SHOW:
|
|
- or go back to the newest paste.
1 | --Enjoy Skiders | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("Made By TaiShi,Enjoy Skiders!") | |
7 | print("Version 3 FE Script") | |
8 | local rp = RealPlayer | |
9 | script.Parent = rp.Character | |
10 | ||
11 | --RemoteEvent for communicating | |
12 | local Event = Instance.new("RemoteEvent") | |
13 | Event.Name = "UserInput_Event" | |
14 | ||
15 | --Fake event to make stuff like Mouse.KeyDown work | |
16 | local function fakeEvent() | |
17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
18 | t.connect = t.Connect | |
19 | return t | |
20 | end | |
21 | ||
22 | --Creating fake input objects with fake variables | |
23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
27 | end} | |
28 | --Merged 2 functions into one by checking amount of arguments | |
29 | CAS.UnbindAction = CAS.BindAction | |
30 | ||
31 | --This function will trigger the events that have been :Connect()'ed | |
32 | local function te(self,ev,...) | |
33 | local t = m[ev] | |
34 | if t and t._fakeEvent then | |
35 | for _,f in pairs(t.Functions) do | |
36 | f(...) | |
37 | end | |
38 | end | |
39 | end | |
40 | m.TrigEvent = te | |
41 | UIS.TrigEvent = te | |
42 | ||
43 | Event.OnServerEvent:Connect(function(plr,io) | |
44 | if plr~=rp then return end | |
45 | m.Target = io.Target | |
46 | m.Hit = io.Hit | |
47 | if not io.isMouse then | |
48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
51 | end | |
52 | for _,t in pairs(CAS.Actions) do | |
53 | for _,k in pairs(t.Keys) do | |
54 | if k==io.KeyCode then | |
55 | t.Function(t.Name,io.UserInputState,io) | |
56 | end | |
57 | end | |
58 | end | |
59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
61 | end | |
62 | end) | |
63 | Event.Parent = NLS([==[ | |
64 | local Player = game:GetService("Players").LocalPlayer | |
65 | local Event = script:WaitForChild("UserInput_Event") | |
66 | ||
67 | local Mouse = Player:GetMouse() | |
68 | local UIS = game:GetService("UserInputService") | |
69 | local input = function(io,a) | |
70 | if a then return end | |
71 | --Since InputObject is a client-side instance, we create and pass table instead | |
72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
73 | end | |
74 | UIS.InputBegan:Connect(input) | |
75 | UIS.InputEnded:Connect(input) | |
76 | ||
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | while wait(1/30) do | |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | ||
87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
88 | --Real game object | |
89 | local _rg = game | |
90 | ||
91 | --Metatable for fake service | |
92 | local fsmt = { | |
93 | __index = function(self,k) | |
94 | local s = rawget(self,"_RealService") | |
95 | if s then return s[k] end | |
96 | end, | |
97 | __newindex = function(self,k,v) | |
98 | local s = rawget(self,"_RealService") | |
99 | if s then s[k]=v end | |
100 | end, | |
101 | __call = function(self,...) | |
102 | local s = rawget(self,"_RealService") | |
103 | if s then return s(...) end | |
104 | end | |
105 | } | |
106 | local function FakeService(t,RealService) | |
107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
108 | return setmetatable(t,fsmt) | |
109 | end | |
110 | ||
111 | --Fake game object | |
112 | local g = { | |
113 | GetService = function(self,s) | |
114 | return self[s] | |
115 | end, | |
116 | Players = FakeService({ | |
117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
118 | },"Players"), | |
119 | UserInputService = FakeService(UIS,"UserInputService"), | |
120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
121 | } | |
122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
123 | g.service = g.GetService | |
124 | ||
125 | g.RunService = FakeService({ | |
126 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
127 | BindToRenderStep = function(self,name,_,fun) | |
128 | ||
129 | end, | |
130 | UnbindFromRenderStep = function(self,name) | |
131 | self._btrs[name]:Disconnect() | |
132 | end, | |
133 | },"RunService") | |
134 | ||
135 | setmetatable(g,{ | |
136 | __index=function(self,s) | |
137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
139 | end, | |
140 | __newindex = fsmt.__newindex, | |
141 | __call = fsmt.__call | |
142 | }) | |
143 | --Changing owner to fake player object to support owner:GetMouse() | |
144 | game,owner = g,g.Players.LocalPlayer | |
145 | end | |
146 | --//====================================================\\-- | |
147 | --|| CREATED BY SHACKLUSTER | |
148 | --\\====================================================//-- | |
149 | ||
150 | wait(0.2) | |
151 | ||
152 | Player = owner | |
153 | PlayerGui = Player.PlayerGui | |
154 | Cam = workspace.CurrentCamera | |
155 | Backpack = Player.Backpack | |
156 | Character = Player.Character | |
157 | Humanoid = Character.Humanoid | |
158 | Mouse = Player:GetMouse() | |
159 | RootPart = Character["HumanoidRootPart"] | |
160 | Torso = Character["Torso"] | |
161 | Head = Character["Head"] | |
162 | RightArm = Character["Right Arm"] | |
163 | LeftArm = Character["Left Arm"] | |
164 | RightLeg = Character["Right Leg"] | |
165 | LeftLeg = Character["Left Leg"] | |
166 | RootJoint = RootPart["RootJoint"] | |
167 | Neck = Torso["Neck"] | |
168 | RightShoulder = Torso["Right Shoulder"] | |
169 | LeftShoulder = Torso["Left Shoulder"] | |
170 | RightHip = Torso["Right Hip"] | |
171 | LeftHip = Torso["Left Hip"] | |
172 | ||
173 | IT = Instance.new | |
174 | CF = CFrame.new | |
175 | VT = Vector3.new | |
176 | RAD = math.rad | |
177 | C3 = Color3.new | |
178 | UD2 = UDim2.new | |
179 | BRICKC = BrickColor.new | |
180 | ANGLES = CFrame.Angles | |
181 | EULER = CFrame.fromEulerAnglesXYZ | |
182 | COS = math.cos | |
183 | ACOS = math.acos | |
184 | SIN = math.sin | |
185 | ASIN = math.asin | |
186 | ABS = math.abs | |
187 | MRANDOM = math.random | |
188 | FLOOR = math.floor | |
189 | ||
190 | --//=================================\\ | |
191 | --|| USEFUL VALUES | |
192 | --\\=================================// | |
193 | ||
194 | Animation_Speed = 3 | |
195 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
196 | local Speed = 12 | |
197 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
198 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
199 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
200 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
