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Good Cop Bad Cop Non Edited FE

Jan 10th, 2021 (edited)
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  1. -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX)
  2.  
  3.  
  4. -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX)
  5. --Fixed by basstracker1970
  6. local ownerval = Instance.new("ObjectValue")
  7. ownerval.Name = "Owner"
  8. ownerval.Value = owner
  9. ownerval.Parent = script
  10.  
  11. local username = "basstracker1970"
  12.  
  13. if(script:FindFirstChild'Owner')then
  14. repeat wait() until script.Owner.Value
  15. end
  16. function GetPlr(user)
  17. for _,v in next, game:service'Players':players() do
  18. if(v.Name==user)then
  19. return v
  20. end
  21. end
  22. return nil
  23. end
  24. local owner = script:WaitForChild'Owner'.Value
  25. repeat wait() until script:WaitForChild'Owner'.Value
  26. local Player = script:WaitForChild'Owner'.Value
  27. local Mouse,mouse,UserInputService,ContextActionService
  28. script.Owner:destroy()
  29. local scriptName = "Aprins"
  30. do
  31. local GUID = {}
  32. do
  33. GUID.IDs = {};
  34. function GUID:new(len)
  35. local id;
  36. if(not len)then
  37. id = (tostring(function() end))
  38. id = id:gsub("function: ","")
  39. else
  40. local function genID(len)
  41. local newID = ""
  42. for i = 1,len do
  43. newID = newID..string.char(math.random(48,90))
  44. end
  45. return newID
  46. end
  47. repeat id = genID(len) until not GUID.IDs[id]
  48. local oid = id;
  49. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  50. GUID.IDs[oid]=true;
  51. end
  52. return id
  53. end
  54. end
  55.  
  56. local AHB = Instance.new("BindableEvent")
  57.  
  58. local FPS = 30
  59.  
  60. local TimeFrame = 0
  61.  
  62. local LastFrame = tick()
  63. local Frame = 1/FPS
  64.  
  65. game:service'RunService'.Heartbeat:connect(function(s,p)
  66. TimeFrame = TimeFrame + s
  67. if(TimeFrame >= Frame)then
  68. for i = 1,math.floor(TimeFrame/Frame) do
  69. AHB:Fire()
  70. end
  71. LastFrame=tick()
  72. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  73. end
  74. end)
  75.  
  76.  
  77. function swait(dur)
  78. if(dur == 0 or typeof(dur) ~= 'number')then
  79. AHB.Event:wait()
  80. else
  81. for i = 1, dur*FPS do
  82. AHB.Event:wait()
  83. end
  84. end
  85. end
  86.  
  87. oPlayer = Player
  88. Player = oPlayer
  89.  
  90. local loudnesses={}
  91. script.Parent = Player.Character
  92. CoAS = {Actions={}}
  93. local Event = Instance.new("RemoteEvent")
  94. Event.Name = "UserInputEvent"
  95. Event.Parent = Player.Character
  96. local Func = Instance.new("RemoteFunction")
  97. Func.Name = "GetClientProperty"
  98. Func.Parent = Player.Character
  99. local fakeEvent = function()
  100. local t = {_fakeEvent=true,Waited={},Connected={}}
  101. t.Connect = function(self,f)
  102. local ft={}
  103. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  104. ft.Disconnect=ft.disconnect
  105.  
  106. ft.Func=function(...)
  107. for id,_ in next, t.Waited do
  108. t.Waited[id] = true
  109. end
  110. return f(...)
  111. end;
  112.  
  113. table.insert(self.Connected,ft)
  114. return ft;
  115. end
  116. t.connect = t.Connect
  117. t.Wait = function()
  118. local guid = GUID:new(25)
  119. local waitingId = guid:Get()
  120. t.Waited[waitingId]=false
  121. repeat swait() until t.Waited[waitingId]==true
  122. t.Waited[waitingId]=nil;
  123. guid:Trash()
  124. end
  125. t.wait = t.Wait
  126. return t
  127. end
  128. m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  129. UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  130. Run = {RenderStepped=fakeEvent()}
  131.  
  132. function CoAS:BindAction(name,fun,touch,...)
  133. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  134. end
  135. function CoAS:UnbindAction(name)
  136. CoAS.Actions[name] = nil
  137. end
  138. local function te(self,ev,...)
  139. local t = self[ev]
  140. if t and t._fakeEvent and t.Connected then
  141. for i,v in next, t.Connected do
  142. if(v.Func and not v.Disconnected)then
  143. v.Func(...)
  144. else
  145. t.Connected[i]=nil
  146. end
  147. end
  148. end
  149. end
  150. m.TrigEvent = te
  151. UsIS.TrigEvent = te
  152. Run.TrigEvent = te
  153. Event.OnServerEvent:Connect(function(plr,io,...)
  154. if io.Mouse then
  155. m.Target = io.Target
  156. m.Hit = io.Hit
  157. elseif io.KeyEvent then
  158. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  159. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  160. if io.UserInputState == Enum.UserInputState.Begin then
  161. m:TrigEvent("Button1Down")
  162. else
  163. m:TrigEvent("Button1Up")
  164. end
  165. end
  166. if(not io.KeyEvent and not io.Mouse)then
  167.  
  168. for n,t in pairs(CoAS.Actions) do
  169. for _,k in pairs(t.Keys) do
  170. if k==io.KeyCode then
  171. t.Function(t.Name,io.UserInputState,io)
  172. end
  173. end
  174. end
  175. if io.UserInputState == Enum.UserInputState.Begin then
  176. UsIS:TrigEvent("InputBegan",io,false)
  177. else
  178. UsIS:TrigEvent("InputEnded",io,false)
  179. end
  180. end
  181. local varargs={...}
  182. --remote:FireServer("MouseEventCall",event,...)
  183. if(type=='MouseEventCall')then
  184. local event = table.remove(varargs,1)
  185. if(m[event])then
  186. Event:FireAllClients(event,unpack(varargs))
  187. m:TrigEvent(event,unpack(varargs))
  188. end
  189.  
  190. elseif(type=='MouseUpdate')then
  191. m.Target = varargs[1].Target
  192. m.Hit = varargs[1].Hit
  193. Event:FireAllClients("UpdatePos",m.Target,m.Hit)
  194. end
  195.  
  196.  
  197. end)
  198.  
  199. Func.OnServerInvoke = function(plr,inst,play)
  200. if plr~=Player then return end
  201. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  202. loudnesses[inst]=play
  203. end
  204. end
  205.  
  206. function GetClientProperty(inst,prop)
  207. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  208. return loudnesses[inst]
  209. elseif(prop == 'PlaybackLoudness')then
  210. return Func:InvokeClient(Player,'RegSound',inst)
  211. end
  212. return Func:InvokeClient(Player,inst,prop)
  213. end
  214. NLS ([=[
  215.  
  216.  
  217. local me = game:service'Players'.localPlayer;
  218. local mouse = me:GetMouse();
  219. local UIS = game:service'UserInputService'
  220. local ch = me.Character;
  221.  
