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Treyzotic

Untitled

Mar 17th, 2016
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  1. Functions={};
  2.  
  3. Functions.NewLocalScript=newLocalScript or script:FindFirstChild'JumpScript'and function(Text,Parent)
  4. local Script=script.JumpScript:clone();
  5. local Source=Script:FindFirstChild'Source';
  6. Source.Value=Text;
  7. Script.Parent=Parent;
  8. Script.Disabled=false;
  9. return Script;
  10. end;
  11. Functions.Children=function(Object,Function)
  12. for i,v in next,Object:children()do
  13. Functions.Children(v,Function);
  14. Function(v);
  15. end;
  16. end;
  17. Functions.GetBaseSize=function(Object)
  18. local This={};
  19. if(Object:IsA'Part')then
  20. This.Value0='Base/Size/Vector3';
  21. elseif(Object.className=='SpecialMesh')then
  22. This.Value0='Base/Scale/Vector3';
  23. elseif(Object.className=='Weld'or Object.className=='Motor'or Object.className=='Motor6D')then
  24. This.Value0='Base/C0/CFrame';
  25. This.Value1='Base/C1/CFrame';
  26. end;
  27.  
  28. for i=0,1 do
  29. if(This['Value'..i]~=nil)then
  30. local Value;
  31. local Value0=This['Value'..i];
  32. Value=Object:FindFirstChild(Value0);
  33. if(Value==nil)then
  34. Value=Instance.new(Value0:match'Base/%w+/(%w+)'..'Value',Object)
  35. Value.Value=Object[Value0:match'Base/(%w+)/'];
  36. Value.Name=Value0;
  37. end;
  38. This['Value'..i]=Value;
  39. end;
  40. end;
  41.  
  42. return This.Value0.Value,This.Value1~=nil and This.Value1.Value or nil;
  43. end;
  44. Functions.SetBlock=function(Object,Boolean)
  45. local BlockItem=Object:FindFirstChild'ResizeBlock'or Instance.new('BoolValue',Object);
  46. BlockItem.Name='ResizeBlock';
  47. BlockItem.Value=Boolean;
  48. end;
  49. Functions.GetBlock=function(Object)
  50. local BlockItem=Object:FindFirstChild'ResizeBlock';
  51. return BlockItem~=nil and BlockItem.Value or false;
  52. end;
  53. Functions.ResizeCharacter=function(Character,Size)
  54. local Welds={};
  55.  
  56. local Torso=Character:FindFirstChild'Torso';
  57.  
  58. Functions.Children(Character,function(Object)
  59. local C=Object.className;
  60. if(C=='Weld'or C=='Motor'or C=='Motor6D')then
  61. local C0,C1=Functions.GetBaseSize(Object);
  62. local R00,R01,R02,R03,R04,R05,R06,R07,R08,R09,R10,R11=C0:components();
  63. C0=CFrame.new(R00*Size,R01*Size,R02*Size,R03,R04,R05,R06,R07,R08,R09,R10,R11);
  64. local R00,R01,R02,R03,R04,R05,R06,R07,R08,R09,R10,R11=C1:components();
  65. C1=CFrame.new(R00*Size,R01*Size,R02*Size,R03,R04,R05,R06,R07,R08,R09,R10,R11);
  66. Welds[#Welds+1]={
  67. Parent=Object.Parent;
  68. Part0=Object.Part0;
  69. Part1=Object.Part1;
  70. Weld=Object;
  71. C0=C0;
  72. C1=C1;
  73. };
  74. elseif(C=='ShirtGraphic'or C=='Pants'or C=='Shirt')then
  75. Object.Parent=nil;
  76. elseif(C=='CharacterMesh')then
  77. local Mesh=Instance.new('SpecialMesh',Character:FindFirstChild(Object.BodyPart:gsub('%u',function(String)return' '..String;end):sub(2)));
  78. if(Mesh.Parent~=nil)then
  79. Mesh.TextureId='http://roblox.com/Asset/?id='..Object.BaseTextureId;
  80. Mesh.MeshId='http://roblox.com/Asset/?id='..Object.MeshId;
  81. Object.Parent=nil;
  82. Object=Mesh;
  83. end;
  84. end;
  85. if(Object.className=='SpecialMesh'and Object.MeshType==Enum.MeshType.FileMesh)then
  86. Object.Scale=Functions.GetBaseSize(Object)*Size;
  87. end;
  88. end);
  89.  
