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  27.  
  28.                              Anti-Cheat(ELC_AC)
  29.  
  30.                                 PROTECTIONS :
  31.                               Anti-Weapon HACK
  32.                                Anti-Ammo HACK
  33.                             Anti-Ammo Block HACK
  34.                                Anti-Money HACK
  35.                                Anti-Speed HACK
  36.                         Anti-Teleport & Anti-Airbreak
  37.                               Anti-Health HACK
  38.                               Anti-Armour HACK
  39.  
  40.                                     BUG :
  41.                                   Nothing
  42.  
  43.                                   VERSION :
  44.                                     V3.1
  45.  
  46.                                  COMPATIBLE :
  47.                                  SA-MP 0.3c
  48.                                      &
  49.                                  SA-MP 0.3d
  50.  
  51.                                   CREDITS :
  52.                               ELOCTRO (SCRIPT)
  53.                          SIM (GetTickCount for linux)
  54.  
  55.                           ELC_AC THE BEST PROTECTION
  56.                                       !
  57.  
  58.                                     \**/
  59. /*/- Anti-Cheat By Eloctro -----------------------------------------------------
  60.  
  61.                             ELC PRODUCTION(FRANCE)
  62.  
  63.                          http://eloctro.blogspot.com/
  64.  
  65. */
  66. #include <a_samp>
  67.  
  68. /*----------------------------------------------------------------------------*/
  69. //Anti-Cheat Statut defaut :
  70. #define ANTI_WEAPON_&_AMMO_HACK     1
  71. #define ANTI_AMMO_BLOCK_HACK        1
  72. #define ANTI_MONEY_HACK             1
  73. #define ANTI_SPEED_HACK             1
  74. #define ANTI_TELEPORT/AIBREAK_HACK  1
  75. #define ANTI_HEALTH_HACK            0//Not fix
  76. #define ANTI_ARMOUR_HACK            0//Not fix
  77. //Configuration :
  78. #define MAX_SPEED_VEHICLE                   380.0 // SPEED VEHICLE MAX(380=default)
  79. #define MAX_VEHICLE_DISTANCE_PER_SECOND     180   // DISTANCE PARCOUR MAX VEHICLE PER SECOND(180=default)
  80. #define MAX_PED_DISTANCE_PER_SECOND         100   // DISTANCE PARCOUR MAX AT PED PER SECOND(100=default)
  81. #define SPRINT_SPEED                        30.0  // (30=DEFAULT/BETA)
  82. #define TIRE_RATE                           2000  // (2000=default)
  83. #define TIMER_CHEAT_RATE                    3500
  84. #define TIME_GRANULITY                      50    // Granulity GetTickCount
  85. #define DELAY_LOAD_AFTER_SPAWN              5000
  86. #define MAX_DELAY_SEND_STATS                2000
  87. #define MAX_HEALTH                          100   // Max HEALTH
  88. #define MAX_ARMOUR                          100   // Max ARMOUR
  89. //STATUS MODE :
  90. //#define NO_TICK_COUNT  //uncomment If GetTickCount() bug(linux?)
  91. #define INCLUDE_BASE_MODE //uncomment to pass in mod include
  92. #define MODE_DELAY_SEND_STATS //uncomment if the sending of stats is a bit slow(RECOMMANDED)
  93. //Calcul(DON'T TOUCH)----------------------------------------------------------
  94. #define XMAX_VEHICLE_DISTANCE_PER_SECOND MAX_VEHICLE_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
  95. #define XMAX_PED_DISTANCE_PER_SECOND MAX_PED_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
  96. #define SaveTime(%0,%1) %0=%1
  97. #define IsPassTime(%0,%1) ((MAX_DELAY_SEND_STATS+%0)<%1)//Time Action ,Time Now
  98. #define IsPlayerCheatPos(%0) (!IsPlayerInRangeOfPoint(%0,XMAX_VEHICLE_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][aX],CheatPlayerInfo[%0][aY],CheatPlayerInfo[%0][aZ]))||((GetPlayerSurfingVehicleID(%0)==INVALID_VEHICLE_ID && !IsPlayerInAnyVehicle(%0)) && !IsPlayerInRangeOfPoint(%0,XMAX_PED_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][aX],CheatPlayerInfo[%0][aY],CheatPlayerInfo[%0][aZ]))
  99. /*----------------------------------------------------------------------------*/
  100. enum aELCp
  101. {
  102.     aMoney,
  103.     aAmmo[12],
  104.     aWeapon[12],
  105.     aTickFire,
  106.     aAmmoFire,
  107.     aWeaponFire,
  108.     Float:aHealth,
  109.     Float:aGainHealth,
  110.     Float:aArmour,
  111.     aTimer,
  112.     Float:aX,
  113.     Float:aY,
  114.     Float:aZ,
  115.     aAntiTeleportHack,
  116.     aAntiWeaponHack,
  117.     aAntiAmmoBlockHack,
  118.     aAntiMoneyHack,
  119.     aAntiSpeedHack,
  120.     aAntiHealthHack,
  121.     aAntiArmourHack,
  122. #if defined MODE_DELAY_SEND_STATS
  123.     aGiveWeaponTime,
  124.     aGiveMoneyTime,
  125.     aGiveHealthTime,
  126.     aGiveArmourTime,
  127. #endif
  128.     aSetPositionTime
  129. };
  130. new CheatPlayerInfo[MAX_PLAYERS][aELCp];
  131. #if defined NO_TICK_COUNT
  132. enum aELCs
  133. {
  134.     TickCount,
  135.     TimerTick
  136. };
  137. new CheatServerInfo[aELCs];
  138. #endif
  139. /*stock SENDPOS(playerid)
  140. {
  141.     new Float:Px[3],Ps[128];
  142.     GetPlayerPos(playerid,Px[0],Px[1],Px[2]);
  143.     format(Ps, 128,"ACUTEL : %f,%f,%f | AVANT : %f,%f,%f",Px[0],Px[1],Px[2],CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
  144.     SendClientMessageToAll(0xBD0000FF,Ps);
  145. }*/
  146. /*----------------------------------------------------------------------------*/
  147. stock Float:GetPlayerSpeedXY(playerid)
  148. {
  149. new Float:SpeedX, Float:SpeedY, Float:SpeedZ;
  150. new Float:Speed;
  151. if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), SpeedX, SpeedY, SpeedZ);
  152. else GetPlayerVelocity(playerid, SpeedX, SpeedY, SpeedZ);
  153. Speed = floatsqroot(floatadd(floatpower(SpeedX, 2.0), floatpower(SpeedY, 2.0)));
  154. return floatmul(Speed, 200.0);
  155. }
  156. #if defined NO_TICK_COUNT
