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1 | Text4EndMessage = "RIP ROCOCKS 9/11" -- Change this to whatever you want the message to say after 9/11 xd | |
2 | ----------------------------------------------------------- | |
3 | AMD = Instance.new("Model") | |
4 | AMD.Parent = game.Workspace | |
5 | ||
6 | BASE = Instance.new("Part", AMD) | |
7 | BASE.Parent = game.Workspace | |
8 | BASE.Size = Vector3.new(98.17, 1, 127.15) | |
9 | BASE.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(3.835, 93.03, -56.475) | |
10 | BASE.Anchored = true | |
11 | BASE.CanCollide = true | |
12 | BASE.TopSurface = "SmoothNoOutlines" | |
13 | BASE.BottomSurface = "SmoothNoOutlines" | |
14 | BASE.FrontSurface = "SmoothNoOutlines" | |
15 | BASE.LeftSurface = "SmoothNoOutlines" | |
16 | BASE.RightSurface = "SmoothNoOutlines" | |
17 | BASE.BrickColor = BrickColor.new("Earth green") | |
18 | Spawnxd = Instance.new("SpawnLocation", game.Workspace) | |
19 | Spawnxd.Position = BASE.Position + Vector3.new(10,1,0) | |
20 | Spawnxd.Neutral = true | |
21 | Spawnxd.Anchored = true | |
22 | Spawnxd.Transparency = 1 | |
23 | Spawnxd.CanCollide = false | |
24 | WTC1 = Instance.new("Part", AMD) | |
25 | WTC1.Parent = game.Workspace | |
26 | WTC1.Size = Vector3.new(24.51, 92.53, 26.89) | |
27 | WTC1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(21.865, 139.795, -24.885) | |
28 | WTC1.Anchored = true | |
29 | WTC1.CanCollide = true | |
30 | WTC1.TopSurface = "SmoothNoOutlines" | |
31 | WTC1.BottomSurface = "SmoothNoOutlines" | |
32 | WTC1.FrontSurface = "SmoothNoOutlines" | |
33 | WTC1.LeftSurface = "SmoothNoOutlines" | |
34 | WTC1.RightSurface = "SmoothNoOutlines" | |
35 | WTC1.BrickColor = BrickColor.new("Medium stone grey") | |
36 | WTC2 = Instance.new("Part", AMD) | |
37 | WTC2.Parent = game.Workspace | |
38 | WTC2.Size = Vector3.new(24.51, 92.53, 26.89) | |
39 | WTC2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.555, 139.795, -55.685) | |
40 | WTC2.Anchored = true | |
41 | WTC2.CanCollide = true | |
42 | WTC2.TopSurface = "SmoothNoOutlines" | |
43 | WTC2.BottomSurface = "SmoothNoOutlines" | |
44 | WTC2.FrontSurface = "SmoothNoOutlines" | |
45 | WTC2.LeftSurface = "SmoothNoOutlines" | |
46 | WTC2.RightSurface = "SmoothNoOutlines" | |
47 | WTC2.BrickColor = BrickColor.new("Medium stone grey") | |
48 | WTC2P = Instance.new("Part", AMD) | |
49 | WTC2P.Parent = game.Workspace | |
50 | WTC2P.Size = Vector3.new(3.78, 41.41, 2.71) | |
51 | WTC2P.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.77, 206.765, -56.395) | |
52 | WTC2P.Anchored = true | |
53 | WTC2P.CanCollide = true | |
54 | WTC2P.TopSurface = "SmoothNoOutlines" | |
55 | WTC2P.BottomSurface = "SmoothNoOutlines" | |
56 | WTC2P.FrontSurface = "SmoothNoOutlines" | |
57 | WTC2P.LeftSurface = "SmoothNoOutlines" | |
58 | WTC2P.RightSurface = "SmoothNoOutlines" | |
59 | WTC2P.BrickColor = BrickColor.new("Medium stone grey") | |
60 | SMP1 = Instance.new("Part", AMD) | |
61 | SMP1.Parent = game.Workspace | |
62 | SMP1.Size = Vector3.new(4, 1, 2) | |
63 | SMP1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(6.33, 147.81, -25.33) | |
64 | SMP1.Anchored = true | |
65 | SMP1.CanCollide = true | |
66 | SMP1.Transparency = 1 | |
67 | SMP1.TopSurface = "SmoothNoOutlines" | |
68 | SMP1.BottomSurface = "SmoothNoOutlines" | |
69 | SMP1.FrontSurface = "SmoothNoOutlines" | |
70 | SMP1.LeftSurface = "SmoothNoOutlines" | |
71 | SMP1.RightSurface = "SmoothNoOutlines" | |
72 | BS = Instance.new("Smoke", SMP1) | |
73 | BS.Enabled = false | |
74 | BS.Size = 20 | |
75 | BS.Color = Color3.new(0,0,0) | |
76 | BS.Opacity = 1 | |
77 | BS.RiseVelocity = 20 | |
78 | SMP2 = Instance.new("Part") | |
79 | SMP2.Parent = game.Workspace | |
80 | SMP2.Size = Vector3.new(4, 1, 2) | |
81 | SMP2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-22.49, 147.81, -61.2) | |
82 | SMP2.Anchored = true | |
83 | SMP2.CanCollide = true | |
84 | SMP2.Transparency = 1 | |
85 | SMP2.TopSurface = "SmoothNoOutlines" | |
86 | SMP2.BottomSurface = "SmoothNoOutlines" | |
87 | SMP2.FrontSurface = "SmoothNoOutlines" | |
88 | SMP2.LeftSurface = "SmoothNoOutlines" | |
89 | SMP2.RightSurface = "SmoothNoOutlines" | |
90 | BZ = Instance.new("Smoke") | |
91 | BZ.Parent = SMP2 | |
92 | BZ.Enabled = false | |
93 | BZ.Size = 20 | |
94 | BZ.Color = Color3.new(0,0,0) | |
95 | BZ.Opacity = 1 | |
96 | BZ.RiseVelocity = 20 | |
97 | PLN1 = Instance.new("Part", AMD) | |
98 | PLN1.Parent = game.Workspace | |
99 | PLN1.Size = Vector3.new(4, 1, 2) | |
100 | PLN1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-84.5, 164.57, -51.7) | |
101 | PLN1.Anchored = true | |
102 | PLN1.CanCollide = true | |
103 | PLN1.Transparency = 1 | |
104 | PLN1.Rotation = Vector3.new(-45, -90, 0) | |
105 | PLN1.TopSurface = "SmoothNoOutlines" | |
106 | PLN1.BottomSurface = "SmoothNoOutlines" | |
107 | PLN1.FrontSurface = "SmoothNoOutlines" | |
108 | PLN1.LeftSurface = "SmoothNoOutlines" | |
109 | PLN1.RightSurface = "SmoothNoOutlines" | |
