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Dudermonman

Hunter cac

Aug 17th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. warn'Corrupt Vectorist II, The Dimensiona.'
  7. plr = game.Players.LocalPlayer
  8. char = plr.Character
  9. hum = char.Humanoid
  10. local cam = game.Workspace.CurrentCamera
  11. t = char.Torso
  12. h = char.Head
  13. ra = char["Right Arm"]
  14. la = char["Left Arm"]
  15. rl = char["Right Leg"]
  16. ll = char["Left Leg"]
  17. tors = char.Torso
  18. lleg = char["Left Leg"]
  19. root = char.HumanoidRootPart
  20. hed = char.Head
  21. rleg = char["Right Leg"]
  22. rarm = char["Right Arm"]
  23. larm = char["Left Arm"]
  24. vt = Vector3.new
  25. bc = BrickColor.new
  26. br = BrickColor.random
  27. it = Instance.new
  28. cf = CFrame.new
  29.  
  30. function CameraShake(Times, Power)
  31. coroutine.resume(coroutine.create(function()
  32. FV = Instance.new("BoolValue", Character)
  33. FV.Name = "CameraShake"
  34. for ShakeNum=1,Times do
  35. swait()
  36. local ef=Power
  37. if ef>=1 then
  38. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  39. else
  40. ef=Power*10
  41. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  42. end
  43. end
  44. Humanoid.CameraOffset = Vector3.new(0,0,0)
  45. FV:Destroy()
  46. end))
  47. end
  48.  
  49. CamShake=function(Part,Distan,Power,Times)
  50. local de=Part.Position
  51. for i,v in pairs(workspace:children()) do
  52. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  53. for _,c in pairs(v:children()) do
  54. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  55. local Noob=v.Humanoid
  56. if Noob~=nil then
  57. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  58. --[[local ss=script.CamShake:clone()
  59. ss.Parent=Noob
  60. ss.Power.Value=Power
  61. ss.Times.Value=Times
  62. ss.Disabled=false]]
  63. CameraShake(Times, Power)
  64. end
  65. end
  66. end
  67. end
  68. end
  69. end
  70. end
  71.  
  72. function chatfunc(text,color)
  73. local chat = coroutine.wrap(function()
  74. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  75. Character:FindFirstChild("TalkingBillBoard"):destroy()
  76. end
  77. local naeeym2 = Instance.new("BillboardGui",Character)
  78. naeeym2.Size = UDim2.new(0,100,0,40)
  79. naeeym2.StudsOffset = Vector3.new(0,3,0)
  80. naeeym2.Adornee = Character.Head
  81. naeeym2.Name = "TalkingBillBoard"
  82. local tecks2 = Instance.new("TextLabel",naeeym2)
  83. tecks2.BackgroundTransparency = 1
  84. tecks2.BorderSizePixel = 0
  85. tecks2.Text = ""
  86. tecks2.Font = "SciFi"
  87. tecks2.TextSize = 30
  88. tecks2.TextStrokeTransparency = 0
  89. tecks2.TextColor3 = color
  90. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  91. tecks2.Size = UDim2.new(1,0,0.5,0)
  92. local tecks3 = Instance.new("TextLabel",naeeym2)
  93. tecks3.BackgroundTransparency = 1
  94. tecks3.BorderSizePixel = 0
  95. tecks3.Text = ""
  96. tecks3.Font = "SciFi"
  97. tecks3.TextSize = 30
  98. tecks3.TextStrokeTransparency = 0
  99. tecks3.TextColor3 = Color3.new(0,0,0)
  100. tecks3.TextStrokeColor3 = color
  101. tecks3.Size = UDim2.new(1,0,0.5,0)
  102. for i = 1,string.len(text),1 do
  103. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  104. tecks2.Text = string.sub(text,1,i)
  105. tecks3.Text = string.sub(text,1,i)
  106. wait(0.01)
  107. end
  108. wait(1)
  109. local randomrot = math.random(1,2)
  110. if randomrot == 1 then
  111. for i = 1, 50 do
  112. swait()
  113. tecks2.Rotation = tecks2.Rotation - .75
  114. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  115. tecks2.TextTransparency = tecks2.TextTransparency + .04
  116. tecks3.Rotation = tecks2.Rotation + .75
  117. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  118. tecks3.TextTransparency = tecks2.TextTransparency + .04
  119. end
  120. elseif randomrot == 2 then
  121. for i = 1, 50 do
  122. swait()
  123. tecks2.Rotation = tecks2.Rotation + .75
  124. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  125. tecks2.TextTransparency = tecks2.TextTransparency + .04
  126. tecks3.Rotation = tecks2.Rotation - .75
  127. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  128. tecks3.TextTransparency = tecks2.TextTransparency + .04
  129. end
  130. end
  131. naeeym2:Destroy()
  132. end)
  133. chat()
  134. end
  135.  
  136.  
  137. local Create = LoadLibrary("RbxUtility").Create
  138.  
  139. CFuncs = {
  140. ["Part"] = {
  141. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  142. local Part = Create("Part"){
  143. Parent = Parent,
  144. Reflectance = Reflectance,
  145. Transparency = Transparency,
  146. CanCollide = false,
  147. Locked = true,
  148. BrickColor = BrickColor.new(tostring(BColor)),
  149. Name = Name,
  150. Size = Size,
  151. Material = Material,
  152. }
  153. RemoveOutlines(Part)
  154. return Part
  155. end;
  156. };
  157.  
  158. ["Mesh"] = {
  159. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  160. local Msh = Create(Mesh){
  161. Parent = Part,
  162. Offset = OffSet,
  163. Scale = Scale,
  164. }
  165. if Mesh == "SpecialMesh" then
  166. Msh.MeshType = MeshType
  167. Msh.MeshId = MeshId
  168. end
  169. return Msh
  170. end;
  171. };
  172.  
  173. ["Mesh"] = {
  174. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  175. local Msh = Create(Mesh){
  176. Parent = Part,
  177. Offset = OffSet,
  178. Scale = Scale,
  179. }
  180. if Mesh == "SpecialMesh" then
  181. Msh.MeshType = MeshType
  182. Msh.MeshId = MeshId
  183. end
  184. return Msh
  185. end;
  186. };
  187.  
  188. ["Weld"] = {
  189. Create = function(Parent, Part0, Part1, C0, C1)
  190. local Weld = Create("Weld"){
  191. Parent = Parent,
  192. Part0 = Part0,
  193. Part1 = Part1,
  194. C0 = C0,
  195. C1 = C1,
  196. }
  197. return Weld
  198. end;
  199. };
  200.  
  201. ["Sound"] = {
  202. Create = function(id, par, vol, pit)
  203. coroutine.resume(coroutine.create(function()
  204. local S = Create("Sound"){
  205. Volume = vol,
  206. Pitch = pit or 1,
  207. SoundId = id,
  208. Parent = par or workspace,
  209. }
  210. wait()
  211. S:play()
  212. game:GetService("Debris"):AddItem(S, 10)
  213. end))
  214. end;
  215. };
  216.  
  217. ["LongSound"] = {
  218. Create = function(id, par, vol, pit)
  219. coroutine.resume(coroutine.create(function()
  220. local S = Create("Sound"){
  221. Volume = vol,
  222. Pitch = pit or 1,
  223. SoundId = id,
  224. Parent = par or workspace,
  225. }
  226. wait()
  227. S:play()
  228. game:GetService("Debris"):AddItem(S, 30)
  229. end))
  230. end;
  231. };
  232.  
  233. ["ParticleEmitter"] = {
  234. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  235. local fp = Create("ParticleEmitter"){
  236. Parent = Parent,
  237. Color = ColorSequence.new(Color1, Color2),
  238. LightEmission = LightEmission,
  239. Size = Size,
  240. Texture = Texture,
  241. Transparency = Transparency,
  242. ZOffset = ZOffset,
  243. Acceleration = Accel,
  244. Drag = Drag,
  245. LockedToPart = LockedToPart,
  246. VelocityInheritance = VelocityInheritance,
  247. EmissionDirection = EmissionDirection,
  248. Enabled = Enabled,
  249. Lifetime = LifeTime,
  250. Rate = Rate,
  251. Rotation = Rotation,
  252. RotSpeed = RotSpeed,
  253. Speed = Speed,
  254. VelocitySpread = VelocitySpread,
  255. }
  256. return fp
  257. end;
  258. };
  259.  
  260. CreateTemplate = {
  261.  
  262. };
  263. }
  264.  
  265.  
  266.  
  267. New = function(Object, Parent, Name, Data)
  268. local Object = Instance.new(Object)
  269. for Index, Value in pairs(Data or {}) do
  270. Object[Index] = Value
  271. end
  272. Object.Parent = Parent
  273. Object.Name = Name
  274. return Object
  275. end
  276. local halocolor = BrickColor.new("Dark indigo")
  277. local wepcolor = BrickColor.new("Really black")
  278. local m = Instance.new("Model",char)
  279.  
  280. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  281. local p = Instance.new("Part")
  282. p.TopSurface = 0
  283. p.BottomSurface = 0
  284. p.Parent = parent
  285. p.Size = Vector3.new(1,1,1)
  286. p.Transparency = transparency
  287. p.Reflectance = reflectance
  288. p.CanCollide = false
  289. p.Locked = true
  290. p.BrickColor = brickcolor
  291. p.Material = material
  292. return p
  293. end
  294.  
  295. function CreateMesh(parent,meshtype,x1,y1,z1)
  296. local mesh = Instance.new("SpecialMesh",parent)
  297. mesh.MeshType = meshtype
  298. mesh.Scale = Vector3.new(x1,y1,z1)
  299. return mesh
  300. end
  301.  
  302. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  303. local mesh = Instance.new("SpecialMesh",parent)
  304. mesh.MeshType = "FileMesh"
  305. mesh.MeshId = meshid
  306. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  307. mesh.Scale = Vector3.new(x1,y1,z1)
  308. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  309. return mesh
  310. end
  311.  
  312. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  313. local weld = Instance.new("Weld")
  314. weld.Parent = parent
  315. weld.Part0 = part0
  316. weld.Part1 = part1
  317. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  318. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  319. return weld
  320. end
  321.  
