end),prt,msh,Type) | |
1585 | end | |
1586 | ||
1587 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1588 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1589 | prt.Anchored=true | |
1590 | prt.CFrame=cframe | |
1591 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
1592 | game:GetService("Debris"):AddItem(prt,5) | |
1593 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1594 | for i=0,1,delay do | |
1595 | swait() | |
1596 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
1597 | Part.Transparency=i | |
1598 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1599 | end | |
1600 | Part.Parent=nil | |
1601 | end),prt,msh) | |
1602 | end | |
1603 | ||
1604 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1605 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
1606 | prt.Anchored=true | |
1607 | prt.CFrame=cframe | |
1608 | local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
1609 | game:GetService("Debris"):AddItem(prt,5) | |
1610 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1611 | for i=0,1,delay do | |
1612 | wait() | |
1613 | Part.CFrame=Part.CFrame | |
1614 | Part.Transparency=i | |
1615 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1616 | end | |
1617 | Part.Parent=nil | |
1618 | end),prt,msh) | |
1619 | end | |
1620 | ||
1621 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1622 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt()) | |
1623 | prt.Anchored=true | |
1624 | prt.CFrame=cframe | |
1625 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
1626 | game:GetService("Debris"):AddItem(prt,5) | |
1627 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) | |
1628 | end | |
1629 | ||
1630 | function Blast(parent) | |
1631 | MagicBlock(BrickColor.new("Cyan"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
1632 | MagicWaveThing(BrickColor.new("Cyan"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
1633 | end | |
1634 | ||
1635 | function ChargeBall(parent,t) | |
1636 | local counter=0 | |
1637 | local size=1 | |
1638 | for i=0,t,1 do | |
1639 | swait() | |
1640 | counter=counter+1 | |
1641 | if counter%10==0 then | |
1642 | if size==3 then | |
1643 | MagicRing(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1644 | elseif size==2 then | |
1645 | MagicRing(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1646 | end | |
1647 | end | |
1648 | if counter%5==0 then | |
1649 | if size==1 then | |
1650 | MagicBlock(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1651 | elseif size==2 then | |
1652 | MagicBlock(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1653 | elseif size==3 then | |
1654 | MagicBlock(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1655 | end | |
1656 | end | |
1657 | end | |
1658 | end | |
1659 | ||
1660 | function ChargeBall2(parent,t) | |
1661 | local counter=0 | |
1662 | local size=1 | |
1663 | for i=0,t,1 do | |
1664 | swait() | |
1665 | counter=counter+1 | |
1666 | if counter%10==0 then | |
1667 | if size==3 then | |
1668 | MagicRing(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1669 | elseif size==2 then | |
1670 | MagicRing(BrickColor.new("Cyan"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1671 | end | |
1672 | end | |
1673 | if counter%5==0 then | |
1674 | if size==1 then | |
1675 | MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1676 | MagicWave(BrickColor.new("Bright red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
1677 | elseif size==2 then | |
1678 | MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1679 | MagicWave(BrickColor.new("Bright red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
1680 | elseif size==3 then | |
1681 | MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1682 | MagicWave(BrickColor.new("Bright red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
1683 | end | |
1684 | end | |
1685 | end | |
1686 | end | |
1687 | ||
1688 | function MagniDamage(Part,dis,mind,maxd,force,knock) | |
1689 | for _,c in pairs(workspace:children()) do | |
1690 | local hum=c:findFirstChild("Humanoid") | |
1691 | if hum~=nil then | |
1692 | local head=c:findFirstChild("Torso") | |
1693 | if head~=nil then | |
1694 | local targ=head.Position-Part.Position | |
1695 | local mag=targ.magnitude | |
1696 | if mag<=dis and c.Name~=Character.Name then | |
1697 | Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1) | |
1698 | end | |
1699 | end | |
1700 | end | |
1701 | end | |
1702 | end | |
1703 | ||
1704 | function computeDirection(vec) | |
1705 | local lenSquared = vec.magnitude * vec.magnitude | |
1706 | local invSqrt = 1 / math.sqrt(lenSquared) | |
1707 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
1708 | end | |
1709 | ||
1710 | function attackone() | |
1711 | attack = true | |
1712 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1713 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end) | |
1714 | local fx=Hitbox.Touched:connect(function(part) | |
1715 | local human=part.Parent:findFirstChild("Humanoid") | |
1716 | if human~=nil and bounce==false then | |
1717 | bounce=true | |
1718 | local rndm=math.random(1,#hitsounds) | |
