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Robert666121

Noob

Jul 10th, 2018
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  1. --[[
  2. Tf2 Engineer Class
  3. --------------------
  4. Script by: 123jl123
  5. ---------------------
  6. Sentry by: Madiik
  7. -- ]]
  8.  
  9.  
  10. local plr = game:service'Players'.LocalPlayer
  11. local char = plr.Character
  12. local mouse = plr:GetMouse()
  13. local humanoid = char:findFirstChild("Humanoid")
  14. local torso = char:findFirstChild("Torso")
  15. local head = char.Head
  16. local ra = char:findFirstChild("Right Arm")
  17. local la = char:findFirstChild("Left Arm")
  18. local rl = char:findFirstChild("Right Leg")
  19. local ll = char:findFirstChild("Left Leg")
  20. local rs = torso:findFirstChild("Right Shoulder")
  21. local ls = torso:findFirstChild("Left Shoulder")
  22. local rh = torso:findFirstChild("Right Hip")
  23. local lh = torso:findFirstChild("Left Hip")
  24. local neck = torso:findFirstChild("Neck")
  25. local rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  26. local rootpart = char:findFirstChild("HumanoidRootPart")
  27. local camera = workspace.CurrentCamera
  28. local anim = char:findFirstChild("Animate")
  29. DA = false
  30. NoSentry = true
  31. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  32. secondcolor = "Really black"
  33. WSHM = {'10209908','10209905','10209905','10209908'}
  34. WSH = WSHM[math.random(1,#WSHM)]
  35. wait(1 / 60)
  36. Effects = { }
  37. local Player = game.Players.localPlayer
  38. local Character = Player.Character
  39. local Humanoid = Character.Humanoid
  40. local mouse = Player:GetMouse()
  41. local LeftArm = Character["Left Arm"]
  42. local RightArm = Character["Right Arm"]
  43. local LeftLeg = Character["Left Leg"]
  44. local RightLeg = Character["Right Leg"]
  45. local Head = Character.Head
  46. local Torso = Character.Torso
  47. local cam = game.Workspace.CurrentCamera
  48. local RootPart = Character.HumanoidRootPart
  49. local RootJoint = RootPart.RootJoint
  50. local equipped = false
  51. local attack = false
  52. local Anim = 'Idle'
  53. local idle = 0
  54. local attacktype = 1
  55. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  56. local velocity = RootPart.Velocity.y
  57. local sine = 0
  58. local change = 1
  59. local grabbed = false
  60. local cn = CFrame.new
  61. local mr = math.rad
  62. local angles = CFrame.Angles
  63. local ud = UDim2.new
  64. local c3 = Color3.new
  65. local slashDamage = 15
  66. trans = 1
  67. for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end
  68. for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end
  69. Wep = 1
  70. equippedgun2 = false
  71.  
  72.  
  73.  
  74.  
  75.  
  76.  
  77.  
  78.  
  79.  
  80.  
  81. --SB Plasma Shotgun 2013
  82.  
  83. --madiik's plasma shottie
  84.  
  85. --variables
  86.  
  87.  
  88.  
  89. --some more variables
  90.  
  91. local spread = 1
  92. -- end of some more variables
  93.  
  94. local sound = Instance.new("Sound",head)
  95. sound.SoundId = "http://www.roblox.com/asset?id=10209842"
  96. sound.Volume = 2
  97. sound.Pitch = 1
  98.  
  99.  
  100.  
  101.  
  102.  
  103.  
  104.  
  105. local sound2 = Instance.new("Sound",head)
  106. sound2.SoundId = "http://www.roblox.com/asset?id=10209881"
  107. sound2.Volume = 1
  108. sound2.Pitch = 1
  109.  
  110.  
  111.  
  112.  
  113.  
  114.  
  115.  
  116. function attach(weld, part0, part1)
  117. weld.Part0 = part0
  118. weld.Part1 = part1
  119. end
  120.  
  121.  
  122.  
  123.  
  124.  
  125.  
  126.  
  127.  
  128.  
  129. --create func
  130. function part(parent, size, color, formfactor, collide, transparency)
  131. if transparency == nil then transparency = 0 end
  132. if collide == nil then collide = false end
  133. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  134. local p=Instance.new("Part", parent)
  135. p.FormFactor=formfactor
  136. p.CanCollide=false
  137. p.Size=size
  138. p.Locked=true
  139. p.Transparency=transparency
  140. p.Position=torso.Position
  141. p.BrickColor=color
  142. p.FrontSurface="SmoothNoOutlines"
  143. p.BackSurface="SmoothNoOutlines"
  144. p.LeftSurface="SmoothNoOutlines"
  145. p.BottomSurface="SmoothNoOutlines"
  146. p.TopSurface="SmoothNoOutlines"
  147. p.RightSurface="SmoothNoOutlines"
  148. return p
  149. end
  150. function wedge(parent, size, color, formfactor, collide, transparency)
  151.  
  152. if transparency == nil then transparency = 0 end
  153. if collide == nil then collide = false end
  154. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  155.  
  156. local p=Instance.new("WedgePart", parent)
  157. p.FormFactor=formfactor
  158. p.CanCollide=false
  159. p.Size=size
  160. p.Locked=true
  161. p.Position = torso.Position
  162. p.BrickColor=color
  163. p.FrontSurface="SmoothNoOutlines"
  164. p.BackSurface="SmoothNoOutlines"
  165. p.LeftSurface="SmoothNoOutlines"
  166. p.BottomSurface="SmoothNoOutlines"
  167. p.TopSurface="SmoothNoOutlines"
  168. p.RightSurface="SmoothNoOutlines"
  169. return p
  170. end
  171. function weld(part0, part1, c0, parent, c1)
  172. if parent == nil then parent = gun end
  173. if c1 == nil then c1 = CFrame.new() end
  174.  
  175. local wel=Instance.new("Weld", parent)
  176. wel.Part0 = part0
  177. wel.Part1 = part1
  178. wel.C0 = c0
  179. wel.C1 = c1
  180. return wel
  181. end
  182. function specialmesh(parent, meshType, scale, meshId)
  183. local mesh = Instance.new("SpecialMesh", parent)
  184. mesh.Scale = scale
  185. mesh.MeshType = meshType
  186. mesh.MeshId = meshId
  187. return mesh
  188. end
  189.  
  190.  
  191. --some ray functi0n
  192.  
  193. function rayCast2(speed, gravity, from)
  194. coroutine.wrap(function()
  195. if char.Humanoid.Health == 0 then return end
  196. local rayP = Instance.new("Part")
  197. rayP.Name = "rayP"
  198. rayP.BrickColor = BrickColor.new("New Yeller")
  199. rayP.Material = 'Neon'
  200. rayP.Anchored = true
  201. rayP.CanCollide = false
  202. rayP.Locked = true
  203. rayP.TopSurface = Enum.SurfaceType.Smooth
  204. rayP.BottomSurface = Enum.SurfaceType.Smooth
  205. rayP.formFactor = Enum.FormFactor.Custom
  206. rayP.Size = Vector3.new(0.2, 0.2, 0.2)
  207.  
  208.  
  209.  
  210. Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.2, 0.2, 10)
  211.  
  212.  
  213.  
  214.  
  215.  
  216.  
  217.  
  218.  
  219. local bulletposition = from.Position + Vector3.new(0, 0.3, 0)
  220.  
  221. local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed
  222. local bulletlastposition = bulletposition
  223.  
  224.  
  225.  
  226.  
  227. coroutine.resume(coroutine.create(function()
  228. while true do
  229. local dt = wait()
  230. bulletlastposition = bulletposition
  231. bulletvelocity = bulletvelocity + (Vector3.new(0, -14.81*gravity, 0)*dt)
  232. bulletposition = bulletposition + (bulletvelocity*dt)
  233.  
  234. local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
  235.  
  236. local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} )
  237.  
  238. if (torso.Position - rayP.Position).magnitude > 540 then
  239. rayP:Destroy()
  240. break
  241. end
  242.  
  243.  
  244. if hit then
  245. local damage = math.random(10, 20)
  246. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  247. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  248. end
  249. if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  250. hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
  251. end
  252. bulletposition = hitposition
  253. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  254. rayP:Destroy()
  255. break
  256. end
  257. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  258. rayP.Parent = workspace
  259. end
  260. end))
  261. end)()
  262. end
  263.  
  264.  
  265.  
  266.  
  267.  
  268.  
  269.  
  270. --function attach(weld, part0, part1)
  271. --weld.Part0 = part0
  272. --weld.Part1 = part1
  273. --end
  274.  
  275.  
  276.  
  277.  
  278.  
  279.  
  280.  
  281.  
  282.  
  283.  
  284.  
  285.  
  286.  
  287.  
  288.  
  289.  
  290.  
  291.  
  292.  
  293.  
  294.  
  295.  
  296.  
  297.  
  298.  
  299.  
  300.  
  301. TmRed = false
  302. TmBlue = false
  303. TeamColor = BrickColor.new("Really Black")
  304.  
  305. local BC = char["Body Colors"]
  306. BC.HeadColor = BrickColor.new("Bright yellow")
  307. BC.RightArmColor = BrickColor.new("Bright yellow")
  308. BC.LeftArmColor = BrickColor.new("Bright yellow")
  309. BC.RightLegColor = BrickColor.new("Br. yellowish green")
  310. BC.LeftLegColor = BrickColor.new("Br. yellowish green")
  311. BC.TorsoColor = BrickColor.new("Bright blue")
  312.  
  313.  
  314. New = function(Object, Parent, Name, Data)
  315. local Object = Instance.new(Object)
  316. for Index, Value in pairs(Data or {}) do
  317. Object[Index] = Value
  318. end
  319. Object.Parent = Parent
  320. Object.Name = Name
  321. return Object
  322. end
  323. local AddInstance = function(Object, ...)
  324. local Obj = Instance.new(Object)
  325. for i,v in next,(...) do
  326. Obj[i] = v
  327. end
  328. return Obj
  329. end
  330.  
  331.  
  332.  
  333.  
  334.  
  335. Team=function()
  336.  
  337. local r=math.random(1,2)
  338. if r==1 then
  339. print('RED')
  340. script.Name = "TeamRed"
  341. TmRed = true
  342. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  343. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  344. wait()shirt = Instance.new("Shirt", char)
  345. shirt.Name = "Shirt"
  346. pants = Instance.new("Pants", char)
  347. pants.Name = "Pants"
  348. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
  349. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
  350. TeamColor = BrickColor.new("Bright red")
  351. end
  352.  
  353. if r==2 then
  354. print('BLUE')
  355. TmBlue = true
  356. script.Name = "TeamBlue"
  357. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  358. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  359. wait()shirt = Instance.new("Shirt", char)
  360. shirt.Name = "Shirt"
  361. pants = Instance.new("Pants", char)
  362. pants.Name = "Pants"
  363. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
  364. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
  365. TeamColor = BrickColor.new("Bright blue")
  366. end
  367. print(''..r)
  368. end
  369.  
  370. Team()
  371.  
  372.  
  373.  
  374. local MusThingHat = AddInstance("Part",{
  375. Parent = head,
  376. CFrame = head.CFrame,
  377. formFactor = "Symmetric",
  378. Size = Vector3.new(1, 1, 1),
  379. CanCollide = false,
  380. TopSurface = "Smooth",
  381. BottomSurface = "Smooth",
  382. Locked = true,
  383. BrickColor=BrickColor.new("Br. yellowish orange"),
  384. Transparency = 1,
  385. })
  386. local Weld = AddInstance("Weld",{
  387. Parent = MusThingHat,
  388. Part0 = head,
  389. C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0),
  390. Part1 = MusThingHat,
  391. })
  392. local Mesh = AddInstance("SpecialMesh",{
  393. Parent = MusThingHat,
  394.  
