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Jan 13th, 2019
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  1.  
  2. --just put this on the top of a script and boom 89% works
  3. --note this does not work on big scripts
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147.  
  148. --[[
  149. Small but silent. But nto the impact sounds...
  150. Use it on Void Script builder!
  151. AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
  152. --]]
  153. --Credit To Rufus14 For creating the script!
  154. --I just edit it a bit ツ
  155. mouse = game.Players.LocalPlayer:GetMouse()
  156. function ragdoll()
  157. game.Players.LocalPlayer.Character.Archivable = true
  158. clone = game.Players.LocalPlayer.Character:Clone()
  159. clone.Parent = workspace
  160. for i,v in pairs(clone:GetChildren()) do
  161. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  162. v:destroy()
  163. end
  164. for i,p in pairs(v:GetChildren()) do
  165. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  166. p:destroy()
  167. end
  168. end
  169. end
  170. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  171. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  172. t:destroy()
  173. end
  174. end
  175. vel = Instance.new("BodyVelocity", clone.Torso)
  176. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  177. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  178. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=7074749"
  179. using = false
  180. hit = Instance.new("Sound", clone.Torso)
  181. hit.SoundId = "rbxassetid://178646271" --Main Body Impact
  182. hit.Volume = 5
  183. hit1 = Instance.new("Sound", clone.Torso)
  184. hit1.SoundId = "rbxassetid://178646271" --Body Impact 1
  185. hit1.Volume = 5
  186. hit2 = Instance.new("Sound", clone.Torso)
  187. hit2.SoundId = "rbxassetid://178646271" --Body Impact 2
  188. hit2.Volume = 5
  189. hit3 = Instance.new("Sound", clone.Torso)
  190. hit3.SoundId = "rbxassetid://178646271" --Body Impact 3
  191. hit3.Volume = 5
  192. hit3.TimePosition = 0.33
  193. ded = Instance.new("Sound", clone.Torso)
  194. ded.SoundId = "rbxassetid://" --Death Sound
  195. ded.Volume = 5
  196. local leftarm = clone:findFirstChild("Left Arm")
  197. local rightrm = clone:findFirstChild("Right Arm")
  198. local leftleg = clone:findFirstChild("Left Leg")
  199. local rightleg = clone:findFirstChild("Right Leg")
  200. local head = clone:findFirstChild("Head")
  201. local welding = Instance.new("Weld", clone.Torso)
  202. welding.Part0 = clone.Torso
  203. welding.Part1 = head
  204. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  205. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  206. if g.ClassName == "Part" then
  207. g:destroy()
  208. end
  209. end
  210. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  211. if h.ClassName == "Accesory" then
  212. h:destroy()
  213. end
  214. end
  215. game.Workspace.CurrentCamera.CameraSubject = head
  216. if leftleg ~= nil then
  217. local glue = Instance.new("Glue", clone.Torso)
  218. glue.Part0 = clone.Torso
  219. glue.Part1 = leftleg
  220. glue.Name = "Left leg"
  221. local collider = Instance.new("Part", leftleg)
  222. collider.Position = Vector3.new(0,999,0)
  223. collider.Size = Vector3.new(1.7, 1, 1)
  224. collider.Shape = "Cylinder"
  225. local weld = Instance.new("Weld", collider)
  226. weld.Part0 = leftleg
  227. weld.Part1 = collider
  228. weld.C0 = CFrame.Angles(0, 0, 80)
  229. collider.TopSurface = "Smooth"
  230. collider.BottomSurface = "Smooth"
  231. collider.formFactor = "Symmetric"
  232. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  233. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  234. collider.Transparency = 1
  235. end
  236. ------------
  237. if rightleg ~= nil then
  238. local glue1 = Instance.new("Glue", clone.Torso)
  239. glue1.Part0 = clone.Torso
  240. glue1.Part1 = rightleg
  241. glue1.Name = "Right leg"
  242. local collider1 = Instance.new("Part", rightleg)