1719 | local r=rndm | |
1720 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1721 | end | |
1722 | end) | |
1723 | for i = 0,1,0.1 do | |
1724 | swait() | |
1725 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) | |
1726 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1727 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) | |
1728 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) | |
1729 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
1730 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) | |
1731 | end | |
1732 | so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) | |
1733 | for i = 0,1,0.1 do | |
1734 | swait() | |
1735 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1736 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1737 | local h = 5 | |
1738 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1739 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1740 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1741 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1742 | scfr = blcf | |
1743 | elseif not scfr then | |
1744 | scfr = blcf | |
1745 | end | |
1746 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
1747 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
1748 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1749 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1750 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
1751 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) | |
1752 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1753 | end | |
1754 | attack = false | |
1755 | bounce=false | |
1756 | scfr=nil | |
1757 | fx:disconnect() | |
1758 | con:disconnect() | |
1759 | end | |
1760 | ||
1761 | function attacktwo() | |
1762 | attack=true | |
1763 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1764 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end) | |
1765 | local fx=Hitbox.Touched:connect(function(part) | |
1766 | local human=part.Parent:findFirstChild("Humanoid") | |
1767 | if human~=nil and bounce==false then | |
1768 | bounce=true | |
1769 | local rndm=math.random(1,#hitsounds) | |
1770 | local r=rndm | |
1771 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1772 | end | |
1773 | end) | |
1774 | for i=0,1,.1 do | |
1775 | swait() | |
1776 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
1777 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
1778 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1779 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1780 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1781 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
1782 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1783 | end | |
1784 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
1785 | for i = 0,1,0.1 do | |
1786 | swait() | |
1787 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1788 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1789 | local h = 5 | |
1790 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1791 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1792 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1793 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1794 | scfr = blcf | |
1795 | elseif not scfr then | |
1796 | scfr = blcf | |
1797 | end | |
1798 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
1799 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
1800 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
1801 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
1802 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
1803 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
1804 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1805 | end | |
1806 | scfr=nil | |
1807 | attack=false | |
1808 | bounce=false | |
1809 | con:disconnect() | |
1810 | fx:disconnect() | |
1811 | end | |
1812 | ||
1813 | function attackthree() | |
1814 | attack=true | |
1815 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1816 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end) | |
1817 | local fx=Hitbox.Touched:connect(function(part) | |
1818 | local human=part.Parent:findFirstChild("Humanoid") | |
1819 | if human~=nil and bounce==false then | |
1820 | bounce=true | |
1821 | local rndm=math.random(1,#hitsounds) | |
1822 | local r=rndm | |
1823 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1824 | end | |
1825 | end) | |
1826 | for i=0,1,.1 do | |
1827 | swait() | |
1828 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4) | |
1829 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
1830 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4) | |
1831 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4) | |
1832 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4) | |
1833 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4) | |
1834 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1835 | end | |
1836 | so("http://www.roblox.com/asset/?id=199145913",handle,1,.9) | |
1837 | for i = 0,1,0.1 do | |
1838 | swait() | |
