JuicyPenguin

9/11 script

Jan 22nd, 2017
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  1. Text4EndMessage = "RIP ROCOCKS 9/11" -- Change this to whatever you want the message to say after 9/11 xd
  2. -----------------------------------------------------------
  3. AMD = Instance.new("Model")
  4. AMD.Parent = game.Workspace
  5.  
  6. BASE = Instance.new("Part", AMD)
  7. BASE.Parent = game.Workspace
  8. BASE.Size = Vector3.new(98.17, 1, 127.15)
  9. BASE.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(3.835, 93.03, -56.475)
  10. BASE.Anchored = true
  11. BASE.CanCollide = true
  12. BASE.TopSurface = "SmoothNoOutlines"
  13. BASE.BottomSurface = "SmoothNoOutlines"
  14. BASE.FrontSurface = "SmoothNoOutlines"
  15. BASE.LeftSurface = "SmoothNoOutlines"
  16. BASE.RightSurface = "SmoothNoOutlines"
  17. BASE.BrickColor = BrickColor.new("Earth green")
  18. Spawnxd = Instance.new("SpawnLocation", game.Workspace)
  19. Spawnxd.Position = BASE.Position + Vector3.new(10,1,0)
  20. Spawnxd.Neutral = true
  21. Spawnxd.Anchored = true
  22. Spawnxd.Transparency = 1
  23. Spawnxd.CanCollide = false
  24. WTC1 = Instance.new("Part", AMD)
  25. WTC1.Parent = game.Workspace
  26. WTC1.Size = Vector3.new(24.51, 92.53, 26.89)
  27. WTC1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(21.865, 139.795, -24.885)
  28. WTC1.Anchored = true
  29. WTC1.CanCollide = true
  30. WTC1.TopSurface = "SmoothNoOutlines"
  31. WTC1.BottomSurface = "SmoothNoOutlines"
  32. WTC1.FrontSurface = "SmoothNoOutlines"
  33. WTC1.LeftSurface = "SmoothNoOutlines"
  34. WTC1.RightSurface = "SmoothNoOutlines"
  35. WTC1.BrickColor = BrickColor.new("Medium stone grey")
  36. WTC2 = Instance.new("Part", AMD)
  37. WTC2.Parent = game.Workspace
  38. WTC2.Size = Vector3.new(24.51, 92.53, 26.89)
  39. WTC2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.555, 139.795, -55.685)
  40. WTC2.Anchored = true
  41. WTC2.CanCollide = true
  42. WTC2.TopSurface = "SmoothNoOutlines"
  43. WTC2.BottomSurface = "SmoothNoOutlines"
  44. WTC2.FrontSurface = "SmoothNoOutlines"
  45. WTC2.LeftSurface = "SmoothNoOutlines"
  46. WTC2.RightSurface = "SmoothNoOutlines"
  47. WTC2.BrickColor = BrickColor.new("Medium stone grey")
  48. WTC2P = Instance.new("Part", AMD)
  49. WTC2P.Parent = game.Workspace
  50. WTC2P.Size = Vector3.new(3.78, 41.41, 2.71)
  51. WTC2P.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.77, 206.765, -56.395)
  52. WTC2P.Anchored = true
  53. WTC2P.CanCollide = true
  54. WTC2P.TopSurface = "SmoothNoOutlines"
  55. WTC2P.BottomSurface = "SmoothNoOutlines"
  56. WTC2P.FrontSurface = "SmoothNoOutlines"
  57. WTC2P.LeftSurface = "SmoothNoOutlines"
  58. WTC2P.RightSurface = "SmoothNoOutlines"
  59. WTC2P.BrickColor = BrickColor.new("Medium stone grey")
  60. SMP1 = Instance.new("Part", AMD)
  61. SMP1.Parent = game.Workspace
  62. SMP1.Size = Vector3.new(4, 1, 2)
  63. SMP1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(6.33, 147.81, -25.33)
  64. SMP1.Anchored = true
  65. SMP1.CanCollide = true
  66. SMP1.Transparency = 1
  67. SMP1.TopSurface = "SmoothNoOutlines"
  68. SMP1.BottomSurface = "SmoothNoOutlines"
  69. SMP1.FrontSurface = "SmoothNoOutlines"
  70. SMP1.LeftSurface = "SmoothNoOutlines"
  71. SMP1.RightSurface = "SmoothNoOutlines"
  72. BS = Instance.new("Smoke", SMP1)
  73. BS.Enabled = false
  74. BS.Size = 20
  75. BS.Color = Color3.new(0,0,0)
  76. BS.Opacity = 1
  77. BS.RiseVelocity = 20
  78. SMP2 = Instance.new("Part")
  79. SMP2.Parent = game.Workspace
  80. SMP2.Size = Vector3.new(4, 1, 2)
  81. SMP2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-22.49, 147.81, -61.2)
