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1 | --[[ | |
2 | Tf2 Engineer Class | |
3 | -------------------- | |
4 | Script by: 123jl123 | |
5 | --------------------- | |
6 | Sentry by: Madiik | |
7 | -- ]] | |
8 | ||
9 | ||
10 | local plr = game:service'Players'.LocalPlayer | |
11 | local char = plr.Character | |
12 | local mouse = plr:GetMouse() | |
13 | local humanoid = char:findFirstChild("Humanoid") | |
14 | local torso = char:findFirstChild("Torso") | |
15 | local head = char.Head | |
16 | local ra = char:findFirstChild("Right Arm") | |
17 | local la = char:findFirstChild("Left Arm") | |
18 | local rl = char:findFirstChild("Right Leg") | |
19 | local ll = char:findFirstChild("Left Leg") | |
20 | local rs = torso:findFirstChild("Right Shoulder") | |
21 | local ls = torso:findFirstChild("Left Shoulder") | |
22 | local rh = torso:findFirstChild("Right Hip") | |
23 | local lh = torso:findFirstChild("Left Hip") | |
24 | local neck = torso:findFirstChild("Neck") | |
25 | local rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
26 | local rootpart = char:findFirstChild("HumanoidRootPart") | |
27 | local camera = workspace.CurrentCamera | |
28 | local anim = char:findFirstChild("Animate") | |
29 | DA = false | |
30 | NoSentry = true | |
31 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
32 | secondcolor = "Really black" | |
33 | WSHM = {'10209908','10209905','10209905','10209908'} | |
34 | WSH = WSHM[math.random(1,#WSHM)] | |
35 | wait(1 / 60) | |
36 | Effects = { } | |
37 | local Player = game.Players.localPlayer | |
38 | local Character = Player.Character | |
39 | local Humanoid = Character.Humanoid | |
40 | local mouse = Player:GetMouse() | |
41 | local LeftArm = Character["Left Arm"] | |
42 | local RightArm = Character["Right Arm"] | |
43 | local LeftLeg = Character["Left Leg"] | |
44 | local RightLeg = Character["Right Leg"] | |
45 | local Head = Character.Head | |
46 | local Torso = Character.Torso | |
47 | local cam = game.Workspace.CurrentCamera | |
48 | local RootPart = Character.HumanoidRootPart | |
49 | local RootJoint = RootPart.RootJoint | |
50 | local equipped = false | |
51 | local attack = false | |
52 | local Anim = 'Idle' | |
53 | local idle = 0 | |
54 | local attacktype = 1 | |
55 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
56 | local velocity = RootPart.Velocity.y | |
57 | local sine = 0 | |
58 | local change = 1 | |
59 | local grabbed = false | |
60 | local cn = CFrame.new | |
61 | local mr = math.rad | |
62 | local angles = CFrame.Angles | |
63 | local ud = UDim2.new | |
64 | local c3 = Color3.new | |
65 | local slashDamage = 15 | |
66 | trans = 1 | |
67 | for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end | |
68 | for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end | |
69 | Wep = 1 | |
70 | equippedgun2 = false | |
71 | ||
72 | ||
73 | ||
74 | ||
75 | ||
76 | ||
77 | ||
78 | ||
79 | ||
80 | ||
81 | --SB Plasma Shotgun 2013 | |
82 | ||
83 | --madiik's plasma shottie | |
84 | ||
85 | --variables | |
86 | ||
87 | ||
88 | ||
89 | --some more variables | |
90 | ||
91 | local spread = 1 | |
92 | -- end of some more variables | |
93 | ||
94 | local sound = Instance.new("Sound",head) | |
95 | sound.SoundId = "http://www.roblox.com/asset?id=10209842" | |
96 | sound.Volume = 2 | |
97 | sound.Pitch = 1 | |
98 | ||
99 | ||
100 | ||
101 | ||
102 | ||
103 | ||
104 | ||
105 | local sound2 = Instance.new("Sound",head) | |
106 | sound2.SoundId = "http://www.roblox.com/asset?id=10209881" | |
107 | sound2.Volume = 1 | |
108 | sound2.Pitch = 1 | |
109 | ||
110 | ||
111 | ||
112 | ||
113 | ||
114 | ||
115 | ||
116 | function attach(weld, part0, part1) | |
117 | weld.Part0 = part0 | |
118 | weld.Part1 = part1 | |
119 | end | |
120 | ||
121 | ||
122 | ||
123 | ||
124 | ||
125 | ||
126 | ||
127 | ||
128 | ||
129 | --create func | |
130 | function part(parent, size, color, formfactor, collide, transparency) | |
131 | if transparency == nil then transparency = 0 end | |
132 | if collide == nil then collide = false end | |
133 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
134 | local p=Instance.new("Part", parent) | |
135 | p.FormFactor=formfactor | |
136 | p.CanCollide=false | |
137 | p.Size=size | |
138 | p.Locked=true | |
139 | p.Transparency=transparency | |
140 | p.Position=torso.Position | |
141 | p.BrickColor=color | |
142 | p.FrontSurface="SmoothNoOutlines" | |
143 | p.BackSurface="SmoothNoOutlines" | |
144 | p.LeftSurface="SmoothNoOutlines" | |
145 | p.BottomSurface="SmoothNoOutlines" | |
146 | p.TopSurface="SmoothNoOutlines" | |
147 | p.RightSurface="SmoothNoOutlines" | |
148 | return p | |
149 | end | |
150 | function wedge(parent, size, color, formfactor, collide, transparency) | |
151 | ||
152 | if transparency == nil then transparency = 0 end | |
153 | if collide == nil then collide = false end | |
154 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
155 | ||
156 | local p=Instance.new("WedgePart", parent) | |
157 | p.FormFactor=formfactor | |
158 | p.CanCollide=false | |
159 | p.Size=size | |
160 | p.Locked=true | |
161 | p.Position = torso.Position | |
162 | p.BrickColor=color | |
163 | p.FrontSurface="SmoothNoOutlines" | |
164 | p.BackSurface="SmoothNoOutlines" | |
165 | p.LeftSurface="SmoothNoOutlines" | |
166 | p.BottomSurface="SmoothNoOutlines" | |
167 | p.TopSurface="SmoothNoOutlines" | |
168 | p.RightSurface="SmoothNoOutlines" | |
169 | return p | |
170 | end | |
171 | function weld(part0, part1, c0, parent, c1) | |
172 | if parent == nil then parent = gun end | |
173 | if c1 == nil then c1 = CFrame.new() end | |
174 | ||
175 | local wel=Instance.new("Weld", parent) | |
176 | wel.Part0 = part0 | |
177 | wel.Part1 = part1 | |
178 | wel.C0 = c0 | |
179 | wel.C1 = c1 | |
180 | return wel | |
181 | end | |
182 | function specialmesh(parent, meshType, scale, meshId) | |
183 | local mesh = Instance.new("SpecialMesh", parent) | |
184 | mesh.Scale = scale | |
185 | mesh.MeshType = meshType | |
186 | mesh.MeshId = meshId | |
187 | return mesh | |
188 | end | |
189 | ||
190 | ||
191 | --some ray functi0n | |
192 | ||
193 | function rayCast2(speed, gravity, from) | |
194 | coroutine.wrap(function() | |
195 | if char.Humanoid.Health == 0 then return end | |
196 | local rayP = Instance.new("Part") | |
197 | rayP.Name = "rayP" | |
198 | rayP.BrickColor = BrickColor.new("New Yeller") | |
199 | rayP.Material = 'Neon' | |
200 | rayP.Anchored = true | |
201 | rayP.CanCollide = false | |
202 | rayP.Locked = true | |
203 | rayP.TopSurface = Enum.SurfaceType.Smooth | |
204 | rayP.BottomSurface = Enum.SurfaceType.Smooth | |
205 | rayP.formFactor = Enum.FormFactor.Custom | |
206 | rayP.Size = Vector3.new(0.2, 0.2, 0.2) | |
207 | ||
208 | ||
209 | ||
210 | Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.2, 0.2, 10) | |
211 | ||
212 | ||
213 | ||
214 | ||
215 | ||
216 | ||
217 | ||
218 | ||
219 | local bulletposition = from.Position + Vector3.new(0, 0.3, 0) | |
220 | ||
221 | local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed | |
222 | local bulletlastposition = bulletposition | |
223 | ||
224 | ||
225 | ||
226 | ||
227 | coroutine.resume(coroutine.create(function() | |
228 | while true do | |
229 | local dt = wait() | |
230 | bulletlastposition = bulletposition | |
231 | bulletvelocity = bulletvelocity + (Vector3.new(0, -14.81*gravity, 0)*dt) | |
232 | bulletposition = bulletposition + (bulletvelocity*dt) | |
233 | ||
234 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
235 | ||
236 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} ) | |
237 | ||
238 | if (torso.Position - rayP.Position).magnitude > 540 then | |
239 | rayP:Destroy() | |
240 | break | |
241 | end | |
242 | ||
243 | ||
244 | if hit then | |
245 | local damage = math.random(10, 20) | |
246 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
247 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
248 | end | |
249 | if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
250 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
251 | end | |
252 | bulletposition = hitposition | |
253 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
254 | rayP:Destroy() | |
255 | break | |
256 | end | |
257 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
258 | rayP.Parent = workspace | |
259 | end | |
260 | end)) | |
261 | end)() | |
262 | end | |
263 | ||
264 | ||
265 | ||
266 | ||
267 | ||
268 | ||
269 | ||
270 | --function attach(weld, part0, part1) | |
271 | --weld.Part0 = part0 | |
272 | --weld.Part1 = part1 | |
273 | --end | |
274 | ||
275 | ||
276 | ||
277 | ||
278 | ||
279 | ||
280 | ||
281 | ||
282 | ||
283 | ||
284 | ||
285 | ||
286 | ||
287 | ||
288 | ||
289 | ||
290 | ||
291 | ||
292 | ||
293 | ||
294 | ||
295 | ||
296 | ||
297 | ||
298 | ||
299 | ||
300 | ||
301 | TmRed = false | |
302 | TmBlue = false | |
303 | TeamColor = BrickColor.new("Really Black") | |
304 | ||
305 | local BC = char["Body Colors"] | |
306 | BC.HeadColor = BrickColor.new("Bright yellow") | |
307 | - | local BC = char["Body Colors"] |
307 | + | BC.RightArmColor = BrickColor.new("Bright yellow") |
308 | - | BC.HeadColor = BrickColor.new("Pastel brown") |
308 | + | BC.LeftArmColor = BrickColor.new("Bright yellow") |
309 | - | BC.LeftArmColor = BrickColor.new("Pastel brown") |
309 | + | BC.RightLegColor = BrickColor.new("Br. yellowish green") |
310 | - | BC.LeftLegColor = BrickColor.new("Pastel brown") |
310 | + | BC.LeftLegColor = BrickColor.new("Br. yellowish green") |
311 | - | BC.RightArmColor = BrickColor.new("Pastel brown") |
311 | + | BC.TorsoColor = BrickColor.new("Bright blue") |
312 | - | BC.RightLegColor = BrickColor.new("Pastel brown") |
312 | + | |
313 | - | BC.TorsoColor = BrickColor.new("Pastel brown") |
313 | + | |
314 | New = function(Object, Parent, Name, Data) | |
315 | local Object = Instance.new(Object) | |
316 | for Index, Value in pairs(Data or {}) do | |
317 | Object[Index] = Value | |
318 | end | |
319 | Object.Parent = Parent | |
320 | Object.Name = Name | |
321 | return Object | |
322 | end | |
323 | local AddInstance = function(Object, ...) | |
324 | local Obj = Instance.new(Object) | |
325 | for i,v in next,(...) do | |
326 | Obj[i] = v | |
327 | end | |
328 | return Obj | |
329 | end | |
330 | ||
331 | ||
332 | ||
333 | ||
334 | ||
335 | Team=function() | |
336 | ||
337 | local r=math.random(1,2) | |
338 | if r==1 then | |
339 | print('RED') | |
340 | script.Name = "TeamRed" | |
341 | TmRed = true | |
342 | for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end | |
343 | for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
344 | wait()shirt = Instance.new("Shirt", char) | |
345 | shirt.Name = "Shirt" | |
346 | pants = Instance.new("Pants", char) | |
347 | pants.Name = "Pants" | |
348 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
349 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0" | |
350 | - | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232230" |
350 | + | |
351 | - | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232580" |
351 | + | |
352 | ||
353 | if r==2 then | |
354 | print('BLUE') | |
355 | TmBlue = true | |
356 | script.Name = "TeamBlue" | |
357 | for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end | |
358 | for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
359 | wait()shirt = Instance.new("Shirt", char) | |
360 | shirt.Name = "Shirt" | |
361 | pants = Instance.new("Pants", char) | |
362 | pants.Name = "Pants" | |
363 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
364 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0" | |
365 | - | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232247" |
365 | + | |
366 | - | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232594" |
366 | + | |
367 | print(''..r) | |
368 | end | |
369 | ||
370 | Team() | |
371 | ||
372 | ||
373 | ||
374 | local MusThingHat = AddInstance("Part",{ | |
375 | Parent = head, | |
376 | CFrame = head.CFrame, | |
377 | formFactor = "Symmetric", | |
378 | Size = Vector3.new(1, 1, 1), | |
379 | CanCollide = false, | |
380 | TopSurface = "Smooth", | |
381 | BottomSurface = "Smooth", | |
