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NoHackJustStevePlayz

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Oct 21st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. print([[
  146. ___________________________________
  147.  
  148. Kyutatsuki13's Chara script
  149. Build 0002
  150. Don't even mind why I did this, it was a challenge !
  151.  
  152. ___________________________________
  153. ]])
  154.  
  155.  
  156. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  157.  
  158. local p = game:GetService("Players").LocalPlayer
  159. local char = p.Character
  160. local mouse = p:GetMouse()
  161. local larm = char:WaitForChild("Left Arm")
  162. local rarm = char:WaitForChild("Right Arm")
  163. local lleg = char:WaitForChild("Left Leg")
  164. local rleg = char:WaitForChild("Right Leg")
  165. local hed = char:WaitForChild("Head")
  166. local torso = char:WaitForChild("Torso")
  167. local root = char:WaitForChild("HumanoidRootPart")
  168. local hum = char:FindFirstChildOfClass("Humanoid")
  169. local debris = game:GetService("Debris")
  170. local input = game:GetService("UserInputService")
  171. local run = game:GetService("RunService")
  172. local rs = run.RenderStepped
  173. local wingpose = "Idle"
  174. local DebrisModel = Instance.new("Model",char)
  175. DebrisModel.Name = "Debris"
  176. repeat rs:wait() until p.CharacterAppearanceLoaded
  177.  
  178. noidle = false
  179. shift = false
  180. control = false
  181. no_nosound_able = false
  182. kills = 0
  183.  
  184. ----------------------------------------------------------------------------
  185.  
  186. function rswait(value)
  187. if value ~= nil and value ~= 0 then
  188. for i=1,value do
  189. rs:wait()
  190. end
  191. else
  192. rs:wait()
  193. end
  194. end
  195.  
  196. ----------------------------------------------------------------------------
  197.  
  198. local timeposition = 0
  199.  
  200. function music(id)
  201. if not torso:FindFirstChild("MusicRuin") then
  202. soundz = Instance.new("Sound",torso)
  203. end
  204. soundz.Volume = 10
  205. soundz.Name = "MusicRuin"
  206. soundz.Looped = true
  207. soundz.PlaybackSpeed = 1
  208. soundz.SoundId = "rbxassetid://"..id
  209. soundz:Stop()
  210. soundz:Play()
  211. if no_nosound_able == true then
  212. soundz.TimePosition = timeposition
  213. end
  214. end
  215.  
  216. ----------------------------------------------------------------------------
  217.  
  218. function lerp(a, b, t)
  219. return a + (b - a)*t
  220. end
  221.  
  222. ----------------------------------------------------------------------------
  223.  
  224. function Lerp(c1,c2,al)
  225. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  226. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  227. for i,v in pairs(com1) do
  228. com1[i] = v+(com2[i]-v)*al
  229. end
  230. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  231. end
  232.  
  233. ----------------------------------------------------------------------------
  234.  
  235. function slerp(a, b, t)
  236. dot = a:Dot(b)
  237. if dot > 0.99999 or dot < -0.99999 then
  238. return t <= 0.5 and a or b
  239. else
  240. r = math.acos(dot)
  241. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  242. end
  243. end
  244.  
  245. ----------------------------------------------------------------------------
  246.  
  247. function clerp(c1,c2,al)
  248.  
  249. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  250.  
  251. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  252.  
  253. for i,v in pairs(com1) do
  254.  
  255. com1[i] = lerp(v,com2[i],al)
  256.  
  257. end
  258.  
  259. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  260.  
  261. end
  262.  
  263. ----------------------------------------------------------------------------
  264.  
  265. function findAllNearestTorso(pos,dist)
  266. local list = workspace:children()
  267. local torso = {}
  268. local temp = nil
  269. local human = nil
  270. local temp2 = nil
  271. for x = 1, #list do
  272. temp2 = list[x]
  273. if (temp2.className == "Model") and (temp2 ~= char) then
  274. temp = temp2:findFirstChild("Torso")
  275. human = temp2:findFirstChildOfClass("Humanoid")
  276. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  277. if (temp.Position - pos).magnitude < dist then
  278. table.insert(torso,temp)
  279. dist = (temp.Position - pos).magnitude
  280. end
  281. end
  282. end
  283. end
  284. return torso
  285. end
  286.  
  287. ----------------------------------------------------------------------------
  288.  
  289. function checkIfNotPlayer(model)
  290. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  291. return true
  292. else
  293. return false
  294. end
  295. end
  296.  
  297. ----------------------------------------------------------------------------
  298.  
  299. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  300.  
  301. local wld = Instance.new("Weld", wp1)
  302.  
  303. wld.Part0 = wp0
  304.  
  305. wld.Part1 = wp1
  306.  
  307. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  308.  
  309. return wld
  310.  
  311. end
  312.  
  313. function weld(model)
  314. local parts,last = {}
  315. local function scan(parent)
  316. for _,v in pairs(parent:GetChildren()) do
  317. if (v:IsA("BasePart")) then
  318. if (last) then
  319. local w = Instance.new("Weld")
  320. w.Name = ("%s_Weld"):format(v.Name)
  321. w.Part0,w.Part1 = last,v
  322. w.C0 = last.CFrame:inverse()
  323. w.C1 = v.CFrame:inverse()
  324. w.Parent = last
  325. end
  326. last = v
  327. table.insert(parts,v)
  328. end
  329. scan(v)
  330. end
  331. end
  332. scan(model)
  333. for _,v in pairs(parts) do
  334. v.Anchored = false
  335. v.Locked = true
  336. v.Anchored = false
  337. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  338. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  339. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  340. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  341. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  342. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  343. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  344. end
  345. end
  346.  
  347. ----------------------------------------------------------------------------
  348.  
