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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --Made by N3xul
- -- Script Name: Psychopath Clown
- -- Last Updated: 3:46 2017-07-31
- --if you leak this ur gay ok
- -- _ _ ____ _ _____ _ _
- -- | \ | |___ \ | | / ____| (_) | |
- -- | \| | __) |_ ___ _| | | (___ ___ _ __ _ _ __ | |_
- -- | . ` ||__ <\ \/ / | | | | \___ \ / __| '__| | '_ \| __|
- -- | |\ |___) |> <| |_| | | ____) | (__| | | | |_) | |_
- -- |_| \_|____//_/\_\\__,_|_| |_____/ \___|_| |_| .__/ \__|
- -- | |
- -- |_|
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Tool")
- o2 = Instance.new("Animation")
- o3 = Instance.new("Script")
- o4 = Instance.new("BrickColorValue")
- o5 = Instance.new("Script")
- o6 = Instance.new("Script")
- o7 = Instance.new("LocalScript")
- o8 = Instance.new("Animation")
- o9 = Instance.new("Animation")
- o10 = Instance.new("LocalScript")
- o11 = Instance.new("Script")
- o12 = Instance.new("ParticleEmitter")
- o13 = Instance.new("Script")
- o14 = Instance.new("Part")
- o15 = Instance.new("BlockMesh")
- o16 = Instance.new("Sound")
- o17 = Instance.new("Sound")
- o18 = Instance.new("Sound")
- o19 = Instance.new("Part")
- o20 = Instance.new("ParticleEmitter")
- o21 = Instance.new("ParticleEmitter")
- o22 = Instance.new("ParticleEmitter")
- o23 = Instance.new("Part")
- o24 = Instance.new("Sound")
- o25 = Instance.new("Sound")
- o26 = Instance.new("Sound")
- o28 = Instance.new("Part")
- o29 = Instance.new("Part")
- o30 = Instance.new("Part")
- o31 = Instance.new("Part")
- o32 = Instance.new("Part")
- o33 = Instance.new("Part")
- o34 = Instance.new("Part")
- o35 = Instance.new("CylinderMesh")
- o36 = Instance.new("Part")
- o37 = Instance.new("Part")
- o38 = Instance.new("Part")
- o39 = Instance.new("Part")
- o40 = Instance.new("Part")
- o41 = Instance.new("Part")
- o42 = Instance.new("Part")
- o43 = Instance.new("Part")
- o44 = Instance.new("SpecialMesh")
- o45 = Instance.new("Part")
- o46 = Instance.new("BlockMesh")
- o47 = Instance.new("Part")
- o48 = Instance.new("CylinderMesh")
- o49 = Instance.new("Part")
- o50 = Instance.new("Part")
- o51 = Instance.new("Part")
- o52 = Instance.new("Part")
- o53 = Instance.new("Part")
- o54 = Instance.new("SpecialMesh")
- o55 = Instance.new("Part")
- o56 = Instance.new("Part")
- o57 = Instance.new("CylinderMesh")
- o58 = Instance.new("Part")
- o59 = Instance.new("SpecialMesh")
- o60 = Instance.new("Part")
- o61 = Instance.new("Part")
- o62 = Instance.new("Part")
- o63 = Instance.new("Part")
- o64 = Instance.new("CylinderMesh")
- o65 = Instance.new("Part")
- o66 = Instance.new("CylinderMesh")
- o67 = Instance.new("Part")
- o68 = Instance.new("Part")
- o69 = Instance.new("CylinderMesh")
- o70 = Instance.new("Part")
- o71 = Instance.new("Part")
- o72 = Instance.new("CylinderMesh")
- o73 = Instance.new("Part")
- o74 = Instance.new("Part")
- o75 = Instance.new("CylinderMesh")
- o76 = Instance.new("Part")
- o77 = Instance.new("CylinderMesh")
- o78 = Instance.new("Part")
- o79 = Instance.new("Part")
- o80 = Instance.new("Part")
- o81 = Instance.new("Part")
- o82 = Instance.new("Part")
- o83 = Instance.new("CylinderMesh")
- o84 = Instance.new("Part")
- o85 = Instance.new("CylinderMesh")
- o86 = Instance.new("Part")
- o87 = Instance.new("CylinderMesh")
- o88 = Instance.new("Part")
- o89 = Instance.new("Part")
- o90 = Instance.new("Part")
- o91 = Instance.new("Part")
- o92 = Instance.new("Part")
- o93 = Instance.new("Part")
- o94 = Instance.new("CylinderMesh")
- o95 = Instance.new("Part")
- o96 = Instance.new("Part")
- o97 = Instance.new("CylinderMesh")
- o98 = Instance.new("Part")
- o99 = Instance.new("Part")
- o100 = Instance.new("CylinderMesh")
- o101 = Instance.new("WedgePart")
- o102 = Instance.new("WedgePart")
- o103 = Instance.new("WedgePart")
- o104 = Instance.new("WedgePart")
- o105 = Instance.new("WedgePart")
- o106 = Instance.new("WedgePart")
- o107 = Instance.new("WedgePart")
- o108 = Instance.new("WedgePart")
- o109 = Instance.new("WedgePart")
- o110 = Instance.new("WedgePart")
- o111 = Instance.new("WedgePart")
- o112 = Instance.new("WedgePart")
- o113 = Instance.new("WedgePart")
- o114 = Instance.new("WedgePart")
- o115 = Instance.new("WedgePart")
- o116 = Instance.new("WedgePart")
- o117 = Instance.new("WedgePart")
- o118 = Instance.new("WedgePart")
- o119 = Instance.new("WedgePart")
- o120 = Instance.new("WedgePart")
- o121 = Instance.new("WedgePart")
- o122 = Instance.new("WedgePart")
- o123 = Instance.new("WedgePart")
- o1.Name = "Chainsaw"
- o1.Parent = mas
- o1.GripForward = Vector3.new(-1, 0, -0)
- o1.GripRight = Vector3.new(0, 0, -1)
- o1.ToolTip = "MUAHAHAH"
- o1.CanBeDropped = false
- o2.Name = "Idle"
- o2.Parent = o1
- o2.AnimationId = "rbxassetid://464803828"
- o3.Name = "Chainsaw"
- o3.Parent = o1
- o3.Disabled = true
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- -------- OMG HAX
- r = game:service("RunService")
- local damage = 5
- local slash_damage = 15
- sword = script.Parent.Handle
- Tool = script.Parent
- Slashing = false
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2766576"
- SlashSound.Parent = sword
- SlashSound.Volume = 2
- SlashSound.Pitch = 1
- function blow(hit)
- if (hit.Parent == nil) then return end -- happens when bullet hits sword
- local humanoid = hit.Parent:findFirstChild("Humanoid") or hit.Parent:findFirstChild("Zombie")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- tagHumanoid(humanoid, vPlayer)
- if Slashing == false then
- Slashing = true
- if hit.Name == "Head" or hit.Name == "Torso" then
- humanoid:TakeDamage(damage)
- Tool.Blade.Hit:Play()
- if hit.Parent:FindFirstChild("Torso") then
- hit.Parent.Torso.RotVelocity = hit.Parent.Torso.RotVelocity + Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- end
- Tool.Bloodeh.Bloodieh.Enabled = true
- untagHumanoid(humanoid)
- wait(.05)
- Slashing = false
- elseif hit.Name == "Left Arm" or hit.Name == "Right Arm" or hit.Name == "Left Leg" or hit.Name == "Right Leg" then
- humanoid:TakeDamage(damage * .8)
- Tool.Blade.Hit:Play()
- if hit.Parent:FindFirstChild("Torso") then
- hit.Parent.Torso.RotVelocity = hit.Parent.Torso.RotVelocity + Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
- end
- Tool.Bloodeh.Bloodieh.Enabled = true
- untagHumanoid(humanoid)
- wait(.05)
- Slashing = false
- else
- humanoid:TakeDamage(damage * .2)
- Tool.Blade.Hit:Play()
- if hit.Parent:FindFirstChild("Torso") then
- hit.Parent.Torso.RotVelocity = hit.Parent.Torso.RotVelocity + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- end
- Tool.Bloodeh.Bloodieh.Enabled = true
- Tool.Bloodeh.Materialleh.Enabled = true
- untagHumanoid(humanoid)
- wait(.05)
- Slashing = false
- end
- end
- end
- end
- elseif humanoid == nil and hum ~= nil then
- if hit.Transparency ~= 1 and hit.CanCollide ~= false then
- Tool.Bloodeh.OtherMaterialleh.Enabled = true
- Tool.Bloodeh.Materialleh.Enabled = true
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- function attack()
- damage = slash_damage
- SlashSound:play()
- Slash()
- end
- function Slash()
- Tool.GripForward = Vector3.new(-1,0.2,0)
- Tool.GripPos = Vector3.new(0,0.1,0)
- wait()
- Tool.GripForward = Vector3.new(-1,0.4,0)
- Tool.GripPos = Vector3.new(0,0.2,0)
- wait()
- Tool.GripForward = Vector3.new(-1,0.5,0)
- Tool.GripPos = Vector3.new(0,0.3,0)
- wait()
- Tool.GripForward = Vector3.new(-1,0.8,0)
- Tool.GripPos = Vector3.new(0,0.4,0)
- wait()
- Tool.GripForward = Vector3.new(-1,1,0)
- Tool.GripPos = Vector3.new(0,0.5,0)
- wait()
- Tool.GripForward = Vector3.new(-1,0.8,0)
- Tool.GripPos = Vector3.new(0,0.4,0)
- wait()
- Tool.GripForward = Vector3.new(-1,0.6,0)
- Tool.GripPos = Vector3.new(0,0.3,0)
- wait()
- Tool.GripForward = Vector3.new(-1,0.4,0)
- Tool.GripPos = Vector3.new(0,0.2,0)
- wait()
- Tool.GripForward = Vector3.new(-1,0.2,0)
- Tool.GripPos = Vector3.new(0,0.1,0)
- wait()
- Tool.GripForward = Vector3.new(-1,0.0,0)
- Tool.GripPos = Vector3.new(0,0,0)
- wait()
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- attack()
- wait(.1)
- Tool.Enabled = true
- end
- function onEquipped()
- sword.Start:Play()
- sword.Idle:Play()
- end
- function onUnequipped()
- sword.Idle:Stop()
- end
- function stopTouching(hit)
- if (hit.Parent == nil) then return end
- local humanoid = hit.Parent:findFirstChild("Humanoid") or hit.Parent:findFirstChild("Zombie")
- if humanoid then
- if hit.Name == "Head" or hit.Name == "Torso" or hit.Name == "Left Arm" or hit.Name == "Right Arm" or hit.Name == "Left Leg" or hit.Name == "Right Leg" then
- wait(.5)
- Tool.Bloodeh.Bloodieh.Enabled = false
- else
- wait(.5)
- Tool.Bloodeh.Bloodieh.Enabled = false
- Tool.Bloodeh.Materialleh.Enabled = false
- end
- else
- if hit.Transparency ~= 1 and hit.CanCollide ~= false then
- Tool.Bloodeh.OtherMaterialleh.Enabled = false
- Tool.Bloodeh.Materialleh.Enabled = false
- end
- end
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- script.Parent.Unequipped:connect(onUnequipped)
- connection = Tool.Blade.Touched:connect(blow)
- Tool.Blade.TouchEnded:connect(stopTouching)
- end,o3)
- end))
- o4.Name = "WepColor"
- o4.Parent = o1
- o4.Value = BrickColor.new("Black")
- o5.Name = "WepColorScript"
- o5.Parent = o4
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- local Wep = script.Parent.Parent
- local WepColor = script.Parent
- function colorChange()
- for NO, wep in pairs(Wep:GetChildren()) do
- if wep.Name == "Color" or wep.Name == "HandleColor" then
- wep.BrickColor = WepColor.Value
- end
- end
- end
- colorChange()
- WepColor.Changed:connect(function(color)
- colorChange()
- end)
- end,o5)
- end))
- o6.Name = "Weld"
- o6.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A:IsA("BasePart") then
- if A.Name == "Left Arm" or A.Name == "Right Arm" then return end
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end,o6)
- end))
- o7.Name = "AnotherWeld"
- o7.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- handle = script.Parent:WaitForChild("Handle")
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A:IsA("BasePart") then
- if A.Name == "Left Arm" or A.Name == "Right Arm" then return end
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end,o7)
- end))
- o8.Name = "Attack1"
- o8.Parent = o1
- o8.AnimationId = "rbxassetid://464822270"
- o9.Name = "Draw"
- o9.Parent = o1
- o9.AnimationId = "rbxassetid://464828610"
- o10.Name = "ChainsawScript"
- o10.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- function WaitForChild(parent,...)
