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1 | -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX) | |
2 | ||
3 | ||
4 | -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX) | |
5 | --Fixed by basstracker1970 | |
6 | local ownerval = Instance.new("ObjectValue") | |
7 | ownerval.Name = "Owner" | |
8 | ownerval.Value = owner | |
9 | ownerval.Parent = script | |
10 | ||
11 | local username = "basstracker1970" | |
12 | ||
13 | if(script:FindFirstChild'Owner')then | |
14 | repeat wait() until script.Owner.Value | |
15 | end | |
16 | function GetPlr(user) | |
17 | for _,v in next, game:service'Players':players() do | |
18 | if(v.Name==user)then | |
19 | return v | |
20 | end | |
21 | end | |
22 | return nil | |
23 | end | |
24 | local owner = script:WaitForChild'Owner'.Value | |
25 | repeat wait() until script:WaitForChild'Owner'.Value | |
26 | local Player = script:WaitForChild'Owner'.Value | |
27 | local Mouse,mouse,UserInputService,ContextActionService | |
28 | script.Owner:destroy() | |
29 | local scriptName = "Aprins" | |
30 | do | |
31 | local GUID = {} | |
32 | do | |
33 | GUID.IDs = {}; | |
34 | function GUID:new(len) | |
35 | local id; | |
36 | if(not len)then | |
37 | id = (tostring(function() end)) | |
38 | id = id:gsub("function: ","") | |
39 | else | |
40 | local function genID(len) | |
41 | local newID = "" | |
42 | for i = 1,len do | |
43 | newID = newID..string.char(math.random(48,90)) | |
44 | end | |
45 | return newID | |
46 | end | |
47 | repeat id = genID(len) until not GUID.IDs[id] | |
48 | local oid = id; | |
49 | id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end} | |
50 | GUID.IDs[oid]=true; | |
51 | end | |
52 | return id | |
53 | end | |
54 | end | |
55 | ||
56 | local AHB = Instance.new("BindableEvent") | |
57 | ||
58 | local FPS = 30 | |
59 | ||
60 | local TimeFrame = 0 | |
61 | ||
62 | local LastFrame = tick() | |
63 | local Frame = 1/FPS | |
64 | ||
65 | game:service'RunService'.Heartbeat:connect(function(s,p) | |
66 | TimeFrame = TimeFrame + s | |
67 | if(TimeFrame >= Frame)then | |
68 | for i = 1,math.floor(TimeFrame/Frame) do | |
69 | AHB:Fire() | |
70 | end | |
71 | LastFrame=tick() | |
72 | TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame) | |
73 | end | |
74 | end) | |
75 | ||
76 | ||
77 | function swait(dur) | |
78 | if(dur == 0 or typeof(dur) ~= 'number')then | |
79 | AHB.Event:wait() | |
80 | else | |
81 | for i = 1, dur*FPS do | |
82 | AHB.Event:wait() | |
83 | end | |
84 | end | |
85 | end | |
86 | ||
87 | oPlayer = Player | |
88 | Player = oPlayer | |
89 | ||
90 | local loudnesses={} | |
91 | script.Parent = Player.Character | |
92 | CoAS = {Actions={}} | |
93 | local Event = Instance.new("RemoteEvent") | |
94 | Event.Name = "UserInputEvent" | |
95 | Event.Parent = Player.Character | |
96 | local Func = Instance.new("RemoteFunction") | |
97 | Func.Name = "GetClientProperty" | |
98 | Func.Parent = Player.Character | |
99 | local fakeEvent = function() | |
100 | local t = {_fakeEvent=true,Waited={},Connected={}} | |
101 | t.Connect = function(self,f) | |
102 | local ft={} | |
103 | ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end} | |
104 | ft.Disconnect=ft.disconnect | |
105 | ||
106 | ft.Func=function(...) | |
107 | for id,_ in next, t.Waited do | |
108 | t.Waited[id] = true | |
109 | end | |
110 | return f(...) | |
111 | end; | |
112 | ||
113 | table.insert(self.Connected,ft) | |
114 | return ft; | |
115 | end | |
116 | t.connect = t.Connect | |
117 | t.Wait = function() | |
118 | local guid = GUID:new(25) | |
119 | local waitingId = guid:Get() | |
120 | t.Waited[waitingId]=false | |
121 | repeat swait() until t.Waited[waitingId]==true | |
122 | t.Waited[waitingId]=nil; | |
123 | guid:Trash() | |
124 | end | |
125 | t.wait = t.Wait | |
126 | return t | |
127 | end | |
128 | m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
129 | UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
130 | Run = {RenderStepped=fakeEvent()} | |
131 | ||
132 | function CoAS:BindAction(name,fun,touch,...) | |
133 | CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
134 | end | |
135 | function CoAS:UnbindAction(name) | |
136 | CoAS.Actions[name] = nil | |
137 | end | |
138 | local function te(self,ev,...) | |
139 | local t = self[ev] | |
140 | if t and t._fakeEvent and t.Connected then | |
141 | for i,v in next, t.Connected do | |
142 | if(v.Func and not v.Disconnected)then | |
143 | v.Func(...) | |
144 | else | |
145 | t.Connected[i]=nil | |
146 | end | |
147 | end | |
148 | end | |
149 | end | |
150 | m.TrigEvent = te | |
151 | UsIS.TrigEvent = te | |
152 | Run.TrigEvent = te | |
153 | Event.OnServerEvent:Connect(function(plr,io,...) | |
154 | if io.Mouse then | |
155 | m.Target = io.Target | |
156 | m.Hit = io.Hit | |
157 | elseif io.KeyEvent then | |
158 | m:TrigEvent('Key'..io.KeyEvent,io.Key) | |
159 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
160 | if io.UserInputState == Enum.UserInputState.Begin then | |
161 | m:TrigEvent("Button1Down") | |
162 | else | |
163 | m:TrigEvent("Button1Up") | |
164 | end | |
165 | end | |
166 | if(not io.KeyEvent and not io.Mouse)then | |
167 | ||
168 | for n,t in pairs(CoAS.Actions) do | |
169 | for _,k in pairs(t.Keys) do | |
170 | if k==io.KeyCode then | |
171 | t.Function(t.Name,io.UserInputState,io) | |
172 | end | |
173 | end | |
174 | end | |
175 | if io.UserInputState == Enum.UserInputState.Begin then | |
176 | UsIS:TrigEvent("InputBegan",io,false) | |
177 | else | |
178 | UsIS:TrigEvent("InputEnded",io,false) | |
179 | end | |
180 | end | |
181 | local varargs={...} | |
182 | --remote:FireServer("MouseEventCall",event,...) | |
183 | if(type=='MouseEventCall')then | |
184 | local event = table.remove(varargs,1) | |
185 | if(m[event])then | |
186 | Event:FireAllClients(event,unpack(varargs)) | |
187 | m:TrigEvent(event,unpack(varargs)) | |
188 | end | |
189 | ||
190 | elseif(type=='MouseUpdate')then | |
191 | m.Target = varargs[1].Target | |
192 | - | |
192 | + | |
193 | Event:FireAllClients("UpdatePos",m.Target,m.Hit) | |
194 | end | |
195 | ||
196 | ||
197 | end) | |
198 | ||
199 | Func.OnServerInvoke = function(plr,inst,play) | |
200 | if plr~=Player then return end | |
201 | if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then | |
202 | loudnesses[inst]=play | |
203 | end | |
204 | end | |
205 | ||
206 | function GetClientProperty(inst,prop) | |
207 | if(prop == 'PlaybackLoudness' and loudnesses[inst])then | |
208 | return loudnesses[inst] | |
209 | elseif(prop == 'PlaybackLoudness')then | |
210 | return Func:InvokeClient(Player,'RegSound',inst) | |
211 | end | |
212 | return Func:InvokeClient(Player,inst,prop) | |
213 | end | |
214 | NLS ([=[ | |
215 | ||
216 | ||
217 | local me = game:service'Players'.localPlayer; | |
218 | local mouse = me:GetMouse(); | |
219 | local UIS = game:service'UserInputService' | |
220 | local ch = me.Character; | |
221 | ||
222 | local UserEvent = ch:WaitForChild('UserInputEvent',30) | |
223 | ||
224 | UIS.InputChanged:connect(function(io,gpe) | |
225 | if(io.UserInputType == Enum.UserInputType.MouseMovement)then | |
226 | UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit} | |
227 | end | |
228 | end) | |
229 | ||
230 | mouse.Changed:connect(function(o) | |
231 | if(o == 'Target' or o == 'Hit')then | |
232 | UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit} | |