  349. function calculate(part,asd)
  350. local Head = hed
  351. local RightShoulder = asd
  352. local RightArm = part
  353. local MousePosition = mouse.Hit.p
  354. local ToMouse = (MousePosition - Head.Position).unit
  355. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  356. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  357. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  358. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  359. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  360. if tostring(LateralAngle) == "-1.#IND" then
  361. LateralAngle = 0
  362. end
  363. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  364. if LateralAngle > (math.pi / 2) then
  365. LateralAngle = (math.pi / 2)
  366. local Torso = root
  367. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  368. if Point.Z > 0 then
  369. if Point.X > -0 and RightArm == rarm then
  370. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  371. elseif Point.X < 0 and RightArm == rarm then
  372. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  373. end
  374. end
  375. end
  376. if Cross.Y < 0 then
  377. LateralAngle = -LateralAngle
  378. end
  379. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  380. end
  381.  
  382. ----------------------------------------------------------------------------
  383.  
  384. function sound(id,position,vol,pitch,start,finish)
  385. coroutine.resume(coroutine.create(function()
  386.  
  387. local part = Instance.new("Part",workspace)
  388. part.Position = position
  389. part.Size = Vector3.new(0,0,0)
  390. part.CanCollide = false
  391. part.Transparency = 1
  392.  
  393. local sound = Instance.new("Sound",part)
  394.  
  395. sound.SoundId = "rbxassetid://"..id
  396.  
  397. repeat rs:wait() until sound.IsLoaded
  398.  
  399. if vol ~= nil then
  400. sound.Volume = vol
  401. end
  402.  
  403. if pitch ~= nil then
  404. sound.PlaybackSpeed = pitch
  405. end
  406.  
  407. if start ~= nil then
  408. sound.TimePosition = start
  409. end
  410.  
  411. if finish ~= nil then
  412. debris:AddItem(part,finish-start)
  413. else
  414. debris:AddItem(part,sound.TimeLength)
  415. end
  416.  
  417. sound:Play()
  418.  
  419. return sound
  420.  
  421. end))
  422. end
  423.  
  424. ----------------------------------------------------------------------------
  425.  
  426. function computeDirection(vec)
  427. local lenSquared = vec.magnitude * vec.magnitude
  428. local invSqrt = 1 / math.sqrt(lenSquared)
  429. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  430. end
  431.  
  432. ----------------------------------------------------------------------------
  433.  
  434. local shaking = 0
  435. function shake(num) if num > shaking then shaking = num end end
  436. game:GetService("RunService").RenderStepped:connect(function()
  437. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  438. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  439. end)
  440.  
  441. plr = game:GetService("Players").LocalPlayer
  442. DebrisModel = Instance.new("Model",plr.Character)
  443. DebrisModel.Name = "DebrisModel"
  444.  
  445. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  446.  
  447. local part = Instance.new("Part",DebrisModel)
  448. part.Anchored = true
  449. part.CanCollide = false
  450. part.Size = Vector3.new(1,1,1)
  451. part.Transparency = transparency
  452. part.Material = material
  453. part.Color = color
  454. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  455.  
  456. local partmesh = Instance.new("SpecialMesh",part)
  457. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  458. partmesh.Scale = size
  459.  
  460. local pvalue = Instance.new("Vector3Value",part)
  461. pvalue.Name = "Position"
  462. pvalue.Value = part.Position
  463.  
  464. local svalue = Instance.new("Vector3Value",part)
  465. svalue.Name = "Size"
  466. svalue.Value = sizechange
  467.  
  468. local rvalue = Instance.new("Vector3Value",part)
  469. rvalue.Name = "Rotation"
  470. rvalue.Value = rotationchange
  471.  
  472. local tvalue = Instance.new("NumberValue",part)
  473. tvalue.Name = "Transparency"
  474. tvalue.Value = transparencychange
  475.  
  476. local avalue = Instance.new("NumberValue",part)
  477. avalue.Name = "Acceleration"
  478. avalue.Value = acceleration
  479.  
  480. part.Name = "EFFECT"
  481.  
  482. return part
  483.  
  484. end
  485.  
  486. game:GetService("RunService").RenderStepped:connect(function()
  487.  
  488.  
  489. if not plr.Character:FindFirstChild("DebrisModel") then
  490. DebrisModel = Instance.new("Model",plr.Character)
  491. DebrisModel.Name = "DebrisModel"
  492. end
  493.  
  494. for i,v in pairs(DebrisModel:GetChildren()) do
  495. if v:IsA("BasePart") and v.Name == "EFFECT" then
  496. local pvalue = v:FindFirstChild("Position").Value
  497. local svalue = v:FindFirstChild("Size").Value
  498. local rvalue = v:FindFirstChild("Rotation").Value
  499. local tvalue = v:FindFirstChild("Transparency").Value
  500. local avalue = v:FindFirstChild("Acceleration").Value
  501. local mesh = v:FindFirstChild("Mesh")
  502. mesh.Scale = mesh.Scale + svalue
  503. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  504. v.Transparency = v.Transparency + tvalue
  505. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  506. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  507. v:Destroy()
  508. end
  509. end
  510. end
  511.  
  512.  
  513. end)
  514.  
  515. ----------------------------------------------------------------------------
  516. skin_color = BrickColor.new("Light orange")
  517. p:ClearCharacterAppearance()
  518. --hed:WaitForChild("face"):Destroy()
  519.  
  520. ----------------------------------------------------------------------------
  521. music(540857600)
  522. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  523.  
  524. local size = 1
  525.  
  526. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  527. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  528. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  529. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  530. newWeld(torso, hed, 0, 1.5*size, 0)
  531. newWeld(torso, lleg, -0.5*size, -1, 0)
  532. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  533. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  534. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  535. newWeld(root, torso, 0, -1*size, 0)
  536. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  537.  
  538. emitters={}
  539. for i,v in pairs(char:GetChildren()) do
  540. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  541. local emitter = Instance.new("ParticleEmitter",v)
  542. emitter.LightEmission = 1
  543. emitter.Transparency = NumberSequence.new(0.95,1)
  544. emitter.Size = NumberSequence.new(2,5)
  545. emitter.SpreadAngle = Vector2.new(360,360)
  546. emitter.Speed = NumberRange.new(1)
  547. emitter.Lifetime = NumberRange.new(0.75)
  548. emitter.Texture = "rbxassetid://133619974"
  549. emitter.Rate = 20
  550. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  551. emitter.LockedToPart = true
  552. table.insert(emitters,emitter)
  553. end
  554. end
  555. ----------------------------------------------------------------------------------------
  556. hair = Instance.new("Part",char)
  557. hair.Color = Color3.fromRGB(30,10,0)
  558. hair.CanCollide = false
  559. meshhair = Instance.new("SpecialMesh",hair)
  560. meshhair.MeshId = "rbxassetid://431809364"
  561. meshhair.Scale = Vector3.new(1,1,1)*1.1
  562. newWeld(hed,hair,0,0.22,0)
  563.  