  157.     #define GetTickCount()                          (CheatServerInfo[TickCount])
  158.     forward TimeUpdate();
  159.     public TimeUpdate()
  160.     {
  161.         CheatServerInfo[TickCount] +=TIME_GRANULITY;
  162.         return 1;
  163.     }
  164. #endif
  165. forward OnPlayerCheckCheat(playerid);
  166. forward OnPlayerCheat(playerid, cheatid);
  167. forward ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable);
  168. forward ELC_AC_OnPlayerBuy(playerid,buyprice);
  169. forward OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he);
  170. /*----------------------------------------------------------------------------*/
  171. forward ELC_AC_GivePlayerMoney(playerid, money);
  172. public ELC_AC_GivePlayerMoney(playerid, money)
  173. {
  174.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)CheatPlayerInfo[playerid][aAntiMoneyHack]=2;
  175.     CheatPlayerInfo[playerid][aMoney] += money;
  176.     GivePlayerMoney(playerid, money);
  177.     #if defined MODE_DELAY_SEND_STATS
  178.     SaveTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount());
  179.     #endif
  180.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==2)CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
  181.     return 1;
  182. }
  183. stock initial_GivePlayerMoney(playerid, money)
  184. {
  185.     return GivePlayerMoney(playerid, money);
  186. }
  187. #if defined INCLUDE_BASE_MODE
  188. //ALS_SYSTEME --------------------
  189. #if defined _ALS_GivePlayerMoney
  190.     #undef GivePlayerMoney
  191. #else
  192.     #define _ALS_GivePlayerMoney
  193. #endif
  194. #define GivePlayerMoney ELC_AC_GivePlayerMoney
  195. #endif
  196. //ALS_OFF_SYSTEME ----------------
  197. /*----------------------------------------------------------------------------*/
  198. forward ELC_AC_ResetPlayerMoney(playerid);
  199. public ELC_AC_ResetPlayerMoney(playerid)
  200. {
  201.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)CheatPlayerInfo[playerid][aAntiMoneyHack]=2;
  202.     ResetPlayerMoney(playerid);
  203.     CheatPlayerInfo[playerid][aMoney] = 0;
  204.     #if defined MODE_DELAY_SEND_STATS
  205.     SaveTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount());
  206.     #endif
  207.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==2)CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
  208.     return 1;
  209. }
  210. stock initial_ResetPlayerMoney(playerid)
  211. {
  212.     return ResetPlayerMoney(playerid);
  213. }
  214. #if defined INCLUDE_BASE_MODE
  215. //ALS_SYSTEME --------------------
  216. #if defined _ALS_ResetPlayerMoney
  217.     #undef ResetPlayerMoney
  218. #else
  219.     #define _ALS_ResetPlayerMoney
  220. #endif
  221. #define ResetPlayerMoney ELC_AC_ResetPlayerMoney
  222. #endif
  223. //ALS_OFF_SYSTEME ----------------
  224. /*----------------------------------------------------------------------------*/
  225. forward ELC_AC_GetPlayerMoney(playerid);
  226. public ELC_AC_GetPlayerMoney(playerid)
  227. {
  228.     return CheatPlayerInfo[playerid][aMoney];
  229. }
  230. stock initial_GetPlayerMoney(playerid)
  231. {
  232.     return GetPlayerMoney(playerid);
  233. }
  234. #if defined INCLUDE_BASE_MODE
  235. //ALS_SYSTEME --------------------
  236. #if defined _ALS_GetPlayerMoney
  237.     #undef GetPlayerMoney
  238. #else
  239.     #define _ALS_GetPlayerMoney
  240. #endif
  241. #define GetPlayerMoney ELC_AC_GetPlayerMoney
  242. #endif
  243. //ALS_OFF_SYSTEME ----------------
  244. /*----------------------------------------------------------------------------*/
  245. forward ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz);
  246. public ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
  247. {
  248.     if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)CheatPlayerInfo[playerid][aAntiTeleportHack]=2;
  249.     SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
  250.     SetPlayerPos(playerid, ix, iy, iz);
  251.     if(CheatPlayerInfo[playerid][aAntiTeleportHack]==2)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
  252.     return 1;
  253. }
  254. stock initial_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
  255. {
  256.     return SetPlayerPos(playerid, ix, iy, iz);
  257. }
  258. #if defined INCLUDE_BASE_MODE
  259. //ALS_SYSTEME --------------------
  260. #if defined _ALS_SetPlayerPos
  261.     #undef SetPlayerPos
  262. #else
  263.     #define _ALS_SetPlayerPos
  264. #endif
  265. #define SetPlayerPos ELC_AC_SetPlayerPos
  266. //ALS_OFF_SYSTEME ----------------
  267. #endif
  268. /*----------------------------------------------------------------------------*/
  269. forward ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid);
  270. public ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid)
  271. {
  272.     if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)CheatPlayerInfo[playerid][aAntiTeleportHack]=2;
  273.     SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
  274.     PutPlayerInVehicle(playerid,vehicleid, seatid);
  275.     if(CheatPlayerInfo[playerid][aAntiTeleportHack]==2)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
  276.     return 1;
  277. }
  278. stock initial_PutPlayerInVehicle(playerid,vehicleid, seatid)
  279. {
  280.     return PutPlayerInVehicle(playerid,vehicleid, seatid);
  281. }
  282. #if defined INCLUDE_BASE_MODE
  283. //ALS_SYSTEME --------------------
  284. #if defined _ALS_PutPlayerInVehicle
  285.     #undef PutPlayerInVehicle
  286. #else
  287.     #define _ALS_PutPlayerInVehicle
  288. #endif
  289. #define PutPlayerInVehicle ELC_AC_PutPlayerInVehicle
  290. //ALS_OFF_SYSTEME ----------------
  291. #endif
  292. /*----------------------------------------------------------------------------*/
  293. forward ELC_AC_TogglePlayerSpectating(playerid, toggle);
  294. public ELC_AC_TogglePlayerSpectating(playerid, toggle)
