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sauce murderer edit

Feb 6th, 2019
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  1. --Enjoy Skiders
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("Made By TaiShi,Enjoy Skiders!")
  7.     print("Version 3 FE Script")
  8.     local rp = RealPlayer
  9.     script.Parent = rp.Character
  10.    
  11.     --RemoteEvent for communicating
  12.     local Event = Instance.new("RemoteEvent")
  13.     Event.Name = "UserInput_Event"
  14.  
  15.     --Fake event to make stuff like Mouse.KeyDown work
  16.     local function fakeEvent()
  17.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18.         t.connect = t.Connect
  19.         return t
  20.     end
  21.  
  22.     --Creating fake input objects with fake variables
  23.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27.     end}
  28.     --Merged 2 functions into one by checking amount of arguments
  29.     CAS.UnbindAction = CAS.BindAction
  30.  
  31.     --This function will trigger the events that have been :Connect()'ed
  32.     local function te(self,ev,...)
  33.         local t = m[ev]
  34.         if t and t._fakeEvent then
  35.             for _,f in pairs(t.Functions) do
  36.                 f(...)
  37.             end
  38.         end
  39.     end
  40.     m.TrigEvent = te
  41.     UIS.TrigEvent = te
  42.  
  43.     Event.OnServerEvent:Connect(function(plr,io)
  44.         if plr~=rp then return end
  45.         m.Target = io.Target
  46.         m.Hit = io.Hit
  47.         if not io.isMouse then
  48.             local b = io.UserInputState == Enum.UserInputState.Begin
  49.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51.             end
  52.             for _,t in pairs(CAS.Actions) do
  53.                 for _,k in pairs(t.Keys) do
  54.                     if k==io.KeyCode then
  55.                         t.Function(t.Name,io.UserInputState,io)
  56.                     end
  57.                 end
  58.             end
  59.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61.         end
  62.     end)
  63.     Event.Parent = NLS([==[
  64.     local Player = game:GetService("Players").LocalPlayer
  65.     local Event = script:WaitForChild("UserInput_Event")
  66.  
  67.     local Mouse = Player:GetMouse()
  68.     local UIS = game:GetService("UserInputService")
  69.     local input = function(io,a)
  70.         if a then return end
  71.         --Since InputObject is a client-side instance, we create and pass table instead
  72.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73.     end
  74.     UIS.InputBegan:Connect(input)
  75.     UIS.InputEnded:Connect(input)
  76.  
  77.     local h,t
  78.     --Give the server mouse data 30 times every second, but only if the values changed
  79.     --If player is not moving their mouse, client won't fire events
  80.     while wait(1/30) do
  81.         if h~=Mouse.Hit or t~=Mouse.Target then
  82.             h,t=Mouse.Hit,Mouse.Target
  83.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  84.         end
  85.     end]==],Player.Character)
  86.  
  87.     ----Sandboxed game object that allows the usage of client-side methods and services
  88.     --Real game object
  89.     local _rg = game
  90.  
  91.     --Metatable for fake service
  92.     local fsmt = {
  93.         __index = function(self,k)
  94.             local s = rawget(self,"_RealService")
  95.             if s then return s[k] end
  96.         end,
  97.         __newindex = function(self,k,v)
  98.             local s = rawget(self,"_RealService")
  99.             if s then s[k]=v end
  100.         end,
  101.         __call = function(self,...)
  102.             local s = rawget(self,"_RealService")
  103.             if s then return s(...) end
  104.         end
  105.     }
  106.     local function FakeService(t,RealService)
  107.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108.         return setmetatable(t,fsmt)
  109.     end
  110.  
  111.     --Fake game object
  112.     local g = {
  113.         GetService = function(self,s)
  114.             return self[s]
  115.         end,
  116.         Players = FakeService({
  117.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118.         },"Players"),
  119.         UserInputService = FakeService(UIS,"UserInputService"),
  120.         ContextActionService = FakeService(CAS,"ContextActionService"),
  121.     }
  122.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123.     g.service = g.GetService
  124.    
  125.     g.RunService = FakeService({
  126.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  127.         BindToRenderStep = function(self,name,_,fun)
  128.  
  129.         end,
  130.         UnbindFromRenderStep = function(self,name)
  131.             self._btrs[name]:Disconnect()
  132.         end,
  133.     },"RunService")
  134.  
  135.     setmetatable(g,{
  136.         __index=function(self,s)
  137.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  138.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139.         end,
  140.         __newindex = fsmt.__newindex,
  141.         __call = fsmt.__call
  142.     })
  143.     --Changing owner to fake player object to support owner:GetMouse()
  144.     game,owner = g,g.Players.LocalPlayer
  145. end
  146. --//====================================================\\--
  147. --||               CREATED BY SHACKLUSTER
  148. --\\====================================================//--
  149.  
  150. wait(0.2)
  151.  
  152. Player = owner
  153. PlayerGui = Player.PlayerGui
  154. Cam = workspace.CurrentCamera
  155. Backpack = Player.Backpack
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. Mouse = Player:GetMouse()
  159. RootPart = Character["HumanoidRootPart"]
  160. Torso = Character["Torso"]
  161. Head = Character["Head"]
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart["RootJoint"]
  167. Neck = Torso["Neck"]
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172.  
  173. IT = Instance.new
  174. CF = CFrame.new
  175. VT = Vector3.new
  176. RAD = math.rad
  177. C3 = Color3.new
  178. UD2 = UDim2.new
  179. BRICKC = BrickColor.new
  180. ANGLES = CFrame.Angles
  181. EULER = CFrame.fromEulerAnglesXYZ
  182. COS = math.cos
  183. ACOS = math.acos
  184. SIN = math.sin
  185. ASIN = math.asin
  186. ABS = math.abs
  187. MRANDOM = math.random
  188. FLOOR = math.floor
  189.  
  190. --//=================================\\
  191. --||          USEFUL VALUES
  192. --\\=================================//
  193.  