  222. local UserEvent = ch:WaitForChild('UserInputEvent',30)
  223.  
  224. UIS.InputChanged:connect(function(io,gpe)
  225. if(io.UserInputType == Enum.UserInputType.MouseMovement)then
  226. UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit}
  227. end
  228. end)
  229.  
  230. mouse.Changed:connect(function(o)
  231. if(o == 'Target' or o == 'Hit')then
  232. UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit}
  233. end
  234. end)
  235.  
  236. UIS.InputBegan:connect(function(io,gpe)
  237. if(gpe)then return end
  238. UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  239. end)
  240.  
  241. UIS.InputEnded:connect(function(io,gpe)
  242. if(gpe)then return end
  243. UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  244. end)
  245.  
  246. mouse.KeyDown:connect(function(k)
  247. UserEvent:FireServer{KeyEvent='Down',Key=k}
  248. end)
  249.  
  250. mouse.KeyUp:connect(function(k)
  251. UserEvent:FireServer{KeyEvent='Up',Key=k}
  252. end)
  253.  
  254. local ClientProp = ch:WaitForChild('GetClientProperty',30)
  255.  
  256. local sounds = {}
  257.  
  258.  
  259. function regSound(o)
  260. if(o:IsA'Sound')then
  261.  
  262. local lastLoudness = o.PlaybackLoudness
  263. ClientProp:InvokeServer(o,lastLoudness)
  264. table.insert(sounds,{o,lastLoudness})
  265. --ClientProp:InvokeServer(o,o.PlaybackLoudness)
  266. end
  267. end
  268.  
  269. ClientProp.OnClientInvoke = function(inst,prop)
  270. if(inst == 'RegSound')then
  271. regSound(prop)
  272. for i = 1, #sounds do
  273. if(sounds[i][1] == prop)then
  274. return sounds[i][2]
  275. end
  276. end
  277. else
  278. return inst[prop]
  279. end
  280. end
  281.  
  282. for _,v in next, workspace:GetDescendants() do regSound(v) end
  283. workspace.DescendantAdded:connect(regSound)
  284. me.Character.DescendantAdded:connect(regSound)
  285.  
  286. game:service'RunService'.RenderStepped:connect(function()
  287. for i = 1, #sounds do
  288. local tab = sounds[i]
  289. local object,last=unpack(tab)
  290. if(object.PlaybackLoudness ~= last)then
  291. sounds[i][2]=object.PlaybackLoudness
  292. ClientProp:InvokeServer(object,sounds[i][2])
  293. end
  294. end
  295. end)
  296. ]=], owner.PlayerGui);
  297. ----Sandboxed game object that allows the usage of client-side methods and services
  298. --Real game object
  299. local RealGame = game
  300.  
  301. --Metatable for fake service
  302. local FakeService_Metatable = {
  303. __index = function(self,k)
  304. local s = rawget(self,"_RealService")
  305. if s then
  306. return typeof(s[k])=="function"
  307. and function(_,...)return s[k](s,...)end or s[k]
  308. end
  309. end,
  310. __newindex = function(self,k,v)
  311. local s = rawget(self,"_RealService")
  312. if s then s[k]=v end
  313. end
  314. }
  315. local function FakeService(t,RealService)
  316. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  317. return setmetatable(t,FakeService_Metatable)
  318. end
  319.  
  320. --Fake game object
  321. local FakeGame = {
  322. GetService = function(self,s)
  323. return rawget(self,s) or RealGame:GetService(s)
  324. end,
  325. Players = FakeService({
  326. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  327. },"Players"),
  328. UserInputService = FakeService(UsIS,"UserInputService"),
  329. ContextActionService = FakeService(CoAS,"ContextActionService"),
  330. RunService = FakeService({
  331. _btrs = {},
  332. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  333. BindToRenderStep = function(self,name,_,fun)
  334. self._btrs[name] = self.Heartbeat:Connect(fun)
  335. end,
  336. UnbindFromRenderStep = function(self,name)
  337. self._btrs[name]:Disconnect()
  338. end,
  339. },"RunService")
  340. }
  341. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  342. FakeGame.service = FakeGame.GetService
  343. FakeService(FakeGame,game)
  344. --Changing owner to fake player object to support owner:GetMouse()
  345. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  346. end
  347.  
  348. LoadLibrary=function(lib)
  349. if(lib:lower()=="rbxutility")then
  350. return setmetatable({
  351. Create = function(ty)
  352. return function(data)
  353. local obj = Instance.new(ty)
  354. for k, v in pairs(data) do
  355. if type(k) == 'number' then
  356. v.Parent = obj
  357. else
  358. obj[k] = v
  359. end
  360. end
  361. return obj
  362. end
  363. end
  364. },{__index=function(_,v) return ({})[v] end})
  365. else
  366. return {}
  367. end
  368. end
  369. -----PASTE SCRIPTS BELOW THIS LINE DO NOT TOUCH ANY OF THE CODE ABOVE THIS LINE
  370.  
  371. --//====================================================\\--
  372. --|| GOOD COP BAD COP BY SHACKLUSTER
  373. --\\====================================================//--
  374.  
  375. wait(0.2)
  376.  
  377. Player = game:GetService("Players").LocalPlayer
  378. PlayerGui = Player.PlayerGui
  379. Cam = workspace.CurrentCamera
  380. Backpack = Player.Backpack
  381. Character = Player.Character
  382. Humanoid = Character.Humanoid
  383. Mouse = Player:GetMouse()
  384. RootPart = Character["HumanoidRootPart"]
  385. Torso = Character["Torso"]
  386. Head = Character["Head"]
  387. RightArm = Character["Right Arm"]
  388. LeftArm = Character["Left Arm"]
  389. RightLeg = Character["Right Leg"]
  390. LeftLeg = Character["Left Leg"]
  391. RootJoint = RootPart["RootJoint"]
  392. Neck = Torso["Neck"]
  393. RightShoulder = Torso["Right Shoulder"]
  394. LeftShoulder = Torso["Left Shoulder"]
  395. RightHip = Torso["Right Hip"]
  396. LeftHip = Torso["Left Hip"]
  397. local sick = Instance.new("Sound",RootPart)
  398.  
  399. IT = Instance.new
  400. CF = CFrame.new
  401. VT = Vector3.new
  402. RAD = math.rad
  403. C3 = Color3.new
  404. UD2 = UDim2.new
  405. BRICKC = BrickColor.new
  406. ANGLES = CFrame.Angles
  407. EULER = CFrame.fromEulerAnglesXYZ
  408. COS = math.cos
  409. ACOS = math.acos
  410. SIN = math.sin
  411. ASIN = math.asin
  412. ABS = math.abs
  413. MRANDOM = math.random
  414. FLOOR = math.floor
  415.  
  416. --//=================================\\
  417. --|| USEFUL VALUES
  418. --\\=================================//
  419.  
