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1 | - | -- BY thebluefox64/mitten777 |
1 | + | -- This script has been converted to FE by iPxter |
2 | ||
3 | - | local Player,game,owner = owner,game |
3 | + | |
4 | - | local RealPlayer = Player |
4 | + | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | ||
88 | wait(0.001) | |
89 | ||
90 | local cleanUpTime = 60 -- change this to whatever you want | |
91 | ||
92 | local function NewHingePart() | |
93 | local B = Instance.new("Part") | |
94 | B.TopSurface = 0 B.BottomSurface = 0 | |
95 | B.Shape = "Ball" | |
96 | B.Size = Vector3.new(1, 1, 1) | |
97 | B.Transparency = 1 B.CanCollide = true | |
98 | return B | |
99 | end | |
100 | local function CreateJoint(j_type, p0, p1, c0, c1) | |
101 | local nj = Instance.new(j_type) | |
102 | nj.Part0 = p0 nj.part1 = p1 | |
103 | if c0 ~= nil then nj.C0 = c0 end | |
104 | if c1 ~= nil then nj.C1 = c1 end | |
105 | nj.Parent = p0 | |
106 | end | |
107 | ||
108 | local AttactmentData = { --Limb socket attaching to Torso | |
109 | --["AttachmentTag"] = {part_name, part_attachment, torso_attachment, relative_position} | |
110 | ["RA"] = {"Right Arm", CFrame.new(0, 0.5, 0), CFrame.new(1.5, 0.5, 0), CFrame.new(1.5, 0, 0)}, | |
111 | ["LA"] = {"Left Arm", CFrame.new(0, 0.5, 0), CFrame.new(-1.5, 0.5, 0), CFrame.new(-1.5, 0, 0)}, | |
112 | ["RL"] = {"Right Leg", CFrame.new(0, 0.5, 0), CFrame.new(0.5, -1.5, 0), CFrame.new(0.5, -2, 0)}, | |
113 | ["LL"] = {"Left Leg", CFrame.new(0, 0.5, 0), CFrame.new(-0.5, -1.5, 0), CFrame.new(-0.5, -2, 0)}, | |
114 | } | |
115 | ||
116 | local collision_part = Instance.new("Part") | |
117 | collision_part.Name = "CP" | |
118 | collision_part.TopSurface = Enum.SurfaceType.Smooth | |
119 | collision_part.BottomSurface = Enum.SurfaceType.Smooth | |
120 | collision_part.Size = Vector3.new(1, 1.5, 1) | |
121 | collision_part.Transparency = 1 | |
122 | ||
123 | local camera = workspace.CurrentCamera | |
124 | local char = script.Parent | |
125 | ||
126 | function RagdollV3() | |
127 | char.Archivable = true | |
128 | local ragdoll = char:clone() | |
129 | char.Archivable = false | |
130 | ||
131 | local hdv = ragdoll:FindFirstChild("Head") | |
132 | ||
133 | --Clears the real character from everything but humanoid | |
134 | for _, obj in pairs(char:GetChildren()) do | |
135 | if not obj:IsA("Humanoid") then | |
136 | obj:destroy() | |
137 | end | |
138 | end | |
139 | ||
140 | --set up the ragdoll | |
141 | local function scan(ch) | |
142 | for i = 1, #ch do | |
143 | scan(ch[i]:GetChildren()) | |
144 | if (ch[i]:IsA("ForceField") or ch[i].Name == "HumanoidRootPart") or ((ch[i]:IsA("Weld") or ch[i]:IsA("Motor6D")) and ch[i].Name ~= "HeadWeld" and ch[i].Name ~= "AttachementWeld") then | |
145 | ch[i]:destroy() | |
146 | end | |
147 | end | |
148 | end | |
149 | scan(ragdoll:GetChildren()) | |
150 | local function scanc(ch) | |
151 | for _, obj in pairs(ch:GetChildren()) do | |
152 | scanc(obj) | |
153 | if obj:IsA("Script") or obj:IsA("LocalScript") or ((obj:IsA("Weld") or obj:IsA("Motor6D")) and obj.Name ~= "AttachementWeld") or obj:IsA("ForceField") or (obj:IsA("Snap") and obj.Parent.Name == "Torso") | |
154 | or obj:IsA("ParticleEmitter")then | |
155 | obj:destroy() | |
156 | elseif obj:IsA("BasePart") then | |
157 | obj.Velocity = Vector3.new(0, 0, 0) | |
158 | obj.RotVelocity = Vector3.new(0, 0, 0) | |
159 | if obj.Parent:IsA("Accessory") then | |
160 | obj.CanCollide = false | |
161 | end | |
162 | end | |
163 | end | |
164 | end | |
165 | scanc(ragdoll) | |
166 | ||
167 | local f_head | |
168 | ||
169 | local fhum = ragdoll:FindFirstChild("Humanoid") | |
170 | fhum.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff | |
171 | fhum.PlatformStand = true | |
172 | fhum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None | |
173 | fhum.Name = "RagdollHumanoid" | |
174 | ||
175 | local Torso = ragdoll:FindFirstChild("Torso") | |
176 | if Torso then | |
177 | Torso.Velocity = Vector3.new(math.random(), 0.0000001, math.random()).unit * 5 + (Vector3.new(0, 0.15, 0)) | |
178 | local Head = ragdoll:FindFirstChild("Head") | |
179 | if Head then | |
180 | camera.CameraSubject = Head | |
181 | CreateJoint("Weld", Torso, Head, CFrame.new(0, 1.5, 0)) | |
182 | end | |
183 | ||
184 | for att_tag, att_data in pairs(AttactmentData) do | |
185 | local get_limb = ragdoll:FindFirstChild(att_data[1]) | |
186 | if get_limb ~= nil then | |
187 | ||
188 | local att1 = Instance.new("Attachment") | |
189 | att1.Name = att_tag | |
190 | att1.CFrame = att_data[2] | |
191 | att1.Parent = get_limb | |
192 | ||
193 | local att2 = Instance.new("Attachment") | |
194 | att2.Name = att_tag | |
195 | att2.CFrame = att_data[3] | |
196 | att2.Parent = Torso | |
197 | ||
198 | local socket = Instance.new("BallSocketConstraint") | |
199 | socket.Name = att_tag .. "_SOCKET" | |
200 | socket.Attachment0 = att2 | |
201 | socket.Attachment1 = att1 | |
202 | socket.Radius = 0 | |
203 | socket.Parent = Torso | |
204 | ||
205 | get_limb.CanCollide = false | |
206 | ||
207 | local cp = collision_part:Clone() | |
208 | local cp_weld = Instance.new("Weld") | |
209 | cp_weld.C0 = CFrame.new(0, -0.25, 0) | |
210 | cp_weld.Part0 = get_limb | |
211 | cp_weld.Part1 = cp | |
212 | cp_weld.Parent = cp | |
213 | cp.Parent = ragdoll | |
214 | end | |
215 | end | |
216 | end | |
217 | ragdoll.Parent = workspace | |
218 | game:GetService("Debris"):AddItem(ragdoll, cleanUpTime) | |
219 | fhum.MaxHealth = 100 | |
220 | fhum.Health = fhum.MaxHealth | |
221 | end | |
222 | ||
223 | char.Humanoid.Died:connect(RagdollV3) |