  564. Model0 = Instance.new("Model")
  565. Part1 = Instance.new("Part")
  566. Part2 = Instance.new("Part")
  567. Part3 = Instance.new("Part")
  568. Part4 = Instance.new("Part")
  569. Part5 = Instance.new("Part")
  570. Part6 = Instance.new("Part")
  571. Part7 = Instance.new("Part")
  572. Model0.Parent = char
  573. Part1.Parent = Model0
  574. Part1.Anchored = true
  575. Part1.CanCollide = false
  576. Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
  577. Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  578. Part1.BottomSurface = Enum.SurfaceType.Smooth
  579. Part1.TopSurface = Enum.SurfaceType.Smooth
  580. Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
  581. Part1.Color = Color3.new(0, 1, 0)
  582. Part2.Parent = Model0
  583. Part2.Anchored = true
  584. Part2.CanCollide = false
  585. Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  586. Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  587. Part2.BottomSurface = Enum.SurfaceType.Smooth
  588. Part2.TopSurface = Enum.SurfaceType.Smooth
  589. Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
  590. Part2.Color = Color3.new(0, 1, 0)
  591. Part3.Parent = Model0
  592. Part3.Anchored = true
  593. Part3.CanCollide = false
  594. Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
  595. Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  596. Part3.BottomSurface = Enum.SurfaceType.Smooth
  597. Part3.TopSurface = Enum.SurfaceType.Smooth
  598. Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
  599. Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
  600. Part4.Parent = Model0
  601. Part4.Anchored = true
  602. Part4.CanCollide = false
  603. Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
  604. Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  605. Part4.BottomSurface = Enum.SurfaceType.Smooth
  606. Part4.TopSurface = Enum.SurfaceType.Smooth
  607. Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
  608. Part4.Color = Color3.new(0, 1, 0)
  609. Part5.Parent = Model0
  610. Part5.Anchored = true
  611. Part5.CanCollide = false
  612. Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  613. Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  614. Part5.BottomSurface = Enum.SurfaceType.Smooth
  615. Part5.TopSurface = Enum.SurfaceType.Smooth
  616. Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
  617. Part5.Color = Color3.new(0, 1, 0)
  618. Part6.Name = "asd"
  619. Part6.Parent = Model0
  620. Part6.Transparency = 1
  621. Part6.Anchored = true
  622. Part6.CanCollide = false
  623. Part6.Size = Vector3.new(2, 2, 1)
  624. Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  625. Part6.BottomSurface = Enum.SurfaceType.Smooth
  626. Part6.TopSurface = Enum.SurfaceType.Smooth
  627. Part6.Position = Vector3.new(87.5, 18, 83.5)
  628. Part7.Parent = Model0
  629. Part7.Anchored = true
  630. Part7.CanCollide = false
  631. Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
  632. Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  633. Part7.BottomSurface = Enum.SurfaceType.Smooth
  634. Part7.TopSurface = Enum.SurfaceType.Smooth
  635. Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
  636. Part7.Color = Color3.new(0, 1, 0)
  637. weld(Model0)
  638. newWeld(torso,Model0.asd)
  639.  
  640. Model0 = Instance.new("Model")
  641. Part1 = Instance.new("Part")
  642. Part2 = Instance.new("Part")
  643. Model0.Parent = char
  644. Part1.Parent = Model0
  645. Part1.Anchored = true
  646. Part1.CanCollide = false
  647. Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  648. Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  649. Part1.BottomSurface = Enum.SurfaceType.Smooth
  650. Part1.TopSurface = Enum.SurfaceType.Smooth
  651. Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
  652. Part1.Color = Color3.new(0, 1, 0)
  653. Part2.Name = "asd"
  654. Part2.Parent = Model0
  655. Part2.Transparency = 1
  656. Part2.Anchored = true
  657. Part2.CanCollide = false
  658. Part2.Size = Vector3.new(1, 2, 1)
  659. Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  660. Part2.BottomSurface = Enum.SurfaceType.Smooth
  661. Part2.TopSurface = Enum.SurfaceType.Smooth
  662. Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
  663. weld(Model0)
  664. Model1=Model0:Clone()
  665. Model1.Parent=char
  666. newWeld(larm,Model0.asd,0,0,0)
  667. newWeld(rarm,Model1.asd,0,0,0)
  668.  
  669. Model0 = Instance.new("Model")
  670. Part1 = Instance.new("Part")
  671. Part2 = Instance.new("Part")
  672. Part3 = Instance.new("Part")
  673. Model0.Parent = char
  674. Part1.Parent = Model0
  675. Part1.Anchored = true
  676. Part1.CanCollide = false
  677. Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
  678. Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  679. Part1.BottomSurface = Enum.SurfaceType.Smooth
  680. Part1.TopSurface = Enum.SurfaceType.Smooth
  681. Part1.Position = Vector3.new(28, 17.125, 83.5)
  682. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  683. Part2.Parent = Model0
  684. Part2.Anchored = true
  685. Part2.CanCollide = false
  686. Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  687. Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  688. Part2.BottomSurface = Enum.SurfaceType.Smooth
  689. Part2.TopSurface = Enum.SurfaceType.Smooth
  690. Part2.Position = Vector3.new(28, 18.0550003, 83.5)
  691. Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  692. Part3.Name = "asd"
  693. Part3.Parent = Model0
  694. Part3.Transparency = 1
  695. Part3.Anchored = true
  696. Part3.CanCollide = false
  697. Part3.Size = Vector3.new(1, 2, 1)
  698. Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  699. Part3.BottomSurface = Enum.SurfaceType.Smooth
  700. Part3.TopSurface = Enum.SurfaceType.Smooth
  701. Part3.Position = Vector3.new(28, 18, 83.5)
  702. weld(Model0)
  703. Model1=Model0:Clone()
  704. Model1.Parent=char
  705. newWeld(lleg,Model0.asd,0,0,0)
  706. newWeld(rleg,Model1.asd,0,0,0)
  707.  