  420. Animation_Speed = 3
  421. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  422. local Speed = 20
  423. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  424. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  425. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  426. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  427. local DAMAGEMULTIPLIER = 1
  428. local ANIM = "Idle"
  429. local ATTACK = false
  430. local EQUIPPED = false
  431. local HOLD = false
  432. local COMBO = 1
  433. local Rooted = false
  434. local SINE = 0
  435. local KEYHOLD = false
  436. local CHANGE = 2 / Animation_Speed
  437. local WALKINGANIM = false
  438. local VALUE1 = false
  439. local VALUE2 = false
  440. local ROBLOXIDLEANIMATION = IT("Animation")
  441. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  442. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  443. --ROBLOXIDLEANIMATION.Parent = Humanoid
  444. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  445. WEAPONGUI.Name = "Weapon GUI"
  446. local Weapon = IT("Model")
  447. Weapon.Name = "Adds"
  448. local Effects = IT("Folder", Weapon)
  449. Effects.Name = "Effects"
  450. local ANIMATOR = Humanoid.Animator
  451. local ANIMATE = Character.Animate
  452. local UNANCHOR = true
  453. local MODE = "GoodCop"
  454.  
  455. --//=================================\\
  456. --\\=================================//
  457.  
  458.  
  459. --//=================================\\
  460. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  461. --\\=================================//
  462.  
  463. ArtificialHB = Instance.new("BindableEvent", script)
  464. ArtificialHB.Name = "ArtificialHB"
  465.  
  466. script:WaitForChild("ArtificialHB")
  467.  
  468. frame = Frame_Speed
  469. tf = 0
  470. allowframeloss = false
  471. tossremainder = false
  472. lastframe = tick()
  473. script.ArtificialHB:Fire()
  474.  
  475. game:GetService("RunService").Heartbeat:connect(function(s, p)
  476. tf = tf + s
  477. if tf >= frame then
  478. if allowframeloss then
  479. script.ArtificialHB:Fire()
  480. lastframe = tick()
  481. else
  482. for i = 1, math.floor(tf / frame) do
  483. script.ArtificialHB:Fire()
  484. end
  485. lastframe = tick()
  486. end
  487. if tossremainder then
  488. tf = 0
  489. else
  490. tf = tf - frame * math.floor(tf / frame)
  491. end
  492. end
  493. end)
  494.  
  495. --//=================================\\
  496. --\\=================================//
  497.  
  498. --//=================================\\
  499. --|| SOME FUNCTIONS
  500. --\\=================================//
  501.  
  502. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  503. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  504. end
  505.  
  506. function PositiveAngle(NUMBER)
  507. if NUMBER >= 0 then
  508. NUMBER = 0
  509. end
  510. return NUMBER
  511. end
  512.  
  513. function NegativeAngle(NUMBER)
  514. if NUMBER <= 0 then
  515. NUMBER = 0
  516. end
  517. return NUMBER
  518. end
  519.  
  520. function Swait(NUMBER)
  521. if NUMBER == 0 or NUMBER == nil then
  522. ArtificialHB.Event:wait()
  523. else
  524. for i = 1, NUMBER do
  525. ArtificialHB.Event:wait()
  526. end
  527. end
  528. end
  529.  
  530. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  531. local NEWMESH = IT(MESH)
  532. if MESH == "SpecialMesh" then
  533. NEWMESH.MeshType = MESHTYPE
  534. if MESHID ~= "nil" and MESHID ~= "" then
  535. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  536. end
  537. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  538. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  539. end
  540. end
  541. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  542. NEWMESH.Scale = SCALE
  543. NEWMESH.Parent = PARENT
  544. return NEWMESH
  545. end
  546.  
  547. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  548. local NEWPART = IT("Part")
  549. NEWPART.formFactor = FORMFACTOR
  550. NEWPART.Reflectance = REFLECTANCE
  551. NEWPART.Transparency = TRANSPARENCY
  552. NEWPART.CanCollide = false
  553. NEWPART.Locked = true
  554. NEWPART.Anchored = true
  555. if ANCHOR == false then
  556. NEWPART.Anchored = false
  557. end
  558. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  559. NEWPART.Name = NAME
  560. NEWPART.Size = SIZE
  561. NEWPART.Position = Torso.Position
  562. NEWPART.Material = MATERIAL
  563. NEWPART:BreakJoints()
  564. NEWPART.Parent = PARENT
  565. return NEWPART
  566. end
  567.  
  568. local function weldBetween(a, b)
  569. local weldd = Instance.new("ManualWeld")
  570. weldd.Part0 = a
  571. weldd.Part1 = b
  572. weldd.C0 = CFrame.new()
  573. weldd.C1 = b.CFrame:inverse() * a.CFrame
  574. weldd.Parent = a
  575. return weldd
  576. end
  577.  
  578.  
  579. function QuaternionFromCFrame(cf)
  580. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  581. local trace = m00 + m11 + m22
  582. if trace > 0 then
  583. local s = math.sqrt(1 + trace)
  584. local recip = 0.5 / s
  585. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  586. else
  587. local i = 0
  588. if m11 > m00 then
  589. i = 1
  590. end
  591. if m22 > (i == 0 and m00 or m11) then
  592. i = 2
  593. end
  594. if i == 0 then
  595. local s = math.sqrt(m00 - m11 - m22 + 1)
  596. local recip = 0.5 / s
  597. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  598. elseif i == 1 then
  599. local s = math.sqrt(m11 - m22 - m00 + 1)
  600. local recip = 0.5 / s
  601. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  602. elseif i == 2 then
  603. local s = math.sqrt(m22 - m00 - m11 + 1)
  604. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  605. end
  606. end
  607. end
  608.  
  609. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  610. local xs, ys, zs = x + x, y + y, z + z
  611. local wx, wy, wz = w * xs, w * ys, w * zs
  612. local xx = x * xs
  613. local xy = x * ys
  614. local xz = x * zs
  615. local yy = y * ys
  616. local yz = y * zs
  617. local zz = z * zs
  618. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  619. end
  620.  
  621. function QuaternionSlerp(a, b, t)
  622. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  623. local startInterp, finishInterp;
  624. if cosTheta >= 0.0001 then
  625. if (1 - cosTheta) > 0.0001 then
  626. local theta = ACOS(cosTheta)
  627. local invSinTheta = 1 / SIN(theta)
  628. startInterp = SIN((1 - t) * theta) * invSinTheta
  629. finishInterp = SIN(t * theta) * invSinTheta
  630. else
  631. startInterp = 1 - t
  632. finishInterp = t
  633. end
  634. else
  635. if (1 + cosTheta) > 0.0001 then
  636. local theta = ACOS(-cosTheta)
  637. local invSinTheta = 1 / SIN(theta)
  638. startInterp = SIN((t - 1) * theta) * invSinTheta
  639. finishInterp = SIN(t * theta) * invSinTheta
  640. else
  641. startInterp = t - 1
  642. finishInterp = t
  643. end
  644. end
  645. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  646. end
  647.  
  648. function Clerp(a, b, t)
  649. local qa = {QuaternionFromCFrame(a)}
  650. local qb = {QuaternionFromCFrame(b)}
  651. local ax, ay, az = a.x, a.y, a.z
  652. local bx, by, bz = b.x, b.y, b.z
  653. local _t = 1 - t
  654. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  655. end
  656.  