- local debugPrint = false
- for _, i in ipairs({...}) do
- if type(i)=='boolean' then
- debugPrint = i
- else
- while not parent:FindFirstChild(i) do
- wait(1/30)
- if debugPrint then
- print(script.Name..':'..parent.Name..' Waiting for '.. i)
- end
- end
- parent=parent[i]
- end
- end
- return parent
- end
- local tool = script.Parent
- local user
- local Player
- anim1 = WaitForChild(tool,'Idle')
- anim2 = WaitForChild(tool,'Attack1')
- anim3 = WaitForChild(tool,'Draw')
- local idleanim
- local revanim
- local drawanim
- local hitconnected = false
- local buttondown = false
- local Camera = workspace.CurrentCamera
- local Handle = WaitForChild(tool,'Handle')
- local Blade = WaitForChild(tool,'Blade')
- local ImpactEffects = WaitForChild(tool,'Bloodeh')
- local equipped = false
- local CP, Torso
- local neck
- local necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local defaultShoulder
- local defaultShoulder1
- local shoulder
- local shoulder1
- out = false
- empty = false
- reloading = false
- attacking = false
- local phys_stuff = PhysicalProperties.new(.7, .2, 1, .9, .975)
- impactsounds =
- {
- 2801263
- }
- impactsounds2 =
- {
- 10209596,
- 10209583
- }
- impactmeemsounds =
- {
- 227770957,
- 227770951,
- 227770948,
- 227770939
- }
- local getPos = function(Pos, TorsoPos)
- return Vector3.new(Pos.x, TorsoPos.y, Pos.z)
- end
- function tagHumanoid(hit,humanoid)
- local tag = hit:findFirstChild("creator")
- if tag then
- local new_tag = tag:Clone()
- new_tag.Parent = humanoid
- game.Debris:AddItem(new_tag,2)
- end
- end
- function Rev()
- if not equipped then return else
- if not attacking then
- attacking = true
- revanim:Play()
- Blade.Rev:Play()
- --Blade.Rev2:Play()
- --[[
- Blade.Rev.Pitch = 1
- for yes = 0,1, .1 do wait()
- Blade.Rev.Pitch = Blade.Rev.Pitch + .1
- end
- Blade.Rev.Pitch = 1
- ]]--
- while buttondown do
- wait(.1)
- end
- revanim:Stop()
- --[[
- for yes = 1,0, -.1 do wait()
- Blade.Rev.Pitch = Blade.Rev.Pitch - .1
- end
- Blade.Rev.Pitch = 0
- ]]--
- Blade.Rev:Stop()
- Blade.Rev2:Stop()
- wait(.3)
- attacking = false
- end
- end
- end
- function Turn(mouse, Torso)
- local offset = (Torso.Position.Y - mouse.Hit.p.Y)/80
- local mag =(Torso.Position - mouse.Hit.p).magnitude/80
- offset = offset / mag
- neck = Torso.Neck
- neck.C0 = necko * CFrame.fromEulerAnglesXYZ(offset,0,0)
- shoulder = Torso:FindFirstChild("Right Shoulder")
- if shoulder then
- shoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, -6.48200512e-007, 1.00000274, 0, -1.00000274, -6.48200512e-007, 0)*CFrame.fromEulerAnglesXYZ(0,0,-offset)
- end
- shoulder1 = Torso:FindFirstChild("Left Shoulder")
- if shoulder1 then
- shoulder1.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)*CFrame.fromEulerAnglesXYZ(0,0,offset)
- end
- end
- function clickhold(mouse)
- buttondown = true
- Rev()
- end
- function clickrelease()
- buttondown = false
- end
- tool.Equipped:connect(function(mouse)
- user = tool.Parent
- local debounce = false
- idleanim = user.Humanoid:LoadAnimation(anim1)
- revanim = user.Humanoid:LoadAnimation(anim2)
- drawanim = user.Humanoid:LoadAnimation(anim3)
- equipped = true
- spawn(function()
- mouse.TargetFilter = workspace
- Torso = user.Torso
- local Shoulder = Torso:FindFirstChild("Right Shoulder")
- if Shoulder then
- defaultShoulder = Shoulder.C0
- end
- local Shoulder1 = Torso:FindFirstChild("Left Shoulder")
- if Shoulder1 then
- defaultShoulder1 = Shoulder1.C0
- end
- mouse.Move:connect(function()
- if equipped and tool.Parent:FindFirstChild('Torso') then
- Turn(mouse,Torso)
- end
- end)
- mouse.Idle:connect(function()
- if equipped and tool.Parent:FindFirstChild('Torso') then
- Turn(mouse,Torso)
- wait()
- end
- end)
- user.Humanoid.Died:connect(function()
- Player.CameraMode = "Classic"
- neck.C0 = necko
- if shoulder then
- shoulder.C0 = defaultShoulder
- end
- if shoulder1 then
- shoulder1.C0 = defaultShoulder
- end
- end)
- end)
- Player = game.Players:GetPlayerFromCharacter(user)
- Player.CameraMode = "LockFirstPerson"
- --wait()
- arm = user["Right Arm"]
- arm1 = user["Left Arm"]
- fpArm2_0 = Instance.new("Model",workspace.CurrentCamera)
- if arm then
- FParm = arm:clone()
- FParm.Parent = fpArm2_0
- --tool.Arm:clone().Parent = FParm
- FParm.Material = "SmoothPlastic"
- local Weld = Instance.new("Weld",FParm)
- Weld.Part0 = FParm
- Weld.Part1 = arm
- local badweld = FParm:FindFirstChild("RightGrip")
- if badweld then badweld:Destroy() end
- end
- if arm1 then
- FParm1 = arm1:clone()
- FParm1.Parent = fpArm2_0
- --tool.Arm1:clone().Parent = FParm1
- FParm.Material = "SmoothPlastic"
- local Weld = Instance.new("Weld",FParm1)
- Weld.Part0 = FParm1
- Weld.Part1 = arm1
- end
- local armColor = user:FindFirstChild("Body Colors")
- if armColor then
- fpArmColor = armColor:Clone()
- fpArmColor.Parent = fpArm2_0
- armColor.Changed:connect(function()
- fpArmColor.LeftArmColor = armColor.LeftArmColor
- fpArmColor.RightArmColor = armColor.RightArmColor
- end)
- end
- local armShirt = user:FindFirstChild("Shirt")
- if armShirt then
- armShirt:Clone().Parent = fpArm2_0
- end
- for _,armMesh in pairs(user:GetChildren())do
- if armMesh.ClassName == "CharacterMesh" then
- armMesh:Clone().Parent = fpArm2_0
- end
- end
- local arms2_0hum = Instance.new("Humanoid",fpArm2_0)
- arms2_0hum.Health = 0
- arms2_0hum.MaxHealth = 0
- arms2_0hum.JumpPower = 0
- arms2_0hum.WalkSpeed = 0
- arms2_0hum.Sit = true
- arm.Changed:connect(function()
- FParm.Transparency = arm.Transparency
- FParm.Reflectance = arm.Reflectance
- end)
- arm1.Changed:connect(function()
- FParm1.Transparency = arm1.Transparency
- FParm1.Reflectance = arm1.Reflectance
- end)
- user.Humanoid.Died:connect(function()
- buttondown = false
- FParm:Destroy()
- FParm1:Destroy()
- user.Humanoid:UnequipTools()
- end)
- if mouse then mouse.Icon = "http://www.roblox.com/asset/?id=18662154" end
- Handle.Idle:Play()
- Handle.Equip:Play()
- if drawanim then drawanim:Play() end
- wait(drawanim.Length - .1)
- if not equipped then return else
- if idleanim then idleanim:Play() end
- wait(.2)
- if mouse then
- mouse.Button1Down:connect(clickhold)
- mouse.Button1Up:connect(clickrelease)
- end
- Blade.Touched:connect(function(hit)
- if attacking then
- if user.Humanoid.Health > 1 then
- if hit.Name == "Handle" or hit.Transparency > .9 then return else
- if not debounce then
- debounce = true
- if hit.Parent then
- if not hit.Parent.ClassName == "Hat" then return else
- local freeman = hit.Parent:FindFirstChild("Humanoid")
- if freeman then
- if freeman ~= user.Humanoid then -- don't hit yourself, idiot.
- tagHumanoid(hit,freeman)
- freeman:TakeDamage(15)
- Blade.Hit:Play()
- local impactsound = Instance.new("Sound",Blade)
- impactsound.Volume = 1
- ImpactEffects.Bloodieh.Enabled = true
- ImpactEffects.OtherMaterialleh.Enabled = false
- ImpactEffects.Materialleh.Enabled = false
- if freeman.Parent.Name == "MeeM" or freeman:FindFirstChild("MeeM") then
- freeman:TakeDamage(50)
- end
- if freeman.Health < .1 then
- local limbs = math.random(1,5)
- if limbs == 1 then
- print("amputation")
- print ("hit.Name = "..hit.Name)
- if (hit.Name == "Head") or (hit.Name == "Left Leg") or (hit.Name == "Right Leg") or (hit.Name == "Left Arm") or (hit.Name == "Right Arm") then
- print ("check1")
- if not hit:FindFirstChild("Gib") then
- print("check2")
- local material_random = math.random(1,5)
- local color_random = math.random(1,2)
- local ded = Instance.new("ObjectValue",hit)
- ded.Name = "Gib"
- hit.Parent = workspace
- hit.CanCollide = true
- hit:ClearAllChildren()
- hit:BreakJoints()
- hit.FormFactor = "Custom"
- hit.CustomPhysicalProperties = phys_stuff
- local size_random = math.random(1,5)
- if size_random == 1 then
- hit.Size = Vector3.new(0.6,1,1)
- elseif size_random == 2 then
- hit.Size = Vector3.new(2,0.4,1.2)
- elseif size_random == 3 then
- hit.Size = Vector3.new(0.4,1.8,0.4)
- elseif size_random == 4 then
- hit.Size = Vector3.new(0.8,0.8,0.8)
- else
- hit.Size = Vector3.new(1.2,0.6,1.8)
- end
- hit.Name = "gib"
- local squick = Instance.new("Sound",hit)
- squick.Volume = 1
- squick.SoundId = "rbxassetid://268941254"
- squick:Play()
- local blood = script.Blood:Clone()
- blood.Enabled = true
- blood.Parent = hit
- hit.Velocity = Vector3.new(math.random(-15,15),math.random(20,40),math.random(-15,15))
- hit.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- if color_random == 1 then
- hit.BrickColor = BrickColor.new("Crimson")
- else
- hit.BrickColor = BrickColor.new("Maroon")
- end
- if material_random == 1 then
- hit.Material = Enum.Material.Slate
- elseif material_random == 2 then
- hit.Material = Enum.Material.Pebble
- elseif material_random == 3 then
- hit.Material = Enum.Material.Marble
- elseif material_random == 4 then
- hit.Material = Enum.Material.Grass
- else
- hit.Material = Enum.Material.Cobblestone
- end
- script.GibSmack:Clone().Parent = hit
- game.Debris:AddItem(hit,25)
- end
- end
- end
- end
- hit.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- impactsound.Pitch = math.random(100,115)/100
- impactsound.SoundId = "rbxassetid://"..impactsounds[math.random(1,#impactsounds)]
- impactsound:Play()
- game.Debris:AddItem(impactsound,impactsound.TimeLength)
- end
- else
- ImpactEffects.Bloodieh.Enabled = false
- ImpactEffects.OtherMaterialleh.Enabled = true
- ImpactEffects.Materialleh.Enabled = true
- end
- end
- else
- ImpactEffects.Bloodieh.Enabled = false
- ImpactEffects.OtherMaterialleh.Enabled = true
- ImpactEffects.Materialleh.Enabled = true
- end
- --wait()
- debounce = false
- end
- end
- end
- end
- end)
- Blade.TouchEnded:connect(function(hit)
- if hit.Transparency < 1 and hit.CanCollide then
- wait(.5)
- ImpactEffects.Bloodieh.Enabled = false
- ImpactEffects.OtherMaterialleh.Enabled = false
- ImpactEffects.Materialleh.Enabled = false
- end
- end)
- end
- end)
- tool.Unequipped:connect(function()
- buttondown = false
- equipped = false
- if idleanim then idleanim:Stop() end
- if revanim then revanim:Stop() end
- if drawanim then drawanim:Stop() end
- if idleanim then idleanim:Destroy() end
- if revanim then revanim:Destroy() end
- if drawanim then drawanim:Destroy() end
- Handle.Idle:Stop()
- Handle.End:Play()
- fpArm2_0:Destroy()
- Player.CameraMode = "Classic"
- neck.C0 = necko
- if shoulder then
- shoulder.C0 = defaultShoulder
- end
- if shoulder1 then
- shoulder1.C0 = defaultShoulder1
- end
- end)
- end,o10)
- end))
- o11.Name = "GibSmack"
- o11.Parent = o10
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- if script.Parent:IsA("BasePart") then
- fall = true
- fallpain = Instance.new("Sound",script.Parent)
- fallpain.Volume = .8
- trip_debounce = false
- local Delay = 0
- local min_trip_height = 2.5
- local max_trip_height = 22.5
- script.Parent.Touched:connect(function(hit)
- if hit.CanCollide then
- if fall then
- if not trip_debounce then
- trip_debounce = true
- if script.Parent.Velocity.Magnitude > min_trip_height and script.Parent.Velocity.Magnitude < max_trip_height then