1839 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1840 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1841 | local h = 5 | |
1842 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1843 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1844 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1845 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1846 | scfr = blcf | |
1847 | elseif not scfr then | |
1848 | scfr = blcf | |
1849 | end | |
1850 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1851 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3) | |
1852 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4) | |
1853 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4) | |
1854 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4) | |
1855 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4) | |
1856 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4) | |
1857 | end | |
1858 | attack=false | |
1859 | bounce=false | |
1860 | scfr=nil | |
1861 | con:disconnect() | |
1862 | fx:disconnect() | |
1863 | end | |
1864 | ||
1865 | function attackfour() | |
1866 | attack = true | |
1867 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1868 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end) | |
1869 | local fx=Hitbox.Touched:connect(function(part) | |
1870 | local human=part.Parent:findFirstChild("Humanoid") | |
1871 | if human~=nil and bounce==false then | |
1872 | bounce=true | |
1873 | local rndm=math.random(1,#hitsounds) | |
1874 | local r=rndm | |
1875 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1876 | end | |
1877 | end) | |
1878 | for i = 0,1,0.1 do | |
1879 | swait() | |
1880 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3) | |
1881 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3) | |
1882 | RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3) | |
1883 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3) | |
1884 | RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3) | |
1885 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3) | |
1886 | handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3) | |
1887 | end | |
1888 | so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1) | |
1889 | local v=it("BodyVelocity",Torso) | |
1890 | v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
1891 | v.velocity=RootPart.CFrame.lookVector*50 | |
1892 | for i = 0,1,0.1 do | |
1893 | swait() | |
1894 | local blcf = Hitbox.CFrame*cf(0,0,0) | |
1895 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1896 | local h = 5 | |
1897 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1898 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1899 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1900 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1901 | scfr = blcf | |
1902 | elseif not scfr then | |
1903 | scfr = blcf | |
1904 | end | |
1905 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3) | |
1906 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1907 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3) | |
1908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3) | |
1909 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
1910 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
1911 | handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3) | |
1912 | end | |
1913 | v.Parent=nil | |
1914 | scfr=nil | |
1915 | attack = false | |
1916 | bounce=false | |
1917 | con:disconnect() | |
1918 | fx:disconnect() | |
1919 | end | |
1920 | ||
1921 | function LustrisFulgo() | |
1922 | attack=true | |
1923 | Humanoid.WalkSpeed=0 | |
1924 | for i=0,1,0.1 do | |
1925 | swait() | |
1926 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3) | |
1927 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3) | |
1928 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3) | |
1929 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3) | |
1930 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3) | |
1931 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3) | |
1932 | handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3) | |
1933 | end | |
1934 | local function boom() | |
1935 | local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Cyan"),"Effect",vt(1,1,1)) | |
1936 | pprt.Anchored=true | |
1937 | pprt.CFrame=EffectPart.CFrame | |
1938 | game:GetService("Debris"):AddItem(pprt,2) | |
1939 | MagicCircle(BrickColor.new("White"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01) | |
1940 | so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) | |
1941 | so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) | |
1942 | local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Cyan"),"Effect",vt(1,1,1)) | |
1943 | local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
1944 | local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
1945 | MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart) | |
1946 | for i=0,80 do | |
1947 | swait() | |
1948 | MagicBlock(BrickColor.new("Cyan"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05) | |
1949 | MagicCircle(BrickColor.new("Cyan"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05) | |