110 | PLN1.BrickColor = BrickColor.new("Earth green") | |
111 | MESH1 = Instance.new("SpecialMesh", PLN1) | |
112 | MESH1.MeshId = "rbxassetid://441716520" | |
113 | MESH1.MeshType = "FileMesh" | |
114 | MESH1.Offset = Vector3.new(0, 0, -10) | |
115 | MESH1.Scale = Vector3.new(0.7, 0.7, 0.7) | |
116 | MESH1.TextureId = "rbxassetid://441716524" | |
117 | PLN2 = Instance.new("Part", AMD) | |
118 | PLN2.Parent = game.Workspace | |
119 | PLN2.Size = Vector3.new(4, 1, 2) | |
120 | PLN2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-84.5, 164.57, -26.28) | |
121 | PLN2.Anchored = true | |
122 | PLN2.CanCollide = true | |
123 | PLN2.Transparency = 1 | |
124 | PLN2.Rotation = Vector3.new(-45, -90, 0) | |
125 | PLN2.TopSurface = "SmoothNoOutlines" | |
126 | PLN2.BottomSurface = "SmoothNoOutlines" | |
127 | PLN2.FrontSurface = "SmoothNoOutlines" | |
128 | PLN2.LeftSurface = "SmoothNoOutlines" | |
129 | PLN2.RightSurface = "SmoothNoOutlines" | |
130 | PLN2.BrickColor = BrickColor.new("Earth green") | |
131 | MESH2 = Instance.new("SpecialMesh", PLN2) | |
132 | MESH2.MeshId = "rbxassetid://441716520" | |
133 | MESH2.MeshType = "FileMesh" | |
134 | MESH2.Offset = Vector3.new(0, 0, -10) | |
135 | MESH2.Scale = Vector3.new(0.7, 0.7, 0.7) | |
136 | MESH2.TextureId = "rbxassetid://441716524" | |
137 | ||
138 | ||
139 | for _,v in pairs(game.Players:GetChildren()) do | |
140 | v.Character.HumanoidRootPart.CFrame = Spawnxd.CFrame | |
141 | end | |
142 | ||
143 | wait(2) | |
144 | PLN1.Transparency = 0 | |
145 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
146 | wait(.05) | |
147 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
148 | wait(.05) | |
149 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
150 | wait(.05) | |
151 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
152 | wait(.05) | |
153 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
154 | wait(.05) | |
155 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
156 | wait(.05) | |
157 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
158 | wait(.05) | |
159 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
160 | wait(.05) | |
161 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
162 | wait(.05) | |
163 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
164 | wait(.05) | |
165 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
166 | wait(.05) | |
167 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
168 | wait(.05) | |
169 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
170 | wait(.05) | |
171 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
172 | wait(.05) | |
173 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
174 | wait(.05) | |
175 | PLN1.Transparency = 1 | |
176 | BZ.Enabled = true | |
177 | ||
178 | EXP1 = Instance.new('Sound') | |
179 | EXP1.Parent = game.Workspace | |
180 | EXP1.Looped = true | |
181 | EXP1.Name = "9/11" | |
182 | EXP1.Playing = true | |
183 | EXP1.SoundId = "rbxassetid://165969964" | |
184 | EXP1.Volume = 10 | |
185 | EXP1.TimePosition = 0 | |
186 | EXP1:Play() | |
187 | wait(3) | |
188 | EXP1:Stop() | |
189 | PLN2.Transparency = 0 | |
190 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
191 | wait(.05) | |
192 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
193 | wait(.05) | |
194 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
195 | wait(.05) | |
196 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
197 | wait(.05) | |
198 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
199 | wait(.05) | |
200 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
201 | wait(.05) | |
202 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
203 | wait(.05) | |
204 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
205 | wait(.05) | |
206 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
207 | wait(.05) | |
208 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
209 | wait(.05) | |
210 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
211 | wait(.05) | |
212 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
213 | wait(.05) | |
214 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
215 | wait(.05) | |
216 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
217 | wait(.05) | |
218 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
219 | wait(.05) | |
220 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
221 | wait(.05) | |
222 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
223 | wait(.05) | |
224 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
225 | wait(.05) | |
226 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
227 | wait(.05) | |
228 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
229 | wait(.05) | |
230 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
231 | wait(.05) | |
232 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
233 | PLN2.Transparency = 1 | |
234 | BS.Enabled = true | |
235 | EXP1:Play() | |
236 | ||
237 | wait(3) | |
238 | EXP1:Stop() | |