  322.  
  323. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  324. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  325. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  326. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  327.  
  328. function RemoveOutlines(part)
  329. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  330. end
  331. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  332. local Part = Create("Part")({
  333. Parent = Parent,
  334. Reflectance = Reflectance,
  335. Transparency = Transparency,
  336. CanCollide = false,
  337. Locked = true,
  338. BrickColor = BrickColor.new(tostring(BColor)),
  339. Name = Name,
  340. Size = Size,
  341. Material = Material
  342. })
  343. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  344. RemoveOutlines(Part)
  345. return Part
  346. end
  347. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  348. local Msh = Create(Mesh)({
  349. Parent = Part,
  350. Offset = OffSet,
  351. Scale = Scale
  352. })
  353. if Mesh == "SpecialMesh" then
  354. Msh.MeshType = MeshType
  355. Msh.MeshId = MeshId
  356. end
  357. return Msh
  358. end
  359. function CreateWeld(Parent, Part0, Part1, C0, C1)
  360. local Weld = Create("Weld")({
  361. Parent = Parent,
  362. Part0 = Part0,
  363. Part1 = Part1,
  364. C0 = C0,
  365. C1 = C1
  366. })
  367. return Weld
  368. end
  369.  
  370. Player=game:GetService("Players").LocalPlayer
  371. Character=Player.Character
  372. PlayerGui=Player.PlayerGui
  373. Backpack=Player.Backpack
  374. Torso=Character.Torso
  375. Head=Character.Head
  376. Humanoid=Character.Humanoid
  377. m=Instance.new('Model',Character)
  378. LeftArm=Character["Left Arm"]
  379. LeftLeg=Character["Left Leg"]
  380. RightArm=Character["Right Arm"]
  381. RightLeg=Character["Right Leg"]
  382. LS=Torso["Left Shoulder"]
  383. LH=Torso["Left Hip"]
  384. RS=Torso["Right Shoulder"]
  385. RH=Torso["Right Hip"]
  386. Face = Head.face
  387. Neck=Torso.Neck
  388. it=Instance.new
  389. attacktype=1
  390. vt=Vector3.new
  391. cf=CFrame.new
  392. euler=CFrame.fromEulerAnglesXYZ
  393. angles=CFrame.Angles
  394. cloaked=false
  395. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  396. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  397. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  398. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  399. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  400. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  401. RootPart=Character.HumanoidRootPart
  402. RootJoint=RootPart.RootJoint
  403. RootCF=euler(-1.57,0,3.14)
  404. attack = false
  405. attackdebounce = false
  406. deb=false
  407. equipped=true
  408. hand=false
  409. MMouse=nil
  410. combo=0
  411. mana=0
  412. trispeed=.2
  413. attackmode='none'
  414. local idle=0
  415. local Anim="Idle"
  416. local Effects={}
  417. local gun=false
  418. local shoot=false
  419. local sine = 0
  420. local change = 1
  421. player=nil
  422.  
  423. mouse=Player:GetMouse()
  424. --save shoulders
  425. RSH, LSH=nil, nil
  426. --welds
  427. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  428. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  429. LH=Torso["Left Hip"]
  430. RH=Torso["Right Hip"]
  431. TorsoColor=Torso.BrickColor
  432. function NoOutline(Part)
  433. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  434. end
  435. player=Player
  436. ch=Character
  437. RSH=ch.Torso["Right Shoulder"]
  438. LSH=ch.Torso["Left Shoulder"]
  439. --
  440. RSH.Parent=nil
  441. LSH.Parent=nil
  442. --
  443. RW.Name="Right Shoulder"
  444. RW.Part0=ch.Torso
  445. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  446. RW.C1=cf(0, 0.5, 0)
  447. RW.Part1=ch["Right Arm"]
  448. RW.Parent=ch.Torso
  449. --
  450. LW.Name="Left Shoulder"
  451. LW.Part0=ch.Torso
  452. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  453. LW.C1=cf(0, 0.5, 0)
  454. LW.Part1=ch["Left Arm"]
  455. LW.Parent=ch.Torso
  456.  
  457. local Stats=Instance.new("BoolValue")
  458. Stats.Name="Stats"
  459. Stats.Parent=Character
  460. local Atk=Instance.new("NumberValue")
  461. Atk.Name="Damage"
  462. Atk.Parent=Stats
  463. Atk.Value=1
  464. local Def=Instance.new("NumberValue")
  465. Def.Name="Defense"
  466. Def.Parent=Stats
  467. Def.Value=1
  468. local Speed=Instance.new("NumberValue")
  469. Speed.Name="Speed"
  470. Speed.Parent=Stats
  471. Speed.Value=1
  472. local Mvmt=Instance.new("NumberValue")
  473. Mvmt.Name="Movement"
  474. Mvmt.Parent=Stats
  475. Mvmt.Value=1
  476.  
  477. local donum=0
  478.  
  479.  
  480. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  481. local fp=it("Part")
  482. fp.formFactor=formfactor
  483. fp.Parent=parent
  484. fp.Reflectance=reflectance
  485. fp.Transparency=transparency
  486. fp.CanCollide=false
  487. fp.Locked=true
  488. fp.BrickColor=brickcolor
  489. fp.Name=name
  490. fp.Size=size
  491. fp.Position=Torso.Position
  492. NoOutline(fp)
  493. fp.Material="SmoothPlastic"
  494. fp:BreakJoints()
  495. return fp
  496. end
  497.  
  498. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  499. local mesh=it(Mesh)
  500. mesh.Parent=part
  501. if Mesh=="SpecialMesh" then
  502. mesh.MeshType=meshtype
  503. if meshid~="nil" then
  504. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  505. end
  506. end
  507. mesh.Offset=offset
  508. mesh.Scale=scale
  509. return mesh
  510. end
  511.  
  512. function weld(parent,part0,part1,c0)
  513. local weld=it("Weld")
  514. weld.Parent=parent
  515. weld.Part0=part0
  516. weld.Part1=part1
  517. weld.C0=c0
  518. return weld
  519. end
  520.  
  521. local Color1=Torso.BrickColor
  522.  
  523. local bodvel=Instance.new("BodyVelocity")
  524. local bg=Instance.new("BodyGyro")
  525.  
  526. function swait(num)
  527. if num==0 or num==nil then
  528. game:service'RunService'.Stepped:wait(0)
  529. else
  530. for i=0,num do
  531. game:service'RunService'.Stepped:wait(0)
  532. end
  533. end
  534. end
  535.  
  536.  
  537. so = function(id,par,vol,pit)
  538. coroutine.resume(coroutine.create(function()
  539. local sou = Instance.new("Sound",par or workspace)
  540. sou.Volume=vol
  541. sou.Pitch=pit or 1
  542. sou.SoundId=id
  543. swait()
  544. sou:play()
  545. game:GetService("Debris"):AddItem(sou,6)
  546. end))
  547. end
  548.  
  549. function clerp(a,b,t)
  550. local qa = {QuaternionFromCFrame(a)}
  551. local qb = {QuaternionFromCFrame(b)}
  552. local ax, ay, az = a.x, a.y, a.z
  553. local bx, by, bz = b.x, b.y, b.z
  554. local _t = 1-t
  555. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  556. end
  557.  
  558. function QuaternionFromCFrame(cf)
  559. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  560. local trace = m00 + m11 + m22
  561. if trace > 0 then
  562. local s = math.sqrt(1 + trace)
  563. local recip = 0.5/s
  564. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  565. else
  566. local i = 0
  567. if m11 > m00 then
  568. i = 1
  569. end
  570. if m22 > (i == 0 and m00 or m11) then
  571. i = 2
  572. end
  573. if i == 0 then
  574. local s = math.sqrt(m00-m11-m22+1)
  575. local recip = 0.5/s
  576. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  577. elseif i == 1 then
  578. local s = math.sqrt(m11-m22-m00+1)
  579. local recip = 0.5/s
  580. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  581. elseif i == 2 then
  582. local s = math.sqrt(m22-m00-m11+1)
  583. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  584. end
  585. end
  586. end
  587.  
  588. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  589. local xs, ys, zs = x + x, y + y, z + z
  590. local wx, wy, wz = w*xs, w*ys, w*zs
  591. local xx = x*xs
  592. local xy = x*ys
  593. local xz = x*zs
  594. local yy = y*ys
  595. local yz = y*zs
  596. local zz = z*zs
  597. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  598. end
  599.  
  600. function QuaternionSlerp(a, b, t)
  601. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  602. local startInterp, finishInterp;
  603. if cosTheta >= 0.0001 then
  604. if (1 - cosTheta) > 0.0001 then
  605. local theta = math.acos(cosTheta)
  606. local invSinTheta = 1/math.sin(theta)
  607. startInterp = math.sin((1-t)*theta)*invSinTheta
  608. finishInterp = math.sin(t*theta)*invSinTheta
  609. else
  610. startInterp = 1-t
  611. finishInterp = t
  612. end
  613. else
  614. if (1+cosTheta) > 0.0001 then
  615. local theta = math.acos(-cosTheta)
  616. local invSinTheta = 1/math.sin(theta)
  617. startInterp = math.sin((t-1)*theta)*invSinTheta
  618. finishInterp = math.sin(t*theta)*invSinTheta
  619. else
  620. startInterp = t-1
  621. finishInterp = t
  622. end
  623. end
  624. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  625. end
  626.  
  627. local function CFrameFromTopBack(at, top, back)
  628. local right = top:Cross(back)
  629. return CFrame.new(at.x, at.y, at.z,
  630. right.x, top.x, back.x,
  631. right.y, top.y, back.y,
  632. right.z, top.z, back.z)
  633. end
  634.  
  635. function Triangle(a, b, c)
  636. local edg1 = (c-a):Dot((b-a).unit)
  637. local edg2 = (a-b):Dot((c-b).unit)
  638. local edg3 = (b-c):Dot((a-c).unit)
  639. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  640. a, b, c = a, b, c
  641. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  642. a, b, c = b, c, a
  643. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  644. a, b, c = c, a, b
  645. else
  646. assert(false, "unreachable")
  647. end
  648.  