  657. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  658. local frame = IT("Frame")
  659. frame.BackgroundTransparency = TRANSPARENCY
  660. frame.BorderSizePixel = BORDERSIZEPIXEL
  661. frame.Position = POSITION
  662. frame.Size = SIZE
  663. frame.BackgroundColor3 = COLOR
  664. frame.BorderColor3 = BORDERCOLOR
  665. frame.Name = NAME
  666. frame.Parent = PARENT
  667. return frame
  668. end
  669.  
  670. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  671. local label = IT("TextLabel")
  672. label.BackgroundTransparency = 1
  673. label.Size = UD2(1, 0, 1, 0)
  674. label.Position = UD2(0, 0, 0, 0)
  675. label.TextColor3 = TEXTCOLOR
  676. label.TextStrokeTransparency = STROKETRANSPARENCY
  677. label.TextTransparency = TRANSPARENCY
  678. label.FontSize = TEXTFONTSIZE
  679. label.Font = TEXTFONT
  680. label.BorderSizePixel = BORDERSIZEPIXEL
  681. label.TextScaled = false
  682. label.Text = TEXT
  683. label.Name = NAME
  684. label.Parent = PARENT
  685. return label
  686. end
  687.  
  688. function NoOutlines(PART)
  689. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  690. end
  691.  
  692. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  693. local NEWWELD = IT(TYPE)
  694. NEWWELD.Part0 = PART0
  695. NEWWELD.Part1 = PART1
  696. NEWWELD.C0 = C0
  697. NEWWELD.C1 = C1
  698. NEWWELD.Parent = PARENT
  699. return NEWWELD
  700. end
  701.  
  702. local S = IT("Sound")
  703. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  704. local NEWSOUND = nil
  705. coroutine.resume(coroutine.create(function()
  706. NEWSOUND = S:Clone()
  707. NEWSOUND.Parent = PARENT
  708. NEWSOUND.Volume = VOLUME
  709. NEWSOUND.Pitch = PITCH
  710. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  711. NEWSOUND:play()
  712. if DOESLOOP == true then
  713. NEWSOUND.Looped = true
  714. else
  715. repeat wait(1) until NEWSOUND.Playing == false
  716. NEWSOUND:remove()
  717. end
  718. end))
  719. return NEWSOUND
  720. end
  721.  
  722. function CFrameFromTopBack(at, top, back)
  723. local right = top:Cross(back)
  724. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  725. end
  726.  
  727. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  728. function WACKYEFFECT(Table)
  729. local TYPE = (Table.EffectType or "Sphere")
  730. local SIZE = (Table.Size or VT(1,1,1))
  731. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  732. local TRANSPARENCY = (Table.Transparency or 0)
  733. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  734. local CFRAME = (Table.CFrame or Torso.CFrame)
  735. local MOVEDIRECTION = (Table.MoveToPos or nil)
  736. local ROTATION1 = (Table.RotationX or 0)
  737. local ROTATION2 = (Table.RotationY or 0)
  738. local ROTATION3 = (Table.RotationZ or 0)
  739. local MATERIAL = (Table.Material or "Neon")
  740. local COLOR = (Table.Color or C3(1,1,1))
  741. local TIME = (Table.Time or 45)
  742. local SOUNDID = (Table.SoundID or nil)
  743. local SOUNDPITCH = (Table.SoundPitch or nil)
  744. local SOUNDVOLUME = (Table.SoundVolume or nil)
  745. coroutine.resume(coroutine.create(function()
  746. local PLAYSSOUND = false
  747. local SOUND = nil
  748. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  749. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  750. PLAYSSOUND = true
  751. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  752. end
  753. EFFECT.Color = COLOR
  754. local MSH = nil
  755. if TYPE == "Sphere" then
  756. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  757. elseif TYPE == "Block" or TYPE == "Box" then
  758. MSH = IT("BlockMesh",EFFECT)
  759. MSH.Scale = SIZE
  760. elseif TYPE == "Wave" then
  761. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  762. elseif TYPE == "Ring" then
  763. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  764. elseif TYPE == "Slash" then
  765. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  766. elseif TYPE == "Round Slash" then
  767. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  768. elseif TYPE == "Swirl" then
  769. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  770. elseif TYPE == "Skull" then
  771. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  772. elseif TYPE == "Crystal" then
  773. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  774. end
  775. if MSH ~= nil then
  776. local MOVESPEED = nil
  777. if MOVEDIRECTION ~= nil then
  778. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  779. end
  780. local GROWTH = SIZE - ENDSIZE
  781. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  782. if TYPE == "Block" then
  783. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  784. else
  785. EFFECT.CFrame = CFRAME
  786. end
  787. for LOOP = 1, TIME+1 do
  788. Swait()
  789. MSH.Scale = MSH.Scale - GROWTH/TIME
  790. if TYPE == "Wave" then
  791. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  792. end
  793. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  794. if TYPE == "Block" then
  795. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  796. else
  797. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  798. end
  799. if MOVEDIRECTION ~= nil then
  800. local ORI = EFFECT.Orientation
  801. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  802. EFFECT.Orientation = ORI
  803. end
  804. end
  805. if PLAYSSOUND == false then
  806. EFFECT:remove()
  807. else
  808. repeat Swait() until SOUND.Playing == false
  809. EFFECT:remove()
  810. end
  811. else
  812. if PLAYSSOUND == false then
  813. EFFECT:remove()
  814. else
  815. repeat Swait() until SOUND.Playing == false
  816. EFFECT:remove()
  817. end
  818. end
  819. end))
  820. end
  821.  
  822. function MakeForm(PART,TYPE)
  823. if TYPE == "Cyl" then
  824. local MSH = IT("CylinderMesh",PART)
  825. elseif TYPE == "Ball" then
  826. local MSH = IT("SpecialMesh",PART)
  827. MSH.MeshType = "Sphere"
  828. elseif TYPE == "Wedge" then
  829. local MSH = IT("SpecialMesh",PART)
  830. MSH.MeshType = "Wedge"
  831. elseif TYPE == "Head" then
  832. local MSH = IT("SpecialMesh",PART)
  833. MSH.Scale = VT(1.25,1.25,1.25)
  834. end
  835. end
  836.  
  837. Debris = game:GetService("Debris")
  838.  
  839. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  840. local DIRECTION = CF(StartPos,EndPos).lookVector
  841. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  842. end
  843.  
  844. function CharacterFade(COLOR,TIMER)
  845. coroutine.resume(coroutine.create(function()
  846. local FADE = IT("Model",Effects)
  847. FADE.Name = "FadingEffect"
  848. for _, c in pairs(Character:GetChildren()) do
  849. if c.ClassName == "Part" and c ~= RootPart then
  850. local FADER = c:Clone()
  851. FADER.Color = COLOR
  852. FADER.CFrame = c.CFrame
  853. FADER.Parent = FADE
  854. FADER.Anchored = true
  855. FADER.Transparency = 0.25+c.Transparency
  856. FADER:BreakJoints()
  857. FADER.Material = "Neon"
  858. if FADER.Name == "Head" then
  859. FADER:ClearAllChildren()
  860. FADER.Size = VT(1,1,1)
  861. end
  862. FADER.CanCollide = false
  863. end
  864. end
  865. local TRANS = 0.75/TIMER
  866. for i = 1, TIMER do
  867. Swait()
  868. for _, c in pairs(FADE:GetChildren()) do
  869. if c.ClassName == "Part" then
  870. c.Transparency = c.Transparency + TRANS
  871. end
  872. end
  873. end
  874. FADE:remove()
  875. end))
  876. end
  877.  