201 | local DAMAGEMULTIPLIER = 1 | |
202 | local ANIM = "Idle" | |
203 | local ATTACK = false | |
204 | local EQUIPPED = false | |
205 | local HOLD = false | |
206 | local COMBO = 1 | |
207 | local Rooted = false | |
208 | local SINE = 0 | |
209 | local KEYHOLD = false | |
210 | local CHANGE = 2 / Animation_Speed | |
211 | local WALKINGANIM = false | |
212 | local VALUE1 = false | |
213 | local VALUE2 = false | |
214 | local ROBLOXIDLEANIMATION = IT("Animation") | |
215 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
216 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
217 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
218 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
219 | WEAPONGUI.Name = "Weapon GUI" | |
220 | local Weapon = IT("Model") | |
221 | Weapon.Name = "Adds" | |
222 | local Effects = IT("Folder", Weapon) | |
223 | Effects.Name = "Effects" | |
224 | local ANIMATOR = Humanoid.Animator | |
225 | local ANIMATE = Character.Animate | |
226 | local UNANCHOR = true | |
227 | local PLAYANIMS = true | |
228 | local CLOAKED = false | |
229 | ||
230 | --//=================================\\ | |
231 | --\\=================================// | |
232 | ||
233 | ||
234 | --//=================================\\ | |
235 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
236 | --\\=================================// | |
237 | ||
238 | ArtificialHB = Instance.new("BindableEvent", script) | |
239 | ArtificialHB.Name = "ArtificialHB" | |
240 | ||
241 | script:WaitForChild("ArtificialHB") | |
242 | ||
243 | frame = Frame_Speed | |
244 | tf = 0 | |
245 | allowframeloss = false | |
246 | tossremainder = false | |
247 | lastframe = tick() | |
248 | script.ArtificialHB:Fire() | |
249 | ||
250 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
251 | tf = tf + s | |
252 | if tf >= frame then | |
253 | if allowframeloss then | |
254 | script.ArtificialHB:Fire() | |
255 | lastframe = tick() | |
256 | else | |
257 | for i = 1, math.floor(tf / frame) do | |
258 | script.ArtificialHB:Fire() | |
259 | end | |
260 | lastframe = tick() | |
261 | end | |
262 | if tossremainder then | |
263 | tf = 0 | |
264 | else | |
265 | tf = tf - frame * math.floor(tf / frame) | |
266 | end | |
267 | end | |
268 | end) | |
269 | ||
270 | --//=================================\\ | |
271 | --\\=================================// | |
272 | ||
273 | --//=================================\\ | |
274 | --|| SOME FUNCTIONS | |
275 | --\\=================================// | |
276 | ||
277 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
278 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
279 | end | |
280 | ||
281 | function PositiveAngle(NUMBER) | |
282 | if NUMBER >= 0 then | |
283 | NUMBER = 0 | |
284 | end | |
285 | return NUMBER | |
286 | end | |
287 | ||
288 | function NegativeAngle(NUMBER) | |
289 | if NUMBER <= 0 then | |
290 | NUMBER = 0 | |
291 | end | |
292 | return NUMBER | |
293 | end | |
294 | ||
295 | function Swait(NUMBER) | |
296 | if NUMBER == 0 or NUMBER == nil then | |
297 | ArtificialHB.Event:wait() | |
298 | else | |
299 | for i = 1, NUMBER do | |
300 | ArtificialHB.Event:wait() | |
301 | end | |
302 | end | |
303 | end | |
304 | ||
305 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
306 | local NEWMESH = IT(MESH) | |
307 | if MESH == "SpecialMesh" then | |
308 | NEWMESH.MeshType = MESHTYPE | |
309 | if MESHID ~= "nil" and MESHID ~= "" then | |
310 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
311 | end | |
312 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
313 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
314 | end | |
315 | end | |
316 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
317 | NEWMESH.Scale = SCALE | |
318 | NEWMESH.Parent = PARENT | |
319 | return NEWMESH | |
320 | end | |
321 | ||
322 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
323 | local NEWPART = IT("Part") | |
324 | NEWPART.formFactor = FORMFACTOR | |
325 | NEWPART.Reflectance = REFLECTANCE | |
326 | NEWPART.Transparency = TRANSPARENCY | |
327 | NEWPART.CanCollide = false | |
328 | NEWPART.Locked = true | |
329 | NEWPART.Anchored = true | |
330 | if ANCHOR == false then | |
331 | NEWPART.Anchored = false | |
332 | end | |
333 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
334 | NEWPART.Name = NAME | |
335 | NEWPART.Size = SIZE | |
336 | NEWPART.Position = Torso.Position | |
337 | NEWPART.Material = MATERIAL | |
338 | NEWPART:BreakJoints() | |
339 | NEWPART.Parent = PARENT | |
340 | return NEWPART | |
341 | end | |
342 | ||
343 | local function weldBetween(a, b) | |
344 | local weldd = Instance.new("ManualWeld") | |
345 | weldd.Part0 = a | |
346 | weldd.Part1 = b | |
347 | weldd.C0 = CFrame.new() | |
348 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
349 | weldd.Parent = a | |
350 | return weldd | |
351 | end | |
352 | ||
353 | ||
354 | function QuaternionFromCFrame(cf) | |
355 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
356 | local trace = m00 + m11 + m22 | |
357 | if trace > 0 then | |
358 | local s = math.sqrt(1 + trace) | |
359 | local recip = 0.5 / s | |
360 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
361 | else | |
362 | local i = 0 | |
363 | if m11 > m00 then | |
364 | i = 1 | |
365 | end | |
366 | if m22 > (i == 0 and m00 or m11) then | |
367 | i = 2 | |
368 | end | |
369 | if i == 0 then | |
370 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
371 | local recip = 0.5 / s | |
372 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
373 | elseif i == 1 then | |
374 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
375 | local recip = 0.5 / s | |
376 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
377 | elseif i == 2 then | |
378 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
379 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
380 | end | |
381 | end | |
382 | end | |
383 | ||
384 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
385 | local xs, ys, zs = x + x, y + y, z + z | |
386 | local wx, wy, wz = w * xs, w * ys, w * zs | |
387 | local xx = x * xs | |
388 | local xy = x * ys | |
389 | local xz = x * zs | |
390 | local yy = y * ys | |
391 | local yz = y * zs | |
392 | local zz = z * zs | |
393 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
394 | end | |
395 | ||
396 | function QuaternionSlerp(a, b, t) | |
397 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