  649. local len1 = (c-a):Dot((b-a).unit)
  650. local len2 = (b-a).magnitude - len1
  651. local width = (a + (b-a).unit*len1 - c).magnitude
  652.  
  653. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  654.  
  655. local list = {}
  656.  
  657. if len1 > 0.01 then
  658. local w1 = Instance.new('WedgePart', m)
  659. game:GetService("Debris"):AddItem(w1,5)
  660. w1.Material = "SmoothPlastic"
  661. w1.FormFactor = 'Custom'
  662. w1.BrickColor = BrickColor.new("Really red")
  663. w1.Transparency = 0
  664. w1.Reflectance = 0
  665. w1.Material = "SmoothPlastic"
  666. w1.CanCollide = false
  667. local l1 = Instance.new("PointLight",w1)
  668. l1.Color = Color3.new(170,0,0)
  669. NoOutline(w1)
  670. local sz = Vector3.new(0.2, width, len1)
  671. w1.Size = sz
  672. local sp = Instance.new("SpecialMesh",w1)
  673. sp.MeshType = "Wedge"
  674. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  675. w1:BreakJoints()
  676. w1.Anchored = true
  677. w1.Parent = workspace
  678. w1.Transparency = 0.7
  679. table.insert(Effects,{w1,"Disappear",.01})
  680. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  681. table.insert(list,w1)
  682. end
  683.  
  684. if len2 > 0.01 then
  685. local w2 = Instance.new('WedgePart', m)
  686. game:GetService("Debris"):AddItem(w2,5)
  687. w2.Material = "SmoothPlastic"
  688. w2.FormFactor = 'Custom'
  689. w2.BrickColor = BrickColor.new("Really red")
  690. w2.Transparency = 0
  691. w2.Reflectance = 0
  692. w2.Material = "SmoothPlastic"
  693. w2.CanCollide = false
  694. local l2 = Instance.new("PointLight",w2)
  695. l2.Color = Color3.new(170,0,0)
  696. NoOutline(w2)
  697. local sz = Vector3.new(0.2, width, len2)
  698. w2.Size = sz
  699. local sp = Instance.new("SpecialMesh",w2)
  700. sp.MeshType = "Wedge"
  701. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  702. w2:BreakJoints()
  703. w2.Anchored = true
  704. w2.Parent = workspace
  705. w2.Transparency = 0.7
  706. table.insert(Effects,{w2,"Disappear",.01})
  707. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  708. table.insert(list,w2)
  709. end
  710. return unpack(list)
  711. end
  712.  
  713.  
  714. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  715. if hit.Parent == nil then
  716. return
  717. end
  718. local h = hit.Parent:FindFirstChild("Humanoid")
  719. for _, v in pairs(hit.Parent:children()) do
  720. if v:IsA("Humanoid") then
  721. h = v
  722. end
  723. end
  724. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  725. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  726. return
  727. end
  728. local c = Create("ObjectValue")({
  729. Name = "creator",
  730. Value = game:service("Players").LocalPlayer,
  731. Parent = h
  732. })
  733. game:GetService("Debris"):AddItem(c, 0.5)
  734. if HitSound ~= nil and HitPitch ~= nil then
  735. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  736. end
  737. local Damage = math.random(minim, maxim)
  738. local blocked = false
  739. local block = hit.Parent:findFirstChild("Block")
  740. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  741. blocked = true
  742. block.Value = block.Value - 1
  743. print(block.Value)
  744. end
  745. if blocked == false then
  746. HitHealth = h.Health
  747. h.Health = h.Health - Damage
  748. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  749. print("gained kill")
  750. end
  751. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  752. else
  753. h.Health = h.Health - Damage / 2
  754. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  755. end
  756. if Type == "Knockdown" then
  757. local hum = hit.Parent.Humanoid
  758. hum.PlatformStand = true
  759. coroutine.resume(coroutine.create(function(HHumanoid)
  760. swait(1)
  761. HHumanoid.PlatformStand = false
  762. end), hum)
  763. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  764. local bodvol = Create("BodyVelocity")({
  765. velocity = angle * knockback,
  766. P = 5000,
  767. maxForce = Vector3.new(8000, 8000, 8000),
  768. Parent = hit
  769. })
  770. local rl = Create("BodyAngularVelocity")({
  771. P = 3000,
  772. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  773. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  774. Parent = hit
  775. })
  776. game:GetService("Debris"):AddItem(bodvol, 0.5)
  777. game:GetService("Debris"):AddItem(rl, 0.5)
  778. elseif Type == "Normal" then
  779. local vp = Create("BodyVelocity")({
  780. P = 500,
  781. maxForce = Vector3.new(math.huge, 0, math.huge),
  782. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  783. })
  784. if knockback > 0 then
  785. vp.Parent = hit.Parent.Torso
  786. end
  787. game:GetService("Debris"):AddItem(vp, 0.5)
  788. elseif Type == "Up" then
  789. local bodyVelocity = Create("BodyVelocity")({
  790. velocity = Vector3.new(0, 20, 0),
  791. P = 5000,
  792. maxForce = Vector3.new(8000, 8000, 8000),
  793. Parent = hit
  794. })
  795. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  796. local bodyVelocity = Create("BodyVelocity")({
  797. velocity = Vector3.new(0, 20, 0),
  798. P = 5000,
  799. maxForce = Vector3.new(8000, 8000, 8000),
  800. Parent = hit
  801. })
  802. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  803. elseif Type == "Leech" then
  804. local hum = hit.Parent.Humanoid
  805. if hum ~= nil then
  806. for i = 0, 2 do
  807. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  808. end
  809. Humanoid.Health = Humanoid.Health + 10
  810. end
  811. elseif Type == "UpKnock" then
  812. local hum = hit.Parent.Humanoid
  813. hum.PlatformStand = true
  814. if hum ~= nil then
  815. hitr = true
  816. end
  817. coroutine.resume(coroutine.create(function(HHumanoid)
  818. swait(5)
  819. HHumanoid.PlatformStand = false
  820. hitr = false
  821. end), hum)
  822. local bodyVelocity = Create("BodyVelocity")({
  823. velocity = Vector3.new(0, 20, 0),
  824. P = 5000,
  825. maxForce = Vector3.new(8000, 8000, 8000),
  826. Parent = hit
  827. })
  828. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  829. local bodyVelocity = Create("BodyVelocity")({
  830. velocity = Vector3.new(0, 20, 0),
  831. P = 5000,
  832. maxForce = Vector3.new(8000, 8000, 8000),
  833. Parent = hit
  834. })
  835. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  836. elseif Type == "Snare" then
  837. local bp = Create("BodyPosition")({
  838. P = 2000,
  839. D = 100,
  840. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  841. position = hit.Parent.Torso.Position,
  842. Parent = hit.Parent.Torso
  843. })
  844. game:GetService("Debris"):AddItem(bp, 1)
  845. elseif Type == "Slashnare" then
  846. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  847. for i = 1, math.random(4, 5) do
  848. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  849. end
  850. local bp = Create("BodyPosition")({
  851. P = 2000,
  852. D = 100,
  853. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  854. position = hit.Parent.Torso.Position,
  855. Parent = hit.Parent.Torso
  856. })
  857. game:GetService("Debris"):AddItem(bp, 1)
  858. elseif Type == "Spike" then
  859. CreateBigIceSword(hit.Parent.Torso.CFrame)
  860. local bp = Create("BodyPosition")({
  861. P = 2000,
  862. D = 100,
  863. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  864. position = hit.Parent.Torso.Position,
  865. Parent = hit.Parent.Torso
  866. })
  867. game:GetService("Debris"):AddItem(bp, 1)
  868. elseif Type == "Freeze" then
  869. local BodPos = Create("BodyPosition")({
  870. P = 50000,
  871. D = 1000,
  872. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  873. position = hit.Parent.Torso.Position,
  874. Parent = hit.Parent.Torso
  875. })
  876. local BodGy = Create("BodyGyro")({
  877. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  878. P = 20000,
  879. Parent = hit.Parent.Torso,
  880. cframe = hit.Parent.Torso.CFrame
  881. })
  882. hit.Parent.Torso.Anchored = true
  883. coroutine.resume(coroutine.create(function(Part)
  884. swait(1.5)
  885. Part.Anchored = false
  886. end), hit.Parent.Torso)
  887. game:GetService("Debris"):AddItem(BodPos, 3)
  888. game:GetService("Debris"):AddItem(BodGy, 3)
  889. end
  890. local debounce = Create("BoolValue")({
  891. Name = "DebounceHit",
  892. Parent = hit.Parent,
  893. Value = true
  894. })
  895. game:GetService("Debris"):AddItem(debounce, Delay)
  896. c = Instance.new("ObjectValue")
  897. c.Name = "creator"
  898. c.Value = Player
  899. c.Parent = h
  900. game:GetService("Debris"):AddItem(c, 0.5)
  901. end
  902. end
  903. function ShowDamage(Pos, Text, Time, Color)
  904. local Rate = 0.1
  905. local Pos = Pos or Vector3.new(0, 0, 0)
  906. local Text = Text or ""
  907. local Time = Time or 2
  908. local Color = Color or Color3.new(1, 0, 1)
  909. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  910. EffectPart.Anchored = true
  911. local BillboardGui = Create("BillboardGui")({
  912. Size = UDim2.new(3, 0, 3, 0),
  913. Adornee = EffectPart,
  914. Parent = EffectPart
  915. })
  916. local TextLabel = Create("TextLabel")({
  917. BackgroundTransparency = 1,
  918. Size = UDim2.new(1, 0, 1, 0),
  919. Text = Text,
  920. TextColor3 = Color3.new(1,1,1),
  921. TextStrokeColor3 = Color3.new(0,0,0),
  922. TextStrokeTransparency = 0.25,
  923. TextScaled = true,
  924. Font = Enum.Font.Fantasy,
  925. TextSize = 24,
  926. Parent = BillboardGui
  927. })
  928. game.Debris:AddItem(EffectPart, Time + 0.1)
  929. EffectPart.Parent = game:GetService("Workspace")
  930. delay(0, function()
  931. local Frames = Time / Rate
  932. for Frame = 1, Frames do
  933. swait(Rate)
  934. local Percent = Frame / Frames
  935. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent*2, 0)
  936. TextLabel.TextTransparency = Percent
  937. TextLabel.TextStrokeTransparency = Percent
  938. end
  939. if EffectPart and EffectPart.Parent then
  940. EffectPart:Destroy()
  941. end
  942. end)
  943. end
  944. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  945. for _, c in pairs(workspace:children()) do
  946. local hum = c:findFirstChild("Humanoid")
  947. if hum ~= nil then
  948. local head = c:findFirstChild("Torso")
  949. if head ~= nil then
  950. local targ = head.Position - Part.Position
  951. local mag = targ.magnitude
  952. if magni >= mag and c.Name ~= Player.Name then
  953. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  954. end
  955. end
  956. end
  957. end
  958. end
  959.  