  395. Scale = Vector3.new(.1,0,.1),
  396.  
  397. })
  398.  
  399. local Reaper = AddInstance("Part",{
  400. Parent = head,
  401. CFrame = head.CFrame,
  402. formFactor = "Symmetric",
  403. Size = Vector3.new(1, 1, 1),
  404. CanCollide = false,
  405. TopSurface = "Smooth",
  406. BottomSurface = "Smooth",
  407. Locked = true,
  408. BrickColor=BrickColor.new("Br. yellowish orange"),
  409. })
  410. local Weld = AddInstance("Weld",{
  411. Parent = Reaper,
  412. Part0 = head,
  413. C0 = CFrame.new(-.04,.7,-.1)*CFrame.Angles(0,0,.08),
  414. Part1 = Reaper,
  415. })
  416. local Mesh = AddInstance("SpecialMesh",{
  417. Parent = Reaper,
  418. MeshId = "rbxassetid://1047997",
  419. Scale = Vector3.new(1.06,1.05,1.06),
  420. VertexColor = Vector3.new(1,1,1),
  421. })
  422.  
  423. local Helmpart2 = AddInstance("Part",{
  424. Parent = head,
  425. CFrame = head.CFrame,
  426. formFactor = "Symmetric",
  427. Size = Vector3.new(1, 1, 1),
  428. CanCollide = false,
  429. TopSurface = "Smooth",
  430. BottomSurface = "Smooth",
  431. Locked = true,
  432. BrickColor=BrickColor.new("White"),
  433. })
  434. local Weld = AddInstance("Weld",{
  435. Parent = Helmpart2,
  436. Part0 = head,
  437. C0 = CFrame.new(.01,.4,.05)*CFrame.Angles(.1,0,-.02),
  438. Part1 = Helmpart2,
  439. })
  440. local Mesh = AddInstance("SpecialMesh",{
  441. Parent = Helmpart2,
  442. Scale = Vector3.new(1.28,.48,1.28),
  443. VertexColor = Vector3.new(1,1,1),
  444. })
  445.  
  446.  
  447. local Glassespart2 = AddInstance("Part",{
  448. Parent = head,
  449. CFrame = head.CFrame,
  450. formFactor = "Symmetric",
  451. Size = Vector3.new(1, 1, 1),
  452. CanCollide = false,
  453. TopSurface = "Smooth",
  454. BottomSurface = "Smooth",
  455. Locked = true,
  456. BrickColor=BrickColor.new("Really black"),
  457. })
  458. local Weld = AddInstance("Weld",{
  459. Parent = Glassespart2,
  460. Part0 = head,
  461. C0 = CFrame.new(0,.35,0)*CFrame.Angles(0,0,0),
  462. Part1 = Glassespart2,
  463. })
  464. local Mesh = AddInstance("SpecialMesh",{
  465. Parent = Glassespart2,
  466. Scale = Vector3.new(1.27,.5,1.27),
  467. VertexColor = Vector3.new(1,1,1),
  468. })
  469.  
  470.  
  471.  
  472.  
  473.  
  474.  
  475.  
  476.  
  477. local Reaper3 = AddInstance("Part",{
  478. Parent = head,
  479. CFrame = head.CFrame,
  480. formFactor = "Symmetric",
  481. Size = Vector3.new(1, 1, 1),
  482. CanCollide = false,
  483. TopSurface = "Smooth",
  484. BottomSurface = "Smooth",
  485. Locked = true,
  486. BrickColor=BrickColor.new("Gold"),
  487. })
  488. local Weld = AddInstance("Weld",{
  489. Parent = Reaper3,
  490. Part0 = head,
  491. C0 = CFrame.new(0,.3,-0.02)*CFrame.Angles(-.1,0,0),
  492. Part1 = Reaper3,
  493. })
  494. local Mesh = AddInstance("SpecialMesh",{
  495. Parent = Reaper3,
  496. MeshId = "rbxassetid://0",
  497. TextureId = "rbxassetid://0",
  498. Scale = Vector3.new(.9,1,1),
  499. VertexColor = Vector3.new(1,1,1),
  500. })
  501.  
  502.  
  503.  
  504.  
  505.  
  506.  
  507.  
  508. local Reaper4 = AddInstance("Part",{
  509. Parent = RightArm,
  510. CFrame = RightArm.CFrame,
  511. formFactor = "Symmetric",
  512. Size = Vector3.new(0.1, 0.5, 3),
  513. CanCollide = false,
  514. TopSurface = "Smooth",
  515. BottomSurface = "Smooth",
  516. Locked = true,
  517. Transparency = 0
  518. })
  519. local Weld = AddInstance("Weld",{
  520. Parent = Reaper4,
  521. Part0 = RightArm,
  522. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  523. Part1 = Reaper4,
  524. })
  525. local Mesh = AddInstance("SpecialMesh",{
  526. Parent = Reaper4,
  527. MeshId = "rbxassetid://1047997",
  528. TextureId = "rbxassetid://1047998",
  529. Scale = Vector3.new(.03,.03,.03),
  530. VertexColor = Vector3.new(1,1,1),
  531. })
  532.  
  533. local GunFire = AddInstance("Part",{
  534. Parent = RightArm,
  535. CFrame = RightArm.CFrame,
  536. formFactor = "Symmetric",
  537. Size = Vector3.new(0.1, 0.1, 0.1),
  538. CanCollide = false,
  539. TopSurface = "Smooth",
  540. BottomSurface = "Smooth",
  541. Locked = true,
  542. Transparency = 1
  543. })
  544. local Weld = AddInstance("Weld",{
  545. Parent = GunFire,
  546. Part0 = RightArm,
  547. C0 = CFrame.new(-0.8,-3.5,-0.7)*CFrame.Angles(4.7,3.4,0),
  548. Part1 = GunFire,
  549. })
  550.  
  551.  
  552. local GunParticle = Instance.new("ParticleEmitter", GunFire);
  553. GunParticle.VelocitySpread = 60;
  554. GunParticle.LightEmission = 200;
  555.  
  556. local Colors2 = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  557. GunParticle.Size = NumberSequence.new(.05,.07);
  558.  
  559. GunParticle.Color = ColorSequence.new(Colors2[math.random(#Colors2)]);
  560. GunParticle.Texture = "rbxassetid://252350680";
  561. GunParticle.RotSpeed = NumberRange.new(10,70);
  562. GunParticle.Rate = 600;
  563. GunParticle.Speed = NumberRange.new(15);
  564. GunParticle.Transparency = NumberSequence.new(0,1);
  565. GunParticle.Lifetime = NumberRange.new(.01,.2);
  566. GunParticle.EmissionDirection = 'Back'
  567. GunParticle.Enabled = false
  568.  
  569.  
  570.  
  571.  
  572.  
  573.  
  574.  
  575.  
  576. local Reaper5 = AddInstance("Part",{
  577. Parent = RightArm,
  578. CFrame = RightArm.CFrame,
  579. formFactor = "Symmetric",
  580. Size = Vector3.new(0.1, 0.5, 3),
  581. CanCollide = false,
  582. TopSurface = "Smooth",
  583. BottomSurface = "Smooth",
  584. Locked = true,
  585. Transparency = 1
  586. })
  587. local Weld = AddInstance("Weld",{
  588. Parent = Reaper5,
  589. Part0 = RightArm,
  590. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  591. Part1 = Reaper5,
  592. })
  593. local Mesh = AddInstance("SpecialMesh",{
  594. Parent = Reaper5,
  595. MeshId = "rbxassetid://1047997",
  596. TextureId = "rbxassetid://1047998",
  597. Scale = Vector3.new(1.93,1.99,1.99),
  598. VertexColor = Vector3.new(1,1,1),
  599. })
  600.  
  601.  
  602.  
  603. local Arms = AddInstance("Model",{
  604. Parent = cam,
  605. Name = "Arms",
  606.  
  607.  
  608. })
  609.  
  610. local Arm1 = AddInstance("Part",{
  611. Parent = Arms,
  612. Name = "RightArm",
  613. CFrame = RightArm.CFrame,
  614. formFactor = "Symmetric",
  615. Size = Vector3.new(.85,1.85,.85),
  616. CanCollide = false,
  617. Material = "SmoothPlastic",
  618. TopSurface = "Smooth",
  619. BottomSurface = "Smooth",
  620. Locked = true,
  621. BrickColor=BrickColor.new("Pastel brown"),
  622. Transparency = 0
  623. })
  624. local Weld = AddInstance("Weld",{
  625. Parent = Arm1,
  626. Part0 = RightArm,
  627. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  628. Part1 = Arm1,
  629. })
  630.  
  631. local Arm2 = AddInstance("Part",{
  632. Parent = Arms,
  633. Name = "LeftArm",
  634. CFrame = LeftArm.CFrame,
  635. formFactor = "Symmetric",
  636. Size = Vector3.new(.85,1.85,.85),
  637. CanCollide = false,
  638. Material = "SmoothPlastic",
  639. TopSurface = "Smooth",
  640. BottomSurface = "Smooth",
  641. Locked = true,
  642. BrickColor=BrickColor.new("Pastel brown"),
  643. Transparency = 0
  644. })
  645. local Weld = AddInstance("Weld",{
  646. Parent = Arm2,
  647. Part0 = LeftArm,
  648. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  649. Part1 = Arm2,
  650. })
  651.  
  652.  
  653.  
  654.  
  655. local Arm3 = AddInstance("Part",{
  656. Parent = Arms,
  657. Name = "RightArm",
  658. CFrame = RightArm.CFrame,
  659. formFactor = "Symmetric",
  660. Size = Vector3.new(.9,.9,.9),
  661. CanCollide = false,
  662. Material = "SmoothPlastic",
  663. TopSurface = "Smooth",
  664. BottomSurface = "Smooth",
  665. Locked = true,
  666. BrickColor=TeamColor,
  667. Transparency = 0
  668. })
  669. local Weld = AddInstance("Weld",{
  670. Parent = Arm3,
  671. Part0 = RightArm,
  672. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  673. Part1 = Arm3,
  674. })
  675.  
  676. local Arm4 = AddInstance("Part",{
  677. Parent = Arms,
  678. Name = "LeftArm",
  679. CFrame = LeftArm.CFrame,
  680. formFactor = "Symmetric",
  681. Size = Vector3.new(.9,.9,.9),
  682. CanCollide = false,
  683. Material = "SmoothPlastic",
  684. TopSurface = "Smooth",
  685. BottomSurface = "Smooth",
  686. Locked = true,
  687. BrickColor=TeamColor,
  688. Transparency = 0
  689. })
  690. local Weld = AddInstance("Weld",{
  691. Parent = Arm4,
  692. Part0 = LeftArm,
  693. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  694. Part1 = Arm4,
  695. })
  696. local Arm5 = AddInstance("Part",{
  697. Parent = Arms,
  698. Name = "RightArm",
  699. CFrame = RightArm.CFrame,
  700. formFactor = "Symmetric",
  701. Size = Vector3.new(.86,.8,.86),
  702. CanCollide = false,
  703. Material = "SmoothPlastic",
  704. TopSurface = "Smooth",
  705. BottomSurface = "Smooth",
  706. Locked = true,
  707. BrickColor=BrickColor.new("Br. yellowish orange"),
  708. Transparency = 0
  709. })
  710. local Weld = AddInstance("Weld",{
  711. Parent = Arm5,
  712. Part0 = RightArm,
  713. C0 = CFrame.new(0,-.55,0)*CFrame.Angles(0,0,0),
  714. Part1 = Arm5,
  715. })
  716.  