  295. {
  296.     if(toggle==1)
  297.     {
  298.         if(CheatPlayerInfo[playerid][aAntiSpeedHack]==0) CheatPlayerInfo[playerid][aAntiSpeedHack]=3;
  299.         if(CheatPlayerInfo[playerid][aAntiTeleportHack]==0) CheatPlayerInfo[playerid][aAntiTeleportHack]=3;
  300.     }
  301.     else
  302.     {
  303.         if(CheatPlayerInfo[playerid][aAntiSpeedHack]==3) CheatPlayerInfo[playerid][aAntiSpeedHack]=1;
  304.         if(CheatPlayerInfo[playerid][aAntiTeleportHack]==3)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
  305.         SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
  306.     }
  307.     return TogglePlayerSpectating(playerid, toggle);
  308. }
  309. stock initial_TogglePlayerSpectating(playerid, toggle)
  310. {
  311.     return TogglePlayerSpectating(playerid, toggle);
  312. }
  313. #if defined INCLUDE_BASE_MODE
  314. //ALS_SYSTEME --------------------
  315. #if defined _ALS_TogglePlayerSpectating
  316.     #undef TogglePlayerSpectating
  317. #else
  318.     #define _ALS_TogglePlayerSpectating
  319. #endif
  320. #define TogglePlayerSpectating ELC_AC_TogglePlayerSpectating
  321. //ALS_OFF_SYSTEME ----------------
  322. #endif
  323. //Weapon------------------------------------------------------------------------
  324. /*#define IsNotWeaponNoAmmo(%0) (%0!=0 && %0!=1 && %0!=10)
  325. #define IsNotWeaponVise(%0,%1) (%0>1 && %0!=10 && %0!=6 && %0!=9 && %0!=11 && %0!=12 && %1!=35 && %1!=36 %1!=43)*/
  326. stock IsNotWeaponNoAmmo(WeaponID)
  327. {
  328.     new slot=GetWeaponSlot(WeaponID);
  329.     if(slot!=0 && slot!=1 && slot!=10)return 1;
  330.     return 0;
  331. }
  332. stock IsNotWeaponVise(WeaponID)
  333. {
  334.     new slot=GetWeaponSlot(WeaponID);
  335.     if(slot>1 && slot!=10 && slot!=6 && slot!=9 &&slot!=11 && slot!=12 && slot!=35 && slot!=36 && slot!=43) return 1;
  336.     return 0;
  337. }
  338. stock IsGiveVehicleWeapon(WeaponID)
  339. {
  340.     if(WeaponID==25 || WeaponID==46 || WeaponID==2) return 1;
  341.     return 0;
  342. }
  343. #define IsValidWeapon(%0) (%0>=1 && %0<=18 || %0>=21 && %0<=46)
  344. stock GetWeaponSlot(weaponid)
  345. {
  346.     new slot;
  347.     switch(weaponid)
  348.     {
  349.         case 0,1: slot = 0;
  350.         case 2 .. 9: slot = 1;
  351.         case 10 .. 15: slot = 10;
  352.         case 16 .. 18, 39: slot = 8;
  353.         case 22 .. 24: slot =2;
  354.         case 25 .. 27: slot = 3;
  355.         case 28, 29, 32: slot = 4;
  356.         case 30, 31: slot = 5;
  357.         case 33, 34: slot = 6;
  358.         case 35 .. 38: slot = 7;
  359.         case 40: slot = 12;
  360.         case 41 .. 43: slot = 9;
  361.         case 44 .. 46: slot = 11;
  362.     }
  363.     return slot;
  364. }
  365. /*----------------------------------------------------------------------------*/
  366. forward ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo);
  367. public ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo)
  368. {
  369.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
  370.     new slot=GetWeaponSlot(Weapon);
  371.     if(IsValidWeapon(Weapon))
  372.     {
  373.         CheatPlayerInfo[playerid][aWeapon][slot] = Weapon;
  374.         CheatPlayerInfo[playerid][aAmmo][slot] += ammo;
  375.         GivePlayerWeapon(playerid,Weapon,ammo);
  376.         #if defined MODE_DELAY_SEND_STATS
  377.         SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
  378.         #endif
  379.     }
  380.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
  381.     return 1;
  382. }
  383. stock initial_GivePlayerWeapon(playerid,Weapon,ammo)
  384. {
  385.     return GivePlayerWeapon(playerid,Weapon,ammo);
  386. }
  387. #if defined INCLUDE_BASE_MODE
  388. //ALS_SYSTEME --------------------
  389. #if defined _ALS_GivePlayerWeapon
  390.     #undef GivePlayerWeapon
  391. #else
  392.     #define _ALS_GivePlayerWeapon
  393. #endif
  394. #define GivePlayerWeapon ELC_AC_GivePlayerWeapon
  395. //ALS_OFF_SYSTEME ----------------
  396. #endif
  397. /*----------------------------------------------------------------------------*/
  398. forward ELC_AC_SetPlayerAmmo(playerid,weaponslot,ammo);
  399. public ELC_AC_SetPlayerAmmo(playerid,weaponslot,ammo)
  400. {
  401.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
  402.     if(weaponslot>0 && 12>weaponslot)
  403.     {
  404.         CheatPlayerInfo[playerid][aAmmo][weaponslot]=ammo;
  405.         SetPlayerAmmo(playerid,weaponslot,ammo);
  406.         #if defined MODE_DELAY_SEND_STATS
  407.         SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
  408.         #endif
  409.     }
  410.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
  411.     return 1;
  412. }
  413. stock initial_SetPlayerAmmo(playerid,weaponslot,ammo)
  414. {
  415.     return SetPlayerAmmo(playerid,weaponslot,ammo);
  416. }
  417. #if defined INCLUDE_BASE_MODE
  418. //ALS_SYSTEME --------------------
  419. #if defined _ALS_SetPlayerAmmo
  420.     #undef SetPlayerAmmo
  421. #else
  422.     #define _ALS_SetPlayerAmmo
  423. #endif
  424. #define SetPlayerAmmo ELC_AC_SetPlayerAmmo
  425. //ALS_OFF_SYSTEME ----------------
  426. #endif
  427. /*----------------------------------------------------------------------------*/
  428. forward ELC_AC_ResetPlayerWeapons(playerid);
  429. public ELC_AC_ResetPlayerWeapons(playerid)
  430. {
  431.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
  432.     for(new i = 0; i <12; i++)
  433.     {
  434.         CheatPlayerInfo[playerid][aWeapon][i]=0;
  435.         CheatPlayerInfo[playerid][aAmmo][i]=0;
  436.     }
  437.     ResetPlayerWeapons(playerid);
  438.     #if defined MODE_DELAY_SEND_STATS
  439.     SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
  440.     #endif
  441.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
  442.     return 1;