  708. ----------------------------------------------------------------------------
  709. HitBox = Instance.new("Part",DebrisModel)
  710. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  711. HitBox.CanCollide = false
  712. HitBox:BreakJoints()
  713. HitBox.Transparency = 1
  714. newWeld(rarm,HitBox,0,-0.95,-1.9)
  715. atch0 = Instance.new("Attachment",HitBox)
  716. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  717. atch1 = Instance.new("Attachment",HitBox)
  718. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  719. trail = Instance.new("Trail",HitBox)
  720. trail.Attachment0 = atch0
  721. trail.Attachment1 = atch1
  722. trail.Lifetime = 0.2
  723. trail.Enabled = true
  724. trail.LightEmission = 1
  725. trail.LightInfluence = 0
  726. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  727. trail.Transparency = NumberSequence.new(0,1)
  728.  
  729. function ded(model)
  730. kills = kills + 1
  731. model.Archivable = true
  732. model.Head:ClearAllChildren()
  733. local clone = model:Clone()
  734. clone.Parent = workspace
  735. clone.Name = "DED"
  736. model:Destroy()
  737. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  738. local emitters={}
  739. for i,v in pairs(clone:GetChildren()) do
  740. if v:IsA("Accoutrement") then
  741. v:Destroy()
  742. end
  743. if v:IsA("Part") then
  744. v.Anchored = true
  745. v.CanCollide = false
  746. v.Transparency = 1
  747. local emitter = Instance.new("ParticleEmitter",v)
  748. emitter.LightEmission = 1
  749. emitter.Transparency = NumberSequence.new(0,1)
  750. emitter.Size = NumberSequence.new(0,0.8)
  751. emitter.SpreadAngle = Vector2.new(360,360)
  752. emitter.Speed = NumberRange.new(0.5)
  753. emitter.Lifetime = NumberRange.new(0.75)
  754. emitter.Texture = "rbxassetid://744949545"
  755. emitter.Rate = 20
  756. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  757. emitter.LockedToPart = false
  758. table.insert(emitters,emitter)
  759. end
  760. end
  761. delay(1, function()
  762. sound(427025525,clone.Head.Position,10,1)
  763. for i,v in pairs(emitters) do
  764. v.Speed = NumberRange.new(4)
  765. v.Acceleration = Vector3.new(0,10,0)
  766. delay(0.5, function()
  767. v.Enabled = false
  768. debris:AddItem(clone,0.75)
  769. end)
  770. end
  771. end)
  772. end
  773.  
  774. local alreadytouched = {}
  775. HitBox.Touched:connect(function(ht)
  776. coroutine.resume(coroutine.create(function()
  777. local hit = ht.Parent
  778. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  779. local hurt = true
  780. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  781. if hurt == true then
  782. table.insert(alreadytouched,hit)
  783. sound(388826051,ht.Position,10,1)
  784. ded(hit)
  785. end
  786. end
  787. end))
  788. end)
  789.  
  790. function createknife()
  791. Model0 = Instance.new("Model")
  792. Part1 = Instance.new("Part")
  793. BlockMesh2 = Instance.new("BlockMesh")
  794. Part3 = Instance.new("Part")
  795. BlockMesh4 = Instance.new("BlockMesh")
  796. Part5 = Instance.new("Part")
  797. Part6 = Instance.new("Part")
  798. BlockMesh7 = Instance.new("BlockMesh")
  799. Part8 = Instance.new("Part")
  800. Part9 = Instance.new("Part")
  801. Part10 = Instance.new("Part")
  802. SpecialMesh11 = Instance.new("SpecialMesh")
  803. Part12 = Instance.new("Part")
  804. Model0.Parent = char
  805. Part1.Parent = Model0
  806. Part1.Anchored = true
  807. Part1.CanCollide = false
  808. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  809. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  810. Part1.BottomSurface = Enum.SurfaceType.Smooth
  811. Part1.TopSurface = Enum.SurfaceType.Smooth
  812. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  813. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  814. BlockMesh2.Parent = Part1
  815. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  816. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  817. Part3.Parent = Model0
  818. Part3.Anchored = true
  819. Part3.CanCollide = false
  820. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  821. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  822. Part3.BottomSurface = Enum.SurfaceType.Smooth
  823. Part3.TopSurface = Enum.SurfaceType.Smooth
  824. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  825. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  826. BlockMesh4.Parent = Part3
  827. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  828. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  829. Part5.Parent = Model0
  830. Part5.Anchored = true
  831. Part5.CanCollide = false
  832. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  833. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  834. Part5.BottomSurface = Enum.SurfaceType.Smooth
  835. Part5.TopSurface = Enum.SurfaceType.Smooth
  836. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  837. Part5.Color = Color3.new(1, 0, 0)
  838. Part6.Parent = Model0
  839. Part6.Anchored = true
  840. Part6.CanCollide = false
  841. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  842. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  843. Part6.BottomSurface = Enum.SurfaceType.Smooth
  844. Part6.TopSurface = Enum.SurfaceType.Smooth
  845. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  846. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  847. BlockMesh7.Parent = Part6
  848. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  849. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  850. Part8.Name = "asd"
  851. Part8.Parent = Model0
  852. Part8.Anchored = true
  853. Part8.CanCollide = false
  854. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  855. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  856. Part8.BottomSurface = Enum.SurfaceType.Smooth
  857. Part8.TopSurface = Enum.SurfaceType.Smooth
  858. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  859. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  860. Part9.Parent = Model0
  861. Part9.Anchored = true
  862. Part9.CanCollide = false
  863. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  864. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  865. Part9.BottomSurface = Enum.SurfaceType.Smooth
  866. Part9.TopSurface = Enum.SurfaceType.Smooth
  867. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  868. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  869. Part10.Parent = Model0
  870. Part10.Rotation = Vector3.new(0, 0, 180)
  871. Part10.Anchored = true
  872. Part10.CanCollide = false
  873. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  874. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  875. Part10.BottomSurface = Enum.SurfaceType.Smooth
  876. Part10.TopSurface = Enum.SurfaceType.Smooth
  877. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  878. Part10.Color = Color3.new(1, 0, 0)
  879. SpecialMesh11.Parent = Part10
  880. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  881. Part12.Parent = Model0
  882. Part12.Anchored = true
  883. Part12.CanCollide = false
  884. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  885. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  886. Part12.BottomSurface = Enum.SurfaceType.Smooth
  887. Part12.TopSurface = Enum.SurfaceType.Smooth
  888. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  889. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  890. weld(Model0)
  891. for i,v in pairs(Model0:GetChildren()) do
  892. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  893. v.Material = Enum.Material.Neon
  894. end
  895. end
  896. return Model0
  897. end
  898.  
