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- changeClothes = true
- powersActive = true
- nametag = "{|[ The Sacred ]|}"
- font = "Garamond"
- fontsize = "Size24"
- nametagOn = true
- musicOn = true
- lightOn = true
- wait(5)
- Me = game.Players.XxXexe5
- player = Me
- char = Me.Character
- chara = char
- larm = char["Left Arm"]
- rarm = char["Right Arm"]
- lleg = char["Left Leg"]
- rleg = char["Right Leg"]
- torso = char.Torso
- mouse = player:GetMouse()
- lght = game.Lighting
- lichtact = false
- moosicact = false
- gotsagofest = true
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- char.Humanoid.WalkSpeed = 32
- char.Humanoid.JumpPower = 75
- rrer = BrickColor.new("New Yeller")
- if nametagOn then
- local naeeym = Instance.new("BillboardGui",chara)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,2,0)
- naeeym.Adornee = chara.Head
- local tecks = Instance.new("TextLabel",naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = nametag
- tecks.Font = font
- tecks.FontSize = fontsize
- tecks.TextStrokeTransparency = 0
- tecks.TextColor3 = rrer.Color
- tecks.TextStrokeColor3 = Color3.new(255,255,255)
- tecks.Size = UDim2.new(1,0,0.5,0)
- end
- local licht = Instance.new("PointLight",chara.Torso)
- licht.Color = rrer.Color
- licht.Range = 30
- licht.Brightness = 1
- if lightOn then
- licht.Enabled = true
- else
- licht.Enabled = false
- end
- ------------------------------- Player -------------------------------------------------------------------
- z = Instance.new("Sound",game.Workspace)
- z.Looped = true
- z.SoundId = "rbxassetid://306706432"
- z.Volume = 7.5
- if musicOn then
- z:Play()
- end
- local IsFreeFalling = false
- local SpinPart = Instance.new('Part')
- SpinPart.Transparency = 1
- SpinPart.Size = Vector3.new(10,1,10)
- SpinPart.CanCollide = false
- SpinPart.FormFactor = 'Custom'
- local FX = Instance.new('ParticleEmitter',SpinPart)
- FX.Color,FX.Size,FX.Lifetime,FX.Rate,FX.Speed,FX.EmissionDirection,FX.Transparency,FX.LockedToPart = ColorSequence.new({ColorSequenceKeypoint.new(0, BrickColor.new("Gold").Color, 0), ColorSequenceKeypoint.new(1, BrickColor.new("Institutional white").Color, 0)}), NumberSequence.new(0.5), NumberRange.new(2.5,2.5), 50, NumberRange.new(10,10), "Bottom", NumberSequence.new({NumberSequenceKeypoint.new(0,1,0), NumberSequenceKeypoint.new(0.151,1,0),NumberSequenceKeypoint.new(0.25,0,0),NumberSequenceKeypoint.new(0.9,0,0),NumberSequenceKeypoint.new(0.975,1,0),NumberSequenceKeypoint.new(1,1,0)}), true
- do
- local tspin = Instance.new('BodyAngularVelocity')
- tspin.angularvelocity = Vector3.new(0,1,0)
- tspin.maxTorque =Vector3.new(math.huge,math.huge,math.huge)
- tspin.Parent = SpinPart
- end
- local SpinPos = Instance.new('BodyPosition')
- SpinPos.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- SpinPos.Parent = SpinPart
- function Equipped()
- IsEquipped = true
- local MyTorso = char.Torso
- if MyTorso then
- spawn(function()
- local startTime = tick()
- SpinPart.CFrame = CFrame.new(MyTorso.CFrame.p+Vector3.new(0,20.8+(math.sin(tick())/3),0))
- SpinPart.Parent = MyTorso
- local fadeIn = true
- while IsEquipped do
- if not IsFreeFalling then
- SpinPos.position = MyTorso.CFrame.p+Vector3.new(0,20.8+(math.sin(tick())/3),0)
- end
- wait()
- end
- SpinPart.Parent = nil
- end)
- end
- end
- wait(0.01)
- Equipped()
- print("hi")
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