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Text4EndMessage = "RIP ROCOCKS 9/11" -- Change this to whatever you want the message to say after 9/11 xd
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-----------------------------------------------------------
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AMD = Instance.new("Model")
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AMD.Parent = game.Workspace
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BASE = Instance.new("Part", AMD)
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BASE.Parent = game.Workspace
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BASE.Size = Vector3.new(98.17, 1, 127.15)
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BASE.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(3.835, 93.03, -56.475)
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BASE.Anchored = true
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BASE.CanCollide = true
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BASE.TopSurface = "SmoothNoOutlines"
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BASE.BottomSurface = "SmoothNoOutlines"
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BASE.FrontSurface = "SmoothNoOutlines"
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BASE.LeftSurface = "SmoothNoOutlines"
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BASE.RightSurface = "SmoothNoOutlines"
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BASE.BrickColor = BrickColor.new("Earth green")
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Spawnxd = Instance.new("SpawnLocation", game.Workspace)
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Spawnxd.Position = BASE.Position + Vector3.new(10,1,0)
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Spawnxd.Neutral = true
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Spawnxd.Anchored = true
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Spawnxd.Transparency = 1
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Spawnxd.CanCollide = false
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WTC1 = Instance.new("Part", AMD)
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WTC1.Parent = game.Workspace
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WTC1.Size = Vector3.new(24.51, 92.53, 26.89)
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WTC1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(21.865, 139.795, -24.885)
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WTC1.Anchored = true
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WTC1.CanCollide = true
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WTC1.TopSurface = "SmoothNoOutlines"
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WTC1.BottomSurface = "SmoothNoOutlines"
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WTC1.FrontSurface = "SmoothNoOutlines"
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WTC1.LeftSurface = "SmoothNoOutlines"
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WTC1.RightSurface = "SmoothNoOutlines"
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WTC1.BrickColor = BrickColor.new("Medium stone grey")
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WTC2 = Instance.new("Part", AMD)
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WTC2.Parent = game.Workspace
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WTC2.Size = Vector3.new(24.51, 92.53, 26.89)
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WTC2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.555, 139.795, -55.685)
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WTC2.Anchored = true
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WTC2.CanCollide = true
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WTC2.TopSurface = "SmoothNoOutlines"
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WTC2.BottomSurface = "SmoothNoOutlines"
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WTC2.FrontSurface = "SmoothNoOutlines"
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WTC2.LeftSurface = "SmoothNoOutlines"
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WTC2.RightSurface = "SmoothNoOutlines"
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WTC2.BrickColor = BrickColor.new("Medium stone grey")
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WTC2P = Instance.new("Part", AMD)
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WTC2P.Parent = game.Workspace
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WTC2P.Size = Vector3.new(3.78, 41.41, 2.71)
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WTC2P.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.77, 206.765, -56.395)
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WTC2P.Anchored = true
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WTC2P.CanCollide = true
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WTC2P.TopSurface = "SmoothNoOutlines"
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WTC2P.BottomSurface = "SmoothNoOutlines"
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WTC2P.FrontSurface = "SmoothNoOutlines"
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WTC2P.LeftSurface = "SmoothNoOutlines"
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WTC2P.RightSurface = "SmoothNoOutlines"
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WTC2P.BrickColor = BrickColor.new("Medium stone grey")
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SMP1 = Instance.new("Part", AMD)
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SMP1.Parent = game.Workspace
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SMP1.Size = Vector3.new(4, 1, 2)
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SMP1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(6.33, 147.81, -25.33)
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SMP1.Anchored = true
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SMP1.CanCollide = true
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SMP1.Transparency = 1
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SMP1.TopSurface = "SmoothNoOutlines"
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SMP1.BottomSurface = "SmoothNoOutlines"
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SMP1.FrontSurface = "SmoothNoOutlines"
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SMP1.LeftSurface = "SmoothNoOutlines"
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SMP1.RightSurface = "SmoothNoOutlines"
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BS = Instance.new("Smoke", SMP1)
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BS.Enabled = false
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BS.Size = 20
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BS.Color = Color3.new(0,0,0)
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BS.Opacity = 1
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BS.RiseVelocity = 20
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SMP2 = Instance.new("Part")
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SMP2.Parent = game.Workspace
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SMP2.Size = Vector3.new(4, 1, 2)
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SMP2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-22.49, 147.81, -61.2)
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SMP2.Anchored = true
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SMP2.CanCollide = true
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SMP2.Transparency = 1
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SMP2.TopSurface = "SmoothNoOutlines"
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SMP2.BottomSurface = "SmoothNoOutlines"
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SMP2.FrontSurface = "SmoothNoOutlines"
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SMP2.LeftSurface = "SmoothNoOutlines"
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SMP2.RightSurface = "SmoothNoOutlines"
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BZ = Instance.new("Smoke")
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BZ.Parent = SMP2
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BZ.Enabled = false
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BZ.Size = 20
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BZ.Color = Color3.new(0,0,0)
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BZ.Opacity = 1
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BZ.RiseVelocity = 20
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PLN1 = Instance.new("Part", AMD)
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PLN1.Parent = game.Workspace
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PLN1.Size = Vector3.new(4, 1, 2)
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PLN1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-84.5, 164.57, -51.7)
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PLN1.Anchored = true
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PLN1.CanCollide = true
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PLN1.Transparency = 1
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PLN1.Rotation = Vector3.new(-45, -90, 0)
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PLN1.TopSurface = "SmoothNoOutlines"
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PLN1.BottomSurface = "SmoothNoOutlines"
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PLN1.FrontSurface = "SmoothNoOutlines"