  960. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  961. for _, c in pairs(workspace:children()) do
  962. local hum = c:findFirstChild("Humanoid")
  963. if hum ~= nil then
  964. local head = c:findFirstChild("Torso")
  965. if head ~= nil then
  966. local targ = head.Position - Part.Position
  967. local mag = targ.magnitude
  968. if magni >= mag and c.Name ~= Player.Name then
  969. MagicBlock(BrickColor.new("Dark indigo"),head.CFrame,5,5,5,1,1,1,0.05)
  970. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  971. end
  972. end
  973. end
  974. end
  975. end
  976.  
  977. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  978. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  979. end
  980.  
  981. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  982. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  983. prt.Anchored=true
  984. prt.CFrame=cframe
  985. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  986. --http://www.roblox.com/asset/?id=4770560
  987. game:GetService("Debris"):AddItem(prt,2)
  988. CF=prt.CFrame
  989. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  990. for i=0,1,0.2 do
  991. wait()
  992. Part.CFrame=CF*cf(0,0,-0.4)
  993. end
  994. for i=0,1,delay do
  995. wait()
  996. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  997. Mesh.Scale=Mesh.Scale
  998. end
  999. for i=0,1,0.1 do
  1000. wait()
  1001. Part.Transparency=i
  1002. end
  1003. Part.Parent=nil
  1004. end),prt,msh,CF)
  1005. end
  1006.  
  1007. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1008. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1009. prt.Anchored=true
  1010. prt.Material = "Neon"
  1011. prt.CFrame=cframe
  1012. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1013. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1014. game:GetService("Debris"):AddItem(prt,5)
  1015. coroutine.resume(coroutine.create(function(Part,Mesh)
  1016. for i=0,1,delay do
  1017. swait()
  1018. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1019. Part.Transparency=i
  1020. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1021. end
  1022. Part.Parent=nil
  1023. end),prt,msh)
  1024. end
  1025.  
  1026. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1027. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1028. prt.Anchored=true
  1029. prt.Material = "Neon"
  1030. prt.CFrame=cframe
  1031. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1032. game:GetService("Debris"):AddItem(prt,5)
  1033. coroutine.resume(coroutine.create(function(Part,Mesh)
  1034. local rtype = rottype
  1035. for i=0,1,delay do
  1036. swait()
  1037. if rtype == 1 then
  1038. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1039. elseif rtype == 2 then
  1040. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1041. end
  1042. Part.Transparency=i
  1043. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1044. end
  1045. Part.Parent=nil
  1046. end),prt,msh)
  1047. end
  1048.  
  1049. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1050. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1051. prt.Anchored=true
  1052. prt.CFrame=cframe
  1053. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1054. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1055. game:GetService("Debris"):AddItem(prt,5)
  1056. coroutine.resume(coroutine.create(function(Part,Mesh)
  1057. for i=0,1,delay do
  1058. wait()
  1059. Part.Transparency=i
  1060. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1061. end
  1062. Part.Parent=nil
  1063. end),prt,msh)
  1064. end
  1065.  
  1066. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1067. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1068. prt.Anchored=true
  1069. prt.Material = "Neon"
  1070. prt.CFrame=cframe
  1071. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1072. game:GetService("Debris"):AddItem(prt,5)
  1073. coroutine.resume(coroutine.create(function(Part,Mesh)
  1074. local rtype = rottype
  1075. for i=0,1,delay do
  1076. swait()
  1077. if rtype == 1 then
  1078. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1079. elseif rtype == 2 then
  1080. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1081. end
  1082. Part.Transparency=i
  1083. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1084. end
  1085. Part.Parent=nil
  1086. end),prt,msh)
  1087. end
  1088.  
  1089. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1090. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1091. prt.Anchored=true
  1092. prt.Material = "Neon"
  1093. prt.CFrame=cframe
  1094. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1095. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1096. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1097. game:GetService("Debris"):AddItem(prt,5)
  1098. coroutine.resume(coroutine.create(function(Part,Mesh)
  1099. local rtype = rottype
  1100. for i=0,1,delay do
  1101. swait()
  1102. if rtype == 1 then
  1103. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1104. elseif rtype == 2 then
  1105. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1106. end
  1107. dec.Transparency=i
  1108. dec2.Transparency=i
  1109. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1110. end
  1111. Part.Parent=nil
  1112. end),prt,msh)
  1113. end
  1114.  
  1115. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1116. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1117. prt.Anchored=true
  1118. prt.Material = "Neon"
  1119. prt.CFrame=cframe
  1120. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1121. game:GetService("Debris"):AddItem(prt,5)
  1122. coroutine.resume(coroutine.create(function(Part,Mesh)
  1123. local rtype = rottype
  1124. for i=0,1,delay do
  1125. swait()
  1126. if rtype == 1 then
  1127. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1128. elseif rtype == 2 then
  1129. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1130. end
  1131. prt.Transparency=i
  1132. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1133. end
  1134. Part.Parent=nil
  1135. end),prt,msh)
  1136. end
  1137.  
  1138. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1139. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1140. prt.Anchored=true
  1141. prt.Material = "Neon"
  1142. prt.CFrame=cframe
  1143. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1144. game:GetService("Debris"):AddItem(prt,5)
  1145. coroutine.resume(coroutine.create(function(Part,Mesh)
  1146. local rtype = rottype
  1147. for i=0,1,delay do
  1148. swait()
  1149. if rtype == 1 then
  1150. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1151. elseif rtype == 2 then
  1152. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1153. end
  1154. prt.Transparency=i
  1155. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1156. end
  1157. Part.Parent=nil
  1158. end),prt,msh)
  1159. end
  1160.  
  1161. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1162. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1163. prt.Anchored=true
  1164. prt.Material = "Neon"
  1165. prt.CFrame=cframe
  1166. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1167. game:GetService("Debris"):AddItem(prt,5)
  1168. coroutine.resume(coroutine.create(function(Part,Mesh)
  1169. local rtype = rottype
  1170. for i=0,1,delay do
  1171. swait()
  1172. if rtype == 1 then
  1173. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1174. elseif rtype == 2 then
  1175. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1176. end
  1177. prt.Transparency=i
  1178. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1179. end
  1180. Part.Parent=nil
  1181. end),prt,msh)
  1182. end
  1183.  
  1184. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1185. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1186. prt.Anchored=true
  1187. prt.Material = "Neon"
  1188. prt.CFrame=cframe
  1189. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1190. game:GetService("Debris"):AddItem(prt,5)
  1191. coroutine.resume(coroutine.create(function(Part,Mesh)
  1192. local rtype = rottype
  1193. for i=0,1,delay do
  1194. swait()
  1195. if rtype == 1 then
  1196. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1197. elseif rtype == 2 then
  1198. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1199. end
  1200. prt.Transparency=i
  1201. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1202. end
  1203. Part.Parent=nil
  1204. end),prt,msh)
  1205. end
  1206.  
  1207. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1208. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1209. prt.Anchored=false
  1210. prt.CFrame=cframe
  1211. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1212. local wld=weld(prt,prt,Parent,cframe)
  1213. game:GetService("Debris"):AddItem(prt,5)
  1214. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1215. for i=0,1,delay do
  1216. wait()
  1217. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1218. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1219. Part.Transparency=i
  1220. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1221. end
  1222. Part.Parent=nil
  1223. end),prt,msh,wld)
  1224. end
  1225.  
  1226. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1227. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1228. prt.Anchored=false
  1229. prt.CFrame=cframe
  1230. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1231. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1232. game:GetService("Debris"):AddItem(prt,5)
  1233. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1234. for i=0,1,delay do
  1235. wait()
  1236. Weld.C0=euler(i*20,0,0)
  1237. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1238. Part.Transparency=i
  1239. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1240. end
  1241. Part.Parent=nil
  1242. end),prt,msh,wld)
  1243. end
  1244.  
  1245. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1246. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1247. prt.Anchored=true
  1248. prt.CFrame=cframe
  1249. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1250. game:GetService("Debris"):AddItem(prt,2)
  1251. coroutine.resume(coroutine.create(function(Part,Mesh)
  1252. for i=0,1,delay do
  1253. wait()
  1254. Part.CFrame=Part.CFrame
  1255. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1256. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1257. prt2.Anchored=true
  1258. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1259. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1260. game:GetService("Debris"):AddItem(prt2,2)
  1261. coroutine.resume(coroutine.create(function(Part,Mesh)
  1262. for i=0,1,0.1 do
  1263. wait()
  1264. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1265. end
  1266. Part.Parent=nil
  1267. end),prt2,msh2)
  1268. end
  1269. for i=0,1,delay*2 do
  1270. wait()
  1271. Part.CFrame=Part.CFrame
  1272. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1273. end
  1274. Part.Parent=nil
  1275. end),prt,msh)
  1276. end
  1277.  
  1278. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1279. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1280. prt.Anchored=true
  1281. prt.CFrame=cframe
  1282. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1283. game:GetService("Debris"):AddItem(prt,2)
  1284. coroutine.resume(coroutine.create(function(Part,Mesh)
  1285. for i=0,1,delay do
  1286. wait()
  1287. Part.CFrame=Part.CFrame
  1288. Part.Transparency=i
  1289. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1290. end
  1291. Part.Parent=nil
  1292. end),prt,msh)
  1293. end
  1294.  