- Delay = .2
- if fall then
- local randomsound = math.random(1,4)
- if randomsound == 1 then
- fallpain.SoundId = "rbxassetid://198502131"
- elseif randomsound == 2 then
- fallpain.SoundId = "rbxassetid://198502222"
- elseif randomsound == 3 then
- fallpain.SoundId = "rbxassetid://198502242"
- else
- fallpain.SoundId = "rbxassetid://198502334"
- end
- end
- fallpain:Play()
- elseif script.Parent.Velocity.Magnitude > max_trip_height then
- Delay = .35
- if fall then
- local randomsound = math.random(1,6)
- if randomsound == 1 then
- fallpain.SoundId = "rbxassetid://268596081"
- elseif randomsound == 2 then
- fallpain.SoundId = "rbxassetid://268596094"
- elseif randomsound == 3 then
- fallpain.SoundId = "rbxassetid://268596113"
- elseif randomsound == 4 then
- fallpain.SoundId = "rbxassetid://268596131"
- elseif randomsound == 5 then
- fallpain.SoundId = "rbxassetid://268596154"
- else
- fallpain.SoundId = "rbxassetid://268596164"
- end
- end
- fallpain:Play()
- end
- wait(Delay)
- trip_debounce = false
- end
- else return end
- end
- end)
- else return end
- end,o11)
- end))
- o12.Name = "Blood"
- o12.Parent = o10
- o12.Transparency = NumberSequence.new(0,0.18125000596046,0.13124999403954,0.32499998807907,0.41874998807907,0.46250000596046,0.52499997615814,0.81875002384186,1)
- o12.Rotation = NumberRange.new(-20,20)
- o12.Size = NumberSequence.new(0,0.68749994039536,0.5,0)
- o12.Enabled = false
- o12.Texture = "http://www.roblox.com/asset/?id=183599976"
- o12.ZOffset = 0.5
- o12.Acceleration = Vector3.new(0, -5, 0)
- o12.Lifetime = NumberRange.new(1,2)
- o12.Rate = 50
- o12.RotSpeed = NumberRange.new(-150,150)
- o12.Speed = NumberRange.new(2.5,2.5)
- o13.Name = "blood loss ew"
- o13.Parent = o12
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- local blood = script.Parent
- local gibs = blood.Parent
- if gibs then
- if gibs:IsA("BasePart") then
- wait(5)
- repeat
- blood.Acceleration = Vector3.new(math.random(-3.5,3.5),-5,math.random(-3.5,3.5))
- blood.Rate = blood.Rate -1
- --[[
- if blood.Rate > 25 then
- wait(.5)
- elseif blood.Rate < 10 then
- wait(1)
- else
- wait(.75)
- end
- ]]
- wait()
- until blood.Rate < 1
- blood.Enabled = false
- end
- end
- end,o13)
- end))
- o14.Name = "Blade"
- o14.Parent = o1
- o14.Material = Enum.Material.SmoothPlastic
- o14.BrickColor = BrickColor.new("Ghost grey")
- o14.Transparency = 1
- o14.Position = Vector3.new(2.09203339, 0.547784984, 0.619289637)
- o14.Rotation = Vector3.new(-39.0400009, 89.8099976, 39.0400009)
- o14.CanCollide = false
- o14.FormFactor = Enum.FormFactor.Custom
- o14.Size = Vector3.new(0.360013157, 0.900032699, 2.52009177)
- o14.CFrame = CFrame.new(2.09203339, 0.547784984, 0.619289637, 3.69998088e-05, -2.9999841e-05, 0.999994755, -2.19998565e-05, 0.999993443, 3.00006177e-05, -0.999990821, -2.20009078e-05, 3.69990048e-05)
- o14.BottomSurface = Enum.SurfaceType.Smooth
- o14.TopSurface = Enum.SurfaceType.Smooth
- o14.Color = Color3.new(0.792157, 0.796079, 0.819608)
- o14.Position = Vector3.new(2.09203339, 0.547784984, 0.619289637)
- o14.Orientation = Vector3.new(0, 90, 0)
- o14.Color = Color3.new(0.792157, 0.796079, 0.819608)
- o15.Parent = o14
- o15.Scale = Vector3.new(0.200000003, 0.699999988, 1)
- o15.Scale = Vector3.new(0.200000003, 0.699999988, 1)
- o16.Name = "Hit"
- o16.Parent = o14
- o16.SoundId = "rbxassetid://2801263"
- o17.Name = "Rev2"
- o17.Parent = o14
- o17.SoundId = "rbxassetid://2766576"
- o17.Volume = 1
- o18.Name = "Rev"
- o18.Parent = o14
- o18.SoundId = "rbxassetid://2766576"
- o18.Volume = 1
- o18.Looped = true
- o19.Name = "Bloodeh"
- o19.Parent = o1
- o19.Material = Enum.Material.SmoothPlastic
- o19.BrickColor = BrickColor.new("Really red")
- o19.Reflectance = 0.20000000298023
- o19.Transparency = 1
- o19.Position = Vector3.new(1.82202101, 0.547776878, 0.619282424)
- o19.Rotation = Vector3.new(0, 90, 0)
- o19.CanCollide = false
- o19.FormFactor = Enum.FormFactor.Custom
- o19.Size = Vector3.new(0.360013098, 0.720026195, 2.52009153)
- o19.CFrame = CFrame.new(1.82202101, 0.547776878, 0.619282424, 3.70004273e-05, -3.00111951e-05, 1, -2.19997819e-05, 1, 3.00120118e-05, -1, -2.20008915e-05, 3.69997724e-05)
- o19.BottomSurface = Enum.SurfaceType.Smooth
- o19.TopSurface = Enum.SurfaceType.Smooth
- o19.Color = Color3.new(1, 0, 0)
- o19.Position = Vector3.new(1.82202101, 0.547776878, 0.619282424)
- o19.Orientation = Vector3.new(0, 90, 0)
- o19.Color = Color3.new(1, 0, 0)
- o20.Name = "Materialleh"
- o20.Parent = o19
- o20.Transparency = NumberSequence.new(0.53750002384186,0.63749998807907,1)
- o20.Rotation = NumberRange.new(-180,180)
- o20.Size = NumberSequence.new(0,0.4371589422226,0.38251399993896)
- o20.Enabled = false
- o20.Texture = "http://www.roblox.com/asset/?id=378184203"
- o20.Lifetime = NumberRange.new(0.40000000596046,0.80000001192093)
- o20.Rate = 155
- o20.RotSpeed = NumberRange.new(-600,600)
- o20.Speed = NumberRange.new(-2.5,2.5)
- o20.VelocitySpread = 15
- o21.Name = "OtherMaterialleh"
- o21.Parent = o19
- o21.Transparency = NumberSequence.new(0,0,0.13124996423721,0.32499998807907,0.64374995231628,1)
- o21.Size = NumberSequence.new(0.21857976913452,0)
- o21.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
- o21.Enabled = false
- o21.LightEmission = 1
- o21.Lifetime = NumberRange.new(0.30000001192093,0.40000000596046)
- o21.Rate = 150
- o21.Speed = NumberRange.new(-6,6)
- o21.VelocitySpread = 45
- o21.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
- o22.Name = "Bloodieh"
- o22.Parent = o19
- o22.Transparency = NumberSequence.new(0,0.03125,0.16874998807907,0.42500001192093,1)
- o22.Rotation = NumberRange.new(-180,180)
- o22.Size = NumberSequence.new(0,0.2732241153717,0)
- o22.Color = ColorSequence.new(Color3.new(0.223529, 0.0156863, 0.0156863),Color3.new(0.517647, 0.0823529, 0.0823529))
- o22.Enabled = false
- o22.Texture = "http://www.roblox.com/asset/?id=241685484"
- o22.Acceleration = Vector3.new(0, -5, 0)
- o22.Lifetime = NumberRange.new(1,2)
- o22.Rate = 155
- o22.RotSpeed = NumberRange.new(-600,600)
- o22.Speed = NumberRange.new(-2,5)
- o22.VelocitySpread = 35
- o22.Color = ColorSequence.new(Color3.new(0.223529, 0.0156863, 0.0156863),Color3.new(0.517647, 0.0823529, 0.0823529))
- o23.Name = "Handle"
- o23.Parent = o1
- o23.BrickColor = BrickColor.new("Dark stone grey")
- o23.Transparency = 1
- o23.Position = Vector3.new(4.70697403, 0.947789013, 0.639297009)
- o23.Rotation = Vector3.new(0, 0, 30)
- o23.CanCollide = false
- o23.FormFactor = Enum.FormFactor.Custom
- o23.Size = Vector3.new(1.4000001, 0.799999833, 0.800000012)
- o23.CFrame = CFrame.new(4.70697403, 0.947789013, 0.639297009, 0.865985394, -0.500054002, -6.49186632e-06, 0.500053346, 0.865984261, 3.29382347e-05, -1.08496006e-05, -3.17704616e-05, 0.999990821)
- o23.BottomSurface = Enum.SurfaceType.Smooth
- o23.TopSurface = Enum.SurfaceType.Smooth
- o23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o23.Position = Vector3.new(4.70697403, 0.947789013, 0.639297009)
- o23.Orientation = Vector3.new(0, 0, 30)
- o23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o24.Name = "Equip"
- o24.Parent = o23
- o24.SoundId = "rbxassetid://449578741"
- o24.Volume = 0.44999998807907
- o25.Name = "Idle"
- o25.Parent = o23
- o25.SoundId = "rbxassetid://2766581"
- o25.Volume = 1
- o25.Looped = true
- o26.Name = "End"
- o26.Parent = o23
- o26.Volume = 0.30000001192093
- o28.Parent = o1
- o28.Material = Enum.Material.Metal
- o28.BrickColor = BrickColor.new("Fossil")
- o28.Position = Vector3.new(4.13807297, 0.910682023, 0.620940983)
- o28.Rotation = Vector3.new(0, 89.8099976, 0)
- o28.Size = Vector3.new(0.105491258, 0.0117212506, 0.0468850024)
- o28.CFrame = CFrame.new(4.13807297, 0.910682023, 0.620940983, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o28.BottomSurface = Enum.SurfaceType.Smooth
- o28.TopSurface = Enum.SurfaceType.Smooth
- o28.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o28.Position = Vector3.new(4.13807297, 0.910682023, 0.620940983)
- o28.Orientation = Vector3.new(0, 90, 0)
- o28.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o29.Parent = o1
- o29.Material = Enum.Material.Metal
- o29.BrickColor = BrickColor.new("Fossil")
- o29.Position = Vector3.new(4.30216599, 0.910681009, 0.620940983)
- o29.Rotation = Vector3.new(0, -89.8099976, 0)
- o29.Size = Vector3.new(0.105491258, 0.0117212506, 0.0468850024)
- o29.CFrame = CFrame.new(4.30216599, 0.910681009, 0.620940983, 0, 0, -0.999994755, 0, 0.999993443, 0, 0.999990821, 0, 0)
- o29.BottomSurface = Enum.SurfaceType.Smooth
- o29.TopSurface = Enum.SurfaceType.Smooth
- o29.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o29.Position = Vector3.new(4.30216599, 0.910681009, 0.620940983)
- o29.Orientation = Vector3.new(0, -90, 0)
- o29.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o30.Parent = o1
- o30.Material = Enum.Material.Metal
- o30.BrickColor = BrickColor.new("Mid gray")
- o30.Reflectance = 0.20000000298023
- o30.Position = Vector3.new(2.45022988, 0.547322989, 0.639221013)
- o30.Rotation = Vector3.new(0, 89.8099976, 0)
- o30.Size = Vector3.new(0.199261263, 0.574341297, 2.55523252)
- o30.CFrame = CFrame.new(2.45022988, 0.547322989, 0.639221013, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o30.BottomSurface = Enum.SurfaceType.Smooth
- o30.TopSurface = Enum.SurfaceType.Smooth
- o30.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o30.Position = Vector3.new(2.45022988, 0.547322989, 0.639221013)
- o30.Orientation = Vector3.new(0, 90, 0)
- o30.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o31.Parent = o1
- o31.Material = Enum.Material.Metal
- o31.BrickColor = BrickColor.new("Smoky grey")
- o31.Reflectance = 0.20000000298023
- o31.Position = Vector3.new(3.68094206, 0.628184021, 0.639221013)
- o31.Rotation = Vector3.new(0, 90, 0)
- o31.Size = Vector3.new(0.805013895, 1.25630963, 0.073183082)
- o31.CFrame = CFrame.new(3.68094206, 0.628184021, 0.639221013, 0, 0, 1.00000048, 0, 1.0000006, 0, -1.00000083, 0, 0)
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.TopSurface = Enum.SurfaceType.Smooth
- o31.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o31.Position = Vector3.new(3.68094206, 0.628184021, 0.639221013)
- o31.Orientation = Vector3.new(0, 90, 0)
- o31.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o32.Parent = o1
- o32.Material = Enum.Material.SmoothPlastic
- o32.BrickColor = BrickColor.new("Neon orange")
- o32.Reflectance = 0.20000000298023
- o32.Position = Vector3.new(3.78056693, 0.547322989, 0.639221013)
- o32.Rotation = Vector3.new(0, 90, 0)
- o32.Size = Vector3.new(0.492292523, 0.644668818, 0.0820487514)
- o32.CFrame = CFrame.new(3.78056693, 0.547322989, 0.639221013, 0, 0, 1.00000048, 0, 1.0000006, 0, -1.00000083, 0, 0)
- o32.BottomSurface = Enum.SurfaceType.Smooth
- o32.TopSurface = Enum.SurfaceType.Smooth
- o32.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o32.Position = Vector3.new(3.78056693, 0.547322989, 0.639221013)
- o32.Orientation = Vector3.new(0, 90, 0)
