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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local Mouse = Player:GetMouse()
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87
	local _rg = game
88
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
			self._btrs[name] = self.Heartbeat:Connect(fun)
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
145
print([[
146
___________________________________
147
  
148
Kyutatsuki13's Chara script
149
Build 0002
150
Don't even mind why I did this, it was a challenge !
151
  
152
___________________________________
153
]])
154
155
156
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
157
158
local p = game:GetService("Players").LocalPlayer 
159
local char = p.Character
160
local mouse = p:GetMouse()
161
local larm = char:WaitForChild("Left Arm")
162
local rarm = char:WaitForChild("Right Arm")
163
local lleg = char:WaitForChild("Left Leg")
164
local rleg = char:WaitForChild("Right Leg")
165
local hed = char:WaitForChild("Head")
166
local torso = char:WaitForChild("Torso")
167
local root = char:WaitForChild("HumanoidRootPart")
168
local hum = char:FindFirstChildOfClass("Humanoid")
169
local debris = game:GetService("Debris")
170
local input = game:GetService("UserInputService")
171
local run = game:GetService("RunService")
172
local rs = run.RenderStepped
173
local wingpose = "Idle"
174
local DebrisModel = Instance.new("Model",char)
175
DebrisModel.Name = "Debris"
176
repeat rs:wait() until p.CharacterAppearanceLoaded
177
178
noidle = false
179
shift = false
180
control = false
181
no_nosound_able = false
182
kills = 0
183
184
----------------------------------------------------------------------------
185
186
function rswait(value)
187
  if value ~= nil and value ~= 0 then
188
    for i=1,value do
189
     rs:wait()
190
    end
191
  else
192
    rs:wait()
193
  end
194
end
195
196
----------------------------------------------------------------------------
197
198
local timeposition = 0
199
200
function music(id)
201
if not torso:FindFirstChild("MusicRuin") then
202
soundz = Instance.new("Sound",torso)
203
end
204
soundz.Volume = 10
205
soundz.Name = "MusicRuin"
206
soundz.Looped = true
207
soundz.PlaybackSpeed = 1
208
soundz.SoundId = "rbxassetid://"..id
209
soundz:Stop()
210
soundz:Play()
211
if no_nosound_able == true then
212
soundz.TimePosition = timeposition
213
end
214
end
215
216
----------------------------------------------------------------------------
217
218
function lerp(a, b, t)
219
  return a + (b - a)*t
220
end
221
222
----------------------------------------------------------------------------
223
224
function Lerp(c1,c2,al)
225
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
226
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
227
  for i,v in pairs(com1) do
228
    com1[i] = v+(com2[i]-v)*al
229
  end
230
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
231
end
232
233
----------------------------------------------------------------------------
234
235
function slerp(a, b, t)
236
  dot = a:Dot(b)
237
  if dot > 0.99999 or dot < -0.99999 then
238
    return t <= 0.5 and a or b
239
  else
240
    r = math.acos(dot)
241
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
242
  end
243
end
244
245
----------------------------------------------------------------------------
246
247
function clerp(c1,c2,al)
248
249
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
250
251
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
252
253
  for i,v in pairs(com1) do
254
255
    com1[i] = lerp(v,com2[i],al)
256
257
  end
258
259
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
260
261
end
262
263
----------------------------------------------------------------------------
264
265
function findAllNearestTorso(pos,dist)
266
    local list = workspace:children()
267
    local torso = {}
268
    local temp = nil
269
    local human = nil
270
    local temp2 = nil
271
    for x = 1, #list do
272
        temp2 = list[x]
273
        if (temp2.className == "Model") and (temp2 ~= char) then
274
            temp = temp2:findFirstChild("Torso")
275
            human = temp2:findFirstChildOfClass("Humanoid")
276
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
277
                if (temp.Position - pos).magnitude < dist then
278
                    table.insert(torso,temp)
279
                    dist = (temp.Position - pos).magnitude
280
                end
281
            end
282
        end
283
    end
284
    return torso
285
end
286
287
----------------------------------------------------------------------------
288
289
function checkIfNotPlayer(model)
290
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
291
return true
292
else
293
return false
294
end
295
end
296
297
----------------------------------------------------------------------------
298
299
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
300
301
  local wld = Instance.new("Weld", wp1)
302
303
  wld.Part0 = wp0
304
305
  wld.Part1 = wp1
306
307
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
308
309
  return wld
310
311
end
312
313
function weld(model)
314
  local parts,last = {}
315
  local function scan(parent)
316
    for _,v in pairs(parent:GetChildren()) do
317
      if (v:IsA("BasePart")) then
318
        if (last) then
319
          local w = Instance.new("Weld")
320
          w.Name = ("%s_Weld"):format(v.Name)
321
          w.Part0,w.Part1 = last,v
322
          w.C0 = last.CFrame:inverse()
323
          w.C1 = v.CFrame:inverse()
324
          w.Parent = last
325
        end
326
        last = v
327
        table.insert(parts,v)
328
      end
329
      scan(v)
330
    end
331
  end
332
  scan(model)
333
  for _,v in pairs(parts) do
334
        v.Anchored = false
335
        v.Locked = true
336
        v.Anchored = false
337
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
338
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
339
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
340
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
341
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
342
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
343
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
344
  end
345
end
346
347
----------------------------------------------------------------------------
348
349
function calculate(part,asd)
350
local Head = hed
351
local RightShoulder = asd
352
local RightArm = part
353
local MousePosition = mouse.Hit.p
354
local ToMouse = (MousePosition - Head.Position).unit
355
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
356
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
357
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