  1295. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1296. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1297. prt.Anchored=true
  1298. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1299. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1300. game:GetService("Debris"):AddItem(prt,2)
  1301. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1302. CF=Part.CFrame
  1303. Numbb=0
  1304. randnumb=math.random()/10
  1305. rand1=math.random()/10
  1306. for i=0,1,rand1 do
  1307. wait()
  1308. CF=CF*cf(0,math.random()/2,0)
  1309. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1310. Part.CFrame=CF*euler(Numbb,0,0)
  1311. Part.Transparency=i
  1312. Numbb=Numbb+randnumb
  1313. end
  1314. Part.Parent=nil
  1315. end),prt,CF,Numbb,randnumb)
  1316. end
  1317.  
  1318. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1319. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1320. prt.Anchored=true
  1321. prt.CFrame=cframe
  1322. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1323. game:GetService("Debris"):AddItem(prt,5)
  1324. coroutine.resume(coroutine.create(function(Part,Mesh)
  1325. for i=0,1,delay do
  1326. wait()
  1327. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1328. Part.Transparency=i
  1329. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1330. end
  1331. Part.Parent=nil
  1332. end),prt,msh)
  1333. end
  1334.  
  1335. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1336. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1337. prt.Anchored=true
  1338. prt.CFrame=cframe
  1339. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1340. game:GetService("Debris"):AddItem(prt,2)
  1341. coroutine.resume(coroutine.create(function(Part,Mesh)
  1342. for i=0,1,delay do
  1343. wait()
  1344. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1345. Part.Transparency=i
  1346. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1347. end
  1348. Part.Parent=nil
  1349. end),prt,msh)
  1350. end
  1351.  
  1352. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1353. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1354. prt.Anchored=true
  1355. prt.CFrame=cframe*cf(x,y,z)
  1356. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1357. game:GetService("Debris"):AddItem(prt,5)
  1358. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1359. local num=math.random()
  1360. local num2=math.random(-3,2)+math.random()
  1361. local numm=0
  1362. for i=0,1,delay*2 do
  1363. swait()
  1364. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1365. Part.Transparency=i
  1366. numm=numm+0.01
  1367. end
  1368. Part.Parent=nil
  1369. Mesh.Parent=nil
  1370. end),prt,msh,x,y,z)
  1371. end
  1372.  
  1373. function dmgstart(dmg,what)
  1374. hitcon = what.Touched:connect(function(hit)
  1375. local hum = hit.Parent:FindFirstChild("Humanoid")
  1376. if hum and not hum:IsDescendantOf(Character) then
  1377. hum:TakeDamage(dmg)
  1378. end
  1379. end)
  1380. end
  1381.  
  1382. function dmgstop()
  1383. hitcon:disconnect()
  1384. end
  1385.  
  1386. function Cloak()
  1387. Face.Parent=nil
  1388. cloaked=true
  1389. for _,v in pairs(Torso.Parent:children()) do
  1390. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1391. coroutine.resume(coroutine.create(function()
  1392. for i=0,1,0.2 do
  1393. wait()
  1394. v.Transparency=i
  1395. end
  1396. v.Transparency=1
  1397. end))
  1398. end
  1399. if v.className=="Hat" then
  1400. hatp=v.Handle
  1401. coroutine.resume(coroutine.create(function(derp)
  1402. for i=0,1,0.2 do
  1403. wait()
  1404. derp.Transparency=i
  1405. end
  1406. derp.Transparency=1
  1407. end),hatp)
  1408. end
  1409. end
  1410. for _,v in pairs(m:children()) do
  1411. if v.className=="Part" then
  1412. coroutine.resume(coroutine.create(function()
  1413. for i=0,1,0.2 do
  1414. wait()
  1415. v.Transparency=i
  1416. end
  1417. v.Transparency=1
  1418. end))
  1419. end
  1420. end
  1421. end
  1422.  
  1423. function UnCloak()
  1424. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1425. Face.Parent=Head
  1426. cloaked=false
  1427. for _,v in pairs(Torso.Parent:children()) do
  1428. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1429. coroutine.resume(coroutine.create(function()
  1430. for i=0,1,0.1 do
  1431. wait()
  1432. v.Transparency=v.Transparency-0.1
  1433. end
  1434. v.Transparency=0
  1435. end))
  1436. end
  1437. if v.className=="Hat" then
  1438. hatp=v.Handle
  1439. coroutine.resume(coroutine.create(function(derp)
  1440. for i=0,1,0.1 do
  1441. wait()
  1442. derp.Transparency=derp.Transparency-0.1
  1443. end
  1444. derp.Transparency=0
  1445. end),hatp)
  1446. end
  1447. end
  1448. for _,v in pairs(m:children()) do
  1449. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1450. coroutine.resume(coroutine.create(function()
  1451. for i=0,1,0.1 do
  1452. wait()
  1453. v.Transparency=v.Transparency-0.1
  1454. end
  1455. v.Transparency=0
  1456. end))
  1457. v.Transparency=0
  1458. end
  1459. end
  1460. end
  1461.  
  1462. local origcolor = BrickColor.new("Dark indigo")
  1463. ---- This section of explosions.
  1464. function Explode(rad,par,pitch,vol,mindam,maxdam)
  1465. local expart = Instance.new("Part",char)
  1466. local expart2 = Instance.new("Part",char)
  1467. local rin = Instance.new("Part",char)
  1468. local rin2 = Instance.new("Part",char)
  1469. local partMesh = Instance.new("SpecialMesh",expart)
  1470. partMesh.MeshType = "Sphere"
  1471. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1472. partMesh2.MeshType = "Sphere"
  1473. local partMesh3 = Instance.new("SpecialMesh",rin)
  1474. partMesh3.MeshType = "Brick"
  1475. local partMesh4 = Instance.new("SpecialMesh",rin2)
  1476. partMesh4.MeshType = "Brick"
  1477. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  1478. partMesh.Scale = vt(rad,rad,rad)
  1479. expart.Size = vt(1,1,1)
  1480. expart.Transparency = 1
  1481. expart.Anchored = true
  1482. expart.Material = "Neon"
  1483. expart.BrickColor = bc("White")
  1484. expart.CFrame = par.CFrame
  1485. partMesh2.Scale = vt(rad,rad,rad)
  1486. expart2.Size = vt(1.15,1.15,1.15)
  1487. expart2.Transparency = 0.75
  1488. expart2.Anchored = true
  1489. expart2.Material = "Glass"
  1490. expart2.BrickColor = par.BrickColor
  1491. expart2.CFrame = par.CFrame
  1492. rin.Size = vt(1.15,1.15,1.15)
  1493. rin.Transparency = 1
  1494. rin.Anchored = true
  1495. rin.Material = "Neon"
  1496. rin.BrickColor = par.BrickColor
  1497. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1498. rin2.Size = vt(1.15,1.15,1.15)
  1499. rin2.Transparency = 1
  1500. rin2.Anchored = true
  1501. rin2.Material = "Neon"
  1502. rin2.BrickColor = par.BrickColor
  1503. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1504. partMesh3.Scale = vt(0,1,0)
  1505. partMesh4.Scale = vt(0,1,0)
  1506. local dec2 = Instance.new("Decal", rin)
  1507. dec2.Face = "Top"
  1508. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1509. dec2.Parent = rin
  1510. local dec2b = dec2:Clone()
  1511. dec2b.Face = "Bottom"
  1512. dec2b.Parent = rin
  1513.  
  1514. local dec2a = Instance.new("Decal", rin2)
  1515. dec2a.Face = "Top"
  1516. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  1517. dec2a.Parent = rin2
  1518. local dec2ab = dec2a:Clone()
  1519. dec2ab.Face = "Bottom"
  1520. dec2ab.Parent = rin2
  1521. expart.CanCollide = false
  1522. expart2.CanCollide = false
  1523. rin.CanCollide = false
  1524. rin2.CanCollide = false
  1525. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  1526. local value = 1*rad/6.5
  1527. for i = 0, 199 do
  1528. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1529. expart.CFrame = expart.CFrame
  1530. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1531. expart2.CFrame = expart.CFrame
  1532. value = value - 0.035*rad/30
  1533. if value < 7.5 then
  1534. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  1535. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  1536. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  1537. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  1538. end
  1539. if value < 0 then
  1540. dec2.Transparency = dec2.Transparency + 0.025
  1541. dec2a.Transparency = dec2a.Transparency + 0.025
  1542. dec2b.Transparency = dec2b.Transparency + 0.025
  1543. dec2ab.Transparency = dec2ab.Transparency + 0.025
  1544. expart.Transparency = expart.Transparency + 0.025
  1545. expart2.Transparency = expart2.Transparency + 0.025
  1546. rin.Transparency = rin.Transparency + 0.025
  1547. rin2.Transparency = rin2.Transparency + 0.025
  1548. end
  1549. swait()
  1550. end
  1551. game:GetService("Debris"):AddItem(expart, 1)
  1552. game:GetService("Debris"):AddItem(expart2, 1)
  1553. game:GetService("Debris"):AddItem(rin, 1)
  1554. game:GetService("Debris"):AddItem(rin2, 1)
  1555. end
  1556.  
  1557. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  1558. local expart = Instance.new("Part",char)
  1559. local expart2 = Instance.new("Part",char)
  1560. local partMesh = Instance.new("SpecialMesh",expart)
  1561. partMesh.MeshType = "Sphere"
  1562. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1563. partMesh2.MeshType = "Sphere"
  1564. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  1565. partMesh.Scale = vt(rad,rad,rad)
  1566. expart.Size = vt(1,1,1)
  1567. expart.Transparency = 0
  1568. expart.Anchored = true
  1569. expart.Material = "Neon"
  1570. expart.BrickColor = bc("White")
  1571. expart.CFrame = par.CFrame
  1572. partMesh2.Scale = vt(rad,rad,rad)
  1573. expart2.Size = vt(1.15,1.15,1.15)
  1574. expart2.Transparency = 0.5
  1575. expart2.Anchored = true
  1576. expart2.Material = "Neon"
  1577. expart2.BrickColor = par.BrickColor
  1578. expart2.CFrame = par.CFrame
  1579. expart.CanCollide = false
  1580. expart2.CanCollide = false
  1581. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  1582. local value = 1*rad/6.5
  1583. for i = 0, 75 do
  1584. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1585. expart.CFrame = expart.CFrame
  1586. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1587. expart2.CFrame = expart.CFrame
  1588. value = value - 0.035*rad/5
  1589. if value < 0 then
  1590. value = 0
  1591. expart.Transparency = expart.Transparency + 0.05
  1592. expart2.Transparency = expart2.Transparency + 0.05
  1593. end
  1594. swait()
  1595. end
  1596. game:GetService("Debris"):AddItem(expart, 1)
  1597. game:GetService("Debris"):AddItem(expart2, 1)
  1598. end
  1599.  