233 | end | |
234 | end) | |
235 | ||
236 | UIS.InputBegan:connect(function(io,gpe) | |
237 | if(gpe)then return end | |
238 | UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState} | |
239 | end) | |
240 | ||
241 | UIS.InputEnded:connect(function(io,gpe) | |
242 | if(gpe)then return end | |
243 | UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState} | |
244 | end) | |
245 | ||
246 | mouse.KeyDown:connect(function(k) | |
247 | UserEvent:FireServer{KeyEvent='Down',Key=k} | |
248 | end) | |
249 | ||
250 | mouse.KeyUp:connect(function(k) | |
251 | UserEvent:FireServer{KeyEvent='Up',Key=k} | |
252 | end) | |
253 | ||
254 | local ClientProp = ch:WaitForChild('GetClientProperty',30) | |
255 | ||
256 | local sounds = {} | |
257 | ||
258 | - | |
258 | + | |
259 | function regSound(o) | |
260 | if(o:IsA'Sound')then | |
261 | ||
262 | local lastLoudness = o.PlaybackLoudness | |
263 | ClientProp:InvokeServer(o,lastLoudness) | |
264 | table.insert(sounds,{o,lastLoudness}) | |
265 | --ClientProp:InvokeServer(o,o.PlaybackLoudness) | |
266 | end | |
267 | end | |
268 | ||
269 | ClientProp.OnClientInvoke = function(inst,prop) | |
270 | if(inst == 'RegSound')then | |
271 | regSound(prop) | |
272 | for i = 1, #sounds do | |
273 | if(sounds[i][1] == prop)then | |
274 | return sounds[i][2] | |
275 | end | |
276 | end | |
277 | else | |
278 | return inst[prop] | |
279 | end | |
280 | end | |
281 | ||
282 | for _,v in next, workspace:GetDescendants() do regSound(v) end | |
283 | workspace.DescendantAdded:connect(regSound) | |
284 | me.Character.DescendantAdded:connect(regSound) | |
285 | ||
286 | game:service'RunService'.RenderStepped:connect(function() | |
287 | for i = 1, #sounds do | |
288 | local tab = sounds[i] | |
289 | local object,last=unpack(tab) | |
290 | if(object.PlaybackLoudness ~= last)then | |
291 | sounds[i][2]=object.PlaybackLoudness | |
292 | ClientProp:InvokeServer(object,sounds[i][2]) | |
293 | end | |
294 | end | |
295 | end) | |
296 | ]=], owner.PlayerGui); | |
297 | ----Sandboxed game object that allows the usage of client-side methods and services | |
298 | --Real game object | |
299 | local RealGame = game | |
300 | ||
301 | --Metatable for fake service | |
302 | local FakeService_Metatable = { | |
303 | __index = function(self,k) | |
304 | local s = rawget(self,"_RealService") | |
305 | if s then | |
306 | return typeof(s[k])=="function" | |
307 | and function(_,...)return s[k](s,...)end or s[k] | |
308 | end | |
309 | end, | |
310 | __newindex = function(self,k,v) | |
311 | local s = rawget(self,"_RealService") | |
312 | if s then s[k]=v end | |
313 | end | |
314 | } | |
315 | local function FakeService(t,RealService) | |
316 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
317 | return setmetatable(t,FakeService_Metatable) | |
318 | end | |
319 | ||
320 | --Fake game object | |
321 | local FakeGame = { | |
322 | GetService = function(self,s) | |
323 | return rawget(self,s) or RealGame:GetService(s) | |
324 | end, | |
325 | Players = FakeService({ | |
326 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
327 | },"Players"), | |
328 | UserInputService = FakeService(UsIS,"UserInputService"), | |
329 | ContextActionService = FakeService(CoAS,"ContextActionService"), | |
330 | RunService = FakeService({ | |
331 | _btrs = {}, | |
332 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
333 | BindToRenderStep = function(self,name,_,fun) | |
334 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
335 | end, | |
336 | UnbindFromRenderStep = function(self,name) | |
337 | self._btrs[name]:Disconnect() | |
338 | end, | |
339 | },"RunService") | |
340 | } | |
341 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
342 | FakeGame.service = FakeGame.GetService | |
343 | FakeService(FakeGame,game) | |
344 | --Changing owner to fake player object to support owner:GetMouse() | |
345 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
346 | end | |
347 | ||
348 | LoadLibrary=function(lib) | |
349 | if(lib:lower()=="rbxutility")then | |
350 | return setmetatable({ | |
351 | Create = function(ty) | |
352 | return function(data) | |
353 | local obj = Instance.new(ty) | |
354 | for k, v in pairs(data) do | |
355 | if type(k) == 'number' then | |
356 | v.Parent = obj | |
357 | else | |
358 | obj[k] = v | |
359 | end | |
360 | end | |
361 | return obj | |
362 | end | |
363 | end | |
364 | },{__index=function(_,v) return ({})[v] end}) | |
365 | else | |
366 | - | -----PASTE SCRIPTS BELOW THIS LINE DO NOT TOUCH ANY OF THE CODE ABOVE THIS LINE |
366 | + | |
367 | end | |
368 | end | |
369 | -----PASTE SCRIPTS BELOW THIS LINE DO NOT TOUCH ANY OF THE CODE ABOVE THIS LINE | |
370 | ||
371 | --//====================================================\\-- | |
372 | --|| GOOD COP BAD COP BY SHACKLUSTER | |
373 | --\\====================================================//-- | |
374 | ||
375 | wait(0.2) | |
376 | ||
377 | Player = game:GetService("Players").LocalPlayer | |
378 | PlayerGui = Player.PlayerGui | |
379 | Cam = workspace.CurrentCamera | |
380 | Backpack = Player.Backpack | |
381 | Character = Player.Character | |
382 | Humanoid = Character.Humanoid | |
383 | Mouse = Player:GetMouse() | |
384 | RootPart = Character["HumanoidRootPart"] | |
385 | Torso = Character["Torso"] | |
386 | Head = Character["Head"] | |
387 | RightArm = Character["Right Arm"] | |
388 | LeftArm = Character["Left Arm"] | |
389 | RightLeg = Character["Right Leg"] | |
390 | LeftLeg = Character["Left Leg"] | |
391 | RootJoint = RootPart["RootJoint"] | |
392 | Neck = Torso["Neck"] | |
393 | RightShoulder = Torso["Right Shoulder"] | |
394 | LeftShoulder = Torso["Left Shoulder"] | |
395 | RightHip = Torso["Right Hip"] | |
396 | LeftHip = Torso["Left Hip"] | |
397 | local sick = Instance.new("Sound",RootPart) | |
398 | ||
399 | IT = Instance.new | |
400 | CF = CFrame.new | |
401 | VT = Vector3.new | |
402 | RAD = math.rad | |
403 | C3 = Color3.new | |
404 | UD2 = UDim2.new | |
405 | BRICKC = BrickColor.new | |
406 | ANGLES = CFrame.Angles | |
407 | EULER = CFrame.fromEulerAnglesXYZ | |
408 | COS = math.cos | |
409 | ACOS = math.acos | |
410 | SIN = math.sin | |
411 | ASIN = math.asin | |
412 | ABS = math.abs | |
413 | MRANDOM = math.random | |
414 | FLOOR = math.floor | |
415 | ||
416 | --//=================================\\ | |
417 | --|| USEFUL VALUES | |
418 | --\\=================================// | |
419 | ||
420 | Animation_Speed = 3 | |
421 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
422 | local Speed = 20 | |
423 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
424 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
425 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
426 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
427 | local DAMAGEMULTIPLIER = 1 | |
428 | local ANIM = "Idle" | |
429 | local ATTACK = false | |
430 | local EQUIPPED = false | |
431 | local HOLD = false | |
432 | local COMBO = 1 | |
433 | local Rooted = false | |
434 | local SINE = 0 | |
435 | local KEYHOLD = false | |
436 | local CHANGE = 2 / Animation_Speed | |
437 | local WALKINGANIM = false | |
438 | local VALUE1 = false | |
439 | local VALUE2 = false | |
440 | local ROBLOXIDLEANIMATION = IT("Animation") | |
441 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
442 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