1950 | wave.Size=vt(1+i,1+i,1+i) | |
1951 | wavemesh.Scale=vt(1+i,1+i,1+i) | |
1952 | wave.CFrame=EffectPart.CFrame | |
1953 | Humanoid.Health=Humanoid.Health+.15 | |
1954 | end | |
1955 | wave:Destroy() | |
1956 | end | |
1957 | boom() | |
1958 | attack=false | |
1959 | Humanoid.WalkSpeed=16 | |
1960 | end | |
1961 | ||
1962 | function combo() | |
1963 | attacktype=1 | |
1964 | if attacktype==3 and attack==false then | |
1965 | attacktype=1 | |
1966 | attackone() | |
1967 | elseif attacktype==1 and attack==false then | |
1968 | attacktype=3 | |
1969 | end | |
1970 | end | |
1971 | ||
1972 | ||
1973 | function LeviterGlomus() | |
1974 | attack=true | |
1975 | for i=0,1,.1 do | |
1976 | swait() | |
1977 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3) | |
1978 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1979 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3) | |
1980 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3) | |
1981 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3) | |
1982 | LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
1983 | handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3) | |
1984 | end | |
1985 | so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1) | |
1986 | efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Cyan","BallEffect",Vector3.new(2, 2, 2)) | |
1987 | weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
1988 | mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
1989 | ChargeBall(EffectPart2,35) | |
1990 | for i=0,1,.1 do | |
1991 | swait() | |
1992 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1993 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3) | |
1994 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3) | |
1995 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3) | |
1996 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3) | |
1997 | LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3) | |
1998 | handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3) | |
1999 | end | |
2000 | so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2) | |
2001 | efprt:BreakJoints() | |
2002 | local Target=mouse.Hit.p | |
2003 | local direction = Target - handle.Position | |
2004 | direction = computeDirection(direction) | |
2005 | local pos = handle.Position + (direction * 10.0) | |
2006 | efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0) | |
2007 | local floatForce = Instance.new("BodyForce") | |
2008 | floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0) | |
2009 | floatForce.Parent = efprt | |
2010 | efprt.Velocity = direction * 160 | |
2011 | efprt.Touched:connect(function(hit) | |
2012 | if not hit:IsDescendantOf(Character) then | |
2013 | if hit.Name~="Effect" then | |
2014 | MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart) | |
2015 | floatForce.Parent=nil | |
2016 | efprt.Anchored=true | |
2017 | so("http://www.roblox.com/asset/?id=228343330",hit,1,.8) | |
2018 | Blast(efprt) | |
2019 | efprt:Destroy() | |
2020 | end | |
2021 | end | |
2022 | end) | |
2023 | game:GetService("Debris"):AddItem(efprt,6) | |
2024 | attack=false | |
2025 | end | |
2026 | ||
2027 | function PortalStorm() | |
2028 | Humanoid.WalkSpeed=0 | |
2029 | attack=true | |
2030 | for i=0,1,.1 do | |
2031 | swait() | |
2032 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
2033 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
2034 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3) | |
2035 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3) | |
2036 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2037 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2038 | handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3) | |
2039 | end | |
2040 | so("http://www.roblox.com/asset/?id=199145446",handle,1,1) | |
2041 | ChargeBall2(handle,100) | |
2042 | makeShockwave(0.5,BrickColor.new("Bright yelllow"),30,1000,0) | |
2043 | MagicWave(BrickColor.new("Bright yelllow"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01) | |
2044 | so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1) | |
2045 | wait(2) | |
2046 | so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0) | |
2047 | delay(0.5,function () | |
2048 | MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart) | |
2049 | end) | |
2050 | Humanoid.Health=Humanoid.Health-0 | |
2051 | makeShockwave(4,BrickColor.new("Cyan"),10,2000,1) | |
2052 | attack=false | |
2053 | Humanoid.WalkSpeed=9 | |
2054 | wait(4) | |
2055 | Humanoid.WalkSpeed=16 | |
2056 | end | |
2057 | ||
2058 | function SolSiderea() | |
2059 | Humanoid.WalkSpeed=0 | |
2060 | attack=true | |
2061 | so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3) | |
2062 | for i=0,1,.1 do | |
2063 | swait() | |
2064 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2065 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
2066 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3) | |
2067 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3) | |
