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changeClothes = true
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powersActive = true
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nametag = "{|[ The Sacred ]|}"
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font = "Garamond"
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fontsize = "Size24"
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nametagOn = true
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musicOn = true
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lightOn = true
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wait(5)
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Me = game.Players.yeox769
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Me = game.Players.XxXexe5
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player = Me
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char = Me.Character
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chara = char
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larm = char["Left Arm"]
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rarm = char["Right Arm"]
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lleg = char["Left Leg"]
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rleg = char["Right Leg"]
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torso = char.Torso
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mouse = player:GetMouse()
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lght = game.Lighting
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lichtact = false
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moosicact = false
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gotsagofest = true
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chara.Humanoid.MaxHealth = math.huge
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chara.Humanoid.Health = math.huge
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char.Humanoid.WalkSpeed = 32
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char.Humanoid.JumpPower = 75
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rrer = BrickColor.new("New Yeller")
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if nametagOn then
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local naeeym = Instance.new("BillboardGui",chara)
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naeeym.Size = UDim2.new(0,100,0,40)
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naeeym.StudsOffset = Vector3.new(0,2,0)
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naeeym.Adornee = chara.Head
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local tecks = Instance.new("TextLabel",naeeym)
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tecks.BackgroundTransparency = 1
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tecks.BorderSizePixel = 0
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tecks.Text = nametag
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tecks.Font = font
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tecks.FontSize = fontsize
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tecks.TextStrokeTransparency = 0
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tecks.TextColor3 = rrer.Color
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tecks.TextStrokeColor3 = Color3.new(255,255,255)
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tecks.Size = UDim2.new(1,0,0.5,0)
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end
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local licht = Instance.new("PointLight",chara.Torso)
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licht.Color = rrer.Color
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licht.Range = 30
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licht.Brightness = 1
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if lightOn then
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	licht.Enabled = true
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else
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	licht.Enabled = false
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end
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------------------------------- Player -------------------------------------------------------------------
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z = Instance.new("Sound",game.Workspace)
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z.Looped = true
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z.SoundId = "rbxassetid://306706432"
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z.Volume = 7.5
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if musicOn then
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	z:Play()
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end
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local IsFreeFalling = false
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local SpinPart = Instance.new('Part')
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SpinPart.Transparency = 1
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SpinPart.Size = Vector3.new(10,1,10)
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SpinPart.CanCollide = false
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SpinPart.FormFactor = 'Custom'
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local FX = Instance.new('ParticleEmitter',SpinPart)
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FX.Color,FX.Size,FX.Lifetime,FX.Rate,FX.Speed,FX.EmissionDirection,FX.Transparency,FX.LockedToPart = ColorSequence.new({ColorSequenceKeypoint.new(0, BrickColor.new("Gold").Color, 0), ColorSequenceKeypoint.new(1, BrickColor.new("Institutional white").Color, 0)}), NumberSequence.new(0.5), NumberRange.new(2.5,2.5), 50, NumberRange.new(10,10), "Bottom", NumberSequence.new({NumberSequenceKeypoint.new(0,1,0), NumberSequenceKeypoint.new(0.151,1,0),NumberSequenceKeypoint.new(0.25,0,0),NumberSequenceKeypoint.new(0.9,0,0),NumberSequenceKeypoint.new(0.975,1,0),NumberSequenceKeypoint.new(1,1,0)}), true
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do
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	local tspin = Instance.new('BodyAngularVelocity')
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	tspin.angularvelocity = Vector3.new(0,1,0)
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	tspin.maxTorque =Vector3.new(math.huge,math.huge,math.huge)
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	tspin.Parent = SpinPart
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end
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local SpinPos = Instance.new('BodyPosition')
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SpinPos.maxForce = Vector3.new(math.huge,math.huge,math.huge)
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SpinPos.Parent = SpinPart
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function Equipped()
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	IsEquipped = true
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	local MyTorso = char.Torso
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	if MyTorso then
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		spawn(function()
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			local startTime = tick()
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			SpinPart.CFrame = CFrame.new(MyTorso.CFrame.p+Vector3.new(0,20.8+(math.sin(tick())/3),0))
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			SpinPart.Parent = MyTorso
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			local fadeIn = true
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			while IsEquipped do
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				if not IsFreeFalling then
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					SpinPos.position = MyTorso.CFrame.p+Vector3.new(0,20.8+(math.sin(tick())/3),0)
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				end
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				wait()
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			end
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			SpinPart.Parent = nil
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		end)
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	end
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end
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	wait(0.01)
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	Equipped()
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	print("hi")