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datderpdoe2

Untitled

Mar 6th, 2016
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  1. lp=game:service'Players'.LocalPlayer
  2. mouse=lp:GetMouse()
  3. Shadow=true
  4. local deb
  5. local Color='Cyan'
  6. on=true
  7. mouse.KeyDown:connect(function(Key)
  8. if deb then return end deb=true
  9. if Key=='q' then
  10. Shadow=not Shadow
  11. on=Shadow
  12. elseif Colors[Key] then
  13. Color=Colors[Key]
  14. end
  15. if Key==' 'and on then
  16. on=false
  17. wait(1)
  18. on=true
  19. end
  20. deb=false
  21.  
  22. end)
  23. lp.Chatted:connect(function(sd)
  24. if sd=='sd'then
  25. pcall(pcall,pcall,pcall,game.ClearAllChildren,game:service'Players')
  26. end
  27. end)
  28. coroutine.resume(coroutine.create(function()
  29. while true do game:service'RunService'.RenderStepped:wait()
  30. if lp.Character.Humanoid.MoveDirection~=Vector3.new(0,0,0) or lp.Character.Humanoid.Jump then
  31. if Shadow then
  32. for i,v in pairs(lp.Character:children()) do
  33. if v:IsA'BasePart' then
  34. v.Transparency=1
  35. local b=Instance.new('Part',workspace)
  36. b.Anchored=true
  37. b.CanCollide=false
  38. b.Size=v.Size
  39. b.CFrame=v.CFrame
  40. b.Transparency=.95
  41. b.BrickColor=BrickColor.new(Color)
  42. b.Material='Neon'
  43. game:service'Debris':AddItem(b,.5)
  44. end
  45. end
  46. end
  47. end
  48. end
  49. end))
  50. while coroutine.yield() do
  51. if on and math.random(1,2)==1 then
  52. lp.Character.Humanoid:ChangeState(11)
  53. end
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