  194. Animation_Speed = 3
  195. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  196. local Speed = 12
  197. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  199. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  200. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  201. local DAMAGEMULTIPLIER = 1
  202. local ANIM = "Idle"
  203. local ATTACK = false
  204. local EQUIPPED = false
  205. local HOLD = false
  206. local COMBO = 1
  207. local Rooted = false
  208. local SINE = 0
  209. local KEYHOLD = false
  210. local CHANGE = 2 / Animation_Speed
  211. local WALKINGANIM = false
  212. local VALUE1 = false
  213. local VALUE2 = false
  214. local ROBLOXIDLEANIMATION = IT("Animation")
  215. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  216. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  217. --ROBLOXIDLEANIMATION.Parent = Humanoid
  218. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  219. WEAPONGUI.Name = "Weapon GUI"
  220. local Weapon = IT("Model")
  221. Weapon.Name = "Adds"
  222. local Effects = IT("Folder", Weapon)
  223. Effects.Name = "Effects"
  224. local ANIMATOR = Humanoid.Animator
  225. local ANIMATE = Character.Animate
  226. local UNANCHOR = true
  227. local PLAYANIMS = true
  228. local CLOAKED = false
  229.  
  230. --//=================================\\
  231. --\\=================================//
  232.  
  233.  
  234. --//=================================\\
  235. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  236. --\\=================================//
  237.  
  238. ArtificialHB = Instance.new("BindableEvent", script)
  239. ArtificialHB.Name = "ArtificialHB"
  240.  
  241. script:WaitForChild("ArtificialHB")
  242.  
  243. frame = Frame_Speed
  244. tf = 0
  245. allowframeloss = false
  246. tossremainder = false
  247. lastframe = tick()
  248. script.ArtificialHB:Fire()
  249.  
  250. game:GetService("RunService").Heartbeat:connect(function(s, p)
  251.     tf = tf + s
  252.     if tf >= frame then
  253.         if allowframeloss then
  254.             script.ArtificialHB:Fire()
  255.             lastframe = tick()
  256.         else
  257.             for i = 1, math.floor(tf / frame) do
  258.                 script.ArtificialHB:Fire()
  259.             end
  260.         lastframe = tick()
  261.         end
  262.         if tossremainder then
  263.             tf = 0
  264.         else
  265.             tf = tf - frame * math.floor(tf / frame)
  266.         end
  267.     end
  268. end)
  269.  
  270. --//=================================\\
  271. --\\=================================//
  272.  
  273. --//=================================\\
  274. --||          SOME FUNCTIONS
  275. --\\=================================//
  276.  
  277. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  278.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  279. end
  280.  
  281. function PositiveAngle(NUMBER)
  282.     if NUMBER >= 0 then
  283.         NUMBER = 0
  284.     end
  285.     return NUMBER
  286. end
  287.  
  288. function NegativeAngle(NUMBER)
  289.     if NUMBER <= 0 then
  290.         NUMBER = 0
  291.     end
  292.     return NUMBER
  293. end
  294.  
  295. function Swait(NUMBER)
  296.     if NUMBER == 0 or NUMBER == nil then
  297.         ArtificialHB.Event:wait()
  298.     else
  299.         for i = 1, NUMBER do
  300.             ArtificialHB.Event:wait()
  301.         end
  302.     end
  303. end
  304.  
  305. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  306.     local NEWMESH = IT(MESH)
  307.     if MESH == "SpecialMesh" then
  308.         NEWMESH.MeshType = MESHTYPE
  309.         if MESHID ~= "nil" and MESHID ~= "" then
  310.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  311.         end
  312.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  313.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  314.         end
  315.     end
  316.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  317.     NEWMESH.Scale = SCALE
  318.     NEWMESH.Parent = PARENT
  319.     return NEWMESH
  320. end
  321.  
  322. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  323.     local NEWPART = IT("Part")
  324.     NEWPART.formFactor = FORMFACTOR
  325.     NEWPART.Reflectance = REFLECTANCE
  326.     NEWPART.Transparency = TRANSPARENCY
  327.     NEWPART.CanCollide = false
  328.     NEWPART.Locked = true
  329.     NEWPART.Anchored = true
  330.     if ANCHOR == false then
  331.         NEWPART.Anchored = false
  332.     end
  333.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  334.     NEWPART.Name = NAME
  335.     NEWPART.Size = SIZE
  336.     NEWPART.Position = Torso.Position
  337.     NEWPART.Material = MATERIAL
  338.     NEWPART:BreakJoints()
  339.     NEWPART.Parent = PARENT
  340.     return NEWPART
  341. end
  342.  
  343.     local function weldBetween(a, b)
  344.         local weldd = Instance.new("ManualWeld")
  345.         weldd.Part0 = a
  346.         weldd.Part1 = b
  347.         weldd.C0 = CFrame.new()
  348.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  349.         weldd.Parent = a
  350.         return weldd
  351.     end
  352.  
  353.  
  354. function QuaternionFromCFrame(cf)
  355.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  356.     local trace = m00 + m11 + m22
  357.     if trace > 0 then
  358.         local s = math.sqrt(1 + trace)
  359.         local recip = 0.5 / s
  360.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  361.     else
  362.         local i = 0
  363.         if m11 > m00 then
  364.             i = 1
  365.         end
  366.         if m22 > (i == 0 and m00 or m11) then
  367.             i = 2
  368.         end
  369.         if i == 0 then
  370.             local s = math.sqrt(m00 - m11 - m22 + 1)
  371.             local recip = 0.5 / s
  372.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  373.         elseif i == 1 then
  374.             local s = math.sqrt(m11 - m22 - m00 + 1)
  375.             local recip = 0.5 / s
  376.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  377.         elseif i == 2 then
  378.             local s = math.sqrt(m22 - m00 - m11 + 1)
  379.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  380.         end
  381.     end
  382. end
  383.  
  384. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  385.     local xs, ys, zs = x + x, y + y, z + z
  386.     local wx, wy, wz = w * xs, w * ys, w * zs
  387.     local xx = x * xs
  388.     local xy = x * ys
  389.     local xz = x * zs
  390.     local yy = y * ys
  391.     local yz = y * zs
  392.     local zz = z * zs
  393.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  394. end
  395.  