358
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
359
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
360
if tostring(LateralAngle) == "-1.#IND" then
361
LateralAngle = 0
362
end
363
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
364
if LateralAngle > (math.pi / 2) then
365
LateralAngle = (math.pi / 2)
366
local Torso = root
367
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
368
if Point.Z > 0 then
369
if Point.X > -0 and RightArm == rarm then
370
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
371
elseif Point.X < 0 and RightArm == rarm then
372
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
373
end
374
end
375
end
376
if Cross.Y < 0 then
377
LateralAngle = -LateralAngle
378
end
379
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
380
end
381
382
----------------------------------------------------------------------------
383
384
function sound(id,position,vol,pitch,start,finish)
385
  coroutine.resume(coroutine.create(function()
386
387
  local part = Instance.new("Part",workspace)
388
  part.Position = position
389
  part.Size = Vector3.new(0,0,0)
390
  part.CanCollide = false
391
  part.Transparency = 1
392
393
  local sound = Instance.new("Sound",part)
394
395
  sound.SoundId = "rbxassetid://"..id
396
397
  repeat rs:wait() until sound.IsLoaded
398
  
399
  if vol ~= nil then
400
    sound.Volume = vol
401
  end
402
403
  if pitch ~= nil then
404
    sound.PlaybackSpeed = pitch
405
  end
406
407
  if start ~= nil then
408
    sound.TimePosition = start
409
  end
410
411
  if finish ~= nil then
412
    debris:AddItem(part,finish-start)
413
  else
414
    debris:AddItem(part,sound.TimeLength)
415
  end
416
  
417
  sound:Play()  
418
419
  return sound
420
421
  end))
422
end
423
424
----------------------------------------------------------------------------
425
426
function computeDirection(vec)
427
local lenSquared = vec.magnitude * vec.magnitude
428
local invSqrt = 1 / math.sqrt(lenSquared)
429
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
430
end
431
432
----------------------------------------------------------------------------
433
434
local shaking = 0
435
function shake(num) if num > shaking then shaking = num end end
436
game:GetService("RunService").RenderStepped:connect(function()
437
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
438
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
439
end)
440
441
plr = game:GetService("Players").LocalPlayer
442
DebrisModel = Instance.new("Model",plr.Character)
443
DebrisModel.Name = "DebrisModel"
444
445
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
446
 
447
 local part = Instance.new("Part",DebrisModel)
448
  part.Anchored = true
449
  part.CanCollide = false
450
  part.Size = Vector3.new(1,1,1)
451
  part.Transparency = transparency
452
  part.Material = material
453
  part.Color = color
454
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
455
 
456
 local partmesh = Instance.new("SpecialMesh",part)
457
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
458
  partmesh.Scale = size
459
 
460
 local pvalue = Instance.new("Vector3Value",part)
461
  pvalue.Name = "Position"
462
  pvalue.Value = part.Position
463
 
464
 local svalue = Instance.new("Vector3Value",part)
465
  svalue.Name = "Size"
466
  svalue.Value = sizechange
467
468
 local rvalue = Instance.new("Vector3Value",part)
469
  rvalue.Name = "Rotation"
470
  rvalue.Value = rotationchange
471
  
472
 local tvalue = Instance.new("NumberValue",part)
473
  tvalue.Name = "Transparency"
474
  tvalue.Value = transparencychange
475
476
 local avalue = Instance.new("NumberValue",part)
477
  avalue.Name = "Acceleration"
478
  avalue.Value = acceleration
479
 
480
 part.Name = "EFFECT"
481
 
482
 return part
483
484
end
485
486
game:GetService("RunService").RenderStepped:connect(function()
487
488
489
 if not plr.Character:FindFirstChild("DebrisModel") then
490
  DebrisModel = Instance.new("Model",plr.Character)
491
  DebrisModel.Name = "DebrisModel"
492
 end
493
494
 for i,v in pairs(DebrisModel:GetChildren()) do
495
  if v:IsA("BasePart") and v.Name == "EFFECT" then
496
   local pvalue = v:FindFirstChild("Position").Value
497
   local svalue = v:FindFirstChild("Size").Value
498
   local rvalue = v:FindFirstChild("Rotation").Value
499
   local tvalue = v:FindFirstChild("Transparency").Value
500
   local avalue = v:FindFirstChild("Acceleration").Value
501
   local mesh = v:FindFirstChild("Mesh")
502
   mesh.Scale = mesh.Scale + svalue
503
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
504
   v.Transparency = v.Transparency + tvalue
505
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
506
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
507
     v:Destroy()
508
   end
509
  end
510
 end
511
512
513
end)
514
515
----------------------------------------------------------------------------
516
skin_color = BrickColor.new("Light orange")
517
p:ClearCharacterAppearance()
518
--hed:WaitForChild("face"):Destroy()
519
520
----------------------------------------------------------------------------
521
music(540857600)
522
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
523
524
local size = 1
525
526
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
527
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
528
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
529
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
530
newWeld(torso, hed, 0, 1.5*size, 0)
531
newWeld(torso, lleg, -0.5*size, -1, 0)
532
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
533
newWeld(torso, rleg, 0.5*size, -1*size, 0)
534
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
535
newWeld(root, torso, 0, -1*size, 0)
536
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
537
538
emitters={}
539
for i,v in pairs(char:GetChildren()) do
540
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
541
local emitter = Instance.new("ParticleEmitter",v)
542
emitter.LightEmission = 1
543
emitter.Transparency = NumberSequence.new(0.95,1)
544
emitter.Size = NumberSequence.new(2,5)
545
emitter.SpreadAngle = Vector2.new(360,360)
546
emitter.Speed = NumberRange.new(1)
547
emitter.Lifetime = NumberRange.new(0.75)
548
emitter.Texture = "rbxassetid://133619974"
549
emitter.Rate = 20
550
emitter.Color = ColorSequence.new(Color3.new(1,0,0))
551
emitter.LockedToPart = true
552
table.insert(emitters,emitter)
553
end
554
end
555
----------------------------------------------------------------------------------------
556
hair = Instance.new("Part",char)
557
hair.Color = Color3.fromRGB(30,10,0)
558
hair.CanCollide = false
559
meshhair = Instance.new("SpecialMesh",hair)
560
meshhair.MeshId = "rbxassetid://431809364"