  90. for i=1,#Welds do
  91. local Data=Welds[i];
  92.  
  93. Data.Weld.Part0=nil;
  94. Data.Weld.Part1=nil;
  95.  
  96. for i=0,1 do
  97. Data.Weld['C'..i]=Data['C'..i];
  98.  
  99. if(Data['Part'..i]~=nil)then
  100. local Part=Data['Part'..i];
  101. if(Part~=nil and Functions.GetBlock(Part)==false)then
  102. Part.formFactor=3;
  103. Part.Anchored=true;
  104. Part.Size=Functions.GetBaseSize(Part)*Size;
  105. Part:BreakJoints();
  106. Functions.SetBlock(Part,true);
  107. end;
  108. end;
  109. end;
  110. end;
  111. for i=1,#Welds do
  112. local Data=Welds[i];
  113.  
  114. Data.Weld.Parent=Data.Parent;
  115. Data.Weld.Part0=Data.Part0;
  116. Data.Weld.Part1=Data.Part1;
  117.  
  118. for i=0,1 do
  119. local Part=Data['Part'..i];
  120. if(Part~=nil)then
  121. Part.Anchored=false;
  122. Functions.SetBlock(Part,false);
  123. end;
  124. end;
  125. end;
  126.  
  127. if(Torso~=nil)then
  128. if(Character:FindFirstChild'LegHelper'==nil)then
  129. local LegHelper=Instance.new('Part',Character);
  130. LegHelper.formFactor=3;
  131. LegHelper.Transparency=1;
  132. LegHelper.CFrame=Torso.CFrame;
  133. LegHelper.Size=Functions.GetBaseSize(Torso);
  134. Functions.GetBaseSize(LegHelper);
  135. LegHelper.Size=Functions.GetBaseSize(LegHelper)*Size;
  136. LegHelper:BreakJoints();
  137. local Weld=Instance.new('Weld',Torso);
  138. Weld.Part0=Torso;
  139. Weld.Part1=LegHelper;
  140. Weld.C0=CFrame.new(1,-1,0,0,0,1,0,1,0,-1,-0,-0);
  141. Weld.C1=CFrame.new(1,1,0,0,0,1,0,1,0,-1,-0,-0);
  142.  
  143. local C0,C1=Functions.GetBaseSize(Weld);
  144.  
  145. local R00,R01,R02,R03,R04,R05,R06,R07,R08,R09,R10,R11=C0:components();
  146. Weld.C0=CFrame.new(R00*Size,R01*Size,R02*Size,R03,R04,R05,R06,R07,R08,R09,R10,R11);
  147. local R00,R01,R02,R03,R04,R05,R06,R07,R08,R09,R10,R11=C1:components();
  148. Weld.C1=CFrame.new(R00*Size,R01*Size,R02*Size,R03,R04,R05,R06,R07,R08,R09,R10,R11);
  149. end;
  150. for i,v in next,Character:children()do
  151. if(v.className=='Humanoid')then
  152. v.WalkSpeed=2*Size;
  153. if(Functions.NewLocalScript~=nil)then
  154. local Script,Value=v:FindFirstChild'JumpScript';
  155. if(Script==nil)then
  156. Functions.NewLocalScript('script.Parent.Jumping:connect(function()script.Parent.Torso.Velocity=Vector3.new(script.Parent.Torso.Velocity.X,script.Parent.Torso.Velocity.Y*script.Jump.Value,script.Parent.Torso.Velocity.Z);end);',v);
  157. end;
  158. while(Script==nil)do
  159. for i,v in next,v:children()do
  160. if(v.className=='LocalScript')then
  161. Script=v;
  162. end;
  163. end;
  164. if(Script==nil)then
  165. Wait(.1);
  166. end;
  167. end;
  168. Script.Name='JumpScript';
  169.  
  170. Value=Script:FindFirstChild'Jump'or Instance.new('IntValue',Script);
  171. Value.Value=Size/2;
  172. Value.Name='Jump';
  173. end;
  174. break;
  175. end;
  176. end;
  177. Torso.CFrame=Torso.CFrame+Vector3.new(0,Torso.Size.Y*1.6);
  178. end;
  179. end;
  180.  
