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1 | ||
2 | --just put this on the top of a script and boom 89% works | |
3 | --note this does not work on big scripts | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | local rp = RealPlayer | |
9 | script.Parent = rp.Character | |
10 | ||
11 | --RemoteEvent for communicating | |
12 | local Event = Instance.new("RemoteEvent") | |
13 | Event.Name = "UserInput_Event" | |
14 | ||
15 | --Fake event to make stuff like Mouse.KeyDown work | |
16 | local function fakeEvent() | |
17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
18 | t.connect = t.Connect | |
19 | return t | |
20 | end | |
21 | ||
22 | --Creating fake input objects with fake variables | |
23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
27 | end} | |
28 | --Merged 2 functions into one by checking amount of arguments | |
29 | CAS.UnbindAction = CAS.BindAction | |
30 | ||
31 | --This function will trigger the events that have been :Connect()'ed | |
32 | local function te(self,ev,...) | |
33 | local t = m[ev] | |
34 | if t and t._fakeEvent then | |
35 | for _,f in pairs(t.Functions) do | |
36 | f(...) | |
37 | end | |
38 | end | |
39 | end | |
40 | m.TrigEvent = te | |
41 | UIS.TrigEvent = te | |
42 | ||
43 | Event.OnServerEvent:Connect(function(plr,io) | |
44 | if plr~=rp then return end | |
45 | m.Target = io.Target | |
46 | m.Hit = io.Hit | |
47 | if not io.isMouse then | |
48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
51 | end | |
52 | for _,t in pairs(CAS.Actions) do | |
53 | for _,k in pairs(t.Keys) do | |
54 | if k==io.KeyCode then | |
55 | t.Function(t.Name,io.UserInputState,io) | |
56 | end | |
57 | end | |
58 | end | |
59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
61 | end | |
62 | end) | |
63 | Event.Parent = NLS([==[ | |
64 | local Player = game:GetService("Players").LocalPlayer | |
65 | local Event = script:WaitForChild("UserInput_Event") | |
66 | ||
67 | local Mouse = Player:GetMouse() | |
68 | local UIS = game:GetService("UserInputService") | |
69 | local input = function(io,a) | |
70 | if a then return end | |
71 | --Since InputObject is a client-side instance, we create and pass table instead | |
72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
73 | end | |
74 | UIS.InputBegan:Connect(input) | |
75 | UIS.InputEnded:Connect(input) | |
76 | ||
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | while wait(1/30) do | |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | ||
87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
88 | --Real game object | |
89 | local _rg = game | |
90 | ||
91 | --Metatable for fake service | |
92 | local fsmt = { | |
93 | __index = function(self,k) | |
94 | local s = rawget(self,"_RealService") | |
95 | if s then return s[k] end | |
96 | end, | |
97 | __newindex = function(self,k,v) | |
98 | local s = rawget(self,"_RealService") | |
99 | if s then s[k]=v end | |
100 | end, | |
101 | __call = function(self,...) | |
102 | local s = rawget(self,"_RealService") | |
103 | if s then return s(...) end | |
104 | end | |
105 | } | |
106 | local function FakeService(t,RealService) | |
107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
108 | return setmetatable(t,fsmt) | |
109 | end | |
110 | ||
111 | --Fake game object | |
112 | local g = { | |
113 | GetService = function(self,s) | |
114 | return self[s] | |
115 | end, | |
116 | Players = FakeService({ | |
117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
118 | },"Players"), | |
119 | UserInputService = FakeService(UIS,"UserInputService"), | |
120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
121 | } | |
122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
123 | g.service = g.GetService | |
124 | ||
125 | g.RunService = FakeService({ | |
126 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
127 | BindToRenderStep = function(self,name,_,fun) | |
128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
129 | end, | |
130 | UnbindFromRenderStep = function(self,name) | |
131 | self._btrs[name]:Disconnect() | |
132 | end, | |
133 | },"RunService") | |
134 | ||
135 | setmetatable(g,{ | |
136 | __index=function(self,s) | |
137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
139 | end, | |
140 | __newindex = fsmt.__newindex, | |
141 | __call = fsmt.__call | |