561
meshhair.Scale = Vector3.new(1,1,1)*1.1
562
newWeld(hed,hair,0,0.22,0)
563
564
Model0 = Instance.new("Model")
565
Part1 = Instance.new("Part")
566
Part2 = Instance.new("Part")
567
Part3 = Instance.new("Part")
568
Part4 = Instance.new("Part")
569
Part5 = Instance.new("Part")
570
Part6 = Instance.new("Part")
571
Part7 = Instance.new("Part")
572
Model0.Parent = char
573
Part1.Parent = Model0
574
Part1.Anchored = true
575
Part1.CanCollide = false
576
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
577
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
578
Part1.BottomSurface = Enum.SurfaceType.Smooth
579
Part1.TopSurface = Enum.SurfaceType.Smooth
580
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
581
Part1.Color = Color3.new(0, 1, 0)
582
Part2.Parent = Model0
583
Part2.Anchored = true
584
Part2.CanCollide = false
585
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
586
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
587
Part2.BottomSurface = Enum.SurfaceType.Smooth
588
Part2.TopSurface = Enum.SurfaceType.Smooth
589
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
590
Part2.Color = Color3.new(0, 1, 0)
591
Part3.Parent = Model0
592
Part3.Anchored = true
593
Part3.CanCollide = false
594
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
595
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
596
Part3.BottomSurface = Enum.SurfaceType.Smooth
597
Part3.TopSurface = Enum.SurfaceType.Smooth
598
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
599
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
600
Part4.Parent = Model0
601
Part4.Anchored = true
602
Part4.CanCollide = false
603
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
604
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
605
Part4.BottomSurface = Enum.SurfaceType.Smooth
606
Part4.TopSurface = Enum.SurfaceType.Smooth
607
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
608
Part4.Color = Color3.new(0, 1, 0)
609
Part5.Parent = Model0
610
Part5.Anchored = true
611
Part5.CanCollide = false
612
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
613
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
614
Part5.BottomSurface = Enum.SurfaceType.Smooth
615
Part5.TopSurface = Enum.SurfaceType.Smooth
616
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
617
Part5.Color = Color3.new(0, 1, 0)
618
Part6.Name = "asd"
619
Part6.Parent = Model0
620
Part6.Transparency = 1
621
Part6.Anchored = true
622
Part6.CanCollide = false
623
Part6.Size = Vector3.new(2, 2, 1)
624
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
625
Part6.BottomSurface = Enum.SurfaceType.Smooth
626
Part6.TopSurface = Enum.SurfaceType.Smooth
627
Part6.Position = Vector3.new(87.5, 18, 83.5)
628
Part7.Parent = Model0
629
Part7.Anchored = true
630
Part7.CanCollide = false
631
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
632
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
633
Part7.BottomSurface = Enum.SurfaceType.Smooth
634
Part7.TopSurface = Enum.SurfaceType.Smooth
635
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
636
Part7.Color = Color3.new(0, 1, 0)
637
weld(Model0)
638
newWeld(torso,Model0.asd)
639
640
Model0 = Instance.new("Model")
641
Part1 = Instance.new("Part")
642
Part2 = Instance.new("Part")
643
Model0.Parent = char
644
Part1.Parent = Model0
645
Part1.Anchored = true
646
Part1.CanCollide = false
647
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
648
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
649
Part1.BottomSurface = Enum.SurfaceType.Smooth
650
Part1.TopSurface = Enum.SurfaceType.Smooth
651
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
652
Part1.Color = Color3.new(0, 1, 0)
653
Part2.Name = "asd"
654
Part2.Parent = Model0
655
Part2.Transparency = 1
656
Part2.Anchored = true
657
Part2.CanCollide = false
658
Part2.Size = Vector3.new(1, 2, 1)
659
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
660
Part2.BottomSurface = Enum.SurfaceType.Smooth
661
Part2.TopSurface = Enum.SurfaceType.Smooth
662
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
663
weld(Model0)
664
Model1=Model0:Clone()
665
Model1.Parent=char
666
newWeld(larm,Model0.asd,0,0,0)
667
newWeld(rarm,Model1.asd,0,0,0)
668
669
Model0 = Instance.new("Model")
670
Part1 = Instance.new("Part")
671
Part2 = Instance.new("Part")
672
Part3 = Instance.new("Part")
673
Model0.Parent = char
674
Part1.Parent = Model0
675
Part1.Anchored = true
676
Part1.CanCollide = false
677
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
678
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
679
Part1.BottomSurface = Enum.SurfaceType.Smooth
680
Part1.TopSurface = Enum.SurfaceType.Smooth
681
Part1.Position = Vector3.new(28, 17.125, 83.5)
682
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
683
Part2.Parent = Model0
684
Part2.Anchored = true
685
Part2.CanCollide = false
686
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
687
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
688
Part2.BottomSurface = Enum.SurfaceType.Smooth
689
Part2.TopSurface = Enum.SurfaceType.Smooth
690
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
691
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
692
Part3.Name = "asd"
693
Part3.Parent = Model0
694
Part3.Transparency = 1
695
Part3.Anchored = true
696
Part3.CanCollide = false
697
Part3.Size = Vector3.new(1, 2, 1)
698
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
699
Part3.BottomSurface = Enum.SurfaceType.Smooth
700
Part3.TopSurface = Enum.SurfaceType.Smooth
701
Part3.Position = Vector3.new(28, 18, 83.5)
702
weld(Model0)
703
Model1=Model0:Clone()
704
Model1.Parent=char
705
newWeld(lleg,Model0.asd,0,0,0)
706
newWeld(rleg,Model1.asd,0,0,0)
707
708
----------------------------------------------------------------------------
709
HitBox = Instance.new("Part",DebrisModel)
710
HitBox.Size = Vector3.new(0.5,0.5,2.45)
711
HitBox.CanCollide = false
712
HitBox:BreakJoints()
713
HitBox.Transparency = 1
714
newWeld(rarm,HitBox,0,-0.95,-1.9)
715
atch0 = Instance.new("Attachment",HitBox)
716
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
717
atch1 = Instance.new("Attachment",HitBox)
718
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
719
trail = Instance.new("Trail",HitBox)
720
trail.Attachment0 = atch0
721
trail.Attachment1 = atch1
722
trail.Lifetime = 0.2
723
trail.Enabled = true
724
trail.LightEmission = 1
725
trail.LightInfluence = 0
726
trail.Color = ColorSequence.new(Color3.new(1,0,0))
727
trail.Transparency = NumberSequence.new(0,1)
728
729
function ded(model)
730
kills = kills + 1
731
model.Archivable = true
732
model.Head:ClearAllChildren()
733
local clone = model:Clone()
734
clone.Parent = workspace
735
clone.Name = "DED"
736
model:Destroy()