  181. Functions.ResizeCharacter(Workspace.epiclightining,1.5);-----Change For Size--And Name
  182.  
  183. wait(1)
  184.  
  185. local char = game.Players.LocalPlayer.Character
  186. local larm = char["Left Arm"]
  187. local rarm = char["Right Arm"]
  188.  
  189.  
  190. local Mesh1 = Instance.new("SpecialMesh",larm)
  191. Mesh1.MeshId = "rbxassetid://184866952"
  192. Mesh1.Offset = Vector3.new(-0.800000012, -1, 0)
  193. Mesh1.Scale = Vector3.new(2, 2, 2)
  194. Mesh1.VertexColor = Vector3.new(1, 1, 1)
  195. Mesh1.TextureId = "rbxassetid://184867153"
  196.  
  197. wait(1)
  198. ------------------------------------------------------------------------------------
  199. local Character = game.Workspace.epiclightining
  200. local moosick = Instance.new("Sound",Character)
  201. moosick.SoundId = "rbxassetid://293397463"
  202. moosick.Looped = true
  203. moosick.Pitch = 1
  204. moosick.Volume = 0
  205. moosick:Play()
  206.  
  207.  
  208. -------------------------------------------------------------------------------------
  209. -------------------------------------------------------------------------------------
  210.  
  211. local Color = 0,0,0
  212.  
  213. local Num = 0.5
  214.  
  215. local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
  216. local Size = 0.8
  217. local Rate = 300
  218. -------------------------------------------------------------------------------------
  219. local Player = game:service'Players'.LocalPlayer
  220. local Character = Player.Character
  221. Torso = Character:WaitForChild'Torso'
  222.  
  223. local Wing1 = Instance.new("Part",Character)
  224. Wing1.FormFactor = Enum.FormFactor.Custom
  225. Wing1.Size = Vector3.new(.2, .2, .2)
  226. Wing1.Name = "WIng_1"
  227.  
  228. local fire = Instance.new("ParticleEmitter", Wing1)
  229. fire.VelocitySpread = 0
  230. fire.Lifetime = NumberRange.new(2)
  231. fire.Acceleration = Vector3.new(0, 2, 2)
  232. fire.RotSpeed = NumberRange.new(10)
  233. fire.Rate = Rate
  234. fire.Rotation = NumberRange.new(151515)
  235. fire.Name = "Fire"
  236. fire.LightEmission = 0.78
  237. fire.LockedToPart = true
  238. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  239. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  240. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  241.  
  242. local Wing2 = Wing1:Clone()
  243. Wing2.Parent = Torso
  244. local x,y,z = 0,-1,-6
  245.  
  246. Wld = function(a,b,cf)
  247. local Weld = Instance.new('Weld',a)
  248. Weld.Part0 = a
  249. Weld.Part1 = b
  250. Weld.C1 = cf
  251. return Weld
  252. end
  253.  
  254. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  255. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  256.  
  257.  
  258. game:service'RunService'.Stepped:connect(function()
  259. --z = 6+math.sin(tick()*2)
  260. y = -1+math.sin(tick()*Num)*Num2
  261. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  262. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  263. end)
  264. ------------------------------------------------------------------------------------------------
  265. local Player = game:service'Players'.LocalPlayer
  266. local Character = Player.Character
  267. Torso = Character:WaitForChild'Torso'
  268.  
  269. local Wing1 = Instance.new("Part",Character)
  270. Wing1.FormFactor = Enum.FormFactor.Custom
  271. Wing1.Size = Vector3.new(.2, .2, .2)
  272. Wing1.Name = "WIng_1"
  273.  
  274. local fire = Instance.new("ParticleEmitter", Wing1)
  275. fire.VelocitySpread = 0
  276. fire.Lifetime = NumberRange.new(2.5)
  277. fire.Acceleration = Vector3.new(0, 4, 4)
  278. fire.RotSpeed = NumberRange.new(10)
  279. fire.Rate = Rate
  280. fire.Rotation = NumberRange.new(151515)
  281. fire.Name = "Fire"
  282. fire.LightEmission = 0.78
  283. fire.LockedToPart = true
  284. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  285. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  286. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  287.  