  396. function QuaternionSlerp(a, b, t)
  397.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  398.     local startInterp, finishInterp;
  399.     if cosTheta >= 0.0001 then
  400.         if (1 - cosTheta) > 0.0001 then
  401.             local theta = ACOS(cosTheta)
  402.             local invSinTheta = 1 / SIN(theta)
  403.             startInterp = SIN((1 - t) * theta) * invSinTheta
  404.             finishInterp = SIN(t * theta) * invSinTheta
  405.         else
  406.             startInterp = 1 - t
  407.             finishInterp = t
  408.         end
  409.     else
  410.         if (1 + cosTheta) > 0.0001 then
  411.             local theta = ACOS(-cosTheta)
  412.             local invSinTheta = 1 / SIN(theta)
  413.             startInterp = SIN((t - 1) * theta) * invSinTheta
  414.             finishInterp = SIN(t * theta) * invSinTheta
  415.         else
  416.             startInterp = t - 1
  417.             finishInterp = t
  418.         end
  419.     end
  420.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  421. end
  422.  
  423. function Clerp(a, b, t)
  424.     local qa = {QuaternionFromCFrame(a)}
  425.     local qb = {QuaternionFromCFrame(b)}
  426.     local ax, ay, az = a.x, a.y, a.z
  427.     local bx, by, bz = b.x, b.y, b.z
  428.     local _t = 1 - t
  429.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  430. end
  431.  
  432. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  433.     local frame = IT("Frame")
  434.     frame.BackgroundTransparency = TRANSPARENCY
  435.     frame.BorderSizePixel = BORDERSIZEPIXEL
  436.     frame.Position = POSITION
  437.     frame.Size = SIZE
  438.     frame.BackgroundColor3 = COLOR
  439.     frame.BorderColor3 = BORDERCOLOR
  440.     frame.Name = NAME
  441.     frame.Parent = PARENT
  442.     return frame
  443. end
  444.  
  445. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  446.     local label = IT("TextLabel")
  447.     label.BackgroundTransparency = 1
  448.     label.Size = UD2(1, 0, 1, 0)
  449.     label.Position = UD2(0, 0, 0, 0)
  450.     label.TextColor3 = TEXTCOLOR
  451.     label.TextStrokeTransparency = STROKETRANSPARENCY
  452.     label.TextTransparency = TRANSPARENCY
  453.     label.FontSize = TEXTFONTSIZE
  454.     label.Font = TEXTFONT
  455.     label.BorderSizePixel = BORDERSIZEPIXEL
  456.     label.TextScaled = false
  457.     label.Text = TEXT
  458.     label.Name = NAME
  459.     label.Parent = PARENT
  460.     return label
  461. end
  462.  
  463. function NoOutlines(PART)
  464.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  465. end
  466.  
  467. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  468.     local NEWWELD = IT(TYPE)
  469.     NEWWELD.Part0 = PART0
  470.     NEWWELD.Part1 = PART1
  471.     NEWWELD.C0 = C0
  472.     NEWWELD.C1 = C1
  473.     NEWWELD.Parent = PARENT
  474.     return NEWWELD
  475. end
  476.  
  477. local S = IT("Sound")
  478. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  479.     local NEWSOUND = nil
  480.     coroutine.resume(coroutine.create(function()
  481.         NEWSOUND = S:Clone()
  482.         NEWSOUND.Parent = PARENT
  483.         NEWSOUND.Volume = VOLUME
  484.         NEWSOUND.Pitch = PITCH
  485.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  486.         NEWSOUND:play()
  487.         if DOESLOOP == true then
  488.             NEWSOUND.Looped = true
  489.         else
  490.             repeat wait(1) until NEWSOUND.Playing == false
  491.             NEWSOUND:remove()
  492.         end
  493.     end))
  494.     return NEWSOUND
  495. end
  496.  
  497. function MakeForm(PART,TYPE)
  498.     if TYPE == "Cyl" then
  499.         local MSH = IT("CylinderMesh",PART)
  500.     elseif TYPE == "Ball" then
  501.         local MSH = IT("SpecialMesh",PART)
  502.         MSH.MeshType = "Sphere"
  503.     elseif TYPE == "Wedge" then
  504.         local MSH = IT("SpecialMesh",PART)
  505.         MSH.MeshType = "Wedge"
  506.     end
  507. end
  508.  
  509. function CFrameFromTopBack(at, top, back)
  510.     local right = top:Cross(back)
  511.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  512. end
  513.  
  514. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  515.     local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  516.     if HITFLOOR ~= nil then
  517.         if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  518.             if HITFLOOR.Name == "BloodPuddle" then
  519.                 local DIST = (Position - HITFLOOR.Position).Magnitude
  520.                 if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  521.                     HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  522.                 end
  523.             else
  524.                 if HITFLOOR.Anchored == true then
  525.                     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  526.                     BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  527.                     MakeForm(BLOOD,"Cyl")
  528.                     coroutine.resume(coroutine.create(function()
  529.                         Swait(75)
  530.                         while true do
  531.                             Swait()
  532.                             BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  533.                             if BLOOD.Size.Z < 0.051 then
  534.                                 BLOOD:remove()
  535.                                 break
  536.                             end
  537.                         end
  538.                     end))
  539.                 end
  540.             end
  541.         end
  542.     end
  543. end
  544.  
  545. function SprayBlood(POSITION,DIRECTION,BloodSize)
  546.     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  547.     BLOOD.CFrame = CF(POSITION)
  548.     MakeForm(BLOOD,"Ball")
  549.     local bv = Instance.new("BodyVelocity",BLOOD)
  550.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  551.     bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  552.     bv.Name = "MOVE"
  553.     Debris:AddItem(bv,0.05)
  554.     coroutine.resume(coroutine.create(function()
  555.         local HASTOUCHEDGROUND = false
  556.         local HIT = BLOOD.Touched:Connect(function(hit)
  557.             if hit.Anchored == true then
  558.                 HASTOUCHEDGROUND = true
  559.                 PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  560.             end
  561.         end)
  562.         wait(5)
  563.         if HASTOUCHEDGROUND == false then
  564.             BLOOD:remove()
  565.         end
  566.     end))
  567. end
  568.  
  569. Debris = game:GetService("Debris")
  570.  
  571. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  572.     local DIRECTION = CF(StartPos,EndPos).lookVector
  573.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  574. end
  575.  