  899. knife = createknife()
  900. newWeld(rarm,knife.asd,0,-1,0)
  901.  
  902. ----------------------------------------------------------------------------------------
  903.  
  904. function createpistol()
  905. Model0 = Instance.new("Model")
  906. Part1 = Instance.new("Part")
  907. BlockMesh2 = Instance.new("BlockMesh")
  908. Part3 = Instance.new("Part")
  909. Part4 = Instance.new("Part")
  910. Part5 = Instance.new("Part")
  911. Part6 = Instance.new("Part")
  912. Part7 = Instance.new("Part")
  913. Part8 = Instance.new("Part")
  914. Part9 = Instance.new("Part")
  915. Part10 = Instance.new("Part")
  916. Part11 = Instance.new("Part")
  917. Part12 = Instance.new("Part")
  918. Part13 = Instance.new("Part")
  919. Part14 = Instance.new("Part")
  920. Part15 = Instance.new("Part")
  921. Part16 = Instance.new("Part")
  922. Part17 = Instance.new("Part")
  923. Part18 = Instance.new("Part")
  924. Part19 = Instance.new("Part")
  925. Model0.Name = "Pistol"
  926. Model0.Parent = char
  927. Part1.Name = "ShootPos"
  928. Part1.Parent = Model0
  929. Part1.BrickColor = BrickColor.new("Really black")
  930. Part1.Anchored = true
  931. Part1.CanCollide = false
  932. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  933. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  934. Part1.BottomSurface = Enum.SurfaceType.Smooth
  935. Part1.TopSurface = Enum.SurfaceType.Smooth
  936. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  937. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  938. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  939. BlockMesh2.Parent = Part1
  940. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  941. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  942. Part3.Parent = Model0
  943. Part3.BrickColor = BrickColor.new("Pearl")
  944. Part3.Anchored = true
  945. Part3.CanCollide = false
  946. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  947. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  948. Part3.BottomSurface = Enum.SurfaceType.Smooth
  949. Part3.TopSurface = Enum.SurfaceType.Smooth
  950. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  951. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  952. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  953. Part4.Parent = Model0
  954. Part4.BrickColor = BrickColor.new("Pearl")
  955. Part4.Anchored = true
  956. Part4.CanCollide = false
  957. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  958. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  959. Part4.BottomSurface = Enum.SurfaceType.Smooth
  960. Part4.TopSurface = Enum.SurfaceType.Smooth
  961. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  962. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  963. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  964. Part5.Parent = Model0
  965. Part5.BrickColor = BrickColor.new("Pearl")
  966. Part5.Rotation = Vector3.new(15, 0, 0)
  967. Part5.Anchored = true
  968. Part5.CanCollide = false
  969. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  970. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  971. Part5.BottomSurface = Enum.SurfaceType.Smooth
  972. Part5.TopSurface = Enum.SurfaceType.Smooth
  973. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  974. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  975. Part5.Orientation = Vector3.new(15, 0, 0)
  976. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  977. Part6.Parent = Model0
  978. Part6.BrickColor = BrickColor.new("Pearl")
  979. Part6.Anchored = true
  980. Part6.CanCollide = false
  981. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  982. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  983. Part6.BottomSurface = Enum.SurfaceType.Smooth
  984. Part6.TopSurface = Enum.SurfaceType.Smooth
  985. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  986. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  987. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  988. Part7.Parent = Model0
  989. Part7.BrickColor = BrickColor.new("Pearl")
  990. Part7.Anchored = true
  991. Part7.CanCollide = false
  992. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  993. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  994. Part7.BottomSurface = Enum.SurfaceType.Smooth
  995. Part7.TopSurface = Enum.SurfaceType.Smooth
  996. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  997. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  998. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  999. Part8.Parent = Model0
  1000. Part8.BrickColor = BrickColor.new("Black")
  1001. Part8.Rotation = Vector3.new(-15, 0, 0)
  1002. Part8.Anchored = true
  1003. Part8.CanCollide = false
  1004. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  1005. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1006. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1007. Part8.TopSurface = Enum.SurfaceType.Smooth
  1008. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1009. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  1010. Part8.Orientation = Vector3.new(-15, 0, 0)
  1011. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1012. Part9.Parent = Model0
  1013. Part9.BrickColor = BrickColor.new("Pearl")
  1014. Part9.Anchored = true
  1015. Part9.CanCollide = false
  1016. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1017. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1018. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1019. Part9.TopSurface = Enum.SurfaceType.Smooth
  1020. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1021. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  1022. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1023. Part10.Parent = Model0
  1024. Part10.BrickColor = BrickColor.new("Pearl")
  1025. Part10.Anchored = true
  1026. Part10.CanCollide = false
  1027. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1028. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1029. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1030. Part10.TopSurface = Enum.SurfaceType.Smooth
  1031. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1032. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  1033. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1034. Part11.Parent = Model0
  1035. Part11.BrickColor = BrickColor.new("Pearl")
  1036. Part11.Anchored = true
  1037. Part11.CanCollide = false
  1038. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  1039. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1040. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1041. Part11.TopSurface = Enum.SurfaceType.Smooth
  1042. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1043. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  1044. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1045. Part12.Parent = Model0
  1046. Part12.BrickColor = BrickColor.new("Pearl")
  1047. Part12.Rotation = Vector3.new(-30, 0, 0)
  1048. Part12.Anchored = true
  1049. Part12.CanCollide = false
  1050. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  1051. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  1052. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1053. Part12.TopSurface = Enum.SurfaceType.Smooth
  1054. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1055. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  1056. Part12.Orientation = Vector3.new(-30, 0, 0)
  1057. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1058. Part13.Parent = Model0
  1059. Part13.BrickColor = BrickColor.new("Pearl")
  1060. Part13.Anchored = true
  1061. Part13.CanCollide = false
  1062. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  1063. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1064. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1065. Part13.TopSurface = Enum.SurfaceType.Smooth
  1066. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1067. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  1068. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1069. Part14.Parent = Model0