382 | Locked = true, | |
383 | BrickColor=BrickColor.new("Br. yellowish orange"), | |
384 | Transparency = 1, | |
385 | }) | |
386 | local Weld = AddInstance("Weld",{ | |
387 | Parent = MusThingHat, | |
388 | Part0 = head, | |
389 | C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0), | |
390 | Part1 = MusThingHat, | |
391 | }) | |
392 | local Mesh = AddInstance("SpecialMesh",{ | |
393 | Parent = MusThingHat, | |
394 | ||
395 | Scale = Vector3.new(.1,0,.1), | |
396 | ||
397 | }) | |
398 | ||
399 | local Reaper = AddInstance("Part",{ | |
400 | Parent = head, | |
401 | CFrame = head.CFrame, | |
402 | formFactor = "Symmetric", | |
403 | Size = Vector3.new(1, 1, 1), | |
404 | CanCollide = false, | |
405 | TopSurface = "Smooth", | |
406 | BottomSurface = "Smooth", | |
407 | Locked = true, | |
408 | BrickColor=BrickColor.new("Br. yellowish orange"), | |
409 | }) | |
410 | local Weld = AddInstance("Weld",{ | |
411 | Parent = Reaper, | |
412 | Part0 = head, | |
413 | C0 = CFrame.new(-.04,.7,-.1)*CFrame.Angles(0,0,.08), | |
414 | Part1 = Reaper, | |
415 | }) | |
416 | local Mesh = AddInstance("SpecialMesh",{ | |
417 | Parent = Reaper, | |
418 | MeshId = "rbxassetid://1047997", | |
419 | Scale = Vector3.new(1.06,1.05,1.06), | |
420 | - | MeshId = "rbxassetid://1073659", |
420 | + | |
421 | }) | |
422 | ||
423 | local Helmpart2 = AddInstance("Part",{ | |
424 | Parent = head, | |
425 | CFrame = head.CFrame, | |
426 | formFactor = "Symmetric", | |
427 | Size = Vector3.new(1, 1, 1), | |
428 | CanCollide = false, | |
429 | TopSurface = "Smooth", | |
430 | BottomSurface = "Smooth", | |
431 | Locked = true, | |
432 | BrickColor=BrickColor.new("White"), | |
433 | }) | |
434 | local Weld = AddInstance("Weld",{ | |
435 | Parent = Helmpart2, | |
436 | Part0 = head, | |
437 | C0 = CFrame.new(.01,.4,.05)*CFrame.Angles(.1,0,-.02), | |
438 | Part1 = Helmpart2, | |
439 | }) | |
440 | local Mesh = AddInstance("SpecialMesh",{ | |
441 | Parent = Helmpart2, | |
442 | Scale = Vector3.new(1.28,.48,1.28), | |
443 | VertexColor = Vector3.new(1,1,1), | |
444 | }) | |
445 | ||
446 | ||
447 | local Glassespart2 = AddInstance("Part",{ | |
448 | Parent = head, | |
449 | CFrame = head.CFrame, | |
450 | formFactor = "Symmetric", | |
451 | Size = Vector3.new(1, 1, 1), | |
452 | CanCollide = false, | |
453 | TopSurface = "Smooth", | |
454 | BottomSurface = "Smooth", | |
455 | Locked = true, | |
456 | BrickColor=BrickColor.new("Really black"), | |
457 | }) | |
458 | local Weld = AddInstance("Weld",{ | |
459 | Parent = Glassespart2, | |
460 | Part0 = head, | |
461 | C0 = CFrame.new(0,.35,0)*CFrame.Angles(0,0,0), | |
462 | Part1 = Glassespart2, | |
463 | }) | |
464 | local Mesh = AddInstance("SpecialMesh",{ | |
465 | Parent = Glassespart2, | |
466 | Scale = Vector3.new(1.27,.5,1.27), | |
467 | VertexColor = Vector3.new(1,1,1), | |
468 | }) | |
469 | ||
470 | ||
471 | ||
472 | ||
473 | ||
474 | ||
475 | ||
476 | ||
477 | local Reaper3 = AddInstance("Part",{ | |
478 | Parent = head, | |
479 | CFrame = head.CFrame, | |
480 | formFactor = "Symmetric", | |
481 | Size = Vector3.new(1, 1, 1), | |
482 | CanCollide = false, | |
483 | TopSurface = "Smooth", | |
484 | BottomSurface = "Smooth", | |
485 | Locked = true, | |
486 | BrickColor=BrickColor.new("Gold"), | |
487 | }) | |
488 | local Weld = AddInstance("Weld",{ | |
489 | Parent = Reaper3, | |
490 | Part0 = head, | |
491 | C0 = CFrame.new(0,.3,-0.02)*CFrame.Angles(-.1,0,0), | |
492 | Part1 = Reaper3, | |
493 | }) | |
494 | local Mesh = AddInstance("SpecialMesh",{ | |
495 | Parent = Reaper3, | |
496 | MeshId = "rbxassetid://0", | |
497 | TextureId = "rbxassetid://0", | |
498 | - | MeshId = "rbxassetid://19380122", |
498 | + | |
499 | - | TextureId = "rbxassetid://19380117", |
499 | + | |
500 | }) | |
501 | ||
502 | ||
503 | ||
504 | ||
505 | ||
506 | ||
507 | ||
508 | local Reaper4 = AddInstance("Part",{ | |
509 | Parent = RightArm, | |
510 | CFrame = RightArm.CFrame, | |
511 | formFactor = "Symmetric", | |
512 | Size = Vector3.new(0.1, 0.5, 3), | |
513 | CanCollide = false, | |
514 | TopSurface = "Smooth", | |
515 | BottomSurface = "Smooth", | |
516 | Locked = true, | |
517 | Transparency = 0 | |
518 | }) | |
519 | local Weld = AddInstance("Weld",{ | |
520 | Parent = Reaper4, | |
521 | Part0 = RightArm, | |
522 | C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0), | |
523 | Part1 = Reaper4, | |
524 | }) | |
525 | local Mesh = AddInstance("SpecialMesh",{ | |
526 | Parent = Reaper4, | |
527 | MeshId = "rbxassetid://1047997", | |
528 | TextureId = "rbxassetid://1047998", | |
529 | - | MeshId = "rbxassetid://470533002", |
529 | + | |
530 | - | TextureId = "rbxassetid://470533004", |
530 | + | |
531 | }) | |
532 | ||
533 | local GunFire = AddInstance("Part",{ | |
534 | Parent = RightArm, | |
535 | CFrame = RightArm.CFrame, | |
536 | formFactor = "Symmetric", | |
537 | Size = Vector3.new(0.1, 0.1, 0.1), | |
538 | CanCollide = false, | |
539 | TopSurface = "Smooth", | |
540 | BottomSurface = "Smooth", | |
541 | Locked = true, | |
542 | Transparency = 1 | |
543 | }) | |
544 | local Weld = AddInstance("Weld",{ | |
545 | Parent = GunFire, | |
546 | Part0 = RightArm, | |
547 | C0 = CFrame.new(-0.8,-3.5,-0.7)*CFrame.Angles(4.7,3.4,0), | |
548 | Part1 = GunFire, | |
549 | }) | |
550 | ||
551 | ||
552 | local GunParticle = Instance.new("ParticleEmitter", GunFire); | |
553 | GunParticle.VelocitySpread = 60; | |
554 | GunParticle.LightEmission = 200; | |
555 | ||
556 | local Colors2 = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);} | |
557 | GunParticle.Size = NumberSequence.new(.05,.07); | |
558 | ||
559 | GunParticle.Color = ColorSequence.new(Colors2[math.random(#Colors2)]); | |
560 | GunParticle.Texture = "rbxassetid://252350680"; | |
561 | GunParticle.RotSpeed = NumberRange.new(10,70); | |
562 | GunParticle.Rate = 600; | |
563 | GunParticle.Speed = NumberRange.new(15); | |
564 | GunParticle.Transparency = NumberSequence.new(0,1); | |
565 | GunParticle.Lifetime = NumberRange.new(.01,.2); | |
566 | GunParticle.EmissionDirection = 'Back' | |
567 | GunParticle.Enabled = false | |
568 | ||
569 | ||
570 | ||
571 | ||
572 | ||
573 | ||
574 | ||
575 | ||
576 | local Reaper5 = AddInstance("Part",{ | |
577 | Parent = RightArm, | |
578 | CFrame = RightArm.CFrame, | |
579 | formFactor = "Symmetric", | |
580 | Size = Vector3.new(0.1, 0.5, 3), | |
581 | CanCollide = false, | |
582 | TopSurface = "Smooth", | |
583 | BottomSurface = "Smooth", | |
584 | Locked = true, | |
585 | Transparency = 1 | |
586 | }) | |
587 | local Weld = AddInstance("Weld",{ | |
588 | Parent = Reaper5, | |
589 | Part0 = RightArm, | |
590 | C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3), | |
591 | Part1 = Reaper5, | |
592 | }) | |
593 | local Mesh = AddInstance("SpecialMesh",{ | |
594 | Parent = Reaper5, | |
595 | MeshId = "rbxassetid://1047997", | |
596 | TextureId = "rbxassetid://1047998", | |
597 | - | MeshId = "rbxassetid://431003868", |
597 | + | |
598 | - | TextureId = "rbxassetid://430627740", |
598 | + | |
599 | }) | |
600 | ||
601 | ||
602 | ||
603 | local Arms = AddInstance("Model",{ | |
604 | Parent = cam, | |
605 | Name = "Arms", | |
606 | ||
607 | ||
608 | }) | |
609 | ||
610 | local Arm1 = AddInstance("Part",{ | |
611 | Parent = Arms, | |
612 | Name = "RightArm", | |
613 | CFrame = RightArm.CFrame, | |
614 | formFactor = "Symmetric", | |
615 | Size = Vector3.new(.85,1.85,.85), | |
616 | CanCollide = false, | |
617 | Material = "SmoothPlastic", | |
618 | TopSurface = "Smooth", | |
619 | BottomSurface = "Smooth", | |
620 | Locked = true, | |
621 | BrickColor=BrickColor.new("Pastel brown"), | |
622 | Transparency = 0 | |
623 | }) | |
624 | local Weld = AddInstance("Weld",{ | |
625 | Parent = Arm1, | |
626 | Part0 = RightArm, | |
627 | C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0), | |
628 | Part1 = Arm1, | |
629 | }) | |
630 | ||
631 | local Arm2 = AddInstance("Part",{ | |
632 | Parent = Arms, | |
633 | Name = "LeftArm", | |
634 | CFrame = LeftArm.CFrame, | |
635 | formFactor = "Symmetric", | |
636 | Size = Vector3.new(.85,1.85,.85), | |
637 | CanCollide = false, | |
638 | Material = "SmoothPlastic", | |
639 | TopSurface = "Smooth", | |
640 | BottomSurface = "Smooth", | |
641 | Locked = true, | |
642 | BrickColor=BrickColor.new("Pastel brown"), | |
643 | Transparency = 0 | |
644 | }) | |
645 | local Weld = AddInstance("Weld",{ | |
646 | Parent = Arm2, | |
647 | Part0 = LeftArm, | |
648 | C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0), | |
649 | Part1 = Arm2, | |
650 | }) | |
651 | ||
652 | ||
653 | ||
654 | ||
655 | local Arm3 = AddInstance("Part",{ | |
656 | Parent = Arms, | |
657 | Name = "RightArm", | |
658 | CFrame = RightArm.CFrame, | |
659 | formFactor = "Symmetric", | |
660 | Size = Vector3.new(.9,.9,.9), | |
661 | CanCollide = false, | |
662 | Material = "SmoothPlastic", | |
663 | TopSurface = "Smooth", | |
664 | BottomSurface = "Smooth", | |
665 | Locked = true, | |
666 | BrickColor=TeamColor, | |
667 | Transparency = 0 | |
668 | }) | |
669 | local Weld = AddInstance("Weld",{ | |
670 | Parent = Arm3, | |
671 | Part0 = RightArm, | |
672 | C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0), | |
673 | Part1 = Arm3, | |
674 | }) | |
675 | ||
676 | local Arm4 = AddInstance("Part",{ | |
677 | Parent = Arms, | |
678 | Name = "LeftArm", | |
679 | CFrame = LeftArm.CFrame, | |
680 | formFactor = "Symmetric", | |
681 | Size = Vector3.new(.9,.9,.9), | |
682 | CanCollide = false, | |
683 | Material = "SmoothPlastic", | |
684 | TopSurface = "Smooth", | |
685 | BottomSurface = "Smooth", | |
686 | Locked = true, | |
687 | BrickColor=TeamColor, | |
688 | Transparency = 0 | |
689 | }) | |
690 | local Weld = AddInstance("Weld",{ | |
691 | Parent = Arm4, | |
692 | Part0 = LeftArm, | |
693 | C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0), | |
694 | Part1 = Arm4, | |
695 | }) | |
696 | local Arm5 = AddInstance("Part",{ | |
697 | Parent = Arms, | |
698 | Name = "RightArm", | |
699 | CFrame = RightArm.CFrame, | |
700 | formFactor = "Symmetric", | |
701 | Size = Vector3.new(.86,.8,.86), | |
702 | CanCollide = false, | |
703 | Material = "SmoothPlastic", | |
704 | TopSurface = "Smooth", | |
705 | BottomSurface = "Smooth", | |
706 | Locked = true, | |
707 | BrickColor=BrickColor.new("Br. yellowish orange"), | |
708 | Transparency = 0 | |
709 | }) | |
710 | local Weld = AddInstance("Weld",{ | |
711 | Parent = Arm5, | |
712 | Part0 = RightArm, | |
713 | C0 = CFrame.new(0,-.55,0)*CFrame.Angles(0,0,0), | |
714 | Part1 = Arm5, | |
715 | }) | |
716 | ||
717 | local Reaper6 = AddInstance("Part",{ | |
718 | Parent = Arms, | |
719 | CFrame = RightArm.CFrame, | |
720 | formFactor = "Symmetric", | |
721 | Size = Vector3.new(0.1, 0.1, .1), | |
722 | CanCollide = false, | |
723 | TopSurface = "Smooth", | |
724 | BottomSurface = "Smooth", | |
725 | Locked = true, | |
726 | Transparency = 1 | |
727 | }) | |
728 | local Weld = AddInstance("Weld",{ | |
729 | Parent = Reaper6, | |
730 | Part0 = RightArm, | |
731 | C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0), | |
732 | Part1 = Reaper6, | |
733 | }) | |
734 | local Mesh = AddInstance("SpecialMesh",{ | |
735 | Parent = Reaper6, | |
736 | MeshId = "rbxassetid://1047997", | |
737 | TextureId = "rbxassetid://1047998", | |
738 | - | MeshId = "rbxassetid://470533002", |
738 | + | |
739 | - | TextureId = "rbxassetid://470533004", |
739 | + | |
740 | }) | |
741 | ||
742 | ||
743 | ||
744 | ||
745 | ||
746 | ||
747 | ||
748 | ||
749 | ||
750 | ||
751 | ||
752 | ||
753 | ||
754 | local Reaper7 = AddInstance("Part",{ | |
755 | Parent = Arms, | |
756 | CFrame = RightArm.CFrame, | |
757 | formFactor = "Symmetric", | |
758 | Size = Vector3.new(0.1, 0.5, 3), | |
759 | CanCollide = false, | |
760 | TopSurface = "Smooth", | |
761 | BottomSurface = "Smooth", | |
762 | Locked = true, | |
763 | Transparency = 1 | |
764 | }) | |
765 | local Weld = AddInstance("Weld",{ | |
766 | Parent = Reaper7, | |
767 | Part0 = RightArm, | |
768 | C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3), | |
769 | Part1 = Reaper7, | |
770 | }) | |