  576. function turnto(position)
  577.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  578. end
  579.  
  580. function recurse(root,callback,i)
  581.     i= i or 0
  582.     for _,v in pairs(root:GetChildren()) do
  583.         i = i + 1
  584.         callback(i,v)
  585.        
  586.         if #v:GetChildren() > 0 then
  587.             i = recurse(v,callback,i)
  588.         end
  589.     end
  590.    
  591.     return i
  592. end
  593.  
  594. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  595.     attachmentName = attachmentName.."RigAttachment"
  596.     local constraint = Instance.new(className.."Constraint")
  597.     constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  598.     constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  599.     constraint.Name = "RagdollConstraint"..part1.Name
  600.    
  601.     for _,propertyData in next,properties or {} do
  602.         constraint[propertyData[1]] = propertyData[2]
  603.     end
  604.    
  605.     constraint.Parent = character
  606. end
  607.  
  608. function getAttachment0(character, attachmentName)
  609.     for _,child in next,character:GetChildren() do
  610.         local attachment = child:FindFirstChild(attachmentName)
  611.         if attachment then
  612.             return attachment
  613.         end
  614.     end
  615. end
  616.  
  617. function R15Ragdoll(character)
  618.     recurse(character, function(_,v)
  619.         if v:IsA("Attachment") then
  620.             v.Axis = Vector3.new(0, 1, 0)
  621.             v.SecondaryAxis = Vector3.new(0, 0, 1)
  622.             v.Rotation = Vector3.new(0, 0, 0)
  623.         end
  624.     end)
  625.     for _,child in next,character:GetChildren() do
  626.         if child:IsA("Accoutrement") then
  627.             for _,part in next,child:GetChildren() do
  628.                 if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  629.                     local attachment1 = part:FindFirstChildOfClass("Attachment")
  630.                     local attachment0 = getAttachment0(character,attachment1.Name)
  631.                     if attachment0 and attachment1 then
  632.                         local constraint = Instance.new("HingeConstraint")
  633.                         constraint.Attachment0 = attachment0
  634.                         constraint.Attachment1 = attachment1
  635.                         constraint.LimitsEnabled = true
  636.                         constraint.UpperAngle = 0
  637.                         constraint.LowerAngle = 0
  638.                         constraint.Parent = character
  639.                     end
  640.                 elseif part.Name == "HumanoidRootPart" then
  641.                     part:remove()
  642.                 end
  643.             end
  644.         end
  645.     end
  646.    
  647.     ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  648.         {"LimitsEnabled",true};
  649.         {"UpperAngle",5};
  650.     })
  651.     ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  652.         {"LimitsEnabled",true};
  653.         {"UpperAngle",15};
  654.     })
  655.    
  656.     local handProperties = {
  657.         {"LimitsEnabled", true};
  658.         {"UpperAngle",0};
  659.         {"LowerAngle",0};
  660.     }
  661.     ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  662.     ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  663.    
  664.     local shinProperties = {
  665.         {"LimitsEnabled", true};
  666.         {"UpperAngle", 0};
  667.         {"LowerAngle", -75};
  668.     }
  669.     ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  670.     ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  671.    
  672.     local footProperties = {
  673.         {"LimitsEnabled", true};
  674.         {"UpperAngle", 15};
  675.         {"LowerAngle", -45};
  676.     }
  677.     ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  678.     ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  679.    
  680.     ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  681.     ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  682.     ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  683.     ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  684.     ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  685.     ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  686. end
  687.  
  688. function Ragdoll(Character2,CharTorso)
  689.     Character2:BreakJoints()
  690.     local hum = Character2:findFirstChild("Humanoid")
  691.     hum:remove()
  692.     local function Scan(ch)
  693.         local e
  694.         for e = 1,#ch do
  695.             Scan(ch[e]:GetChildren())
  696.             if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  697.                 ch[e]:remove()
  698.             end
  699.         end
  700.     end
  701.     local NEWHUM = IT("Humanoid")
  702.     NEWHUM.Name = "Corpse"
  703.     NEWHUM.Health = 0
  704.     NEWHUM.MaxHealth = 0
  705.     NEWHUM.PlatformStand = true
  706.     NEWHUM.Parent = Character2
  707.     NEWHUM.DisplayDistanceType = "None"
  708.  
  709.     local ch = Character2:GetChildren()
  710.     local i
  711.     for i = 1,#ch do
  712.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  713.             ch[i]:remove()
  714.         end
  715.     end
  716.  
  717.     local Torso2 = Character2.Torso
  718.     local movevector = Vector3.new()
  719.  
  720.     if Torso2 then
  721.         movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  722.         local Head = Character2:FindFirstChild("Head")
  723.         if Head then
  724.             local Neck = Instance.new("Weld")
  725.             Neck.Name = "Neck"
  726.             Neck.Part0 = Torso2
  727.             Neck.Part1 = Head
  728.             Neck.C0 = CFrame.new(0, 1.5, 0)
  729.             Neck.C1 = CFrame.new()
  730.             Neck.Parent = Torso2
  731.  
  732.         end
  733.         local Limb = Character2:FindFirstChild("Right Arm")
  734.         if Limb then
  735.  
  736.             Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  737.             local Joint = Instance.new("Glue")
  738.             Joint.Name = "RightShoulder"
  739.             Joint.Part0 = Torso2
  740.             Joint.Part1 = Limb
  741.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  742.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  743.             Joint.Parent = Torso2
  744.  
  745.             local B = Instance.new("Part")
  746.             B.TopSurface = 0
  747.             B.BottomSurface = 0
  748.             B.formFactor = "Symmetric"
  749.             B.Size = Vector3.new(1, 1, 1)
  750.             B.Transparency = 1
  751.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  752.             B.Parent = Character2
  753.             local W = Instance.new("Weld")
  754.             W.Part0 = Limb
  755.             W.Part1 = B
  756.             W.C0 = CFrame.new(0, -0.5, 0)
  757.             W.Parent = Limb
  758.  
  759.         end
  760.         local Limb = Character2:FindFirstChild("Left Arm")
  761.         if Limb then
  762.  