  443. }
  444. stock initial_ResetPlayerWeapons(playerid)
  445. {
  446.     return ResetPlayerWeapons(playerid);
  447. }
  448. #if defined INCLUDE_BASE_MODE
  449. //ALS_SYSTEME --------------------
  450. #if defined _ALS_ResetPlayerWeapons
  451.     #undef ResetPlayerWeapons
  452. #else
  453.     #define _ALS_ResetPlayerWeapons
  454. #endif
  455. #define ResetPlayerWeapons ELC_AC_ResetPlayerWeapons
  456. //ALS_OFF_SYSTEME ----------------
  457. #endif
  458. /*----------------------------------------------------------------------------*/
  459. forward ELC_AC_SetPlayerHealth(playerid,Float:health);
  460. public ELC_AC_SetPlayerHealth(playerid,Float:health)
  461. {
  462.     if(CheatPlayerInfo[playerid][aAntiHealthHack]==1)CheatPlayerInfo[playerid][aAntiHealthHack]=2;
  463.     if(health>MAX_HEALTH)
  464.     {
  465.         CheatPlayerInfo[playerid][aHealth]=MAX_HEALTH;
  466.         SetPlayerHealth(playerid,MAX_HEALTH);
  467.     }
  468.     else
  469.     {
  470.         CheatPlayerInfo[playerid][aHealth]=health;
  471.         SetPlayerHealth(playerid,health);
  472.     }
  473.     #if defined MODE_DELAY_SEND_STATS
  474.     SaveTime(CheatPlayerInfo[playerid][aGiveHealthTime],GetTickCount());
  475.     #endif
  476.     if(CheatPlayerInfo[playerid][aAntiHealthHack]==2)CheatPlayerInfo[playerid][aAntiHealthHack]=1;
  477.     return 1;
  478. }
  479. stock initial_SetPlayerHealth(playerid,Float:health)
  480. {
  481.     return SetPlayerHealth(playerid,health);
  482. }
  483. #if defined INCLUDE_BASE_MODE
  484. //ALS_SYSTEME --------------------
  485. #if defined _ALS_GivePlayerWeapon
  486.     #undef GivePlayerWeapon
  487. #else
  488.     #define _ALS_GivePlayerWeapon
  489. #endif
  490. #define GivePlayerWeapon ELC_AC_GivePlayerWeapon
  491. //ALS_OFF_SYSTEME ----------------
  492. #endif
  493. /*----------------------------------------------------------------------------*/
  494. forward ELC_AC_SetPlayerArmour(playerid,Float:armour);
  495. public ELC_AC_SetPlayerArmour(playerid,Float:armour)
  496. {
  497.     if(CheatPlayerInfo[playerid][aAntiArmourHack]==1)CheatPlayerInfo[playerid][aAntiArmourHack]=2;
  498.     if(armour>MAX_ARMOUR)
  499.     {
  500.         CheatPlayerInfo[playerid][aArmour]=MAX_ARMOUR;
  501.         SetPlayerHealth(playerid,MAX_ARMOUR);
  502.     }
  503.     else
  504.     {
  505.         CheatPlayerInfo[playerid][aArmour]=armour;
  506.         SetPlayerHealth(playerid,armour);
  507.     }
  508.     #if defined MODE_DELAY_SEND_STATS
  509.     SaveTime(CheatPlayerInfo[playerid][aGiveArmourTime],GetTickCount());
  510.     #endif
  511.     if(CheatPlayerInfo[playerid][aAntiArmourHack]==2)CheatPlayerInfo[playerid][aAntiArmourHack]=1;
  512.     return 1;
  513. }
  514. stock initial_SetPlayerArmour(playerid,Float:armour)
  515. {
  516.     return SetPlayerArmour(playerid,armour);
  517. }
  518. #if defined INCLUDE_BASE_MODE
  519. //ALS_SYSTEME --------------------
  520. #if defined _ALS_GivePlayerWeapon
  521.     #undef GivePlayerWeapon
  522. #else
  523.     #define _ALS_GivePlayerWeapon
  524. #endif
  525. #define GivePlayerWeapon ELC_AC_GivePlayerWeapon
  526. //ALS_OFF_SYSTEME ----------------
  527. #endif
  528. //Core--------------------------------------------------------------------------
  529. public OnPlayerCheckCheat(playerid)
  530. {
  531.     new IsTime=GetTickCount();
  532.     #if defined MODE_DELAY_SEND_STATS
  533.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
  534.     #else
  535.     if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)
  536.     #endif
  537.     {
  538.         new elc_getmoney=initial_GetPlayerMoney(playerid);
  539.         if(elc_getmoney!=CheatPlayerInfo[playerid][aMoney])
  540.         {
  541.             if (CheatPlayerInfo[playerid][aMoney] > elc_getmoney)
  542.             {
  543.                 ELC_AC_OnPlayerBuy(playerid,CheatPlayerInfo[playerid][aMoney]-elc_getmoney);
  544.                 CheatPlayerInfo[playerid][aMoney]=elc_getmoney;
  545.             }
  546.             else
  547.             {
  548.                 initial_ResetPlayerMoney(playerid);
  549.                 initial_GivePlayerMoney(playerid, CheatPlayerInfo[playerid][aMoney]);
  550.                 CallRemoteFunction("OnPlayerCheat", "dd", playerid,1);
  551.             }
  552.         }
  553.     }
  554.     if(CheatPlayerInfo[playerid][aAntiSpeedHack]==1)
  555.     {
  556.         if((GetPlayerSurfingVehicleID(playerid)!=INVALID_VEHICLE_ID || GetPlayerState(playerid) == PLAYER_STATE_DRIVER) && (GetPlayerSpeedXY(playerid) > MAX_SPEED_VEHICLE)) CallRemoteFunction("OnPlayerCheat", "dd", playerid,5);
  557.     }
  558.     if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)
  559.     {
  560.         if(IsPassTime(CheatPlayerInfo[playerid][aSetPositionTime],IsTime))
  561.         {
  562.             //if((GetPlayerSurfingVehicleID(playerid)!=INVALID_VEHICLE_ID || IsPlayerInAnyVehicle(playerid)) && (!IsPlayerInRangeOfPoint(playerid,XMAX_VEHICLE_DISTANCE_PER_SECOND,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]))) CallRemoteFunction("OnPlayerCheat", "dd", playerid,6);
  563.             //else if(!IsPlayerInRangeOfPoint(playerid,XMAX_PED_DISTANCE_PER_SECOND,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ])) CallRemoteFunction("OnPlayerCheat", "dd", playerid,6);
  564.             if(IsPlayerCheatPos(playerid)) CallRemoteFunction("OnPlayerCheat", "dd", playerid,6);
  565.             GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
  566.         }
  567.         else
  568.         {
  569.             if(!IsPlayerCheatPos(playerid))
  570.             {
  571.                 GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
  572.                 CheatPlayerInfo[playerid][aSetPositionTime]=0;
  573.             }
  574.         }
  575.     }
  576.  