398 | local startInterp, finishInterp; | |
399 | if cosTheta >= 0.0001 then | |
400 | if (1 - cosTheta) > 0.0001 then | |
401 | local theta = ACOS(cosTheta) | |
402 | local invSinTheta = 1 / SIN(theta) | |
403 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
404 | finishInterp = SIN(t * theta) * invSinTheta | |
405 | else | |
406 | startInterp = 1 - t | |
407 | finishInterp = t | |
408 | end | |
409 | else | |
410 | if (1 + cosTheta) > 0.0001 then | |
411 | local theta = ACOS(-cosTheta) | |
412 | local invSinTheta = 1 / SIN(theta) | |
413 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
414 | finishInterp = SIN(t * theta) * invSinTheta | |
415 | else | |
416 | startInterp = t - 1 | |
417 | finishInterp = t | |
418 | end | |
419 | end | |
420 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
421 | end | |
422 | ||
423 | function Clerp(a, b, t) | |
424 | local qa = {QuaternionFromCFrame(a)} | |
425 | local qb = {QuaternionFromCFrame(b)} | |
426 | local ax, ay, az = a.x, a.y, a.z | |
427 | local bx, by, bz = b.x, b.y, b.z | |
428 | local _t = 1 - t | |
429 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
430 | end | |
431 | ||
432 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
433 | local frame = IT("Frame") | |
434 | frame.BackgroundTransparency = TRANSPARENCY | |
435 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
436 | frame.Position = POSITION | |
437 | frame.Size = SIZE | |
438 | frame.BackgroundColor3 = COLOR | |
439 | frame.BorderColor3 = BORDERCOLOR | |
440 | frame.Name = NAME | |
441 | frame.Parent = PARENT | |
442 | return frame | |
443 | end | |
444 | ||
445 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
446 | local label = IT("TextLabel") | |
447 | label.BackgroundTransparency = 1 | |
448 | label.Size = UD2(1, 0, 1, 0) | |
449 | label.Position = UD2(0, 0, 0, 0) | |
450 | label.TextColor3 = TEXTCOLOR | |
451 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
452 | label.TextTransparency = TRANSPARENCY | |
453 | label.FontSize = TEXTFONTSIZE | |
454 | label.Font = TEXTFONT | |
455 | label.BorderSizePixel = BORDERSIZEPIXEL | |
456 | label.TextScaled = false | |
457 | label.Text = TEXT | |
458 | label.Name = NAME | |
459 | label.Parent = PARENT | |
460 | return label | |
461 | end | |
462 | ||
463 | function NoOutlines(PART) | |
464 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
465 | end | |
466 | ||
467 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
468 | local NEWWELD = IT(TYPE) | |
469 | NEWWELD.Part0 = PART0 | |
470 | NEWWELD.Part1 = PART1 | |
471 | NEWWELD.C0 = C0 | |
472 | NEWWELD.C1 = C1 | |
473 | NEWWELD.Parent = PARENT | |
474 | return NEWWELD | |
475 | end | |
476 | ||
477 | local S = IT("Sound") | |
478 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
479 | local NEWSOUND = nil | |
480 | coroutine.resume(coroutine.create(function() | |
481 | NEWSOUND = S:Clone() | |
482 | NEWSOUND.Parent = PARENT | |
483 | NEWSOUND.Volume = VOLUME | |
484 | NEWSOUND.Pitch = PITCH | |
485 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
486 | NEWSOUND:play() | |
487 | if DOESLOOP == true then | |
488 | NEWSOUND.Looped = true | |
489 | else | |
490 | repeat wait(1) until NEWSOUND.Playing == false | |
491 | NEWSOUND:remove() | |
492 | end | |
493 | end)) | |
494 | return NEWSOUND | |
495 | end | |
496 | ||
497 | function MakeForm(PART,TYPE) | |
498 | if TYPE == "Cyl" then | |
499 | local MSH = IT("CylinderMesh",PART) | |
500 | elseif TYPE == "Ball" then | |
501 | local MSH = IT("SpecialMesh",PART) | |
502 | MSH.MeshType = "Sphere" | |
503 | elseif TYPE == "Wedge" then | |
504 | local MSH = IT("SpecialMesh",PART) | |
505 | MSH.MeshType = "Wedge" | |
506 | end | |
507 | end | |
508 | ||
509 | function CFrameFromTopBack(at, top, back) | |
510 | local right = top:Cross(back) | |
511 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
512 | end | |
513 | ||
514 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
515 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
516 | if HITFLOOR ~= nil then | |
517 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
518 | if HITFLOOR.Name == "BloodPuddle" then | |
519 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
520 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
521 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
522 | end | |
523 | else | |
524 | if HITFLOOR.Anchored == true then | |
525 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
526 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
527 | MakeForm(BLOOD,"Cyl") | |
528 | coroutine.resume(coroutine.create(function() | |
529 | Swait(75) | |
530 | while true do | |
531 | Swait() | |
532 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
533 | if BLOOD.Size.Z < 0.051 then | |
534 | BLOOD:remove() | |
535 | break | |
536 | end | |
537 | end | |
538 | end)) | |
539 | end | |
540 | end | |
541 | end | |
542 | end | |
543 | end | |
544 | ||
545 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
546 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
547 | BLOOD.CFrame = CF(POSITION) | |
548 | MakeForm(BLOOD,"Ball") | |
549 | local bv = Instance.new("BodyVelocity",BLOOD) | |
550 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
551 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
552 | bv.Name = "MOVE" | |
553 | Debris:AddItem(bv,0.05) | |
554 | coroutine.resume(coroutine.create(function() | |
555 | local HASTOUCHEDGROUND = false | |
556 | local HIT = BLOOD.Touched:Connect(function(hit) | |
557 | if hit.Anchored == true then | |
558 | HASTOUCHEDGROUND = true | |
559 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
560 | end | |
561 | end) | |
562 | wait(5) | |
563 | if HASTOUCHEDGROUND == false then | |
564 | BLOOD:remove() | |
565 | end | |
566 | end)) | |
567 | end | |
568 | ||
569 | Debris = game:GetService("Debris") | |
570 | ||
571 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
572 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
573 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
574 | end | |
575 | ||
576 | function turnto(position) | |
577 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
578 | end | |
579 | ||
580 | function recurse(root,callback,i) | |
581 | i= i or 0 | |
582 | for _,v in pairs(root:GetChildren()) do | |
583 | i = i + 1 | |
584 | callback(i,v) | |
585 | ||
586 | if #v:GetChildren() > 0 then | |