- o32.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o33.Parent = o1
- o33.Material = Enum.Material.SmoothPlastic
- o33.BrickColor = BrickColor.new("Neon orange")
- o33.Reflectance = 0.20000000298023
- o33.Position = Vector3.new(3.68094206, 0.547322989, 0.639221013)
- o33.Rotation = Vector3.new(0, 90, 0)
- o33.Size = Vector3.new(0.668111324, 0.773602605, 0.117212519)
- o33.CFrame = CFrame.new(3.68094206, 0.547322989, 0.639221013, 0, 0, 1.00000048, 0, 1.0000006, 0, -1.00000083, 0, 0)
- o33.BottomSurface = Enum.SurfaceType.Smooth
- o33.TopSurface = Enum.SurfaceType.Smooth
- o33.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o33.Position = Vector3.new(3.68094206, 0.547322989, 0.639221013)
- o33.Orientation = Vector3.new(0, 90, 0)
- o33.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o34.Parent = o1
- o34.Material = Enum.Material.DiamondPlate
- o34.BrickColor = BrickColor.new("Dark stone grey")
- o34.Reflectance = 0.20000000298023
- o34.Position = Vector3.new(1.172611, 0.547322989, 0.639221013)
- o34.Rotation = Vector3.new(0, 89.8099976, 0)
- o34.Size = Vector3.new(0.691553771, 0.293031275, 0.691553771)
- o34.CFrame = CFrame.new(1.172611, 0.547322989, 0.639221013, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o34.BottomSurface = Enum.SurfaceType.Smooth
- o34.TopSurface = Enum.SurfaceType.Smooth
- o34.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o34.Position = Vector3.new(1.172611, 0.547322989, 0.639221013)
- o34.Orientation = Vector3.new(0, 90, -90)
- o34.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o35.Parent = o34
- o36.Parent = o1
- o36.Material = Enum.Material.SmoothPlastic
- o36.BrickColor = BrickColor.new("Neon orange")
- o36.Reflectance = 0.20000000298023
- o36.Position = Vector3.new(4.23770523, 0.66453898, 0.990859985)
- o36.Rotation = Vector3.new(0, 89.8099976, 0)
- o36.Size = Vector3.new(0.0586062595, 0.105491266, 0.293031275)
- o36.CFrame = CFrame.new(4.23770523, 0.66453898, 0.990859985, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o36.BottomSurface = Enum.SurfaceType.Smooth
- o36.TopSurface = Enum.SurfaceType.Smooth
- o36.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o36.Position = Vector3.new(4.23770523, 0.66453898, 0.990859985)
- o36.Orientation = Vector3.new(0, 90, 0)
- o36.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o37.Parent = o1
- o37.Material = Enum.Material.SmoothPlastic
- o37.BrickColor = BrickColor.new("Neon orange")
- o37.Reflectance = 0.20000000298023
- o37.Position = Vector3.new(4.46040678, 0.559046984, 0.990859985)
- o37.Rotation = Vector3.new(0, 89.8099976, 0)
- o37.Size = Vector3.new(0.0586062595, 0.105491266, 0.738438845)
- o37.CFrame = CFrame.new(4.46040678, 0.559046984, 0.990859985, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o37.BottomSurface = Enum.SurfaceType.Smooth
- o37.TopSurface = Enum.SurfaceType.Smooth
- o37.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o37.Position = Vector3.new(4.46040678, 0.559046984, 0.990859985)
- o37.Orientation = Vector3.new(0, 90, 0)
- o37.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o38.Parent = o1
- o38.Material = Enum.Material.Metal
- o38.BrickColor = BrickColor.new("Smoky grey")
- o38.Reflectance = 0.20000000298023
- o38.Position = Vector3.new(4.70654678, 0.992730021, 0.620940983)
- o38.Rotation = Vector3.new(-90, 0, -180)
- o38.Size = Vector3.new(0.761881232, 0.164097488, 0.117212497)
- o38.CFrame = CFrame.new(4.70654678, 0.992730021, 0.620940983, -0.999994755, 0, 0, 0, 0, 0.999993443, 0, 0.999990821, 0)
- o38.BottomSurface = Enum.SurfaceType.Smooth
- o38.TopSurface = Enum.SurfaceType.Smooth
- o38.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o38.Position = Vector3.new(4.70654678, 0.992730021, 0.620940983)
- o38.Orientation = Vector3.new(-89.7900009, 0, 0)
- o38.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o39.Parent = o1
- o39.Material = Enum.Material.DiamondPlate
- o39.BrickColor = BrickColor.new("Dark stone grey")
- o39.Reflectance = 0.20000000298023
- o39.Position = Vector3.new(2.45022202, 0.547322989, 0.639221013)
- o39.Rotation = Vector3.new(0, 89.8099976, 0)
- o39.Size = Vector3.new(0.293031275, 0.691553771, 2.55523252)
- o39.CFrame = CFrame.new(2.45022202, 0.547322989, 0.639221013, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o39.BottomSurface = Enum.SurfaceType.Smooth
- o39.TopSurface = Enum.SurfaceType.Smooth
- o39.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o39.Position = Vector3.new(2.45022202, 0.547322989, 0.639221013)
- o39.Orientation = Vector3.new(0, 90, 0)
- o39.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o40.Parent = o1
- o40.Material = Enum.Material.SmoothPlastic
- o40.BrickColor = BrickColor.new("Neon orange")
- o40.Reflectance = 0.20000000298023
- o40.Position = Vector3.new(4.52487516, 0.453557998, 0.990859985)
- o40.Rotation = Vector3.new(0, 89.8099976, 0)
- o40.Size = Vector3.new(0.0586062595, 0.105491266, 0.867372632)
- o40.CFrame = CFrame.new(4.52487516, 0.453557998, 0.990859985, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o40.BottomSurface = Enum.SurfaceType.Smooth
- o40.TopSurface = Enum.SurfaceType.Smooth
- o40.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o40.Position = Vector3.new(4.52487516, 0.453557998, 0.990859985)
- o40.Orientation = Vector3.new(0, 90, 0)
- o40.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o41.Parent = o1
- o41.Material = Enum.Material.SmoothPlastic
- o41.BrickColor = BrickColor.new("Neon orange")
- o41.Reflectance = 0.20000000298023
- o41.Position = Vector3.new(4.47677898, 0.348064959, 0.990701139)
- o41.Rotation = Vector3.new(0, 89.8099976, 0)
- o41.Size = Vector3.new(0.0586062595, 0.105491266, 0.773602605)
- o41.CFrame = CFrame.new(4.47677898, 0.348064959, 0.990701139, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o41.BottomSurface = Enum.SurfaceType.Smooth
- o41.TopSurface = Enum.SurfaceType.Smooth
- o41.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o41.Position = Vector3.new(4.47677898, 0.348064959, 0.990701139)
- o41.Orientation = Vector3.new(0, 90, 0)
- o41.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o42.Parent = o1
- o42.Material = Enum.Material.Metal
- o42.BrickColor = BrickColor.new("Smoky grey")
- o42.Reflectance = 0.20000000298023
- o42.Position = Vector3.new(3.68094206, 0.603789985, 0.108643003)
- o42.Rotation = Vector3.new(0, 90, 0)
- o42.Size = Vector3.new(0.256140798, 0.695239305, 0.073183082)
- o42.CFrame = CFrame.new(3.68094206, 0.603789985, 0.108643003, 0, 0, 1.00000048, 0, 1.0000006, 0, -1.00000083, 0, 0)
- o42.BottomSurface = Enum.SurfaceType.Smooth
- o42.TopSurface = Enum.SurfaceType.Smooth
- o42.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o42.Position = Vector3.new(3.68094206, 0.603789985, 0.108643003)
- o42.Orientation = Vector3.new(0, 90, 0)
- o42.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o43.Parent = o1
- o43.Material = Enum.Material.Metal
- o43.BrickColor = BrickColor.new("Dark stone grey")
- o43.Position = Vector3.new(4.28458786, 0.500442028, 0.258293003)
- o43.Rotation = Vector3.new(0, 89.8099976, 0)
- o43.Size = Vector3.new(0.316473782, 0.0586062595, 0.316473782)
- o43.CFrame = CFrame.new(4.28458786, 0.500442028, 0.258293003, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o43.BottomSurface = Enum.SurfaceType.Smooth
- o43.TopSurface = Enum.SurfaceType.Smooth
- o43.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o43.Position = Vector3.new(4.28458786, 0.500442028, 0.258293003)
- o43.Orientation = Vector3.new(0, 90, -90)
- o43.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o44.Parent = o43
- o44.MeshType = Enum.MeshType.Sphere
- o45.Parent = o1
- o45.Material = Enum.Material.Metal
- o45.BrickColor = BrickColor.new("Smoky grey")
- o45.Position = Vector3.new(4.36075211, 0.160527006, 0.639221013)
- o45.Rotation = Vector3.new(0, 89.8099976, 0)
- o45.CanCollide = false
- o45.Size = Vector3.new(0.539177597, 0.204020008, 1.04320586)
- o45.CFrame = CFrame.new(4.36075211, 0.160527006, 0.639221013, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o45.BottomSurface = Enum.SurfaceType.Smooth
- o45.TopSurface = Enum.SurfaceType.Smooth
- o45.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o45.Position = Vector3.new(4.36075211, 0.160527006, 0.639221013)
- o45.Orientation = Vector3.new(0, 90, 0)
- o45.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o46.Parent = o45
- o46.Scale = Vector3.new(1, 0.287261158, 1)
- o46.Scale = Vector3.new(1, 0.287261158, 1)
- o47.Parent = o1
- o47.Material = Enum.Material.Metal
- o47.BrickColor = BrickColor.new("Fossil")
- o47.Position = Vector3.new(3.97397208, 0.687976003, 0.381354988)
- o47.Rotation = Vector3.new(0, 89.8099976, 0)
- o47.Size = Vector3.new(0.199261263, 0.152376264, 0.199261263)
- o47.CFrame = CFrame.new(3.97397208, 0.687976003, 0.381354988, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o47.BottomSurface = Enum.SurfaceType.Smooth
- o47.TopSurface = Enum.SurfaceType.Smooth
- o47.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o47.Position = Vector3.new(3.97397208, 0.687976003, 0.381354988)
- o47.Orientation = Vector3.new(0, 90, -90)
- o47.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o48.Parent = o47
- o49.Parent = o1
- o49.Material = Enum.Material.Metal
- o49.BrickColor = BrickColor.new("Smoky grey")
- o49.Reflectance = 0.20000000298023
- o49.Position = Vector3.new(3.68094206, 0.603789985, 1.16980004)
- o49.Rotation = Vector3.new(0, 90, 0)
- o49.Size = Vector3.new(0.256140798, 0.695239305, 0.073183082)
- o49.CFrame = CFrame.new(3.68094206, 0.603789985, 1.16980004, 0, 0, 1.00000048, 0, 1.0000006, 0, -1.00000083, 0, 0)
- o49.BottomSurface = Enum.SurfaceType.Smooth
- o49.TopSurface = Enum.SurfaceType.Smooth
- o49.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o49.Position = Vector3.new(3.68094206, 0.603789985, 1.16980004)
- o49.Orientation = Vector3.new(0, 90, 0)
- o49.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o50.Parent = o1
- o50.Material = Enum.Material.Metal
- o50.BrickColor = BrickColor.new("Smoky grey")
- o50.Position = Vector3.new(3.97397208, 1.150962, 1.04360199)
- o50.Rotation = Vector3.new(0, 89.8099976, 0)
- o50.Size = Vector3.new(0.621226192, 0.0703274906, 0.128933743)
- o50.CFrame = CFrame.new(3.97397208, 1.150962, 1.04360199, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o50.BottomSurface = Enum.SurfaceType.Smooth
- o50.TopSurface = Enum.SurfaceType.Smooth
- o50.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o50.Position = Vector3.new(3.97397208, 1.150962, 1.04360199)
- o50.Orientation = Vector3.new(0, 90, -90)
- o50.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o51.Parent = o1
- o51.Material = Enum.Material.Metal
- o51.BrickColor = BrickColor.new("Smoky grey")
- o51.Reflectance = 0.20000000298023
- o51.Position = Vector3.new(4.44868088, 0.875518024, 0.620940983)
- o51.Rotation = Vector3.new(-90, 0, -180)
- o51.Size = Vector3.new(0.246146217, 0.234424978, 0.117212489)