  763.             Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  764.             local Joint = Instance.new("Glue")
  765.             Joint.Name = "LeftShoulder"
  766.             Joint.Part0 = Torso2
  767.             Joint.Part1 = Limb
  768.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  769.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  770.             Joint.Parent = Torso2
  771.  
  772.             local B = Instance.new("Part")
  773.             B.TopSurface = 0
  774.             B.BottomSurface = 0
  775.             B.formFactor = "Symmetric"
  776.             B.Size = Vector3.new(1, 1, 1)
  777.             B.Transparency = 1
  778.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  779.             B.Parent = Character2
  780.             local W = Instance.new("Weld")
  781.             W.Part0 = Limb
  782.             W.Part1 = B
  783.             W.C0 = CFrame.new(0, -0.5, 0)
  784.             W.Parent = Limb
  785.  
  786.         end
  787.         local Limb = Character2:FindFirstChild("Right Leg")
  788.         if Limb then
  789.  
  790.             Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  791.             local Joint = Instance.new("Glue")
  792.             Joint.Name = "RightHip"
  793.             Joint.Part0 = Torso2
  794.             Joint.Part1 = Limb
  795.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  796.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  797.             Joint.Parent = Torso2
  798.  
  799.             local B = Instance.new("Part")
  800.             B.TopSurface = 0
  801.             B.BottomSurface = 0
  802.             B.formFactor = "Symmetric"
  803.             B.Size = Vector3.new(1, 1, 1)
  804.             B.Transparency = 1
  805.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  806.             B.Parent = Character2
  807.             local W = Instance.new("Weld")
  808.             W.Part0 = Limb
  809.             W.Part1 = B
  810.             W.C0 = CFrame.new(0, -0.5, 0)
  811.             W.Parent = Limb
  812.  
  813.         end
  814.         local Limb = Character2:FindFirstChild("Left Leg")
  815.         if Limb then
  816.  
  817.             Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  818.             local Joint = Instance.new("Glue")
  819.             Joint.Name = "LeftHip"
  820.             Joint.Part0 = Torso2
  821.             Joint.Part1 = Limb
  822.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  823.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  824.             Joint.Parent = Torso2
  825.  
  826.             local B = Instance.new("Part")
  827.             B.TopSurface = 0
  828.             B.BottomSurface = 0
  829.             B.formFactor = "Symmetric"
  830.             B.Size = Vector3.new(1, 1, 1)
  831.             B.Transparency = 1
  832.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  833.             B.Parent = Character2
  834.             local W = Instance.new("Weld")
  835.             W.Part0 = Limb
  836.             W.Part1 = B
  837.             W.C0 = CFrame.new(0, -0.5, 0)
  838.             W.Parent = Limb
  839.  
  840.         end
  841.         --[
  842.         local Bar = Instance.new("Part")
  843.         Bar.TopSurface = 0
  844.         Bar.BottomSurface = 0
  845.         Bar.formFactor = "Symmetric"
  846.         Bar.Size = Vector3.new(1, 1, 1)
  847.         Bar.Transparency = 1
  848.         Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  849.         Bar.Parent = Character2
  850.         local Weld = Instance.new("Weld")
  851.         Weld.Part0 = Torso2
  852.         Weld.Part1 = Bar
  853.         Weld.C0 = CFrame.new(0, 0.5, 0)
  854.         Weld.Parent = Torso2
  855.         --]]
  856.     end
  857.     Character2.Parent = workspace
  858.     Debris:AddItem(Character2,5)
  859.  
  860.     return Character2,Torso2
  861. end
  862.  
  863. for i,v in pairs(Character:children()) do
  864. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  865. v:Remove()
  866. end
  867. end
  868. shirt = Instance.new("Shirt", Character)
  869. shirt.Name = "Shirt"
  870. pants = Instance.new("Pants", Character)
  871. pants.Name = "Pants"
  872. Character.Shirt.ShirtTemplate = "rbxassetid://68450480"
  873. Character.Pants.PantsTemplate = "rbxassetid://68450480"
  874.  
  875. local music = Instance.new("Sound", game.Players.LocalPlayer.Character)
  876. music.SoundId = "rbxassetid://632132900"
  877. music.Volume = 10
  878. music:Play()
  879. music.Looped = true
  880.  
  881. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  882.  
  883. --//=================================\\
  884. --||         WEAPON CREATION
  885. --\\=================================//
  886.  
  887. local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  888. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0))
  889. CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0))
  890. local A = IT("Attachment",Knife)
  891. A.Position = VT(-0, 0.2, 0.136)
  892. local B = IT("Attachment",Knife)
  893. B.Position = VT(-0, -0.95, -0.982)
  894. local Trail = IT("Trail",Knife)
  895. Trail.Attachment0 = B
  896. Trail.Attachment1 = A
  897. Trail.Lifetime = 0.1
  898. Trail.Transparency = NumberSequence.new(0.5, 1)
  899. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  900. Trail.Enabled = true
  901. Humanoid.DisplayDistanceType = "None"
  902. Humanoid.MaxHealth = 9999999999999
  903. Humanoid.Health = 9999999999999
  904.  
  905. local STEP = CreateSound(131436155, Torso, 3, 1, true)
  906. STEP.Playing = false
  907. STEP.Looped = false
  908. local STEPPING = false
  909. Humanoid.Running:Connect(function(speed)
  910.     if STEPPING == false then
  911.         STEPPING = true
  912.         repeat
  913.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  914.             wait(8/TORSOVELOCITY)
  915.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  916.             if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then
  917.                 STEP.Parent = Torso
  918.                 STEP.Pitch = MRANDOM(8,12)/10
  919.                 STEP:Play()
  920.             end
  921.         until TORSOVELOCITY < 0.6
  922.         STEPPING = false
  923.     end
  924. end)
  925.  
  926. for _, c in pairs(Weapon:GetChildren()) do
  927.     if c.ClassName == "Part" then
  928.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  929.     end
  930. end
  931.  
  932. local SKILLTEXTCOLOR = C3(0,0,0)
  933. local SKILLFONT = "SciFi"
  934. local SKILLTEXTSIZE = 7
  935.  
  936. Weapon.Parent = Character
  937.  
  938. Humanoid.Died:connect(function()
  939.     ATTACK = true
  940. end)
  941.  
