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- Functions={};
- Functions.NewLocalScript=newLocalScript or script:FindFirstChild'JumpScript'and function(Text,Parent)
- local Script=script.JumpScript:clone();
- local Source=Script:FindFirstChild'Source';
- Source.Value=Text;
- Script.Parent=Parent;
- Script.Disabled=false;
- return Script;
- end;
- Functions.Children=function(Object,Function)
- for i,v in next,Object:children()do
- Functions.Children(v,Function);
- Function(v);
- end;
- end;
- Functions.GetBaseSize=function(Object)
- local This={};
- if(Object:IsA'Part')then
- This.Value0='Base/Size/Vector3';
- elseif(Object.className=='SpecialMesh')then
- This.Value0='Base/Scale/Vector3';
- elseif(Object.className=='Weld'or Object.className=='Motor'or Object.className=='Motor6D')then
- This.Value0='Base/C0/CFrame';
- This.Value1='Base/C1/CFrame';
- end;
- for i=0,1 do
- if(This['Value'..i]~=nil)then
- local Value;
- local Value0=This['Value'..i];
- Value=Object:FindFirstChild(Value0);
- if(Value==nil)then
- Value=Instance.new(Value0:match'Base/%w+/(%w+)'..'Value',Object)
- Value.Value=Object[Value0:match'Base/(%w+)/'];
- Value.Name=Value0;
- end;
- This['Value'..i]=Value;
- end;
- end;
- return This.Value0.Value,This.Value1~=nil and This.Value1.Value or nil;
- end;
- Functions.SetBlock=function(Object,Boolean)
- local BlockItem=Object:FindFirstChild'ResizeBlock'or Instance.new('BoolValue',Object);
- BlockItem.Name='ResizeBlock';
- BlockItem.Value=Boolean;
- end;
- Functions.GetBlock=function(Object)
- local BlockItem=Object:FindFirstChild'ResizeBlock';
- return BlockItem~=nil and BlockItem.Value or false;
- end;
- Functions.ResizeCharacter=function(Character,Size)
- local Welds={};
- local Torso=Character:FindFirstChild'Torso';
- Functions.Children(Character,function(Object)
- local C=Object.className;
- if(C=='Weld'or C=='Motor'or C=='Motor6D')then
- local C0,C1=Functions.GetBaseSize(Object);
- local R00,R01,R02,R03,R04,R05,R06,R07,R08,R09,R10,R11=C0:components();
- C0=CFrame.new(R00*Size,R01*Size,R02*Size,R03,R04,R05,R06,R07,R08,R09,R10,R11);
- local R00,R01,R02,R03,R04,R05,R06,R07,R08,R09,R10,R11=C1:components();
- C1=CFrame.new(R00*Size,R01*Size,R02*Size,R03,R04,R05,R06,R07,R08,R09,R10,R11);
- Welds[#Welds+1]={
- Parent=Object.Parent;
- Part0=Object.Part0;
- Part1=Object.Part1;
- Weld=Object;
- C0=C0;
- C1=C1;
- };
- elseif(C=='ShirtGraphic'or C=='Pants'or C=='Shirt')then
- Object.Parent=nil;
- elseif(C=='CharacterMesh')then
- local Mesh=Instance.new('SpecialMesh',Character:FindFirstChild(Object.BodyPart:gsub('%u',function(String)return' '..String;end):sub(2)));
- if(Mesh.Parent~=nil)then
- Mesh.TextureId='http://roblox.com/Asset/?id='..Object.BaseTextureId;
- Mesh.MeshId='http://roblox.com/Asset/?id='..Object.MeshId;
- Object.Parent=nil;
- Object=Mesh;
- end;
- end;
- if(Object.className=='SpecialMesh'and Object.MeshType==Enum.MeshType.FileMesh)then
- Object.Scale=Functions.GetBaseSize(Object)*Size;
- end;
- end);
- for i=1,#Welds do
- local Data=Welds[i];
- Data.Weld.Part0=nil;
- Data.Weld.Part1=nil;
- for i=0,1 do
- Data.Weld['C'..i]=Data['C'..i];
- if(Data['Part'..i]~=nil)then
- local Part=Data['Part'..i];
- if(Part~=nil and Functions.GetBlock(Part)==false)then
- Part.formFactor=3;
- Part.Anchored=true;
- Part.Size=Functions.GetBaseSize(Part)*Size;
- Part:BreakJoints();
- Functions.SetBlock(Part,true);
- end;
- end;
- end;
- end;
- for i=1,#Welds do
- local Data=Welds[i];
- Data.Weld.Parent=Data.Parent;