443 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
444 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
445 | WEAPONGUI.Name = "Weapon GUI" | |
446 | local Weapon = IT("Model") | |
447 | Weapon.Name = "Adds" | |
448 | local Effects = IT("Folder", Weapon) | |
449 | Effects.Name = "Effects" | |
450 | local ANIMATOR = Humanoid.Animator | |
451 | local ANIMATE = Character.Animate | |
452 | local UNANCHOR = true | |
453 | local MODE = "GoodCop" | |
454 | ||
455 | --//=================================\\ | |
456 | --\\=================================// | |
457 | ||
458 | ||
459 | --//=================================\\ | |
460 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
461 | --\\=================================// | |
462 | ||
463 | ArtificialHB = Instance.new("BindableEvent", script) | |
464 | ArtificialHB.Name = "ArtificialHB" | |
465 | ||
466 | script:WaitForChild("ArtificialHB") | |
467 | ||
468 | frame = Frame_Speed | |
469 | tf = 0 | |
470 | allowframeloss = false | |
471 | tossremainder = false | |
472 | lastframe = tick() | |
473 | script.ArtificialHB:Fire() | |
474 | ||
475 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
476 | tf = tf + s | |
477 | if tf >= frame then | |
478 | if allowframeloss then | |
479 | script.ArtificialHB:Fire() | |
480 | lastframe = tick() | |
481 | else | |
482 | for i = 1, math.floor(tf / frame) do | |
483 | script.ArtificialHB:Fire() | |
484 | end | |
485 | lastframe = tick() | |
486 | end | |
487 | if tossremainder then | |
488 | tf = 0 | |
489 | else | |
490 | tf = tf - frame * math.floor(tf / frame) | |
491 | end | |
492 | end | |
493 | end) | |
494 | ||
495 | --//=================================\\ | |
496 | --\\=================================// | |
497 | ||
498 | --//=================================\\ | |
499 | --|| SOME FUNCTIONS | |
500 | --\\=================================// | |
501 | ||
502 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
503 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
504 | end | |
505 | ||
506 | function PositiveAngle(NUMBER) | |
507 | if NUMBER >= 0 then | |
508 | NUMBER = 0 | |
509 | end | |
510 | return NUMBER | |
511 | end | |
512 | ||
513 | function NegativeAngle(NUMBER) | |
514 | if NUMBER <= 0 then | |
515 | NUMBER = 0 | |
516 | end | |
517 | return NUMBER | |
518 | end | |
519 | ||
520 | function Swait(NUMBER) | |
521 | if NUMBER == 0 or NUMBER == nil then | |
522 | ArtificialHB.Event:wait() | |
523 | else | |
524 | for i = 1, NUMBER do | |
525 | ArtificialHB.Event:wait() | |
526 | end | |
527 | end | |
528 | end | |
529 | ||
530 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
531 | local NEWMESH = IT(MESH) | |
532 | if MESH == "SpecialMesh" then | |
533 | NEWMESH.MeshType = MESHTYPE | |
534 | if MESHID ~= "nil" and MESHID ~= "" then | |
535 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
536 | end | |
537 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
538 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
539 | end | |
540 | end | |
541 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
542 | NEWMESH.Scale = SCALE | |
543 | NEWMESH.Parent = PARENT | |
544 | return NEWMESH | |
545 | end | |
546 | ||
547 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
548 | local NEWPART = IT("Part") | |
549 | NEWPART.formFactor = FORMFACTOR | |
550 | NEWPART.Reflectance = REFLECTANCE | |
551 | NEWPART.Transparency = TRANSPARENCY | |
552 | NEWPART.CanCollide = false | |
553 | NEWPART.Locked = true | |
554 | NEWPART.Anchored = true | |
555 | if ANCHOR == false then | |
556 | NEWPART.Anchored = false | |
557 | end | |
558 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
559 | NEWPART.Name = NAME | |
560 | NEWPART.Size = SIZE | |
561 | NEWPART.Position = Torso.Position | |
562 | NEWPART.Material = MATERIAL | |
563 | NEWPART:BreakJoints() | |
564 | NEWPART.Parent = PARENT | |
565 | return NEWPART | |
566 | end | |
567 | ||
568 | local function weldBetween(a, b) | |
569 | local weldd = Instance.new("ManualWeld") | |
570 | weldd.Part0 = a | |
571 | weldd.Part1 = b | |
572 | weldd.C0 = CFrame.new() | |
573 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
574 | weldd.Parent = a | |
575 | return weldd | |
576 | end | |
577 | ||
578 | ||
579 | function QuaternionFromCFrame(cf) | |
580 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
581 | local trace = m00 + m11 + m22 | |
582 | if trace > 0 then | |
583 | local s = math.sqrt(1 + trace) | |
584 | local recip = 0.5 / s | |
585 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
586 | else | |
587 | local i = 0 | |
588 | if m11 > m00 then | |
589 | i = 1 | |
590 | end | |
591 | if m22 > (i == 0 and m00 or m11) then | |
592 | i = 2 | |
593 | end | |
594 | if i == 0 then | |
595 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
596 | local recip = 0.5 / s | |
597 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
598 | elseif i == 1 then | |
599 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
600 | local recip = 0.5 / s | |
601 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
602 | elseif i == 2 then | |
603 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
604 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
605 | end | |
606 | end | |
607 | end | |
608 | ||
609 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
610 | local xs, ys, zs = x + x, y + y, z + z | |
611 | local wx, wy, wz = w * xs, w * ys, w * zs | |
612 | local xx = x * xs | |
613 | local xy = x * ys | |
614 | local xz = x * zs | |
615 | local yy = y * ys | |
616 | local yz = y * zs | |
617 | local zz = z * zs | |
618 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
619 | end | |
620 | ||
621 | function QuaternionSlerp(a, b, t) | |
622 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
623 | local startInterp, finishInterp; | |
624 | if cosTheta >= 0.0001 then | |
625 | if (1 - cosTheta) > 0.0001 then | |
626 | local theta = ACOS(cosTheta) | |
627 | local invSinTheta = 1 / SIN(theta) | |
628 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
629 | finishInterp = SIN(t * theta) * invSinTheta | |
630 | else | |
631 | startInterp = 1 - t | |
632 | finishInterp = t | |
633 | end | |
634 | else | |
635 | if (1 + cosTheta) > 0.0001 then | |
636 | local theta = ACOS(-cosTheta) | |
637 | local invSinTheta = 1 / SIN(theta) | |
638 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
639 | finishInterp = SIN(t * theta) * invSinTheta | |
640 | else | |
641 | startInterp = t - 1 | |
642 | finishInterp = t | |
643 | end | |
644 | end | |
645 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
646 | end | |
647 | ||
648 | function Clerp(a, b, t) | |
649 | local qa = {QuaternionFromCFrame(a)} | |
650 | local qb = {QuaternionFromCFrame(b)} | |
651 | local ax, ay, az = a.x, a.y, a.z | |
652 | local bx, by, bz = b.x, b.y, b.z | |
653 | local _t = 1 - t | |
654 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
655 | end | |
656 | ||
657 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
658 | local frame = IT("Frame") | |
659 | frame.BackgroundTransparency = TRANSPARENCY | |
660 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
661 | frame.Position = POSITION | |
662 | frame.Size = SIZE | |
663 | frame.BackgroundColor3 = COLOR | |
664 | frame.BorderColor3 = BORDERCOLOR | |
665 | frame.Name = NAME | |