  717. local Reaper6 = AddInstance("Part",{
  718. Parent = Arms,
  719. CFrame = RightArm.CFrame,
  720. formFactor = "Symmetric",
  721. Size = Vector3.new(0.1, 0.1, .1),
  722. CanCollide = false,
  723. TopSurface = "Smooth",
  724. BottomSurface = "Smooth",
  725. Locked = true,
  726. Transparency = 1
  727. })
  728. local Weld = AddInstance("Weld",{
  729. Parent = Reaper6,
  730. Part0 = RightArm,
  731. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  732. Part1 = Reaper6,
  733. })
  734. local Mesh = AddInstance("SpecialMesh",{
  735. Parent = Reaper6,
  736. MeshId = "rbxassetid://1047997",
  737. TextureId = "rbxassetid://1047998",
  738. Scale = Vector3.new(.029,.029,.029),
  739. VertexColor = Vector3.new(1,1,1),
  740. })
  741.  
  742.  
  743.  
  744.  
  745.  
  746.  
  747.  
  748.  
  749.  
  750.  
  751.  
  752.  
  753.  
  754. local Reaper7 = AddInstance("Part",{
  755. Parent = Arms,
  756. CFrame = RightArm.CFrame,
  757. formFactor = "Symmetric",
  758. Size = Vector3.new(0.1, 0.5, 3),
  759. CanCollide = false,
  760. TopSurface = "Smooth",
  761. BottomSurface = "Smooth",
  762. Locked = true,
  763. Transparency = 1
  764. })
  765. local Weld = AddInstance("Weld",{
  766. Parent = Reaper7,
  767. Part0 = RightArm,
  768. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  769. Part1 = Reaper7,
  770. })
  771. local Mesh = AddInstance("SpecialMesh",{
  772. Parent = Reaper7,
  773. MeshId = "rbxassetid://1047997",
  774. TextureId = "rbxassetid://1047998",
  775. Scale = Vector3.new(1.9,1.98,1.98),
  776. VertexColor = Vector3.new(1,1,1),
  777. })
  778.  
  779.  
  780. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  781. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  782. Humanoid.Animator:Destroy()
  783. Character.Animate:Destroy()
  784.  
  785. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  786. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  787. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  788.  
  789.  
  790. RSH, LSH = nil, nil
  791.  
  792. RW = Instance.new("Weld")
  793. LW = Instance.new("Weld")
  794.  
  795. RH = Torso["Right Hip"]
  796. LH = Torso["Left Hip"]
  797.  
  798. RSH = Torso["Right Shoulder"]
  799. LSH = Torso["Left Shoulder"]
  800.  
  801. RSH.Parent = nil
  802. LSH.Parent = nil
  803.  
  804. RW.Name = "RW"
  805. RW.Part0 = Torso
  806. RW.C0 = cn(1.5, 0.5, 0)
  807. RW.C1 = cn(0, 0.5, 0)
  808. RW.Part1 = RightArm
  809. RW.Parent = Torso
  810.  
  811. LW.Name = "LW"
  812. LW.Part0 = Torso
  813. LW.C0 = cn(-1.5, 0.5, 0)
  814. LW.C1 = cn(0, 0.5, 0)
  815. LW.Part1 = LeftArm
  816. LW.Parent = Torso
  817.  
  818. function clerp(a, b, t)
  819. local qa = {
  820. QuaternionFromCFrame(a)
  821. }
  822. local qb = {
  823. QuaternionFromCFrame(b)
  824. }
  825. local ax, ay, az = a.x, a.y, a.z
  826. local bx, by, bz = b.x, b.y, b.z
  827. local _t = 1 - t
  828. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  829. end
  830.  
  831. function QuaternionFromCFrame(cf)
  832. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  833. local trace = m00 + m11 + m22
  834. if trace > 0 then
  835. local s = math.sqrt(1 + trace)
  836. local recip = 0.5 / s
  837. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  838. else
  839. local i = 0
  840. if m11 > m00 then
  841. i = 1
  842. end
  843. if m22 > (i == 0 and m00 or m11) then
  844. i = 2
  845. end
  846. if i == 0 then
  847. local s = math.sqrt(m00 - m11 - m22 + 1)
  848. local recip = 0.5 / s
  849. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  850. elseif i == 1 then
  851. local s = math.sqrt(m11 - m22 - m00 + 1)
  852. local recip = 0.5 / s
  853. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  854. elseif i == 2 then
  855. local s = math.sqrt(m22 - m00 - m11 + 1)
  856. local recip = 0.5 / s
  857. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  858. end
  859. end
  860. end
  861.  
  862. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  863. local xs, ys, zs = x + x, y + y, z + z
  864. local wx, wy, wz = w * xs, w * ys, w * zs
  865. local xx = x * xs
  866. local xy = x * ys
  867. local xz = x * zs
  868. local yy = y * ys
  869. local yz = y * zs
  870. local zz = z * zs
  871. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  872. end
  873.  
  874. function QuaternionSlerp(a, b, t)
  875. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  876. local startInterp, finishInterp;
  877. if cosTheta >= 0.0001 then
  878. if (1 - cosTheta) > 0.0001 then
  879. local theta = math.acos(cosTheta)
  880. local invSinTheta = 1 / math.sin(theta)
  881. startInterp = math.sin((1 - t) * theta) * invSinTheta
  882. finishInterp = math.sin(t * theta) * invSinTheta
  883. else
  884. startInterp = 1 - t
  885. finishInterp = t
  886. end
  887. else
  888. if (1 + cosTheta) > 0.0001 then
  889. local theta = math.acos(-cosTheta)
  890. local invSinTheta = 1 / math.sin(theta)
  891. startInterp = math.sin((t - 1) * theta) * invSinTheta
  892. finishInterp = math.sin(t * theta) * invSinTheta
  893. else
  894. startInterp = t - 1
  895. finishInterp = t
  896. end
  897. end
  898. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  899. end
  900.  
  901. function swait(num)
  902. if num == 0 or num == nil then
  903. game:service'RunService'.RenderStepped:wait(0)
  904. else
  905. for i = 0, num do
  906. game:service'RunService'.RenderStepped:wait(0)
  907. end
  908. end
  909. end
  910.  
  911. local RbxUtility = LoadLibrary("RbxUtility")
  912. local Create = RbxUtility.Create
  913.  
  914. function RemoveOutlines(part)
  915. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  916. end
  917.  
  918. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  919. local Part = Create("Part"){
  920. formFactor = FormFactor,
  921. Parent = Parent,
  922. Reflectance = Reflectance,
  923. Transparency = Transparency,
  924. CanCollide = false,
  925. Locked = true,
  926. BrickColor = BrickColor.new(tostring(BColor)),
  927. Name = Name,
  928. Size = Size,
  929. Material = Material,
  930. }
  931. RemoveOutlines(Part)
  932. return Part
  933. end
  934.  
  935. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  936. local Msh = Create(Mesh){
  937. Parent = Part,
  938. Offset = OffSet,
  939. Scale = Scale,
  940. }
  941. if Mesh == "SpecialMesh" then
  942. Msh.MeshType = MeshType
  943. Msh.MeshId = MeshId
  944. end
  945. return Msh
  946. end
  947.  
  948. function CreateWeld(Parent, Part0, Part1, C0, C1)
  949. local Weld = Create("Weld"){
  950. Parent = Parent,
  951. Part0 = Part0,
  952. Part1 = Part1,
  953. C0 = C0,
  954. C1 = C1,
  955. }
  956. return Weld
  957. end
  958.  
  959. function rayCast(Position, Direction, Range, Ignore)
  960. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  961. end
  962.  
  963. function CreateSound(id, par, vol, pit)
  964. coroutine.resume(coroutine.create(function()
  965. local sou = Instance.new("Sound", par or workspace)
  966. sou.Volume = vol
  967. sou.Pitch = pit or 1
  968. sou.SoundId = id
  969. wait()
  970. sou:play()
  971. game:GetService("Debris"):AddItem(sou, 6)
  972. end))
  973. end
  974.  
  975. local function getclosest(obj, distance)
  976. local last, lastx = distance + 1
  977. for i, v in pairs(workspace:GetChildren()) do
  978. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  979. local t = v.Torso
  980. local dist = (t.Position - obj.Position).magnitude
  981. if dist <= distance then
  982. if dist < last then
  983. last = dist
  984. lastx = v
  985. end
  986. end
  987. end
  988. end
  989. return lastx
  990. end
  991.  
  992. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  993. for i, v in pairs(hit:GetChildren()) do
  994. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  995. local find = v:FindFirstChild("Hitz")
  996. if not find then
  997. if v.Parent:findFirstChild("Head") then
  998. local BillG = Create("BillboardGui"){
  999. Parent = v.Parent.Head,
  1000. Size = UDim2.new(1, 0, 1, 0),
  1001. Adornee = v.Parent.Head,
  1002. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  1003. }
  1004. local TL = Create("TextLabel"){
  1005. Parent = BillG,
  1006. Size = UDim2.new(3, 3, 3, 3),
  1007. BackgroundTransparency = 1,
  1008. Text = tostring(damage).."-",
  1009. TextColor3 = Color1.Color,
  1010. TextStrokeColor3 = Color2.Color,
  1011. TextStrokeTransparency = 0,
  1012. TextXAlignment = Enum.TextXAlignment.Center,
  1013. TextYAlignment = Enum.TextYAlignment.Center,
  1014. FontSize = Enum.FontSize.Size18,
  1015. Font = "ArialBold",
  1016. }
  1017. coroutine.resume(coroutine.create(function()
  1018. wait(1)
  1019. for i = 0, 1, .1 do
  1020. wait(.1)
  1021. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1022. end
  1023. BillG:Destroy()
  1024. end))
  1025. end
  1026. v.Health = v.Health - damage
  1027. local bool = Create("BoolValue"){
  1028. Parent = v,
  1029. Name = 'Hitz',
  1030. }
  1031. if HSound ~= nil and HPitch ~= nil then
  1032. CreateSound(HSound, hit, 1, HPitch)
  1033. end
  1034. game:GetService("Debris"):AddItem(bool, cooldown)
  1035. end
  1036. end
  1037. end
  1038. end
  1039.  
  1040.  
  1041. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1042. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1043. prt.Anchored = true
  1044. prt.CFrame = cframe
  1045. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1046. game:GetService("Debris"):AddItem(prt, 10)
  1047. if Type == 1 or Type == nil then
  1048. table.insert(Effects, {
  1049. prt,
  1050. "Block1",
  1051. delay,
  1052. x3,
  1053. y3,
  1054. z3,
  1055. msh
  1056. })
  1057. elseif Type == 2 then
  1058. table.insert(Effects, {
  1059. prt,
  1060. "Block2",
  1061. delay,
  1062. x3,
  1063. y3,
  1064. z3,
  1065. msh
  1066. })
  1067. end
  1068. end
  1069.  
  1070. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1071. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1072. prt.Anchored = true
  1073. prt.CFrame = cframe
  1074. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1075. game:GetService("Debris"):AddItem(prt, 10)
  1076. table.insert(Effects, {
  1077. prt,
  1078. "Cylinder",
  1079. delay,
  1080. x3,
  1081. y3,
  1082. z3,
  1083. msh
  1084. })
  1085. end
  1086.  