- o51.CFrame = CFrame.new(4.44868088, 0.875518024, 0.620940983, -0.999994755, 0, 0, 0, 0, 0.999993443, 0, 0.999990821, 0)
- o51.BottomSurface = Enum.SurfaceType.Smooth
- o51.TopSurface = Enum.SurfaceType.Smooth
- o51.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o51.Position = Vector3.new(4.44868088, 0.875518024, 0.620940983)
- o51.Orientation = Vector3.new(-89.7900009, 0, 0)
- o51.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o52.Parent = o1
- o52.Material = Enum.Material.Metal
- o52.BrickColor = BrickColor.new("Smoky grey")
- o52.Position = Vector3.new(3.97397208, 1.150962, 0.234840006)
- o52.Rotation = Vector3.new(0, 89.8099976, 0)
- o52.Size = Vector3.new(0.621226192, 0.0703274906, 0.128933743)
- o52.CFrame = CFrame.new(3.97397208, 1.150962, 0.234840006, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o52.BottomSurface = Enum.SurfaceType.Smooth
- o52.TopSurface = Enum.SurfaceType.Smooth
- o52.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o52.Position = Vector3.new(3.97397208, 1.150962, 0.234840006)
- o52.Orientation = Vector3.new(0, 90, -90)
- o52.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o53.Parent = o1
- o53.Material = Enum.Material.Metal
- o53.BrickColor = BrickColor.new("Smoky grey")
- o53.Position = Vector3.new(3.97397208, 0.687976003, 0.146935001)
- o53.Rotation = Vector3.new(0, 89.8099976, 0)
- o53.Size = Vector3.new(0.117212474, 0.0468849912, 0.117212474)
- o53.CFrame = CFrame.new(3.97397208, 0.687976003, 0.146935001, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o53.BottomSurface = Enum.SurfaceType.Smooth
- o53.TopSurface = Enum.SurfaceType.Smooth
- o53.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o53.Position = Vector3.new(3.97397208, 0.687976003, 0.146935001)
- o53.Orientation = Vector3.new(0, 90, -90)
- o53.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o54.Parent = o53
- o54.MeshType = Enum.MeshType.Sphere
- o55.Parent = o1
- o55.Material = Enum.Material.Metal
- o55.BrickColor = BrickColor.new("Fossil")
- o55.Position = Vector3.new(5.09334898, 0.459417999, 0.620940983)
- o55.Rotation = Vector3.new(90, 0, -90)
- o55.Size = Vector3.new(0.222703755, 0.0117212506, 0.117212504)
- o55.CFrame = CFrame.new(5.09334898, 0.459417999, 0.620940983, 0, 0.999994755, 0, 0, 0, -0.999993443, -0.999990821, 0, 0)
- o55.BottomSurface = Enum.SurfaceType.Smooth
- o55.TopSurface = Enum.SurfaceType.Smooth
- o55.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o55.Position = Vector3.new(5.09334898, 0.459417999, 0.620940983)
- o55.Orientation = Vector3.new(89.7900009, 0, 0)
- o55.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o56.Parent = o1
- o56.Material = Enum.Material.Metal
- o56.BrickColor = BrickColor.new("Fossil")
- o56.Position = Vector3.new(3.97397208, 1.16268396, 0.639221013)
- o56.Rotation = Vector3.new(0, 89.8099976, 0)
- o56.Size = Vector3.new(0.070327498, 0.738438725, 0.070327498)
- o56.CFrame = CFrame.new(3.97397208, 1.16268396, 0.639221013, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o56.BottomSurface = Enum.SurfaceType.Smooth
- o56.TopSurface = Enum.SurfaceType.Smooth
- o56.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o56.Position = Vector3.new(3.97397208, 1.16268396, 0.639221013)
- o56.Orientation = Vector3.new(0, 90, -90)
- o56.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o57.Parent = o56
- o58.Parent = o1
- o58.Material = Enum.Material.Metal
- o58.BrickColor = BrickColor.new("Smoky grey")
- o58.Position = Vector3.new(3.97397208, 0.687976003, 1.13150799)
- o58.Rotation = Vector3.new(0, 89.8099976, 0)
- o58.Size = Vector3.new(0.117212474, 0.0468849912, 0.117212474)
- o58.CFrame = CFrame.new(3.97397208, 0.687976003, 1.13150799, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o58.BottomSurface = Enum.SurfaceType.Smooth
- o58.TopSurface = Enum.SurfaceType.Smooth
- o58.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o58.Position = Vector3.new(3.97397208, 0.687976003, 1.13150799)
- o58.Orientation = Vector3.new(0, 90, -90)
- o58.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o59.Parent = o58
- o59.MeshType = Enum.MeshType.Sphere
- o60.Parent = o1
- o60.Material = Enum.Material.Metal
- o60.BrickColor = BrickColor.new("Fossil")
- o60.Position = Vector3.new(3.97397208, 0.728999972, 0.223122001)
- o60.Rotation = Vector3.new(0, 89.8099976, 0)
- o60.Size = Vector3.new(0.22270374, 0.117212497, 0.164097488)
- o60.CFrame = CFrame.new(3.97397208, 0.728999972, 0.223122001, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o60.BottomSurface = Enum.SurfaceType.Smooth
- o60.TopSurface = Enum.SurfaceType.Smooth
- o60.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o60.Position = Vector3.new(3.97397208, 0.728999972, 0.223122001)
- o60.Orientation = Vector3.new(0, 90, -90)
- o60.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o61.Parent = o1
- o61.Material = Enum.Material.Metal
- o61.BrickColor = BrickColor.new("Fossil")
- o61.Position = Vector3.new(5.09334898, 0.377368003, 0.620940983)
- o61.Rotation = Vector3.new(-90, 0, -90)
- o61.Size = Vector3.new(0.105491258, 0.0117212506, 0.0468850024)
- o61.CFrame = CFrame.new(5.09334898, 0.377368003, 0.620940983, 0, 0.999994755, 0, 0, 0, 0.999993443, 0.999990821, 0, 0)
- o61.BottomSurface = Enum.SurfaceType.Smooth
- o61.TopSurface = Enum.SurfaceType.Smooth
- o61.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o61.Position = Vector3.new(5.09334898, 0.377368003, 0.620940983)
- o61.Orientation = Vector3.new(-89.7900009, 0, 0)
- o61.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o62.Parent = o1
- o62.Material = Enum.Material.Metal
- o62.BrickColor = BrickColor.new("Smoky grey")
- o62.Position = Vector3.new(3.97397208, 1.50845695, 0.639221013)
- o62.Rotation = Vector3.new(0, 89.8099976, 0)
- o62.Size = Vector3.new(0.0937699899, 0.691553652, 0.128933743)
- o62.CFrame = CFrame.new(3.97397208, 1.50845695, 0.639221013, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o62.BottomSurface = Enum.SurfaceType.Smooth
- o62.TopSurface = Enum.SurfaceType.Smooth
- o62.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o62.Position = Vector3.new(3.97397208, 1.50845695, 0.639221013)
- o62.Orientation = Vector3.new(0, 90, -90)
- o62.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o63.Parent = o1
- o63.Material = Enum.Material.Metal
- o63.BrickColor = BrickColor.new("Smoky grey")
- o63.Reflectance = 0.20000000298023
- o63.Position = Vector3.new(5.08748198, 0.723142982, 0.620940983)
- o63.Rotation = Vector3.new(-90, 0, -180)
- o63.Size = Vector3.new(0.656389952, 0.164097488, 0.656389952)
- o63.CFrame = CFrame.new(5.08748198, 0.723142982, 0.620940983, -0.999994755, 0, 0, 0, 0, 0.999993443, 0, 0.999990821, 0)
- o63.BottomSurface = Enum.SurfaceType.Smooth
- o63.TopSurface = Enum.SurfaceType.Smooth
- o63.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o63.Position = Vector3.new(5.08748198, 0.723142982, 0.620940983)
- o63.Orientation = Vector3.new(-89.7900009, 0, 0)
- o63.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o64.Parent = o63
- o65.Parent = o1
- o65.Material = Enum.Material.Metal
- o65.BrickColor = BrickColor.new("Smoky grey")
- o65.Reflectance = 0.20000000298023
- o65.Position = Vector3.new(4.32560301, 0.875518024, 0.620940983)
- o65.Rotation = Vector3.new(-90, 0, -180)
- o65.Size = Vector3.new(0.117212489, 0.234424978, 0.117212489)
- o65.CFrame = CFrame.new(4.32560301, 0.875518024, 0.620940983, -0.999994755, 0, 0, 0, 0, 0.999993443, 0, 0.999990821, 0)
- o65.BottomSurface = Enum.SurfaceType.Smooth
- o65.TopSurface = Enum.SurfaceType.Smooth
- o65.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o65.Position = Vector3.new(4.32560301, 0.875518024, 0.620940983)
- o65.Orientation = Vector3.new(-89.7900009, 0, 0)
- o65.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o66.Parent = o65
- o67.Parent = o1
- o67.Material = Enum.Material.SmoothPlastic
- o67.BrickColor = BrickColor.new("Neon orange")
- o67.Reflectance = 0.20000000298023
- o67.Position = Vector3.new(4.3725009, 0.447692007, 0.639221013)
- o67.Rotation = Vector3.new(0, 90, 0)
- o67.Size = Vector3.new(0.644668758, 0.515734971, 1.10179746)
- o67.CFrame = CFrame.new(4.3725009, 0.447692007, 0.639221013, 0, 0, 1.00000048, 0, 1.0000006, 0, -1.00000083, 0, 0)
- o67.BottomSurface = Enum.SurfaceType.Smooth
- o67.TopSurface = Enum.SurfaceType.Smooth
- o67.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o67.Position = Vector3.new(4.3725009, 0.447692007, 0.639221013)
- o67.Orientation = Vector3.new(0, 90, 0)
- o67.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o68.Parent = o1
- o68.Material = Enum.Material.Metal
- o68.BrickColor = BrickColor.new("Fossil")
- o68.Position = Vector3.new(3.97397208, 0.687976003, 0.897086978)
- o68.Rotation = Vector3.new(0, 89.8099976, 0)
- o68.Size = Vector3.new(0.199261263, 0.152376264, 0.199261263)
- o68.CFrame = CFrame.new(3.97397208, 0.687976003, 0.897086978, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o68.BottomSurface = Enum.SurfaceType.Smooth
- o68.TopSurface = Enum.SurfaceType.Smooth
- o68.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o68.Position = Vector3.new(3.97397208, 0.687976003, 0.897086978)
- o68.Orientation = Vector3.new(0, 90, -90)
- o68.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o69.Parent = o68
- o70.Parent = o1
- o70.Material = Enum.Material.SmoothPlastic
- o70.BrickColor = BrickColor.new("Neon orange")
- o70.Reflectance = 0.20000000298023
- o70.Position = Vector3.new(4.23770523, 0.66453898, 0.287589997)
- o70.Rotation = Vector3.new(0, 89.8099976, 0)
- o70.Size = Vector3.new(0.0586062595, 0.105491266, 0.293031275)
- o70.CFrame = CFrame.new(4.23770523, 0.66453898, 0.287589997, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o70.BottomSurface = Enum.SurfaceType.Smooth
- o70.TopSurface = Enum.SurfaceType.Smooth
- o70.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o70.Position = Vector3.new(4.23770523, 0.66453898, 0.287589997)
- o70.Orientation = Vector3.new(0, 90, 0)
- o70.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o71.Parent = o1
- o71.Material = Enum.Material.Metal
- o71.BrickColor = BrickColor.new("Fossil")
- o71.Position = Vector3.new(3.97397208, 1.03375101, 0.639221013)
- o71.Rotation = Vector3.new(0, 89.8099976, 0)
- o71.Size = Vector3.new(0.070327498, 0.738438725, 0.070327498)
- o71.CFrame = CFrame.new(3.97397208, 1.03375101, 0.639221013, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o71.BottomSurface = Enum.SurfaceType.Smooth
- o71.TopSurface = Enum.SurfaceType.Smooth
- o71.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o71.Position = Vector3.new(3.97397208, 1.03375101, 0.639221013)
- o71.Orientation = Vector3.new(0, 90, -90)
- o71.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o72.Parent = o71
- o73.Parent = o1
- o73.Material = Enum.Material.SmoothPlastic
- o73.BrickColor = BrickColor.new("Neon orange")
- o73.Reflectance = 0.20000000298023
- o73.Position = Vector3.new(5.0054431, 0.459412992, 0.639221013)
- o73.Rotation = Vector3.new(0, 90, 0)
- o73.Size = Vector3.new(0.644668758, 0.187539995, 0.164097503)