587 | i = recurse(v,callback,i) | |
588 | end | |
589 | end | |
590 | ||
591 | return i | |
592 | end | |
593 | ||
594 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
595 | attachmentName = attachmentName.."RigAttachment" | |
596 | local constraint = Instance.new(className.."Constraint") | |
597 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
598 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
599 | constraint.Name = "RagdollConstraint"..part1.Name | |
600 | ||
601 | for _,propertyData in next,properties or {} do | |
602 | constraint[propertyData[1]] = propertyData[2] | |
603 | end | |
604 | ||
605 | constraint.Parent = character | |
606 | end | |
607 | ||
608 | function getAttachment0(character, attachmentName) | |
609 | for _,child in next,character:GetChildren() do | |
610 | local attachment = child:FindFirstChild(attachmentName) | |
611 | if attachment then | |
612 | return attachment | |
613 | end | |
614 | end | |
615 | end | |
616 | ||
617 | function R15Ragdoll(character) | |
618 | recurse(character, function(_,v) | |
619 | if v:IsA("Attachment") then | |
620 | v.Axis = Vector3.new(0, 1, 0) | |
621 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
622 | v.Rotation = Vector3.new(0, 0, 0) | |
623 | end | |
624 | end) | |
625 | for _,child in next,character:GetChildren() do | |
626 | if child:IsA("Accoutrement") then | |
627 | for _,part in next,child:GetChildren() do | |
628 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
629 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
630 | local attachment0 = getAttachment0(character,attachment1.Name) | |
631 | if attachment0 and attachment1 then | |
632 | local constraint = Instance.new("HingeConstraint") | |
633 | constraint.Attachment0 = attachment0 | |
634 | constraint.Attachment1 = attachment1 | |
635 | constraint.LimitsEnabled = true | |
636 | constraint.UpperAngle = 0 | |
637 | constraint.LowerAngle = 0 | |
638 | constraint.Parent = character | |
639 | end | |
640 | elseif part.Name == "HumanoidRootPart" then | |
641 | part:remove() | |
642 | end | |
643 | end | |
644 | end | |
645 | end | |
646 | ||
647 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
648 | {"LimitsEnabled",true}; | |
649 | {"UpperAngle",5}; | |
650 | }) | |
651 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
652 | {"LimitsEnabled",true}; | |
653 | {"UpperAngle",15}; | |
654 | }) | |
655 | ||
656 | local handProperties = { | |
657 | {"LimitsEnabled", true}; | |
658 | {"UpperAngle",0}; | |
659 | {"LowerAngle",0}; | |
660 | } | |
661 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
662 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
663 | ||
664 | local shinProperties = { | |
665 | {"LimitsEnabled", true}; | |
666 | {"UpperAngle", 0}; | |
667 | {"LowerAngle", -75}; | |
668 | } | |
669 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
670 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
671 | ||
672 | local footProperties = { | |
673 | {"LimitsEnabled", true}; | |
674 | {"UpperAngle", 15}; | |
675 | {"LowerAngle", -45}; | |
676 | } | |
677 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
678 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
679 | ||
680 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
681 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
682 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
683 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
684 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
685 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
686 | end | |
687 | ||
688 | function Ragdoll(Character2,CharTorso) | |
689 | Character2:BreakJoints() | |
690 | local hum = Character2:findFirstChild("Humanoid") | |
691 | hum:remove() | |
692 | local function Scan(ch) | |
693 | local e | |
694 | for e = 1,#ch do | |
695 | Scan(ch[e]:GetChildren()) | |
696 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
697 | ch[e]:remove() | |
698 | end | |
699 | end | |
700 | end | |
701 | local NEWHUM = IT("Humanoid") | |
702 | NEWHUM.Name = "Corpse" | |
703 | NEWHUM.Health = 0 | |
704 | NEWHUM.MaxHealth = 0 | |
705 | NEWHUM.PlatformStand = true | |
706 | NEWHUM.Parent = Character2 | |
707 | NEWHUM.DisplayDistanceType = "None" | |
708 | ||
709 | local ch = Character2:GetChildren() | |
710 | local i | |
711 | for i = 1,#ch do | |
712 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
713 | ch[i]:remove() | |
714 | end | |
715 | end | |
716 | ||
717 | local Torso2 = Character2.Torso | |
718 | local movevector = Vector3.new() | |
719 | ||
720 | if Torso2 then | |
721 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
722 | local Head = Character2:FindFirstChild("Head") | |
723 | if Head then | |
724 | local Neck = Instance.new("Weld") | |
725 | Neck.Name = "Neck" | |
726 | Neck.Part0 = Torso2 | |
727 | Neck.Part1 = Head | |
728 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
729 | Neck.C1 = CFrame.new() | |
730 | Neck.Parent = Torso2 | |
731 | ||
732 | end | |
733 | local Limb = Character2:FindFirstChild("Right Arm") | |
734 | if Limb then | |
735 | ||
736 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
737 | local Joint = Instance.new("Glue") | |
738 | Joint.Name = "RightShoulder" | |
739 | Joint.Part0 = Torso2 | |
740 | Joint.Part1 = Limb | |
741 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
742 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
743 | Joint.Parent = Torso2 | |
744 | ||
745 | local B = Instance.new("Part") | |
746 | B.TopSurface = 0 | |
747 | B.BottomSurface = 0 | |
748 | B.formFactor = "Symmetric" | |
749 | B.Size = Vector3.new(1, 1, 1) | |
750 | B.Transparency = 1 | |
751 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
752 | B.Parent = Character2 | |
753 | local W = Instance.new("Weld") | |
754 | W.Part0 = Limb | |
755 | W.Part1 = B | |
756 | W.C0 = CFrame.new(0, -0.5, 0) | |
757 | W.Parent = Limb | |
758 | ||
759 | end | |
760 | local Limb = Character2:FindFirstChild("Left Arm") | |
761 | if Limb then | |
762 | ||
763 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
764 | local Joint = Instance.new("Glue") | |
765 | Joint.Name = "LeftShoulder" | |
766 | Joint.Part0 = Torso2 | |
767 | Joint.Part1 = Limb | |
768 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
769 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
770 | Joint.Parent = Torso2 | |