771 | local Mesh = AddInstance("SpecialMesh",{ | |
772 | Parent = Reaper7, | |
773 | MeshId = "rbxassetid://1047997", | |
774 | TextureId = "rbxassetid://1047998", | |
775 | - | MeshId = "rbxassetid://431003868", |
775 | + | |
776 | - | TextureId = "rbxassetid://430627740", |
776 | + | |
777 | }) | |
778 | ||
779 | ||
780 | head.face.Texture = "http://www.roblox.com/asset/?id=156600391" | |
781 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
782 | Humanoid.Animator:Destroy() | |
783 | Character.Animate:Destroy() | |
784 | ||
785 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
786 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
787 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
788 | ||
789 | ||
790 | RSH, LSH = nil, nil | |
791 | ||
792 | RW = Instance.new("Weld") | |
793 | LW = Instance.new("Weld") | |
794 | ||
795 | RH = Torso["Right Hip"] | |
796 | LH = Torso["Left Hip"] | |
797 | ||
798 | RSH = Torso["Right Shoulder"] | |
799 | LSH = Torso["Left Shoulder"] | |
800 | ||
801 | RSH.Parent = nil | |
802 | LSH.Parent = nil | |
803 | ||
804 | RW.Name = "RW" | |
805 | RW.Part0 = Torso | |
806 | RW.C0 = cn(1.5, 0.5, 0) | |
807 | RW.C1 = cn(0, 0.5, 0) | |
808 | RW.Part1 = RightArm | |
809 | RW.Parent = Torso | |
810 | ||
811 | LW.Name = "LW" | |
812 | LW.Part0 = Torso | |
813 | LW.C0 = cn(-1.5, 0.5, 0) | |
814 | LW.C1 = cn(0, 0.5, 0) | |
815 | LW.Part1 = LeftArm | |
816 | LW.Parent = Torso | |
817 | ||
818 | function clerp(a, b, t) | |
819 | local qa = { | |
820 | QuaternionFromCFrame(a) | |
821 | } | |
822 | local qb = { | |
823 | QuaternionFromCFrame(b) | |
824 | } | |
825 | local ax, ay, az = a.x, a.y, a.z | |
826 | local bx, by, bz = b.x, b.y, b.z | |
827 | local _t = 1 - t | |
828 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
829 | end | |
830 | ||
831 | function QuaternionFromCFrame(cf) | |
832 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
833 | local trace = m00 + m11 + m22 | |
834 | if trace > 0 then | |
835 | local s = math.sqrt(1 + trace) | |
836 | local recip = 0.5 / s | |
837 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
838 | else | |
839 | local i = 0 | |
840 | if m11 > m00 then | |
841 | i = 1 | |
842 | end | |
843 | if m22 > (i == 0 and m00 or m11) then | |
844 | i = 2 | |
845 | end | |
846 | if i == 0 then | |
847 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
848 | local recip = 0.5 / s | |
849 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
850 | elseif i == 1 then | |
851 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
852 | local recip = 0.5 / s | |
853 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
854 | elseif i == 2 then | |
855 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
856 | local recip = 0.5 / s | |
857 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
858 | end | |
859 | end | |
860 | end | |
861 | ||
862 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
863 | local xs, ys, zs = x + x, y + y, z + z | |
864 | local wx, wy, wz = w * xs, w * ys, w * zs | |
865 | local xx = x * xs | |
866 | local xy = x * ys | |
867 | local xz = x * zs | |
868 | local yy = y * ys | |
869 | local yz = y * zs | |
870 | local zz = z * zs | |
871 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
872 | end | |
873 | ||
874 | function QuaternionSlerp(a, b, t) | |
875 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
876 | local startInterp, finishInterp; | |
877 | if cosTheta >= 0.0001 then | |
878 | if (1 - cosTheta) > 0.0001 then | |
879 | local theta = math.acos(cosTheta) | |
880 | local invSinTheta = 1 / math.sin(theta) | |
881 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
882 | finishInterp = math.sin(t * theta) * invSinTheta | |
883 | else | |
884 | startInterp = 1 - t | |
885 | finishInterp = t | |
886 | end | |
887 | else | |
888 | if (1 + cosTheta) > 0.0001 then | |
889 | local theta = math.acos(-cosTheta) | |
890 | local invSinTheta = 1 / math.sin(theta) | |
891 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
892 | finishInterp = math.sin(t * theta) * invSinTheta | |
893 | else | |
894 | startInterp = t - 1 | |
895 | finishInterp = t | |
896 | end | |
897 | end | |
898 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
899 | end | |
900 | ||
901 | function swait(num) | |
902 | if num == 0 or num == nil then | |
903 | game:service'RunService'.RenderStepped:wait(0) | |
904 | else | |
905 | for i = 0, num do | |
906 | game:service'RunService'.RenderStepped:wait(0) | |
907 | end | |
908 | end | |
909 | end | |
910 | ||
911 | local RbxUtility = LoadLibrary("RbxUtility") | |
912 | local Create = RbxUtility.Create | |
913 | ||
914 | function RemoveOutlines(part) | |
915 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
916 | end | |
917 | ||
918 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
919 | local Part = Create("Part"){ | |
920 | formFactor = FormFactor, | |
921 | Parent = Parent, | |
922 | Reflectance = Reflectance, | |
923 | Transparency = Transparency, | |
924 | CanCollide = false, | |
925 | Locked = true, | |
926 | BrickColor = BrickColor.new(tostring(BColor)), | |
927 | Name = Name, | |
928 | Size = Size, | |
929 | Material = Material, | |
930 | } | |
931 | RemoveOutlines(Part) | |
932 | return Part | |
933 | end | |
934 | ||
935 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
936 | local Msh = Create(Mesh){ | |
937 | Parent = Part, | |
938 | Offset = OffSet, | |
939 | Scale = Scale, | |
940 | } | |
941 | if Mesh == "SpecialMesh" then | |
942 | Msh.MeshType = MeshType | |
943 | Msh.MeshId = MeshId | |
944 | end | |
945 | return Msh | |
946 | end | |
947 | ||
948 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
949 | local Weld = Create("Weld"){ | |
950 | Parent = Parent, | |
951 | Part0 = Part0, | |
952 | Part1 = Part1, | |
953 | C0 = C0, | |
954 | C1 = C1, | |
955 | } | |
956 | return Weld | |
957 | end | |
958 | ||
959 | function rayCast(Position, Direction, Range, Ignore) | |
960 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
961 | end | |
962 | ||
963 | function CreateSound(id, par, vol, pit) | |
964 | coroutine.resume(coroutine.create(function() | |
965 | local sou = Instance.new("Sound", par or workspace) | |
966 | sou.Volume = vol | |
967 | sou.Pitch = pit or 1 | |
968 | sou.SoundId = id | |
969 | wait() | |
970 | sou:play() | |
971 | game:GetService("Debris"):AddItem(sou, 6) | |
972 | end)) | |
973 | end | |
974 | ||
975 | local function getclosest(obj, distance) | |
976 | local last, lastx = distance + 1 | |
977 | for i, v in pairs(workspace:GetChildren()) do | |
978 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
979 | local t = v.Torso | |
980 | local dist = (t.Position - obj.Position).magnitude | |
981 | if dist <= distance then | |
982 | if dist < last then | |
983 | last = dist | |
984 | lastx = v | |
985 | end | |
986 | end | |
987 | end | |
988 | end | |
989 | return lastx | |
990 | end | |
991 | ||
992 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
993 | for i, v in pairs(hit:GetChildren()) do | |
994 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
995 | local find = v:FindFirstChild("Hitz") | |
996 | if not find then | |
997 | if v.Parent:findFirstChild("Head") then | |
998 | local BillG = Create("BillboardGui"){ | |
999 | Parent = v.Parent.Head, | |
1000 | Size = UDim2.new(1, 0, 1, 0), | |
1001 | Adornee = v.Parent.Head, | |
1002 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
1003 | } | |
1004 | local TL = Create("TextLabel"){ | |
1005 | Parent = BillG, | |
1006 | Size = UDim2.new(3, 3, 3, 3), | |
1007 | BackgroundTransparency = 1, | |
1008 | Text = tostring(damage).."-", | |
1009 | TextColor3 = Color1.Color, | |
1010 | TextStrokeColor3 = Color2.Color, | |
1011 | TextStrokeTransparency = 0, | |
1012 | TextXAlignment = Enum.TextXAlignment.Center, | |
1013 | TextYAlignment = Enum.TextYAlignment.Center, | |
1014 | FontSize = Enum.FontSize.Size18, | |
1015 | Font = "ArialBold", | |
1016 | } | |
1017 | coroutine.resume(coroutine.create(function() | |
1018 | wait(1) | |
1019 | for i = 0, 1, .1 do | |
1020 | wait(.1) | |
1021 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
1022 | end | |
1023 | BillG:Destroy() | |
1024 | end)) | |
1025 | end | |
1026 | v.Health = v.Health - damage | |
1027 | local bool = Create("BoolValue"){ | |
1028 | Parent = v, | |
1029 | Name = 'Hitz', | |
1030 | } | |
1031 | if HSound ~= nil and HPitch ~= nil then | |
1032 | CreateSound(HSound, hit, 1, HPitch) | |
1033 | end | |
1034 | game:GetService("Debris"):AddItem(bool, cooldown) | |
1035 | end | |
1036 | end | |
1037 | end | |
1038 | end | |
1039 | ||
1040 | ||
1041 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1042 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1043 | prt.Anchored = true | |
1044 | prt.CFrame = cframe | |
1045 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1046 | game:GetService("Debris"):AddItem(prt, 10) | |
1047 | if Type == 1 or Type == nil then | |
1048 | table.insert(Effects, { | |
1049 | prt, | |
1050 | "Block1", | |
1051 | delay, | |
1052 | x3, | |
1053 | y3, | |
1054 | z3, | |
1055 | msh | |
1056 | }) | |
1057 | elseif Type == 2 then | |
1058 | table.insert(Effects, { | |
1059 | prt, | |
1060 | "Block2", | |
1061 | delay, | |
1062 | x3, | |
1063 | y3, | |
1064 | z3, | |
1065 | msh | |
1066 | }) | |
1067 | end | |
1068 | end | |
1069 | ||
1070 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1071 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1072 | prt.Anchored = true | |
1073 | prt.CFrame = cframe | |
1074 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1075 | game:GetService("Debris"):AddItem(prt, 10) | |
1076 | table.insert(Effects, { | |
1077 | prt, | |
1078 | "Cylinder", | |
1079 | delay, | |
1080 | x3, | |
1081 | y3, | |
1082 | z3, | |
1083 | msh | |
1084 | }) | |
1085 | end | |
1086 | ||
1087 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1088 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1089 | prt.Anchored = true | |
1090 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
1091 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1092 | game:GetService("Debris"):AddItem(prt, 10) | |
1093 | table.insert(Effects, { | |
1094 | prt, | |
1095 | "Cylinder", | |
1096 | delay, | |
1097 | x3, | |
1098 | y3, | |
1099 | z3, | |
1100 | msh | |
1101 | }) | |
1102 | end | |
1103 | ||
1104 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1105 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1106 | prt.Anchored = true | |
1107 | prt.CFrame = cframe | |
1108 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1109 | game:GetService("Debris"):AddItem(prt, 10) | |
1110 | table.insert(Effects, { | |
1111 | prt, | |
1112 | "Cylinder", | |
1113 | delay, | |
1114 | x3, | |
1115 | y3, | |
1116 | z3, | |
1117 | msh | |
1118 | }) | |
1119 | end | |
1120 | ||
1121 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1122 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1123 | prt.Anchored = true | |
1124 | prt.CFrame = cframe | |
1125 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1126 | game:GetService("Debris"):AddItem(prt, 10) | |
1127 | table.insert(Effects, { | |
1128 | prt, | |
1129 | "Cylinder", | |
1130 | delay, | |
1131 | x3, | |
1132 | y3, | |
1133 | z3, | |
1134 | msh | |
1135 | }) | |
1136 | end | |
1137 | ||
1138 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1139 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1140 | prt.Anchored = true | |
1141 | prt.CFrame = cframe | |
1142 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1143 | game:GetService("Debris"):AddItem(prt, 10) | |
1144 | table.insert(Effects, { | |
1145 | prt, | |
1146 | "Cylinder", | |
1147 | delay, | |
1148 | x3, | |
1149 | y3, | |
1150 | z3, | |
1151 | msh | |
1152 | }) | |
1153 | end | |
1154 | ||
1155 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
1156 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1157 | prt.Anchored = true | |
1158 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1159 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1160 | local num = math.random(10, 50) / 1000 | |