  878. function Chatter(Text,Timer)
  879. local chat = coroutine.wrap(function()
  880. if Character:FindFirstChild("SpeechBoard")~= nil then
  881. Character:FindFirstChild("SpeechBoard"):destroy()
  882. end
  883. local naeeym2 = IT("BillboardGui",Character)
  884. naeeym2.Size = UD2(0,100,0,40)
  885. naeeym2.StudsOffset = Vector3.new(0,2,0)
  886. naeeym2.Adornee = Character.Head
  887. naeeym2.Name = "SpeechBoard"
  888. naeeym2.AlwaysOnTop = true
  889. local tecks2 = IT("TextLabel",naeeym2)
  890. tecks2.BackgroundTransparency = 1
  891. tecks2.BorderSizePixel = 0
  892. tecks2.Text = ""
  893. tecks2.Font = "Legacy"
  894. tecks2.TextSize = 15
  895. tecks2.TextStrokeTransparency = 0
  896. tecks2.TextColor3 = Color3.new(1,1,1)
  897. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  898. tecks2.Size = UDim2.new(1,0,0.5,0)
  899. for i = 1,string.len(Text),1 do
  900. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  901. tecks2.Text = string.sub(Text,1,i)
  902. wait(Timer)
  903. end
  904. wait(1)
  905. naeeym2:Destroy()
  906. end)
  907. chat()
  908. end
  909.  
  910. --//=================================\\
  911. --|| WEAPON CREATION
  912. --\\=================================//
  913.  
  914. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  915. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  916. MakeForm(FACE,"Head")
  917. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  918. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  919. MakeForm(EYE,"Ball")
  920. local top = Instance.new("Shirt")
  921. top.ShirtTemplate = "rbxassetid://269003887"
  922. top.Parent = Character
  923. top.Name = "Cloth"
  924. local bottom = Instance.new("Pants")
  925. bottom.PantsTemplate = "rbxassetid://268832352"
  926. bottom.Parent = Character
  927. bottom.Name = "Cloth"
  928. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  929. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  930. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local A = IT("Attachment",BATON)
  932. local B = IT("Attachment",BATON)
  933. B.Position = VT(0,0,-0.4)
  934. A.Position = VT(0,0,1)
  935. local Trail = IT("Trail",BATON)
  936. Trail.Attachment0 = A
  937. Trail.Attachment1 = B
  938. Trail.Lifetime = 0.1
  939. Trail.Color = ColorSequence.new(C3(0,0,0))
  940. Trail.Transparency = NumberSequence.new(0, 1)
  941. Trail.Enabled = false
  942. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  943. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  944. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  945. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  946.  
  947. for _, c in pairs(Weapon:GetChildren()) do
  948. if c.ClassName == "Part" then
  949. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  950. end
  951. end
  952.  
  953. Weapon.Parent = Character
  954.  
  955. local SKILLTEXTCOLOR = C3(1,1,1)
  956. local SKILLFONT = "Legacy"
  957. local SKILLTEXTSIZE = 4
  958.  
  959. local ATTACKSGOODCOP = {"Mouse - Advertencia","Q - Baton de Aturdir","E - Cuffs"}
  960. local ATTACKSBADCOP = {"Mouse - Silencio","Q - Baton Automático","E - El derecho a hacer silencio"}
  961. local GOODUI = {}
  962. local BADUI = {}
  963.  
  964. for i = 1, #ATTACKSGOODCOP do
  965. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  966. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  967. SKILLTEXT.TextXAlignment = "Right"
  968. table.insert(GOODUI,SKILLTEXT)
  969. end
  970.  
  971. for i = 1, #ATTACKSBADCOP do
  972. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  973. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  974. SKILLTEXT.TextXAlignment = "Left"
  975. table.insert(BADUI,SKILLTEXT)
  976. end
  977.  
  978. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  979. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  980.  
  981. --//=================================\\
  982. --|| DAMAGING
  983. --\\=================================//
  984.  
  985. function ApplyDamage(Humanoid,Damage)
  986. Damage = Damage * DAMAGEMULTIPLIER
  987. local DEAD = false
  988. if Humanoid.Health < 2000 then
  989. if Humanoid.Health - Damage > 0 then
  990. Humanoid.Health = Humanoid.Health - Damage
  991. else
  992. DEAD = true
  993. Humanoid.Parent:BreakJoints()
  994. end
  995. else
  996. DEAD = true
  997. Humanoid.Parent:BreakJoints()
  998. end
  999. if DEAD == true then
  1000. if MODE == "GoodCop" then
  1001. local TEXTS = {"Simplemente estoy estableciendo la ley.","Deberías haber tenido en cuenta la ley.","Otro criminal caído."}
  1002. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1003. elseif MODE == "BadCop" then
  1004. local TEXTS = {"¡Los criminales deberían dejar este mundo!","¡Deberías haber tenido en cuenta la ley!","¡Y quédate abajo!"}
  1005. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1006. end
  1007. end
  1008. end
  1009.  
  1010. --//=================================\\
  1011. --|| TRANSFORMATIONS
  1012. --\\=================================//
  1013.  
  1014. function Switch()
  1015. ATTACK = true
  1016. Rooted = true
  1017. if MODE == "GoodCop" then
  1018. for i=0, 0.3, 0.1 / Animation_Speed do
  1019. Swait()
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. end
  1027. for i=0, 1, 0.1 / Animation_Speed do
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. end
  1036. CreateSound(363808674, Torso, 6, 1, false)
  1037. for i=0, 0.6, 0.1 / Animation_Speed do
  1038. Swait()
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. end
  1046. CreateSound(363808674, Torso, 6, 1, false)
  1047. for i=0, 0.6, 0.1 / Animation_Speed do
  1048. Swait()
  1049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. end
  1056. MODE = "BadCop"
  1057. elseif MODE == "BadCop" then
  1058. CreateSound(147722227, Torso, 4, 1.3, false)
  1059. for i=0, 0.3, 0.1 / Animation_Speed do
  1060. Swait()
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. end
  1068. MODE = "GoodCop"
  1069. end
  1070. ATTACK = false
  1071. Rooted = false
  1072. end
  1073.  
  1074. --//=================================\\
  1075. --|| ATTACK GOOD COP
  1076. --\\=================================//
  1077.  