- o73.CFrame = CFrame.new(5.0054431, 0.459412992, 0.639221013, 0, 0, 1.00000048, 0, 1.0000006, 0, -1.00000083, 0, 0)
- o73.BottomSurface = Enum.SurfaceType.Smooth
- o73.TopSurface = Enum.SurfaceType.Smooth
- o73.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o73.Position = Vector3.new(5.0054431, 0.459412992, 0.639221013)
- o73.Orientation = Vector3.new(0, 90, 0)
- o73.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o74.Parent = o1
- o74.Material = Enum.Material.Metal
- o74.Reflectance = 0.20000000298023
- o74.Position = Vector3.new(1.172611, 0.547322989, 0.639221013)
- o74.Rotation = Vector3.new(0, 89.8099976, 0)
- o74.Size = Vector3.new(0.574341297, 0.351637542, 0.574341297)
- o74.CFrame = CFrame.new(1.172611, 0.547322989, 0.639221013, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o74.BottomSurface = Enum.SurfaceType.Smooth
- o74.TopSurface = Enum.SurfaceType.Smooth
- o74.Position = Vector3.new(1.172611, 0.547322989, 0.639221013)
- o74.Orientation = Vector3.new(0, 90, -90)
- o75.Parent = o74
- o76.Parent = o1
- o76.Material = Enum.Material.Metal
- o76.BrickColor = BrickColor.new("Smoky grey")
- o76.Position = Vector3.new(3.97397208, 0.687976003, 0.639221013)
- o76.Rotation = Vector3.new(0, 89.8099976, 0)
- o76.Size = Vector3.new(0.117212474, 0.984584808, 0.117212474)
- o76.CFrame = CFrame.new(3.97397208, 0.687976003, 0.639221013, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o76.BottomSurface = Enum.SurfaceType.Smooth
- o76.TopSurface = Enum.SurfaceType.Smooth
- o76.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o76.Position = Vector3.new(3.97397208, 0.687976003, 0.639221013)
- o76.Orientation = Vector3.new(0, 90, -90)
- o76.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o77.Parent = o76
- o78.Parent = o1
- o78.Material = Enum.Material.Metal
- o78.BrickColor = BrickColor.new("Smoky grey")
- o78.Reflectance = 0.20000000298023
- o78.Position = Vector3.new(3.68094206, 1.28683197, 0.639221013)
- o78.Rotation = Vector3.new(0, 90, 0)
- o78.Size = Vector3.new(0.292732328, 0.0609859042, 0.073183082)
- o78.CFrame = CFrame.new(3.68094206, 1.28683197, 0.639221013, 0, 0, 1.00000048, 0, 1.0000006, 0, -1.00000083, 0, 0)
- o78.BottomSurface = Enum.SurfaceType.Smooth
- o78.TopSurface = Enum.SurfaceType.Smooth
- o78.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o78.Position = Vector3.new(3.68094206, 1.28683197, 0.639221013)
- o78.Orientation = Vector3.new(0, 90, 0)
- o78.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o79.Parent = o1
- o79.Material = Enum.Material.Metal
- o79.BrickColor = BrickColor.new("Fossil")
- o79.Position = Vector3.new(3.97397208, 0.728999972, 1.05532098)
- o79.Rotation = Vector3.new(0, 89.8099976, 0)
- o79.Size = Vector3.new(0.22270374, 0.117212497, 0.164097488)
- o79.CFrame = CFrame.new(3.97397208, 0.728999972, 1.05532098, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o79.BottomSurface = Enum.SurfaceType.Smooth
- o79.TopSurface = Enum.SurfaceType.Smooth
- o79.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o79.Position = Vector3.new(3.97397208, 0.728999972, 1.05532098)
- o79.Orientation = Vector3.new(0, 90, -90)
- o79.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o80.Parent = o1
- o80.Material = Enum.Material.Metal
- o80.Reflectance = 0.20000000298023
- o80.Position = Vector3.new(2.45022202, 0.547322989, 0.639221013)
- o80.Rotation = Vector3.new(0, 89.8099976, 0)
- o80.Size = Vector3.new(0.351637542, 0.574341297, 2.55523276)
- o80.CFrame = CFrame.new(2.45022202, 0.547322989, 0.639221013, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o80.BottomSurface = Enum.SurfaceType.Smooth
- o80.TopSurface = Enum.SurfaceType.Smooth
- o80.Position = Vector3.new(2.45022202, 0.547322989, 0.639221013)
- o80.Orientation = Vector3.new(0, 90, 0)
- o81.Parent = o1
- o81.Material = Enum.Material.Metal
- o81.BrickColor = BrickColor.new("Smoky grey")
- o81.Reflectance = 0.20000000298023
- o81.Position = Vector3.new(4.77687407, 0.723142982, 0.620940983)
- o81.Rotation = Vector3.new(-90, 0, -180)
- o81.Size = Vector3.new(0.621226192, 0.257867485, 0.421964943)
- o81.CFrame = CFrame.new(4.77687407, 0.723142982, 0.620940983, -0.999994755, 0, 0, 0, 0, 0.999993443, 0, 0.999990821, 0)
- o81.BottomSurface = Enum.SurfaceType.Smooth
- o81.TopSurface = Enum.SurfaceType.Smooth
- o81.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o81.Position = Vector3.new(4.77687407, 0.723142982, 0.620940983)
- o81.Orientation = Vector3.new(-89.7900009, 0, 0)
- o81.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o82.Parent = o1
- o82.Material = Enum.Material.Metal
- o82.BrickColor = BrickColor.new("Smoky grey")
- o82.Reflectance = 0.20000000298023
- o82.Position = Vector3.new(4.32561111, 0.875518024, 0.620940983)
- o82.Rotation = Vector3.new(-90, 0, -180)
- o82.Size = Vector3.new(0.363358736, 0.164097488, 0.351637483)
- o82.CFrame = CFrame.new(4.32561111, 0.875518024, 0.620940983, -0.999994755, 0, 0, 0, 0, 0.999993443, 0, 0.999990821, 0)
- o82.BottomSurface = Enum.SurfaceType.Smooth
- o82.TopSurface = Enum.SurfaceType.Smooth
- o82.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o82.Position = Vector3.new(4.32561111, 0.875518024, 0.620940983)
- o82.Orientation = Vector3.new(-89.7900009, 0, 0)
- o82.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o83.Parent = o82
- o84.Parent = o1
- o84.Material = Enum.Material.Metal
- o84.BrickColor = BrickColor.new("Smoky grey")
- o84.Position = Vector3.new(3.97397208, 1.46157396, 0.984992981)
- o84.Rotation = Vector3.new(-180, 0, 90)
- o84.Size = Vector3.new(0.18753995, 0.128933713, 0.18753995)
- o84.CFrame = CFrame.new(3.97397208, 1.46157396, 0.984992981, 0, -0.999994755, 0, -0.999993443, 0, 0, 0, 0, -0.999990821)
- o84.BottomSurface = Enum.SurfaceType.Smooth
- o84.TopSurface = Enum.SurfaceType.Smooth
- o84.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o84.Position = Vector3.new(3.97397208, 1.46157396, 0.984992981)
- o84.Orientation = Vector3.new(0, 180, -90)
- o84.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o85.Parent = o84
- o86.Parent = o1
- o86.Material = Enum.Material.Metal
- o86.BrickColor = BrickColor.new("Smoky grey")
- o86.Position = Vector3.new(3.97397208, 1.46157396, 0.293449014)
- o86.Rotation = Vector3.new(-180, 0, 90)
- o86.Size = Vector3.new(0.18753998, 0.128933743, 0.18753998)
- o86.CFrame = CFrame.new(3.97397208, 1.46157396, 0.293449014, 0, -0.999994755, 0, -0.999993443, 0, 0, 0, 0, -0.999990821)
- o86.BottomSurface = Enum.SurfaceType.Smooth
- o86.TopSurface = Enum.SurfaceType.Smooth
- o86.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o86.Position = Vector3.new(3.97397208, 1.46157396, 0.293449014)
- o86.Orientation = Vector3.new(0, 180, -90)
- o86.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o87.Parent = o86
- o88.Parent = o1
- o88.Material = Enum.Material.Metal
- o88.BrickColor = BrickColor.new("Fossil")
- o88.Position = Vector3.new(5.09334898, 0.541464984, 0.620940983)
- o88.Rotation = Vector3.new(90, 0, -90)
- o88.Size = Vector3.new(0.105491258, 0.0117212506, 0.0468850024)
- o88.CFrame = CFrame.new(5.09334898, 0.541464984, 0.620940983, 0, 0.999994755, 0, 0, 0, -0.999993443, -0.999990821, 0, 0)
- o88.BottomSurface = Enum.SurfaceType.Smooth
- o88.TopSurface = Enum.SurfaceType.Smooth
- o88.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o88.Position = Vector3.new(5.09334898, 0.541464984, 0.620940983)
- o88.Orientation = Vector3.new(89.7900009, 0, 0)
- o88.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o89.Parent = o1
- o89.Material = Enum.Material.SmoothPlastic
- o89.BrickColor = BrickColor.new("Black")
- o89.Reflectance = 0.20000000298023
- o89.Position = Vector3.new(3.59302902, 0.547322989, 0.639221013)
- o89.Rotation = Vector3.new(0, 90, 0)
- o89.Size = Vector3.new(0.421965063, 0.726717591, 0.0586062595)
- o89.CFrame = CFrame.new(3.59302902, 0.547322989, 0.639221013, 0, 0, 1.00000048, 0, 1.0000006, 0, -1.00000083, 0, 0)
- o89.BottomSurface = Enum.SurfaceType.Smooth
- o89.TopSurface = Enum.SurfaceType.Smooth
- o89.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o89.Position = Vector3.new(3.59302902, 0.547322989, 0.639221013)
- o89.Orientation = Vector3.new(0, 90, 0)
- o89.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o90.Parent = o1
- o90.Material = Enum.Material.SmoothPlastic
- o90.BrickColor = BrickColor.new("Neon orange")
- o90.Reflectance = 0.20000000298023
- o90.Position = Vector3.new(4.07947111, 0.80519098, 0.639221013)
- o90.Rotation = Vector3.new(0, 90, 0)
- o90.Size = Vector3.new(0.644668758, 0.199261233, 0.515734971)
- o90.CFrame = CFrame.new(4.07947111, 0.80519098, 0.639221013, 0, 0, 1.00000048, 0, 1.0000006, 0, -1.00000083, 0, 0)
- o90.BottomSurface = Enum.SurfaceType.Smooth
- o90.TopSurface = Enum.SurfaceType.Smooth
- o90.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o90.Position = Vector3.new(4.07947111, 0.80519098, 0.639221013)
- o90.Orientation = Vector3.new(0, 90, 0)
- o90.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o91.Parent = o1
- o91.Material = Enum.Material.SmoothPlastic
- o91.BrickColor = BrickColor.new("Neon orange")
- o91.Reflectance = 0.20000000298023
- o91.Position = Vector3.new(4.46040678, 0.559046984, 0.287589997)
- o91.Rotation = Vector3.new(0, 89.8099976, 0)
- o91.Size = Vector3.new(0.0586062595, 0.105491266, 0.738438845)
- o91.CFrame = CFrame.new(4.46040678, 0.559046984, 0.287589997, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o91.BottomSurface = Enum.SurfaceType.Smooth
- o91.TopSurface = Enum.SurfaceType.Smooth
- o91.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o91.Position = Vector3.new(4.46040678, 0.559046984, 0.287589997)
- o91.Orientation = Vector3.new(0, 90, 0)
- o91.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o92.Parent = o1
- o92.Material = Enum.Material.SmoothPlastic
- o92.BrickColor = BrickColor.new("Neon orange")
- o92.Reflectance = 0.20000000298023
- o92.Position = Vector3.new(4.47799301, 0.348066002, 0.287589997)
- o92.Rotation = Vector3.new(0, 89.8099976, 0)
- o92.Size = Vector3.new(0.0586062595, 0.105491266, 0.773602605)
- o92.CFrame = CFrame.new(4.47799301, 0.348066002, 0.287589997, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o92.BottomSurface = Enum.SurfaceType.Smooth
- o92.TopSurface = Enum.SurfaceType.Smooth
- o92.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o92.Position = Vector3.new(4.47799301, 0.348066002, 0.287589997)
- o92.Orientation = Vector3.new(0, 90, 0)
- o92.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o93.Parent = o1
- o93.Material = Enum.Material.Metal
- o93.BrickColor = BrickColor.new("Smoky grey")
- o93.Reflectance = 0.20000000298023
- o93.Position = Vector3.new(5.08749008, 0.723142982, 0.620940983)
- o93.Rotation = Vector3.new(-90, 0, -180)
- o93.Size = Vector3.new(0.421964943, 0.257867485, 0.421964943)
- o93.CFrame = CFrame.new(5.08749008, 0.723142982, 0.620940983, -0.999994755, 0, 0, 0, 0, 0.999993443, 0, 0.999990821, 0)
- o93.BottomSurface = Enum.SurfaceType.Smooth