142 | }) | |
143 | --Changing owner to fake player object to support owner:GetMouse() | |
144 | game,owner = g,g.Players.LocalPlayer | |
145 | end | |
146 | ||
147 | ||
148 | --[[ | |
149 | Small but silent. But nto the impact sounds... | |
150 | Use it on Void Script builder! | |
151 | AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH | |
152 | --]] | |
153 | --Credit To Rufus14 For creating the script! | |
154 | --I just edit it a bit ツ | |
155 | mouse = game.Players.LocalPlayer:GetMouse() | |
156 | function ragdoll() | |
157 | game.Players.LocalPlayer.Character.Archivable = true | |
158 | clone = game.Players.LocalPlayer.Character:Clone() | |
159 | clone.Parent = workspace | |
160 | for i,v in pairs(clone:GetChildren()) do | |
161 | if v.ClassName == "Script" or v.ClassName == "LocalScript" then | |
162 | v:destroy() | |
163 | end | |
164 | for i,p in pairs(v:GetChildren()) do | |
165 | if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then | |
166 | p:destroy() | |
167 | end | |
168 | end | |
169 | end | |
170 | for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
171 | if t.ClassName == "Accessory" or t.ClassName == "ForceField" then | |
172 | t:destroy() | |
173 | end | |
174 | end | |
175 | vel = Instance.new("BodyVelocity", clone.Torso) | |
176 | vel.Velocity = clone.Torso.CFrame.lookVector * -5 | |
177 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
178 | clone.Head.face.Texture = "http://www.roblox.com/asset/?id=7074749" | |
179 | using = false | |
180 | hit = Instance.new("Sound", clone.Torso) | |
181 | hit.SoundId = "rbxassetid://178646271" --Main Body Impact | |
182 | hit.Volume = 5 | |
183 | hit1 = Instance.new("Sound", clone.Torso) | |
184 | hit1.SoundId = "rbxassetid://178646271" --Body Impact 1 | |
185 | hit1.Volume = 5 | |
186 | hit2 = Instance.new("Sound", clone.Torso) | |
187 | hit2.SoundId = "rbxassetid://178646271" --Body Impact 2 | |
188 | hit2.Volume = 5 | |
189 | hit3 = Instance.new("Sound", clone.Torso) | |
190 | hit3.SoundId = "rbxassetid://178646271" --Body Impact 3 | |
191 | hit3.Volume = 5 | |
192 | hit3.TimePosition = 0.33 | |
193 | ded = Instance.new("Sound", clone.Torso) | |
194 | ded.SoundId = "rbxassetid://" --Death Sound | |
195 | ded.Volume = 5 | |
196 | local leftarm = clone:findFirstChild("Left Arm") | |
197 | local rightrm = clone:findFirstChild("Right Arm") | |
198 | local leftleg = clone:findFirstChild("Left Leg") | |
199 | local rightleg = clone:findFirstChild("Right Leg") | |
200 | local head = clone:findFirstChild("Head") | |
201 | local welding = Instance.new("Weld", clone.Torso) | |
202 | welding.Part0 = clone.Torso | |
203 | welding.Part1 = head | |
204 | welding.C0 = welding.C0 * CFrame.new(0,1.5,0) | |
205 | for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
206 | if g.ClassName == "Part" then | |
207 | g:destroy() | |
208 | end | |
209 | end | |
210 | for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
211 | if h.ClassName == "Accesory" then | |
212 | h:destroy() | |
213 | end | |
214 | end | |
215 | game.Workspace.CurrentCamera.CameraSubject = head | |
216 | if leftleg ~= nil then | |
217 | local glue = Instance.new("Glue", clone.Torso) | |
218 | glue.Part0 = clone.Torso | |
219 | glue.Part1 = leftleg | |
220 | glue.Name = "Left leg" | |
221 | local collider = Instance.new("Part", leftleg) | |
222 | collider.Position = Vector3.new(0,999,0) | |
223 | collider.Size = Vector3.new(1.7, 1, 1) | |
224 | collider.Shape = "Cylinder" | |
225 | local weld = Instance.new("Weld", collider) | |
226 | weld.Part0 = leftleg | |
227 | weld.Part1 = collider | |
228 | weld.C0 = CFrame.Angles(0, 0, 80) | |
229 | collider.TopSurface = "Smooth" | |
230 | collider.BottomSurface = "Smooth" | |
231 | collider.formFactor = "Symmetric" | |
232 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
233 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
234 | collider.Transparency = 1 | |
235 | end | |
236 | ------------ | |
237 | if rightleg ~= nil then | |
238 | local glue1 = Instance.new("Glue", clone.Torso) | |
239 | glue1.Part0 = clone.Torso | |
240 | glue1.Part1 = rightleg | |
241 | glue1.Name = "Right leg" | |
242 | local collider1 = Instance.new("Part", rightleg) | |
243 | collider1.Position = Vector3.new(0,999,0) | |
244 | collider1.Size = Vector3.new(1.7, 1, 1) | |