1161 | game:GetService("Debris"):AddItem(prt, 10) | |
1162 | table.insert(Effects, { | |
1163 | prt, | |
1164 | "Shatter", | |
1165 | num, | |
1166 | prt.CFrame, | |
1167 | math.random() - math.random(), | |
1168 | 0, | |
1169 | math.random(50, 100) / 100 | |
1170 | }) | |
1171 | end | |
1172 | ||
1173 | ||
1174 | ||
1175 | ||
1176 | for i = 0, 1, 0.05 do | |
1177 | swait() | |
1178 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
1179 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
1180 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1181 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
1182 | if Torsovelocity > 2 then | |
1183 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
1184 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
1185 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
1186 | elseif Torsovelocity < 1 then | |
1187 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1188 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
1189 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
1190 | end | |
1191 | end | |
1192 | attack = false | |
1193 | ||
1194 | ||
1195 | ||
1196 | game:GetService'RunService'.Stepped:connect(function() | |
1197 | ||
1198 | ||
1199 | ||
1200 | if Wep == 1 then | |
1201 | equippedgun2 = false | |
1202 | Reaper4.Transparency = 1 | |
1203 | Reaper5.Transparency = 0 | |
1204 | Reaper6.Transparency = 1 | |
1205 | Reaper7.Transparency = 0 | |
1206 | end | |
1207 | if Wep == 2 then | |
1208 | equippedgun2 = true | |
1209 | Reaper4.Transparency = 0 | |
1210 | Reaper5.Transparency = 1 | |
1211 | Reaper6.Transparency = 0 | |
1212 | Reaper7.Transparency = 1 | |
1213 | end | |
1214 | if Wep == 3 then | |
1215 | equippedgun2 = false | |
1216 | Reaper4.Transparency = 1 | |
1217 | Reaper5.Transparency = 1 | |
1218 | Reaper6.Transparency = 1 | |
1219 | Reaper7.Transparency = 1 | |
1220 | end | |
1221 | ||
1222 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1223 | velocity = RootPart.Velocity.y | |
1224 | sine = sine + change | |
1225 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1226 | if equipped == true or equipped == false then | |
1227 | if RootPart.Velocity.y > 1 and hit == nil then | |
1228 | Anim = "Jump" | |
1229 | if attack == false and Wep == 1 then | |
1230 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1231 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1232 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
1233 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
1234 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1235 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1236 | end | |
1237 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1238 | Anim = "Fall" | |
1239 | if attack == false and Wep == 1 then | |
1240 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1241 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1242 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
1243 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
1244 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1245 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1246 | end | |
1247 | elseif Torsovelocity < 1 and hit ~= nil then | |
1248 | Anim = "Idle" | |
1249 | if attack == false and Wep == 1 then | |
1250 | change = 1 | |
1251 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1252 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1253 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(50), math.rad(35 - 25 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1254 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(80 + 7 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1) | |
1255 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1256 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1257 | end | |
1258 | elseif Torsovelocity > 2 and hit ~= nil then | |
1259 | Anim = "Walk" | |
1260 | if attack == false and Wep == 1 then | |
1261 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
1262 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1263 | RW.C0 = clerp(RW.C0, CFrame.new(1.2 - -.05 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(50), math.rad(57 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1264 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2 - -.05 * math.cos(sine / 4), 0.4 - -.05 * math.cos(sine / 4), -.4) * angles(math.rad(80 + 1 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1) | |
1265 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1266 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1267 | end | |
1268 | end | |
1269 | end | |
1270 | -----------------------[Anim2]-------------------------------------------------------------------------------------------------------------------------- | |
1271 | ||
1272 | if equipped == true or equipped == false then | |
1273 | if RootPart.Velocity.y > 1 and hit == nil then | |
1274 | Anim = "Jump" | |
1275 | if attack == false and Wep == 2 then | |
1276 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1277 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1278 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.2, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1279 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.1, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1280 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1281 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1282 | end | |
1283 | ||
1284 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1285 | Anim = "Fall" | |
1286 | if attack == false and Wep == 2 then | |
1287 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1288 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1289 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.8, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.05) | |
1290 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.7, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.05) | |
1291 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1292 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1293 | end | |
1294 | elseif Torsovelocity < 1 and hit ~= nil then | |
1295 | Anim = "Idle" | |
1296 | if attack == false and Wep == 2 then | |
1297 | change = 1 | |
1298 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1299 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1300 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1301 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1302 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1303 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1304 | end | |
1305 | elseif Torsovelocity > 2 and hit ~= nil then | |
1306 | Anim = "Walk" | |
1307 | if attack == false and Wep == 2 then | |
1308 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-25 - 5 * math.cos(sine / 5))), .2) | |
1309 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(25 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1310 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1311 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1312 | RH.C0 = clerp(RH.C0, cn(.95, -.9 + -.1 * math.cos(sine / 4),-.35) * RHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3) | |
1313 | LH.C0 = clerp(LH.C0, cn(-.95, -.9 + .1 * math.cos(sine / 4), .35) * LHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3) | |
1314 | end | |
1315 | ||
1316 | end | |
1317 | end | |
1318 | ||
1319 | ||
1320 | ||
1321 | -----------------------[Noraml Anim]-------------------------------------------------------------------------------------------------------------------------- | |
1322 | ||
1323 | if equipped == true or equipped == false then | |
1324 | if RootPart.Velocity.y > 1 and hit == nil then | |
1325 | Anim = "Jump" | |
1326 | if attack == false and Wep == 3 then | |
1327 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1328 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1329 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
1330 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
1331 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1332 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1333 | end | |
1334 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1335 | Anim = "Fall" | |
1336 | if attack == false and Wep == 3 then | |
1337 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1338 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1339 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
1340 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
1341 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1342 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1343 | end | |
1344 | elseif Torsovelocity < 1 and hit ~= nil then | |
1345 | Anim = "Idle" | |
1346 | if attack == false and Wep == 3 then | |
1347 | change = 1 | |
1348 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1349 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1350 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(0 - 0 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1351 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) | |
1352 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1353 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1354 | end | |
1355 | elseif Torsovelocity > 2 and hit ~= nil then | |
1356 | Anim = "Walk" | |
1357 | if attack == false and Wep == 3 then | |
1358 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
1359 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1360 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + -50 * math.cos(sine / 4)), math.rad(0 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.3) | |
1361 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + 50 * math.cos(sine / 4)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3) | |
1362 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1363 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1364 | end | |
1365 | end | |
1366 | end | |
1367 | ||
1368 | ||
1369 | ||
1370 | ||
1371 | ||
1372 | ||
1373 | ||
1374 | ||
1375 | ||
1376 | ||
1377 | ||
1378 | ||
1379 | ||
1380 | ||
1381 | ||
1382 | ||
1383 | ||
1384 | ||
1385 | if #Effects > 0 then | |
1386 | for e = 1, #Effects do | |
1387 | if Effects[e] ~= nil then | |
1388 | local Thing = Effects[e] | |
1389 | if Thing ~= nil then | |
1390 | local Part = Thing[1] | |
1391 | local Mode = Thing[2] | |
1392 | local Delay = Thing[3] | |
1393 | local IncX = Thing[4] | |
1394 | local IncY = Thing[5] | |
1395 | local IncZ = Thing[6] | |
1396 | if Thing[1].Transparency <= 1 then | |
1397 | if Thing[2] == "Block1" then | |
1398 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1399 | local Mesh = Thing[1].Mesh | |
1400 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1401 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1402 | elseif Thing[2] == "Block2" then | |
1403 | Thing[1].CFrame = Thing[1].CFrame | |
1404 | local Mesh = Thing[7] | |
1405 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1406 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1407 | elseif Thing[2] == "Cylinder" then | |
1408 | local Mesh = Thing[1].Mesh | |
1409 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1410 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1411 | elseif Thing[2] == "Blood" then | |
1412 | local Mesh = Thing[7] | |
1413 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1414 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1415 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1416 | elseif Thing[2] == "Elec" then | |
1417 | local Mesh = Thing[1].Mesh | |
1418 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1419 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1420 | elseif Thing[2] == "Disappear" then | |
1421 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1422 | elseif Thing[2] == "Shatter" then | |
1423 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1424 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1425 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1426 | Thing[6] = Thing[6] + Thing[5] | |
1427 | end | |
1428 | else | |
1429 | Part.Parent = nil | |
1430 | table.remove(Effects, e) | |