  82. SMP2.Anchored = true
  83. SMP2.CanCollide = true
  84. SMP2.Transparency = 1
  85. SMP2.TopSurface = "SmoothNoOutlines"
  86. SMP2.BottomSurface = "SmoothNoOutlines"
  87. SMP2.FrontSurface = "SmoothNoOutlines"
  88. SMP2.LeftSurface = "SmoothNoOutlines"
  89. SMP2.RightSurface = "SmoothNoOutlines"
  90. BZ = Instance.new("Smoke")
  91. BZ.Parent = SMP2
  92. BZ.Enabled = false
  93. BZ.Size = 20
  94. BZ.Color = Color3.new(0,0,0)
  95. BZ.Opacity = 1
  96. BZ.RiseVelocity = 20
  97. PLN1 = Instance.new("Part", AMD)
  98. PLN1.Parent = game.Workspace
  99. PLN1.Size = Vector3.new(4, 1, 2)
  100. PLN1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-84.5, 164.57, -51.7)
  101. PLN1.Anchored = true
  102. PLN1.CanCollide = true
  103. PLN1.Transparency = 1
  104. PLN1.Rotation = Vector3.new(-45, -90, 0)
  105. PLN1.TopSurface = "SmoothNoOutlines"
  106. PLN1.BottomSurface = "SmoothNoOutlines"
  107. PLN1.FrontSurface = "SmoothNoOutlines"
  108. PLN1.LeftSurface = "SmoothNoOutlines"
  109. PLN1.RightSurface = "SmoothNoOutlines"
  110. PLN1.BrickColor = BrickColor.new("Earth green")
  111. MESH1 = Instance.new("SpecialMesh", PLN1)
  112. MESH1.MeshId = "rbxassetid://441716520"
  113. MESH1.MeshType = "FileMesh"
  114. MESH1.Offset = Vector3.new(0, 0, -10)
  115. MESH1.Scale = Vector3.new(0.7, 0.7, 0.7)
  116. MESH1.TextureId = "rbxassetid://441716524"
  117. PLN2 = Instance.new("Part", AMD)
  118. PLN2.Parent = game.Workspace
  119. PLN2.Size = Vector3.new(4, 1, 2)
  120. PLN2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-84.5, 164.57, -26.28)
  121. PLN2.Anchored = true
  122. PLN2.CanCollide = true
  123. PLN2.Transparency = 1
  124. PLN2.Rotation = Vector3.new(-45, -90, 0)
  125. PLN2.TopSurface = "SmoothNoOutlines"
  126. PLN2.BottomSurface = "SmoothNoOutlines"
  127. PLN2.FrontSurface = "SmoothNoOutlines"
  128. PLN2.LeftSurface = "SmoothNoOutlines"
  129. PLN2.RightSurface = "SmoothNoOutlines"
  130. PLN2.BrickColor = BrickColor.new("Earth green")
  131. MESH2 = Instance.new("SpecialMesh", PLN2)
  132. MESH2.MeshId = "rbxassetid://441716520"
  133. MESH2.MeshType = "FileMesh"
  134. MESH2.Offset = Vector3.new(0, 0, -10)
  135. MESH2.Scale = Vector3.new(0.7, 0.7, 0.7)
  136. MESH2.TextureId = "rbxassetid://441716524"
  137.  
  138.  
  139. for _,v in pairs(game.Players:GetChildren()) do
  140. v.Character.HumanoidRootPart.CFrame = Spawnxd.CFrame
  141. end
  142.  
  143. wait(2)
  144. PLN1.Transparency = 0
  145. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  146. wait(.05)
  147. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  148. wait(.05)
  149. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  150. wait(.05)
  151. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  152. wait(.05)
  153. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  154. wait(.05)
  155. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  156. wait(.05)
  157. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  158. wait(.05)
  159. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  160. wait(.05)
  161. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  162. wait(.05)
  163. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  164. wait(.05)
  165. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  166. wait(.05)
  167. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  168. wait(.05)
  169. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  170. wait(.05)
  171. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  172. wait(.05)
  173. PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
  174. wait(.05)
  175. PLN1.Transparency = 1
  176. BZ.Enabled = true
  177.  