  942. --//=================================\\
  943. --||         DAMAGE FUNCTIONS
  944. --\\=================================//
  945.  
  946. function StatLabel(CFRAME, TEXT, COLOR)
  947.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  948.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  949.     local BODYGYRO = IT("BodyGyro", STATPART)
  950.     game:GetService("Debris"):AddItem(STATPART ,5)
  951.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  952.     BILLBOARDGUI.Adornee = STATPART
  953.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  954.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  955.     BILLBOARDGUI.AlwaysOnTop = false
  956.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  957.     TEXTLABEL.BackgroundTransparency = 1
  958.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  959.     TEXTLABEL.Text = TEXT
  960.     TEXTLABEL.Font = SKILLFONT
  961.     TEXTLABEL.FontSize="Size42"
  962.     TEXTLABEL.TextColor3 = COLOR
  963.     TEXTLABEL.TextStrokeTransparency = 0
  964.     TEXTLABEL.TextScaled = true
  965.     TEXTLABEL.TextWrapped = true
  966.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  967.         for i = 1, 50 do
  968.             Swait()
  969.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  970.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  971.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  972.         end
  973.         THEPART.Parent = nil
  974.     end),STATPART, TEXTLABEL)
  975. end
  976.  
  977. --//=================================\\
  978. --||            DAMAGING
  979. --\\=================================//
  980.  
  981. function ApplyDamage(Humanoid,Damage,TorsoPart)
  982.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  983.     defence.Name = ("HitBy"..Player.Name)
  984.     game:GetService("Debris"):AddItem(defence, 0.001)
  985.     Damage = Damage * DAMAGEMULTIPLIER
  986.     if Humanoid.Health ~= 0 then
  987.         local CritChance = MRANDOM(1,100)
  988.         if Damage > Humanoid.Health then
  989.             Damage = math.ceil(Humanoid.Health)
  990.             if Damage == 0 then
  991.                 Damage = 0.1
  992.             end
  993.         end
  994.         Humanoid.Health = Humanoid.Health - Damage
  995.         StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  996.     end
  997. end
  998.  
  999. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1000.     local CHILDREN = workspace:GetDescendants()
  1001.     for index, CHILD in pairs(CHILDREN) do
  1002.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1003.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1004.             if HUM then
  1005.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1006.                 if TORSO then
  1007.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1008.                         if INSTAKILL == true then
  1009.                             CHILD:BreakJoints()
  1010.                         else
  1011.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1012.                             ApplyDamage(HUM,DMG,TORSO)
  1013.                         end
  1014.                         if FLING > 0 then
  1015.                             for _, c in pairs(CHILD:GetChildren()) do
  1016.                                 if c:IsA("BasePart") then
  1017.                                     local bv = Instance.new("BodyVelocity")
  1018.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1019.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1020.                                     bv.Parent = c
  1021.                                     Debris:AddItem(bv,0.05)
  1022.                                 end
  1023.                             end
  1024.                         end
  1025.                     end
  1026.                 end
  1027.             end
  1028.         end
  1029.     end
  1030. end
  1031.  
  1032. --//=================================\\
  1033. --||    ATTACK FUNCTIONS AND STUFF
  1034. --\\=================================//
  1035.  
  1036. function Cloaked()
  1037.     CLOAKED = true
  1038.     Speed = 0
  1039.     local POS = RootPart.Position
  1040.     local DISTANCE = 99999
  1041.     for i = 1, 15 do
  1042.         wait()
  1043.         for _, c in pairs(Character:GetChildren()) do
  1044.             if c:IsA("BasePart") and c ~= RootPart then
  1045.                 c.Transparency = c.Transparency + 1/15
  1046.             elseif c.ClassName == "Accessory" then
  1047.                 c.Handle.Transparency = c.Handle.Transparency + 1/15
  1048.             end
  1049.         end
  1050.         Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1)
  1051.         Knife.Transparency = Knife.Transparency + 1/15
  1052.     end
  1053.     Speed = 5
  1054.     repeat
  1055.         wait()
  1056.         DISTANCE = (RootPart.Position - POS).Magnitude
  1057.     until DISTANCE > 45 or CLOAKED == false
  1058.     Speed = 0
  1059.     for i = 1, 15 do
  1060.         wait()
  1061.         for _, c in pairs(Character:GetChildren()) do
  1062.             if c:IsA("BasePart") and c ~= RootPart then
  1063.                 c.Transparency = 1 - i/15
  1064.             elseif c.ClassName == "Accessory" then
  1065.                 c.Handle.Transparency = 1 - i/15
  1066.             end
  1067.         end
  1068.         Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1)
  1069.         Knife.Transparency = 1 - i/15
  1070.     end
  1071.     Speed = 12
  1072.     CLOAKED = false
  1073. end
  1074.  
  1075. Character["Body Colors"].HeadColor = BrickColor.new("Really black")
  1076. Character["Body Colors"].TorsoColor = BrickColor.new("Really black")
  1077. Character["Body Colors"].LeftArmColor = BrickColor.new("Really black")
  1078. Character["Body Colors"].RightArmColor = BrickColor.new("Really black")
  1079. Character["Body Colors"].LeftLegColor = BrickColor.new("Really black")
  1080. Character["Body Colors"].RightLegColor = BrickColor.new("Really black")
  1081.  