- o93.TopSurface = Enum.SurfaceType.Smooth
- o93.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o93.Position = Vector3.new(5.08749008, 0.723142982, 0.620940983)
- o93.Orientation = Vector3.new(-89.7900009, 0, 0)
- o93.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o94.Parent = o93
- o95.Parent = o1
- o95.Material = Enum.Material.SmoothPlastic
- o95.BrickColor = BrickColor.new("Neon orange")
- o95.Reflectance = 0.20000000298023
- o95.Position = Vector3.new(4.52487516, 0.453557998, 0.287589997)
- o95.Rotation = Vector3.new(0, 89.8099976, 0)
- o95.Size = Vector3.new(0.0586062595, 0.105491266, 0.867372632)
- o95.CFrame = CFrame.new(4.52487516, 0.453557998, 0.287589997, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o95.BottomSurface = Enum.SurfaceType.Smooth
- o95.TopSurface = Enum.SurfaceType.Smooth
- o95.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o95.Position = Vector3.new(4.52487516, 0.453557998, 0.287589997)
- o95.Orientation = Vector3.new(0, 90, 0)
- o95.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o96.Parent = o1
- o96.Material = Enum.Material.Metal
- o96.BrickColor = BrickColor.new("Mid gray")
- o96.Reflectance = 0.20000000298023
- o96.Position = Vector3.new(1.17261899, 0.547322989, 0.639221013)
- o96.Rotation = Vector3.new(0, 89.8099976, 0)
- o96.Size = Vector3.new(0.574341297, 0.199261263, 0.574341297)
- o96.CFrame = CFrame.new(1.17261899, 0.547322989, 0.639221013, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o96.BottomSurface = Enum.SurfaceType.Smooth
- o96.TopSurface = Enum.SurfaceType.Smooth
- o96.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o96.Position = Vector3.new(1.17261899, 0.547322989, 0.639221013)
- o96.Orientation = Vector3.new(0, 90, -90)
- o96.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o97.Parent = o96
- o98.Parent = o1
- o98.Material = Enum.Material.Metal
- o98.BrickColor = BrickColor.new("Fossil")
- o98.Position = Vector3.new(4.220119, 0.910682023, 0.620940983)
- o98.Rotation = Vector3.new(0, 89.8099976, 0)
- o98.Size = Vector3.new(0.222703755, 0.0117212506, 0.117212504)
- o98.CFrame = CFrame.new(4.220119, 0.910682023, 0.620940983, 0, 0, 0.999994755, 0, 0.999993443, 0, -0.999990821, 0, 0)
- o98.BottomSurface = Enum.SurfaceType.Smooth
- o98.TopSurface = Enum.SurfaceType.Smooth
- o98.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o98.Position = Vector3.new(4.220119, 0.910682023, 0.620940983)
- o98.Orientation = Vector3.new(0, 90, 0)
- o98.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o99.Parent = o1
- o99.Material = Enum.Material.SmoothPlastic
- o99.BrickColor = BrickColor.new("Black")
- o99.Reflectance = 0.20000000298023
- o99.Position = Vector3.new(3.55897093, 0.542804003, 0.639221013)
- o99.Rotation = Vector3.new(-90, -90, 0)
- o99.Size = Vector3.new(0.719633639, 0.329323888, 0.719633639)
- o99.CFrame = CFrame.new(3.55897093, 0.542804003, 0.639221013, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- o99.BottomSurface = Enum.SurfaceType.Smooth
- o99.TopSurface = Enum.SurfaceType.Smooth
- o99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o99.Position = Vector3.new(3.55897093, 0.542804003, 0.639221013)
- o99.Orientation = Vector3.new(0, -90, 90)
- o99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o100.Parent = o99
- o101.Parent = o1
- o101.Material = Enum.Material.Metal
- o101.BrickColor = BrickColor.new("Smoky grey")
- o101.Reflectance = 0.20000000298023
- o101.Position = Vector3.new(3.68094206, 1.28683197, 0.364784002)
- o101.Size = Vector3.new(0.073183082, 0.0609859042, 0.256140798)
- o101.CFrame = CFrame.new(3.68094206, 1.28683197, 0.364784002, 1.00000048, 1.0871962e-08, 1.27644029e-09, -1.67484449e-18, 1.0000006, 2.58856248e-09, -1.27644084e-09, 0, 1.00000083)
- o101.BottomSurface = Enum.SurfaceType.Smooth
- o101.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o101.Position = Vector3.new(3.68094206, 1.28683197, 0.364784002)
- o101.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o102.Parent = o1
- o102.Material = Enum.Material.Metal
- o102.BrickColor = BrickColor.new("Fossil")
- o102.Reflectance = 0.20000000298023
- o102.Position = Vector3.new(4.13807297, 0.910682023, 0.702988029)
- o102.Rotation = Vector3.new(0, 89.8099976, 0)
- o102.Size = Vector3.new(0.0117212506, 0.0586062521, 0.0468850024)
- o102.CFrame = CFrame.new(4.13807297, 0.910682023, 0.702988029, 0, 0, 0.999994755, 0.999993443, 0, 0, 0, 0.999990821, 0)
- o102.BottomSurface = Enum.SurfaceType.Smooth
- o102.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o102.Position = Vector3.new(4.13807297, 0.910682023, 0.702988029)
- o102.Orientation = Vector3.new(0, 90, 90)
- o102.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o103.Parent = o1
- o103.Material = Enum.Material.Metal
- o103.BrickColor = BrickColor.new("Smoky grey")
- o103.Reflectance = 0.20000000298023
- o103.Position = Vector3.new(3.68094206, 0.128099993, 1.16980004)
- o103.Rotation = Vector3.new(-90, 0, -180)
- o103.Size = Vector3.new(0.073183082, 0.256140798, 0.256140798)
- o103.CFrame = CFrame.new(3.68094206, 0.128099993, 1.16980004, -1.00000048, 0, 0, 0, 0, 1.0000006, 0, 1.00000083, 0)
- o103.BottomSurface = Enum.SurfaceType.Smooth
- o103.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o103.Position = Vector3.new(3.68094206, 0.128099993, 1.16980004)
- o103.Orientation = Vector3.new(-90, -180, 0)
- o103.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o104.Parent = o1
- o104.Material = Enum.Material.Metal
- o104.BrickColor = BrickColor.new("Smoky grey")
- o104.Reflectance = 0.20000000298023
- o104.Position = Vector3.new(3.68094206, 0.128099993, 0.108643003)
- o104.Rotation = Vector3.new(-90, 0, 0)
- o104.Size = Vector3.new(0.073183082, 0.256140798, 0.256140798)
- o104.CFrame = CFrame.new(3.68094206, 0.128099993, 0.108643003, 1.00000012, 0, 0, 0, -2.68221072e-07, 1.00000024, 0, -1.00000072, -2.9802348e-07)
- o104.BottomSurface = Enum.SurfaceType.Smooth
- o104.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o104.Position = Vector3.new(3.68094206, 0.128099993, 0.108643003)
- o104.Orientation = Vector3.new(-90, 0, 0)
- o104.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o105.Parent = o1
- o105.Material = Enum.Material.Metal
- o105.BrickColor = BrickColor.new("Fossil")
- o105.Reflectance = 0.20000000298023
- o105.Position = Vector3.new(4.30216599, 0.910681009, 0.538895011)
- o105.Rotation = Vector3.new(0, -89.8099976, 0)
- o105.Size = Vector3.new(0.0117212506, 0.0586062521, 0.0468850024)
- o105.CFrame = CFrame.new(4.30216599, 0.910681009, 0.538895011, 0, 0, -0.999994755, 0.999993443, 0, 0, 0, -0.999990821, 0)
- o105.BottomSurface = Enum.SurfaceType.Smooth
- o105.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o105.Position = Vector3.new(4.30216599, 0.910681009, 0.538895011)
- o105.Orientation = Vector3.new(0, -90, 90)
- o105.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o106.Parent = o1
- o106.Material = Enum.Material.Metal
- o106.BrickColor = BrickColor.new("Fossil")
- o106.Reflectance = 0.20000000298023
- o106.Position = Vector3.new(4.30216599, 0.910681009, 0.702988029)
- o106.Rotation = Vector3.new(0, -89.8099976, 0)
- o106.Size = Vector3.new(0.0117212506, 0.0586062521, 0.0468850024)
- o106.CFrame = CFrame.new(4.30216599, 0.910681009, 0.702988029, 0, 0, -0.999994755, -0.999993443, 0, -0, 0, 0.999990821, 0)
- o106.BottomSurface = Enum.SurfaceType.Smooth
- o106.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o106.Position = Vector3.new(4.30216599, 0.910681009, 0.702988029)
- o106.Orientation = Vector3.new(0, -90, -90)
- o106.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o107.Parent = o1
- o107.Material = Enum.Material.Metal
- o107.BrickColor = BrickColor.new("Smoky grey")
- o107.Reflectance = 0.20000000298023
- o107.Position = Vector3.new(3.68094206, 1.10387397, 0.108643003)
- o107.Size = Vector3.new(0.073183082, 0.304929525, 0.256140798)
- o107.CFrame = CFrame.new(3.68094206, 1.10387397, 0.108643003, 1.00000048, 0, 0, 0, 1.0000006, 0, 0, 0, 1.00000083)
- o107.BottomSurface = Enum.SurfaceType.Smooth
- o107.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o107.Position = Vector3.new(3.68094206, 1.10387397, 0.108643003)
- o107.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o108.Parent = o1
- o108.Material = Enum.Material.Metal
- o108.BrickColor = BrickColor.new("Fossil")
- o108.Reflectance = 0.20000000298023
- o108.Position = Vector3.new(4.13807297, 0.910682023, 0.538895011)
- o108.Rotation = Vector3.new(0, 89.8099976, 0)
- o108.Size = Vector3.new(0.0117212506, 0.0586062521, 0.0468850024)
- o108.CFrame = CFrame.new(4.13807297, 0.910682023, 0.538895011, 0, 0, 0.999994755, -0.999993443, 0, 0, 0, -0.999990821, 0)
- o108.BottomSurface = Enum.SurfaceType.Smooth
- o108.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o108.Position = Vector3.new(4.13807297, 0.910682023, 0.538895011)
- o108.Orientation = Vector3.new(0, 90, -90)
- o108.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o109.Parent = o1
- o109.Material = Enum.Material.SmoothPlastic
- o109.BrickColor = BrickColor.new("Neon orange")
- o109.Reflectance = 0.20000000298023
- o109.Position = Vector3.new(4.60692215, 0.66453898, 0.990859985)
- o109.Rotation = Vector3.new(0, -89.8099976, 0)
- o109.Size = Vector3.new(0.0586062595, 0.105491266, 0.445407569)
- o109.CFrame = CFrame.new(4.60692215, 0.66453898, 0.990859985, 0, 0, -0.999994755, 0, 0.999993443, 0, 0.999990821, 0, 0)
- o109.BottomSurface = Enum.SurfaceType.Smooth
- o109.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o109.Position = Vector3.new(4.60692215, 0.66453898, 0.990859985)
- o109.Orientation = Vector3.new(0, -90, 0)
- o109.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o110.Parent = o1
- o110.Material = Enum.Material.SmoothPlastic
- o110.BrickColor = BrickColor.new("Neon orange")
- o110.Reflectance = 0.20000000298023
- o110.Position = Vector3.new(4.91167784, 0.348066002, 0.990859985)
- o110.Rotation = Vector3.new(-90, 0, -90)
- o110.Size = Vector3.new(0.0586062595, 0.0937700123, 0.105491266)
- o110.CFrame = CFrame.new(4.91167784, 0.348066002, 0.990859985, 0, 0.999994755, 0, 0, 0, 0.999993443, 0.999990821, 0, 0)
- o110.BottomSurface = Enum.SurfaceType.Smooth
- o110.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o110.Position = Vector3.new(4.91167784, 0.348066002, 0.990859985)
- o110.Orientation = Vector3.new(-89.7900009, 0, 0)
- o110.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o111.Parent = o1
- o111.Material = Enum.Material.SmoothPlastic
- o111.BrickColor = BrickColor.new("Neon orange")
- o111.Reflectance = 0.20000000298023
- o111.Position = Vector3.new(4.89409208, 0.559046984, 0.990859985)
- o111.Rotation = Vector3.new(0, -89.8099976, 0)
- o111.Size = Vector3.new(0.0586062595, 0.105491266, 0.128933772)
- o111.CFrame = CFrame.new(4.89409208, 0.559046984, 0.990859985, 0, 0, -0.999994755, 0, 0.999993443, 0, 0.999990821, 0, 0)
- o111.BottomSurface = Enum.SurfaceType.Smooth