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PLN1.LeftSurface = "SmoothNoOutlines"
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PLN1.RightSurface = "SmoothNoOutlines"
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PLN1.BrickColor = BrickColor.new("Earth green")
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MESH1 = Instance.new("SpecialMesh", PLN1)
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MESH1.MeshId = "rbxassetid://441716520"
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MESH1.MeshType = "FileMesh"
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MESH1.Offset = Vector3.new(0, 0, -10)
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MESH1.Scale = Vector3.new(0.7, 0.7, 0.7)
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MESH1.TextureId = "rbxassetid://441716524"
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PLN2 = Instance.new("Part", AMD)
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PLN2.Parent = game.Workspace
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PLN2.Size = Vector3.new(4, 1, 2)
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PLN2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-84.5, 164.57, -26.28)
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PLN2.Anchored = true
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PLN2.CanCollide = true
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PLN2.Transparency = 1
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PLN2.Rotation = Vector3.new(-45, -90, 0)
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PLN2.TopSurface = "SmoothNoOutlines"
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PLN2.BottomSurface = "SmoothNoOutlines"
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PLN2.FrontSurface = "SmoothNoOutlines"
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PLN2.LeftSurface = "SmoothNoOutlines"
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PLN2.RightSurface = "SmoothNoOutlines"
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PLN2.BrickColor = BrickColor.new("Earth green")
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MESH2 = Instance.new("SpecialMesh", PLN2)
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MESH2.MeshId = "rbxassetid://441716520"
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MESH2.MeshType = "FileMesh"
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MESH2.Offset = Vector3.new(0, 0, -10)
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MESH2.Scale = Vector3.new(0.7, 0.7, 0.7)
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MESH2.TextureId = "rbxassetid://441716524"
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for _,v in pairs(game.Players:GetChildren()) do
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v.Character.HumanoidRootPart.CFrame = Spawnxd.CFrame
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end
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wait(2)
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PLN1.Transparency = 0
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN1.Transparency = 1
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BZ.Enabled = true
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EXP1 = Instance.new('Sound')
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EXP1.Parent = game.Workspace
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EXP1.Looped = true
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EXP1.Name = "9/11"
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EXP1.Playing = true
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EXP1.SoundId = "rbxassetid://165969964"
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EXP1.Volume = 10
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EXP1.TimePosition = 0
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EXP1:Play()
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wait(3)
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EXP1:Stop()
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PLN2.Transparency = 0
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
215
wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
217
wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
219
wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
225
wait(.05)
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PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
227
wait(.05)
228
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
229
wait(.05)
230
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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wait(.05)
232
PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
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PLN2.Transparency = 1
234
BS.Enabled = true
235
EXP1:Play()
236
237
wait(3)
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EXP1:Stop()
239
BZ.Size = 75
240
asd = BZ.Parent:Clone()
241
asd.Parent = game.Workspace
242
asd.Position = asd.Position + Vector3.new(0, -40,0)
243
WTC2P:Destroy()
244
245
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
246
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
247
wait(.1)
248
EXP1:Play()
249
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
250
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
251
wait(.1)
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WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
253
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
254
wait(.1)
255
EXP1:Play()
256
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
257
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
258
wait(.1)
259
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
260
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
261
wait(.1)
262
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
263
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
264
wait(.1)
265
EXP1:Play()
266
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
267
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
268
wait(.1)
269
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
270
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
271
wait(.1)
272
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
273
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
274
wait(.1)
275
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
276
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
277
wait(.1)
278
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
279
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
280
wait(.1)
281
EXP1:Play()
282
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
283
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
284
wait(.1)
285
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
286
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
287
wait(.1)
288
WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
289
WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
290
wait(.1)
291
EXP1:Play()
292
WTC2:Destroy()
293
294
wait(1)
295
BS.Size = 70
296
asd1 = BS.Parent:Clone()
297
asd1.Parent = game.Workspace
298
asd1.Position = asd.Position + Vector3.new(0, -40,0)
299
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
300
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
301
wait(.1)
302
EXP1:Play()
303
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
304
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
305
wait(.1)
306
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
307
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
308
wait(.1)
309
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
310
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
311
wait(.1)
312
EXP1:Play()
313
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
314
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
315
wait(.1)
316
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
317
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
318
wait(.1)
319
EXP1:Play()
320
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
321
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
322
wait(.1)
323
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
324
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
325
wait(.1)
326
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
327
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
328
wait(.1)
329
EXP1:Play()
330
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
331
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
332
wait(.1)
333
EXP1:Play()
334
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
335
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
336
wait(.1)
337
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
338
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
339
wait(.1)
340
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
341
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
342
wait(.1)
343
WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
344
WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
345
wait(.1)
346
WTC1:Destroy()
347
EXP1:Destroy()
348
349
350
wait(5)
351
o = Instance.new("Message", game.Workspace)
352
o.Text = Text4EndMessage
353
wait(2)
354
o:Destroy()
355
asd1:Destroy()
356
asd:Destroy()
357
SMP1:Destroy()
358
SMP2:Destroy()
359
AMD:Destroy()
360
BASE:Destroy()
361
Spawnxd:Destroy()
362
PLN1:Destroy()
363
PLN2:Destroy()
364
365
for _,c in pairs(game.Players:GetChildren()) do
366
c.Character.Humanoid.Health = 0
367
end