  1070. Part14.BrickColor = BrickColor.new("Pearl")
  1071. Part14.Rotation = Vector3.new(-30, 0, 0)
  1072. Part14.Anchored = true
  1073. Part14.CanCollide = false
  1074. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  1075. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  1076. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1077. Part14.TopSurface = Enum.SurfaceType.Smooth
  1078. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1079. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  1080. Part14.Orientation = Vector3.new(-30, 0, 0)
  1081. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1082. Part15.Parent = Model0
  1083. Part15.BrickColor = BrickColor.new("White")
  1084. Part15.Rotation = Vector3.new(-105, 0, 0)
  1085. Part15.Anchored = true
  1086. Part15.CanCollide = false
  1087. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1088. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  1089. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1090. Part15.TopSurface = Enum.SurfaceType.Smooth
  1091. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1092. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  1093. Part15.Orientation = Vector3.new(-75, 180, 180)
  1094. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1095. Part16.Name = "asd"
  1096. Part16.Parent = Model0
  1097. Part16.BrickColor = BrickColor.new("Pearl")
  1098. Part16.Rotation = Vector3.new(-15, 0, 0)
  1099. Part16.Anchored = true
  1100. Part16.CanCollide = false
  1101. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  1102. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1103. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1104. Part16.TopSurface = Enum.SurfaceType.Smooth
  1105. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1106. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  1107. Part16.Orientation = Vector3.new(-15, 0, 0)
  1108. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1109. Part17.Parent = Model0
  1110. Part17.BrickColor = BrickColor.new("Pearl")
  1111. Part17.Anchored = true
  1112. Part17.CanCollide = false
  1113. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1114. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1115. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1116. Part17.TopSurface = Enum.SurfaceType.Smooth
  1117. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1118. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1119. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1120. Part18.Parent = Model0
  1121. Part18.BrickColor = BrickColor.new("Pearl")
  1122. Part18.Anchored = true
  1123. Part18.CanCollide = false
  1124. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1125. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1126. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1127. Part18.TopSurface = Enum.SurfaceType.Smooth
  1128. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1129. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1130. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1131. Part19.Parent = Model0
  1132. Part19.BrickColor = BrickColor.new("Pearl")
  1133. Part19.Anchored = true
  1134. Part19.CanCollide = false
  1135. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1136. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1137. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1138. Part19.TopSurface = Enum.SurfaceType.Smooth
  1139. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1140. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1141. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1142. for i,v in pairs(Model0:GetChildren()) do
  1143. if v:IsA("Part") then
  1144. v.Color = Color3.new(1,1,0)
  1145. v.Material = Enum.Material.Neon
  1146. v.Transparency = 0
  1147. v.CanCollide = false
  1148. end
  1149. end
  1150. weld(Model0)
  1151. return Model0
  1152. end
  1153.  
  1154. mode = "determination"
  1155. function justice()
  1156. mode = "justice"
  1157. for i=1,5 do rs:wait()
  1158. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1159. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1160. end
  1161. knife:Destroy()
  1162. pistol = createpistol()
  1163. newWeld(rarm,pistol.asd,0,-1,0)
  1164. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1165. end
  1166.  
  1167. function determination()
  1168. mode = "determination"
  1169. for i=1,5 do rs:wait()
  1170. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1171. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1172. end
  1173. pistol:Destroy()
  1174. knife = createknife()
  1175. newWeld(rarm,knife.asd,0,-1,0)
  1176. end
  1177.  
  1178. debounce = false
  1179. mouse.KeyDown:connect(function(key)
  1180. if debounce == false then
  1181. debounce = true
  1182. if key == "e" then
  1183. sound(462606062,root.Position,10,1)
  1184. if mode == "determination" then
  1185. justice()
  1186. elseif mode == "justice" then
  1187. determination()
  1188. end
  1189. end
  1190. delay(0.3,function() debounce = false end)
  1191. end
  1192. end)
  1193.  
  1194. ----------------------------------------------------------------------------------------
  1195.  
  1196. function slash()
  1197. local spd = 0.2
  1198. for i=1,15 do rs:wait()
  1199. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1200. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1201. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1202. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1203. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1204. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1205. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1206. end
  1207. sound(357417055,root.Position,10,1)
  1208. attacking = true
  1209. local spd = 0.4
  1210. for i=1,5 do rs:wait()
  1211. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1212. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1213. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1214. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1215. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1216. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1217. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1218. end
  1219. end
  1220.  
  1221. mouse.Button1Down:connect(function()
  1222. if debounce == false and mode == "determination" then
  1223. alreadytouched = {}
  1224. noidle = true
  1225. debounce = true
  1226. slash()
  1227. attacking = false
  1228. noidle = false
  1229. delay(0.05,function() debounce = false end)
  1230. end
  1231. end)
  1232.  
  1233. -----------------------------
  1234. local jumped = false
  1235. function boom()
  1236. freeze = true
  1237. sound(446961725,root.Position,10,1)
  1238. local bg = Instance.new("BodyGyro",root)
  1239. bg.Name = "lolnochara"
  1240. bg.P = 10000
  1241. bg.D = 100
  1242. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1243. if jumped == false then
  1244. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1245. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1246. else
  1247. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1248. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1249. end
  1250.  
  1251. local spd = 0.2
  1252. for i=1,20 do rs:wait()
  1253. if jumped == false then
  1254. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1255. else
  1256. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1257. end
  1258. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1259. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1260. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1261. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1262. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1263. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1264. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1265. end
  1266.  
