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PR0J3CT11

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Jul 23rd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. wait(0.001)
  89.  
  90. local cleanUpTime = 60 -- change this to whatever you want
  91.  
  92. local function NewHingePart()
  93. local B = Instance.new("Part")
  94. B.TopSurface = 0 B.BottomSurface = 0
  95. B.Shape = "Ball"
  96. B.Size = Vector3.new(1, 1, 1)
  97. B.Transparency = 1 B.CanCollide = true
  98. return B
  99. end
  100. local function CreateJoint(j_type, p0, p1, c0, c1)
  101. local nj = Instance.new(j_type)
  102. nj.Part0 = p0 nj.part1 = p1
  103. if c0 ~= nil then nj.C0 = c0 end
  104. if c1 ~= nil then nj.C1 = c1 end
  105. nj.Parent = p0
  106. end
  107.  
  108. local AttactmentData = { --Limb socket attaching to Torso
  109. --["AttachmentTag"] = {part_name, part_attachment, torso_attachment, relative_position}
  110. ["RA"] = {"Right Arm", CFrame.new(0, 0.5, 0), CFrame.new(1.5, 0.5, 0), CFrame.new(1.5, 0, 0)},
  111. ["LA"] = {"Left Arm", CFrame.new(0, 0.5, 0), CFrame.new(-1.5, 0.5, 0), CFrame.new(-1.5, 0, 0)},
  112. ["RL"] = {"Right Leg", CFrame.new(0, 0.5, 0), CFrame.new(0.5, -1.5, 0), CFrame.new(0.5, -2, 0)},
  113. ["LL"] = {"Left Leg", CFrame.new(0, 0.5, 0), CFrame.new(-0.5, -1.5, 0), CFrame.new(-0.5, -2, 0)},
  114. }
  115.  
  116. local collision_part = Instance.new("Part")
  117. collision_part.Name = "CP"
  118. collision_part.TopSurface = Enum.SurfaceType.Smooth
  119. collision_part.BottomSurface = Enum.SurfaceType.Smooth
  120. collision_part.Size = Vector3.new(1, 1.5, 1)
  121. collision_part.Transparency = 1
  122.  
  123. local camera = workspace.CurrentCamera
  124. local char = script.Parent
  125.  
  126. function RagdollV3()
  127. char.Archivable = true
  128. local ragdoll = char:clone()
  129. char.Archivable = false
  130.  
  131. local hdv = ragdoll:FindFirstChild("Head")
  132.  
  133. --Clears the real character from everything but humanoid
  134. for _, obj in pairs(char:GetChildren()) do
  135. if not obj:IsA("Humanoid") then
  136. obj:destroy()
  137. end
  138. end
  139.  
  140. --set up the ragdoll
  141. local function scan(ch)
  142. for i = 1, #ch do
  143. scan(ch[i]:GetChildren())
  144. if (ch[i]:IsA("ForceField") or ch[i].Name == "HumanoidRootPart") or ((ch[i]:IsA("Weld") or ch[i]:IsA("Motor6D")) and ch[i].Name ~= "HeadWeld" and ch[i].Name ~= "AttachementWeld") then
  145. ch[i]:destroy()
  146. end
  147. end
  148. end
  149. scan(ragdoll:GetChildren())
  150. local function scanc(ch)
  151. for _, obj in pairs(ch:GetChildren()) do
  152. scanc(obj)
  153. if obj:IsA("Script") or obj:IsA("LocalScript") or ((obj:IsA("Weld") or obj:IsA("Motor6D")) and obj.Name ~= "AttachementWeld") or obj:IsA("ForceField") or (obj:IsA("Snap") and obj.Parent.Name == "Torso")
  154. or obj:IsA("ParticleEmitter")then
  155. obj:destroy()
  156. elseif obj:IsA("BasePart") then
  157. obj.Velocity = Vector3.new(0, 0, 0)
  158. obj.RotVelocity = Vector3.new(0, 0, 0)
  159. if obj.Parent:IsA("Accessory") then
  160. obj.CanCollide = false
  161. end
  162. end
  163. end
  164. end
  165. scanc(ragdoll)
  166.  
  167. local f_head
  168.  
  169. local fhum = ragdoll:FindFirstChild("Humanoid")
  170. fhum.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
  171. fhum.PlatformStand = true
  172. fhum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
  173. fhum.Name = "RagdollHumanoid"
  174.  
  175. local Torso = ragdoll:FindFirstChild("Torso")
  176. if Torso then
  177. Torso.Velocity = Vector3.new(math.random(), 0.0000001, math.random()).unit * 5 + (Vector3.new(0, 0.15, 0))
  178. local Head = ragdoll:FindFirstChild("Head")
  179. if Head then
  180. camera.CameraSubject = Head
  181. CreateJoint("Weld", Torso, Head, CFrame.new(0, 1.5, 0))
  182. end
  183.  
  184. for att_tag, att_data in pairs(AttactmentData) do
  185. local get_limb = ragdoll:FindFirstChild(att_data[1])
  186. if get_limb ~= nil then
  187.  
  188. local att1 = Instance.new("Attachment")
  189. att1.Name = att_tag
  190. att1.CFrame = att_data[2]
  191. att1.Parent = get_limb
  192.  
  193. local att2 = Instance.new("Attachment")
  194. att2.Name = att_tag
  195. att2.CFrame = att_data[3]
  196. att2.Parent = Torso
  197.  
  198. local socket = Instance.new("BallSocketConstraint")
  199. socket.Name = att_tag .. "_SOCKET"
  200. socket.Attachment0 = att2
  201. socket.Attachment1 = att1
  202. socket.Radius = 0
  203. socket.Parent = Torso
  204.  
  205. get_limb.CanCollide = false
  206.  
  207. local cp = collision_part:Clone()
  208. local cp_weld = Instance.new("Weld")
  209. cp_weld.C0 = CFrame.new(0, -0.25, 0)
  210. cp_weld.Part0 = get_limb
  211. cp_weld.Part1 = cp
  212. cp_weld.Parent = cp
  213. cp.Parent = ragdoll
  214. end
  215. end
  216. end
  217. ragdoll.Parent = workspace
  218. game:GetService("Debris"):AddItem(ragdoll, cleanUpTime)
  219. fhum.MaxHealth = 100
  220. fhum.Health = fhum.MaxHealth
  221. end
  222.  
  223. char.Humanoid.Died:connect(RagdollV3)
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