771 | ||
772 | local B = Instance.new("Part") | |
773 | B.TopSurface = 0 | |
774 | B.BottomSurface = 0 | |
775 | B.formFactor = "Symmetric" | |
776 | B.Size = Vector3.new(1, 1, 1) | |
777 | B.Transparency = 1 | |
778 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
779 | B.Parent = Character2 | |
780 | local W = Instance.new("Weld") | |
781 | W.Part0 = Limb | |
782 | W.Part1 = B | |
783 | W.C0 = CFrame.new(0, -0.5, 0) | |
784 | W.Parent = Limb | |
785 | ||
786 | end | |
787 | local Limb = Character2:FindFirstChild("Right Leg") | |
788 | if Limb then | |
789 | ||
790 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
791 | local Joint = Instance.new("Glue") | |
792 | Joint.Name = "RightHip" | |
793 | Joint.Part0 = Torso2 | |
794 | Joint.Part1 = Limb | |
795 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
796 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
797 | Joint.Parent = Torso2 | |
798 | ||
799 | local B = Instance.new("Part") | |
800 | B.TopSurface = 0 | |
801 | B.BottomSurface = 0 | |
802 | B.formFactor = "Symmetric" | |
803 | B.Size = Vector3.new(1, 1, 1) | |
804 | B.Transparency = 1 | |
805 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
806 | B.Parent = Character2 | |
807 | local W = Instance.new("Weld") | |
808 | W.Part0 = Limb | |
809 | W.Part1 = B | |
810 | W.C0 = CFrame.new(0, -0.5, 0) | |
811 | W.Parent = Limb | |
812 | ||
813 | end | |
814 | local Limb = Character2:FindFirstChild("Left Leg") | |
815 | if Limb then | |
816 | ||
817 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
818 | local Joint = Instance.new("Glue") | |
819 | Joint.Name = "LeftHip" | |
820 | Joint.Part0 = Torso2 | |
821 | Joint.Part1 = Limb | |
822 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
823 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
824 | Joint.Parent = Torso2 | |
825 | ||
826 | local B = Instance.new("Part") | |
827 | B.TopSurface = 0 | |
828 | B.BottomSurface = 0 | |
829 | B.formFactor = "Symmetric" | |
830 | B.Size = Vector3.new(1, 1, 1) | |
831 | B.Transparency = 1 | |
832 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
833 | B.Parent = Character2 | |
834 | local W = Instance.new("Weld") | |
835 | W.Part0 = Limb | |
836 | W.Part1 = B | |
837 | W.C0 = CFrame.new(0, -0.5, 0) | |
838 | W.Parent = Limb | |
839 | ||
840 | end | |
841 | --[ | |
842 | local Bar = Instance.new("Part") | |
843 | Bar.TopSurface = 0 | |
844 | Bar.BottomSurface = 0 | |
845 | Bar.formFactor = "Symmetric" | |
846 | Bar.Size = Vector3.new(1, 1, 1) | |
847 | Bar.Transparency = 1 | |
848 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
849 | Bar.Parent = Character2 | |
850 | local Weld = Instance.new("Weld") | |
851 | Weld.Part0 = Torso2 | |
852 | Weld.Part1 = Bar | |
853 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
854 | Weld.Parent = Torso2 | |
855 | --]] | |
856 | end | |
857 | Character2.Parent = workspace | |
858 | Debris:AddItem(Character2,5) | |
859 | ||
860 | return Character2,Torso2 | |
861 | end | |
862 | ||
863 | for i,v in pairs(Character:children()) do | |
864 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then | |
865 | v:Remove() | |
866 | end | |
867 | end | |
868 | shirt = Instance.new("Shirt", Character) | |
869 | shirt.Name = "Shirt" | |
870 | pants = Instance.new("Pants", Character) | |
871 | pants.Name = "Pants" | |
872 | - | Character.Shirt.ShirtTemplate = "rbxassetid://244694291" |
872 | + | Character.Shirt.ShirtTemplate = "rbxassetid://68450480" |
873 | - | Character.Pants.PantsTemplate = "rbxassetid://206083170" |
873 | + | Character.Pants.PantsTemplate = "rbxassetid://68450480" |
874 | ||
875 | local music = Instance.new("Sound", game.Players.LocalPlayer.Character) | |
876 | music.SoundId = "rbxassetid://632132900" | |
877 | music.Volume = 10 | |
878 | music:Play() | |
879 | music.Looped = true | |
880 | ||
881 | - | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=701379058" |
881 | + | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534" |
882 | ||
883 | --//=================================\\ | |
884 | --|| WEAPON CREATION | |
885 | --\\=================================// | |
886 | ||
887 | local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
888 | local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
889 | CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0)) | |
890 | local A = IT("Attachment",Knife) | |
891 | A.Position = VT(-0, 0.2, 0.136) | |
892 | local B = IT("Attachment",Knife) | |
893 | B.Position = VT(-0, -0.95, -0.982) | |
894 | local Trail = IT("Trail",Knife) | |
895 | Trail.Attachment0 = B | |
896 | Trail.Attachment1 = A | |
897 | Trail.Lifetime = 0.1 | |
898 | Trail.Transparency = NumberSequence.new(0.5, 1) | |
899 | Trail.Texture = "http://www.roblox.com/asset/?id=1472703539" | |
900 | Trail.Enabled = true | |
901 | Humanoid.DisplayDistanceType = "None" | |
902 | Humanoid.MaxHealth = 9999999999999 | |
903 | Humanoid.Health = 9999999999999 | |
904 | ||
905 | local STEP = CreateSound(131436155, Torso, 3, 1, true) | |
906 | STEP.Playing = false | |
907 | STEP.Looped = false | |
908 | local STEPPING = false | |
909 | Humanoid.Running:Connect(function(speed) | |
910 | if STEPPING == false then | |
911 | STEPPING = true | |
912 | repeat | |
913 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
914 | wait(8/TORSOVELOCITY) | |
915 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
916 | if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then | |
917 | STEP.Parent = Torso | |
918 | STEP.Pitch = MRANDOM(8,12)/10 | |
919 | STEP:Play() | |
920 | end | |
921 | until TORSOVELOCITY < 0.6 | |
922 | STEPPING = false | |
923 | end | |
924 | end) | |
925 | ||
926 | for _, c in pairs(Weapon:GetChildren()) do | |
927 | if c.ClassName == "Part" then | |
928 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
929 | end | |
930 | end | |
931 | ||
932 | local SKILLTEXTCOLOR = C3(0,0,0) | |
933 | local SKILLFONT = "SciFi" | |
934 | local SKILLTEXTSIZE = 7 | |
935 | ||
936 | Weapon.Parent = Character | |
937 | ||
938 | Humanoid.Died:connect(function() | |
939 | ATTACK = true | |
940 | end) | |
941 | ||
942 | --//=================================\\ | |
943 | --|| DAMAGE FUNCTIONS | |
944 | --\\=================================// | |
945 | ||
946 | function StatLabel(CFRAME, TEXT, COLOR) | |
947 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