  288. local Wing2 = Wing1:Clone()
  289. Wing2.Parent = Torso
  290. local x,y,z = 0,-1,-6
  291.  
  292. Wld = function(a,b,cf)
  293. local Weld = Instance.new('Weld',a)
  294. Weld.Part0 = a
  295. Weld.Part1 = b
  296. Weld.C1 = cf
  297. return Weld
  298. end
  299.  
  300. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  301. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  302.  
  303. print'Loaded'
  304.  
  305. game:service'RunService'.Stepped:connect(function()
  306. --z = 6+math.sin(tick()*2)
  307. y = -1+math.sin(tick()*Num)*Num2
  308. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  309. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  310. end)
  311.  
  312. ------------------------------------------------------------------------------------------------
  313. local Player = game:service'Players'.LocalPlayer
  314. local Character = Player.Character
  315. Torso = Character:WaitForChild'Torso'
  316.  
  317. local Wing1 = Instance.new("Part",Character)
  318. Wing1.FormFactor = Enum.FormFactor.Custom
  319. Wing1.Size = Vector3.new(.2, .2, .2)
  320. Wing1.Name = "WIng_1"
  321.  
  322. local fire = Instance.new("ParticleEmitter", Wing1)
  323. fire.VelocitySpread = 0
  324. fire.Lifetime = NumberRange.new(2.8)
  325. fire.Acceleration = Vector3.new(0, 4, 4)
  326. fire.RotSpeed = NumberRange.new(10)
  327. fire.Rate = Rate
  328. fire.Rotation = NumberRange.new(151515)
  329. fire.Name = "Fire"
  330. fire.LightEmission = 0.78
  331. fire.LockedToPart = true
  332. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  333. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  334. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  335.  
  336. local Wing2 = Wing1:Clone()
  337. Wing2.Parent = Torso
  338. local x,y,z = 0,-1,-6
  339.  
  340. Wld = function(a,b,cf)
  341. local Weld = Instance.new('Weld',a)
  342. Weld.Part0 = a
  343. Weld.Part1 = b
  344. Weld.C1 = cf
  345. return Weld
  346. end
  347.  
  348. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  349. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  350.  
  351. print'Loaded'
  352.  
  353. game:service'RunService'.Stepped:connect(function()
  354. --z = 6+math.sin(tick()*2)
  355. y = -1+math.sin(tick()*Num)*Num2
  356. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  357. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  358. end)
  359.  
  360. ------------------------------------------------------------------------------------------------
  361. local Player = game:service'Players'.LocalPlayer
  362. local Character = Player.Character
  363. Torso = Character:WaitForChild'Torso'
  364.  
  365. local Wing1 = Instance.new("Part",Character)
  366. Wing1.FormFactor = Enum.FormFactor.Custom
  367. Wing1.Size = Vector3.new(.2, .2, .2)
  368. Wing1.Name = "WIng_1"
  369.  
  370. local fire = Instance.new("ParticleEmitter", Wing1)
  371. fire.VelocitySpread = 0
  372. fire.Lifetime = NumberRange.new(3)
  373. fire.Acceleration = Vector3.new(0, 4, 4)
  374. fire.RotSpeed = NumberRange.new(10)
  375. fire.Rate = Rate
  376. fire.Rotation = NumberRange.new(151515)
  377. fire.Name = "Fire"
  378. fire.LightEmission = 0.78
  379. fire.LockedToPart = true
  380. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  381. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  382. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  383.  
  384. local Wing2 = Wing1:Clone()
  385. Wing2.Parent = Torso
  386. local x,y,z = 0,-1,-6
  387.  
  388. Wld = function(a,b,cf)
  389. local Weld = Instance.new('Weld',a)
  390. Weld.Part0 = a
  391. Weld.Part1 = b
  392. Weld.C1 = cf
  393. return Weld
  394. end
  395.  
  396. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  397. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  398.  
  399. print'Loaded'
  400.  
  401. game:service'RunService'.Stepped:connect(function()
  402. --z = 6+math.sin(tick()*2)
  403. y = -1+math.sin(tick()*Num)*Num2
  404. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  405. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  406. end)
  407.  