  1078. function Warning()
  1079. local TARGET = Mouse.Target
  1080. if TARGET ~= nil then
  1081. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1082. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1083. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  1084. if LEG and HUM.Health > 0 then
  1085. Speed = 6
  1086. ATTACK = true
  1087. Rooted = false
  1088. local GYRO = IT("BodyGyro",RootPart)
  1089. GYRO.D = 2
  1090. GYRO.P = 2000
  1091. GYRO.MaxTorque = VT(0,4000000,0)
  1092. coroutine.resume(coroutine.create(function()
  1093. repeat
  1094. Swait()
  1095. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  1096. until ATTACK == false
  1097. GYRO:Remove()
  1098. end))
  1099. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1100. local PASS = true
  1101. for i=0, 0.2, 0.1 / Animation_Speed do
  1102. Swait()
  1103. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1104. if HIT == nil then
  1105. PASS = false
  1106. break
  1107. else
  1108. if HIT.Parent ~= TARGET.Parent then
  1109. PASS = false
  1110. break
  1111. end
  1112. end
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. end
  1120. CreateSound(147722227, GUN, 6, 1.3, false)
  1121. GUNWELD.Part0 = LeftArm
  1122. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1123. for i=0, 0.4, 0.1 / Animation_Speed do
  1124. Swait()
  1125. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1126. if HIT == nil then
  1127. PASS = false
  1128. break
  1129. else
  1130. if HIT.Parent ~= TARGET.Parent then
  1131. PASS = false
  1132. break
  1133. end
  1134. end
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. end
  1142. if PASS == true then
  1143. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1144. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  1145. CreateSound(160432334, LEG, 10, 1, false)
  1146. local HEAD = HUM.Parent:FindFirstChild("Head")
  1147. if HEAD then
  1148. CreateSound(535690488, HEAD, 7, 1, false)
  1149. end
  1150. ApplyDamage(HUM,15)
  1151. HUM.WalkSpeed = HUM.WalkSpeed - 3
  1152. HUM.PlatformStand = true
  1153. coroutine.resume(coroutine.create(function()
  1154. wait(0.1)
  1155. if HUM.WalkSpeed > 0 then
  1156. HUM.PlatformStand = false
  1157. end
  1158. end))
  1159. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1160. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1161. for i=0, 1, 0.1 / Animation_Speed do
  1162. Swait()
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. end
  1170. end
  1171. for i=0, 0.3, 0.1 / Animation_Speed do
  1172. Swait()
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. end
  1180. GUNWELD.Part0 = Torso
  1181. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1182. ATTACK = false
  1183. Rooted = false
  1184. Speed = 20
  1185. end
  1186. end
  1187. end
  1188. end
  1189. function BatonStun()
  1190. ATTACK = true
  1191. Rooted = false
  1192. Speed = 4
  1193. for i=0, 0.2, 0.1 / Animation_Speed do
  1194. Swait()
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. end
  1202. BATONWELD.Part0 = RightArm
  1203. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1204. for i=0, 0.2, 0.1 / Animation_Speed do
  1205. Swait()
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. Speed = 25
  1214. CreateSound(147722227, BATON, 6, 1.2, false)
  1215. Trail.Enabled = true
  1216. BATON.CanCollide = true
  1217. local SPEAKING = false
  1218. local HITS = {}
  1219. local TOUCH = BATON.Touched:Connect(function(hit)
  1220. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1221. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1222. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1223. if TORSO and HUM.Health > 0 then
  1224. local PASS = true
  1225. for i = 1, #HITS do
  1226. if HITS[i] == hit.Parent then
  1227. PASS = false
  1228. end
  1229. end
  1230. table.insert(HITS,hit.Parent)
  1231. if PASS == true then
  1232. HUM.PlatformStand = true
  1233. ApplyDamage(HUM,20)
  1234. local bv = Instance.new("BodyVelocity",TORSO)
  1235. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1236. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  1237. Debris:AddItem(bv,0.05)
  1238. CreateSound(260430079, BATON, 6, 1, false)
  1239. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1240. coroutine.resume(coroutine.create(function()
  1241. wait(1)
  1242. if HUM.WalkSpeed > 0 then
  1243. HUM.PlatformStand = false
  1244. end
  1245. end))
  1246. if SPEAKING == false and MRANDOM(1,5) == 1 then
  1247. SPEAKING = true
  1248. Chatter("Que eso sea una advertencia.",0)
  1249. end
  1250. end
  1251. end
  1252. end
  1253. end)
  1254. for i=0, 0.35, 0.1 / Animation_Speed do
  1255. Swait()
  1256. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. end
  1264. TOUCH:Disconnect()
  1265. BATON.CanCollide = false
  1266. Speed = 20
  1267. Trail.Enabled = false
  1268. for i=0, 0.2, 0.1 / Animation_Speed do
  1269. Swait()
  1270. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. end
  1278. BATONWELD.Part0 = Torso
  1279. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1280. ATTACK = false
  1281. Rooted = false
  1282. end
  1283. function Cuffs()
  1284. local TARGET = Mouse.Target
  1285. if TARGET ~= nil then
  1286. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1287. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1288. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1289. if ROOT and HUM.Health > 0 then
  1290. local FOE = Mouse.Target.Parent
  1291. ATTACK = true
  1292. Rooted = true
  1293. CharacterFade(C3(1,1,1),70)
  1294. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1295. ROOT.Anchored = true
  1296. CreateSound(289556450, RootPart, 5, 1.4, false)
  1297. Chatter("Tu tienes el derecho de guardar silencio.",0)
  1298. for i=0, 2, 0.1 / Animation_Speed do
  1299. Swait()
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. end
  1307. local RIGHTCUFF = nil
  1308. local LEFTCUFF = nil
  1309. local ChainLink = nil
  1310. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1311. for _, c in pairs(FOE:GetChildren()) do
  1312. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1313. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1314. LEFTCUFF.CFrame = c.CFrame
  1315. weldBetween(c,LEFTCUFF)
  1316. end
  1317. end
  1318. for _, c in pairs(FOE:GetChildren()) do
  1319. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1320. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1321. RIGHTCUFF.CFrame = c.CFrame
  1322. weldBetween(c,RIGHTCUFF)
  1323. end
  1324. end
  1325. if RIGHTCUFF and LEFTCUFF then
  1326. local A = IT("Attachment",RIGHTCUFF)
  1327. local B = IT("Attachment",LEFTCUFF)
  1328. ChainLink = IT("Beam",FOE)
  1329. ChainLink.Texture = "rbxassetid://73042633"
  1330. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1331. ChainLink.TextureSpeed = 0
  1332. ChainLink.Width0 = 1
  1333. ChainLink.Width1 = 1
  1334. ChainLink.Segments = 25
  1335. ChainLink.TextureLength = 3
  1336. ChainLink.Attachment0 = B
  1337. ChainLink.Attachment1 = A
  1338. ChainLink.FaceCamera = true
  1339. ChainLink.Transparency = NumberSequence.new(0)
  1340. end
  1341. coroutine.resume(coroutine.create(function()
  1342. wait(4)
  1343. if RIGHTCUFF and LEFTCUFF then
  1344. RIGHTCUFF:remove()
  1345. LEFTCUFF:remove()
  1346. ChainLink:remove()
  1347. local bv = Instance.new("BodyVelocity",ROOT)
  1348. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1349. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1350. Debris:AddItem(bv,0.05)
  1351. ApplyDamage(HUM,70)
  1352. HUM.PlatformStand = false
  1353. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1354. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1355. end
  1356. end))
  1357. for i=0, 1.5, 0.1 / Animation_Speed do
  1358. Swait()
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. end
  1366. HUM.PlatformStand = true
  1367. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1368. ROOT.Anchored = false
  1369. Chatter("Cualquier cosa que digas puede y VA a ser usada en tu contra.",0)
  1370. for i=0, 3, 0.1 / Animation_Speed do
  1371. Swait()
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. end
  1379. ATTACK = false
  1380. Rooted = false
  1381. end
  1382. end
  1383. end
  1384. end
  1385.  