  577.     #if defined MODE_DELAY_SEND_STATS
  578.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveWeaponTime],IsTime))
  579.     #else
  580.     if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)
  581.     #endif
  582.     {
  583.         //ANTI BLOCK MUNITIONS
  584.         if(CheatPlayerInfo[playerid][aTickFire]!=0 && CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)
  585.         {
  586.             if((IsTime-CheatPlayerInfo[playerid][aTickFire]) >= TIRE_RATE)
  587.             {
  588.                 if(CheatPlayerInfo[playerid][aWeaponFire]==GetPlayerWeapon(playerid))
  589.                 {
  590.                     if(CheatPlayerInfo[playerid][aAmmoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid);
  591.                     CheatPlayerInfo[playerid][aTickFire]=0;
  592.                     CheatPlayerInfo[playerid][aAmmoFire]=0;
  593.                     CheatPlayerInfo[playerid][aWeaponFire]=0;
  594.  
  595.                 }
  596.                 else
  597.                 {
  598.  
  599.                     new keys,ud,lr;
  600.                     GetPlayerKeys(playerid,keys,ud,lr);
  601.                     if(keys==4 && IsNotWeaponVise(GetPlayerWeapon(playerid)))
  602.                     {
  603.                         CheatPlayerInfo[playerid][aTickFire]=IsTime;
  604.                         CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
  605.                         CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
  606.                     }
  607.                     else if(keys==132 && IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (GetPlayerSpeedXY(playerid) < 1))
  608.                     {
  609.                         CheatPlayerInfo[playerid][aTickFire]=IsTime;
  610.                         CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
  611.                         CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
  612.                     }
  613.                     else
  614.                     {
  615.                         CheatPlayerInfo[playerid][aTickFire]=0;
  616.                         CheatPlayerInfo[playerid][aAmmoFire]=0;
  617.                         CheatPlayerInfo[playerid][aWeaponFire]=0;
  618.                     }
  619.                 }
  620.             }
  621.         }
  622.         new WA_VAR[3];
  623.         for(new i = 0; i <12; i++)
  624.         {
  625.             WA_VAR[0]=0; WA_VAR[1]=0;
  626.             GetPlayerWeaponData(playerid,i,WA_VAR[0],WA_VAR[1]);
  627.             if((WA_VAR[0]!=CheatPlayerInfo[playerid][aWeapon][i] && WA_VAR[0]!=0))
  628.             {
  629.                 //CHEAT WEAPON
  630.                 if(!IsGiveVehicleWeapon(WA_VAR[0])) CallRemoteFunction("OnPlayerCheat", "dd", playerid,2);
  631.                 WA_VAR[2]=1;
  632.             }
  633.             else if(((CheatPlayerInfo[playerid][aAmmo][i]-WA_VAR[1]) < 0) && IsNotWeaponNoAmmo(WA_VAR[0]) && WA_VAR[0]!=0)
  634.             {
  635.                 //CHEAT AMMO
  636.                 CallRemoteFunction("OnPlayerCheat", "dd", playerid,3);
  637.                 WA_VAR[2]=1;
  638.             }
  639.             else if(CheatPlayerInfo[playerid][aWeapon][i]!=0 && WA_VAR[0]==0 && WA_VAR[1]==0)
  640.             {
  641.                 CheatPlayerInfo[playerid][aWeapon][i]=0;
  642.                 CheatPlayerInfo[playerid][aAmmo][i]=0;
  643.             }
  644.             else CheatPlayerInfo[playerid][aAmmo][i]=WA_VAR[1];
  645.         }
  646.         if(WA_VAR[2]==1)
  647.         {
  648.             WA_VAR[2]=GetPlayerWeapon(playerid);
  649.             new WA_SLOT=GetWeaponSlot(WA_VAR[2]);
  650.             if(CheatPlayerInfo[playerid][aWeapon][WA_SLOT]==0 && CheatPlayerInfo[playerid][aAmmo][WA_SLOT]==0)WA_VAR[2]=0;
  651.             initial_ResetPlayerWeapons(playerid);
  652.             for(new i = 0; i <12; i++)
  653.             {
  654.                 if(CheatPlayerInfo[playerid][aWeapon][i]!=0 && CheatPlayerInfo[playerid][aAmmo][i]!=0) initial_GivePlayerWeapon(playerid,CheatPlayerInfo[playerid][aWeapon][i],CheatPlayerInfo[playerid][aAmmo][i]);
  655.             }
  656.             SetPlayerArmedWeapon(playerid,WA_VAR[2]);
  657.         }
  658.     }
  659.     #if defined MODE_DELAY_SEND_STATS
  660.     if(CheatPlayerInfo[playerid][aAntiHealthHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveHealthTime],IsTime) && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
  661.     #else
  662.     if(CheatPlayerInfo[playerid][aAntiHealthHack]==1)
  663.     #endif
  664.     {
  665.         new Float:elc_health;
  666.         GetPlayerHealth(playerid,elc_health);
  667.         if(elc_health!=CheatPlayerInfo[playerid][aHealth])
  668.         {
  669.             if(elc_health<=100 && CheatPlayerInfo[playerid][aHealth]==0) CheatPlayerInfo[playerid][aHealth]=elc_health;
  670.             else if(elc_health>CheatPlayerInfo[playerid][aHealth])
  671.             {
  672.                 //Cheat Health
  673.                 initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][aHealth]);
  674.                 CallRemoteFunction("OnPlayerCheat", "dd", playerid,7);
  675.             }
  676.             else CheatPlayerInfo[playerid][aHealth]=elc_health;
  677.         }
  678.     }
  679.     #if defined MODE_DELAY_SEND_STATS
  680.     if(CheatPlayerInfo[playerid][aAntiArmourHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveArmourTime],IsTime) && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
  681.     #else
  682.     if(CheatPlayerInfo[playerid][aAntiArmourHack]==1)
  683.     #endif
  684.     {
  685.         new Float:elc_armour;
  686.         GetPlayerArmour(playerid,elc_armour);
  687.         if(elc_armour!=CheatPlayerInfo[playerid][aArmour])
  688.         {
  689.             if(elc_armour>CheatPlayerInfo[playerid][aArmour])
  690.             {
  691.                 //Cheat Armour
  692.                 initial_SetPlayerArmour(playerid,CheatPlayerInfo[playerid][aArmour]);
  693.                 CallRemoteFunction("OnPlayerCheat", "dd", playerid,8);
  694.             }
  695.             else CheatPlayerInfo[playerid][aArmour]=elc_armour;
  696.         }
  697.     }
  698.     return 1;
  699. }
