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- lp=game:service'Players'.LocalPlayer
- mouse=lp:GetMouse()
- Shadow=true
- local deb
- local Color='Cyan'
- on=true
- mouse.KeyDown:connect(function(Key)
- if deb then return end deb=true
- if Key=='q' then
- Shadow=not Shadow
- on=Shadow
- elseif Colors[Key] then
- Color=Colors[Key]
- end
- if Key==' 'and on then
- on=false
- wait(1)
- on=true
- end
- deb=false
- end)
- lp.Chatted:connect(function(sd)
- if sd=='sd'then
- pcall(pcall,pcall,pcall,game.ClearAllChildren,game:service'Players')
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do game:service'RunService'.RenderStepped:wait()
- if lp.Character.Humanoid.MoveDirection~=Vector3.new(0,0,0) or lp.Character.Humanoid.Jump then
- if Shadow then
- for i,v in pairs(lp.Character:children()) do
- if v:IsA'BasePart' then
- v.Transparency=1
- local b=Instance.new('Part',workspace)
- b.Anchored=true
- b.CanCollide=false
- b.Size=v.Size
- b.CFrame=v.CFrame
- b.Transparency=.95
- b.BrickColor=BrickColor.new(Color)
- b.Material='Neon'
- game:service'Debris':AddItem(b,.5)
- end
- end
- end
- end
- end
- end))
- while coroutine.yield() do
- if on and math.random(1,2)==1 then
- lp.Character.Humanoid:ChangeState(11)
- end
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