948 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
949 | local BODYGYRO = IT("BodyGyro", STATPART) | |
950 | game:GetService("Debris"):AddItem(STATPART ,5) | |
951 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
952 | BILLBOARDGUI.Adornee = STATPART | |
953 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
954 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
955 | BILLBOARDGUI.AlwaysOnTop = false | |
956 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
957 | TEXTLABEL.BackgroundTransparency = 1 | |
958 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
959 | TEXTLABEL.Text = TEXT | |
960 | TEXTLABEL.Font = SKILLFONT | |
961 | TEXTLABEL.FontSize="Size42" | |
962 | TEXTLABEL.TextColor3 = COLOR | |
963 | TEXTLABEL.TextStrokeTransparency = 0 | |
964 | TEXTLABEL.TextScaled = true | |
965 | TEXTLABEL.TextWrapped = true | |
966 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
967 | for i = 1, 50 do | |
968 | Swait() | |
969 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
970 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
971 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
972 | end | |
973 | THEPART.Parent = nil | |
974 | end),STATPART, TEXTLABEL) | |
975 | end | |
976 | ||
977 | --//=================================\\ | |
978 | --|| DAMAGING | |
979 | --\\=================================// | |
980 | ||
981 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
982 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
983 | defence.Name = ("HitBy"..Player.Name) | |
984 | game:GetService("Debris"):AddItem(defence, 0.001) | |
985 | Damage = Damage * DAMAGEMULTIPLIER | |
986 | if Humanoid.Health ~= 0 then | |
987 | local CritChance = MRANDOM(1,100) | |
988 | if Damage > Humanoid.Health then | |
989 | Damage = math.ceil(Humanoid.Health) | |
990 | if Damage == 0 then | |
991 | Damage = 0.1 | |
992 | end | |
993 | end | |
994 | Humanoid.Health = Humanoid.Health - Damage | |
995 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
996 | end | |
997 | end | |
998 | ||
999 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1000 | local CHILDREN = workspace:GetDescendants() | |
1001 | for index, CHILD in pairs(CHILDREN) do | |
1002 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1003 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1004 | if HUM then | |
1005 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1006 | if TORSO then | |
1007 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1008 | if INSTAKILL == true then | |
1009 | CHILD:BreakJoints() | |
1010 | else | |
1011 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1012 | ApplyDamage(HUM,DMG,TORSO) | |
1013 | end | |
1014 | if FLING > 0 then | |
1015 | for _, c in pairs(CHILD:GetChildren()) do | |
1016 | if c:IsA("BasePart") then | |
1017 | local bv = Instance.new("BodyVelocity") | |
1018 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1019 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1020 | bv.Parent = c | |
1021 | Debris:AddItem(bv,0.05) | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | end | |
1026 | end | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | end | |
1031 | ||
1032 | --//=================================\\ | |
1033 | --|| ATTACK FUNCTIONS AND STUFF | |
1034 | --\\=================================// | |
1035 | ||
1036 | function Cloaked() | |
1037 | CLOAKED = true | |
1038 | Speed = 0 | |
1039 | local POS = RootPart.Position | |
1040 | local DISTANCE = 99999 | |
1041 | for i = 1, 15 do | |
1042 | wait() | |
1043 | for _, c in pairs(Character:GetChildren()) do | |
1044 | if c:IsA("BasePart") and c ~= RootPart then | |
1045 | c.Transparency = c.Transparency + 1/15 | |
1046 | elseif c.ClassName == "Accessory" then | |
1047 | c.Handle.Transparency = c.Handle.Transparency + 1/15 | |
1048 | end | |
1049 | end | |
1050 | Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1) | |
1051 | Knife.Transparency = Knife.Transparency + 1/15 | |
1052 | end | |
1053 | Speed = 5 | |
1054 | repeat | |
1055 | wait() | |
1056 | DISTANCE = (RootPart.Position - POS).Magnitude | |
1057 | until DISTANCE > 45 or CLOAKED == false | |
1058 | Speed = 0 | |
1059 | for i = 1, 15 do | |
1060 | wait() | |
1061 | for _, c in pairs(Character:GetChildren()) do | |
1062 | if c:IsA("BasePart") and c ~= RootPart then | |
1063 | c.Transparency = 1 - i/15 | |
1064 | elseif c.ClassName == "Accessory" then | |
1065 | c.Handle.Transparency = 1 - i/15 | |
1066 | end | |
1067 | end | |
1068 | Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1) | |
1069 | Knife.Transparency = 1 - i/15 | |
1070 | end | |
1071 | Speed = 12 | |
1072 | CLOAKED = false | |
1073 | end | |
1074 | ||
1075 | Character["Body Colors"].HeadColor = BrickColor.new("Really black") | |
1076 | Character["Body Colors"].TorsoColor = BrickColor.new("Really black") | |
1077 | Character["Body Colors"].LeftArmColor = BrickColor.new("Really black") | |
1078 | Character["Body Colors"].RightArmColor = BrickColor.new("Really black") | |
1079 | Character["Body Colors"].LeftLegColor = BrickColor.new("Really black") | |
1080 | Character["Body Colors"].RightLegColor = BrickColor.new("Really black") | |
1081 | ||
1082 | function Attack() | |
1083 | PLAYANIMS = false | |
1084 | ATTACK = true | |
1085 | Rooted = false | |
1086 | local TARGET = nil | |
1087 | Knife.CanCollide = true | |
1088 | local HUMAN = nil | |
1089 | local TORSOPART = nil | |
1090 | local HIT = Knife.Touched:Connect(function(hit) | |
1091 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1092 | local HITBODY = hit.Parent | |
1093 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1094 | local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
1095 | if TORSO and HUM.Health > 0 then | |
1096 | TARGET = HITBODY | |
1097 | TORSOPART = TORSO | |
1098 | HUMAN = HUM | |
1099 | end | |
1100 | end | |
1101 | end) | |
1102 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1103 | Swait() | |
1104 | if TARGET then | |
1105 | break | |
1106 | end | |
1107 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1113 | end | |
1114 | CreateSound(143501853,Knife,2,MRANDOM(8,13)/10,false) | |
1115 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1116 | Swait() | |
1117 | if TARGET then | |
1118 | break | |
1119 | end | |