  1386. --//=================================\\
  1387. --|| ATTACK BAD COP
  1388. --\\=================================//
  1389.  
  1390. function Silence()
  1391. Speed = 6
  1392. ATTACK = true
  1393. Rooted = false
  1394. local GYRO = IT("BodyGyro",RootPart)
  1395. GYRO.D = 2
  1396. GYRO.P = 20000
  1397. GYRO.MaxTorque = VT(0,4000000,0)
  1398. coroutine.resume(coroutine.create(function()
  1399. repeat
  1400. Swait()
  1401. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1402. until ATTACK == false
  1403. GYRO:Remove()
  1404. end))
  1405. for i=0, 0.2, 0.1 / Animation_Speed do
  1406. Swait()
  1407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. end
  1414. local AMMO = 6
  1415. local FIRING = true
  1416. local SHOOTING = false
  1417. local TIMER = 70
  1418. CreateSound(147722227, GUN, 6, 1.3, false)
  1419. GUNWELD.Part0 = LeftArm
  1420. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1421. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1422. if SHOOTING == false and AMMO > 0 then
  1423. SHOOTING = true
  1424. AMMO = AMMO - 1
  1425. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1426. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1427. local DISTANCE = (POS - GUNPOS).Magnitude
  1428. if HIT then
  1429. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1430. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1431. CreateSound(160432334, HIT, 10, 1, false)
  1432. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1433. end
  1434. end
  1435. end
  1436. TIMER = 55
  1437. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1438. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1439. for i=0, 0.3, 0.1 / Animation_Speed do
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. end
  1448. if AMMO <= 0 then
  1449. FIRING = false
  1450. end
  1451. SHOOTING = false
  1452. end
  1453. end)
  1454. repeat
  1455. Swait()
  1456. if SHOOTING == false then
  1457. TIMER = TIMER - 1
  1458. if TIMER <= 0 then
  1459. FIRING = false
  1460. end
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. end
  1468. until FIRING == false and SHOOTING == false
  1469. MOUSE:Disconnect()
  1470. for i=0, 0.3, 0.1 / Animation_Speed do
  1471. Swait()
  1472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. end
  1479. GUNWELD.Part0 = Torso
  1480. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1481. Speed = 20
  1482. ATTACK = false
  1483. Rooted = false
  1484. end
  1485. function BatonBreaker()
  1486. ATTACK = true
  1487. Rooted = false
  1488. Speed = 4
  1489. Chatter("I'll break you!",0)
  1490. for i=0, 0.2, 0.1 / Animation_Speed do
  1491. Swait()
  1492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. end
  1499. BATONWELD.Part0 = RightArm
  1500. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1501. for i=0, 0.5, 0.1 / Animation_Speed do
  1502. Swait()
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. end
  1510. Speed = 30
  1511. CreateSound(147722227, BATON, 6, 1, false)
  1512. Trail.Enabled = true
  1513. BATON.CanCollide = true
  1514. local SPEAKING = false
  1515. local HITS = {}
  1516. local TOUCH = BATON.Touched:Connect(function(hit)
  1517. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1518. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1519. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1520. if TORSO and HUM.Health > 0 then
  1521. local PASS = true
  1522. for i = 1, #HITS do
  1523. if HITS[i] == hit.Parent then
  1524. PASS = false
  1525. end
  1526. end
  1527. table.insert(HITS,hit.Parent)
  1528. if PASS == true then
  1529. CreateSound(260430079, BATON, 6, 0.8, false)
  1530. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1531. TORSO.Anchored = true
  1532. local POS = TORSO.CFrame
  1533. coroutine.resume(coroutine.create(function()
  1534. for i = 1, 15 do
  1535. Swait()
  1536. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1537. end
  1538. local HEAD = HUM.Parent:FindFirstChild("Head")
  1539. HUM.Parent:BreakJoints()
  1540. if HEAD then
  1541. CreateSound(363808674, HEAD, 10, 0.8, false)
  1542. local bv = Instance.new("BodyVelocity",TORSO)
  1543. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1544. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1545. Debris:AddItem(bv,0.05)
  1546. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1547. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1548. end
  1549. TORSO.Anchored = false
  1550. end))
  1551. end
  1552. end
  1553. end
  1554. end)
  1555. for i=0, 0.45, 0.1 / Animation_Speed do
  1556. Swait()
  1557. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1558. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. end
  1566. TOUCH:Disconnect()
  1567. BATON.CanCollide = false
  1568. Speed = 20
  1569. Trail.Enabled = false
  1570. for i=0, 0.2, 0.1 / Animation_Speed do
  1571. Swait()
  1572. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. end
  1580. BATONWELD.Part0 = Torso
  1581. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1582. ATTACK = false
  1583. Rooted = false
  1584. end
  1585. function TheRightToRemainSilent()
  1586. local TARGET = Mouse.Target
  1587. if TARGET ~= nil then
  1588. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1589. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1590. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1591. if ROOT and HUM.Health > 0 then
  1592. local FOE = Mouse.Target.Parent
  1593. ATTACK = true
  1594. Rooted = true
  1595. CharacterFade(C3(1,1,1),70)
  1596. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1597. ROOT.Anchored = true
  1598. CreateSound(289556450, RootPart, 5, 1.4, false)
  1599. Chatter("¡Debes permanecer en silencio y MORIR!",0)
  1600. for i=0, 0.4, 0.1 / Animation_Speed do
  1601. Swait()
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. end
  1609. HUM.PlatformStand = true
  1610. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1611. CreateSound(260430117, ROOT, 6, 1.3, false)
  1612. coroutine.resume(coroutine.create(function()
  1613. Swait()
  1614. ROOT.Anchored = true
  1615. end))
  1616. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1617. for i=0, 0.2, 0.1 / Animation_Speed do
  1618. Swait()
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. end
  1626. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1627. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1628. for i=0, 0.2, 0.1 / Animation_Speed do
  1629. Swait()
  1630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. end
  1637. local AMMO = 6
  1638. local FIRING = true
  1639. local SHOOTING = false
  1640. local TIMER = 70
  1641. CreateSound(147722227, GUN, 6, 1.3, false)
  1642. GUNWELD.Part0 = LeftArm
  1643. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1644. for i=0, 0.2, 0.1 / Animation_Speed do
  1645. Swait()
  1646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. end
  1653. for i = 1, 6 do
  1654. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1655. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1656. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1657. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1658. HUM.Health = HUM.Health/1.5
  1659. for i=0, 0.2, 0.1 / Animation_Speed do
  1660. Swait()
  1661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. end
  1668. for i=0, 0.2, 0.1 / Animation_Speed do
  1669. Swait()
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. end
  1677. end
  1678. FOE:BreakJoints()
  1679. ROOT.Anchored = false
  1680. for i=0, 0.3, 0.1 / Animation_Speed do
  1681. Swait()
  1682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. end
  1689. GUNWELD.Part0 = Torso
  1690. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1691. ATTACK = false
  1692. Rooted = false
  1693. end
  1694. end
  1695. end
  1696. end
  1697.  