  1087. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1088. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1089. prt.Anchored = true
  1090. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1091. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1092. game:GetService("Debris"):AddItem(prt, 10)
  1093. table.insert(Effects, {
  1094. prt,
  1095. "Cylinder",
  1096. delay,
  1097. x3,
  1098. y3,
  1099. z3,
  1100. msh
  1101. })
  1102. end
  1103.  
  1104. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1105. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1106. prt.Anchored = true
  1107. prt.CFrame = cframe
  1108. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1109. game:GetService("Debris"):AddItem(prt, 10)
  1110. table.insert(Effects, {
  1111. prt,
  1112. "Cylinder",
  1113. delay,
  1114. x3,
  1115. y3,
  1116. z3,
  1117. msh
  1118. })
  1119. end
  1120.  
  1121. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1122. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1123. prt.Anchored = true
  1124. prt.CFrame = cframe
  1125. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1126. game:GetService("Debris"):AddItem(prt, 10)
  1127. table.insert(Effects, {
  1128. prt,
  1129. "Cylinder",
  1130. delay,
  1131. x3,
  1132. y3,
  1133. z3,
  1134. msh
  1135. })
  1136. end
  1137.  
  1138. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1139. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1140. prt.Anchored = true
  1141. prt.CFrame = cframe
  1142. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1143. game:GetService("Debris"):AddItem(prt, 10)
  1144. table.insert(Effects, {
  1145. prt,
  1146. "Cylinder",
  1147. delay,
  1148. x3,
  1149. y3,
  1150. z3,
  1151. msh
  1152. })
  1153. end
  1154.  
  1155. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1156. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1157. prt.Anchored = true
  1158. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1159. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1160. local num = math.random(10, 50) / 1000
  1161. game:GetService("Debris"):AddItem(prt, 10)
  1162. table.insert(Effects, {
  1163. prt,
  1164. "Shatter",
  1165. num,
  1166. prt.CFrame,
  1167. math.random() - math.random(),
  1168. 0,
  1169. math.random(50, 100) / 100
  1170. })
  1171. end
  1172.  
  1173.  
  1174.  
  1175.  
  1176. for i = 0, 1, 0.05 do
  1177. swait()
  1178. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1179. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1180. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1181. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1182. if Torsovelocity > 2 then
  1183. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1184. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1185. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1186. elseif Torsovelocity < 1 then
  1187. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1188. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1189. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1190. end
  1191. end
  1192. attack = false
  1193.  
  1194.  
  1195.  
  1196. game:GetService'RunService'.Stepped:connect(function()
  1197.  
  1198.  
  1199.  
  1200. if Wep == 1 then
  1201. equippedgun2 = false
  1202. Reaper4.Transparency = 1
  1203. Reaper5.Transparency = 0
  1204. Reaper6.Transparency = 1
  1205. Reaper7.Transparency = 0
  1206. end
  1207. if Wep == 2 then
  1208. equippedgun2 = true
  1209. Reaper4.Transparency = 0
  1210. Reaper5.Transparency = 1
  1211. Reaper6.Transparency = 0
  1212. Reaper7.Transparency = 1
  1213. end
  1214. if Wep == 3 then
  1215. equippedgun2 = false
  1216. Reaper4.Transparency = 1
  1217. Reaper5.Transparency = 1
  1218. Reaper6.Transparency = 1
  1219. Reaper7.Transparency = 1
  1220. end
  1221.  
  1222. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1223. velocity = RootPart.Velocity.y
  1224. sine = sine + change
  1225. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1226. if equipped == true or equipped == false then
  1227. if RootPart.Velocity.y > 1 and hit == nil then
  1228. Anim = "Jump"
  1229. if attack == false and Wep == 1 then
  1230. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1231. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1232. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1233. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1234. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1235. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1236. end
  1237. elseif RootPart.Velocity.y < -1 and hit == nil then
  1238. Anim = "Fall"
  1239. if attack == false and Wep == 1 then
  1240. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1241. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1242. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1243. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1244. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1245. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1246. end
  1247. elseif Torsovelocity < 1 and hit ~= nil then
  1248. Anim = "Idle"
  1249. if attack == false and Wep == 1 then
  1250. change = 1
  1251. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1252. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1253. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(50), math.rad(35 - 25 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1254. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(80 + 7 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1255. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1256. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1257. end
  1258. elseif Torsovelocity > 2 and hit ~= nil then
  1259. Anim = "Walk"
  1260. if attack == false and Wep == 1 then
  1261. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1262. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1263. RW.C0 = clerp(RW.C0, CFrame.new(1.2 - -.05 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(50), math.rad(57 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1264. LW.C0 = clerp(LW.C0, CFrame.new(-1.2 - -.05 * math.cos(sine / 4), 0.4 - -.05 * math.cos(sine / 4), -.4) * angles(math.rad(80 + 1 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1265. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1266. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1267. end
  1268. end
  1269. end
  1270. -----------------------[Anim2]--------------------------------------------------------------------------------------------------------------------------
  1271.  
  1272. if equipped == true or equipped == false then
  1273. if RootPart.Velocity.y > 1 and hit == nil then
  1274. Anim = "Jump"
  1275. if attack == false and Wep == 2 then
  1276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1277. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1278. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.2, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1279. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.1, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1280. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1281. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1282. end
  1283.  
  1284. elseif RootPart.Velocity.y < -1 and hit == nil then
  1285. Anim = "Fall"
  1286. if attack == false and Wep == 2 then
  1287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1288. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1289. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.8, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.05)
  1290. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.7, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.05)
  1291. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1292. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1293. end
  1294. elseif Torsovelocity < 1 and hit ~= nil then
  1295. Anim = "Idle"
  1296. if attack == false and Wep == 2 then
  1297. change = 1
  1298. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1299. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1300. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1301. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1302. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1303. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1304. end
  1305. elseif Torsovelocity > 2 and hit ~= nil then
  1306. Anim = "Walk"
  1307. if attack == false and Wep == 2 then
  1308. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-25 - 5 * math.cos(sine / 5))), .2)
  1309. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(25 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1310. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1311. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1312. RH.C0 = clerp(RH.C0, cn(.95, -.9 + -.1 * math.cos(sine / 4),-.35) * RHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1313. LH.C0 = clerp(LH.C0, cn(-.95, -.9 + .1 * math.cos(sine / 4), .35) * LHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1314. end
  1315.  
  1316. end
  1317. end
  1318.  
  1319.  
  1320.  
  1321. -----------------------[Noraml Anim]--------------------------------------------------------------------------------------------------------------------------
  1322.  
  1323. if equipped == true or equipped == false then
  1324. if RootPart.Velocity.y > 1 and hit == nil then
  1325. Anim = "Jump"
  1326. if attack == false and Wep == 3 then
  1327. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1328. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1329. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1330. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1331. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1332. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1333. end
  1334. elseif RootPart.Velocity.y < -1 and hit == nil then
  1335. Anim = "Fall"
  1336. if attack == false and Wep == 3 then
  1337. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1338. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1339. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1340. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1341. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1342. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1343. end
  1344. elseif Torsovelocity < 1 and hit ~= nil then
  1345. Anim = "Idle"
  1346. if attack == false and Wep == 3 then
  1347. change = 1
  1348. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1349. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1350. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(0 - 0 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1351. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
  1352. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1353. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1354. end
  1355. elseif Torsovelocity > 2 and hit ~= nil then
  1356. Anim = "Walk"
  1357. if attack == false and Wep == 3 then
  1358. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1359. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1360. RW.C0 = clerp(RW.C0, CFrame.new(1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + -50 * math.cos(sine / 4)), math.rad(0 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.3)
  1361. LW.C0 = clerp(LW.C0, CFrame.new(-1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + 50 * math.cos(sine / 4)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3)
  1362. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1363. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1364. end
  1365. end
  1366. end
  1367.  
  1368.  
  1369.  
  1370.  
  1371.  
  1372.  
  1373.  
  1374.  
  1375.  
  1376.  
  1377.  
  1378.  
  1379.  
  1380.  
  1381.  
  1382.  
  1383.  
  1384.  
  1385. if #Effects > 0 then
  1386. for e = 1, #Effects do
  1387. if Effects[e] ~= nil then
  1388. local Thing = Effects[e]
  1389. if Thing ~= nil then
  1390. local Part = Thing[1]
  1391. local Mode = Thing[2]
  1392. local Delay = Thing[3]
  1393. local IncX = Thing[4]
  1394. local IncY = Thing[5]
  1395. local IncZ = Thing[6]
  1396. if Thing[1].Transparency <= 1 then
  1397. if Thing[2] == "Block1" then
  1398. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1399. local Mesh = Thing[1].Mesh
  1400. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1401. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1402. elseif Thing[2] == "Block2" then
  1403. Thing[1].CFrame = Thing[1].CFrame
  1404. local Mesh = Thing[7]
  1405. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1406. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1407. elseif Thing[2] == "Cylinder" then
  1408. local Mesh = Thing[1].Mesh
  1409. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1410. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1411. elseif Thing[2] == "Blood" then
  1412. local Mesh = Thing[7]
  1413. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1414. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1415. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1416. elseif Thing[2] == "Elec" then
  1417. local Mesh = Thing[1].Mesh
  1418. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1419. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1420. elseif Thing[2] == "Disappear" then
  1421. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1422. elseif Thing[2] == "Shatter" then
  1423. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1424. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1425. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1426. Thing[6] = Thing[6] + Thing[5]
  1427. end
  1428. else
  1429. Part.Parent = nil
  1430. table.remove(Effects, e)
  1431. end
  1432. end
  1433. end
  1434. end
  1435. end
  1436. end)
  1437.  
  1438.  
  1439.  
  1440.  
  1441.  
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447.  
  1448.  
  1449.  
  1450. local No = Instance.new("Sound", head);
  1451. No.SoundId = "rbxassetid://1566864059"
  1452. No.Volume = 3
  1453. local yes = Instance.new("Sound", head);
  1454. yes.SoundId = "rbxassetid://1355342346"
  1455. yes.Volume = 3
  1456. local HitM = Instance.new("Sound", Reaper5);
  1457. HitM.SoundId = "rbxassetid://"..WSH
  1458. HitM.Volume = 1.1
  1459. local Swing = Instance.new("Sound", Reaper5);
  1460. Swing.SoundId = "rbxassetid://10209850"
  1461. Swing.Volume = 1.5
  1462. Swing.Pitch = 1.1
  1463. local SwingH = Instance.new("Sound", Reaper5);
  1464. SwingH.SoundId = "rbxassetid://10209590"
  1465. SwingH.Volume = 2.9
  1466. SwingH.Pitch = .8
  1467. local Taunt = Instance.new("Sound", head);
  1468. Taunt.SoundId = "rbxassetid://1355342346"
  1469. Taunt.Volume = 2
  1470. local RUS = Instance.new("Sound", char);
  1471. RUS.SoundId = "rbxassetid://1061334189"
  1472. RUS.Volume = 2.5
  1473. RUS.Pitch = 1
  1474. RUS.Looped = true
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482.  
  1483.  
  1484.  
  1485. function BuildSentry()
  1486. do --CFrame lerp (stravant, clerp by AntiBoomz0r)
  1487. local function QuaternionFromCFrame(cf) -- y u no axis angle interpolation?