  408. ------------------------------------------------------------------------------------------------
  409. local Player = game:service'Players'.LocalPlayer
  410. local Character = Player.Character
  411. Torso = Character:WaitForChild'Torso'
  412.  
  413. local Wing1 = Instance.new("Part",Character)
  414. Wing1.FormFactor = Enum.FormFactor.Custom
  415. Wing1.Size = Vector3.new(.2, .2, .2)
  416. Wing1.Name = "WIng_1"
  417.  
  418. local fire = Instance.new("ParticleEmitter", Wing1)
  419. fire.VelocitySpread = 0
  420. fire.Lifetime = NumberRange.new(3.1)
  421. fire.Acceleration = Vector3.new(0, 4, 4)
  422. fire.RotSpeed = NumberRange.new(10)
  423. fire.Rate = Rate
  424. fire.Rotation = NumberRange.new(151515)
  425. fire.Name = "Fire"
  426. fire.LightEmission = 0.78
  427. fire.LockedToPart = true
  428. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  429. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  430. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  431.  
  432. local Wing2 = Wing1:Clone()
  433. Wing2.Parent = Torso
  434. local x,y,z = 0,-1,-6
  435.  
  436. Wld = function(a,b,cf)
  437. local Weld = Instance.new('Weld',a)
  438. Weld.Part0 = a
  439. Weld.Part1 = b
  440. Weld.C1 = cf
  441. return Weld
  442. end
  443.  
  444. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  445. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  446.  
  447. print'Loaded'
  448.  
  449. game:service'RunService'.Stepped:connect(function()
  450. --z = 6+math.sin(tick()*2)
  451. y = -1+math.sin(tick()*Num)*Num2
  452. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  453. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  454. end)
  455. ------------------------------------------ local Player = game:service'Players'.LocalPlayer
  456. local Character = Player.Character
  457. Torso = Character:WaitForChild'Torso'
  458.  
  459. local Wing1 = Instance.new("Part",Character)
  460. Wing1.FormFactor = Enum.FormFactor.Custom
  461. Wing1.Size = Vector3.new(.2, .2, .2)
  462. Wing1.Name = "WIng_1"
  463.  
  464. local fire = Instance.new("ParticleEmitter", Wing1)
  465. fire.VelocitySpread = 0
  466. fire.Lifetime = NumberRange.new(3.7)
  467. fire.Acceleration = Vector3.new(0, 4, 4)
  468. fire.RotSpeed = NumberRange.new(2)
  469. fire.Rate = Rate
  470. fire.Rotation = NumberRange.new(151515)
  471. fire.Name = "Fire"
  472. fire.LightEmission = 0.78
  473. fire.LockedToPart = false
  474. fire.Texture = "http://www.roblox.com/asset/?id=32784539"
  475. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Celor))
  476. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  477.  
  478. local Wing2 = Wing1:Clone()
  479. Wing2.Parent = Torso
  480. local x,y,z = 0,-1,-6
  481.  
  482. Wld = function(a,b,cf)
  483. local Weld = Instance.new('Weld',a)
  484. Weld.Part0 = a
  485. Weld.Part1 = b
  486. Weld.C1 = cf
  487. return Weld
  488. end
  489.  
  490. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.3)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  491. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.3)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  492.  
  493. print'Loaded'
  494.  
  495. game:service'RunService'.Stepped:connect(function()
  496. --z = 6+math.sin(tick()*2)
  497. y = -1+math.sin(tick()*Num3)*Num
  498. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  499. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  500. end)
  501.  