1431 | end | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | end) | |
1437 | ||
1438 | ||
1439 | ||
1440 | ||
1441 | ||
1442 | ||
1443 | ||
1444 | ||
1445 | ||
1446 | ||
1447 | ||
1448 | ||
1449 | ||
1450 | local No = Instance.new("Sound", head); | |
1451 | No.SoundId = "rbxassetid://1566864059" | |
1452 | No.Volume = 3 | |
1453 | - | No.SoundId = "rbxassetid://245064504" |
1453 | + | |
1454 | yes.SoundId = "rbxassetid://1355342346" | |
1455 | yes.Volume = 3 | |
1456 | - | yes.SoundId = "rbxassetid://131384028" |
1456 | + | |
1457 | HitM.SoundId = "rbxassetid://"..WSH | |
1458 | HitM.Volume = 1.1 | |
1459 | local Swing = Instance.new("Sound", Reaper5); | |
1460 | Swing.SoundId = "rbxassetid://10209850" | |
1461 | Swing.Volume = 1.5 | |
1462 | Swing.Pitch = 1.1 | |
1463 | local SwingH = Instance.new("Sound", Reaper5); | |
1464 | SwingH.SoundId = "rbxassetid://10209590" | |
1465 | SwingH.Volume = 2.9 | |
1466 | SwingH.Pitch = .8 | |
1467 | local Taunt = Instance.new("Sound", head); | |
1468 | Taunt.SoundId = "rbxassetid://1355342346" | |
1469 | Taunt.Volume = 2 | |
1470 | - | Taunt.SoundId = "rbxassetid://150611842" |
1470 | + | |
1471 | RUS.SoundId = "rbxassetid://1061334189" | |
1472 | RUS.Volume = 2.5 | |
1473 | - | RUS.SoundId = "rbxassetid://322621962" |
1473 | + | |
1474 | RUS.Looped = true | |
1475 | ||
1476 | ||
1477 | ||
1478 | ||
1479 | ||
1480 | ||
1481 | ||
1482 | ||
1483 | ||
1484 | ||
1485 | function BuildSentry() | |
1486 | do --CFrame lerp (stravant, clerp by AntiBoomz0r) | |
1487 | local function QuaternionFromCFrame(cf) -- y u no axis angle interpolation? | |
1488 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1489 | local trace = m00 + m11 + m22 | |
1490 | if trace > 0 then | |
1491 | local s = math.sqrt(1 + trace) | |
1492 | local recip = 0.5/s | |
1493 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1494 | else | |
1495 | local i = 0 | |
1496 | if m11 > m00 then | |
1497 | i = 1 | |
1498 | end | |
1499 | if m22 > (i == 0 and m00 or m11) then | |
1500 | i = 2 | |
1501 | end | |
1502 | if i == 0 then | |
1503 | local s = math.sqrt(m00-m11-m22+1) | |
1504 | local recip = 0.5/s | |
1505 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1506 | elseif i == 1 then | |
1507 | local s = math.sqrt(m11-m22-m00+1) | |
1508 | local recip = 0.5/s | |
1509 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1510 | elseif i == 2 then | |
1511 | local s = math.sqrt(m22-m00-m11+1) | |
1512 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1513 | end | |
1514 | end | |
1515 | end | |
1516 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1517 | local xs, ys, zs = x + x, y + y, z + z | |
1518 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1519 | local xx = x*xs | |
1520 | local xy = x*ys | |
1521 | local xz = x*zs | |
1522 | local yy = y*ys | |
1523 | local yz = y*zs | |
1524 | local zz = z*zs | |
1525 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1526 | end | |
1527 | function QuaternionSlerp(a, b, t) | |
1528 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1529 | local startInterp, finishInterp; | |
1530 | if cosTheta >= 0.0001 then | |
1531 | if (1 - cosTheta) > 0.0001 then | |
1532 | local theta = math.acos(cosTheta) | |
1533 | local invSinTheta = 1/math.sin(theta) | |
1534 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1535 | finishInterp = math.sin(t*theta)*invSinTheta | |
1536 | else | |
1537 | startInterp = 1-t | |
1538 | finishInterp = t | |
1539 | end | |
1540 | else | |
1541 | if (1+cosTheta) > 0.0001 then | |
1542 | local theta = math.acos(-cosTheta) | |
1543 | local invSinTheta = 1/math.sin(theta) | |
1544 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1545 | finishInterp = math.sin(t*theta)*invSinTheta | |
1546 | else | |
1547 | startInterp = t-1 | |
1548 | finishInterp = t | |
1549 | end | |
1550 | end | |
1551 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1552 | end | |
1553 | function clerp(a,b,t) | |
1554 | local qa = {QuaternionFromCFrame(a)} | |
1555 | local qb = {QuaternionFromCFrame(b)} | |
1556 | local ax, ay, az = a.x, a.y, a.z | |
1557 | local bx, by, bz = b.x, b.y, b.z | |
1558 | local _t = 1-t | |
1559 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1560 | end | |
1561 | end | |
1562 | ||
1563 | ||
1564 | ||
1565 | ||
1566 | local ABS = math.abs; | |
1567 | local SIN = math.sin; | |
1568 | local ASIN = math.asin; | |
1569 | local COS = math.cos; | |
1570 | ||
1571 | local new = Instance.new; | |
1572 | ||
1573 | function math_pos(float) | |
1574 | if float < 0 then float = 0 end | |
1575 | return float | |
1576 | end | |
1577 | function math_neg(float) | |
1578 | if float > 0 then float = 0 end | |
1579 | return float | |
1580 | end | |
1581 | function math_max(float, max) | |
1582 | if float > max then float = max end | |
1583 | return float | |
1584 | end | |
1585 | function math_min(float, min) | |
1586 | if float > min then float = min end | |
1587 | return float | |
1588 | end | |
1589 | ||
1590 | function SharpSin(double_p1) | |
1591 | return ASIN(SIN(double_p1)); | |
1592 | end | |
1593 | ||
1594 | local Storage = Instance.new("Model", script); | |
1595 | ||
1596 | function WeldP(part0, part1, C0, C1) | |
1597 | local W = new("Weld", Storage); | |
1598 | W.Part0 = part0; | |
1599 | W.Part1 = part1; | |
1600 | W.C0 = C0 or CFrame.new(); | |
1601 | W.C1 = C1 or CFrame.new(); | |
1602 | return W; | |
1603 | end | |
1604 | ||
1605 | function Bevel(part, sizeV3) | |
1606 | local BvlMesh = new("SpecialMesh", part) | |
1607 | BvlMesh.MeshId = "rbxasset://fonts/torso.mesh"; | |
1608 | if (sizeV3 ~= nil) then | |
1609 | BvlMesh.Scale = Vector3.new(sizeV3.x/2, sizeV3.y/2, sizeV3.z); | |
1610 | else | |
1611 | BvlMesh.Scale = Vector3.new(part.Size.x/2, part.Size.y/2, part.Size.z); | |
1612 | end | |
1613 | end | |
1614 | ||
1615 | ||
1616 | ||
1617 | local Scale = 0.5 -- 1 is size of a robloxian (mostly); | |
1618 | ||
1619 | Storage.Name = "ä"; | |
1620 | ||
1621 | local BasePart = new("Part"); | |
1622 | BasePart.FormFactor = "Custom"; | |
1623 | BasePart.TopSurface = 10; | |
1624 | BasePart.BottomSurface = 10; | |
1625 | BasePart.LeftSurface = 10; | |
1626 | BasePart.RightSurface = 10; | |
1627 | BasePart.FrontSurface = 10; | |
1628 | BasePart.BackSurface = 10; | |
1629 | ||
1630 | local CylPart = new("Part"); | |
1631 | CylPart.FormFactor = "Custom"; | |
1632 | CylPart.TopSurface = 10; | |
1633 | CylPart.BottomSurface = 10; | |
1634 | CylPart.LeftSurface = 10; | |
1635 | CylPart.RightSurface = 10; | |
1636 | CylPart.FrontSurface = 10; | |
1637 | CylPart.BackSurface = 10; | |
1638 | new("CylinderMesh", CylPart); | |
1639 | ||
1640 | local TopFrame = BasePart:clone() | |
1641 | TopFrame.Parent = Storage; | |
1642 | TopFrame.Size = Vector3.new(3.5*Scale, 1.5*Scale, 3.5*Scale); | |
1643 | TopFrame.BrickColor = TeamColor; | |
1644 | ||
1645 | new("CylinderMesh", TopFrame); | |
1646 | ||
1647 | local Screw = CylPart:clone(); | |
1648 | Screw.Parent = Storage; | |
1649 | Screw.Size = Vector3.new(.3*Scale, 1.6*Scale, .3*Scale); | |
1650 | Screw.BrickColor = BrickColor.new(199); | |
1651 | ||
1652 | local CGreyStyle = CylPart:clone() | |
1653 | CGreyStyle.Parent = Storage; | |
1654 | CGreyStyle.Size = Vector3.new(2.2*Scale, 1.52*Scale, 2.6*Scale); | |
1655 | CGreyStyle.BrickColor = BrickColor.new(199); | |
1656 | ||
1657 | local TurretCasing = BasePart:clone(); | |
1658 | TurretCasing.Size = Vector3.new(2.2*Scale, 1.4*Scale, 5.6*Scale); | |
1659 | TurretCasing.BrickColor = BrickColor.new(199); | |
1660 | TurretCasing.Parent = Storage; | |
1661 | ||
1662 | Bevel(TurretCasing); | |
1663 | ||
1664 | local TurretFront = BasePart:clone(); | |
1665 | TurretFront.Size = Vector3.new(1.7*Scale, 1*Scale, .2*Scale); | |
1666 | TurretFront.BrickColor = TeamColor; | |
1667 | TurretFront.Parent = Storage; | |
1668 | ||
1669 | local Barrel = CylPart:clone(); | |
1670 | Barrel.Parent = Storage; | |
1671 | Barrel.Size = Vector3.new(.7*Scale, .4*Scale, .7*Scale); | |
1672 | Barrel.BrickColor = BrickColor.Black(); | |
1673 | ||
1674 | ||
1675 | local Particle = Instance.new("ParticleEmitter", Barrel); | |
1676 | Particle.VelocitySpread = 30; | |
1677 | Particle.LightEmission = 200; | |
1678 | ||
1679 | local Colors = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);} | |
1680 | ||
1681 | Particle.Size = NumberSequence.new(.05,.07); | |
1682 | ||
1683 | Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]); | |
1684 | Particle.Texture = "rbxassetid://252350680"; | |
1685 | Particle.RotSpeed = NumberRange.new(10,70); | |
1686 | Particle.Rate = 300; | |
1687 | Particle.Speed = NumberRange.new(15); | |
1688 | Particle.Transparency = NumberSequence.new(0,1); | |
1689 | Particle.Lifetime = NumberRange.new(.01,.2); | |
1690 | Particle.Enabled = false | |
1691 | ||
1692 | ||
1693 | ||
1694 | local RedDot = BasePart:clone(); | |
1695 | RedDot.Parent = Storage; | |
1696 | RedDot.Size = Vector3.new(.2*Scale, .2*Scale, .2*Scale); | |
1697 | RedDot.BrickColor = BrickColor.new("Really red"); | |
1698 | ||
1699 | local Sphere = Instance.new("SpecialMesh", RedDot); | |
1700 | Sphere.MeshType = "Sphere"; | |
1701 | Sphere.Scale = Vector3.new(1*Scale,1*Scale,1*Scale); | |
1702 | ||
1703 | ||
1704 | Bevel(TurretFront, Vector3.new(1.7*Scale, 1*Scale, .05*Scale)); | |
1705 | ||
1706 | local Joint = CylPart:clone(); | |
1707 | Joint.Parent = Storage; | |
1708 | Joint.Size = Vector3.new(.7*Scale, 2*Scale, .7*Scale); | |
1709 | Joint.BrickColor = BrickColor.Black(); | |
1710 | ||
1711 | local Hold = BasePart:clone(); | |
1712 | Hold.Parent = Storage; | |
1713 | Hold.BrickColor = BrickColor.Black(); | |
1714 | Hold.Size = Vector3.new(2.2*Scale, .2*Scale, .75*Scale); | |
1715 | ||
1716 | local Bolt = BasePart:clone(); | |
1717 | Bolt.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale); | |
1718 | Bolt.Parent = Storage; | |
1719 | Bolt.BrickColor = BrickColor.Black(); | |
1720 | ||
1721 | local Bolt2 = BasePart:clone(); | |
1722 | Bolt2.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale); | |
1723 | Bolt2.Parent = Storage; | |
1724 | Bolt2.BrickColor = BrickColor.Black(); | |
1725 | ||
1726 | ||
1727 | local TurretToFrame = WeldP(TopFrame, TurretCasing, CFrame.new(0, 0, 1.4*Scale)); | |
1728 | WeldP(TopFrame, CGreyStyle); | |
1729 | WeldP(TurretCasing, TurretFront, CFrame.new(0, 0, 2.8*Scale)); | |
1730 | WeldP(TopFrame, Screw); | |
1731 | local BarrelWeld = WeldP(Barrel, TurretFront, CFrame.new(.3*Scale, -.2*Scale, 0), CFrame.Angles(math.pi/2, 0, 0)); | |
1732 | ||
1733 | WeldP(RedDot, TurretFront, CFrame.new(-.55*Scale, 0, -.15*Scale), CFrame.Angles(math.pi/2, 0, 0)); | |
1734 | ||
1735 | local RotateAxisY = WeldP(Bolt, TurretCasing, CFrame.Angles(0,0,0), CFrame.new(1.1*Scale, -.75*Scale, 1*Scale)); | |
1736 | ||
1737 | WeldP(Bolt, Hold, CFrame.new(-1.1*Scale, -.5*Scale, 0)); | |
1738 | ||
1739 | WeldP(Bolt2, Hold, CFrame.new(1.1*Scale, -.5*Scale, 0)); | |
1740 | ||
1741 | local RotateAxisX = WeldP(Hold, Joint, CFrame.new(0, -1*Scale, 0)); | |
1742 | ||
1743 | ||
1744 | ||
1745 | local Leg1 = BasePart:clone(); | |
1746 | Leg1.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1747 | Leg1.Parent = Storage; | |
1748 | Leg1.BrickColor = BrickColor.Black(); | |
1749 | ||
1750 | ||
1751 | WeldP(Leg1, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.75*Scale, 0) * CFrame.Angles(math.pi/3, 0, math.pi)); | |
1752 | ||
1753 | ||
1754 | local Leg2 = BasePart:clone(); | |
1755 | Leg2.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1756 | Leg2.Parent = Storage; | |
1757 | Leg2.BrickColor = BrickColor.Black(); | |
1758 | ||
1759 | ||
1760 | WeldP(Leg2, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + -math.pi/6)); | |
1761 | ||
1762 | ||
1763 | local Leg3 = BasePart:clone(); | |
1764 | Leg3.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1765 | Leg3.Parent = Storage; | |
1766 | Leg3.BrickColor = BrickColor.Black(); | |
1767 | ||
1768 | ||
1769 | WeldP(Leg3, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + math.pi/6)); | |
1770 | ||
1771 | for i,v in pairs(Storage:children()) do | |