  700. /*----------------------------------------------------------------------------*/
  701. stock ELC_AC_StartCheckPlayerFaceWall(playerid)
  702. {
  703.     if(IsPlayerConnected(playerid))
  704.     {
  705.         if(CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=2;
  706.         SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
  707.         new Float:x,Float:y,Float:z,Float:a,Float:lx,Float:ly,Float:lhealth;
  708.         GetPlayerPos(playerid, x, y ,z);
  709.         GetPlayerFacingAngle(playerid, a);
  710.         GetPlayerHealth(playerid,lhealth);
  711.         lx = (0.5 * floatsin(-a, degrees));
  712.         ly = (0.5 * floatcos(-a, degrees));
  713.         SetPlayerVelocity(playerid,lx,ly,0.0);
  714.         SetTimerEx("OnPlayerCheckFaceWall",500,0,"iffffff",playerid,x+lx,y+ly,z,x,y,lhealth);
  715.     }
  716.     return 1;
  717. }
  718. /*----------------------------------------------------------------------------*/
  719. public OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he)
  720. {
  721.     if(IsPlayerConnected(playerid))
  722.     {
  723.         new Float:x,Float:y,Float:z;
  724.         GetPlayerPos(playerid, x, y ,z);
  725.         if(IsPlayerInRangeOfPoint(playerid,0.25,wall_x,wall_y,z))
  726.         {
  727.             //Cheat Block Ammo
  728.             CallRemoteFunction("OnPlayerCheat", "dd", playerid,4);
  729.             initial_ResetPlayerWeapons(playerid);
  730.         }
  731.         SetPlayerHealth(playerid,wall_he);
  732.         initial_SetPlayerPos(playerid, nwall_x,nwall_y,wall_z);
  733.         if(CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==2)CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=1;
  734.     }
  735.     return 1;
  736. }
  737. /*----------------------------------------------------------------------------*/
  738. public ELC_AC_OnPlayerBuy(playerid,buyprice)
  739. {
  740.     if(buyprice==1)
  741.     {
  742.         new Float:elc_health;
  743.         GetPlayerHealth(playerid,elc_health);
  744.         if(elc_health<=CheatPlayerInfo[playerid][aHealth]+35) CheatPlayerInfo[playerid][aGainHealth]+=35;//Buy Soda
  745.     }
  746.     return 1;
  747. }
  748. /*----------------------------------------------------------------------------*/
  749. public OnPlayerUpdate(playerid)
  750. {
  751.     new elc_getmoney=initial_GetPlayerMoney(playerid);
  752.     new Float:elc_health; GetPlayerHealth(playerid,elc_health);
  753.     #if defined MODE_DELAY_SEND_STATS
  754.     if(CheatPlayerInfo[playerid][aMoney] > elc_getmoney && CheatPlayerInfo[playerid][aAntiMoneyHack]!=2 && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount()))
  755.     #else
  756.     if(CheatPlayerInfo[playerid][aMoney] > elc_getmoney && CheatPlayerInfo[playerid][aAntiMoneyHack]!=2)
  757.     #endif
  758.     {
  759.         //printf("ARGENTV : %d,ARGENT : %d,TIME : %d",CheatPlayerInfo[playerid][aMoney],elc_getmoney,GetTickCount());
  760.         ELC_AC_OnPlayerBuy(playerid,CheatPlayerInfo[playerid][aMoney]-elc_getmoney);
  761.         if(elc_health!=CheatPlayerInfo[playerid][aHealth])
  762.         {
  763.             if(CheatPlayerInfo[playerid][aGainHealth]+CheatPlayerInfo[playerid][aHealth]>=elc_health && elc_health<=MAX_HEALTH)
  764.             {
  765.                 CheatPlayerInfo[playerid][aGainHealth]=0;
  766.                 CheatPlayerInfo[playerid][aHealth]=elc_health;
  767.             }
  768.             else initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][aHealth]);
  769.         }
  770.         CheatPlayerInfo[playerid][aMoney]=elc_getmoney;
  771.  
  772.     }
  773.     #if defined INCLUDE_BASE_MODE
  774.     return CallLocalFunction("ELC_AC_OnPlayerUpdate", "i",playerid);
  775.     #else
  776.     return 1;
  777.     #endif
  778. }
  779. /*----------------------------------------------------------------------------*/
  780. #if defined INCLUDE_BASE_MODE
  781. //ALS_SYSTEME --------------------
  782. #if defined _ALS_OnPlayerUpdate
  783.     #undef OnPlayerUpdate
  784. #else
  785.     #define _ALS_OnPlayerUpdate
  786. #endif
  787. #define OnPlayerUpdate ELC_AC_OnPlayerUpdate
  788. forward ELC_AC_OnPlayerUpdate(playerid);
  789. #endif
  790. //ALS_OFF_SYSTEME ----------------
  791. /*----------------------------------------------------------------------------*/
  792. #if defined INCLUDE_BASE_MODE
  793. public OnGameModeInit()
  794. #else
  795. public OnFilterScriptInit()
  796. #endif
  797. {
  798.     #if defined NO_TICK_COUNT
  799.     CheatServerInfo[TimerTick]=SetTimer("TimeUpdate", TIME_GRANULITY, true);
  800.     #endif
  801.     #if defined INCLUDE_BASE_MODE
  802.     return CallLocalFunction("ELC_AC_OnGameModeInit", "");
  803.     #else
  804.     return 1;
  805.     #endif
  806. }
  807. /*----------------------------------------------------------------------------*/
  808. #if defined INCLUDE_BASE_MODE
  809. //ALS_SYSTEME --------------------
  810. #if defined _ALS_OnGameModeInit
  811.     #undef OnGameModeInit
  812. #else
  813.     #define _ALS_OnGameModeInit
  814. #endif
  815. #define OnGameModeInit ELC_AC_OnGameModeInit
  816. forward ELC_AC_OnGameModeInit();
  817. #endif
  818. //ALS_OFF_SYSTEME ----------------
  819. /*----------------------------------------------------------------------------*/
  820. #if defined INCLUDE_BASE_MODE
  821. public OnGameModeExit()
  822. #else
  823. public OnFilterScriptExit()
  824. #endif
  825. {
  826.     #if defined NO_TICK_COUNT
  827.     KillTimer(CheatServerInfo[TimerTick]);
  828.     #endif
  829.     #if defined INCLUDE_BASE_MODE
  830.     return CallLocalFunction("ELC_AC_OnGameModeExit", "");
  831.     #else
  832.     return 1;
  833.     #endif
  834. }
  835. /*----------------------------------------------------------------------------*/
  836. #if defined INCLUDE_BASE_MODE
  837. //ALS_SYSTEME --------------------
  838. #if defined _ALS_OnGameModeExit
  839.     #undef OnGameModeExit
  840. #else
  841.     #define _ALS_OnGameModeExit
  842. #endif
  843. #define OnGameModeExit ELC_AC_OnGameModeExit
  844. forward ELC_AC_OnGameModeExit();
  845. #endif
  846. //ALS_OFF_SYSTEME ----------------
  847. /*----------------------------------------------------------------------------*/