  1600. function AreaDanger(rad,par,mindam,maxdam)
  1601. local expart = Instance.new("Part",char)
  1602. local partMesh = Instance.new("SpecialMesh",expart)
  1603. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1604. partMesh.MeshType = "Sphere"
  1605. partMesh.Scale = vt(rad,rad,rad)
  1606. expart.Size = vt(1,1,1)
  1607. expart.Transparency = 0.5
  1608. expart.Anchored = true
  1609. expart.Material = "Neon"
  1610. expart.CanCollide = false
  1611. expart.BrickColor = par.BrickColor
  1612. expart.CFrame = par.CFrame
  1613. local value = 1*rad/5
  1614. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  1615. for i = 0, 14 do
  1616. wait()
  1617. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1618. expart.CFrame = expart.CFrame
  1619. value = value - 0.035*rad
  1620. if value < 0 then
  1621. value = 0
  1622. end
  1623. end
  1624. wait(0.25)
  1625. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  1626. wait(0.5)
  1627. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  1628. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  1629. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  1630. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  1631. for i = 0, 14 do
  1632. wait()
  1633. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1634. expart.CFrame = expart.CFrame
  1635. value = value - 0.035*rad/2
  1636. end
  1637. expart.Transparency = 1
  1638. game:GetService("Debris"):AddItem(expart, 5)
  1639. end
  1640.  
  1641. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  1642. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  1643. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  1644. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  1645. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  1646. MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
  1647. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  1648. for i = 0, 24 do
  1649. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  1650. end
  1651. for i = 0, 24 do
  1652. local expart = Instance.new("Part",char)
  1653. expart.Transparency = 1
  1654. expart.Anchored = true
  1655. expart.CanCollide = false
  1656. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  1657. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  1658. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1659. MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
  1660. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  1661. for i = 0, 9 do
  1662. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  1663. end
  1664. game:GetService("Debris"):AddItem(expart, 2)
  1665. wait(0.1)
  1666. end
  1667. end
  1668.  
  1669. function EXterPlosion(par)
  1670. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  1671. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  1672. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  1673. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  1674. MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
  1675. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  1676. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  1677. for i = 0, 24 do
  1678. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  1679. end
  1680. for i = 0, 24 do
  1681. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  1682. end
  1683. end
  1684. ----
  1685. function bullit()
  1686. attack = true
  1687. for i = 0,1,0.1 do
  1688. swait()
  1689. MagicBlock(origcolor,sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1690. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.3)
  1691. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.3)
  1692. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3)
  1693. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.3)
  1694. end
  1695. CFuncs["Sound"].Create("rbxassetid://558640653", sorb, 1.5, 1)
  1696. local a = Instance.new("Part",Character)
  1697. a.Name = "Direction"
  1698. a.Anchored = true
  1699. a.BrickColor = bc("Bright red")
  1700. a.Material = "Neon"
  1701. a.Transparency = 1
  1702. a.CanCollide = false
  1703. local ray = Ray.new(
  1704. sorb.CFrame.p, -- origin
  1705. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1706. )
  1707. local ignore = Character
  1708. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1709. a.BottomSurface = 10
  1710. a.TopSurface = 10
  1711. local distance = (root.CFrame.p - position).magnitude
  1712. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1713. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1714. local lb = Instance.new("Part")
  1715. lb.Parent = char
  1716. lb.BrickColor = origcolor
  1717. lb.CanCollide = false
  1718. lb.Material = "Glass"
  1719. lb.Anchored = true
  1720. lb.TopSurface = 0
  1721. lb.BottomSurface = 0
  1722. lb.Transparency = 0.75
  1723. lb.Size = vt(0.5,0.5,0.5)
  1724. lb.CFrame = a.CFrame
  1725. lb.Anchored = false
  1726. local thingery = Instance.new("SpecialMesh",lb)
  1727. thingery.MeshType = "Sphere"
  1728. thingery.Scale = vt(20,20,20)
  1729. game:GetService("Debris"):AddItem(lb, 10)
  1730. local bv = Instance.new("BodyVelocity")
  1731. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1732. bv.velocity = a.CFrame.lookVector*150
  1733. bv.Parent = lb
  1734. local hitted = false
  1735. game:GetService("Debris"):AddItem(a, 0.1)
  1736. wait(0.01)
  1737. lb.Touched:connect(function(hit)
  1738. if hitted == false then
  1739. hitted = true
  1740. lb.Anchored = true
  1741. lb.Transparency = 1
  1742. Explode(7.5,lb,1,1,10,15)
  1743. end
  1744. end)
  1745. for i = 0,2,0.1 do
  1746. swait()
  1747. MagicBlock(origcolor,sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1748. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
  1749. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
  1750. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
  1751. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
  1752. end
  1753. attack = false
  1754. end
  1755.  
  1756.  
  1757. function RingEffect(pos,startsize,size,col)
  1758. local lb = Instance.new("Part")
  1759. lb.Parent = char
  1760. lb.BrickColor = col
  1761. lb.CanCollide = false
  1762. lb.Material = "Neon"
  1763. lb.Anchored = true
  1764. lb.TopSurface = 0
  1765. lb.BottomSurface = 0
  1766. lb.Transparency = 1
  1767. lb.Size = vt(1,1,1)
  1768. lb.CFrame = pos
  1769. local thingery = Instance.new("SpecialMesh",lb)
  1770. thingery.MeshType = "Brick"
  1771. thingery.Scale = vt(startsize,0.1,startsize)
  1772. local dec2 = Instance.new("Texture", lb)
  1773. dec2.Face = "Top"
  1774. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1775. dec2.Color3 = lb.Color
  1776. dec2.Parent = lb
  1777. dec2.StudsPerTileU = startsize
  1778. dec2.StudsPerTileV = startsize
  1779. local dec2b = dec2:Clone()
  1780. dec2b.Face = "Bottom"
  1781. dec2b.Parent = lb
  1782. local randomrot = math.random(1,2)
  1783. coroutine.resume(coroutine.create(function()
  1784. for i = 0, 19 do
  1785. swait()
  1786. if randomrot == 1 then
  1787. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  1788. elseif randomrot == 2 then
  1789. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  1790. end
  1791. dec2.Transparency = dec2.Transparency + 0.05
  1792. dec2b.Transparency = dec2b.Transparency + 0.05
  1793. dec2.StudsPerTileU = dec2.StudsPerTileU + size
  1794. dec2.StudsPerTileV = dec2.StudsPerTileV + size
  1795. dec2b.StudsPerTileU = dec2b.StudsPerTileU + size
  1796. dec2b.StudsPerTileV = dec2b.StudsPerTileV + size
  1797. thingery.Scale = thingery.Scale + vt(size,0,size)
  1798. end
  1799. lb:Destroy()
  1800. end))
  1801. end
  1802.  
  1803. function SlowRingEffect(pos,startsize,size,col)
  1804. local lb = Instance.new("Part")
  1805. lb.Parent = char
  1806. lb.BrickColor = col
  1807. lb.CanCollide = false
  1808. lb.Material = "Neon"
  1809. lb.Anchored = true
  1810. lb.TopSurface = 0
  1811. lb.BottomSurface = 0
  1812. lb.Transparency = 1
  1813. lb.Size = vt(1,1,1)
  1814. lb.CFrame = pos
  1815. local thingery = Instance.new("SpecialMesh",lb)
  1816. thingery.MeshType = "Brick"
  1817. thingery.Scale = vt(startsize,0.1,startsize)
  1818. local dec2 = Instance.new("Decal", lb)
  1819. dec2.Face = "Top"
  1820. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1821. dec2.Color3 = lb.Color
  1822. dec2.Parent = lb
  1823. local dec2b = dec2:Clone()
  1824. dec2b.Face = "Bottom"
  1825. dec2b.Parent = lb
  1826. local randomrot = math.random(1,2)
  1827. coroutine.resume(coroutine.create(function()
  1828. for i = 0, 49 do
  1829. swait()
  1830. if randomrot == 1 then
  1831. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  1832. elseif randomrot == 2 then
  1833. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  1834. end
  1835. dec2.Transparency = dec2.Transparency + 0.02
  1836. dec2b.Transparency = dec2b.Transparency + 0.02
  1837. thingery.Scale = thingery.Scale + vt(size,0,size)
  1838. end
  1839. lb:Destroy()
  1840. end))
  1841. end
  1842.  
  1843.  
  1844. function groundringaa(pos)
  1845. local rng = Instance.new("Part", char)
  1846. rng.Anchored = true
  1847. rng.BrickColor = origcolor
  1848. rng.CanCollide = false
  1849. rng.FormFactor = 3
  1850. rng.Name = "Ring"
  1851. rng.Size = Vector3.new(1, 1, 1)
  1852. rng.Transparency = 1
  1853. rng.TopSurface = 0
  1854. rng.BottomSurface = 0
  1855. rng.CFrame = pos
  1856. local rngm = Instance.new("SpecialMesh", rng)
  1857. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1858. rngm.Scale = Vector3.new(100,100,5)
  1859. local scaler2 = -10/2
  1860. coroutine.resume(coroutine.create(function()
  1861. for i = 0,10,0.1 do
  1862. swait()
  1863. scaler2 = scaler2 + 0.1/2
  1864. rng.Transparency = rng.Transparency - 0.01
  1865. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  1866. end
  1867. rng:Destroy()
  1868. end))
  1869. end
  1870.  