239 | BZ.Size = 75 | |
240 | asd = BZ.Parent:Clone() | |
241 | asd.Parent = game.Workspace | |
242 | asd.Position = asd.Position + Vector3.new(0, -40,0) | |
243 | WTC2P:Destroy() | |
244 | ||
245 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
246 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
247 | wait(.1) | |
248 | EXP1:Play() | |
249 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
250 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
251 | wait(.1) | |
252 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
253 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
254 | wait(.1) | |
255 | EXP1:Play() | |
256 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
257 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
258 | wait(.1) | |
259 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
260 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
261 | wait(.1) | |
262 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
263 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
264 | wait(.1) | |
265 | EXP1:Play() | |
266 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
267 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
268 | wait(.1) | |
269 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
270 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
271 | wait(.1) | |
272 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
273 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
274 | wait(.1) | |
275 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
276 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
277 | wait(.1) | |
278 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
279 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
280 | wait(.1) | |
281 | EXP1:Play() | |
282 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
283 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
284 | wait(.1) | |
285 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
286 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
287 | wait(.1) | |
288 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
289 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
290 | wait(.1) | |
291 | EXP1:Play() | |
292 | WTC2:Destroy() | |
293 | ||
294 | wait(1) | |
295 | BS.Size = 70 | |
296 | asd1 = BS.Parent:Clone() | |
297 | asd1.Parent = game.Workspace | |
298 | asd1.Position = asd.Position + Vector3.new(0, -40,0) | |
299 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
300 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
301 | wait(.1) | |
302 | EXP1:Play() | |
303 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
304 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
305 | wait(.1) | |
306 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
307 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
308 | wait(.1) | |
309 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
310 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
311 | wait(.1) | |
312 | EXP1:Play() | |
313 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
314 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
315 | wait(.1) | |
316 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
317 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
318 | wait(.1) | |
319 | EXP1:Play() | |
320 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
321 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
322 | wait(.1) | |
323 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
324 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
325 | wait(.1) | |
326 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
327 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
328 | wait(.1) | |
329 | EXP1:Play() | |
330 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
331 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
332 | wait(.1) | |
333 | EXP1:Play() | |
334 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
335 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
336 | wait(.1) | |
337 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
338 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
339 | wait(.1) | |
340 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
341 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
342 | wait(.1) | |
343 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
344 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
345 | wait(.1) | |
346 | WTC1:Destroy() | |
347 | EXP1:Destroy() | |
348 | ||
349 | ||
350 | wait(5) | |
351 | o = Instance.new("Message", game.Workspace) | |
352 | o.Text = Text4EndMessage | |
353 | wait(2) | |
354 | o:Destroy() | |
355 | asd1:Destroy() | |
356 | asd:Destroy() | |
357 | SMP1:Destroy() | |
358 | SMP2:Destroy() | |
359 | AMD:Destroy() | |
360 | BASE:Destroy() | |
361 | Spawnxd:Destroy() | |
362 | PLN1:Destroy() | |
363 | PLN2:Destroy() | |
364 | ||
365 | for _,c in pairs(game.Players:GetChildren()) do | |
366 | c.Character.Humanoid.Health = 0 | |
367 | end |