  1082. function Attack()
  1083.     PLAYANIMS = false
  1084.     ATTACK = true
  1085.     Rooted = false
  1086.     local TARGET = nil
  1087.     Knife.CanCollide = true
  1088.     local HUMAN = nil
  1089.     local TORSOPART = nil
  1090.     local HIT = Knife.Touched:Connect(function(hit)
  1091.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1092.             local HITBODY = hit.Parent
  1093.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1094.             local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1095.             if TORSO and HUM.Health > 0 then
  1096.                 TARGET = HITBODY
  1097.                 TORSOPART = TORSO
  1098.                 HUMAN = HUM
  1099.             end
  1100.         end
  1101.     end)
  1102.     for i=0, 0.4, 0.1 / Animation_Speed do
  1103.         Swait()
  1104.         if TARGET then
  1105.             break
  1106.         end
  1107.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1108.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1109.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1110.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1111.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113.     end
  1114.     CreateSound(143501853,Knife,2,MRANDOM(8,13)/10,false)
  1115.     for i=0, 0.5, 0.1 / Animation_Speed do
  1116.         Swait()
  1117.         if TARGET then
  1118.             break
  1119.         end
  1120.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1121.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1122.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1123.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1124.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126.     end
  1127.     Knife.CanCollide = false
  1128.     if TARGET then
  1129.         CLOAKED = false
  1130.         local DISPOSE = false
  1131.         Rooted = true
  1132.         coroutine.resume(coroutine.create(function()
  1133.             repeat
  1134.                 Swait()
  1135.                 if TORSOPART then
  1136.                     TORSOPART.Anchored = true
  1137.                     TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2)
  1138.                 end
  1139.             until DISPOSE == true
  1140.             TORSOPART.Anchored = false
  1141.         end))
  1142.         for i=0, 0.5, 0.1 / Animation_Speed do
  1143.             Swait()
  1144.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1145.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1146.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1147.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1148.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150.         end
  1151.         CreateSound(28144268,Knife,2,MRANDOM(8,13)/10,false)
  1152.         CreateSound(180083298,TORSOPART,5,MRANDOM(8,13)/10,false)
  1153.         coroutine.resume(coroutine.create(function()
  1154.             for i = 1, 750 do
  1155.                 Swait()
  1156.                 if HUMAN and TORSOPART then
  1157.                     if HUMAN.Health > 0 then
  1158.                         SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10)
  1159.                         HUMAN.Health = HUMAN.Health - 1
  1160.                         HUMAN.WalkSpeed = MRANDOM(5,45)
  1161.                     else
  1162.                         break
  1163.                     end
  1164.                 else
  1165.                     break
  1166.                 end
  1167.             end
  1168.             local SCREAMS = {160718677,337800380}
  1169.             if HUMAN and TORSOPART then
  1170.                 if HUMAN.Health == 0 then
  1171.                     local HEAD = TORSOPART.Parent:FindFirstChild("Head")
  1172.                     if HEAD then
  1173.                         CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(13,15)/10,false)
  1174.                         local FACE = HEAD:FindFirstChild("face")
  1175.                         if FACE then
  1176.                             FACE.Texture = "http://www.roblox.com/asset/?id=404306534"
  1177.                         end
  1178.                     end
  1179.                     if TORSOPART.Name == "Torso" then
  1180.                         Ragdoll(TORSOPART.Parent,Torso)
  1181.                     elseif TORSOPART.Name == "UpperTorso" then
  1182.                         R15Ragdoll(TORSOPART.Parent)
  1183.                     end
  1184.                 end
  1185.                 HUMAN.WalkSpeed = 16
  1186.             end
  1187.         end))
  1188.         for i=0, 0.2, 0.1 / Animation_Speed do
  1189.             Swait()
  1190.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1191.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1192.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1193.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1194.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196.         end
  1197.         DISPOSE = true
  1198.         local bv = Instance.new("BodyVelocity")
  1199.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1200.         bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75
  1201.         bv.Parent = TORSOPART
  1202.         Debris:AddItem(bv,0.05)
  1203.         for i=0, 0.5, 0.1 / Animation_Speed do
  1204.             Swait()
  1205.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1206.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1207.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1208.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1209.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211.         end
  1212.     end
  1213.     HIT:disconnect()
  1214.     ATTACK = false
  1215.     Rooted = false
  1216.     PLAYANIMS = true
  1217. end
  1218.  
  1219. function Taunt()
  1220.     ATTACK = true
  1221.     Rooted = true
  1222.     PLAYANIMS = false
  1223.     CreateSound(135017578,Torso,5,MRANDOM(8,9)/10,false)
  1224.     for i=0, 1, 0.1 / Animation_Speed do
  1225.         Swait()
  1226.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1227.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1228.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1229.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1230.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1231.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1232.     end
  1233.     PLAYANIMS = true
  1234.     ATTACK = false
  1235.     Rooted = false
  1236. end
  1237.  
  1238. CV="Maroon"
  1239.     Player = game.Players.LocalPlayer
  1240.     Character = Player.Character
  1241.     local txt = Instance.new("BillboardGui", Character)
  1242.     txt.Adornee = Character .Head
  1243.     txt.Name = "_status"
  1244.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  1245.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  1246.     local text = Instance.new("TextLabel", txt)
  1247.     text.Size = UDim2.new(10, 0, 7, 0)
  1248.     text.FontSize = "Size24"
  1249.     text.TextScaled = true
  1250.     text.TextTransparency = 0
  1251.     text.BackgroundTransparency = 1
  1252.     text.TextTransparency = 0
  1253.     text.TextStrokeTransparency = 0
  1254.     text.Font = "Bodoni"
  1255.     text.TextStrokeColor3 = Color3.new(255,0,0)
  1256.  
  1257.     v=Instance.new("Part")
  1258.     v.Name = "ColorBrick"
  1259.     v.Parent=Player.Character
  1260.     v.FormFactor="Symmetric"
  1261.     v.Anchored=true
  1262.     v.CanCollide=false
  1263.     v.BottomSurface="Smooth"
  1264.     v.TopSurface="Smooth"
  1265.     v.Size=Vector3.new(3,3,3)
  1266.     v.Transparency=1
  1267.     v.CFrame=Character.Torso.CFrame
  1268.     v.BrickColor=BrickColor.new(CV)
  1269.     v.Transparency=1
  1270.     text.TextColor3 = Color3.new(0,0,0)
  1271.     v.Shape="Block"
  1272.     text.Text = "MICHEAL THE ULTIMATE MURDER"
  1273. -------------------------------------
  1274.  
  1275. local Hair2 = Instance.new("Part", Character)
  1276. Hair2.Name = "Hair2"
  1277. Hair2.CanCollide = false
  1278. Hair2.BrickColor = BrickColor.new("Institutional white")
  1279. Hair2.Transparency = 0
  1280. Hair2.Material = "Plastic"
  1281. Hair2.Size = Vector3.new(1, 1, 2)
  1282. Hair2.TopSurface = Enum.SurfaceType.Smooth
  1283. Hair2.BottomSurface = Enum.SurfaceType.Smooth
  1284.  