1120 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1121 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1122 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1123 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1124 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1125 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1126 | end | |
1127 | Knife.CanCollide = false | |
1128 | if TARGET then | |
1129 | CLOAKED = false | |
1130 | local DISPOSE = false | |
1131 | Rooted = true | |
1132 | coroutine.resume(coroutine.create(function() | |
1133 | repeat | |
1134 | Swait() | |
1135 | if TORSOPART then | |
1136 | TORSOPART.Anchored = true | |
1137 | TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2) | |
1138 | end | |
1139 | until DISPOSE == true | |
1140 | TORSOPART.Anchored = false | |
1141 | end)) | |
1142 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1143 | Swait() | |
1144 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1148 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1150 | end | |
1151 | CreateSound(28144268,Knife,2,MRANDOM(8,13)/10,false) | |
1152 | CreateSound(180083298,TORSOPART,5,MRANDOM(8,13)/10,false) | |
1153 | coroutine.resume(coroutine.create(function() | |
1154 | for i = 1, 750 do | |
1155 | Swait() | |
1156 | if HUMAN and TORSOPART then | |
1157 | if HUMAN.Health > 0 then | |
1158 | SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10) | |
1159 | HUMAN.Health = HUMAN.Health - 1 | |
1160 | HUMAN.WalkSpeed = MRANDOM(5,45) | |
1161 | else | |
1162 | break | |
1163 | end | |
1164 | else | |
1165 | break | |
1166 | end | |
1167 | end | |
1168 | local SCREAMS = {160718677,337800380} | |
1169 | if HUMAN and TORSOPART then | |
1170 | if HUMAN.Health == 0 then | |
1171 | local HEAD = TORSOPART.Parent:FindFirstChild("Head") | |
1172 | if HEAD then | |
1173 | CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(13,15)/10,false) | |
1174 | local FACE = HEAD:FindFirstChild("face") | |
1175 | if FACE then | |
1176 | - | FACE.Texture = "http://www.roblox.com/asset/?id=145854465" |
1176 | + | FACE.Texture = "http://www.roblox.com/asset/?id=404306534" |
1177 | end | |
1178 | end | |
1179 | if TORSOPART.Name == "Torso" then | |
1180 | Ragdoll(TORSOPART.Parent,Torso) | |
1181 | elseif TORSOPART.Name == "UpperTorso" then | |
1182 | R15Ragdoll(TORSOPART.Parent) | |
1183 | end | |
1184 | end | |
1185 | HUMAN.WalkSpeed = 16 | |
1186 | end | |
1187 | end)) | |
1188 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1189 | Swait() | |
1190 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1196 | end | |
1197 | DISPOSE = true | |
1198 | local bv = Instance.new("BodyVelocity") | |
1199 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1200 | bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75 | |
1201 | bv.Parent = TORSOPART | |
1202 | Debris:AddItem(bv,0.05) | |
1203 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1204 | Swait() | |
1205 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1206 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1208 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1209 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1211 | end | |
1212 | end | |
1213 | HIT:disconnect() | |
1214 | ATTACK = false | |
1215 | Rooted = false | |
1216 | PLAYANIMS = true | |
1217 | end | |
1218 | ||
1219 | function Taunt() | |
1220 | ATTACK = true | |
1221 | Rooted = true | |
1222 | PLAYANIMS = false | |
1223 | CreateSound(135017578,Torso,5,MRANDOM(8,9)/10,false) | |
1224 | for i=0, 1, 0.1 / Animation_Speed do | |
1225 | Swait() | |
1226 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1227 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1229 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1230 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1231 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1232 | end | |
1233 | PLAYANIMS = true | |
1234 | ATTACK = false | |
1235 | Rooted = false | |
1236 | end | |
1237 | ||
1238 | CV="Maroon" | |
1239 | Player = game.Players.LocalPlayer | |
1240 | Character = Player.Character | |
1241 | local txt = Instance.new("BillboardGui", Character) | |
1242 | txt.Adornee = Character .Head | |
1243 | txt.Name = "_status" | |
1244 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1245 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
1246 | local text = Instance.new("TextLabel", txt) | |
1247 | text.Size = UDim2.new(10, 0, 7, 0) | |
1248 | text.FontSize = "Size24" | |
1249 | text.TextScaled = true | |
1250 | text.TextTransparency = 0 | |
1251 | text.BackgroundTransparency = 1 | |
1252 | text.TextTransparency = 0 | |
1253 | text.TextStrokeTransparency = 0 | |
1254 | text.Font = "Bodoni" | |
1255 | text.TextStrokeColor3 = Color3.new(255,0,0) | |
1256 | ||
1257 | v=Instance.new("Part") | |
1258 | v.Name = "ColorBrick" | |
1259 | v.Parent=Player.Character | |
1260 | v.FormFactor="Symmetric" | |
1261 | v.Anchored=true | |
1262 | v.CanCollide=false | |
1263 | v.BottomSurface="Smooth" | |
1264 | v.TopSurface="Smooth" | |
1265 | v.Size=Vector3.new(3,3,3) | |
1266 | v.Transparency=1 | |
1267 | v.CFrame=Character.Torso.CFrame | |
1268 | v.BrickColor=BrickColor.new(CV) | |
1269 | v.Transparency=1 | |
1270 | text.TextColor3 = Color3.new(0,0,0) | |
1271 | v.Shape="Block" | |
1272 | - | text.Text = "SAUCE Murderer" |
1272 | + | text.Text = "MICHEAL THE ULTIMATE MURDER" |
1273 | ------------------------------------- | |
1274 | ||
1275 | local Hair2 = Instance.new("Part", Character) | |
1276 | Hair2.Name = "Hair2" | |
1277 | Hair2.CanCollide = false | |
1278 | Hair2.BrickColor = BrickColor.new("Institutional white") | |
1279 | Hair2.Transparency = 0 | |
1280 | Hair2.Material = "Plastic" | |
1281 | Hair2.Size = Vector3.new(1, 1, 2) | |
1282 | Hair2.TopSurface = Enum.SurfaceType.Smooth | |
1283 | Hair2.BottomSurface = Enum.SurfaceType.Smooth | |
1284 | ||
1285 | local Weld = Instance.new("Weld", Hair2) | |
1286 | Weld.Part0 = Head | |
1287 | Weld.Part1 = Hair2 | |
1288 | Weld.C1 = CFrame.new(0, -.6, 0) | |
1289 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
1290 | ||
1291 | local M2 = Instance.new("SpecialMesh") | |
1292 | M2.Parent = Hair2 | |
1293 | M2.MeshId = "http://www.roblox.com/asset/?id=346578029" | |
1294 | M2.TextureId = "http://www.roblox.com/asset/?id=82907376" | |
1295 | M2.Scale = Vector3.new(1, 1, 1) | |
1296 | ||
1297 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
1298 | local acs = Instance.new("Part") | |