737
clone:FindFirstChildOfClass("Humanoid"):Destroy()
738
local emitters={}
739
for i,v in pairs(clone:GetChildren()) do
740
if v:IsA("Accoutrement") then
741
v:Destroy()
742
end
743
if v:IsA("Part") then
744
v.Anchored = true
745
v.CanCollide = false
746
v.Transparency = 1
747
local emitter = Instance.new("ParticleEmitter",v)
748
emitter.LightEmission = 1
749
emitter.Transparency = NumberSequence.new(0,1)
750
emitter.Size = NumberSequence.new(0,0.8)
751
emitter.SpreadAngle = Vector2.new(360,360)
752
emitter.Speed = NumberRange.new(0.5)
753
emitter.Lifetime = NumberRange.new(0.75)
754
emitter.Texture = "rbxassetid://744949545"
755
emitter.Rate = 20
756
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
757
emitter.LockedToPart = false
758
table.insert(emitters,emitter)
759
end
760
end
761
delay(1, function()
762
sound(427025525,clone.Head.Position,10,1)
763
for i,v in pairs(emitters) do
764
v.Speed = NumberRange.new(4)
765
v.Acceleration = Vector3.new(0,10,0)
766
delay(0.5, function()
767
v.Enabled = false
768
debris:AddItem(clone,0.75)
769
end)
770
end
771
end)
772
end
773
774
local alreadytouched = {}
775
HitBox.Touched:connect(function(ht)
776
coroutine.resume(coroutine.create(function()
777
local hit = ht.Parent
778
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
779
local hurt = true
780
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
781
if hurt == true then
782
table.insert(alreadytouched,hit)
783
sound(388826051,ht.Position,10,1)
784
ded(hit)
785
end
786
end
787
end))
788
end)
789
790
function createknife()
791
Model0 = Instance.new("Model")
792
Part1 = Instance.new("Part")
793
BlockMesh2 = Instance.new("BlockMesh")
794
Part3 = Instance.new("Part")
795
BlockMesh4 = Instance.new("BlockMesh")
796
Part5 = Instance.new("Part")
797
Part6 = Instance.new("Part")
798
BlockMesh7 = Instance.new("BlockMesh")
799
Part8 = Instance.new("Part")
800
Part9 = Instance.new("Part")
801
Part10 = Instance.new("Part")
802
SpecialMesh11 = Instance.new("SpecialMesh")
803
Part12 = Instance.new("Part")
804
Model0.Parent = char
805
Part1.Parent = Model0
806
Part1.Anchored = true
807
Part1.CanCollide = false
808
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
809
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
810
Part1.BottomSurface = Enum.SurfaceType.Smooth
811
Part1.TopSurface = Enum.SurfaceType.Smooth
812
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
813
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
814
BlockMesh2.Parent = Part1
815
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
816
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
817
Part3.Parent = Model0
818
Part3.Anchored = true
819
Part3.CanCollide = false
820
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
821
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
822
Part3.BottomSurface = Enum.SurfaceType.Smooth
823
Part3.TopSurface = Enum.SurfaceType.Smooth
824
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
825
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
826
BlockMesh4.Parent = Part3
827
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
828
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
829
Part5.Parent = Model0
830
Part5.Anchored = true
831
Part5.CanCollide = false
832
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
833
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
834
Part5.BottomSurface = Enum.SurfaceType.Smooth
835
Part5.TopSurface = Enum.SurfaceType.Smooth
836
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
837
Part5.Color = Color3.new(1, 0, 0)
838
Part6.Parent = Model0
839
Part6.Anchored = true
840
Part6.CanCollide = false
841
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
842
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
843
Part6.BottomSurface = Enum.SurfaceType.Smooth
844
Part6.TopSurface = Enum.SurfaceType.Smooth
845
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
846
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
847
BlockMesh7.Parent = Part6
848
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
849
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
850
Part8.Name = "asd"
851
Part8.Parent = Model0
852
Part8.Anchored = true
853
Part8.CanCollide = false
854
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
855
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
856
Part8.BottomSurface = Enum.SurfaceType.Smooth
857
Part8.TopSurface = Enum.SurfaceType.Smooth
858
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
859
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
860
Part9.Parent = Model0
861
Part9.Anchored = true
862
Part9.CanCollide = false
863
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
864
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
865
Part9.BottomSurface = Enum.SurfaceType.Smooth
866
Part9.TopSurface = Enum.SurfaceType.Smooth
867
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
868
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
869
Part10.Parent = Model0
870
Part10.Rotation = Vector3.new(0, 0, 180)
871
Part10.Anchored = true
872
Part10.CanCollide = false
873
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
874
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
875
Part10.BottomSurface = Enum.SurfaceType.Smooth
876
Part10.TopSurface = Enum.SurfaceType.Smooth
877
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
878
Part10.Color = Color3.new(1, 0, 0)
879
SpecialMesh11.Parent = Part10
880
SpecialMesh11.MeshType = Enum.MeshType.Wedge
881
Part12.Parent = Model0
882
Part12.Anchored = true
883
Part12.CanCollide = false
884
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
885
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
886
Part12.BottomSurface = Enum.SurfaceType.Smooth
887
Part12.TopSurface = Enum.SurfaceType.Smooth
888
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
889
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
890
weld(Model0)
891
for i,v in pairs(Model0:GetChildren()) do
892
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
893
v.Material = Enum.Material.Neon
894
end
895
end
896
return Model0
897
end
898
899
knife = createknife()
900
newWeld(rarm,knife.asd,0,-1,0)
901
902
----------------------------------------------------------------------------------------
903
904
function createpistol()
905
Model0 = Instance.new("Model")
906
Part1 = Instance.new("Part")
907
BlockMesh2 = Instance.new("BlockMesh")
908
Part3 = Instance.new("Part")
909
Part4 = Instance.new("Part")
910
Part5 = Instance.new("Part")
911
Part6 = Instance.new("Part")
912
Part7 = Instance.new("Part")
913
Part8 = Instance.new("Part")
914
Part9 = Instance.new("Part")
915
Part10 = Instance.new("Part")
916
Part11 = Instance.new("Part")