  1488. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1489. local trace = m00 + m11 + m22
  1490. if trace > 0 then
  1491. local s = math.sqrt(1 + trace)
  1492. local recip = 0.5/s
  1493. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1494. else
  1495. local i = 0
  1496. if m11 > m00 then
  1497. i = 1
  1498. end
  1499. if m22 > (i == 0 and m00 or m11) then
  1500. i = 2
  1501. end
  1502. if i == 0 then
  1503. local s = math.sqrt(m00-m11-m22+1)
  1504. local recip = 0.5/s
  1505. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1506. elseif i == 1 then
  1507. local s = math.sqrt(m11-m22-m00+1)
  1508. local recip = 0.5/s
  1509. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1510. elseif i == 2 then
  1511. local s = math.sqrt(m22-m00-m11+1)
  1512. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1513. end
  1514. end
  1515. end
  1516. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1517. local xs, ys, zs = x + x, y + y, z + z
  1518. local wx, wy, wz = w*xs, w*ys, w*zs
  1519. local xx = x*xs
  1520. local xy = x*ys
  1521. local xz = x*zs
  1522. local yy = y*ys
  1523. local yz = y*zs
  1524. local zz = z*zs
  1525. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1526. end
  1527. function QuaternionSlerp(a, b, t)
  1528. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1529. local startInterp, finishInterp;
  1530. if cosTheta >= 0.0001 then
  1531. if (1 - cosTheta) > 0.0001 then
  1532. local theta = math.acos(cosTheta)
  1533. local invSinTheta = 1/math.sin(theta)
  1534. startInterp = math.sin((1-t)*theta)*invSinTheta
  1535. finishInterp = math.sin(t*theta)*invSinTheta
  1536. else
  1537. startInterp = 1-t
  1538. finishInterp = t
  1539. end
  1540. else
  1541. if (1+cosTheta) > 0.0001 then
  1542. local theta = math.acos(-cosTheta)
  1543. local invSinTheta = 1/math.sin(theta)
  1544. startInterp = math.sin((t-1)*theta)*invSinTheta
  1545. finishInterp = math.sin(t*theta)*invSinTheta
  1546. else
  1547. startInterp = t-1
  1548. finishInterp = t
  1549. end
  1550. end
  1551. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1552. end
  1553. function clerp(a,b,t)
  1554. local qa = {QuaternionFromCFrame(a)}
  1555. local qb = {QuaternionFromCFrame(b)}
  1556. local ax, ay, az = a.x, a.y, a.z
  1557. local bx, by, bz = b.x, b.y, b.z
  1558. local _t = 1-t
  1559. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1560. end
  1561. end
  1562.  
  1563.  
  1564.  
  1565.  
  1566. local ABS = math.abs;
  1567. local SIN = math.sin;
  1568. local ASIN = math.asin;
  1569. local COS = math.cos;
  1570.  
  1571. local new = Instance.new;
  1572.  
  1573. function math_pos(float)
  1574. if float < 0 then float = 0 end
  1575. return float
  1576. end
  1577. function math_neg(float)
  1578. if float > 0 then float = 0 end
  1579. return float
  1580. end
  1581. function math_max(float, max)
  1582. if float > max then float = max end
  1583. return float
  1584. end
  1585. function math_min(float, min)
  1586. if float > min then float = min end
  1587. return float
  1588. end
  1589.  
  1590. function SharpSin(double_p1)
  1591. return ASIN(SIN(double_p1));
  1592. end
  1593.  
  1594. local Storage = Instance.new("Model", script);
  1595.  
  1596. function WeldP(part0, part1, C0, C1)
  1597. local W = new("Weld", Storage);
  1598. W.Part0 = part0;
  1599. W.Part1 = part1;
  1600. W.C0 = C0 or CFrame.new();
  1601. W.C1 = C1 or CFrame.new();
  1602. return W;
  1603. end
  1604.  
  1605. function Bevel(part, sizeV3)
  1606. local BvlMesh = new("SpecialMesh", part)
  1607. BvlMesh.MeshId = "rbxasset://fonts/torso.mesh";
  1608. if (sizeV3 ~= nil) then
  1609. BvlMesh.Scale = Vector3.new(sizeV3.x/2, sizeV3.y/2, sizeV3.z);
  1610. else
  1611. BvlMesh.Scale = Vector3.new(part.Size.x/2, part.Size.y/2, part.Size.z);
  1612. end
  1613. end
  1614.  
  1615.  
  1616.  
  1617. local Scale = 0.5 -- 1 is size of a robloxian (mostly);
  1618.  
  1619. Storage.Name = "ä";
  1620.  
  1621. local BasePart = new("Part");
  1622. BasePart.FormFactor = "Custom";
  1623. BasePart.TopSurface = 10;
  1624. BasePart.BottomSurface = 10;
  1625. BasePart.LeftSurface = 10;
  1626. BasePart.RightSurface = 10;
  1627. BasePart.FrontSurface = 10;
  1628. BasePart.BackSurface = 10;
  1629.  
  1630. local CylPart = new("Part");
  1631. CylPart.FormFactor = "Custom";
  1632. CylPart.TopSurface = 10;
  1633. CylPart.BottomSurface = 10;
  1634. CylPart.LeftSurface = 10;
  1635. CylPart.RightSurface = 10;
  1636. CylPart.FrontSurface = 10;
  1637. CylPart.BackSurface = 10;
  1638. new("CylinderMesh", CylPart);
  1639.  
  1640. local TopFrame = BasePart:clone()
  1641. TopFrame.Parent = Storage;
  1642. TopFrame.Size = Vector3.new(3.5*Scale, 1.5*Scale, 3.5*Scale);
  1643. TopFrame.BrickColor = TeamColor;
  1644.  
  1645. new("CylinderMesh", TopFrame);
  1646.  
  1647. local Screw = CylPart:clone();
  1648. Screw.Parent = Storage;
  1649. Screw.Size = Vector3.new(.3*Scale, 1.6*Scale, .3*Scale);
  1650. Screw.BrickColor = BrickColor.new(199);
  1651.  
  1652. local CGreyStyle = CylPart:clone()
  1653. CGreyStyle.Parent = Storage;
  1654. CGreyStyle.Size = Vector3.new(2.2*Scale, 1.52*Scale, 2.6*Scale);
  1655. CGreyStyle.BrickColor = BrickColor.new(199);
  1656.  
  1657. local TurretCasing = BasePart:clone();
  1658. TurretCasing.Size = Vector3.new(2.2*Scale, 1.4*Scale, 5.6*Scale);
  1659. TurretCasing.BrickColor = BrickColor.new(199);
  1660. TurretCasing.Parent = Storage;
  1661.  
  1662. Bevel(TurretCasing);
  1663.  
  1664. local TurretFront = BasePart:clone();
  1665. TurretFront.Size = Vector3.new(1.7*Scale, 1*Scale, .2*Scale);
  1666. TurretFront.BrickColor = TeamColor;
  1667. TurretFront.Parent = Storage;
  1668.  
  1669. local Barrel = CylPart:clone();
  1670. Barrel.Parent = Storage;
  1671. Barrel.Size = Vector3.new(.7*Scale, .4*Scale, .7*Scale);
  1672. Barrel.BrickColor = BrickColor.Black();
  1673.  
  1674.  
  1675. local Particle = Instance.new("ParticleEmitter", Barrel);
  1676. Particle.VelocitySpread = 30;
  1677. Particle.LightEmission = 200;
  1678.  
  1679. local Colors = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  1680.  
  1681. Particle.Size = NumberSequence.new(.05,.07);
  1682.  
  1683. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  1684. Particle.Texture = "rbxassetid://252350680";
  1685. Particle.RotSpeed = NumberRange.new(10,70);
  1686. Particle.Rate = 300;
  1687. Particle.Speed = NumberRange.new(15);
  1688. Particle.Transparency = NumberSequence.new(0,1);
  1689. Particle.Lifetime = NumberRange.new(.01,.2);
  1690. Particle.Enabled = false
  1691.  
  1692.  
  1693.  
  1694. local RedDot = BasePart:clone();
  1695. RedDot.Parent = Storage;
  1696. RedDot.Size = Vector3.new(.2*Scale, .2*Scale, .2*Scale);
  1697. RedDot.BrickColor = BrickColor.new("Really red");
  1698.  
  1699. local Sphere = Instance.new("SpecialMesh", RedDot);
  1700. Sphere.MeshType = "Sphere";
  1701. Sphere.Scale = Vector3.new(1*Scale,1*Scale,1*Scale);
  1702.  
  1703.  
  1704. Bevel(TurretFront, Vector3.new(1.7*Scale, 1*Scale, .05*Scale));
  1705.  
  1706. local Joint = CylPart:clone();
  1707. Joint.Parent = Storage;
  1708. Joint.Size = Vector3.new(.7*Scale, 2*Scale, .7*Scale);
  1709. Joint.BrickColor = BrickColor.Black();
  1710.  
  1711. local Hold = BasePart:clone();
  1712. Hold.Parent = Storage;
  1713. Hold.BrickColor = BrickColor.Black();
  1714. Hold.Size = Vector3.new(2.2*Scale, .2*Scale, .75*Scale);
  1715.  
  1716. local Bolt = BasePart:clone();
  1717. Bolt.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1718. Bolt.Parent = Storage;
  1719. Bolt.BrickColor = BrickColor.Black();
  1720.  
  1721. local Bolt2 = BasePart:clone();
  1722. Bolt2.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1723. Bolt2.Parent = Storage;
  1724. Bolt2.BrickColor = BrickColor.Black();
  1725.  
  1726.  
  1727. local TurretToFrame = WeldP(TopFrame, TurretCasing, CFrame.new(0, 0, 1.4*Scale));
  1728. WeldP(TopFrame, CGreyStyle);
  1729. WeldP(TurretCasing, TurretFront, CFrame.new(0, 0, 2.8*Scale));
  1730. WeldP(TopFrame, Screw);
  1731. local BarrelWeld = WeldP(Barrel, TurretFront, CFrame.new(.3*Scale, -.2*Scale, 0), CFrame.Angles(math.pi/2, 0, 0));
  1732.  
  1733. WeldP(RedDot, TurretFront, CFrame.new(-.55*Scale, 0, -.15*Scale), CFrame.Angles(math.pi/2, 0, 0));
  1734.  
  1735. local RotateAxisY = WeldP(Bolt, TurretCasing, CFrame.Angles(0,0,0), CFrame.new(1.1*Scale, -.75*Scale, 1*Scale));
  1736.  
  1737. WeldP(Bolt, Hold, CFrame.new(-1.1*Scale, -.5*Scale, 0));
  1738.  
  1739. WeldP(Bolt2, Hold, CFrame.new(1.1*Scale, -.5*Scale, 0));
  1740.  
  1741. local RotateAxisX = WeldP(Hold, Joint, CFrame.new(0, -1*Scale, 0));
  1742.  
  1743.  
  1744.  
  1745. local Leg1 = BasePart:clone();
  1746. Leg1.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1747. Leg1.Parent = Storage;
  1748. Leg1.BrickColor = BrickColor.Black();
  1749.  
  1750.  
  1751. WeldP(Leg1, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.75*Scale, 0) * CFrame.Angles(math.pi/3, 0, math.pi));
  1752.  
  1753.  
  1754. local Leg2 = BasePart:clone();
  1755. Leg2.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1756. Leg2.Parent = Storage;
  1757. Leg2.BrickColor = BrickColor.Black();
  1758.  
  1759.  
  1760. WeldP(Leg2, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + -math.pi/6));
  1761.  
  1762.  
