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1 | lp=game:service'Players'.LocalPlayer | |
2 | mouse=lp:GetMouse() | |
3 | Shadow=true | |
4 | local deb | |
5 | - | local Color='Really red' |
5 | + | local Color='Cyan' |
6 | on=true | |
7 | mouse.KeyDown:connect(function(Key) | |
8 | if deb then return end deb=true | |
9 | if Key=='q' then | |
10 | Shadow=not Shadow | |
11 | on=Shadow | |
12 | elseif Colors[Key] then | |
13 | Color=Colors[Key] | |
14 | end | |
15 | if Key==' 'and on then | |
16 | on=false | |
17 | wait(1) | |
18 | on=true | |
19 | end | |
20 | deb=false | |
21 | ||
22 | end) | |
23 | lp.Chatted:connect(function(sd) | |
24 | if sd=='sd'then | |
25 | pcall(pcall,pcall,pcall,game.ClearAllChildren,game:service'Players') | |
26 | end | |
27 | end) | |
28 | coroutine.resume(coroutine.create(function() | |
29 | while true do game:service'RunService'.RenderStepped:wait() | |
30 | if lp.Character.Humanoid.MoveDirection~=Vector3.new(0,0,0) or lp.Character.Humanoid.Jump then | |
31 | if Shadow then | |
32 | for i,v in pairs(lp.Character:children()) do | |
33 | if v:IsA'BasePart' then | |
34 | v.Transparency=1 | |
35 | local b=Instance.new('Part',workspace) | |
36 | b.Anchored=true | |
37 | b.CanCollide=false | |
38 | b.Size=v.Size | |
39 | b.CFrame=v.CFrame | |
40 | b.Transparency=.95 | |
41 | b.BrickColor=BrickColor.new(Color) | |
42 | b.Material='Neon' | |
43 | game:service'Debris':AddItem(b,.5) | |
44 | end | |
45 | end | |
46 | end | |
47 | end | |
48 | end | |
49 | end)) | |
50 | while coroutine.yield() do | |
51 | if on and math.random(1,2)==1 then | |
52 | lp.Character.Humanoid:ChangeState(11) | |
53 | end |