- Data.Weld.Part0=Data.Part0;
- Data.Weld.Part1=Data.Part1;
- for i=0,1 do
- local Part=Data['Part'..i];
- if(Part~=nil)then
- Part.Anchored=false;
- Functions.SetBlock(Part,false);
- end;
- end;
- end;
- if(Torso~=nil)then
- if(Character:FindFirstChild'LegHelper'==nil)then
- local LegHelper=Instance.new('Part',Character);
- LegHelper.formFactor=3;
- LegHelper.Transparency=1;
- LegHelper.CFrame=Torso.CFrame;
- LegHelper.Size=Functions.GetBaseSize(Torso);
- Functions.GetBaseSize(LegHelper);
- LegHelper.Size=Functions.GetBaseSize(LegHelper)*Size;
- LegHelper:BreakJoints();
- local Weld=Instance.new('Weld',Torso);
- Weld.Part0=Torso;
- Weld.Part1=LegHelper;
- Weld.C0=CFrame.new(1,-1,0,0,0,1,0,1,0,-1,-0,-0);
- Weld.C1=CFrame.new(1,1,0,0,0,1,0,1,0,-1,-0,-0);
- local C0,C1=Functions.GetBaseSize(Weld);
- local R00,R01,R02,R03,R04,R05,R06,R07,R08,R09,R10,R11=C0:components();
- Weld.C0=CFrame.new(R00*Size,R01*Size,R02*Size,R03,R04,R05,R06,R07,R08,R09,R10,R11);
- local R00,R01,R02,R03,R04,R05,R06,R07,R08,R09,R10,R11=C1:components();
- Weld.C1=CFrame.new(R00*Size,R01*Size,R02*Size,R03,R04,R05,R06,R07,R08,R09,R10,R11);
- end;
- for i,v in next,Character:children()do
- if(v.className=='Humanoid')then
- v.WalkSpeed=2*Size;
- if(Functions.NewLocalScript~=nil)then
- local Script,Value=v:FindFirstChild'JumpScript';
- if(Script==nil)then
- Functions.NewLocalScript('script.Parent.Jumping:connect(function()script.Parent.Torso.Velocity=Vector3.new(script.Parent.Torso.Velocity.X,script.Parent.Torso.Velocity.Y*script.Jump.Value,script.Parent.Torso.Velocity.Z);end);',v);
- end;
- while(Script==nil)do
- for i,v in next,v:children()do
- if(v.className=='LocalScript')then
- Script=v;
- end;
- end;
- if(Script==nil)then
- Wait(.1);
- end;
- end;
- Script.Name='JumpScript';
- Value=Script:FindFirstChild'Jump'or Instance.new('IntValue',Script);
- Value.Value=Size/2;
- Value.Name='Jump';
- end;
- break;
- end;
- end;
- Torso.CFrame=Torso.CFrame+Vector3.new(0,Torso.Size.Y*1.6);
- end;
- end;
- Functions.ResizeCharacter(Workspace.epiclightining,1.5);-----Change For Size--And Name
- wait(1)
- local char = game.Players.LocalPlayer.Character
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local Mesh1 = Instance.new("SpecialMesh",larm)
- Mesh1.MeshId = "rbxassetid://184866952"
- Mesh1.Offset = Vector3.new(-0.800000012, -1, 0)
- Mesh1.Scale = Vector3.new(2, 2, 2)
- Mesh1.VertexColor = Vector3.new(1, 1, 1)
- Mesh1.TextureId = "rbxassetid://184867153"
- wait(1)
- ------------------------------------------------------------------------------------
- local Character = game.Workspace.epiclightining
- local moosick = Instance.new("Sound",Character)
- moosick.SoundId = "rbxassetid://293397463"
- moosick.Looped = true
- moosick.Pitch = 1
- moosick.Volume = 0
- moosick:Play()
- -------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------
- local Color = 0,0,0
- local Num = 0.5
- local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
- local Size = 0.8
- local Rate = 300
- -------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2)
- fire.Acceleration = Vector3.new(0, 2, 2)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.5)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.8)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3.1)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------ local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3.7)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(2)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = false