917
Part12 = Instance.new("Part")
918
Part13 = Instance.new("Part")
919
Part14 = Instance.new("Part")
920
Part15 = Instance.new("Part")
921
Part16 = Instance.new("Part")
922
Part17 = Instance.new("Part")
923
Part18 = Instance.new("Part")
924
Part19 = Instance.new("Part")
925
Model0.Name = "Pistol"
926
Model0.Parent = char
927
Part1.Name = "ShootPos"
928
Part1.Parent = Model0
929
Part1.BrickColor = BrickColor.new("Really black")
930
Part1.Anchored = true
931
Part1.CanCollide = false
932
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
933
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
934
Part1.BottomSurface = Enum.SurfaceType.Smooth
935
Part1.TopSurface = Enum.SurfaceType.Smooth
936
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
937
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
938
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
939
BlockMesh2.Parent = Part1
940
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
941
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
942
Part3.Parent = Model0
943
Part3.BrickColor = BrickColor.new("Pearl")
944
Part3.Anchored = true
945
Part3.CanCollide = false
946
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
947
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
948
Part3.BottomSurface = Enum.SurfaceType.Smooth
949
Part3.TopSurface = Enum.SurfaceType.Smooth
950
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
951
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
952
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
953
Part4.Parent = Model0
954
Part4.BrickColor = BrickColor.new("Pearl")
955
Part4.Anchored = true
956
Part4.CanCollide = false
957
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
958
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
959
Part4.BottomSurface = Enum.SurfaceType.Smooth
960
Part4.TopSurface = Enum.SurfaceType.Smooth
961
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
962
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
963
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
964
Part5.Parent = Model0
965
Part5.BrickColor = BrickColor.new("Pearl")
966
Part5.Rotation = Vector3.new(15, 0, 0)
967
Part5.Anchored = true
968
Part5.CanCollide = false
969
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
970
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
971
Part5.BottomSurface = Enum.SurfaceType.Smooth
972
Part5.TopSurface = Enum.SurfaceType.Smooth
973
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
974
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
975
Part5.Orientation = Vector3.new(15, 0, 0)
976
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
977
Part6.Parent = Model0
978
Part6.BrickColor = BrickColor.new("Pearl")
979
Part6.Anchored = true
980
Part6.CanCollide = false
981
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
982
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
983
Part6.BottomSurface = Enum.SurfaceType.Smooth
984
Part6.TopSurface = Enum.SurfaceType.Smooth
985
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
986
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
987
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
988
Part7.Parent = Model0
989
Part7.BrickColor = BrickColor.new("Pearl")
990
Part7.Anchored = true
991
Part7.CanCollide = false
992
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
993
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
994
Part7.BottomSurface = Enum.SurfaceType.Smooth
995
Part7.TopSurface = Enum.SurfaceType.Smooth
996
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
997
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
998
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
999
Part8.Parent = Model0
1000
Part8.BrickColor = BrickColor.new("Black")
1001
Part8.Rotation = Vector3.new(-15, 0, 0)
1002
Part8.Anchored = true
1003
Part8.CanCollide = false
1004
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
1005
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1006
Part8.BottomSurface = Enum.SurfaceType.Smooth
1007
Part8.TopSurface = Enum.SurfaceType.Smooth
1008
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1009
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
1010
Part8.Orientation = Vector3.new(-15, 0, 0)
1011
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1012
Part9.Parent = Model0
1013
Part9.BrickColor = BrickColor.new("Pearl")
1014
Part9.Anchored = true
1015
Part9.CanCollide = false
1016
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
1017
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1018
Part9.BottomSurface = Enum.SurfaceType.Smooth
1019
Part9.TopSurface = Enum.SurfaceType.Smooth
1020
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1021
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
1022
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1023
Part10.Parent = Model0
1024
Part10.BrickColor = BrickColor.new("Pearl")
1025
Part10.Anchored = true
1026
Part10.CanCollide = false
1027
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1028
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1029
Part10.BottomSurface = Enum.SurfaceType.Smooth
1030
Part10.TopSurface = Enum.SurfaceType.Smooth
1031
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1032
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
1033
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1034
Part11.Parent = Model0
1035
Part11.BrickColor = BrickColor.new("Pearl")
1036
Part11.Anchored = true
1037
Part11.CanCollide = false
1038
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
1039
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1040
Part11.BottomSurface = Enum.SurfaceType.Smooth
1041
Part11.TopSurface = Enum.SurfaceType.Smooth
1042
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1043
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
1044
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1045
Part12.Parent = Model0
1046
Part12.BrickColor = BrickColor.new("Pearl")
1047
Part12.Rotation = Vector3.new(-30, 0, 0)
1048
Part12.Anchored = true
1049
Part12.CanCollide = false
1050
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
1051
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
1052
Part12.BottomSurface = Enum.SurfaceType.Smooth
1053
Part12.TopSurface = Enum.SurfaceType.Smooth
1054
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1055
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
1056
Part12.Orientation = Vector3.new(-30, 0, 0)
1057
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1058
Part13.Parent = Model0
1059
Part13.BrickColor = BrickColor.new("Pearl")
1060
Part13.Anchored = true
1061
Part13.CanCollide = false
1062
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
1063