- o111.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o111.Position = Vector3.new(4.89409208, 0.559046984, 0.990859985)
- o111.Orientation = Vector3.new(0, -90, 0)
- o111.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o112.Parent = o1
- o112.Material = Enum.Material.Metal
- o112.BrickColor = BrickColor.new("Fossil")
- o112.Reflectance = 0.20000000298023
- o112.Position = Vector3.new(5.09334898, 0.377368003, 0.702988029)
- o112.Rotation = Vector3.new(-90, 0, -180)
- o112.Size = Vector3.new(0.0117212506, 0.0586062521, 0.0468850024)
- o112.CFrame = CFrame.new(5.09334898, 0.377368003, 0.702988029, -0.999994755, 0, -0, 0, 0, 0.999993443, 0, 0.999990821, 0)
- o112.BottomSurface = Enum.SurfaceType.Smooth
- o112.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o112.Position = Vector3.new(5.09334898, 0.377368003, 0.702988029)
- o112.Orientation = Vector3.new(-89.7900009, 0, 0)
- o112.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o113.Parent = o1
- o113.Material = Enum.Material.SmoothPlastic
- o113.BrickColor = BrickColor.new("Neon orange")
- o113.Reflectance = 0.20000000298023
- o113.Position = Vector3.new(4.6303668, 0.80519098, 0.639221013)
- o113.Rotation = Vector3.new(0, -90, 0)
- o113.Size = Vector3.new(0.644668758, 0.199261233, 0.586062491)
- o113.CFrame = CFrame.new(4.6303668, 0.80519098, 0.639221013, 0, 0, -1.00000024, 0, 1.00000012, 0, 1.0000006, 0, 0)
- o113.BottomSurface = Enum.SurfaceType.Smooth
- o113.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o113.Position = Vector3.new(4.6303668, 0.80519098, 0.639221013)
- o113.Orientation = Vector3.new(0, -90, 0)
- o113.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o114.Parent = o1
- o114.Material = Enum.Material.SmoothPlastic
- o114.BrickColor = BrickColor.new("Neon orange")
- o114.Reflectance = 0.20000000298023
- o114.Position = Vector3.new(5.0054431, 0.277734995, 0.639221013)
- o114.Rotation = Vector3.new(-153.429993, -89.9700012, 0)
- o114.Size = Vector3.new(0.644668758, 0.175818741, 0.164097503)
- o114.CFrame = CFrame.new(5.0054431, 0.277734995, 0.639221013, 5.96046448e-08, 0, -0.999999821, 1.77635726e-15, -1.00000024, 2.98023295e-08, -1.00000048, 0, -5.96046874e-08)
- o114.BottomSurface = Enum.SurfaceType.Smooth
- o114.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o114.Position = Vector3.new(5.0054431, 0.277734995, 0.639221013)
- o114.Orientation = Vector3.new(0, -90, 180)
- o114.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o115.Parent = o1
- o115.Material = Enum.Material.Metal
- o115.BrickColor = BrickColor.new("Smoky grey")
- o115.Reflectance = 0.20000000298023
- o115.Position = Vector3.new(3.68094206, 1.10387397, 1.16980004)
- o115.Rotation = Vector3.new(-180, 0, -180)
- o115.Size = Vector3.new(0.073183082, 0.304929525, 0.256140798)
- o115.CFrame = CFrame.new(3.68094206, 1.10387397, 1.16980004, -1.00000048, 0, 0, 0, 1.0000006, 0, 0, 0, -1.00000083)
- o115.BottomSurface = Enum.SurfaceType.Smooth
- o115.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o115.Position = Vector3.new(3.68094206, 1.10387397, 1.16980004)
- o115.Orientation = Vector3.new(0, 180, 0)
- o115.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o116.Parent = o1
- o116.Material = Enum.Material.SmoothPlastic
- o116.BrickColor = BrickColor.new("Neon orange")
- o116.Reflectance = 0.20000000298023
- o116.Position = Vector3.new(4.60692215, 0.66453898, 0.287589997)
- o116.Rotation = Vector3.new(0, -89.8099976, 0)
- o116.Size = Vector3.new(0.0586062595, 0.105491266, 0.445407569)
- o116.CFrame = CFrame.new(4.60692215, 0.66453898, 0.287589997, 0, 0, -0.999994755, 0, 0.999993443, 0, 0.999990821, 0, 0)
- o116.BottomSurface = Enum.SurfaceType.Smooth
- o116.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o116.Position = Vector3.new(4.60692215, 0.66453898, 0.287589997)
- o116.Orientation = Vector3.new(0, -90, 0)
- o116.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o117.Parent = o1
- o117.Material = Enum.Material.SmoothPlastic
- o117.BrickColor = BrickColor.new("Neon orange")
- o117.Reflectance = 0.20000000298023
- o117.Position = Vector3.new(5.0054431, 0.629370987, 0.639221013)
- o117.Rotation = Vector3.new(0, -90, 0)
- o117.Size = Vector3.new(0.644668758, 0.152376249, 0.164097503)
- o117.CFrame = CFrame.new(5.0054431, 0.629370987, 0.639221013, 0, 0, -1.00000048, 0, 1.0000006, 0, 1.00000083, 0, 0)
- o117.BottomSurface = Enum.SurfaceType.Smooth
- o117.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o117.Position = Vector3.new(5.0054431, 0.629370987, 0.639221013)
- o117.Orientation = Vector3.new(0, -90, 0)
- o117.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o118.Parent = o1
- o118.Material = Enum.Material.Metal
- o118.BrickColor = BrickColor.new("Smoky grey")
- o118.Reflectance = 0.20000000298023
- o118.Position = Vector3.new(3.68094206, 1.28683197, 0.913658023)
- o118.Rotation = Vector3.new(-180, 0, -180)
- o118.Size = Vector3.new(0.073183082, 0.0609859042, 0.256140798)
- o118.CFrame = CFrame.new(3.68094206, 1.28683197, 0.913658023, -1.00000048, 0, 0, 0, 1.0000006, 0, 0, 0, -1.00000083)
- o118.BottomSurface = Enum.SurfaceType.Smooth
- o118.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o118.Position = Vector3.new(3.68094206, 1.28683197, 0.913658023)
- o118.Orientation = Vector3.new(0, 180, 0)
- o118.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o119.Parent = o1
- o119.Material = Enum.Material.Metal
- o119.BrickColor = BrickColor.new("Fossil")
- o119.Reflectance = 0.20000000298023
- o119.Position = Vector3.new(5.09334898, 0.377368003, 0.538895011)
- o119.Rotation = Vector3.new(-90, 0, 0)
- o119.Size = Vector3.new(0.0117212506, 0.0586062521, 0.0468850024)
- o119.CFrame = CFrame.new(5.09334898, 0.377368003, 0.538895011, 0.999994755, 0, 0, 0, 0, 0.999993443, 0, -0.999990821, 0)
- o119.BottomSurface = Enum.SurfaceType.Smooth
- o119.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o119.Position = Vector3.new(5.09334898, 0.377368003, 0.538895011)
- o119.Orientation = Vector3.new(-89.7900009, 0, 0)
- o119.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o120.Parent = o1
- o120.Material = Enum.Material.SmoothPlastic
- o120.BrickColor = BrickColor.new("Neon orange")
- o120.Reflectance = 0.20000000298023
- o120.Position = Vector3.new(4.89409208, 0.559046984, 0.287589997)
- o120.Rotation = Vector3.new(0, -89.8099976, 0)
- o120.Size = Vector3.new(0.0586062595, 0.105491266, 0.128933772)
- o120.CFrame = CFrame.new(4.89409208, 0.559046984, 0.287589997, 0, 0, -0.999994755, 0, 0.999993443, 0, 0.999990821, 0, 0)
- o120.BottomSurface = Enum.SurfaceType.Smooth
- o120.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o120.Position = Vector3.new(4.89409208, 0.559046984, 0.287589997)
- o120.Orientation = Vector3.new(0, -90, 0)
- o120.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o121.Parent = o1
- o121.Material = Enum.Material.SmoothPlastic
- o121.BrickColor = BrickColor.new("Neon orange")
- o121.Reflectance = 0.20000000298023
- o121.Position = Vector3.new(4.91167784, 0.348066002, 0.287589997)
- o121.Rotation = Vector3.new(-90, 0, -90)
- o121.Size = Vector3.new(0.0586062595, 0.0937700123, 0.105491266)
- o121.CFrame = CFrame.new(4.91167784, 0.348066002, 0.287589997, 0, 0.999994755, 0, 0, 0, 0.999993443, 0.999990821, 0, 0)
- o121.BottomSurface = Enum.SurfaceType.Smooth
- o121.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o121.Position = Vector3.new(4.91167784, 0.348066002, 0.287589997)
- o121.Orientation = Vector3.new(-89.7900009, 0, 0)
- o121.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o122.Parent = o1
- o122.Material = Enum.Material.Metal
- o122.BrickColor = BrickColor.new("Fossil")
- o122.Reflectance = 0.20000000298023
- o122.Position = Vector3.new(5.09334898, 0.541464984, 0.702988029)
- o122.Rotation = Vector3.new(90, 0, 0)
- o122.Size = Vector3.new(0.0117212506, 0.0586062521, 0.0468850024)
- o122.CFrame = CFrame.new(5.09334898, 0.541464984, 0.702988029, 0.999994755, 0, 0, 0, 0, -0.999993443, 0, 0.999990821, 0)
- o122.BottomSurface = Enum.SurfaceType.Smooth
- o122.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o122.Position = Vector3.new(5.09334898, 0.541464984, 0.702988029)
- o122.Orientation = Vector3.new(89.7900009, 0, 0)
- o122.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o123.Parent = o1
- o123.Material = Enum.Material.Metal
- o123.BrickColor = BrickColor.new("Fossil")
- o123.Reflectance = 0.20000000298023
- o123.Position = Vector3.new(5.09334898, 0.541464984, 0.538895011)
- o123.Rotation = Vector3.new(90, 0, -180)
- o123.Size = Vector3.new(0.0117212506, 0.0586062521, 0.0468850024)
- o123.CFrame = CFrame.new(5.09334898, 0.541464984, 0.538895011, -0.999994755, 0, 0, 0, 0, -0.999993443, 0, -0.999990821, 0)
- o123.BottomSurface = Enum.SurfaceType.Smooth
- o123.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o123.Position = Vector3.new(5.09334898, 0.541464984, 0.538895011)
- o123.Orientation = Vector3.new(89.7900009, 0, 0)
- o123.Color = Color3.new(0.623529, 0.631373, 0.67451)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- game:GetService("Lighting").Outlines = false
- CV="Really black"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Fantasy"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(255, 0, 0)
- v.Shape="Block"
- text.Text = "Psychopath Clown"
- --Clown Mask
- hat = Instance.new'Accessory'
- hat.Name = 'ScaryClown'
- hat.AttachmentForward = Vector3.new(0,0,-1)
- hat.AttachmentPos = Vector3.new(0, 0.0500000007, -0.0500000007)
- hat.AttachmentUp = Vector3.new(0, 1, 0)
- hat.AttachmentRight = Vector3.new(1, 0, 0)
- handle = Instance.new('Part', hat)
- handle.Name = 'Handle'
- handle.Locked = true
- handle.CanCollide = true
- handle.Transparency = 0
- handle.BrickColor = BrickColor.new'Medium stone grey'
- handle.Size = Vector3.new(1.35002673, 1.7899977, 1.6300025)
- mesh = Instance.new('SpecialMesh', handle)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=180289548 '
- mesh.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- mesh.VertexColor = Vector3.new(1, 1, 1)
- mesh.TextureId = 'http://www.roblox.com/asset/?id=180289349 '
- att = Instance.new('Attachment', handle)
- att.Name = 'HatAt'
- att.Position = Vector3.new(8.65838956e-09, 0.150000095, -0.050272245)
- att.Axis = Vector3.new(1, -7.87137555e-09, 0)
- att.SecondaryAxis = Vector3.new(7.87137555e-09, 1, 4.1444221e-16)
- hat.Parent = game:GetService'Players'.LocalPlayer.Character
- --Clown Clothes
- p.Character.Shirt.ShirtTemplate = "rbxassetid://718798760"
- p.Character.Pants.PantsTemplate = "rbxassetid://520526858"
- --Scary stuff
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://814969901"
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- wait(.01)
- z:Play()
- game:GetService("Lighting").Brightness = 0
- game:GetService("Lighting").Outlines = false
- game:GetService("Lighting").TimeOfDay = "00:00:00"
- game:GetService("Lighting").FogColor = Color3.new(0, 0, 0)
- game:GetService("Lighting").FogEnd = 160
- --Made by N3xul.
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