1772 | if v.Name== "Part" then | |
1773 | trans = 1 | |
1774 | v.Transparency = 1 | |
1775 | end | |
1776 | end | |
1777 | ||
1778 | local InvisiBox = BasePart:clone(); | |
1779 | InvisiBox.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0); | |
1780 | InvisiBox.Parent = Storage; | |
1781 | InvisiBox.Transparency = 1 | |
1782 | InvisiBox.Name = 'box' | |
1783 | WeldP(InvisiBox, Joint, CFrame.new(0, -.2*Scale, .97*Scale)); | |
1784 | ||
1785 | local InvisiBox2 = BasePart:clone(); | |
1786 | InvisiBox2.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0); | |
1787 | InvisiBox2.Parent = Arms; | |
1788 | InvisiBox2.Transparency = .9 | |
1789 | InvisiBox2.Name = 'box' | |
1790 | InvisiBox2.CanCollide = false | |
1791 | InvisiBox2.BrickColor = TeamColor | |
1792 | InvisiBox2.Material = 'Neon' | |
1793 | WeldP(InvisiBox2, Joint, CFrame.new(0, -1.2*Scale, .97*Scale)); | |
1794 | ||
1795 | InvisiBox.CFrame = torso.CFrame * CFrame.new(0, 5.5*Scale, -2.9) * CFrame.Angles(0, math.pi, 0); | |
1796 | ||
1797 | local Action = "Idle"; | |
1798 | ||
1799 | local Target = nil; | |
1800 | ||
1801 | wait(1) | |
1802 | ||
1803 | InvisiBox.Anchored = true | |
1804 | ||
1805 | for i,v in pairs(Storage:children()) do | |
1806 | if v:IsA'Part' then | |
1807 | v.Locked = true | |
1808 | end | |
1809 | end | |
1810 | --// | |
1811 | --// SOUNDS | |
1812 | --// | |
1813 | for i,v in pairs(Storage:children()) do | |
1814 | if v.Name== "Part" then | |
1815 | trans = 1 | |
1816 | v.Transparency = 1 | |
1817 | end | |
1818 | end | |
1819 | for i,v in pairs(Storage:children()) do | |
1820 | if v.Name== "Part" then | |
1821 | trans = 1 | |
1822 | v.Transparency = 1 | |
1823 | for i = 1,11 do | |
1824 | ||
1825 | trans = trans - .1 | |
1826 | v.Transparency = trans | |
1827 | wait() | |
1828 | end | |
1829 | end | |
1830 | end | |
1831 | trans = 1 | |
1832 | ||
1833 | local OnFind = new("Sound", TopFrame); | |
1834 | OnFind.SoundId = "rbxassetid://10209260" | |
1835 | OnFind.Volume = 1 | |
1836 | ||
1837 | ||
1838 | local OnFire = new("Sound", TopFrame); | |
1839 | OnFire.SoundId = "rbxassetid://10209257" | |
1840 | OnFire.Volume = 1 | |
1841 | ||
1842 | local OnEmpty = new("Sound", TopFrame); | |
1843 | OnEmpty.SoundId = "rbxassetid://10209225" | |
1844 | OnEmpty.Volume = 1 | |
1845 | ||
1846 | local Scanning = new("Sound", TopFrame); | |
1847 | Scanning.SoundId = "rbxassetid://258704234" | |
1848 | Scanning.Volume = 1 | |
1849 | ||
1850 | local Explode = new("Sound", TopFrame); | |
1851 | Explode.SoundId = "rbxassetid://10209236" | |
1852 | Explode.Volume = .5 | |
1853 | ||
1854 | local Move = new("Sound", TopFrame); | |
1855 | Move.SoundId = "rbxassetid://258704467"; | |
1856 | Move.Volume = 1; | |
1857 | ||
1858 | ||
1859 | ||
1860 | ||
1861 | ||
1862 | function FindShortest(Table) | |
1863 | local Current = Table[1] | |
1864 | local Final | |
1865 | for _,v in pairs(Table) do | |
1866 | if v[2] ~= Current[2] then | |
1867 | if v[1] < Current[1] then | |
1868 | Current = v | |
1869 | end | |
1870 | end | |
1871 | end | |
1872 | Final = Current | |
1873 | return Final | |
1874 | end | |
1875 | ||
1876 | function GetNearbyPlayer() | |
1877 | ||
1878 | local List = {} | |
1879 | for i,v in pairs(workspace:children()) do | |
1880 | if (v ~= nil) then | |
1881 | if (v:IsA'Model') then | |
1882 | if (v:findFirstChild'Torso' ~= nil) then | |
1883 | local rx, ry, rz = Hold.CFrame:toEulerAnglesXYZ(); | |
1884 | if (v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude < 20 then | |
1885 | if (v ~= char) then | |
1886 | for x,z in next, v:children() do | |
1887 | if z:IsA'Humanoid' and z.Health > 0.01 then | |
1888 | table.insert(List, {(v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude, v}) | |
1889 | end | |
1890 | end | |
1891 | end | |
1892 | end | |
1893 | end | |
1894 | end | |
1895 | end | |
1896 | end | |
1897 | if (FindShortest(List) ~= nil) then | |
1898 | return FindShortest(List)[2]; | |
1899 | else | |
1900 | return nil; | |
1901 | end | |
1902 | end | |
1903 | ||
1904 | local Health = Instance.new("Humanoid", Storage); | |
1905 | Health.MaxHealth = 150; | |
1906 | Health.Health = 150; | |
1907 | ||
1908 | ||
1909 | ||
1910 | function RayC(Part, speed) | |
1911 | coroutine.wrap(function() | |
1912 | local Visual = BasePart:clone(); | |
1913 | Visual.FormFactor = "Custom"; | |
1914 | Visual.BrickColor = BrickColor.Yellow(); | |
1915 | Visual.Size = Vector3.new(.2, 3, .2); | |
1916 | Visual.CFrame = Part.CFrame * CFrame.new(0, -1, 0); | |
1917 | Visual.Anchored = true; | |
1918 | Visual.CanCollide = false; | |
1919 | Visual.Locked = true | |
1920 | ||
1921 | ||
1922 | coroutine.wrap(function() | |
1923 | ||
1924 | wait(.2) | |
1925 | ||
1926 | wait(.1); | |
1927 | wait(.3) | |
1928 | ||
1929 | end)() | |
1930 | ||
1931 | Instance.new("SpecialMesh", Visual).MeshType = "Sphere"; | |
1932 | Visual.Mesh.Scale = Vector3.new(.5, 1, .5); | |
1933 | ||
1934 | local bulletpos = Visual.Position | |
1935 | local bulletvelocity = (Part.CFrame.p - bulletpos).unit*speed | |
1936 | local lastbulletpos = Visual.Position | |
1937 | Visual.Parent = Storage; | |
1938 | while game:service'RunService'.Stepped:wait() do | |
1939 | ||
1940 | lastbulletpos = bulletpos | |
1941 | bulletpos = bulletpos + bulletvelocity | |
1942 | local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos)) | |
1943 | local hit, hitpos = workspace:FindPartOnRay(RayCast, Storage, false, true) | |
1944 | if (Joint.Position - Visual.Position).magnitude > 1000 or Visual.Parent == nil then | |
1945 | Visual:Destroy(); | |
1946 | break | |
1947 | end | |
1948 | Visual.Anchored = true | |
1949 | Visual.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0); | |
1950 | if hit then | |
1951 | if hit.Parent:IsA'Hat' then | |
1952 | if hit.Parent.Parent:IsA'Model' then | |
1953 | for x,z in next, hit.Parent.Parent:children() do | |
1954 | if z:IsA'Humanoid' then | |
1955 | z:TakeDamage(math.random(8,12)); | |
1956 | end | |
1957 | end | |
1958 | end | |
1959 | else | |
1960 | if hit.Parent:IsA'Model' then | |
1961 | for x,z in next, hit.Parent:children() do | |
1962 | if z:IsA'Humanoid' then | |
1963 | z:TakeDamage(math.random(8,12)); | |
1964 | end | |
1965 | end | |
1966 | end | |
1967 | end | |
1968 | ||
1969 | Visual:Destroy(); | |
1970 | break | |
1971 | end | |
1972 | end | |
1973 | end)() | |
1974 | end | |
1975 | ||
1976 | lastTick = tick(); | |
1977 | local db = false; | |
1978 | game:service'RunService'.RenderStepped:connect(function() | |
1979 | if Action == "DEAD" then return end; | |
1980 | ||
1981 | ||
1982 | if not Wrangler then | |
1983 | --// | |
1984 | --// AUTOMATED MODE, MOTION SENSOR WILL DETECT MOVEMENT | |
1985 | --// | |
1986 | ||
1987 | ||
1988 | --// | |
1989 | --// IF PLAYER USED WRANGLER, THERE IS A SHIELD WICH MUST BE REMOVED | |
1990 | --// | |
1991 | ||
1992 | if (Storage:findFirstChild'Shield') then | |
1993 | Storage:findFirstChild'Shield':Destroy(); | |
1994 | end | |
1995 | ||
1996 | local LastTarget = Target; | |
1997 | ||
1998 | --// | |
1999 | --// CHECK FOR NEARBY ENEMIES | |
2000 | --// | |
2001 | local Player = GetNearbyPlayer(); | |
2002 | Target = Player; | |
2003 | ||
2004 | --// | |
2005 | --// BEEP ON TARGET FOUND | |
2006 | --// | |
2007 | if (Target ~= LastTarget and Target ~= nil) then | |
2008 | Move.Pitch = 0.9 + math.random()/9; | |
2009 | Move:play(); | |
2010 | OnFind:play(); | |
2011 | Action = "Standby"; | |
2012 | end | |
2013 | ||
2014 | --// | |
2015 | --// IDLE | |
2016 | --// | |
2017 | if Action == "Idle" then | |
2018 | RotateAxisX.C1 = clerp(RotateAxisX.C1, CFrame.Angles(0, SharpSin(tick()*2)*.2, 0), .1); | |
2019 | RotateAxisY.C0 = clerp(RotateAxisY.C0, CFrame.new(), .1); | |
2020 | end | |
2021 | ||
2022 | ||
2023 | --// | |
2024 | --// SENTRY DEAD | |
2025 | --// | |
2026 | ||
2027 | --// | |
2028 | --// IF PLAYER EXISTS, FIRE! | |
2029 | --// | |
2030 | ||
2031 | ||
2032 | ||
2033 | if Action == "Standby" then | |
2034 | pcall(function() | |
2035 | local tor = Target.Torso.CFrame.p -- Target CFrame | |
2036 | local direction = InvisiBox.CFrame.lookVector -- Direction handling, welds mess up, just a workaround. | |
2037 | local heading = math.atan2(direction.x, direction.z)-- | |
2038 | local RotY = math.deg(heading) | |
2039 | if RotY < 0 then | |
2040 | RotY = (360 - math.abs(RotY)); | |
2041 | end | |
2042 | RotateAxisX.C1 = --Begin here | |
2043 | clerp(RotateAxisX.C1, | |
2044 | CFrame.new( | |
2045 | ||
2046 | Vector3.new(), --The Pivot0 of pointing the weld. | |
2047 | Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here | |
2048 | ||
2049 | * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0), | |
2050 | .1 | |
2051 | ); | |
2052 | ||
2053 | local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0) | |
2054 | local RX, RY, RZ = Point:toEulerAnglesXYZ() | |
2055 | if math.deg(RX) > 45 then | |
2056 | RX = math.rad(45) | |
2057 | elseif math.deg(RX) < -55 then | |
2058 | RX = math.rad(-55) | |
2059 | end | |
2060 | RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1) | |
2061 | ||
2062 | end) | |
2063 | end | |
2064 | if Action == "Fire" then | |
2065 | pcall(function() | |
2066 | local tor = Target.Torso.CFrame.p; | |
2067 | local direction = InvisiBox.CFrame.lookVector | |
2068 | local heading = math.atan2(direction.x, direction.z) | |
2069 | local RotY = math.deg(heading) | |
2070 | if RotY < 0 then | |
2071 | RotY = (360 - math.abs(RotY)); | |
2072 | end | |
2073 | RotateAxisX.C1 = --Begin here | |
2074 | clerp(RotateAxisX.C1, | |
2075 | CFrame.new( | |
2076 | ||
2077 | Vector3.new(), --The Pivot0 of pointing the weld. | |
2078 | Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here | |
2079 | ||
2080 | * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0), | |
2081 | .1 | |
2082 | ); | |
2083 | ||
2084 | BarrelWeld.C0 = clerp(BarrelWeld.C0, CFrame.new()) | |
2085 | local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0) | |
2086 | local RX, RY, RZ = Point:toEulerAnglesXYZ() | |
2087 | if math.deg(RX) > 45 then | |
2088 | RX = math.rad(45) | |
2089 | elseif math.deg(RX) < -55 then | |
2090 | RX = math.rad(-55) | |
2091 | end | |
2092 | RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1) | |
2093 | end) | |
2094 | end | |
2095 | ||
2096 | if (Target ~= nil) then | |
2097 | if Action == "Fire" or db then return end | |
2098 | if Action == "Standby" then | |
2099 | db = true | |
2100 | wait(.2); | |
2101 | end | |
2102 | Action = "Fire"; | |
2103 | db = false | |
2104 | OnFire:play(); | |
2105 | ||
2106 | Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]); | |
2107 | ||
2108 | local PointLight = Instance.new("PointLight", Barrel); | |
2109 | PointLight.Color = Color3.new(1,.8,0) | |
2110 | PointLight.Brightness = 6; | |
2111 | Particle.Enabled = true | |
2112 | game:service'Debris':AddItem(PointLight, .05); | |
2113 | ||
2114 | ||
2115 | ||
2116 | RayC(Barrel, 20) | |
2117 | ||
2118 | ||
2119 | ||
2120 | ||
2121 | wait(.1) | |
2122 | Particle.Enabled = false | |
2123 | if (Target ~= nil) then | |
2124 | Action = "Standby"; | |
2125 | else | |
2126 | Action = "Idle"; | |
2127 | end | |
2128 | end | |
2129 | ||
2130 | if tick() - lastTick > 2.5 and Target == nil then | |
2131 | lastTick = tick(); | |
2132 | Scanning:play(); | |
2133 | end | |
2134 | end | |
2135 | ||
2136 | if (Health.Health < 0.0001 or RotateAxisX.Parent == nil) then | |
2137 | Action = "DEAD"; | |
2138 | if db then return end | |
2139 | RotateAxisY:Destroy(); | |
2140 | TurretToFrame:Destroy(); | |
2141 | Joint:Destroy(); | |
2142 | InvisiBox2:Destroy(); | |
2143 | db = true | |
2144 | local expl = Instance.new("Explosion", Storage); | |
2145 | ||
2146 | expl.BlastRadius = .3; | |
2147 | expl.BlastPressure = 2050000; | |
2148 | expl.Position = TopFrame.Position; | |
2149 | Explode:Play() | |
2150 | NoSentry = true | |
2151 | game:service'Debris':AddItem(Storage, 3); | |
2152 | ||
2153 | end | |
2154 | ||
2155 | end) | |
2156 | end | |
2157 | ||
2158 | ||
2159 | ||
2160 | combo = 0 | |
2161 | function strike(hit) | |
2162 | if hit and hit.Parent and hit.Parent.Name ~= char.Name then | |