666 | frame.Parent = PARENT | |
667 | return frame | |
668 | end | |
669 | ||
670 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
671 | local label = IT("TextLabel") | |
672 | label.BackgroundTransparency = 1 | |
673 | label.Size = UD2(1, 0, 1, 0) | |
674 | label.Position = UD2(0, 0, 0, 0) | |
675 | label.TextColor3 = TEXTCOLOR | |
676 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
677 | label.TextTransparency = TRANSPARENCY | |
678 | label.FontSize = TEXTFONTSIZE | |
679 | label.Font = TEXTFONT | |
680 | label.BorderSizePixel = BORDERSIZEPIXEL | |
681 | label.TextScaled = false | |
682 | label.Text = TEXT | |
683 | label.Name = NAME | |
684 | label.Parent = PARENT | |
685 | return label | |
686 | end | |
687 | ||
688 | function NoOutlines(PART) | |
689 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
690 | end | |
691 | ||
692 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
693 | local NEWWELD = IT(TYPE) | |
694 | NEWWELD.Part0 = PART0 | |
695 | NEWWELD.Part1 = PART1 | |
696 | NEWWELD.C0 = C0 | |
697 | NEWWELD.C1 = C1 | |
698 | NEWWELD.Parent = PARENT | |
699 | return NEWWELD | |
700 | end | |
701 | ||
702 | local S = IT("Sound") | |
703 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
704 | local NEWSOUND = nil | |
705 | coroutine.resume(coroutine.create(function() | |
706 | NEWSOUND = S:Clone() | |
707 | NEWSOUND.Parent = PARENT | |
708 | NEWSOUND.Volume = VOLUME | |
709 | NEWSOUND.Pitch = PITCH | |
710 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
711 | NEWSOUND:play() | |
712 | if DOESLOOP == true then | |
713 | NEWSOUND.Looped = true | |
714 | else | |
715 | repeat wait(1) until NEWSOUND.Playing == false | |
716 | NEWSOUND:remove() | |
717 | end | |
718 | end)) | |
719 | return NEWSOUND | |
720 | end | |
721 | ||
722 | function CFrameFromTopBack(at, top, back) | |
723 | local right = top:Cross(back) | |
724 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
725 | end | |
726 | ||
727 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
728 | function WACKYEFFECT(Table) | |
729 | local TYPE = (Table.EffectType or "Sphere") | |
730 | local SIZE = (Table.Size or VT(1,1,1)) | |
731 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
732 | local TRANSPARENCY = (Table.Transparency or 0) | |
733 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
734 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
735 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
736 | local ROTATION1 = (Table.RotationX or 0) | |
737 | local ROTATION2 = (Table.RotationY or 0) | |
738 | local ROTATION3 = (Table.RotationZ or 0) | |
739 | local MATERIAL = (Table.Material or "Neon") | |
740 | local COLOR = (Table.Color or C3(1,1,1)) | |
741 | local TIME = (Table.Time or 45) | |
742 | local SOUNDID = (Table.SoundID or nil) | |
743 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
744 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
745 | coroutine.resume(coroutine.create(function() | |
746 | local PLAYSSOUND = false | |
747 | local SOUND = nil | |
748 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
749 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
750 | PLAYSSOUND = true | |
751 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
752 | end | |
753 | EFFECT.Color = COLOR | |
754 | local MSH = nil | |
755 | if TYPE == "Sphere" then | |
756 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
757 | elseif TYPE == "Block" or TYPE == "Box" then | |
758 | MSH = IT("BlockMesh",EFFECT) | |
759 | MSH.Scale = SIZE | |
760 | elseif TYPE == "Wave" then | |
761 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
762 | elseif TYPE == "Ring" then | |
763 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
764 | elseif TYPE == "Slash" then | |
765 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
766 | elseif TYPE == "Round Slash" then | |
767 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
768 | elseif TYPE == "Swirl" then | |
769 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
770 | elseif TYPE == "Skull" then | |
771 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
772 | elseif TYPE == "Crystal" then | |
773 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
774 | end | |
775 | if MSH ~= nil then | |
776 | local MOVESPEED = nil | |
777 | if MOVEDIRECTION ~= nil then | |
778 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
779 | end | |
780 | local GROWTH = SIZE - ENDSIZE | |
781 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
782 | if TYPE == "Block" then | |
783 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
784 | else | |
785 | EFFECT.CFrame = CFRAME | |
786 | end | |
787 | for LOOP = 1, TIME+1 do | |
788 | Swait() | |
789 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
790 | if TYPE == "Wave" then | |
791 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
792 | end | |
793 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
794 | if TYPE == "Block" then | |
795 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
796 | else | |
797 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
798 | end | |
799 | if MOVEDIRECTION ~= nil then | |
800 | local ORI = EFFECT.Orientation | |
801 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
802 | EFFECT.Orientation = ORI | |
803 | end | |
804 | end | |
805 | if PLAYSSOUND == false then | |
806 | EFFECT:remove() | |
807 | else | |
808 | repeat Swait() until SOUND.Playing == false | |
809 | EFFECT:remove() | |
810 | end | |
811 | else | |
812 | if PLAYSSOUND == false then | |
813 | EFFECT:remove() | |
814 | else | |
815 | repeat Swait() until SOUND.Playing == false | |
816 | EFFECT:remove() | |
817 | end | |
818 | end | |
819 | end)) | |
820 | end | |
821 | ||
822 | function MakeForm(PART,TYPE) | |
823 | if TYPE == "Cyl" then | |
824 | local MSH = IT("CylinderMesh",PART) | |
825 | elseif TYPE == "Ball" then | |
826 | local MSH = IT("SpecialMesh",PART) | |
827 | MSH.MeshType = "Sphere" | |
828 | elseif TYPE == "Wedge" then | |
829 | local MSH = IT("SpecialMesh",PART) | |
830 | MSH.MeshType = "Wedge" | |
831 | elseif TYPE == "Head" then | |
832 | local MSH = IT("SpecialMesh",PART) | |
833 | MSH.Scale = VT(1.25,1.25,1.25) | |
834 | end | |
835 | end | |
836 | ||
837 | Debris = game:GetService("Debris") | |
838 | ||
839 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
840 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
841 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
842 | end | |
843 | ||
844 | function CharacterFade(COLOR,TIMER) | |
845 | coroutine.resume(coroutine.create(function() | |
846 | local FADE = IT("Model",Effects) | |
847 | FADE.Name = "FadingEffect" | |
848 | for _, c in pairs(Character:GetChildren()) do | |
849 | if c.ClassName == "Part" and c ~= RootPart then | |
850 | local FADER = c:Clone() | |
851 | FADER.Color = COLOR | |
852 | FADER.CFrame = c.CFrame | |
853 | FADER.Parent = FADE | |
854 | FADER.Anchored = true | |
855 | FADER.Transparency = 0.25+c.Transparency | |
856 | FADER:BreakJoints() | |
857 | FADER.Material = "Neon" | |
858 | if FADER.Name == "Head" then | |
859 | FADER:ClearAllChildren() | |
860 | FADER.Size = VT(1,1,1) | |
861 | end | |
862 | FADER.CanCollide = false | |
863 | end | |
864 | end | |
865 | local TRANS = 0.75/TIMER | |
866 | for i = 1, TIMER do | |
867 | Swait() | |
868 | for _, c in pairs(FADE:GetChildren()) do | |