  848. public OnPlayerConnect(playerid)
  849. {
  850.     if (!IsPlayerNPC(playerid))
  851.     {
  852.         CheatPlayerInfo[playerid][aTickFire]=0;
  853.         CheatPlayerInfo[playerid][aAmmoFire]=0;
  854.         CheatPlayerInfo[playerid][aWeaponFire]=0;
  855.         for(new i = 0; i <12; i++)
  856.         {
  857.             CheatPlayerInfo[playerid][aWeapon][i]=0;
  858.             CheatPlayerInfo[playerid][aAmmo][i]=0;
  859.         }
  860.         CheatPlayerInfo[playerid][aMoney] = 0;
  861.         CheatPlayerInfo[playerid][aArmour]=100;
  862.         CheatPlayerInfo[playerid][aHealth]=100;
  863.         CheatPlayerInfo[playerid][aGainHealth]=0;
  864.         CheatPlayerInfo[playerid][aTimer]=SetTimerEx("OnPlayerCheckCheat", TIMER_CHEAT_RATE, 1, "i", playerid);
  865.         CheatPlayerInfo[playerid][aX] = 0; CheatPlayerInfo[playerid][aY] = 0; CheatPlayerInfo[playerid][aZ] = 0;
  866.         CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
  867.         CheatPlayerInfo[playerid][aAntiWeaponHack]=ANTI_WEAPON_&_AMMO_HACK;
  868.         CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=ANTI_AMMO_BLOCK_HACK;
  869.         CheatPlayerInfo[playerid][aAntiMoneyHack]=ANTI_MONEY_HACK;
  870.         CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
  871.         CheatPlayerInfo[playerid][aAntiArmourHack]=ANTI_ARMOUR_HACK;
  872.         CheatPlayerInfo[playerid][aAntiHealthHack]=ANTI_HEALTH_HACK;
  873.         SendClientMessage(playerid,0xBD0000FF,"[ANTI-CHEAT]Ce serveur est protégé par ELC_AC(By Eloctro)");
  874.     }
  875.     #if defined INCLUDE_BASE_MODE
  876.     return CallLocalFunction("ELC_AC_OnPlayerConnect", "d", playerid);
  877.     #else
  878.     return 1;
  879.     #endif
  880. }
  881. /*----------------------------------------------------------------------------*/
  882. #if defined INCLUDE_BASE_MODE
  883. //ALS_SYSTEME --------------------
  884. #if defined _ALS_OnPlayerConnect
  885.     #undef OnPlayerConnect
  886. #else
  887.     #define _ALS_OnPlayerConnect
  888. #endif
  889. #define OnPlayerConnect ELC_AC_OnPlayerConnect
  890. forward ELC_AC_OnPlayerConnect(playerid);
  891. #endif
  892. //ALS_OFF_SYSTEME ----------------
  893. /*----------------------------------------------------------------------------*/
  894. public OnPlayerSpawn(playerid)
  895. {
  896.     if (!IsPlayerNPC(playerid))
  897.     {
  898.         GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
  899.         SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
  900.         if(CheatPlayerInfo[playerid][aAntiSpeedHack]!=2)
  901.         {
  902.             CheatPlayerInfo[playerid][aAntiTeleportHack]=ANTI_TELEPORT/AIBREAK_HACK;
  903.             CheatPlayerInfo[playerid][aAntiSpeedHack]=ANTI_SPEED_HACK;
  904.         }
  905.         CheatPlayerInfo[playerid][aHealth]=100;
  906.         CheatPlayerInfo[playerid][aArmour]=100;
  907.     }
  908.     #if defined INCLUDE_BASE_MODE
  909.     return CallLocalFunction("ELC_AC_OnPlayerSpawn", "d", playerid);
  910.     #else
  911.     return 1;
  912.     #endif
  913. }
  914. /*----------------------------------------------------------------------------*/
  915. #if defined INCLUDE_BASE_MODE
  916. //ALS_SYSTEME --------------------
  917. #if defined _ALS_OnPlayerSpawn
  918.     #undef OnPlayerSpawn
  919. #else
  920.     #define _ALS_OnPlayerSpawn
  921. #endif
  922. #define OnPlayerSpawn ELC_AC_OnPlayerSpawn
  923. forward ELC_AC_OnPlayerSpawn(playerid);
  924. #endif
  925. //ALS_OFF_SYSTEME ----------------
  926. /*----------------------------------------------------------------------------*/
  927. public OnPlayerDeath(playerid, killerid, reason)
  928. {
  929.     if (!IsPlayerNPC(playerid))
  930.     {
  931.         CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
  932.         CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
  933.     }
  934.     #if defined INCLUDE_BASE_MODE
  935.     return CallLocalFunction("ELC_AC_OnPlayerDeath", "ddd", playerid, killerid, reason);
  936.     #else
  937.     return 1;
  938.     #endif
  939. }
  940. /*----------------------------------------------------------------------------*/
  941. #if defined INCLUDE_BASE_MODE
  942. //ALS_SYSTEME --------------------
  943. #if defined _ALS_OnPlayerDeath
  944.     #undef OnPlayerDeath
  945. #else
  946.     #define _ALS_OnPlayerDeath
  947. #endif
  948. #define OnPlayerDeath ELC_AC_OnPlayerDeath
  949. forward ELC_AC_OnPlayerDeath(playerid, killerid, reason);
  950. #endif
  951. //ALS_OFF_SYSTEME ----------------
  952. /*----------------------------------------------------------------------------*/
  953. public OnPlayerDisconnect(playerid, reason)
  954. {
  955.     CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
  956.     CheatPlayerInfo[playerid][aAntiWeaponHack]=0;
  957.     CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=0;
  958.     CheatPlayerInfo[playerid][aAntiMoneyHack]=0;
  959.     CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
  960.     CheatPlayerInfo[playerid][aAntiArmourHack]=0;
  961.     CheatPlayerInfo[playerid][aAntiHealthHack]=0;
  962.     if (!IsPlayerNPC(playerid))
  963.     {
  964.         KillTimer(CheatPlayerInfo[playerid][aTimer]);
  965.         CheatPlayerInfo[playerid][aTickFire]=0;
  966.         CheatPlayerInfo[playerid][aAmmoFire]=0;
  967.         CheatPlayerInfo[playerid][aWeaponFire]=0;
  968.     }
  969.     CheatPlayerInfo[playerid][aX] = 0; CheatPlayerInfo[playerid][aY] = 0; CheatPlayerInfo[playerid][aZ] = 0;
  970.     CheatPlayerInfo[playerid][aArmour]=0;
  971.     CheatPlayerInfo[playerid][aHealth]=0;
  972.     CheatPlayerInfo[playerid][aGainHealth]=0;
  973.     #if defined INCLUDE_BASE_MODE
  974.     return CallLocalFunction("ELC_AC_OnPlayerDisconnect", "dd", playerid, reason);
  975.     #else
  976.     return 1;
  977.     #endif
  978. }
  979. /*----------------------------------------------------------------------------*/
  980. #if defined INCLUDE_BASE_MODE
  981. //ALS_SYSTEME --------------------
  982. #if defined _ALS_OnPlayerDisconnect
  983.     #undef OnPlayerDisconnect
  984. #else
  985.     #define _ALS_OnPlayerDisconnect
  986. #endif
  987. #define OnPlayerDisconnect ELC_AC_OnPlayerDisconnect