  1267. bg:Destroy()
  1268.  
  1269. sound(470245800,root.Position,10,1)
  1270.  
  1271. local Part0 = Instance.new("Part",DebrisModel)
  1272. Part0.Name = "Bullet"
  1273. Part0.Material = Enum.Material.Neon
  1274. Part0.Color = Color3.new(1,1,0)
  1275. Part0.Anchored = true
  1276. local mesh = Instance.new("SpecialMesh",Part0)
  1277. mesh.MeshType = Enum.MeshType.Brick
  1278. Part0.CanCollide = false
  1279. local Position = rarm.Position
  1280. local Target = mouse.Hit.p
  1281. local direction = Target - Position
  1282. local direction = computeDirection(direction)
  1283. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1284. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1285. Part0.Size = Vector3.new(5,1,5)
  1286. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1287. local pos = Position + (direction * (mesh.Scale.Y/2))
  1288. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1289. local loop = nil
  1290. local i = 0
  1291. rs:connect(function()
  1292. local lole = (i/10)
  1293. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1294. Part0.Transparency = Part0.Transparency + 0.1
  1295. i = i + 1
  1296. if Part0.Transparency >= 1 then
  1297. Part0:Destroy()
  1298. end
  1299. end)
  1300.  
  1301. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1302. coroutine.resume(coroutine.create(function()
  1303. sound(388826051,part.Position,10,1)
  1304. ded(part.Parent)
  1305. end))
  1306. end
  1307.  
  1308. local spd = 0.5
  1309. for i=1,10 do rs:wait()
  1310. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1311. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1312. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1313. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1314. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1315. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1316. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1317. end
  1318.  
  1319. freeze = false
  1320.  
  1321. end
  1322.  
  1323. mouse.Button1Down:connect(function()
  1324. if debounce == false and mode == "justice" then
  1325. alreadytouched = {}
  1326. noidle = true
  1327. debounce = true
  1328. boom()
  1329. attacking = false
  1330. noidle = false
  1331. delay(0.05,function() debounce = false end)
  1332. end
  1333. end)
  1334.  
  1335. ----------------------------------------------------------------------------------------
  1336. velocityYFall=0
  1337. velocityYFall2=0
  1338. velocityYFall3=0
  1339. velocityYFall4=0
  1340. neckrotY=0
  1341. neckrotY2=0
  1342. torsorotY=0
  1343. torsorotY2=0
  1344. torsoY=0
  1345. torsoY2=0
  1346. colored = 0
  1347. sine = 0
  1348. change=0.4
  1349. movement=5
  1350. timeranim=0
  1351. running = false
  1352. glitched = false
  1353. backup = hed.Weld.C1
  1354. glitchedC1 = hed.Weld.C1
  1355.  
  1356. mouse.KeyDown:connect(function(key)
  1357. key = string.lower(key)
  1358. if string.byte(key) == 48 then
  1359. running = true
  1360. local keyup = mouse.KeyUp:connect(function(key)
  1361. if string.byte(key) == 48 then
  1362. running = false
  1363. end
  1364. end)
  1365. repeat rs:wait() until running == false
  1366. keyup:disconnect()
  1367. end
  1368. end)
  1369.  
  1370. icolor=1
  1371. imode=false
  1372.  
  1373. didjump = false
  1374. jumppower = 0
  1375. freeze = false
  1376. debounceimpact = false
  1377.  
  1378. function jumpimpact()
  1379. if debounceimpact == false then
  1380. debounceimpact = true
  1381. if jumppower < -150 then jumppower = -150 end
  1382. shake(-jumppower/5)
  1383. for i=1,-jumppower/20 do rs:wait()
  1384. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1385. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1386. end
  1387. debounceimpact = false
  1388. end
  1389. end
  1390.  
  1391. local sond = nil
  1392. rs:connect(function()
  1393.  
  1394. if not torso:FindFirstChild("STATICSOUND") then
  1395. sond=Instance.new("Sound",torso)
  1396. sond.Name = "STATICSOUND"
  1397. sond.SoundId = "rbxassetid://223103466"
  1398. sond.Looped = true
  1399. sond:Play()
  1400. end
  1401.  
  1402. if icolor > 1 then
  1403. imode = false
  1404. elseif icolor < 0 then
  1405. imode = true
  1406. end
  1407.  
  1408. if imode == true then
  1409. icolor = icolor + 0.01
  1410. else
  1411. icolor = icolor - 0.01
  1412. end
  1413.  
  1414. for i,v in pairs(emitters) do
  1415. v.Acceleration = root.CFrame.upVector*(666/100)
  1416. end
  1417.  
  1418. if p.Character.Parent == nil then
  1419. local model = Instance.new("Model")
  1420. model.Name = p.Name
  1421. p.Character = model
  1422. for i,v in pairs(char:GetChildren()) do
  1423. v.Parent = p.Character
  1424. end
  1425. end
  1426.  
  1427. char = p.Character
  1428. if p.Character.Parent ~= workspace then
  1429. p.Character.Parent = workspace
  1430. end
  1431. for i,v in pairs(char:GetChildren()) do
  1432. if v:IsA("Accoutrement") then
  1433. if v.Handle:FindFirstChild("Mesh") then
  1434. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1435. v.Handle.Transparency = 0
  1436. end
  1437. elseif v:IsA("BasePart") then
  1438. v.Anchored = false
  1439. if v:FindFirstChildOfClass("BodyPosition") then
  1440. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1441. end
  1442. if v:FindFirstChildOfClass("BodyVelocity") then
  1443. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1444. end
  1445. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1446. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1447. end
  1448. if v:FindFirstChild("Mesh") then
  1449. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1450. end
  1451. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1452. local force = Instance.new("Part",DebrisModel)
  1453. force.Name = v.Name.."FORCEFIELD"
  1454. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1455. force.CanCollide = false
  1456. force.Transparency = 1
  1457. newWeld(v,force,0,0,0)
  1458. else
  1459. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1460. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1461. end
  1462. end
  1463. if v.Name ~= "HumanoidRootPart" then
  1464. v.Transparency = 0
  1465. else
  1466. v.Transparency = 1
  1467. end
  1468. end
  1469. end
  1470.  