  1871. function groundringbb(pos)
  1872. local rng = Instance.new("Part", char)
  1873. rng.Anchored = true
  1874. rng.BrickColor = origcolor
  1875. rng.CanCollide = false
  1876. rng.FormFactor = 3
  1877. rng.Name = "Ring"
  1878. rng.Size = Vector3.new(1, 1, 1)
  1879. rng.Transparency = 0
  1880. rng.TopSurface = 0
  1881. rng.BottomSurface = 0
  1882. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  1883. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  1884. local rngm = Instance.new("SpecialMesh", rng)
  1885. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1886. rngm.Scale = Vector3.new(0,0,5)
  1887. local scaler2 = 10
  1888. coroutine.resume(coroutine.create(function()
  1889. for i = 0,10*2,0.1 do
  1890. swait()
  1891. scaler2 = scaler2 - 0.1/2
  1892. rng.Transparency = rng.Transparency + 0.005
  1893. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  1894. end
  1895. rng:Destroy()
  1896. end))
  1897. end
  1898.  
  1899. function groundglowaa(pos)
  1900. local rng = Instance.new("Part", char)
  1901. rng.Anchored = true
  1902. rng.BrickColor = origcolor
  1903. rng.CanCollide = false
  1904. rng.FormFactor = 3
  1905. rng.Material = "Neon"
  1906. rng.Name = "Ring"
  1907. rng.Size = Vector3.new(1, 1, 1)
  1908. rng.Transparency = 0
  1909. rng.TopSurface = 0
  1910. rng.BottomSurface = 0
  1911. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  1912. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  1913. local rngm = Instance.new("SpecialMesh", rng)
  1914. rngm.MeshType = "Sphere"
  1915. rngm.Scale = Vector3.new(0,0,25)
  1916. local scaler2 = 10*2
  1917. coroutine.resume(coroutine.create(function()
  1918. for i = 0,10*2,0.1 do
  1919. swait()
  1920. scaler2 = scaler2 - 0.1*2/2
  1921. rng.Transparency = rng.Transparency + 0.005
  1922. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  1923. end
  1924. rng:Destroy()
  1925. end))
  1926. end
  1927.  
  1928. function bemaa(pos)
  1929. local rng = Instance.new("Part", char)
  1930. rng.Anchored = true
  1931. rng.BrickColor = origcolor
  1932. rng.CanCollide = false
  1933. rng.FormFactor = 3
  1934. rng.Material = "Neon"
  1935. rng.Name = "Ring"
  1936. rng.Size = Vector3.new(1, 1, 1)
  1937. rng.Transparency = 0
  1938. rng.TopSurface = 0
  1939. rng.BottomSurface = 0
  1940. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  1941. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  1942. local rngm = Instance.new("SpecialMesh", rng)
  1943. rngm.MeshType = "Sphere"
  1944. rngm.Scale = Vector3.new(0,0,10000)
  1945. local scaler2 = 1
  1946. coroutine.resume(coroutine.create(function()
  1947. for i = 0,99,0.1 do
  1948. swait()
  1949. scaler2 = scaler2 - 0.0025
  1950. rng.Transparency = rng.Transparency + 0.0025
  1951. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  1952. end
  1953. rng:Destroy()
  1954. end))
  1955. end
  1956.  
  1957. function bemaashake(pos)
  1958. local rng = Instance.new("Part", char)
  1959. rng.Anchored = true
  1960. rng.BrickColor = origcolor
  1961. rng.CanCollide = false
  1962. rng.FormFactor = 3
  1963. rng.Material = "Neon"
  1964. rng.Name = "Ring"
  1965. rng.Size = Vector3.new(1, 1, 1)
  1966. rng.Transparency = 0
  1967. rng.TopSurface = 0
  1968. rng.BottomSurface = 0
  1969. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  1970. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  1971. local rngm = Instance.new("SpecialMesh", rng)
  1972. rngm.MeshType = "Sphere"
  1973. local oof = Instance.new("Part",char)
  1974. oof.Parent = rng
  1975. oof.CFrame = rng.CFrame
  1976. oof.CanCollide = false
  1977. oof.Anchored = true
  1978. oof.Transparency = 1
  1979. rngm.Scale = Vector3.new(0,0,10000)
  1980. local scaler2 = 1*10
  1981. coroutine.resume(coroutine.create(function()
  1982. for i = 0,99,0.1 do
  1983. swait()
  1984. scaler2 = scaler2 - 0.0025*10
  1985. rng.CFrame = oof.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
  1986. rng.Transparency = rng.Transparency + 0.0025
  1987. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  1988. end
  1989. rng:Destroy()
  1990. end))
  1991. end
  1992.  
  1993. function groundringlarge(pos)
  1994. local rng = Instance.new("Part", char)
  1995. rng.Anchored = true
  1996. rng.BrickColor = origcolor
  1997. rng.CanCollide = false
  1998. rng.FormFactor = 3
  1999. rng.Name = "Ring"
  2000. rng.Size = Vector3.new(1, 1, 1)
  2001. rng.Transparency = 0
  2002. rng.TopSurface = 0
  2003. rng.BottomSurface = 0
  2004. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2005. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2006. local rngm = Instance.new("SpecialMesh", rng)
  2007. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2008. rngm.Scale = Vector3.new(0,0,5)
  2009. local scaler2 = 10*10
  2010. coroutine.resume(coroutine.create(function()
  2011. for i = 0,10*2,0.1 do
  2012. swait()
  2013. scaler2 = scaler2 - 0.1*10/2
  2014. rng.Transparency = rng.Transparency + 0.005
  2015. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2016. end
  2017. rng:Destroy()
  2018. end))
  2019. end
  2020.  
  2021. function sphere(bonuspeed,type,pos,scale,value,color)
  2022. local type = type
  2023. local rng = Instance.new("Part", char)
  2024. rng.Anchored = true
  2025. rng.BrickColor = color
  2026. rng.CanCollide = false
  2027. rng.FormFactor = 3
  2028. rng.Name = "Ring"
  2029. rng.Material = "Neon"
  2030. rng.Size = Vector3.new(1, 1, 1)
  2031. rng.Transparency = 0
  2032. rng.TopSurface = 0
  2033. rng.BottomSurface = 0
  2034. rng.CFrame = pos
  2035. local rngm = Instance.new("SpecialMesh", rng)
  2036. rngm.MeshType = "Sphere"
  2037. rngm.Scale = scale
  2038. local scaler2 = 1
  2039. if type == "Add" then
  2040. scaler2 = 1*value
  2041. elseif type == "Divide" then
  2042. scaler2 = 1/value
  2043. end
  2044. coroutine.resume(coroutine.create(function()
  2045. for i = 0,10/bonuspeed,0.1 do
  2046. swait()
  2047. if type == "Add" then
  2048. scaler2 = scaler2 - 0.01*value/bonuspeed
  2049. elseif type == "Divide" then
  2050. scaler2 = scaler2 - 0.01/value*bonuspeed
  2051. end
  2052. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2053. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2054. end
  2055. rng:Destroy()
  2056. end))
  2057. end
  2058.  
  2059. function Transition()
  2060. attack = true
  2061. attack = false
  2062. end
  2063.  
  2064. --Transition()
  2065.  
  2066. function FaceMouse()
  2067. Cam = workspace.CurrentCamera
  2068. return {
  2069. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2070. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2071. }
  2072. end
  2073.  