2163 | local targetHumanoid = hit.Parent:FindFirstChild("Humanoid") | |
2164 | if targetHumanoid and targetHumanoid ~= char:FindFirstChild("Humanoid") then | |
2165 | if combo == 1 then | |
2166 | targetHumanoid:TakeDamage(slashDamage) | |
2167 | SwingH:Play() | |
2168 | ||
2169 | end | |
2170 | ||
2171 | ||
2172 | ||
2173 | end | |
2174 | end | |
2175 | end | |
2176 | ||
2177 | ||
2178 | ||
2179 | Reaper5.Touched:connect(strike) | |
2180 | -------------------------------------------------------------------------------------------------------------------------- | |
2181 | function AnimSit() | |
2182 | for i = 0, 1, 0.05 do | |
2183 | ||
2184 | swait() | |
2185 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2186 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2187 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2188 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1) | |
2189 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2190 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1) | |
2191 | end | |
2192 | ||
2193 | end | |
2194 | ||
2195 | function AnimSitHit1() | |
2196 | for i = 0, 1, 0.05 do | |
2197 | ||
2198 | swait() | |
2199 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
2200 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2201 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2202 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(-5)), 0.08) | |
2203 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(10)), .1) | |
2204 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(50)), .1) | |
2205 | end | |
2206 | ||
2207 | end | |
2208 | ||
2209 | ||
2210 | function AnimSitHit2() | |
2211 | for i = 0, 1, 0.05 do | |
2212 | ||
2213 | swait() | |
2214 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2215 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .1) | |
2216 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2217 | RW.C0 = clerp(RW.C0, CFrame.new(1.55, 0.4, -.1) * angles(math.rad(40), math.rad(3 ), math.rad(-15)), 0.3) | |
2218 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2219 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1) | |
2220 | end | |
2221 | ||
2222 | end | |
2223 | -------------------------------------------------------------------------------------------------------------------------- | |
2224 | ||
2225 | function No1() | |
2226 | for i = 0, 1, 0.05 do | |
2227 | ||
2228 | swait() | |
2229 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2230 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(40)), .1) | |
2231 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2232 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2233 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2234 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2235 | end | |
2236 | ||
2237 | end | |
2238 | ||
2239 | ||
2240 | ||
2241 | function No2() | |
2242 | for i = 0, 1, 0.05 do | |
2243 | ||
2244 | swait() | |
2245 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2246 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .1) | |
2247 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2248 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2249 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2250 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2251 | end | |
2252 | ||
2253 | end | |
2254 | ||
2255 | ||
2256 | ||
2257 | -------------------------------------------------------------------------------------------------------------------------- | |
2258 | ||
2259 | function Yes1() | |
2260 | for i = 0, 1, 0.1 do | |
2261 | ||
2262 | swait() | |
2263 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2264 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1) | |
2265 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2266 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2267 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2268 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2269 | end | |
2270 | ||
2271 | end | |
2272 | ||
2273 | ||
2274 | ||
2275 | function Yes2() | |
2276 | for i = 0, 1, 0.1 do | |
2277 | ||
2278 | swait() | |
2279 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2280 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
2281 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2282 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2283 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2284 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2285 | end | |
2286 | ||
2287 | end | |
2288 | ||
2289 | ||
2290 | ||
2291 | -------------------------------------------------------------------------------------------------------------------------- | |
2292 | function AttackAnim1() | |
2293 | for i = 0, 1, 0.05 do | |
2294 | swait() | |
2295 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
2296 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2297 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.08) | |
2298 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3) | |
2299 | if Torsovelocity > 2 then | |
2300 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
2301 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
2302 | elseif Torsovelocity < 1 then | |
2303 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1) | |
2304 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1) | |
2305 | end | |
2306 | end | |
2307 | end | |
2308 | ||
2309 | ||
2310 | function AttackAnim2() | |
2311 | for i = 0, 1, 0.05 do | |
2312 | swait() | |
2313 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
2314 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2315 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(10), math.rad(-10)), 0.25) | |
2316 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) | |
2317 | if Torsovelocity > 2 then | |
2318 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
2319 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
2320 | ||
2321 | elseif Torsovelocity < 1 then | |
2322 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1) | |
2323 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1) | |
2324 | end | |
2325 | end | |
2326 | end | |
2327 | -------------------------------------------------------------------------------------------------------------------------- | |
2328 | ||
2329 | ||
2330 | ||
2331 | function ShotAttackAnim1() | |
2332 | for i = 0, 1, 0.07 do | |
2333 | swait() | |
2334 | ||
2335 | if Torsovelocity > 2 then | |
2336 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2337 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2338 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2) | |
2339 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
2340 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2341 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2342 | ||
2343 | ||
2344 | ||
2345 | elseif Torsovelocity < 1 then | |
2346 | ||
2347 | ||
2348 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2349 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2350 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2) | |
2351 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
2352 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2353 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2354 | ||
2355 | ||
2356 | end | |
2357 | end | |
2358 | end | |
2359 | ||
2360 | ||
2361 | ||
2362 | ||
2363 | ||
2364 | function ShotAttackAnim2() | |
2365 | for i = 0, 1, 0.05 do | |
2366 | swait() | |
2367 | ||
2368 | if Torsovelocity > 2 then | |
2369 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2370 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2371 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
2372 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
2373 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2374 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2375 | ||
2376 | ||
2377 | ||
2378 | elseif Torsovelocity < 1 then | |
2379 | ||
2380 | ||
2381 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2382 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2383 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
2384 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
2385 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2386 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2387 | ||
2388 | ||
2389 | end | |
2390 | end | |
2391 | end | |
2392 | ||
2393 | ||
2394 | ||
2395 | function ShotAttackAnim3() | |
2396 | for i = 0, 1, 0.05 do | |
2397 | swait() | |
2398 | ||
2399 | if Torsovelocity > 2 then | |
2400 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2401 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2402 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2403 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2) | |
2404 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2405 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2406 | ||
2407 | ||
2408 | ||
2409 | elseif Torsovelocity < 1 then | |
2410 | ||
2411 | ||
2412 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2413 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2414 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2415 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2) | |
2416 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2417 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2418 | ||
2419 | ||
2420 | end | |
2421 | end | |
2422 | end | |
2423 | ||
2424 | function ShotAttackAnim4() | |
2425 | for i = 0, 1, 0.05 do | |
2426 | swait() | |
2427 | ||
2428 | if Torsovelocity > 2 then | |
2429 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2430 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2431 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2432 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2) | |
2433 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2434 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2435 | ||
2436 | ||
2437 | ||
2438 | elseif Torsovelocity < 1 then | |
2439 | ||
2440 | ||
2441 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2442 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2443 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2444 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2) | |
2445 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2446 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2447 | ||
2448 | ||
2449 | end | |
2450 | end | |
2451 | end | |
2452 | -------------------------------------------------------------------------------------------------------------------------- | |
2453 | ||
2454 | function DanAni1() | |
2455 | for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do | |
2456 | ||
2457 | swait() | |
2458 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.4) * angles(math.rad(5), math.rad(-8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2) | |
2459 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2) | |
2460 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.25) * angles(math.rad(170), math.rad(0), math.rad(20)), MusThingHat.Mesh.Scale.Y*0.2) | |
2461 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-45)), MusThingHat.Mesh.Scale.Y*0.2) | |
2462 | RH.C0 = clerp(RH.C0, cn(1, -.2, -.4) * RHCF * angles(math.rad(-4), math.rad(-15), math.rad(-5)), MusThingHat.Mesh.Scale.Y*0.3) | |
2463 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(4), math.rad(5), math.rad(5)), MusThingHat.Mesh.Scale.Y*0.2) | |
2464 | end | |
2465 | ||
2466 | end | |
2467 | ||
2468 | ||
2469 | ||
2470 | function DanAni2() | |
2471 | for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do | |
2472 | ||
2473 | swait() | |
2474 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.5) * angles(math.rad(8), math.rad(8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2) | |
2475 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2) | |
2476 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.25) * angles(math.rad(180), math.rad(0), math.rad(25)), MusThingHat.Mesh.Scale.Y*0.2) | |
2477 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(45)), MusThingHat.Mesh.Scale.Y*0.2) | |