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1064
Part13.BottomSurface = Enum.SurfaceType.Smooth
1065
Part13.TopSurface = Enum.SurfaceType.Smooth
1066
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1067
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
1068
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1069
Part14.Parent = Model0
1070
Part14.BrickColor = BrickColor.new("Pearl")
1071
Part14.Rotation = Vector3.new(-30, 0, 0)
1072
Part14.Anchored = true
1073
Part14.CanCollide = false
1074
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
1075
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
1076
Part14.BottomSurface = Enum.SurfaceType.Smooth
1077
Part14.TopSurface = Enum.SurfaceType.Smooth
1078
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1079
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
1080
Part14.Orientation = Vector3.new(-30, 0, 0)
1081
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1082
Part15.Parent = Model0
1083
Part15.BrickColor = BrickColor.new("White")
1084
Part15.Rotation = Vector3.new(-105, 0, 0)
1085
Part15.Anchored = true
1086
Part15.CanCollide = false
1087
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
1088
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
1089
Part15.BottomSurface = Enum.SurfaceType.Smooth
1090
Part15.TopSurface = Enum.SurfaceType.Smooth
1091
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1092
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
1093
Part15.Orientation = Vector3.new(-75, 180, 180)
1094
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1095
Part16.Name = "asd"
1096
Part16.Parent = Model0
1097
Part16.BrickColor = BrickColor.new("Pearl")
1098
Part16.Rotation = Vector3.new(-15, 0, 0)
1099
Part16.Anchored = true
1100
Part16.CanCollide = false
1101
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
1102
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1103
Part16.BottomSurface = Enum.SurfaceType.Smooth
1104
Part16.TopSurface = Enum.SurfaceType.Smooth
1105
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1106
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
1107
Part16.Orientation = Vector3.new(-15, 0, 0)
1108
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1109
Part17.Parent = Model0
1110
Part17.BrickColor = BrickColor.new("Pearl")
1111
Part17.Anchored = true
1112
Part17.CanCollide = false
1113
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1114
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1115
Part17.BottomSurface = Enum.SurfaceType.Smooth
1116
Part17.TopSurface = Enum.SurfaceType.Smooth
1117
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1118
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
1119
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1120
Part18.Parent = Model0
1121
Part18.BrickColor = BrickColor.new("Pearl")
1122
Part18.Anchored = true
1123
Part18.CanCollide = false
1124
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1125
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1126
Part18.BottomSurface = Enum.SurfaceType.Smooth
1127
Part18.TopSurface = Enum.SurfaceType.Smooth
1128
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1129
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
1130
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1131
Part19.Parent = Model0
1132
Part19.BrickColor = BrickColor.new("Pearl")
1133
Part19.Anchored = true
1134
Part19.CanCollide = false
1135
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
1136
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1137
Part19.BottomSurface = Enum.SurfaceType.Smooth
1138
Part19.TopSurface = Enum.SurfaceType.Smooth
1139
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1140
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1141
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1142
for i,v in pairs(Model0:GetChildren()) do
1143
if v:IsA("Part") then
1144
v.Color = Color3.new(1,1,0)
1145
v.Material = Enum.Material.Neon
1146
v.Transparency = 0
1147
v.CanCollide = false
1148
end
1149
end
1150
weld(Model0)
1151
return Model0
1152
end
1153
1154
mode = "determination"
1155
function justice()
1156
mode = "justice"
1157
for i=1,5 do rs:wait()
1158
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1159
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1160
end
1161
knife:Destroy()
1162
pistol = createpistol()
1163
newWeld(rarm,pistol.asd,0,-1,0)
1164
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1165
end
1166
1167
function determination()
1168
mode = "determination"
1169
for i=1,5 do rs:wait()
1170
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1171
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1172
end
1173
pistol:Destroy()
1174
knife = createknife()
1175
newWeld(rarm,knife.asd,0,-1,0)
1176
end
1177
1178
debounce = false
1179
mouse.KeyDown:connect(function(key)
1180
if debounce == false then
1181
debounce = true
1182
if key == "e" then
1183
sound(462606062,root.Position,10,1)
1184
if mode == "determination" then
1185
justice()
1186
elseif mode == "justice" then
1187
determination()
1188
end
1189
end
1190
delay(0.3,function() debounce = false end)
1191
end
1192
end)
1193
1194
----------------------------------------------------------------------------------------
1195
1196
function slash()
1197
local spd = 0.2
1198
for i=1,15 do rs:wait()
1199
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1200
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1201
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1202
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1203
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1204
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1205
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1206
end
1207
sound(357417055,root.Position,10,1)
1208
attacking = true
1209
local spd = 0.4
1210
for i=1,5 do rs:wait()
1211
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1212
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1213
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1214
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1215
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1216
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1217
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1218
end
1219
end
1220
1221
mouse.Button1Down:connect(function()
1222
if debounce == false and mode == "determination" then
1223
alreadytouched = {}
1224
noidle = true
1225
debounce = true
1226
slash()
1227
attacking = false
1228
noidle = false
1229
delay(0.05,function() debounce = false end)
1230
end
1231
end)
1232
1233
-----------------------------
1234
local jumped = false
1235
function boom()
1236
freeze = true
1237
sound(446961725,root.Position,10,1)