  1763. local Leg3 = BasePart:clone();
  1764. Leg3.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1765. Leg3.Parent = Storage;
  1766. Leg3.BrickColor = BrickColor.Black();
  1767.  
  1768.  
  1769. WeldP(Leg3, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + math.pi/6));
  1770.  
  1771. for i,v in pairs(Storage:children()) do
  1772. if v.Name== "Part" then
  1773. trans = 1
  1774. v.Transparency = 1
  1775. end
  1776. end
  1777.  
  1778. local InvisiBox = BasePart:clone();
  1779. InvisiBox.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1780. InvisiBox.Parent = Storage;
  1781. InvisiBox.Transparency = 1
  1782. InvisiBox.Name = 'box'
  1783. WeldP(InvisiBox, Joint, CFrame.new(0, -.2*Scale, .97*Scale));
  1784.  
  1785. local InvisiBox2 = BasePart:clone();
  1786. InvisiBox2.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1787. InvisiBox2.Parent = Arms;
  1788. InvisiBox2.Transparency = .9
  1789. InvisiBox2.Name = 'box'
  1790. InvisiBox2.CanCollide = false
  1791. InvisiBox2.BrickColor = TeamColor
  1792. InvisiBox2.Material = 'Neon'
  1793. WeldP(InvisiBox2, Joint, CFrame.new(0, -1.2*Scale, .97*Scale));
  1794.  
  1795. InvisiBox.CFrame = torso.CFrame * CFrame.new(0, 5.5*Scale, -2.9) * CFrame.Angles(0, math.pi, 0);
  1796.  
  1797. local Action = "Idle";
  1798.  
  1799. local Target = nil;
  1800.  
  1801. wait(1)
  1802.  
  1803. InvisiBox.Anchored = true
  1804.  
  1805. for i,v in pairs(Storage:children()) do
  1806. if v:IsA'Part' then
  1807. v.Locked = true
  1808. end
  1809. end
  1810. --//
  1811. --// SOUNDS
  1812. --//
  1813. for i,v in pairs(Storage:children()) do
  1814. if v.Name== "Part" then
  1815. trans = 1
  1816. v.Transparency = 1
  1817. end
  1818. end
  1819. for i,v in pairs(Storage:children()) do
  1820. if v.Name== "Part" then
  1821. trans = 1
  1822. v.Transparency = 1
  1823. for i = 1,11 do
  1824.  
  1825. trans = trans - .1
  1826. v.Transparency = trans
  1827. wait()
  1828. end
  1829. end
  1830. end
  1831. trans = 1
  1832.  
  1833. local OnFind = new("Sound", TopFrame);
  1834. OnFind.SoundId = "rbxassetid://10209260"
  1835. OnFind.Volume = 1
  1836.  
  1837.  
  1838. local OnFire = new("Sound", TopFrame);
  1839. OnFire.SoundId = "rbxassetid://10209257"
  1840. OnFire.Volume = 1
  1841.  
  1842. local OnEmpty = new("Sound", TopFrame);
  1843. OnEmpty.SoundId = "rbxassetid://10209225"
  1844. OnEmpty.Volume = 1
  1845.  
  1846. local Scanning = new("Sound", TopFrame);
  1847. Scanning.SoundId = "rbxassetid://258704234"
  1848. Scanning.Volume = 1
  1849.  
  1850. local Explode = new("Sound", TopFrame);
  1851. Explode.SoundId = "rbxassetid://10209236"
  1852. Explode.Volume = .5
  1853.  
  1854. local Move = new("Sound", TopFrame);
  1855. Move.SoundId = "rbxassetid://258704467";
  1856. Move.Volume = 1;
  1857.  
  1858.  
  1859.  
  1860.  
  1861.  
  1862. function FindShortest(Table)
  1863. local Current = Table[1]
  1864. local Final
  1865. for _,v in pairs(Table) do
  1866. if v[2] ~= Current[2] then
  1867. if v[1] < Current[1] then
  1868. Current = v
  1869. end
  1870. end
  1871. end
  1872. Final = Current
  1873. return Final
  1874. end
  1875.  
  1876. function GetNearbyPlayer()
  1877.  
  1878. local List = {}
  1879. for i,v in pairs(workspace:children()) do
  1880. if (v ~= nil) then
  1881. if (v:IsA'Model') then
  1882. if (v:findFirstChild'Torso' ~= nil) then
  1883. local rx, ry, rz = Hold.CFrame:toEulerAnglesXYZ();
  1884. if (v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude < 20 then
  1885. if (v ~= char) then
  1886. for x,z in next, v:children() do
  1887. if z:IsA'Humanoid' and z.Health > 0.01 then
  1888. table.insert(List, {(v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude, v})
  1889. end
  1890. end
  1891. end
  1892. end
  1893. end
  1894. end
  1895. end
  1896. end
  1897. if (FindShortest(List) ~= nil) then
  1898. return FindShortest(List)[2];
  1899. else
  1900. return nil;
  1901. end
  1902. end
  1903.  
  1904. local Health = Instance.new("Humanoid", Storage);
  1905. Health.MaxHealth = 150;
  1906. Health.Health = 150;
  1907.  
  1908.  
  1909.  
  1910. function RayC(Part, speed)
  1911. coroutine.wrap(function()
  1912. local Visual = BasePart:clone();
  1913. Visual.FormFactor = "Custom";
  1914. Visual.BrickColor = BrickColor.Yellow();
  1915. Visual.Size = Vector3.new(.2, 3, .2);
  1916. Visual.CFrame = Part.CFrame * CFrame.new(0, -1, 0);
  1917. Visual.Anchored = true;
  1918. Visual.CanCollide = false;
  1919. Visual.Locked = true
  1920.  
  1921.  
  1922. coroutine.wrap(function()
  1923.  
  1924. wait(.2)
  1925.  
  1926. wait(.1);
  1927. wait(.3)
  1928.  
  1929. end)()
  1930.  
  1931. Instance.new("SpecialMesh", Visual).MeshType = "Sphere";
  1932. Visual.Mesh.Scale = Vector3.new(.5, 1, .5);
  1933.  
  1934. local bulletpos = Visual.Position
  1935. local bulletvelocity = (Part.CFrame.p - bulletpos).unit*speed
  1936. local lastbulletpos = Visual.Position
  1937. Visual.Parent = Storage;
  1938. while game:service'RunService'.Stepped:wait() do
  1939.  
  1940. lastbulletpos = bulletpos
  1941. bulletpos = bulletpos + bulletvelocity
  1942. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  1943. local hit, hitpos = workspace:FindPartOnRay(RayCast, Storage, false, true)
  1944. if (Joint.Position - Visual.Position).magnitude > 1000 or Visual.Parent == nil then
  1945. Visual:Destroy();
  1946. break
  1947. end
  1948. Visual.Anchored = true
  1949. Visual.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0);
  1950. if hit then
  1951. if hit.Parent:IsA'Hat' then
  1952. if hit.Parent.Parent:IsA'Model' then
  1953. for x,z in next, hit.Parent.Parent:children() do
  1954. if z:IsA'Humanoid' then
  1955. z:TakeDamage(math.random(8,12));
  1956. end
  1957. end
  1958. end
  1959. else
  1960. if hit.Parent:IsA'Model' then
  1961. for x,z in next, hit.Parent:children() do
  1962. if z:IsA'Humanoid' then
  1963. z:TakeDamage(math.random(8,12));
  1964. end
  1965. end
  1966. end
  1967. end
  1968.  
  1969. Visual:Destroy();
  1970. break
  1971. end
  1972. end
  1973. end)()
  1974. end
  1975.  
  1976. lastTick = tick();
  1977. local db = false;
  1978. game:service'RunService'.RenderStepped:connect(function()
  1979. if Action == "DEAD" then return end;
  1980.  
  1981.  
  1982. if not Wrangler then
  1983. --//
  1984. --// AUTOMATED MODE, MOTION SENSOR WILL DETECT MOVEMENT
  1985. --//
  1986.  
  1987.  
  1988. --//
  1989. --// IF PLAYER USED WRANGLER, THERE IS A SHIELD WICH MUST BE REMOVED
  1990. --//
  1991.  
  1992. if (Storage:findFirstChild'Shield') then
  1993. Storage:findFirstChild'Shield':Destroy();
  1994. end
  1995.  
  1996. local LastTarget = Target;
  1997.  
  1998. --//
  1999. --// CHECK FOR NEARBY ENEMIES
  2000. --//
  2001. local Player = GetNearbyPlayer();
  2002. Target = Player;
  2003.  
  2004. --//
  2005. --// BEEP ON TARGET FOUND
  2006. --//
  2007. if (Target ~= LastTarget and Target ~= nil) then
  2008. Move.Pitch = 0.9 + math.random()/9;
  2009. Move:play();
  2010. OnFind:play();
  2011. Action = "Standby";
  2012. end
  2013.  
  2014. --//
  2015. --// IDLE
  2016. --//
  2017. if Action == "Idle" then
  2018. RotateAxisX.C1 = clerp(RotateAxisX.C1, CFrame.Angles(0, SharpSin(tick()*2)*.2, 0), .1);
  2019. RotateAxisY.C0 = clerp(RotateAxisY.C0, CFrame.new(), .1);
  2020. end
  2021.  
  2022.  
  2023. --//
  2024. --// SENTRY DEAD
  2025. --//
  2026.  
  2027. --//
  2028. --// IF PLAYER EXISTS, FIRE!
  2029. --//
  2030.  
  2031.  
  2032.  
  2033. if Action == "Standby" then
  2034. pcall(function()
  2035. local tor = Target.Torso.CFrame.p -- Target CFrame
  2036. local direction = InvisiBox.CFrame.lookVector -- Direction handling, welds mess up, just a workaround.
  2037. local heading = math.atan2(direction.x, direction.z)--
  2038. local RotY = math.deg(heading)
  2039. if RotY < 0 then
  2040. RotY = (360 - math.abs(RotY));
  2041. end
  2042. RotateAxisX.C1 = --Begin here
  2043. clerp(RotateAxisX.C1,
  2044. CFrame.new(
  2045.  
  2046. Vector3.new(), --The Pivot0 of pointing the weld.
  2047. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2048.  
  2049. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2050. .1
  2051. );
  2052.  
  2053. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2054. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2055. if math.deg(RX) > 45 then
  2056. RX = math.rad(45)
  2057. elseif math.deg(RX) < -55 then
  2058. RX = math.rad(-55)
  2059. end
  2060. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2061.  
  2062. end)
  2063. end
  2064. if Action == "Fire" then
  2065. pcall(function()
  2066. local tor = Target.Torso.CFrame.p;
  2067. local direction = InvisiBox.CFrame.lookVector
  2068. local heading = math.atan2(direction.x, direction.z)
  2069. local RotY = math.deg(heading)
  2070. if RotY < 0 then
  2071. RotY = (360 - math.abs(RotY));
  2072. end
  2073. RotateAxisX.C1 = --Begin here
  2074. clerp(RotateAxisX.C1,
  2075. CFrame.new(
  2076.  
  2077. Vector3.new(), --The Pivot0 of pointing the weld.
  2078. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2079.  
  2080. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2081. .1
  2082. );
  2083.  
  2084. BarrelWeld.C0 = clerp(BarrelWeld.C0, CFrame.new())
  2085. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2086. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2087. if math.deg(RX) > 45 then
  2088. RX = math.rad(45)
  2089. elseif math.deg(RX) < -55 then
  2090. RX = math.rad(-55)
  2091. end
  2092. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2093. end)
  2094. end
  2095.  