  2074. function outerbeam()
  2075. attack = true
  2076. hum.WalkSpeed = 5
  2077. local trail = Instance.new("ParticleEmitter",sorb2)
  2078. trail.LightEmission = 1
  2079. trail.Color = ColorSequence.new(origcolor.Color)
  2080. trail.Rate = 5000
  2081. trail.Lifetime = NumberRange.new(0.5)
  2082. trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,2,0)})
  2083. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2084. trail.Speed = NumberRange.new(0,0)
  2085. trail.EmissionDirection = "Front"
  2086. trail.Rotation = NumberRange.new(-500,500)
  2087. trail.RotSpeed = NumberRange.new(-500,500)
  2088. local trail2 = Instance.new("ParticleEmitter",sorb2)
  2089. trail2.LightEmission = 1
  2090. trail2.Texture = "rbxassetid://254287058"
  2091. trail2.Color = ColorSequence.new(origcolor.Color)
  2092. trail2.Rate = 25
  2093. trail2.Lifetime = NumberRange.new(1)
  2094. trail2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,4,0),NumberSequenceKeypoint.new(1,0,0)})
  2095. trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)})
  2096. trail2.Speed = NumberRange.new(0,0)
  2097. trail2.EmissionDirection = "Front"
  2098. trail2.Rotation = NumberRange.new(-1000,1000)
  2099. trail2.RotSpeed = NumberRange.new(-1000,1000)
  2100. CFuncs["Sound"].Create("rbxassetid://1256695951", sorb2, 1, 1.15)
  2101. for i = 0,10,0.1 do
  2102. swait()
  2103. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,-0.25,BrickColor.new("White"))
  2104. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,0.1,BrickColor.new("Alder"))
  2105. MagicBlock(BrickColor.new("White"),sorb2.CFrame,1.5,1.5,1.5,0.05,0.05,0.05,0.05)
  2106. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.2)
  2107. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.2)
  2108. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.2)
  2109. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.2)
  2110. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2111. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2112. root.CFrame = FaceMouse()[1]
  2113. end
  2114. for i = 0, 4 do
  2115. wait(0.25)
  2116. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,-0.25,BrickColor.new("White"))
  2117. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,0.1,BrickColor.new("Alder"))
  2118. MagicBlock(BrickColor.new("White"),sorb2.CFrame,1.5,1.5,1.5,0.05,0.05,0.05,0.05)
  2119. root.CFrame = FaceMouse()[1]
  2120. CFuncs["Sound"].Create("rbxassetid://1256695105", sorb2, 1, 1.25)
  2121. local a = Instance.new("Part",Character)
  2122. a.Name = "Direction"
  2123. a.Anchored = true
  2124. a.BrickColor = bc("Bright red")
  2125. a.Material = "Neon"
  2126. a.Transparency = 1
  2127. a.CanCollide = false
  2128. local ray = Ray.new(
  2129. sorb2.CFrame.p, -- origin
  2130. (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction
  2131. )
  2132. local ignore = Character
  2133. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2134. a.BottomSurface = 10
  2135. a.TopSurface = 10
  2136. local distance = (root.CFrame.p - position).magnitude
  2137. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2138. a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, 0)
  2139. local lb = Instance.new("Part")
  2140. lb.Parent = char
  2141. lb.BrickColor = BrickColor.new("White")
  2142. lb.CanCollide = false
  2143. lb.Material = "Neon"
  2144. lb.Anchored = true
  2145. lb.TopSurface = 0
  2146. lb.BottomSurface = 0
  2147. lb.Transparency = 0.5
  2148. lb.Size = vt(1,1,1)
  2149. lb.CFrame = a.CFrame
  2150. lb.Anchored = false
  2151. local thingery = Instance.new("SpecialMesh",lb)
  2152. thingery.MeshType = "Sphere"
  2153. thingery.Scale = vt(2,2,2)
  2154. game:GetService("Debris"):AddItem(lb, 10)
  2155. local bv = Instance.new("BodyVelocity")
  2156. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2157. bv.velocity = a.CFrame.lookVector*250
  2158. bv.Parent = lb
  2159. local traile = Instance.new("ParticleEmitter",lb)
  2160. traile.LightEmission = 1
  2161. traile.Texture = "rbxassetid://254287058"
  2162. traile.Color = ColorSequence.new(origcolor.Color)
  2163. traile.Rate = 2500
  2164. traile.Lifetime = NumberRange.new(0.5)
  2165. traile.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
  2166. traile.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)})
  2167. traile.Speed = NumberRange.new(0,0)
  2168. traile.EmissionDirection = "Front"
  2169. traile.Rotation = NumberRange.new(-1000,1000)
  2170. traile.RotSpeed = NumberRange.new(-1000,1000)
  2171. local trailq = Instance.new("ParticleEmitter",lb)
  2172. trailq.LightEmission = 1
  2173. trailq.Color = ColorSequence.new(Color3.new(1,1,1))
  2174. trailq.Rate = 5000
  2175. trailq.Lifetime = NumberRange.new(0.1)
  2176. trailq.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,10,0)})
  2177. trailq.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
  2178. trailq.Speed = NumberRange.new(0,1)
  2179. trailq.VelocitySpread = 100000
  2180. trailq.LockedToPart = true
  2181. trailq.EmissionDirection = "Front"
  2182. trailq.Rotation = NumberRange.new(-500,500)
  2183. trailq.RotSpeed = NumberRange.new(-500,500)
  2184. local hitted = false
  2185. game:GetService("Debris"):AddItem(a, 0.1)
  2186. wait(0.01)
  2187. lb.Touched:connect(function(hit)
  2188. if hitted == false then
  2189. hitted = true
  2190. lb.Anchored = true
  2191. traile.Enabled = false
  2192. trailq.Enabled = false
  2193. lb.Transparency = 1
  2194. CFuncs["Sound"].Create("rbxassetid://142070127", lb, 2.5, 1)
  2195. sphere(2.25,"Add",lb.CFrame,vt(0,0,0),0.55,origcolor)
  2196. sphere(2.25,"Add",lb.CFrame,vt(0,0,0),0.4,BrickColor.new("White"))
  2197. MagniDamage(lb, 25, 16,24, 0, "Normal")
  2198. for i = 0, 9 do
  2199. RingEffect(lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,3,BrickColor.new("White"))
  2200. RingEffect(lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,6,BrickColor.new("Alder"))
  2201. end
  2202. --Explode(7.5,lb,1,1,10,15)
  2203. end
  2204. end)
  2205. end
  2206. trail.Enabled = false
  2207. game:GetService("Debris"):AddItem(trail, 2)
  2208. trail2.Enabled = false
  2209. game:GetService("Debris"):AddItem(trail2, 3)
  2210. hum.WalkSpeed = 16
  2211. attack = false
  2212. end
  2213.  
  2214. function inpulse()
  2215. attack = true
  2216. hum.WalkSpeed = 0
  2217. CFuncs["Sound"].Create("rbxassetid://569564686", root, 1.5, 1)
  2218. CFuncs["Sound"].Create("rbxassetid://1256698605", root, 0.5, 0.5)
  2219. for i = 0,5,0.1 do
  2220. swait()
  2221. MagicBlock(origcolor,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2222. MagicBlock(origcolor,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2223. RingEffect(sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,-0.05,BrickColor.new("Really black"))
  2224. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,-0.05,BrickColor.new("Really black"))
  2225. RingEffect(root.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),75,math.random(-1,1),origcolor)
  2226. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2227. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  2228. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
  2229. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
  2230. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2231. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2232. end
  2233. CFuncs["Sound"].Create("rbxassetid://621522790", root, 4, 1)
  2234. CFuncs["Sound"].Create("rbxassetid://533243953", root, 6, 1)
  2235. CFuncs["Sound"].Create("rbxassetid://621522959", root, 0.25, 1)
  2236. sphere(1,"Add",root.CFrame,vt(60,60,60),-1.25,BrickColor.new("Really black"))
  2237. sphere(1,"Add",root.CFrame,vt(55,55,55),-1.25,origcolor)
  2238. MagniDamage(root, 45, 10,28, 0, "Normal")
  2239. for i = 0, 9 do
  2240. RingEffect(root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),math.random(100,150),math.random(-8,-3),BrickColor.new("Really black"))
  2241. RingEffect(root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),math.random(100,150),math.random(1,2),BrickColor.new("Really black"))
  2242. end
  2243. for i = 0,4,0.1 do
  2244. swait()
  2245. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2246. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.2)
  2247. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-40)), 0.2)
  2248. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(40)), 0.2)
  2249. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2250. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2251. end
  2252. hum.WalkSpeed = 16
  2253. attack = false
  2254. end
  2255.  
  2256. function tele()
  2257. attack = true
  2258. hum.WalkSpeed = 0
  2259. CFuncs["Sound"].Create("rbxassetid://569564686", root, 1.5, 1)
  2260. for i = 0,3,0.1 do
  2261. MagicBlock(origcolor,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2262. MagicBlock(origcolor,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2263. RingEffect(sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,-0.05,BrickColor.new("White"))
  2264. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,-0.05,BrickColor.new("White"))
  2265. swait()
  2266. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2267. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.2)
  2268. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(20)), 0.2)
  2269. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(-20)), 0.2)
  2270. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2271. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2272. root.CFrame = FaceMouse()[1]
  2273. end
  2274. CFuncs["Sound"].Create("rbxassetid://1256698605", root, 1, 1)
  2275. sphere(2,"Add",root.CFrame,vt(60/1.5,60/1.5,60/1.5),-0.5,origcolor)
  2276. sphere(2,"Add",root.CFrame,vt(55/1.5,55/1.5,55/1.5),-0.5,BrickColor.new("White"))
  2277. for i = 0, 9 do
  2278. RingEffect(root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),math.random(50,75),math.random(-4,-2),BrickColor.new("White"))
  2279. end
  2280. wait(0.3325)
  2281. root.CFrame = root.CFrame + root.CFrame.lookVector*200
  2282. CFuncs["Sound"].Create("rbxassetid://533243953", root, 1, 1)
  2283. CFuncs["Sound"].Create("rbxassetid://1256695105", root, 1, 1.25)
  2284. sphere(2,"Add",root.CFrame,vt(0,0,0),0.75,origcolor)
  2285. sphere(2,"Add",root.CFrame,vt(0,0,0),0.5,BrickColor.new("White"))
  2286. MagniDamage(root, 28, 15,35, 0, "Normal")
  2287. for i = 0, 9 do
  2288. RingEffect(root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),math.random(25,30),math.random(4,7),BrickColor.new("White"))
  2289. end
  2290. hum.WalkSpeed = 16
  2291. attack = false
  2292. end
  2293.  
  2294. mouse.KeyDown:connect(function(k)
  2295. if k == "z" and attack == false then
  2296. outerbeam()
  2297. end
  2298. if k == "x" and attack == false then
  2299. inpulse()
  2300. end
  2301. if k == "c" and attack == false then
  2302. tele()
  2303. end
  2304. end)
  2305. Humanoid.Animator.Parent = nil
  2306. idleanim=.4
  2307. while true do
  2308. swait()
  2309. sine = sine + change
  2310. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2311. local velderp=RootPart.Velocity.y
  2312. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2313. if equipped==true or equipped==false then
  2314. if attack==false then
  2315. idle=idle+1
  2316. else
  2317. idle=0
  2318. end
  2319. if idle>=500 then
  2320. if attack==false then
  2321. --Sheath()
  2322. end
  2323. end
  2324. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2325. Anim="Jump"
  2326. if attack==false then
  2327. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2328. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2329. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  2330. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2331. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  2332. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  2333. end
  2334. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2335. Anim="Fall"
  2336. if attack==false then
  2337. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2338. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2339. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2340. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2341. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
  2342. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  2343. end
  2344. elseif torvel<1 and hitfloor~=nil then
  2345. Anim="Idle"
  2346. if attack==false then
  2347. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(2 + 1 * math.cos(sine / 34))),.1)
  2348. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  2349. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-20)),.1)
  2350. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(20)),.1)
  2351. RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
  2352. LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
  2353. end
  2354. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2355. Anim="Walk"
  2356. if attack==false then
  2357. RH.C0=clerp(RH.C0,cf(1,-0.85 - 0.15 * math.cos(sine / 3),-0.15 - 0.15 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 55 * math.cos(sine / 6))),.1)
  2358. LH.C0=clerp(LH.C0,cf(-1,-0.85 + 0.15 * math.cos(sine / 3),-0.15 + 0.15 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 55 * math.cos(sine / 6))),.1)
  2359. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 3))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 6))),.1)
  2360. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 5 * math.cos(sine / 6))),.1)
  2361. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 75 * math.cos(sine / 6)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 3))),.1)
  2362. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 75 * math.cos(sine / 6)),math.rad(0),math.rad(-10 + 10 * math.cos(sine / 3))),.1)
  2363. end
  2364. elseif torvel>=22 and hitfloor~=nil then
  2365. Anim="Run"
  2366. if attack==false then
  2367. RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  2368. LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  2369. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
  2370. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
  2371. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 125 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
  2372. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 125 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
  2373. end
  2374. end
  2375. end
  2376. end
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