869 | if c.ClassName == "Part" then | |
870 | c.Transparency = c.Transparency + TRANS | |
871 | end | |
872 | end | |
873 | end | |
874 | FADE:remove() | |
875 | end)) | |
876 | end | |
877 | ||
878 | function Chatter(Text,Timer) | |
879 | local chat = coroutine.wrap(function() | |
880 | if Character:FindFirstChild("SpeechBoard")~= nil then | |
881 | Character:FindFirstChild("SpeechBoard"):destroy() | |
882 | end | |
883 | local naeeym2 = IT("BillboardGui",Character) | |
884 | naeeym2.Size = UD2(0,100,0,40) | |
885 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
886 | naeeym2.Adornee = Character.Head | |
887 | naeeym2.Name = "SpeechBoard" | |
888 | naeeym2.AlwaysOnTop = true | |
889 | local tecks2 = IT("TextLabel",naeeym2) | |
890 | tecks2.BackgroundTransparency = 1 | |
891 | tecks2.BorderSizePixel = 0 | |
892 | tecks2.Text = "" | |
893 | tecks2.Font = "Legacy" | |
894 | tecks2.TextSize = 15 | |
895 | tecks2.TextStrokeTransparency = 0 | |
896 | tecks2.TextColor3 = Color3.new(1,1,1) | |
897 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
898 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
899 | for i = 1,string.len(Text),1 do | |
900 | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) | |
901 | tecks2.Text = string.sub(Text,1,i) | |
902 | wait(Timer) | |
903 | end | |
904 | wait(1) | |
905 | naeeym2:Destroy() | |
906 | end) | |
907 | chat() | |
908 | end | |
909 | ||
910 | --//=================================\\ | |
911 | --|| WEAPON CREATION | |
912 | --\\=================================// | |
913 | ||
914 | local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false) | |
915 | CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
916 | MakeForm(FACE,"Head") | |
917 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false) | |
918 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
919 | MakeForm(EYE,"Ball") | |
920 | local top = Instance.new("Shirt") | |
921 | top.ShirtTemplate = "rbxassetid://269003887" | |
922 | top.Parent = Character | |
923 | top.Name = "Cloth" | |
924 | local bottom = Instance.new("Pants") | |
925 | bottom.PantsTemplate = "rbxassetid://268832352" | |
926 | bottom.Parent = Character | |
927 | bottom.Name = "Cloth" | |
928 | local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false) | |
929 | CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0)) | |
930 | local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
931 | local A = IT("Attachment",BATON) | |
932 | local B = IT("Attachment",BATON) | |
933 | B.Position = VT(0,0,-0.4) | |
934 | A.Position = VT(0,0,1) | |
935 | local Trail = IT("Trail",BATON) | |
936 | Trail.Attachment0 = A | |
937 | Trail.Attachment1 = B | |
938 | Trail.Lifetime = 0.1 | |
939 | Trail.Color = ColorSequence.new(C3(0,0,0)) | |
940 | Trail.Transparency = NumberSequence.new(0, 1) | |
941 | Trail.Enabled = false | |
942 | Trail.Texture = "http://www.roblox.com/asset/?id=1831500579" | |
943 | local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
944 | CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0)) | |
945 | local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
946 | ||
947 | for _, c in pairs(Weapon:GetChildren()) do | |
948 | if c.ClassName == "Part" then | |
949 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
950 | end | |
951 | end | |
952 | ||
953 | Weapon.Parent = Character | |
954 | ||
955 | local SKILLTEXTCOLOR = C3(1,1,1) | |
956 | local SKILLFONT = "Legacy" | |
957 | local SKILLTEXTSIZE = 4 | |
958 | ||
959 | local ATTACKSGOODCOP = {"Mouse - Advertencia","Q - Baton de Aturdir","E - Cuffs"} | |
960 | local ATTACKSBADCOP = {"Mouse - Silencio","Q - Baton Automático","E - El derecho a hacer silencio"} | |
961 | local GOODUI = {} | |
962 | local BADUI = {} | |
963 | ||
964 | for i = 1, #ATTACKSGOODCOP do | |
965 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
966 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
967 | SKILLTEXT.TextXAlignment = "Right" | |
968 | table.insert(GOODUI,SKILLTEXT) | |
969 | end | |
970 | ||
971 | for i = 1, #ATTACKSBADCOP do | |
972 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
973 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text") | |
974 | SKILLTEXT.TextXAlignment = "Left" | |
975 | table.insert(BADUI,SKILLTEXT) | |
976 | end | |
977 | ||
978 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
979 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
980 | ||
981 | --//=================================\\ | |
982 | --|| DAMAGING | |
983 | --\\=================================// | |
984 | ||
985 | function ApplyDamage(Humanoid,Damage) | |
986 | Damage = Damage * DAMAGEMULTIPLIER | |
987 | local DEAD = false | |
988 | if Humanoid.Health < 2000 then | |
989 | if Humanoid.Health - Damage > 0 then | |
990 | Humanoid.Health = Humanoid.Health - Damage | |
991 | else | |
992 | DEAD = true | |
993 | Humanoid.Parent:BreakJoints() | |
994 | end | |
995 | else | |
996 | DEAD = true | |
997 | Humanoid.Parent:BreakJoints() | |
998 | end | |
999 | if DEAD == true then | |
1000 | if MODE == "GoodCop" then | |
1001 | local TEXTS = {"Simplemente estoy estableciendo la ley.","Deberías haber tenido en cuenta la ley.","Otro criminal caído."} | |
1002 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
1003 | elseif MODE == "BadCop" then | |
1004 | local TEXTS = {"¡Los criminales deberían dejar este mundo!","¡Deberías haber tenido en cuenta la ley!","¡Y quédate abajo!"} | |
1005 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
1006 | end | |
1007 | end | |
1008 | end | |
1009 | ||
1010 | --//=================================\\ | |
1011 | --|| TRANSFORMATIONS | |
1012 | --\\=================================// | |
1013 | ||
1014 | function Switch() | |
1015 | ATTACK = true | |
1016 | Rooted = true | |
1017 | if MODE == "GoodCop" then | |
1018 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1019 | Swait() | |
1020 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1021 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1022 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1023 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1024 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1025 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1026 | end | |
1027 | for i=0, 1, 0.1 / Animation_Speed do | |
1028 | Swait() | |
1029 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1030 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1031 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1032 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1033 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1034 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1035 | end | |
1036 | CreateSound(363808674, Torso, 6, 1, false) | |
1037 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1038 | Swait() | |
1039 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1040 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1041 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1042 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1043 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1044 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1045 | end | |
1046 | CreateSound(363808674, Torso, 6, 1, false) | |
1047 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1048 | Swait() | |