2068 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2069 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2070 | handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3) | |
2071 | end | |
2072 | for i=0,1,.1 do | |
2073 | swait() | |
2074 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
2075 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
2076 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3) | |
2077 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3) | |
2078 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2079 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2080 | handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3) | |
2081 | end | |
2082 | coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end)) | |
2083 | local n=2 | |
2084 | local orb=ppart(3,Character,0,1,BrickColor.new("Bright red"),"Orb",vt()) | |
2085 | local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15)) | |
2086 | local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) | |
2087 | for i=1,0.3,-0.01 do | |
2088 | wait() | |
2089 | orb.Transparency=i | |
2090 | omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5) | |
2091 | MagicBlock(BrickColor.new("Cyan"),orb.CFrame,15,15,15,2,2,2,0.1) | |
2092 | local ef=ppart(3,workspace,0,0,BrickColor.new("Cyan"),"Effect",vt()) | |
2093 | ef.Anchored=true | |
2094 | local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)) | |
2095 | local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0) | |
2096 | ef.CFrame=orb.CFrame*ceef | |
2097 | game:GetService("Debris"):AddItem(ef,2) | |
2098 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
2099 | for i=0,1,0.1 do | |
2100 | wait() | |
2101 | Part.Transparency=i | |
2102 | Part.CFrame=Part.CFrame*cf(0,-1,0) | |
2103 | end | |
2104 | Part.Parent=nil | |
2105 | end),ef,emsh) | |
2106 | end | |
2107 | local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector | |
2108 | wait(.5) | |
2109 | orb.Parent=nil | |
2110 | wait(1) | |
2111 | local hit,pos = rayCast(orb.Position,Pos,1000,Character) | |
2112 | local mag=(orb.Position-pos).magnitude | |
2113 | BlackHole(game.Workspace,cf(pos)) | |
2114 | coroutine.resume(coroutine.create(function() | |
2115 | local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Cyan"),"Effect",vt(1,1,1)) | |
2116 | wweld(game.Workspace,wave,orb,Torso.CFrame) | |
2117 | local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
2118 | for i=1,100 do | |
2119 | swait() | |
2120 | wave.Size=vt(1+i,1+i,1+i) | |
2121 | wavemesh.Scale=vt(1+i,1+i,1+i) | |
2122 | wave.CFrame=cf(pos) | |
2123 | end | |
2124 | end)) | |
2125 | coroutine.resume(coroutine.create(function() | |
2126 | for i=0,20 do | |
2127 | swait(15) | |
2128 | local range = 1500 | |
2129 | local p = Instance.new("Part") | |
2130 | p.Anchored = true | |
2131 | p.CanCollide = false | |
2132 | p.FormFactor = "Custom" | |
2133 | p.BrickColor = BrickColor.new("Cyan") | |
2134 | p.Parent = workspace | |
2135 | p.Name="Effect" | |
2136 | p.CFrame=cf(pos) | |
2137 | local m = Instance.new("SpecialMesh",p) | |
2138 | m.MeshId = "rbxassetid://3270017" | |
2139 | local estimateSurvival = math.floor(range/30) * 0.03 | |
2140 | game:GetService("Debris"):AddItem(p,estimateSurvival) | |
2141 | Spawn(function () | |
2142 | for i = 1,range,30 do | |
2143 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
2144 | m.Scale = Vector3.new(i,i,i*0.5) | |
2145 | p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0) | |
2146 | wait() | |
2147 | end | |
2148 | p:Destroy() | |
2149 | end) | |
2150 | end | |
2151 | end)) | |
2152 | MagicCylinder(BrickColor.new("Cyan"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01) | |
2153 | for i=1,2 do | |
2154 | end | |
2155 | for i=1,5 do | |
2156 | tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0) | |
2157 | end | |
2158 | for i=0,5 do | |
2159 | tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0) | |
2160 | end | |
2161 | local ref=ppart(3,workspace,0,1,BrickColor.new("Cyan"),"Effect",vt()) | |
2162 | ref.CFrame=cf(pos) | |
2163 | coroutine.resume(coroutine.create(function(Part) | |
2164 | wait(1) | |
2165 | Part.Parent=nil | |
2166 | end),ref) | |
2167 | MagniDamage(ref,25,22220,32220,40,"Knockdown",ref) | |
2168 | if hit~=nil then | |
2169 | Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0) | |
2170 | end | |
2171 | local n=2 | |
2172 | MagicWave(BrickColor.new("Cyan"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01) | |
2173 | swait(75) | |
2174 | Humanoid.WalkSpeed=16 | |
2175 | attack=false | |
2176 | end | |
2177 | ||
2178 | attacktype=1 | |
2179 | mouse.Button1Down:connect(function() | |
2180 | if attacktype==1 and attack==false then | |
2181 | attacktype=2 | |
2182 | attackone() | |
2183 | elseif attacktype==2 and attack==false then | |
2184 | attacktype=3 | |
2185 | attacktwo() | |
2186 | elseif attacktype==3 and attack==false then | |
2187 | attacktype=4 | |
2188 | attackthree() | |
2189 | elseif attacktype==4 and attack==false then | |
2190 | attacktype=1 | |
2191 | attackfour() | |
2192 | end | |
2193 | end) | |
2194 | ||
2195 | mouse.KeyDown:connect(function(k) | |