  1698. --//=================================\\
  1699. --|| ASSIGN THINGS TO KEYS
  1700. --\\=================================//
  1701.  
  1702. function MouseDown(Mouse)
  1703. if ATTACK == false then
  1704. if MODE == "GoodCop" then
  1705. Warning()
  1706. elseif MODE == "BadCop" then
  1707. Silence()
  1708. end
  1709. end
  1710. end
  1711.  
  1712. function MouseUp(Mouse)
  1713. HOLD = false
  1714. end
  1715.  
  1716. function KeyDown(Key)
  1717. KEYHOLD = true
  1718. if Key == "q" and ATTACK == false then
  1719. if MODE == "GoodCop" then
  1720. BatonStun()
  1721. elseif MODE == "BadCop" then
  1722. BatonBreaker()
  1723. end
  1724. end
  1725.  
  1726. if Key == "e" and ATTACK == false then
  1727. if MODE == "GoodCop" then
  1728. Cuffs()
  1729. elseif MODE == "BadCop" then
  1730. TheRightToRemainSilent()
  1731. end
  1732. end
  1733.  
  1734. if Key == "t" and ATTACK == false then
  1735. if MODE == "GoodCop" then
  1736. Chatter("Deberías haber obedecido la ley.",0.01)
  1737. elseif MODE == "BadCop" then
  1738. Chatter("¡No lo creo, criminal!",0.01)
  1739. end
  1740. end
  1741.  
  1742. if Key == "f" and ATTACK == false then
  1743. Switch()
  1744. end
  1745.  
  1746. if Key == "0" and ATTACK == false then
  1747. if sick.Parent ~= RootPart then
  1748. sick = IT("Sound",RootPart)
  1749. end
  1750. end
  1751. end
  1752.  
  1753. function KeyUp(Key)
  1754. KEYHOLD = false
  1755. end
  1756.  
  1757. Mouse.Button1Down:connect(function(NEWKEY)
  1758. MouseDown(NEWKEY)
  1759. end)
  1760. Mouse.Button1Up:connect(function(NEWKEY)
  1761. MouseUp(NEWKEY)
  1762. end)
  1763. Mouse.KeyDown:connect(function(NEWKEY)
  1764. KeyDown(NEWKEY)
  1765. end)
  1766. Mouse.KeyUp:connect(function(NEWKEY)
  1767. KeyUp(NEWKEY)
  1768. end)
  1769.  
  1770. --//=================================\\
  1771. --\\=================================//
  1772.  
  1773. function unanchor()
  1774. for _, c in pairs(Character:GetChildren()) do
  1775. if c:IsA("BasePart") and c ~= RootPart then
  1776. c.Anchored = false
  1777. end
  1778. end
  1779. for _, c in pairs(Weapon:GetChildren()) do
  1780. if c:IsA("BasePart") and c ~= RootPart then
  1781. c.Anchored = false
  1782. end
  1783. end
  1784. if UNANCHOR == true then
  1785. RootPart.Anchored = false
  1786. else
  1787. RootPart.Anchored = true
  1788. end
  1789. end
  1790.  
  1791. --//=================================\\
  1792. --|| WRAP THE WHOLE SCRIPT UP
  1793. --\\=================================//
  1794.  
  1795. Humanoid.Changed:connect(function(Jump)
  1796. if Jump == "Jump" and (Disable_Jump == true) then
  1797. Humanoid.Jump = false
  1798. end
  1799. end)
  1800.  
  1801. while true do
  1802. Swait()
  1803. script.Parent = WEAPONGUI
  1804. ANIMATE.Parent = nil
  1805. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1806. v:Stop();
  1807. end
  1808. SINE = SINE + CHANGE
  1809. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1810. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1811. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1812. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1813. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1814. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1815. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1816. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1817. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1818. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1819. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1820. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1821. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1822. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1823. end
  1824. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1825. ANIM = "Jump"
  1826. if ATTACK == false then
  1827. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1833. end
  1834. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1835. ANIM = "Fall"
  1836. if ATTACK == false then
  1837. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1843. end
  1844. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1845. ANIM = "Idle"
  1846. if ATTACK == false then
  1847. if MODE == "GoodCop" then
  1848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1852. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1854. elseif MODE == "BadCop" then
  1855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. end
  1862. end
  1863. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1864. ANIM = "Walk"
  1865. if ATTACK == false then
  1866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1868. if MODE == "GoodCop" then
  1869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1871. elseif MODE == "BadCop" then
  1872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1874. end
  1875. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1877. end
  1878. end
  1879. unanchor()
  1880. Humanoid.MaxHealth = 3e3
  1881. Humanoid.Health = 3e3
  1882. if Rooted == false then
  1883. Disable_Jump = false
  1884. Humanoid.WalkSpeed = Speed
  1885. elseif Rooted == true then
  1886. Disable_Jump = true
  1887. Humanoid.WalkSpeed = 0
  1888. end
  1889. for _, c in pairs(Character:GetChildren()) do
  1890. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1891. c:remove()
  1892. end
  1893. end
  1894. sick.SoundId = "rbxassetid://259554386"
  1895. sick.Looped = true
  1896. sick.Pitch = 1
  1897. sick.Volume = 4
  1898. sick.Playing = true
  1899. if MODE == "GoodCop" then
  1900. for E = 1, #GOODUI do
  1901. GOODUI[E].TextStrokeTransparency = 0
  1902. GOODUI[E].TextTransparency = 0
  1903. end
  1904. for E = 1, #BADUI do
  1905. BADUI[E].TextStrokeTransparency = 1
  1906. BADUI[E].TextTransparency = 0.5
  1907. end
  1908. elseif MODE == "BadCop" then
  1909. for E = 1, #GOODUI do
  1910. GOODUI[E].TextStrokeTransparency = 1
  1911. GOODUI[E].TextTransparency = 0.5
  1912. end
  1913. for E = 1, #BADUI do
  1914. BADUI[E].TextStrokeTransparency = 0
  1915. BADUI[E].TextTransparency = 0
  1916. end
  1917. end
  1918. end
  1919.  
  1920. --//=================================\\
  1921. --\\=================================//
  1922.  
  1923.  
  1924.  
  1925.  
  1926.  
  1927. --//====================================================\\--
  1928. --|| END OF SCRIPT
  1929. --\\====================================================//--
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