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- #version 330 core
- uniform sampler2D crate_texture;
- uniform sampler2D face_texture;
- uniform float mix_ratio;
- in vec2 texture_coordinates;
- out vec4 frag_colour;
- void main()
- {
- frag_colour = mix(texture(crate_texture, texture_coordinates), texture(face_texture, texture_coordinates), mix_ratio); // sample from the texture at the provided coordinates and multiply by colour
- }
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