1238
local bg = Instance.new("BodyGyro",root)
1239
bg.Name = "lolnochara"
1240
bg.P = 10000
1241
bg.D = 100
1242
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1243
if jumped == false then
1244
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1245
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1246
else
1247
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1248
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1249
end
1250
1251
local spd = 0.2
1252
for i=1,20 do rs:wait()
1253
if jumped == false then
1254
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1255
else
1256
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1257
end
1258
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1259
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1260
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1261
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1262
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1263
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1264
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1265
end
1266
1267
bg:Destroy()
1268
1269
sound(470245800,root.Position,10,1)
1270
1271
local Part0 = Instance.new("Part",DebrisModel)
1272
Part0.Name = "Bullet"
1273
Part0.Material = Enum.Material.Neon
1274
Part0.Color = Color3.new(1,1,0)
1275
Part0.Anchored = true
1276
local mesh = Instance.new("SpecialMesh",Part0)
1277
mesh.MeshType = Enum.MeshType.Brick
1278
Part0.CanCollide = false
1279
local Position = rarm.Position
1280
local Target = mouse.Hit.p
1281
local direction = Target - Position
1282
local direction = computeDirection(direction)
1283
local ray = Ray.new(Position, (Target-Position).unit*1048)
1284
local part, endPoint = workspace:FindPartOnRay(ray, char)
1285
Part0.Size = Vector3.new(5,1,5)
1286
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1287
local pos = Position + (direction * (mesh.Scale.Y/2))
1288
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1289
local loop = nil
1290
local i = 0
1291
rs:connect(function()
1292
local lole = (i/10)
1293
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1294
Part0.Transparency = Part0.Transparency + 0.1
1295
i = i + 1
1296
if Part0.Transparency >= 1 then
1297
Part0:Destroy()
1298
end
1299
end)
1300
1301
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1302
coroutine.resume(coroutine.create(function()
1303
sound(388826051,part.Position,10,1)
1304
ded(part.Parent)
1305
end))
1306
end
1307
1308
local spd = 0.5
1309
for i=1,10 do rs:wait()
1310
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1311
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1312
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1313
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1314
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1315
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1316
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1317
end
1318
1319
freeze = false
1320
1321
end
1322
1323
mouse.Button1Down:connect(function()
1324
if debounce == false and mode == "justice" then
1325
alreadytouched = {}
1326
noidle = true
1327
debounce = true
1328
boom()
1329
attacking = false
1330
noidle = false
1331
delay(0.05,function() debounce = false end)
1332
end
1333
end)
1334
1335
----------------------------------------------------------------------------------------
1336
velocityYFall=0
1337
velocityYFall2=0
1338
velocityYFall3=0
1339
velocityYFall4=0
1340
neckrotY=0
1341
neckrotY2=0
1342
torsorotY=0
1343
torsorotY2=0
1344
torsoY=0
1345
torsoY2=0
1346
colored = 0
1347
sine = 0
1348
change=0.4
1349
movement=5
1350
timeranim=0
1351
running = false
1352
glitched = false
1353
backup = hed.Weld.C1
1354
glitchedC1 = hed.Weld.C1
1355
1356
mouse.KeyDown:connect(function(key)
1357
key = string.lower(key)
1358
if string.byte(key) == 48 then
1359
running = true
1360
local keyup = mouse.KeyUp:connect(function(key)
1361
if string.byte(key) == 48 then
1362
running = false
1363
end
1364
end)
1365
repeat rs:wait() until running == false
1366
keyup:disconnect()
1367
end
1368
end)
1369
1370
icolor=1
1371
imode=false
1372
1373
didjump = false
1374
jumppower = 0
1375
freeze = false
1376
debounceimpact = false
1377
1378
function jumpimpact()
1379
if debounceimpact == false then
1380
debounceimpact = true
1381
if jumppower < -150 then jumppower = -150 end
1382
shake(-jumppower/5)
1383
for i=1,-jumppower/20 do rs:wait()
1384
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1385
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1386
end
1387
debounceimpact = false
1388
end
1389
end
1390
1391
local sond = nil
1392
rs:connect(function()
1393
1394
if not torso:FindFirstChild("STATICSOUND") then
1395
sond=Instance.new("Sound",torso)
1396
sond.Name = "STATICSOUND"
1397
sond.SoundId = "rbxassetid://223103466"
1398
sond.Looped = true
1399
sond:Play()
1400
end
1401
1402
if icolor > 1 then
1403
imode = false
1404
elseif icolor < 0 then
1405
imode = true
1406
end
1407
1408
if imode == true then
1409
icolor = icolor + 0.01
1410
else
1411
icolor = icolor - 0.01
1412
end
1413
1414
for i,v in pairs(emitters) do
1415
v.Acceleration = root.CFrame.upVector*(666/100)
1416
end
1417
1418
if p.Character.Parent == nil then
1419
local model = Instance.new("Model")
1420
model.Name = p.Name
1421
p.Character = model
1422
for i,v in pairs(char:GetChildren()) do
1423
v.Parent = p.Character
1424
end
1425
end
1426
1427
char = p.Character
1428
if p.Character.Parent ~= workspace then
1429
p.Character.Parent = workspace
1430
end
1431
for i,v in pairs(char:GetChildren()) do
1432
if v:IsA("Accoutrement") then
1433
if v.Handle:FindFirstChild("Mesh") then
1434
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1435
v.Handle.Transparency = 0
1436
end
1437
elseif v:IsA("BasePart") then
1438
v.Anchored = false
1439
if v:FindFirstChildOfClass("BodyPosition") then
1440
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1441
end
1442
if v:FindFirstChildOfClass("BodyVelocity") then
1443
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1444
end
1445
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1446
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1447
end
1448
if v:FindFirstChild("Mesh") then
1449
v:FindFirstChild("Mesh").Offset = Vector3.new()
1450
end
1451
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1452
local force = Instance.new("Part",DebrisModel)
1453
force.Name = v.Name.."FORCEFIELD"
1454
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1455
force.CanCollide = false
1456
force.Transparency = 1
1457
newWeld(v,force,0,0,0)
1458
else
1459
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1460
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1461
end
1462
end