  2096. if (Target ~= nil) then
  2097. if Action == "Fire" or db then return end
  2098. if Action == "Standby" then
  2099. db = true
  2100. wait(.2);
  2101. end
  2102. Action = "Fire";
  2103. db = false
  2104. OnFire:play();
  2105.  
  2106. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  2107.  
  2108. local PointLight = Instance.new("PointLight", Barrel);
  2109. PointLight.Color = Color3.new(1,.8,0)
  2110. PointLight.Brightness = 6;
  2111. Particle.Enabled = true
  2112. game:service'Debris':AddItem(PointLight, .05);
  2113.  
  2114.  
  2115.  
  2116. RayC(Barrel, 20)
  2117.  
  2118.  
  2119.  
  2120.  
  2121. wait(.1)
  2122. Particle.Enabled = false
  2123. if (Target ~= nil) then
  2124. Action = "Standby";
  2125. else
  2126. Action = "Idle";
  2127. end
  2128. end
  2129.  
  2130. if tick() - lastTick > 2.5 and Target == nil then
  2131. lastTick = tick();
  2132. Scanning:play();
  2133. end
  2134. end
  2135.  
  2136. if (Health.Health < 0.0001 or RotateAxisX.Parent == nil) then
  2137. Action = "DEAD";
  2138. if db then return end
  2139. RotateAxisY:Destroy();
  2140. TurretToFrame:Destroy();
  2141. Joint:Destroy();
  2142. InvisiBox2:Destroy();
  2143. db = true
  2144. local expl = Instance.new("Explosion", Storage);
  2145.  
  2146. expl.BlastRadius = .3;
  2147. expl.BlastPressure = 2050000;
  2148. expl.Position = TopFrame.Position;
  2149. Explode:Play()
  2150. NoSentry = true
  2151. game:service'Debris':AddItem(Storage, 3);
  2152.  
  2153. end
  2154.  
  2155. end)
  2156. end
  2157.  
  2158.  
  2159.  
  2160. combo = 0
  2161. function strike(hit)
  2162. if hit and hit.Parent and hit.Parent.Name ~= char.Name then
  2163. local targetHumanoid = hit.Parent:FindFirstChild("Humanoid")
  2164. if targetHumanoid and targetHumanoid ~= char:FindFirstChild("Humanoid") then
  2165. if combo == 1 then
  2166. targetHumanoid:TakeDamage(slashDamage)
  2167. SwingH:Play()
  2168.  
  2169. end
  2170.  
  2171.  
  2172.  
  2173. end
  2174. end
  2175. end
  2176.  
  2177.  
  2178.  
  2179. Reaper5.Touched:connect(strike)
  2180. --------------------------------------------------------------------------------------------------------------------------
  2181. function AnimSit()
  2182. for i = 0, 1, 0.05 do
  2183.  
  2184. swait()
  2185. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2186. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2187. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2188. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  2189. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2190. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2191. end
  2192.  
  2193. end
  2194.  
  2195. function AnimSitHit1()
  2196. for i = 0, 1, 0.05 do
  2197.  
  2198. swait()
  2199. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  2200. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2201. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2202. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(-5)), 0.08)
  2203. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(10)), .1)
  2204. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(50)), .1)
  2205. end
  2206.  
  2207. end
  2208.  
  2209.  
  2210. function AnimSitHit2()
  2211. for i = 0, 1, 0.05 do
  2212.  
  2213. swait()
  2214. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2215. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .1)
  2216. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2217. RW.C0 = clerp(RW.C0, CFrame.new(1.55, 0.4, -.1) * angles(math.rad(40), math.rad(3 ), math.rad(-15)), 0.3)
  2218. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2219. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2220. end
  2221.  
  2222. end
  2223. --------------------------------------------------------------------------------------------------------------------------
  2224.  
  2225. function No1()
  2226. for i = 0, 1, 0.05 do
  2227.  
  2228. swait()
  2229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2230. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(40)), .1)
  2231. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2232. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2233. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2234. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2235. end
  2236.  
  2237. end
  2238.  
  2239.  
  2240.  
  2241. function No2()
  2242. for i = 0, 1, 0.05 do
  2243.  
  2244. swait()
  2245. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2246. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .1)
  2247. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2248. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2249. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2250. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2251. end
  2252.  
  2253. end
  2254.  
  2255.  
  2256.  
  2257. --------------------------------------------------------------------------------------------------------------------------
  2258.  
  2259. function Yes1()
  2260. for i = 0, 1, 0.1 do
  2261.  
  2262. swait()
  2263. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2264. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1)
  2265. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2266. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2267. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2268. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2269. end
  2270.  
  2271. end
  2272.  
  2273.  
  2274.  
  2275. function Yes2()
  2276. for i = 0, 1, 0.1 do
  2277.  
  2278. swait()
  2279. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2280. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2281. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2282. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2283. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2284. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2285. end
  2286.  
  2287. end
  2288.  
  2289.  
  2290.  
  2291. --------------------------------------------------------------------------------------------------------------------------
  2292. function AttackAnim1()
  2293. for i = 0, 1, 0.05 do
  2294. swait()
  2295. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2296. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2297. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.08)
  2298. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3)
  2299. if Torsovelocity > 2 then
  2300. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2301. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2302. elseif Torsovelocity < 1 then
  2303. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2304. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2305. end
  2306. end
  2307. end
  2308.  
  2309.  
  2310. function AttackAnim2()
  2311. for i = 0, 1, 0.05 do
  2312. swait()
  2313. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
  2314. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2315. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(10), math.rad(-10)), 0.25)
  2316. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  2317. if Torsovelocity > 2 then
  2318. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2319. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2320.  
  2321. elseif Torsovelocity < 1 then
  2322. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2323. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2324. end
  2325. end
  2326. end
  2327. --------------------------------------------------------------------------------------------------------------------------
  2328.  
  2329.  
  2330.  
  2331. function ShotAttackAnim1()
  2332. for i = 0, 1, 0.07 do
  2333. swait()
  2334.  
  2335. if Torsovelocity > 2 then
  2336. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2337. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2338. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2339. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2340. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2341. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2342.  
  2343.  
  2344.  
  2345. elseif Torsovelocity < 1 then
  2346.  
  2347.  
  2348. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2349. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2350. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2351. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2352. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2353. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2354.  
  2355.  
  2356. end
  2357. end
  2358. end
  2359.  
  2360.  
  2361.  
  2362.  
  2363.  
  2364. function ShotAttackAnim2()
  2365. for i = 0, 1, 0.05 do
  2366. swait()
  2367.  
  2368. if Torsovelocity > 2 then
  2369. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2370. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2371. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2372. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2373. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2374. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2375.  
  2376.  
  2377.  
  2378. elseif Torsovelocity < 1 then
  2379.  
  2380.  
  2381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2382. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2383. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2384. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2385. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2386. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2387.  
  2388.  
  2389. end
  2390. end
  2391. end
  2392.  
  2393.  
  2394.  
  2395. function ShotAttackAnim3()
  2396. for i = 0, 1, 0.05 do
  2397. swait()
  2398.  
  2399. if Torsovelocity > 2 then
  2400. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2401. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2402. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2403. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2404. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2405. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2406.  
  2407.  
  2408.  
  2409. elseif Torsovelocity < 1 then
  2410.  
  2411.  
  2412. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2413. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2414. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2415. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2416. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2417. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2418.  
  2419.  
  2420. end
  2421. end
  2422. end
  2423.  
  2424. function ShotAttackAnim4()
  2425. for i = 0, 1, 0.05 do
  2426. swait()
  2427.  
  2428. if Torsovelocity > 2 then
  2429. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2430. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2431. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2432. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2433. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2434. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2435.  
  2436.  
  2437.  
  2438. elseif Torsovelocity < 1 then
  2439.  
  2440.  
  2441. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2442. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2443. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2444. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2445. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2446. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2447.  
  2448.  
  2449. end
  2450. end
  2451. end
  2452. --------------------------------------------------------------------------------------------------------------------------
  2453.  
  2454. function DanAni1()
  2455. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2456.  
  2457. swait()
  2458. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.4) * angles(math.rad(5), math.rad(-8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2459. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2460. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.25) * angles(math.rad(170), math.rad(0), math.rad(20)), MusThingHat.Mesh.Scale.Y*0.2)
  2461. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-45)), MusThingHat.Mesh.Scale.Y*0.2)
  2462. RH.C0 = clerp(RH.C0, cn(1, -.2, -.4) * RHCF * angles(math.rad(-4), math.rad(-15), math.rad(-5)), MusThingHat.Mesh.Scale.Y*0.3)
  2463. LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(4), math.rad(5), math.rad(5)), MusThingHat.Mesh.Scale.Y*0.2)
  2464. end
  2465.  
  2466. end
  2467.  
  2468.  
  2469.  
  2470. function DanAni2()
  2471. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2472.  
  2473. swait()
  2474. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.5) * angles(math.rad(8), math.rad(8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2475. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2476. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.25) * angles(math.rad(180), math.rad(0), math.rad(25)), MusThingHat.Mesh.Scale.Y*0.2)
  2477. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(45)), MusThingHat.Mesh.Scale.Y*0.2)
  2478. RH.C0 = clerp(RH.C0, cn(1, -1, -.0) * RHCF * angles(math.rad(4), math.rad(-5), math.rad(-8)), MusThingHat.Mesh.Scale.Y*0.2)
  2479. LH.C0 = clerp(LH.C0, cn(-1, -.2, -.4) * LHCF * angles(math.rad(-4), math.rad(15), math.rad(8)), MusThingHat.Mesh.Scale.Y*0.3)
  2480. end
  2481.  
  2482.  
  2483. end
  2484.  
  2485.  
  2486.  
  2487. --------------------------------------------------------------------------------------------------------------------------
  2488.  
  2489. BuildNow = false
  2490.  
  2491. Shotuse = false
  2492.  
  2493. wait2 = false
  2494.  
  2495. mouse.KeyDown:connect(function(key)
  2496.  
  2497. if key == "g" and attack == false then
  2498. yes:Play()
  2499. head.face.Texture = "http://www.roblox.com/asset/?id=393521316"
  2500. humanoid.WalkSpeed = 0
  2501. attack = true
  2502. Yes1()
  2503. Yes2()
  2504. Yes1()
  2505. Yes2()
  2506. attack = false
  2507. humanoid.WalkSpeed = 16
  2508. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  2509. end
  2510. end)
  2511.  
  2512.  
  2513. mouse.KeyDown:connect(function(key)
  2514. if key == "e" and attack == false then
  2515. if Wep == 1 then
  2516. Wep = 2
  2517. else
  2518. Wep = 1
  2519. end
  2520.  
  2521.  
  2522. end
  2523. end)
  2524.  
  2525. mouse.KeyDown:connect(function(key)
  2526. if key == "p" and attack == false then
  2527.  
  2528. Wep = 3
  2529.  
  2530.  
  2531.  
  2532. end
  2533. end)
  2534.  
  2535.  
  2536.  
  2537.  
  2538.  
  2539.  
  2540.  
  2541.  
  2542.  
  2543.  
  2544.  
  2545.  
  2546. equippedgun = true
  2547.  
  2548.  
  2549.  
  2550.  
  2551. coroutine.wrap(function()
  2552. while equippedgun do
  2553.  
  2554. if spread < 0 then spread = 0 end
  2555. if humanoid.Health == 0 then break end
  2556.  
  2557.  
  2558. game:service'RunService'.Stepped:wait()
  2559. end
  2560. end)()
  2561.  