1299 | acs.CanCollide = false | |
1300 | acs.Anchored = false | |
1301 | acs.Size = Vector3.new(0,0,0) | |
1302 | acs.CFrame = attachmentpart.CFrame | |
1303 | acs.Parent = Character | |
1304 | acs.BrickColor = color | |
1305 | local meshs = Instance.new("SpecialMesh") | |
1306 | meshs.MeshId = mesh | |
1307 | meshs.TextureId = texture | |
1308 | meshs.Parent = acs | |
1309 | meshs.Scale = scale | |
1310 | meshs.Offset = offset | |
1311 | weldBetween(attachmentpart,acs) | |
1312 | end | |
1313 | ||
1314 | createaccessory(Head,"http://www.roblox.com/asset/?id=210118899","",VT(1, 1, 1),VT(0, 0.25, 0.1),BrickColor.new"Really black") | |
1315 | ||
1316 | --//=================================\\ | |
1317 | --|| ASSIGN THINGS TO KEYS | |
1318 | --\\=================================// | |
1319 | ||
1320 | function MouseDown(Mouse) | |
1321 | HOLD = true | |
1322 | if ATTACK == false then | |
1323 | Attack() | |
1324 | end | |
1325 | end | |
1326 | ||
1327 | function MouseUp(Mouse) | |
1328 | HOLD = false | |
1329 | end | |
1330 | ||
1331 | function KeyDown(Key) | |
1332 | KEYHOLD = true | |
1333 | if Key == "z" and ATTACK == false then | |
1334 | if CLOAKED == false then | |
1335 | Cloaked() | |
1336 | else | |
1337 | CLOAKED = false | |
1338 | end | |
1339 | end | |
1340 | ||
1341 | if Key == "t" and ATTACK == false then | |
1342 | Taunt() | |
1343 | end | |
1344 | ||
1345 | if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then | |
1346 | if Speed == 12 then | |
1347 | Speed = 30 | |
1348 | elseif Speed == 30 then | |
1349 | Speed = 14 | |
1350 | end | |
1351 | end | |
1352 | end | |
1353 | ||
1354 | function KeyUp(Key) | |
1355 | KEYHOLD = false | |
1356 | end | |
1357 | ||
1358 | Mouse.Button1Down:connect(function(NEWKEY) | |
1359 | MouseDown(NEWKEY) | |
1360 | end) | |
1361 | Mouse.Button1Up:connect(function(NEWKEY) | |
1362 | MouseUp(NEWKEY) | |
1363 | end) | |
1364 | Mouse.KeyDown:connect(function(NEWKEY) | |
1365 | KeyDown(NEWKEY) | |
1366 | end) | |
1367 | Mouse.KeyUp:connect(function(NEWKEY) | |
1368 | KeyUp(NEWKEY) | |
1369 | end) | |
1370 | ||
1371 | --//=================================\\ | |
1372 | --\\=================================// | |
1373 | ||
1374 | function unanchor() | |
1375 | if UNANCHOR == true then | |
1376 | g = Character:GetChildren() | |
1377 | for i = 1, #g do | |
1378 | if g[i].ClassName == "Part" then | |
1379 | g[i].Anchored = false | |
1380 | end | |
1381 | end | |
1382 | end | |
1383 | end | |
1384 | ||
1385 | --//=================================\\ | |
1386 | --|| WRAP THE WHOLE SCRIPT UP | |
1387 | --\\=================================// | |
1388 | Player_Size = 1 | |
1389 | ||
1390 | Humanoid.Changed:connect(function(Jump) | |
1391 | if Jump == "Jump" and (Disable_Jump == true) then | |
1392 | Humanoid.Jump = false | |
1393 | end | |
1394 | end) | |
1395 | ||
1396 | while true do | |
1397 | Swait() | |
1398 | script.Parent = WEAPONGUI | |
1399 | ANIMATE.Parent = nil | |
1400 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1401 | v:Stop(); | |
1402 | end | |
1403 | SINE = SINE + CHANGE | |
1404 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1405 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1406 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1407 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1408 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1409 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1410 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1411 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1412 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1413 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1414 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1415 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1416 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1417 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1418 | end | |
1419 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1420 | ANIM = "Jump" | |
1421 | if PLAYANIMS == true then | |
1422 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1423 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1424 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1425 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1426 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1427 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1428 | end | |
1429 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1430 | ANIM = "Fall" | |
1431 | if PLAYANIMS == true then | |
1432 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1438 | end | |
1439 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1440 | ANIM = "Idle" | |
1441 | if PLAYANIMS == true then | |
1442 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1443 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1444 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1446 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1448 | end | |
1449 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1450 | ANIM = "Walk" | |
1451 | if PLAYANIMS == true then | |
1452 | if Humanoid.WalkSpeed <= 17 then | |
1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1459 | else | |
1460 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
1461 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
1462 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1463 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1464 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
1465 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
1466 | end | |
1467 | end | |
1468 | end | |
1469 | unanchor() | |
1470 | if Rooted == false then | |
1471 | Disable_Jump = false | |
1472 | Humanoid.WalkSpeed = Speed | |
1473 | elseif Rooted == true then | |
1474 | Disable_Jump = true | |
1475 | Humanoid.WalkSpeed = 0 | |
1476 | end | |
1477 | if Head:FindFirstChildOfClass("Sound") then | |
1478 | Head:FindFirstChildOfClass("Sound"):remove() | |
1479 | end | |
1480 | Humanoid.Health = Humanoid.Health + 1 | |
1481 | end | |
1482 | ||
1483 | ||
1484 | ||
1485 | --//=================================\\ | |
1486 | --\\=================================// | |
1487 | ||
1488 | ||
1489 | ||
1490 | ||
1491 | ||
1492 | --//====================================================\\-- | |
1493 | --|| END OF SCRIPT | |
1494 | --\\====================================================//-- |