1049 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1050 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1051 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1052 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1053 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1054 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1055 | end | |
1056 | MODE = "BadCop" | |
1057 | elseif MODE == "BadCop" then | |
1058 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1059 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1060 | Swait() | |
1061 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1062 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1063 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1064 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1065 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1066 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1067 | end | |
1068 | MODE = "GoodCop" | |
1069 | end | |
1070 | ATTACK = false | |
1071 | Rooted = false | |
1072 | end | |
1073 | ||
1074 | --//=================================\\ | |
1075 | --|| ATTACK GOOD COP | |
1076 | --\\=================================// | |
1077 | ||
1078 | function Warning() | |
1079 | local TARGET = Mouse.Target | |
1080 | if TARGET ~= nil then | |
1081 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1082 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1083 | local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg") | |
1084 | if LEG and HUM.Health > 0 then | |
1085 | Speed = 6 | |
1086 | ATTACK = true | |
1087 | Rooted = false | |
1088 | local GYRO = IT("BodyGyro",RootPart) | |
1089 | GYRO.D = 2 | |
1090 | GYRO.P = 2000 | |
1091 | GYRO.MaxTorque = VT(0,4000000,0) | |
1092 | coroutine.resume(coroutine.create(function() | |
1093 | repeat | |
1094 | Swait() | |
1095 | GYRO.CFrame = CF(RootPart.Position,LEG.Position) | |
1096 | until ATTACK == false | |
1097 | GYRO:Remove() | |
1098 | end)) | |
1099 | local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
1100 | local PASS = true | |
1101 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1102 | Swait() | |
1103 | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
1104 | if HIT == nil then | |
1105 | PASS = false | |
1106 | break | |
1107 | else | |
1108 | if HIT.Parent ~= TARGET.Parent then | |
1109 | PASS = false | |
1110 | break | |
1111 | end | |
1112 | end | |
1113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1117 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1119 | end | |
1120 | CreateSound(147722227, GUN, 6, 1.3, false) | |
1121 | GUNWELD.Part0 = LeftArm | |
1122 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1123 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1124 | Swait() | |
1125 | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
1126 | if HIT == nil then | |
1127 | PASS = false | |
1128 | break | |
1129 | else | |
1130 | if HIT.Parent ~= TARGET.Parent then | |
1131 | PASS = false | |
1132 | break | |
1133 | end | |
1134 | end | |
1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1141 | end | |
1142 | if PASS == true then | |
1143 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
1144 | local DISTANCE = (LEG.Position - GUNPOS).Magnitude | |
1145 | CreateSound(160432334, LEG, 10, 1, false) | |
1146 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
1147 | if HEAD then | |
1148 | CreateSound(535690488, HEAD, 7, 1, false) | |
1149 | end | |
1150 | ApplyDamage(HUM,15) | |
1151 | HUM.WalkSpeed = HUM.WalkSpeed - 3 | |
1152 | HUM.PlatformStand = true | |
1153 | coroutine.resume(coroutine.create(function() | |
1154 | wait(0.1) | |
1155 | if HUM.WalkSpeed > 0 then | |
1156 | HUM.PlatformStand = false | |
1157 | end | |
1158 | end)) | |
1159 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
1160 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1161 | for i=0, 1, 0.1 / Animation_Speed do | |
1162 | Swait() | |
1163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1169 | end | |
1170 | end | |
1171 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1172 | Swait() | |
1173 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1174 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1175 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1176 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1177 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1178 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1179 | end | |
1180 | GUNWELD.Part0 = Torso | |
1181 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1182 | ATTACK = false | |
1183 | Rooted = false | |
1184 | Speed = 20 | |
1185 | end | |
1186 | end | |
1187 | end | |
1188 | end | |
1189 | function BatonStun() | |
1190 | ATTACK = true | |
1191 | Rooted = false | |
1192 | Speed = 4 | |
1193 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1194 | Swait() | |
1195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1199 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1201 | end | |
1202 | BATONWELD.Part0 = RightArm | |
1203 | BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1) | |
1204 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1205 | Swait() | |
1206 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1210 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1212 | end | |
1213 | Speed = 25 | |
1214 | CreateSound(147722227, BATON, 6, 1.2, false) | |
1215 | Trail.Enabled = true | |
1216 | BATON.CanCollide = true | |
1217 | local SPEAKING = false | |
1218 | local HITS = {} | |
1219 | local TOUCH = BATON.Touched:Connect(function(hit) | |
1220 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1221 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1222 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1223 | if TORSO and HUM.Health > 0 then | |
1224 | local PASS = true | |
1225 | for i = 1, #HITS do | |
1226 | if HITS[i] == hit.Parent then | |
1227 | PASS = false | |
1228 | end | |
1229 | end | |
1230 | table.insert(HITS,hit.Parent) | |
1231 | if PASS == true then | |
1232 | HUM.PlatformStand = true | |
1233 | ApplyDamage(HUM,20) | |
1234 | local bv = Instance.new("BodyVelocity",TORSO) | |
1235 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1236 | bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70 | |
1237 | Debris:AddItem(bv,0.05) | |
1238 | CreateSound(260430079, BATON, 6, 1, false) | |
1239 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
1240 | coroutine.resume(coroutine.create(function() | |
1241 | wait(1) | |
1242 | if HUM.WalkSpeed > 0 then | |
1243 | HUM.PlatformStand = false | |
1244 | end | |
1245 | end)) | |
1246 | if SPEAKING == false and MRANDOM(1,5) == 1 then | |
1247 | SPEAKING = true | |
1248 | Chatter("Que eso sea una advertencia.",0) | |
1249 | end | |
1250 | end | |
1251 | end | |
1252 | end | |
1253 | end) | |
1254 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1255 | Swait() | |
1256 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed) | |
1257 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1258 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1259 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1260 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1261 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1262 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1263 | end | |
1264 | TOUCH:Disconnect() | |
1265 | BATON.CanCollide = false | |
1266 | Speed = 20 | |