  988. forward ELC_AC_OnPlayerDisconnect(playerid, reason);
  989. #endif
  990. //ALS_OFF_SYSTEME ----------------
  991. /*----------------------------------------------------------------------------*/
  992. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  993. {
  994.     if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
  995.     {
  996.         if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1 && CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)
  997.         {
  998.             if(newkeys==4)
  999.             {
  1000.                 new Float:XPOS[3]; GetPlayerPos(playerid,XPOS[0],XPOS[1],XPOS[2]);
  1001.                 if(CheatPlayerInfo[playerid][aTickFire]==0 && IsNotWeaponVise(GetPlayerWeapon(playerid)) && CheatPlayerInfo[playerid][aZ]==XPOS[2])
  1002.                 {
  1003.                     CheatPlayerInfo[playerid][aTickFire]=GetTickCount();
  1004.                     CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
  1005.                     CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
  1006.                 }
  1007.             }
  1008.             else if(newkeys==132)
  1009.             {
  1010.                 if(CheatPlayerInfo[playerid][aTickFire]==0 && IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (GetPlayerSpeedXY(playerid) < 1))
  1011.                 {
  1012.                     CheatPlayerInfo[playerid][aTickFire]=GetTickCount();
  1013.                     CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
  1014.                     CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
  1015.                 }
  1016.             }
  1017.             else if(oldkeys==4&&newkeys!=132 || oldkeys==132&&newkeys!=4)
  1018.             {
  1019.                 if(CheatPlayerInfo[playerid][aTickFire]!=0)
  1020.                 {
  1021.                     if((GetTickCount()-CheatPlayerInfo[playerid][aTickFire]) >= TIRE_RATE)
  1022.                     {
  1023.                         new Float:XPOS[3];
  1024.                         GetPlayerPos(playerid,XPOS[0],XPOS[1],XPOS[2]);
  1025.                         if(CheatPlayerInfo[playerid][aZ]==XPOS[2] && CheatPlayerInfo[playerid][aWeaponFire]==GetPlayerWeapon(playerid)&& CheatPlayerInfo[playerid][aAmmoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid);
  1026.                     }
  1027.                     CheatPlayerInfo[playerid][aTickFire]=0;
  1028.                     CheatPlayerInfo[playerid][aAmmoFire]=0;
  1029.                     CheatPlayerInfo[playerid][aWeaponFire]=0;
  1030.                 }
  1031.             }
  1032.         }
  1033.     }
  1034.     #if defined INCLUDE_BASE_MODE
  1035.     return CallLocalFunction("ELC_AC_OnPlayerKeyStateChange", "ddd",playerid, newkeys, oldkeys);
  1036.     #else
  1037.     return 1;
  1038.     #endif
  1039. }
  1040. /*----------------------------------------------------------------------------*/
  1041. #if defined INCLUDE_BASE_MODE
  1042. //ALS_SYSTEME --------------------
  1043. #if defined _ALS_OnPlayerKeyStateChange
  1044.     #undef OnPlayerKeyStateChange
  1045. #else
  1046.     #define _ALS_OnPlayerKeyStateChange
  1047. #endif
  1048. #define OnPlayerKeyStateChange ELC_AC_OnPlayerKeyStateChange
  1049. forward ELC_AC_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  1050. #endif
  1051. //ALS_OFF_SYSTEME ----------------
  1052. /*----------------------------------------------------------------------------*/
  1053. public ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable)
  1054. {
  1055.     if(cheatid==1)//Money
  1056.     {
  1057.         if(enable==1)
  1058.         {
  1059.             CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
  1060.         }
  1061.         else CheatPlayerInfo[playerid][aAntiMoneyHack]=0;
  1062.     }
  1063.     else if(cheatid==2)//Weapon
  1064.     {
  1065.         if(enable==1)
  1066.         {
  1067.             for(new i = 0; i <12; i++)
  1068.             {
  1069.                 GetPlayerWeaponData(playerid,i,CheatPlayerInfo[playerid][aWeapon][i],CheatPlayerInfo[playerid][aAmmo][i]);
  1070.             }
  1071.             CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
  1072.         }
  1073.         else CheatPlayerInfo[playerid][aAntiWeaponHack]=0;
  1074.     }
  1075.     else if(cheatid==3)//AirBreak/SpeedHack
  1076.     {
  1077.         if(enable==1) CheatPlayerInfo[playerid][aAntiSpeedHack]=1;
  1078.         else CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
  1079.     }
  1080.     else if(cheatid==4)//Anti-Teleport
  1081.     {
  1082.         if(enable==1)
  1083.         {
  1084.             GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
  1085.             CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
  1086.         }
  1087.         else CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
  1088.     }
  1089.     else if(cheatid==5)//Anti-Ammo_Block
  1090.     {
  1091.         if(enable==1)
  1092.         {
  1093.             CheatPlayerInfo[playerid][aTickFire]=0;
  1094.             CheatPlayerInfo[playerid][aAmmoFire]=0;
  1095.             CheatPlayerInfo[playerid][aWeaponFire]=0;
  1096.             CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=1;
  1097.         }
  1098.         else CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=0;
  1099.     }
  1100.     else if(cheatid==6)//Anti_HEALTH_HACK
  1101.     {
  1102.         if(enable==1)
  1103.         {
  1104.             CheatPlayerInfo[playerid][aAntiHealthHack]=1;
  1105.         }
  1106.         else CheatPlayerInfo[playerid][aAntiHealthHack]=0;
  1107.     }
  1108.     else if(cheatid==7)//Anti_ARMOUR_HACK
  1109.     {
  1110.         if(enable==1)
  1111.         {
  1112.             CheatPlayerInfo[playerid][aAntiArmourHack]=1;
  1113.         }
  1114.         else CheatPlayerInfo[playerid][aAntiArmourHack]=0;
  1115.     }
  1116.     return 1;
  1117. }
  1118. /*----------------------------------------------------------------------------*/
  1119. #define EnablePlayerCheatID ELC_AC_EnablePlayerCheatID
  1120. /*----------------------------------------------------------------------------*/
  1121.  
  1122.  
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