  178. EXP1 = Instance.new('Sound')
  179. EXP1.Parent = game.Workspace
  180. EXP1.Looped = true
  181. EXP1.Name = "9/11"
  182. EXP1.Playing = true
  183. EXP1.SoundId = "rbxassetid://165969964"
  184. EXP1.Volume = 10
  185. EXP1.TimePosition = 0
  186. EXP1:Play()
  187. wait(3)
  188. EXP1:Stop()
  189. PLN2.Transparency = 0
  190. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  191. wait(.05)
  192. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  193. wait(.05)
  194. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  195. wait(.05)
  196. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  197. wait(.05)
  198. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  199. wait(.05)
  200. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  201. wait(.05)
  202. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  203. wait(.05)
  204. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  205. wait(.05)
  206. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  207. wait(.05)
  208. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  209. wait(.05)
  210. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  211. wait(.05)
  212. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  213. wait(.05)
  214. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  215. wait(.05)
  216. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  217. wait(.05)
  218. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  219. wait(.05)
  220. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  221. wait(.05)
  222. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  223. wait(.05)
  224. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  225. wait(.05)
  226. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  227. wait(.05)
  228. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  229. wait(.05)
  230. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  231. wait(.05)
  232. PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
  233. PLN2.Transparency = 1
  234. BS.Enabled = true
  235. EXP1:Play()
  236.  
  237. wait(3)
  238. EXP1:Stop()
  239. BZ.Size = 75
  240. asd = BZ.Parent:Clone()
  241. asd.Parent = game.Workspace
  242. asd.Position = asd.Position + Vector3.new(0, -40,0)
  243. WTC2P:Destroy()
  244.  
  245. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  246. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  247. wait(.1)
  248. EXP1:Play()
  249. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  250. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  251. wait(.1)
  252. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  253. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  254. wait(.1)
  255. EXP1:Play()
  256. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  257. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  258. wait(.1)
  259. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  260. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  261. wait(.1)
  262. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  263. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  264. wait(.1)
  265. EXP1:Play()
  266. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  267. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  268. wait(.1)
  269. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  270. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  271. wait(.1)
  272. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  273. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  274. wait(.1)
  275. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  276. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  277. wait(.1)
  278. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  279. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  280. wait(.1)
  281. EXP1:Play()
  282. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  283. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  284. wait(.1)
  285. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  286. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  287. wait(.1)
  288. WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
  289. WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
  290. wait(.1)
  291. EXP1:Play()
  292. WTC2:Destroy()
  293.  
  294. wait(1)
  295. BS.Size = 70
  296. asd1 = BS.Parent:Clone()
  297. asd1.Parent = game.Workspace
  298. asd1.Position = asd.Position + Vector3.new(0, -40,0)
  299. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  300. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  301. wait(.1)
  302. EXP1:Play()
  303. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  304. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  305. wait(.1)
  306. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  307. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  308. wait(.1)
  309. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  310. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  311. wait(.1)
  312. EXP1:Play()
  313. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  314. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  315. wait(.1)
  316. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  317. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  318. wait(.1)
  319. EXP1:Play()
  320. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  321. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  322. wait(.1)
  323. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  324. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  325. wait(.1)
  326. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  327. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  328. wait(.1)
  329. EXP1:Play()
  330. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  331. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  332. wait(.1)
  333. EXP1:Play()
  334. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  335. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  336. wait(.1)
  337. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  338. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  339. wait(.1)
  340. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  341. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  342. wait(.1)
  343. WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
  344. WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
  345. wait(.1)
  346. WTC1:Destroy()
  347. EXP1:Destroy()
  348.  
  349.  
  350. wait(5)
  351. o = Instance.new("Message", game.Workspace)
  352. o.Text = Text4EndMessage
  353. wait(2)
  354. o:Destroy()
  355. asd1:Destroy()
  356. asd:Destroy()
  357. SMP1:Destroy()
  358. SMP2:Destroy()
  359. AMD:Destroy()
  360. BASE:Destroy()
  361. Spawnxd:Destroy()
  362. PLN1:Destroy()
  363. PLN2:Destroy()
  364.  
  365. for _,c in pairs(game.Players:GetChildren()) do
  366. c.Character.Humanoid.Health = 0
  367. end
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