1267 | Trail.Enabled = false | |
1268 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1269 | Swait() | |
1270 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed) | |
1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1277 | end | |
1278 | BATONWELD.Part0 = Torso | |
1279 | BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1280 | ATTACK = false | |
1281 | Rooted = false | |
1282 | end | |
1283 | function Cuffs() | |
1284 | local TARGET = Mouse.Target | |
1285 | if TARGET ~= nil then | |
1286 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1287 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1288 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1289 | if ROOT and HUM.Health > 0 then | |
1290 | local FOE = Mouse.Target.Parent | |
1291 | ATTACK = true | |
1292 | Rooted = true | |
1293 | CharacterFade(C3(1,1,1),70) | |
1294 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
1295 | ROOT.Anchored = true | |
1296 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
1297 | Chatter("Tu tienes el derecho de guardar silencio.",0) | |
1298 | for i=0, 2, 0.1 / Animation_Speed do | |
1299 | Swait() | |
1300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1304 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1305 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1306 | end | |
1307 | local RIGHTCUFF = nil | |
1308 | local LEFTCUFF = nil | |
1309 | local ChainLink = nil | |
1310 | CreateSound(1279090548, ROOT, 10, 1.4, false) | |
1311 | for _, c in pairs(FOE:GetChildren()) do | |
1312 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
1313 | LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
1314 | LEFTCUFF.CFrame = c.CFrame | |
1315 | weldBetween(c,LEFTCUFF) | |
1316 | end | |
1317 | end | |
1318 | for _, c in pairs(FOE:GetChildren()) do | |
1319 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
1320 | RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
1321 | RIGHTCUFF.CFrame = c.CFrame | |
1322 | weldBetween(c,RIGHTCUFF) | |
1323 | end | |
1324 | end | |
1325 | if RIGHTCUFF and LEFTCUFF then | |
1326 | local A = IT("Attachment",RIGHTCUFF) | |
1327 | local B = IT("Attachment",LEFTCUFF) | |
1328 | ChainLink = IT("Beam",FOE) | |
1329 | ChainLink.Texture = "rbxassetid://73042633" | |
1330 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
1331 | ChainLink.TextureSpeed = 0 | |
1332 | ChainLink.Width0 = 1 | |
1333 | ChainLink.Width1 = 1 | |
1334 | ChainLink.Segments = 25 | |
1335 | ChainLink.TextureLength = 3 | |
1336 | ChainLink.Attachment0 = B | |
1337 | ChainLink.Attachment1 = A | |
1338 | ChainLink.FaceCamera = true | |
1339 | ChainLink.Transparency = NumberSequence.new(0) | |
1340 | end | |
1341 | coroutine.resume(coroutine.create(function() | |
1342 | wait(4) | |
1343 | if RIGHTCUFF and LEFTCUFF then | |
1344 | RIGHTCUFF:remove() | |
1345 | LEFTCUFF:remove() | |
1346 | ChainLink:remove() | |
1347 | local bv = Instance.new("BodyVelocity",ROOT) | |
1348 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1349 | bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70 | |
1350 | Debris:AddItem(bv,0.05) | |
1351 | ApplyDamage(HUM,70) | |
1352 | HUM.PlatformStand = false | |
1353 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
1354 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
1355 | end | |
1356 | end)) | |
1357 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1358 | Swait() | |
1359 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1360 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed) | |
1361 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1362 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1363 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1364 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1365 | end | |
1366 | HUM.PlatformStand = true | |
1367 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0)) | |
1368 | ROOT.Anchored = false | |
1369 | Chatter("Cualquier cosa que digas puede y VA a ser usada en tu contra.",0) | |
1370 | for i=0, 3, 0.1 / Animation_Speed do | |
1371 | Swait() | |
1372 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1376 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1378 | end | |
1379 | ATTACK = false | |
1380 | Rooted = false | |
1381 | end | |
1382 | end | |
1383 | end | |
1384 | end | |
1385 | ||
1386 | --//=================================\\ | |
1387 | --|| ATTACK BAD COP | |
1388 | --\\=================================// | |
1389 | ||
1390 | function Silence() | |
1391 | Speed = 6 | |
1392 | ATTACK = true | |
1393 | Rooted = false | |
1394 | local GYRO = IT("BodyGyro",RootPart) | |
1395 | GYRO.D = 2 | |
1396 | GYRO.P = 20000 | |
1397 | GYRO.MaxTorque = VT(0,4000000,0) | |
1398 | coroutine.resume(coroutine.create(function() | |
1399 | repeat | |
1400 | Swait() | |
1401 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1402 | until ATTACK == false | |
1403 | GYRO:Remove() | |
1404 | end)) | |
1405 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1406 | Swait() | |
1407 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1408 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1409 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1410 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1411 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1412 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1413 | end | |
1414 | local AMMO = 6 | |
1415 | local FIRING = true | |
1416 | local SHOOTING = false | |
1417 | local TIMER = 70 | |
1418 | CreateSound(147722227, GUN, 6, 1.3, false) | |
1419 | GUNWELD.Part0 = LeftArm | |
1420 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1421 | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) | |
1422 | if SHOOTING == false and AMMO > 0 then | |
1423 | SHOOTING = true | |
1424 | AMMO = AMMO - 1 | |
1425 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
1426 | local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character) | |
1427 | local DISTANCE = (POS - GUNPOS).Magnitude | |
1428 | if HIT then | |
1429 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1430 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then | |
1431 | CreateSound(160432334, HIT, 10, 1, false) | |
1432 | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35) | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | TIMER = 55 | |
1437 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
1438 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1439 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1440 | Swait() | |
1441 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1447 | end | |
1448 | if AMMO <= 0 then | |
1449 | FIRING = false | |
1450 | end | |
1451 | SHOOTING = false | |
1452 | end | |
1453 | end) | |
1454 | repeat | |
1455 | Swait() | |
1456 | if SHOOTING == false then | |
1457 | TIMER = TIMER - 1 | |
1458 | if TIMER <= 0 then | |
1459 | FIRING = false | |
1460 | end | |
1461 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1465 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1466 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1467 | end | |
1468 | until FIRING == false and SHOOTING == false | |
1469 | MOUSE:Disconnect() | |
1470 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1471 | Swait() | |
1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1478 | end | |
1479 | GUNWELD.Part0 = Torso | |