  1285. local Weld = Instance.new("Weld", Hair2)
  1286. Weld.Part0 = Head
  1287. Weld.Part1 = Hair2
  1288. Weld.C1 = CFrame.new(0, -.6, 0)
  1289. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1290.  
  1291. local M2 = Instance.new("SpecialMesh")
  1292. M2.Parent = Hair2
  1293. M2.MeshId = "http://www.roblox.com/asset/?id=346578029"
  1294. M2.TextureId = "http://www.roblox.com/asset/?id=82907376"
  1295. M2.Scale = Vector3.new(1, 1, 1)
  1296.  
  1297. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  1298. local acs = Instance.new("Part")
  1299. acs.CanCollide = false
  1300. acs.Anchored = false
  1301. acs.Size = Vector3.new(0,0,0)
  1302. acs.CFrame = attachmentpart.CFrame
  1303. acs.Parent = Character
  1304. acs.BrickColor = color
  1305.     local meshs = Instance.new("SpecialMesh")
  1306.     meshs.MeshId = mesh
  1307.     meshs.TextureId = texture
  1308.     meshs.Parent = acs
  1309.     meshs.Scale = scale
  1310.     meshs.Offset = offset
  1311. weldBetween(attachmentpart,acs)
  1312. end
  1313.  
  1314. createaccessory(Head,"http://www.roblox.com/asset/?id=210118899","",VT(1, 1, 1),VT(0, 0.25, 0.1),BrickColor.new"Really black")
  1315.  
  1316. --//=================================\\
  1317. --||      ASSIGN THINGS TO KEYS
  1318. --\\=================================//
  1319.  
  1320. function MouseDown(Mouse)
  1321.     HOLD = true
  1322.     if ATTACK == false then
  1323.         Attack()
  1324.     end
  1325. end
  1326.  
  1327. function MouseUp(Mouse)
  1328. HOLD = false
  1329. end
  1330.  
  1331. function KeyDown(Key)
  1332.     KEYHOLD = true
  1333.     if Key == "z" and ATTACK == false then
  1334.         if CLOAKED == false then
  1335.             Cloaked()
  1336.         else
  1337.             CLOAKED = false
  1338.         end
  1339.     end
  1340.  
  1341.     if Key == "t" and ATTACK == false then
  1342.         Taunt()
  1343.     end
  1344.  
  1345.     if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then
  1346.         if Speed == 12 then
  1347.             Speed = 30
  1348.         elseif Speed == 30 then
  1349.             Speed = 14
  1350.         end
  1351.     end
  1352. end
  1353.  
  1354. function KeyUp(Key)
  1355.     KEYHOLD = false
  1356. end
  1357.  
  1358.     Mouse.Button1Down:connect(function(NEWKEY)
  1359.         MouseDown(NEWKEY)
  1360.     end)
  1361.     Mouse.Button1Up:connect(function(NEWKEY)
  1362.         MouseUp(NEWKEY)
  1363.     end)
  1364.     Mouse.KeyDown:connect(function(NEWKEY)
  1365.         KeyDown(NEWKEY)
  1366.     end)
  1367.     Mouse.KeyUp:connect(function(NEWKEY)
  1368.         KeyUp(NEWKEY)
  1369.     end)
  1370.  
  1371. --//=================================\\
  1372. --\\=================================//
  1373.  
  1374. function unanchor()
  1375.     if UNANCHOR == true then
  1376.         g = Character:GetChildren()
  1377.         for i = 1, #g do
  1378.             if g[i].ClassName == "Part" then
  1379.                 g[i].Anchored = false
  1380.             end
  1381.         end
  1382.     end
  1383. end
  1384.  
  1385. --//=================================\\
  1386. --||    WRAP THE WHOLE SCRIPT UP
  1387. --\\=================================//
  1388. Player_Size = 1
  1389.  
  1390. Humanoid.Changed:connect(function(Jump)
  1391.     if Jump == "Jump" and (Disable_Jump == true) then
  1392.         Humanoid.Jump = false
  1393.     end
  1394. end)
  1395.  
  1396. while true do
  1397.     Swait()
  1398.     script.Parent = WEAPONGUI
  1399.     ANIMATE.Parent = nil
  1400.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1401.         v:Stop();
  1402.     end
  1403.     SINE = SINE + CHANGE
  1404.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1405.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1406.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1407.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1408.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1409.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1410.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1411.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1412.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1413.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1414.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1415.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1416.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1417.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1418.     end
  1419.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1420.         ANIM = "Jump"
  1421.         if PLAYANIMS == true then
  1422.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1423.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1424.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1425.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1426.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1427.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1428.         end
  1429.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1430.         ANIM = "Fall"
  1431.         if PLAYANIMS == true then
  1432.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1433.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1434.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1435.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1436.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1437.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1438.         end
  1439.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1440.         ANIM = "Idle"
  1441.         if PLAYANIMS == true then
  1442.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1443.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1444.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1445.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1446.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1447.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1448.         end
  1449.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1450.         ANIM = "Walk"
  1451.         if PLAYANIMS == true then
  1452.             if Humanoid.WalkSpeed <= 17 then
  1453.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1454.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1455.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1456.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1457.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1458.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1459.             else
  1460.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1461.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1462.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1465.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1466.             end
  1467.         end
  1468.     end
  1469.     unanchor()
  1470.     if Rooted == false then
  1471.         Disable_Jump = false
  1472.         Humanoid.WalkSpeed = Speed
  1473.     elseif Rooted == true then
  1474.         Disable_Jump = true
  1475.         Humanoid.WalkSpeed = 0
  1476.     end
  1477.     if Head:FindFirstChildOfClass("Sound") then
  1478.         Head:FindFirstChildOfClass("Sound"):remove()
  1479.     end
  1480.     Humanoid.Health = Humanoid.Health + 1
  1481. end
  1482.  
  1483.  
  1484.  
  1485. --//=================================\\
  1486. --\\=================================//
  1487.  
  1488.  
  1489.  
  1490.  
  1491.  
  1492. --//====================================================\\--
  1493. --||                     END OF SCRIPT
  1494. --\\====================================================//--
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