  1471. if mode == "determination" then
  1472. trail.Enabled = true
  1473. else
  1474. trail.Enabled = false
  1475. end
  1476.  
  1477. if freeze == false then
  1478. if running == false then
  1479. hum.WalkSpeed = 12*size
  1480. change=0.4
  1481. movement=5
  1482. else
  1483. hum.WalkSpeed = (666/10)*size
  1484. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1485. change=1
  1486. else
  1487. change=0.4
  1488. end
  1489. movement=15
  1490. end
  1491. else
  1492. hum.WalkSpeed = 1
  1493. change=0.4
  1494. movement=5
  1495. end
  1496.  
  1497. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1498. velocityYFall = root.Velocity.Y/1.5
  1499. else
  1500. if -root.Velocity.Y/1.5 < -5 then
  1501. velocityYFall = 5
  1502. elseif -root.Velocity.Y/1.5 > 150 then
  1503. velocityYFall = -150
  1504. end
  1505. end
  1506.  
  1507. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1508. velocityYFall2 = root.Velocity.Y/180
  1509. else
  1510. if -root.Velocity.Y/180 < 0 then
  1511. velocityYFall2 = 0
  1512. elseif -root.Velocity.Y/180 > 1.2 then
  1513. velocityYFall2 = -1.2
  1514. end
  1515. end
  1516.  
  1517. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1518. velocityYFall3 = root.Velocity.Y/1.5
  1519. else
  1520. if -root.Velocity.Y/1.5 < -5 then
  1521. velocityYFall3 = 5
  1522. elseif -root.Velocity.Y/1.5 > 50 then
  1523. velocityYFall3 = -50
  1524. end
  1525. end
  1526.  
  1527. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1528. velocityYFall4 = root.Velocity.Y/1.5
  1529. else
  1530. if -root.Velocity.Y/180 < -5 then
  1531. velocityYFall4 = 5
  1532. elseif -root.Velocity.Y/180 > 50 then
  1533. velocityYFall4 = -50
  1534. end
  1535. end
  1536.  
  1537. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1538. neckrotY = root.RotVelocity.Y/6
  1539. else
  1540. if root.RotVelocity.Y/6 < -1 then
  1541. neckrotY = -1
  1542. elseif root.RotVelocity.Y/6 > 1 then
  1543. neckrotY = 1
  1544. end
  1545. end
  1546.  
  1547. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1548. neckrotY2 = root.RotVelocity.Y/8
  1549. else
  1550. if root.RotVelocity.Y/8 < -0.6 then
  1551. neckrotY2 = -0.6
  1552. elseif root.RotVelocity.Y/8 > 0.6 then
  1553. neckrotY2 = 0.6
  1554. end
  1555. end
  1556.  
  1557. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1558. torsorotY = root.RotVelocity.Y/6
  1559. else
  1560. if root.RotVelocity.Y/6 < -0.2 then
  1561. torsorotY = -0.2
  1562. elseif root.RotVelocity.Y/6 > 0.2 then
  1563. torsorotY = 0.2
  1564. end
  1565. end
  1566.  
  1567. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1568. torsorotY2 = root.RotVelocity.Y/8
  1569. else
  1570. if root.RotVelocity.Y/8 < -0.2 then
  1571. torsorotY2 = -0.2
  1572. elseif root.RotVelocity.Y/8 > 0.2 then
  1573. torsorotY2 = 0.2
  1574. end
  1575. end
  1576.  
  1577. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1578. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1579.  
  1580. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1581. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1582. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1583. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1584. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1585. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1586. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1587. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1588. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1589. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1590.  
  1591. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1592.  
  1593. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1594. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1595.  
  1596. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1597. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1598.  
  1599. if hum.Health > 0 and noidle == false then
  1600. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1601. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1602. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1603. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1604. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1605. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1606. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1607. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1608. elseif jumped == true then
  1609. didjump = true
  1610. jumppower = root.Velocity.Y
  1611. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1612. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1613. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1614. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1615. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1616. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1617. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1618. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1619. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1620. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1621. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1622. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1623. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1624. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1625. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1626. end
  1627. end
  1628. if didjump == true and jumped == false and jumppower < 0 then
  1629. didjump = false
  1630. jumpimpact()
  1631. end
  1632.  
  1633. local chance = math.random(0,10000)/100
  1634. if chance <= 5 + (kills/2) then
  1635. if glitched == false then
  1636. backup = hed.Weld.C1
  1637. end
  1638. if torso:FindFirstChild("MusicRuin") then
  1639. equalizer.HighGain = 0
  1640. equalizer.MidGain = -20
  1641. equalizer.LowGain = -80
  1642. end
  1643. hed.Weld.C1 = glitchedC1
  1644. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1645. hed.Color = glitch_color
  1646. torso.Color = glitch_color
  1647. rarm.Color = glitch_color
  1648. larm.Color = glitch_color
  1649. rleg.Color = glitch_color
  1650. lleg.Color = glitch_color
  1651. shake(5)
  1652. glitched = true
  1653. hed.face.Texture = "rbxassetid://435233416"
  1654. sond:Resume()
  1655. else
  1656. if glitched == true then
  1657. glitched = false
  1658. hed.Weld.C1 = backup
  1659. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1660. end
  1661. if torso:FindFirstChild("MusicRuin") then
  1662. equalizer.HighGain = 0
  1663. equalizer.MidGain = 0
  1664. equalizer.LowGain = 0
  1665. end
  1666. hed.BrickColor = skin_color
  1667. torso.BrickColor = skin_color
  1668. rarm.BrickColor = skin_color
  1669. larm.BrickColor = skin_color
  1670. rleg.BrickColor = skin_color
  1671. lleg.BrickColor = skin_color
  1672. hed.face.Texture = "rbxassetid://422627909"
  1673. sond:Pause()
  1674. end
  1675.  
  1676. timeposition = soundz.TimePosition
  1677. sine = sine + change
  1678. hum.Health = math.huge
  1679. hum.MaxHealth = math.huge
  1680. end)
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