245 | collider1.Shape = "Cylinder" | |
246 | local weld1 = Instance.new("Weld", collider1) | |
247 | weld1.Part0 = rightleg | |
248 | weld1.Part1 = collider1 | |
249 | weld1.C0 = CFrame.Angles(0, 0, 80) | |
250 | collider1.TopSurface = "Smooth" | |
251 | collider1.BottomSurface = "Smooth" | |
252 | collider1.formFactor = "Symmetric" | |
253 | glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
254 | glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
255 | collider1.Transparency = 1 | |
256 | end | |
257 | ------------ | |
258 | if rightrm ~= nil then | |
259 | local glue11 = Instance.new("Glue", clone.Torso) | |
260 | glue11.Part0 = clone.Torso | |
261 | glue11.Part1 = rightrm | |
262 | glue11.Name = "Right shoulder" | |
263 | local collider11 = Instance.new("Part", rightrm) | |
264 | collider11.Position = Vector3.new(0,9999,0) | |
265 | collider11.Size = Vector3.new(1.8,1,1) | |
266 | collider11.Shape = "Cylinder" | |
267 | local weld11 = Instance.new("Weld", collider11) | |
268 | weld11.Part0 = rightrm | |
269 | weld11.Part1 = collider11 | |
270 | weld11.C0 = CFrame.Angles(0, 0, 80) | |
271 | collider11.TopSurface = "Smooth" | |
272 | collider11.BottomSurface = "Smooth" | |
273 | collider11.formFactor = "Symmetric" | |
274 | glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
275 | glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
276 | collider11.Transparency = 1 | |
277 | end | |
278 | ------------ | |
279 | if leftarm ~= nil then | |
280 | local glue111 = Instance.new("Glue", clone.Torso) | |
281 | glue111.Part0 = clone.Torso | |
282 | glue111.Part1 = leftarm | |
283 | glue111.Name = "Left shoulder" | |
284 | local collider111 = Instance.new("Part", leftarm) | |
285 | collider111.Position = Vector3.new(0,9999,0) | |
286 | collider111.Size = Vector3.new(1.8,1,1) | |
287 | collider111.Shape = "Cylinder" | |
288 | local weld111 = Instance.new("Weld", collider111) | |
289 | weld111.Part0 = leftarm | |
290 | weld111.Part1 = collider111 | |
291 | weld111.C0 = CFrame.Angles(0, 0, 80) | |
292 | collider111.TopSurface = "Smooth" | |
293 | collider111.BottomSurface = "Smooth" | |
294 | collider111.formFactor = "Symmetric" | |
295 | glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
296 | glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
297 | collider111.Transparency = 1 | |
298 | ---------------- | |
299 | sensoring = Instance.new("Part", clone.Torso) | |
300 | sensoring.Size = Vector3.new(1.2,1.1,0.8) | |
301 | sensoring.CanCollide = false | |
302 | sensoring.Position = clone.Torso.Position | |
303 | local welder = Instance.new("Weld", sensoring) | |
304 | welder.Part0 = clone.Torso | |
305 | welder.Part1 = sensoring | |
306 | welder.C0 = welder.C0 * CFrame.new(0,0,1.05) | |
307 | sensoring.Transparency = 1 | |
308 | ----------------- | |
309 | sensoring1 = Instance.new("Part", clone.Torso) | |
310 | sensoring1.Size = Vector3.new(1.2,1.1,0.8) | |
311 | sensoring1.CanCollide = false | |
312 | sensoring1.Position = clone.Torso.Position | |
313 | local welder1 = Instance.new("Weld", sensoring) | |
314 | welder1.Part0 = clone.Torso | |
315 | welder1.Part1 = sensoring1 | |
316 | welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) | |
317 | sensoring1.Transparency = 1 | |
318 | end | |
319 | clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)" | |
320 | ded:Play() | |
321 | vel:destroy() | |
322 | wait(0.5) | |
323 | local function touch() | |
324 | if not using then | |
325 | using = true | |
326 | local Math = math.random(1,4) | |
327 | if Math == 1 then | |
328 | hit:Play() | |
329 | ||
330 | elseif Math == 2 then | |
331 | hit1:Play() | |
332 | ||
333 | elseif Math == 3 then | |
334 | hit2:Play() | |
335 | ||
336 | elseif Math == 4 then | |
337 | hit3:Play() | |
338 | end | |
339 | wait(0.1) | |
340 | using = false | |
341 | end | |
342 | end | |
343 | sensoring.Touched:connect(touch) | |
344 | sensoring1.Touched:connect(touch) | |
345 | wait(4.47) | |
346 | hit1.Volume = 0 | |
347 | hit2.Volume = 0 | |
348 | hit3.Volume = 0 | |
349 | hit.Volume = 0 | |
350 | end | |
351 | - | game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll) |
351 | + | |
352 | mouse.KeyDown:connect(respawn) | |
353 | - | --di ent |
353 | + | function ragdoll(key) |
354 | key = key:lower() | |
355 | end |