1463
if v.Name ~= "HumanoidRootPart" then
1464
v.Transparency = 0
1465
else
1466
v.Transparency = 1
1467
end
1468
end
1469
end
1470
1471
if mode == "determination" then
1472
trail.Enabled = true
1473
else
1474
trail.Enabled = false
1475
end
1476
1477
if freeze == false then
1478
if running == false then
1479
hum.WalkSpeed = 12*size
1480
change=0.4
1481
movement=5
1482
else
1483
hum.WalkSpeed = (666/10)*size
1484
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1485
change=1
1486
else
1487
change=0.4
1488
end
1489
movement=15
1490
end
1491
else
1492
hum.WalkSpeed = 1
1493
change=0.4
1494
movement=5
1495
end
1496
1497
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1498
velocityYFall = root.Velocity.Y/1.5
1499
else
1500
if -root.Velocity.Y/1.5 < -5 then
1501
velocityYFall = 5
1502
elseif -root.Velocity.Y/1.5 > 150 then
1503
velocityYFall = -150
1504
end
1505
end
1506
1507
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1508
velocityYFall2 = root.Velocity.Y/180
1509
else
1510
if -root.Velocity.Y/180 < 0 then
1511
velocityYFall2 = 0
1512
elseif -root.Velocity.Y/180 > 1.2 then
1513
velocityYFall2 = -1.2
1514
end
1515
end
1516
1517
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1518
velocityYFall3 = root.Velocity.Y/1.5
1519
else
1520
if -root.Velocity.Y/1.5 < -5 then
1521
velocityYFall3 = 5
1522
elseif -root.Velocity.Y/1.5 > 50 then
1523
velocityYFall3 = -50
1524
end
1525
end
1526
1527
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1528
velocityYFall4 = root.Velocity.Y/1.5
1529
else
1530
if -root.Velocity.Y/180 < -5 then
1531
velocityYFall4 = 5
1532
elseif -root.Velocity.Y/180 > 50 then
1533
velocityYFall4 = -50
1534
end
1535
end
1536
1537
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1538
neckrotY = root.RotVelocity.Y/6
1539
else
1540
if root.RotVelocity.Y/6 < -1 then
1541
neckrotY = -1
1542
elseif root.RotVelocity.Y/6 > 1 then
1543
neckrotY = 1
1544
end
1545
end
1546
1547
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1548
neckrotY2 = root.RotVelocity.Y/8
1549
else
1550
if root.RotVelocity.Y/8 < -0.6 then
1551
neckrotY2 = -0.6
1552
elseif root.RotVelocity.Y/8 > 0.6 then
1553
neckrotY2 = 0.6
1554
end
1555
end
1556
1557
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1558
torsorotY = root.RotVelocity.Y/6
1559
else
1560
if root.RotVelocity.Y/6 < -0.2 then
1561
torsorotY = -0.2
1562
elseif root.RotVelocity.Y/6 > 0.2 then
1563
torsorotY = 0.2
1564
end
1565
end
1566
1567
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1568
torsorotY2 = root.RotVelocity.Y/8
1569
else
1570
if root.RotVelocity.Y/8 < -0.2 then
1571
torsorotY2 = -0.2
1572
elseif root.RotVelocity.Y/8 > 0.2 then
1573
torsorotY2 = 0.2
1574
end
1575
end
1576
1577
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1578
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1579
1580
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1581
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1582
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1583
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1584
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1585
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1586
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1587
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1588
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1589
local part, endPoint = workspace:FindPartOnRay(ray, char)
1590
1591
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1592
1593
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1594
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1595
1596
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1597
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1598
1599
if hum.Health > 0 and noidle == false then
1600
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1601
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1602
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1603
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1604
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1605
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1606
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1607
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1608
elseif jumped == true then
1609
didjump = true
1610
jumppower = root.Velocity.Y
1611
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1612
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1613
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1614
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1615
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1616
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1617
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1618
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1619
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1620
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1621
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1622
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1623
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1624
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1625
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1626
end
1627
end
1628
if didjump == true and jumped == false and jumppower < 0 then
1629
didjump = false
1630
jumpimpact()
1631
end
1632
1633
local chance = math.random(0,10000)/100
1634
if chance <= 5 + (kills/2) then
1635
if glitched == false then
1636
backup = hed.Weld.C1
1637
end
1638
if torso:FindFirstChild("MusicRuin") then
1639
equalizer.HighGain = 0
1640
equalizer.MidGain = -20
1641
equalizer.LowGain = -80
1642
end
1643
hed.Weld.C1 = glitchedC1
1644
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1645
hed.Color = glitch_color
1646
torso.Color = glitch_color
1647
rarm.Color = glitch_color
1648
larm.Color = glitch_color
1649
rleg.Color = glitch_color
1650
lleg.Color = glitch_color
1651
shake(5)
1652
glitched = true
1653
hed.face.Texture = "rbxassetid://435233416"
1654
sond:Resume()
1655
else
1656
if glitched == true then
1657
glitched = false
1658
hed.Weld.C1 = backup
1659
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1660
end
1661
if torso:FindFirstChild("MusicRuin") then
1662
equalizer.HighGain = 0
1663
equalizer.MidGain = 0
1664
equalizer.LowGain = 0
1665
end
1666
hed.BrickColor = skin_color
1667
torso.BrickColor = skin_color
1668
rarm.BrickColor = skin_color
1669
larm.BrickColor = skin_color
1670
rleg.BrickColor = skin_color
1671
lleg.BrickColor = skin_color
1672
hed.face.Texture = "rbxassetid://422627909"
1673
sond:Pause()
1674
end
1675
1676
timeposition = soundz.TimePosition
1677
sine = sine + change
1678
hum.Health = math.huge
1679
hum.MaxHealth = math.huge
1680
end)