  2562. mouse.Button1Down:connect(function()
  2563. if debounce then return end
  2564. if equippedgun2 == true and attack == false then
  2565. Shotuse = true
  2566. debounce = true
  2567.  
  2568. wait(.2)
  2569.  
  2570. sound:play()
  2571.  
  2572.  
  2573.  
  2574. coroutine.wrap(function()
  2575. wait(0.3)
  2576. for angle = 0, 4 do
  2577.  
  2578. wait()
  2579. end
  2580.  
  2581. wait(0.2)
  2582. sound2:play()
  2583.  
  2584.  
  2585. wait(0.1)
  2586. for move = 0, 3 do
  2587. if move > 2 then return end
  2588.  
  2589.  
  2590. wait(0.06)
  2591. end
  2592. end)()
  2593. spread = spread + 1
  2594. coroutine.wrap(function()
  2595. for bullitz = 0, 7 do
  2596. if bullitz > 6 then return end
  2597. rayCast2(300, 1, Reaper4)
  2598. GunParticle.Enabled = true
  2599. local PointLight = Instance.new("PointLight", Reaper4);
  2600. PointLight.Color = Color3.new(.2,.2,0)
  2601. PointLight.Brightness = 2;
  2602. game:service'Debris':AddItem(PointLight, .05);
  2603. end
  2604. end)()
  2605. coroutine.wrap(function()
  2606. for _ = 0, 50 do
  2607. pcall(function()
  2608. spread = spread - 0.03
  2609. end)
  2610. wait()
  2611. end
  2612. end)()
  2613. wait(1)
  2614. debounce = false
  2615. end
  2616.  
  2617. end)
  2618.  
  2619.  
  2620.  
  2621.  
  2622.  
  2623.  
  2624.  
  2625.  
  2626.  
  2627. mouse.Button1Down:connect(function(key)
  2628.  
  2629. if attack == false and Wep == 1 then
  2630. attack = true
  2631.  
  2632. AttackAnim1()
  2633. combo = 1
  2634. Swing:Play()
  2635. AttackAnim2()
  2636. attack = false
  2637. combo = 0
  2638. end
  2639. end)
  2640.  
  2641.  
  2642.  
  2643. mouse.KeyDown:connect(function(key)
  2644.  
  2645. if key == "f" and attack == false then
  2646. No:Play()
  2647. humanoid.WalkSpeed = 0
  2648. attack = true
  2649. No1()
  2650. No2()
  2651. attack = false
  2652. humanoid.WalkSpeed = 16
  2653. end
  2654. end)
  2655.  
  2656.  
  2657.  
  2658.  
  2659. mouse.KeyDown:connect(function(key)
  2660. if attack == false or DA == true then
  2661. if key == "r" and Wep == 3 then
  2662.  
  2663. if DA == false then
  2664. DA = true
  2665. RUS:Play()
  2666. attack=true
  2667. humanoid.WalkSpeed = 0
  2668. head.face.Texture = "http://www.roblox.com/asset/?id=393521316"
  2669. else
  2670. DA = false
  2671. RUS:Stop()
  2672. attack=false
  2673. humanoid.WalkSpeed = 16
  2674. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  2675. end
  2676. end
  2677. end
  2678. end)
  2679.  
  2680.  
  2681.  
  2682. mouse.KeyDown:connect(function(key)
  2683.  
  2684. if key == "t" and attack == false then
  2685. Taunt:Play()
  2686. humanoid.WalkSpeed = 0
  2687. attack = true
  2688. No1()
  2689. Yes2()
  2690. attack = false
  2691. humanoid.WalkSpeed = 16
  2692. end
  2693. end)
  2694.  
  2695. mouse.KeyDown:connect(function(key)
  2696. if key == "z" then
  2697.  
  2698.  
  2699.  
  2700. if NoSentry == false and attack == false and wait2 == false then
  2701. wait2 = true
  2702. for i,v in pairs(script:children()) do
  2703. if (v:IsA'Model') then
  2704.  
  2705.  
  2706. for i,v in pairs(v:children()) do
  2707. if (v:IsA'Humanoid') then
  2708. v.Health = 0
  2709. end
  2710. end
  2711.  
  2712.  
  2713. end
  2714.  
  2715. NoSentry = true
  2716.  
  2717. end
  2718.  
  2719.  
  2720.  
  2721. end
  2722.  
  2723.  
  2724.  
  2725. if NoSentry == true and attack == false and wait2 == false and Wep == 1 then
  2726. attack = true
  2727. wait2 = true
  2728. humanoid.WalkSpeed = 0
  2729. AnimSit()
  2730. AnimSitHit1()
  2731. WSH = WSHM[math.random(1,#WSHM)]
  2732. HitM.SoundId = "rbxassetid://"..WSH
  2733. HitM:Play()
  2734. BuildNow = true
  2735. AnimSitHit2()
  2736. AnimSitHit1()
  2737. WSH = WSHM[math.random(1,#WSHM)]
  2738. HitM.SoundId = "rbxassetid://"..WSH
  2739. HitM:Play()
  2740. AnimSitHit2()
  2741. AnimSitHit1()
  2742. WSH = WSHM[math.random(1,#WSHM)]
  2743. HitM.SoundId = "rbxassetid://"..WSH
  2744. HitM:Play()
  2745. AnimSitHit2()
  2746. AnimSitHit1()
  2747. WSH = WSHM[math.random(1,#WSHM)]
  2748. HitM.SoundId = "rbxassetid://"..WSH
  2749. HitM:Play()
  2750. AnimSitHit2()
  2751. AnimSitHit1()
  2752. WSH = WSHM[math.random(1,#WSHM)]
  2753. HitM.SoundId = "rbxassetid://"..WSH
  2754. HitM:Play()
  2755. AnimSitHit2()
  2756. AnimSitHit1()
  2757. WSH = WSHM[math.random(1,#WSHM)]
  2758. HitM.SoundId = "rbxassetid://"..WSH
  2759. HitM:Play()
  2760. AnimSitHit2()
  2761. AnimSitHit1()
  2762. WSH = WSHM[math.random(1,#WSHM)]
  2763. HitM.SoundId = "rbxassetid://"..WSH
  2764. HitM:Play()
  2765. AnimSitHit2()
  2766. AnimSitHit1()
  2767. WSH = WSHM[math.random(1,#WSHM)]
  2768. HitM.SoundId = "rbxassetid://"..WSH
  2769. HitM:Play()
  2770. AnimSitHit2()
  2771. AnimSitHit1()
  2772. WSH = WSHM[math.random(1,#WSHM)]
  2773. HitM.SoundId = "rbxassetid://"..WSH
  2774. HitM:Play()
  2775. AnimSitHit2()
  2776. AnimSitHit1()
  2777. WSH = WSHM[math.random(1,#WSHM)]
  2778. HitM.SoundId = "rbxassetid://"..WSH
  2779. HitM:Play()
  2780. AnimSitHit2()
  2781. AnimSit()
  2782.  
  2783. humanoid.WalkSpeed = 16
  2784. attack = false
  2785. NoSentry = false
  2786.  
  2787. end
  2788. wait()
  2789.  
  2790. wait2 = false
  2791. end end)
  2792.  
  2793.  
  2794.  
  2795. humanoid.Died:connect(function()
  2796. Arms:Destroy()
  2797. end)
  2798.  
  2799. print([[
  2800.  
  2801.  
  2802. ----------------------------------------
  2803. Tf2 Engineer Class
  2804. ----------------------------------------
  2805. Script by: 123jl123
  2806. Sentry by: Madiik
  2807. TheBoozled gave me a Mesh and Sounds from tf2
  2808. ----------------------------------------
  2809. Dont leak and dont do it.....
  2810. ----------------------------------------
  2811. ]])
  2812.  
  2813. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2814. MusThingHat.Mesh.Scale = Vector3.new(MusThingHat.Mesh.Scale.X, RUS.PlaybackLoudness / 160, MusThingHat.Mesh.Scale.Z)
  2815. end)
  2816.  
  2817. local mesh1anan = Instance.new("SpecialMesh")
  2818. mesh1anan.MeshType = Enum.MeshType.FileMesh
  2819. mesh1anan.Scale = Vector3.new(3,3,3)
  2820. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=1047997"
  2821. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=1047998"
  2822.  
  2823. Glow1 = Color3.new(1,1,1)
  2824. Glow2 = Color3.new(0,0,0)
  2825.  
  2826. GlowParticle = Instance.new("ParticleEmitter")
  2827. GlowParticle.LightEmission = 1
  2828.  
  2829. GlowParticle.Size = NumberSequence.new(0,2)
  2830. GlowParticle.Texture = "http://www.roblox.com/asset/?id=1383009392"
  2831. GlowParticle.Transparency = NumberSequence.new(0,1)
  2832. GlowParticle.LockedToPart = false
  2833. GlowParticle.Lifetime = NumberRange.new(0.5)
  2834. GlowParticle.Rate= 25
  2835. GlowParticle.Speed =NumberRange.new(0)
  2836.  
  2837.  
  2838. function RainDucks()
  2839. local locationanan = char.Torso.CFrame
  2840. local tacoa = Instance.new("Part")
  2841. tacoa.Size = Vector3.new(.5,.5,.5)
  2842. tacoa.CanCollide = false
  2843. tacoa.RotVelocity = Vector3.new(math.random(0,6),math.random(0,6),math.random(0,6))
  2844. local meshanananan = mesh1anan:clone()
  2845. meshanananan.Parent = tacoa
  2846. meshanananan.Scale = Vector3.new(1,1,1)
  2847. tacoa.CFrame = locationanan * CFrame.new(math.random(-8,8),math.random(10,40),math.random(-8,8))
  2848. tacoa.Parent = workspace
  2849.  
  2850.  
  2851. game:GetService("Debris"):AddItem(tacoa,4)
  2852. local GP = GlowParticle:clone()
  2853. GP.Parent = tacoa
  2854. Glow1 = Color3.new(math.random(), math.random(), math.random())
  2855. GP.Color = ColorSequence.new(Glow1,Glow2)
  2856.  
  2857. end
  2858.  
  2859.  
  2860.  
  2861. --]]
  2862.  
  2863.  
  2864.  
  2865. while true do wait()
  2866. if BuildNow == true then
  2867. BuildNow = false
  2868.  
  2869. BuildSentry()
  2870. end
  2871. if Shotuse == true then
  2872. Shotuse = false
  2873. attack = true
  2874. ShotAttackAnim1()
  2875. GunParticle.Enabled = false
  2876. ShotAttackAnim2()
  2877. ShotAttackAnim3()
  2878. ShotAttackAnim4()
  2879. ShotAttackAnim3()
  2880. attack = false
  2881. end
  2882.  
  2883.  
  2884.  
  2885.  
  2886. if DA == true then
  2887. DanAni1()
  2888. RainDucks()
  2889. local PointLight = Instance.new("PointLight", Torso);
  2890. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  2891. PointLight.Brightness = 50;
  2892. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  2893. game:service'Debris':AddItem(PointLight, .3);
  2894.  
  2895. DanAni2()
  2896. RainDucks()
  2897. local PointLight = Instance.new("PointLight", Torso);
  2898. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  2899. PointLight.Brightness = 50;
  2900. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  2901. game:service'Debris':AddItem(PointLight, .3);
  2902.  
  2903.  
  2904.  
  2905. end
  2906.  
  2907.  
  2908.  
  2909.  
  2910.  
  2911.  
  2912. end
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