- fire.Texture = "http://www.roblox.com/asset/?id=32784539"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Celor))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.3)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.3)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num3)*Num
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- while true do
- Character.Humanoid.HipHeight = 7
- wait(0.1)
- Character.Humanoid.HipHeight = 7.1
- wait(0.1)
- Character.Humanoid.HipHeight = 7.2
- wait(0.1)
- Character.Humanoid.HipHeight = 7.3
- wait(0.1)
- Character.Humanoid.HipHeight = 7.4
- wait(0.1)
- Character.Humanoid.HipHeight = 7.5
- wait(0.1)
- Character.Humanoid.HipHeight = 7.6
- wait(0.1)
- Character.Humanoid.HipHeight = 7.7
- wait(0.1)
- Character.Humanoid.HipHeight = 7.8
- wait(0.1)
- Character.Humanoid.HipHeight = 7.9
- wait(0.1)
- Character.Humanoid.HipHeight = 8
- wait(0.1)
- Character.Humanoid.HipHeight = 7.9
- wait(0.1)
- Character.Humanoid.HipHeight = 7.8
- wait(0.1)
- Character.Humanoid.HipHeight = 7.7
- wait(0.1)
- Character.Humanoid.HipHeight = 7.6
- wait(0.1)
- Character.Humanoid.HipHeight = 7.5
- wait(0.1)
- Character.Humanoid.HipHeight = 7.4
- wait(0.1)
- Character.Humanoid.HipHeight = 7.3
- wait(0.1)
- Character.Humanoid.HipHeight = 7.2
- wait(0.1)
- Character.Humanoid.HipHeight = 7.1
- wait(0.1)
- Character.Humanoid.HipHeight = 7
- wait(0.1)
- end
- local Player = game.Players.LocalPlayer
- local Character = game.Workspace:WaitForChild(Player.Name)
- local Torso = Character:WaitForChild("Torso")
- local LArm = Character:WaitForChild("Left Arm")
- local RArm = Character:WaitForChild("Right Arm")
- local LLeg = Character:WaitForChild("Left Leg")
- local RLeg = Character:WaitForChild("Right Leg")
- local Head = Character:WaitForChild("Head")
- local Root = Character:WaitForChild("HumanoidRootPart")
- local weld = Instance.new("Weld",LArm)
- weld.Part0 = LArm
- weld.Part1 = Torso
- weld.C0 = CFrame.new(1.54774952, 0.798611641, 0.269775391, 0.971943498, -0.162425607, 0.170129135, -0.142766714, 0.167448431, 0.975488961, -0.186932221, -0.972408891, 0.139561445)
- local weld2 = Instance.new("Weld",RArm)
- weld2.Part0 = RArm
- weld2.Part1 = Torso
- weld2.C0 = CFrame.new(-1.29793835, 0.697851658, 0.315779567, 0.992667079, 0.087314643, -0.0835966393, 0.0474731699, 0.354404569, 0.933886349, 0.111168966, -0.93100673, 0.347660601)
- local weld1 = Instance.new("Weld",Head)
- weld1.Part0 = Head
- weld1.Part1 = Torso
- weld1.C0 = CFrame.new(0, -1.4470098, -0.457228661, 1, 0, 0, 0, 0.896848321, -0.442338258, 0, 0.442338258, 0.896848321)
- local weld3 = Instance.new("Weld",Torso)
- weld3.Part0 = Torso
- weld3.Part1 = Root
- weld3.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.015822541, -0.99987489, 0, 0.99987489, -0.015822541)
- local weld4 = Instance.new("Weld",RLeg)
- weld4.Part0 = RLeg
- weld4.Part1 = Torso
- weld4.C0 = CFrame.new(-0.681492329, 1.09952736, -1.23391747, 0.987639725, -0.128611907, 0.0895929486, -0.0718160421, 0.136761963, 0.987997293, -0.139321119, -0.982219517, 0.125835136)
- local weld5 = Instance.new("Weld",LLeg)
- weld5.Part0 = LLeg
- weld5.Part1 = Torso
- weld5.C0 = CFrame.new(0.637815475, 0.914171457, -1.40235138, 0.996583581, 0.0824558139, -0.00470839906, -4.24970949e-007, 0.0570143461, 0.998373449, 0.082590133, -0.994962573, 0.0568195954)
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- game.Players.LocalPlayer.Character.Head.face:Remove()
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