2478 | RH.C0 = clerp(RH.C0, cn(1, -1, -.0) * RHCF * angles(math.rad(4), math.rad(-5), math.rad(-8)), MusThingHat.Mesh.Scale.Y*0.2) | |
2479 | LH.C0 = clerp(LH.C0, cn(-1, -.2, -.4) * LHCF * angles(math.rad(-4), math.rad(15), math.rad(8)), MusThingHat.Mesh.Scale.Y*0.3) | |
2480 | end | |
2481 | ||
2482 | ||
2483 | end | |
2484 | ||
2485 | ||
2486 | ||
2487 | -------------------------------------------------------------------------------------------------------------------------- | |
2488 | ||
2489 | BuildNow = false | |
2490 | ||
2491 | Shotuse = false | |
2492 | ||
2493 | wait2 = false | |
2494 | ||
2495 | mouse.KeyDown:connect(function(key) | |
2496 | ||
2497 | if key == "g" and attack == false then | |
2498 | yes:Play() | |
2499 | head.face.Texture = "http://www.roblox.com/asset/?id=393521316" | |
2500 | humanoid.WalkSpeed = 0 | |
2501 | attack = true | |
2502 | Yes1() | |
2503 | Yes2() | |
2504 | Yes1() | |
2505 | Yes2() | |
2506 | attack = false | |
2507 | humanoid.WalkSpeed = 16 | |
2508 | head.face.Texture = "http://www.roblox.com/asset/?id=156600391" | |
2509 | end | |
2510 | end) | |
2511 | ||
2512 | ||
2513 | mouse.KeyDown:connect(function(key) | |
2514 | if key == "e" and attack == false then | |
2515 | if Wep == 1 then | |
2516 | Wep = 2 | |
2517 | else | |
2518 | Wep = 1 | |
2519 | end | |
2520 | ||
2521 | ||
2522 | end | |
2523 | end) | |
2524 | ||
2525 | mouse.KeyDown:connect(function(key) | |
2526 | if key == "p" and attack == false then | |
2527 | ||
2528 | Wep = 3 | |
2529 | ||
2530 | ||
2531 | ||
2532 | end | |
2533 | end) | |
2534 | ||
2535 | ||
2536 | ||
2537 | ||
2538 | ||
2539 | ||
2540 | ||
2541 | ||
2542 | ||
2543 | ||
2544 | ||
2545 | ||
2546 | equippedgun = true | |
2547 | ||
2548 | ||
2549 | ||
2550 | ||
2551 | coroutine.wrap(function() | |
2552 | while equippedgun do | |
2553 | ||
2554 | if spread < 0 then spread = 0 end | |
2555 | if humanoid.Health == 0 then break end | |
2556 | ||
2557 | ||
2558 | game:service'RunService'.Stepped:wait() | |
2559 | end | |
2560 | end)() | |
2561 | ||
2562 | mouse.Button1Down:connect(function() | |
2563 | if debounce then return end | |
2564 | if equippedgun2 == true and attack == false then | |
2565 | Shotuse = true | |
2566 | debounce = true | |
2567 | ||
2568 | wait(.2) | |
2569 | ||
2570 | sound:play() | |
2571 | ||
2572 | ||
2573 | ||
2574 | coroutine.wrap(function() | |
2575 | wait(0.3) | |
2576 | for angle = 0, 4 do | |
2577 | ||
2578 | wait() | |
2579 | end | |
2580 | ||
2581 | wait(0.2) | |
2582 | sound2:play() | |
2583 | ||
2584 | ||
2585 | wait(0.1) | |
2586 | for move = 0, 3 do | |
2587 | if move > 2 then return end | |
2588 | ||
2589 | ||
2590 | wait(0.06) | |
2591 | end | |
2592 | end)() | |
2593 | spread = spread + 1 | |
2594 | coroutine.wrap(function() | |
2595 | for bullitz = 0, 7 do | |
2596 | if bullitz > 6 then return end | |
2597 | rayCast2(300, 1, Reaper4) | |
2598 | GunParticle.Enabled = true | |
2599 | local PointLight = Instance.new("PointLight", Reaper4); | |
2600 | PointLight.Color = Color3.new(.2,.2,0) | |
2601 | PointLight.Brightness = 2; | |
2602 | game:service'Debris':AddItem(PointLight, .05); | |
2603 | end | |
2604 | end)() | |
2605 | coroutine.wrap(function() | |
2606 | for _ = 0, 50 do | |
2607 | pcall(function() | |
2608 | spread = spread - 0.03 | |
2609 | end) | |
2610 | wait() | |
2611 | end | |
2612 | end)() | |
2613 | wait(1) | |
2614 | debounce = false | |
2615 | end | |
2616 | ||
2617 | end) | |
2618 | ||
2619 | ||
2620 | ||
2621 | ||
2622 | ||
2623 | ||
2624 | ||
2625 | ||
2626 | ||
2627 | mouse.Button1Down:connect(function(key) | |
2628 | ||
2629 | if attack == false and Wep == 1 then | |
2630 | attack = true | |
2631 | ||
2632 | AttackAnim1() | |
2633 | combo = 1 | |
2634 | Swing:Play() | |
2635 | AttackAnim2() | |
2636 | attack = false | |
2637 | combo = 0 | |
2638 | end | |
2639 | end) | |
2640 | ||
2641 | ||
2642 | ||
2643 | mouse.KeyDown:connect(function(key) | |
2644 | ||
2645 | if key == "f" and attack == false then | |
2646 | No:Play() | |
2647 | humanoid.WalkSpeed = 0 | |
2648 | attack = true | |
2649 | No1() | |
2650 | No2() | |
2651 | attack = false | |
2652 | humanoid.WalkSpeed = 16 | |
2653 | end | |
2654 | end) | |
2655 | ||
2656 | ||
2657 | ||
2658 | ||
2659 | mouse.KeyDown:connect(function(key) | |
2660 | if attack == false or DA == true then | |
2661 | if key == "r" and Wep == 3 then | |
2662 | ||
2663 | if DA == false then | |
2664 | DA = true | |
2665 | RUS:Play() | |
2666 | attack=true | |
2667 | humanoid.WalkSpeed = 0 | |
2668 | head.face.Texture = "http://www.roblox.com/asset/?id=393521316" | |
2669 | else | |
2670 | DA = false | |
2671 | RUS:Stop() | |
2672 | attack=false | |
2673 | humanoid.WalkSpeed = 16 | |
2674 | head.face.Texture = "http://www.roblox.com/asset/?id=156600391" | |
2675 | end | |
2676 | end | |
2677 | end | |
2678 | end) | |
2679 | ||
2680 | ||
2681 | ||
2682 | mouse.KeyDown:connect(function(key) | |
2683 | ||
2684 | if key == "t" and attack == false then | |
2685 | Taunt:Play() | |
2686 | humanoid.WalkSpeed = 0 | |
2687 | attack = true | |
2688 | No1() | |
2689 | Yes2() | |
2690 | attack = false | |
2691 | humanoid.WalkSpeed = 16 | |
2692 | end | |
2693 | end) | |
2694 | ||
2695 | mouse.KeyDown:connect(function(key) | |
2696 | if key == "z" then | |
2697 | ||
2698 | ||
2699 | ||
2700 | if NoSentry == false and attack == false and wait2 == false then | |
2701 | wait2 = true | |
2702 | for i,v in pairs(script:children()) do | |
2703 | if (v:IsA'Model') then | |
2704 | ||
2705 | ||
2706 | for i,v in pairs(v:children()) do | |
2707 | if (v:IsA'Humanoid') then | |
2708 | v.Health = 0 | |
2709 | end | |
2710 | end | |
2711 | ||
2712 | ||
2713 | end | |
2714 | ||
2715 | NoSentry = true | |
2716 | ||
2717 | end | |
2718 | ||
2719 | ||
2720 | ||
2721 | end | |
2722 | ||
2723 | ||
2724 | ||
2725 | if NoSentry == true and attack == false and wait2 == false and Wep == 1 then | |
2726 | attack = true | |
2727 | wait2 = true | |
2728 | humanoid.WalkSpeed = 0 | |
2729 | AnimSit() | |
2730 | AnimSitHit1() | |
2731 | WSH = WSHM[math.random(1,#WSHM)] | |
2732 | HitM.SoundId = "rbxassetid://"..WSH | |
2733 | HitM:Play() | |
2734 | BuildNow = true | |
2735 | AnimSitHit2() | |
2736 | AnimSitHit1() | |
2737 | WSH = WSHM[math.random(1,#WSHM)] | |
2738 | HitM.SoundId = "rbxassetid://"..WSH | |
2739 | HitM:Play() | |
2740 | AnimSitHit2() | |
2741 | AnimSitHit1() | |
2742 | WSH = WSHM[math.random(1,#WSHM)] | |
2743 | HitM.SoundId = "rbxassetid://"..WSH | |
2744 | HitM:Play() | |
2745 | AnimSitHit2() | |
2746 | AnimSitHit1() | |
2747 | WSH = WSHM[math.random(1,#WSHM)] | |
2748 | HitM.SoundId = "rbxassetid://"..WSH | |
2749 | HitM:Play() | |
2750 | AnimSitHit2() | |
2751 | AnimSitHit1() | |
2752 | WSH = WSHM[math.random(1,#WSHM)] | |
2753 | HitM.SoundId = "rbxassetid://"..WSH | |
2754 | HitM:Play() | |
2755 | AnimSitHit2() | |
2756 | AnimSitHit1() | |
2757 | WSH = WSHM[math.random(1,#WSHM)] | |
2758 | HitM.SoundId = "rbxassetid://"..WSH | |
2759 | HitM:Play() | |
2760 | AnimSitHit2() | |
2761 | AnimSitHit1() | |
2762 | WSH = WSHM[math.random(1,#WSHM)] | |
2763 | HitM.SoundId = "rbxassetid://"..WSH | |
2764 | HitM:Play() | |
2765 | AnimSitHit2() | |
2766 | AnimSitHit1() | |
2767 | WSH = WSHM[math.random(1,#WSHM)] | |
2768 | HitM.SoundId = "rbxassetid://"..WSH | |
2769 | HitM:Play() | |
2770 | AnimSitHit2() | |
2771 | AnimSitHit1() | |
2772 | WSH = WSHM[math.random(1,#WSHM)] | |
2773 | HitM.SoundId = "rbxassetid://"..WSH | |
2774 | HitM:Play() | |
2775 | AnimSitHit2() | |
2776 | AnimSitHit1() | |
2777 | WSH = WSHM[math.random(1,#WSHM)] | |
2778 | HitM.SoundId = "rbxassetid://"..WSH | |
2779 | HitM:Play() | |
2780 | AnimSitHit2() | |
2781 | AnimSit() | |
2782 | ||
2783 | humanoid.WalkSpeed = 16 | |
2784 | attack = false | |
2785 | NoSentry = false | |
2786 | ||
2787 | end | |
2788 | wait() | |
2789 | ||
2790 | wait2 = false | |
2791 | end end) | |
2792 | ||
2793 | ||
2794 | ||
2795 | humanoid.Died:connect(function() | |
2796 | Arms:Destroy() | |
2797 | end) | |
2798 | ||
2799 | print([[ | |
2800 | ||
2801 | ||
2802 | ---------------------------------------- | |
2803 | Tf2 Engineer Class | |
2804 | ---------------------------------------- | |
2805 | Script by: 123jl123 | |
2806 | Sentry by: Madiik | |
2807 | TheBoozled gave me a Mesh and Sounds from tf2 | |
2808 | ---------------------------------------- | |
2809 | Dont leak and dont do it..... | |
2810 | ---------------------------------------- | |
2811 | ]]) | |
2812 | ||
2813 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
2814 | MusThingHat.Mesh.Scale = Vector3.new(MusThingHat.Mesh.Scale.X, RUS.PlaybackLoudness / 160, MusThingHat.Mesh.Scale.Z) | |
2815 | end) | |
2816 | ||
2817 | local mesh1anan = Instance.new("SpecialMesh") | |
2818 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
2819 | mesh1anan.Scale = Vector3.new(3,3,3) | |
2820 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=1047997" | |
2821 | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=1047998" | |
2822 | - | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=521754610" |
2822 | + | |
2823 | - | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=521754612" |
2823 | + | |
2824 | Glow2 = Color3.new(0,0,0) | |
2825 | ||
2826 | GlowParticle = Instance.new("ParticleEmitter") | |
2827 | GlowParticle.LightEmission = 1 | |
2828 | ||
2829 | GlowParticle.Size = NumberSequence.new(0,2) | |
2830 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=1383009392" | |
2831 | GlowParticle.Transparency = NumberSequence.new(0,1) | |
2832 | - | GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985" |
2832 | + | |
2833 | GlowParticle.Lifetime = NumberRange.new(0.5) | |
2834 | GlowParticle.Rate= 25 | |
2835 | GlowParticle.Speed =NumberRange.new(0) | |
2836 | ||
2837 | ||
2838 | function RainDucks() | |
2839 | local locationanan = char.Torso.CFrame | |
2840 | local tacoa = Instance.new("Part") | |
2841 | tacoa.Size = Vector3.new(.5,.5,.5) | |
2842 | tacoa.CanCollide = false | |
2843 | tacoa.RotVelocity = Vector3.new(math.random(0,6),math.random(0,6),math.random(0,6)) | |
2844 | local meshanananan = mesh1anan:clone() | |
2845 | meshanananan.Parent = tacoa | |
2846 | meshanananan.Scale = Vector3.new(1,1,1) | |
2847 | tacoa.CFrame = locationanan * CFrame.new(math.random(-8,8),math.random(10,40),math.random(-8,8)) | |
2848 | tacoa.Parent = workspace | |
2849 | ||
2850 | ||
2851 | game:GetService("Debris"):AddItem(tacoa,4) | |
2852 | local GP = GlowParticle:clone() | |
2853 | GP.Parent = tacoa | |
2854 | Glow1 = Color3.new(math.random(), math.random(), math.random()) | |
2855 | GP.Color = ColorSequence.new(Glow1,Glow2) | |
2856 | ||
2857 | end | |
2858 | ||
2859 | ||
2860 | ||
2861 | --]] | |
2862 | ||
2863 | ||
2864 | ||
2865 | while true do wait() | |
2866 | if BuildNow == true then | |
2867 | BuildNow = false | |
2868 | ||
2869 | BuildSentry() | |
2870 | end | |
2871 | if Shotuse == true then | |
2872 | Shotuse = false | |
2873 | attack = true | |
2874 | ShotAttackAnim1() | |
2875 | GunParticle.Enabled = false | |
2876 | ShotAttackAnim2() | |
2877 | ShotAttackAnim3() | |
2878 | ShotAttackAnim4() | |
2879 | ShotAttackAnim3() | |
2880 | attack = false | |
2881 | end | |
2882 | ||
2883 | ||
2884 | ||
2885 | ||
2886 | if DA == true then | |
2887 | DanAni1() | |
2888 | RainDucks() | |
2889 | local PointLight = Instance.new("PointLight", Torso); | |
2890 | PointLight.Color = Color3.new(math.random(), math.random(), math.random()) | |
2891 | PointLight.Brightness = 50; | |
2892 | PointLight.Range = MusThingHat.Mesh.Scale.Y*10; | |
2893 | game:service'Debris':AddItem(PointLight, .3); | |
2894 | ||
2895 | DanAni2() | |
2896 | RainDucks() | |
2897 | local PointLight = Instance.new("PointLight", Torso); | |
2898 | PointLight.Color = Color3.new(math.random(), math.random(), math.random()) | |
2899 | PointLight.Brightness = 50; | |
2900 | PointLight.Range = MusThingHat.Mesh.Scale.Y*10; | |
2901 | game:service'Debris':AddItem(PointLight, .3); | |
2902 | ||
2903 | ||
2904 | ||
2905 | end | |
2906 | ||
2907 | ||
2908 | ||
2909 | ||
2910 | ||
2911 | ||
2912 | end |