  502. while true do
  503. Character.Humanoid.HipHeight = 7
  504. wait(0.1)
  505. Character.Humanoid.HipHeight = 7.1
  506. wait(0.1)
  507. Character.Humanoid.HipHeight = 7.2
  508. wait(0.1)
  509. Character.Humanoid.HipHeight = 7.3
  510. wait(0.1)
  511. Character.Humanoid.HipHeight = 7.4
  512. wait(0.1)
  513. Character.Humanoid.HipHeight = 7.5
  514. wait(0.1)
  515. Character.Humanoid.HipHeight = 7.6
  516. wait(0.1)
  517. Character.Humanoid.HipHeight = 7.7
  518. wait(0.1)
  519. Character.Humanoid.HipHeight = 7.8
  520. wait(0.1)
  521. Character.Humanoid.HipHeight = 7.9
  522. wait(0.1)
  523. Character.Humanoid.HipHeight = 8
  524. wait(0.1)
  525. Character.Humanoid.HipHeight = 7.9
  526. wait(0.1)
  527. Character.Humanoid.HipHeight = 7.8
  528. wait(0.1)
  529. Character.Humanoid.HipHeight = 7.7
  530. wait(0.1)
  531. Character.Humanoid.HipHeight = 7.6
  532. wait(0.1)
  533. Character.Humanoid.HipHeight = 7.5
  534. wait(0.1)
  535. Character.Humanoid.HipHeight = 7.4
  536. wait(0.1)
  537. Character.Humanoid.HipHeight = 7.3
  538. wait(0.1)
  539. Character.Humanoid.HipHeight = 7.2
  540. wait(0.1)
  541. Character.Humanoid.HipHeight = 7.1
  542. wait(0.1)
  543. Character.Humanoid.HipHeight = 7
  544. wait(0.1)
  545. end
  546.  
  547. local Player = game.Players.LocalPlayer
  548. local Character = game.Workspace:WaitForChild(Player.Name)
  549. local Torso = Character:WaitForChild("Torso")
  550. local LArm = Character:WaitForChild("Left Arm")
  551. local RArm = Character:WaitForChild("Right Arm")
  552. local LLeg = Character:WaitForChild("Left Leg")
  553. local RLeg = Character:WaitForChild("Right Leg")
  554. local Head = Character:WaitForChild("Head")
  555. local Root = Character:WaitForChild("HumanoidRootPart")
  556.  
  557.  
  558. local weld = Instance.new("Weld",LArm)
  559. weld.Part0 = LArm
  560. weld.Part1 = Torso
  561. weld.C0 = CFrame.new(1.54774952, 0.798611641, 0.269775391, 0.971943498, -0.162425607, 0.170129135, -0.142766714, 0.167448431, 0.975488961, -0.186932221, -0.972408891, 0.139561445)
  562.  
  563. local weld2 = Instance.new("Weld",RArm)
  564. weld2.Part0 = RArm
  565. weld2.Part1 = Torso
  566. weld2.C0 = CFrame.new(-1.29793835, 0.697851658, 0.315779567, 0.992667079, 0.087314643, -0.0835966393, 0.0474731699, 0.354404569, 0.933886349, 0.111168966, -0.93100673, 0.347660601)
  567.  
  568. local weld1 = Instance.new("Weld",Head)
  569. weld1.Part0 = Head
  570. weld1.Part1 = Torso
  571. weld1.C0 = CFrame.new(0, -1.4470098, -0.457228661, 1, 0, 0, 0, 0.896848321, -0.442338258, 0, 0.442338258, 0.896848321)
  572.  
  573. local weld3 = Instance.new("Weld",Torso)
  574. weld3.Part0 = Torso
  575. weld3.Part1 = Root
  576. weld3.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.015822541, -0.99987489, 0, 0.99987489, -0.015822541)
  577.  
  578. local weld4 = Instance.new("Weld",RLeg)
  579. weld4.Part0 = RLeg
  580. weld4.Part1 = Torso
  581. weld4.C0 = CFrame.new(-0.681492329, 1.09952736, -1.23391747, 0.987639725, -0.128611907, 0.0895929486, -0.0718160421, 0.136761963, 0.987997293, -0.139321119, -0.982219517, 0.125835136)
  582.  
  583. local weld5 = Instance.new("Weld",LLeg)
  584. weld5.Part0 = LLeg
  585. weld5.Part1 = Torso
  586. weld5.C0 = CFrame.new(0.637815475, 0.914171457, -1.40235138, 0.996583581, 0.0824558139, -0.00470839906, -4.24970949e-007, 0.0570143461, 0.998373449, 0.082590133, -0.994962573, 0.0568195954)
  587.  
  588. game.Players.LocalPlayer.Character.Head.Transparency = 1
  589. game.Players.LocalPlayer.Character.Head.face:Remove()
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