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- -- Dodajemy tę linijkę na koniec zmiennych na początku kodu
- local UX = ReplicatedStorage.UserExperience
- -- Dalszy kod aż do funkcji
- local function destroyDrop(drop)
- task.spawn(function()
- local oldParent = drop.Parent
- drop.Parent = despawnedDrops
- -- Nowy kod
- if drop.Name == "BigChest" then
- local counter = UX.Counter
- local text = counter.CounterDisplay.CounterFrame.CounterText
- local spawnTime = 10
- counter.Position = drop:FindFirstChildWhichIsA("MeshPart").Position
- counter.Parent = oldParent
- for zegar = 0, spawnTime do
- local timer = spawnTime - zegar
- local minutes = math.floor(timer/60)
- local seconds = timer%60
- if minutes >= 10 then
- if seconds >= 10 then
- text.Text = "The chest will respawn in " .. minutes ..":".. seconds
- else
- text.Text = "The chest will respawn in " .. minutes .. ":0" .. seconds
- end
- else
- if seconds >= 10 then
- text.Text = "The chest will respawn in 0" .. minutes .. ":" .. seconds
- else
- text.Text = "The chest will respawn in 0" .. minutes .. ":0" .. seconds
- end
- end
- wait(1)
- end
- counter.Parent = UX
- else
- wait(4) -- Przeniesione z linijki niżej
- end
- -- Koniec nowego kodu
- drop.CurrentPoints.Value = drop.MaxPoints.Value
- drop.Parent = oldParent
- end)
- end
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