  243. collider1.Position = Vector3.new(0,999,0)
  244. collider1.Size = Vector3.new(1.7, 1, 1)
  245. collider1.Shape = "Cylinder"
  246. local weld1 = Instance.new("Weld", collider1)
  247. weld1.Part0 = rightleg
  248. weld1.Part1 = collider1
  249. weld1.C0 = CFrame.Angles(0, 0, 80)
  250. collider1.TopSurface = "Smooth"
  251. collider1.BottomSurface = "Smooth"
  252. collider1.formFactor = "Symmetric"
  253. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  254. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  255. collider1.Transparency = 1
  256. end
  257. ------------
  258. if rightrm ~= nil then
  259. local glue11 = Instance.new("Glue", clone.Torso)
  260. glue11.Part0 = clone.Torso
  261. glue11.Part1 = rightrm
  262. glue11.Name = "Right shoulder"
  263. local collider11 = Instance.new("Part", rightrm)
  264. collider11.Position = Vector3.new(0,9999,0)
  265. collider11.Size = Vector3.new(1.8,1,1)
  266. collider11.Shape = "Cylinder"
  267. local weld11 = Instance.new("Weld", collider11)
  268. weld11.Part0 = rightrm
  269. weld11.Part1 = collider11
  270. weld11.C0 = CFrame.Angles(0, 0, 80)
  271. collider11.TopSurface = "Smooth"
  272. collider11.BottomSurface = "Smooth"
  273. collider11.formFactor = "Symmetric"
  274. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  275. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  276. collider11.Transparency = 1
  277. end
  278. ------------
  279. if leftarm ~= nil then
  280. local glue111 = Instance.new("Glue", clone.Torso)
  281. glue111.Part0 = clone.Torso
  282. glue111.Part1 = leftarm
  283. glue111.Name = "Left shoulder"
  284. local collider111 = Instance.new("Part", leftarm)
  285. collider111.Position = Vector3.new(0,9999,0)
  286. collider111.Size = Vector3.new(1.8,1,1)
  287. collider111.Shape = "Cylinder"
  288. local weld111 = Instance.new("Weld", collider111)
  289. weld111.Part0 = leftarm
  290. weld111.Part1 = collider111
  291. weld111.C0 = CFrame.Angles(0, 0, 80)
  292. collider111.TopSurface = "Smooth"
  293. collider111.BottomSurface = "Smooth"
  294. collider111.formFactor = "Symmetric"
  295. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  296. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  297. collider111.Transparency = 1
  298. ----------------
  299. sensoring = Instance.new("Part", clone.Torso)
  300. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  301. sensoring.CanCollide = false
  302. sensoring.Position = clone.Torso.Position
  303. local welder = Instance.new("Weld", sensoring)
  304. welder.Part0 = clone.Torso
  305. welder.Part1 = sensoring
  306. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  307. sensoring.Transparency = 1
  308. -----------------
  309. sensoring1 = Instance.new("Part", clone.Torso)
  310. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  311. sensoring1.CanCollide = false
  312. sensoring1.Position = clone.Torso.Position
  313. local welder1 = Instance.new("Weld", sensoring)
  314. welder1.Part0 = clone.Torso
  315. welder1.Part1 = sensoring1
  316. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  317. sensoring1.Transparency = 1
  318. end
  319. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  320. ded:Play()
  321. vel:destroy()
  322. wait(0.5)
  323. local function touch()
  324. if not using then
  325. using = true
  326. local Math = math.random(1,4)
  327. if Math == 1 then
  328. hit:Play()
  329.  
  330. elseif Math == 2 then
  331. hit1:Play()
  332.  
  333. elseif Math == 3 then
  334. hit2:Play()
  335.  
  336. elseif Math == 4 then
  337. hit3:Play()
  338. end
  339. wait(0.1)
  340. using = false
  341. end
  342. end
  343. sensoring.Touched:connect(touch)
  344. sensoring1.Touched:connect(touch)
  345. wait(4.47)
  346. hit1.Volume = 0
  347. hit2.Volume = 0
  348. hit3.Volume = 0
  349. hit.Volume = 0
  350. end
  351.  
  352. mouse.KeyDown:connect(respawn)
  353. function ragdoll(key)
  354. key = key:lower()
  355. end
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