2196 | k=k:lower() | |
2197 | if attack == false and k == 'e' then | |
2198 | LeviterGlomus() | |
2199 | ChargeBall(efprt,100) | |
2200 | end | |
2201 | if attack == false and k == 'q' then | |
2202 | LustrisFulgo() | |
2203 | end | |
2204 | if attack == false and k == 'f' and deeznuts==false then | |
2205 | deeznuts=true | |
2206 | SolSiderea() | |
2207 | deeznuts=false | |
2208 | end | |
2209 | if attack == false and k == 'r' and cooldown==false then | |
2210 | cooldown=true | |
2211 | PortalStorm() | |
2212 | cooldown=false | |
2213 | end | |
2214 | if attack == false and k == 'v' then | |
2215 | combo() | |
2216 | end | |
2217 | end) | |
2218 | ||
2219 | ||
2220 | local sine = 0 | |
2221 | local change = 1 | |
2222 | local val = 0 | |
2223 | ||
2224 | while true do | |
2225 | swait() | |
2226 | sine = sine + change | |
2227 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
2228 | local velderp=RootPart.Velocity.y | |
2229 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
2230 | if equipped==true or equipped==false then | |
2231 | if attack==false then | |
2232 | idle=idle+1 | |
2233 | else | |
2234 | idle=0 | |
2235 | end | |
2236 | if idle>=500 then | |
2237 | if attack==false then | |
2238 | end | |
2239 | end | |
2240 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
2241 | Anim="Jump" | |
2242 | if attack==false then | |
2243 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2244 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
2245 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3) | |
2246 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3) | |
2247 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2248 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2249 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2250 | end | |
2251 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
2252 | Anim="Fall" | |
2253 | if attack==false then | |
2254 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
2255 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3) | |
2256 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3) | |
2257 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
2258 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2259 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2260 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3) | |
2261 | end | |
2262 | elseif torvel<1 and hitfloor~=nil then | |
2263 | Anim="Idle" | |
2264 | if attack==false then | |
2265 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3) | |
2266 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3) | |
2267 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3) | |
2268 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2269 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3) | |
2270 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3) | |
2271 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2) | |
2272 | end | |
2273 | elseif torvel>2 and hitfloor~=nil then | |
2274 | Anim="Walk" | |
2275 | if attack==false then | |
2276 | change=3 | |
2277 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3) | |
2278 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3) | |
2279 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3) | |
2280 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3) | |
2281 | RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3) | |
2282 | LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3) | |
2283 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
2284 | end | |
2285 | end | |
2286 | end | |
2287 | if #Effects>0 then | |
2288 | for e=1,#Effects do | |
2289 | if Effects[e]~=nil then | |
2290 | local Thing=Effects[e] | |
2291 | if Thing~=nil then | |
2292 | local Part=Thing[1] | |
2293 | local Mode=Thing[2] | |
2294 | local Delay=Thing[3] | |
2295 | local IncX=Thing[4] | |
2296 | local IncY=Thing[5] | |
2297 | local IncZ=Thing[6] | |
2298 | if Thing[1].Transparency<=1 then | |
2299 | if Thing[2]=="Block1" then | |
2300 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2301 | Mesh=Thing[1].Mesh | |
2302 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2303 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2304 | elseif Thing[2]=="Cylinder" then | |
2305 | Mesh=Thing[1].Mesh | |
2306 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2307 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2308 | elseif Thing[2]=="Blood" then | |
2309 | Mesh=Thing[7] | |
2310 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
2311 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2312 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2313 | elseif Thing[2]=="Elec" then | |
2314 | Mesh=Thing[1].Mesh | |
2315 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
2316 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2317 | elseif Thing[2]=="Disappear" then | |
2318 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2319 | end | |
2320 | else | |
2321 | Part.Parent=nil | |
2322 | table.remove(Effects,e) | |
2323 | end | |
2324 | end | |
2325 | end | |
2326 | end | |
2327 | end | |
2328 | end |