1480 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1481 | Speed = 20 | |
1482 | ATTACK = false | |
1483 | Rooted = false | |
1484 | end | |
1485 | function BatonBreaker() | |
1486 | ATTACK = true | |
1487 | Rooted = false | |
1488 | Speed = 4 | |
1489 | Chatter("I'll break you!",0) | |
1490 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1491 | Swait() | |
1492 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1493 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1494 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1495 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1496 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1497 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1498 | end | |
1499 | BATONWELD.Part0 = RightArm | |
1500 | BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1) | |
1501 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1502 | Swait() | |
1503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1509 | end | |
1510 | Speed = 30 | |
1511 | CreateSound(147722227, BATON, 6, 1, false) | |
1512 | Trail.Enabled = true | |
1513 | BATON.CanCollide = true | |
1514 | local SPEAKING = false | |
1515 | local HITS = {} | |
1516 | local TOUCH = BATON.Touched:Connect(function(hit) | |
1517 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1518 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1519 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1520 | if TORSO and HUM.Health > 0 then | |
1521 | local PASS = true | |
1522 | for i = 1, #HITS do | |
1523 | if HITS[i] == hit.Parent then | |
1524 | PASS = false | |
1525 | end | |
1526 | end | |
1527 | table.insert(HITS,hit.Parent) | |
1528 | if PASS == true then | |
1529 | CreateSound(260430079, BATON, 6, 0.8, false) | |
1530 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
1531 | TORSO.Anchored = true | |
1532 | local POS = TORSO.CFrame | |
1533 | coroutine.resume(coroutine.create(function() | |
1534 | for i = 1, 15 do | |
1535 | Swait() | |
1536 | TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10) | |
1537 | end | |
1538 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
1539 | HUM.Parent:BreakJoints() | |
1540 | if HEAD then | |
1541 | CreateSound(363808674, HEAD, 10, 0.8, false) | |
1542 | local bv = Instance.new("BodyVelocity",TORSO) | |
1543 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1544 | bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70 | |
1545 | Debris:AddItem(bv,0.05) | |
1546 | local TEXTS = {"Criminals should leave this world!","And stay down!"} | |
1547 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
1548 | end | |
1549 | TORSO.Anchored = false | |
1550 | end)) | |
1551 | end | |
1552 | end | |
1553 | end | |
1554 | end) | |
1555 | for i=0, 0.45, 0.1 / Animation_Speed do | |
1556 | Swait() | |
1557 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15) | |
1558 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed) | |
1559 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1560 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1563 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1565 | end | |
1566 | TOUCH:Disconnect() | |
1567 | BATON.CanCollide = false | |
1568 | Speed = 20 | |
1569 | Trail.Enabled = false | |
1570 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1571 | Swait() | |
1572 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed) | |
1573 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1574 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1575 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1576 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1577 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1578 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1579 | end | |
1580 | BATONWELD.Part0 = Torso | |
1581 | BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1582 | ATTACK = false | |
1583 | Rooted = false | |
1584 | end | |
1585 | function TheRightToRemainSilent() | |
1586 | local TARGET = Mouse.Target | |
1587 | if TARGET ~= nil then | |
1588 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1589 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1590 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1591 | if ROOT and HUM.Health > 0 then | |
1592 | local FOE = Mouse.Target.Parent | |
1593 | ATTACK = true | |
1594 | Rooted = true | |
1595 | CharacterFade(C3(1,1,1),70) | |
1596 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
1597 | ROOT.Anchored = true | |
1598 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
1599 | Chatter("¡Debes permanecer en silencio y MORIR!",0) | |
1600 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1601 | Swait() | |
1602 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1603 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1604 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1605 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1606 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1607 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1608 | end | |
1609 | HUM.PlatformStand = true | |
1610 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
1611 | CreateSound(260430117, ROOT, 6, 1.3, false) | |
1612 | coroutine.resume(coroutine.create(function() | |
1613 | Swait() | |
1614 | ROOT.Anchored = true | |
1615 | end)) | |
1616 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
1617 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1618 | Swait() | |
1619 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1625 | end | |
1626 | local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063} | |
1627 | CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false) | |
1628 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1629 | Swait() | |
1630 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1631 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1632 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1633 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1634 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1635 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1636 | end | |
1637 | local AMMO = 6 | |
1638 | local FIRING = true | |
1639 | local SHOOTING = false | |
1640 | local TIMER = 70 | |
1641 | CreateSound(147722227, GUN, 6, 1.3, false) | |
1642 | GUNWELD.Part0 = LeftArm | |
1643 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1644 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1645 | Swait() | |
1646 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1652 | end | |
1653 | for i = 1, 6 do | |
1654 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
1655 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
1656 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
1657 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1658 | HUM.Health = HUM.Health/1.5 | |
1659 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1660 | Swait() | |
1661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1667 | end | |
1668 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1669 | Swait() | |
1670 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1671 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1674 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1675 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1676 | end | |
1677 | end | |
1678 | FOE:BreakJoints() | |
1679 | ROOT.Anchored = false | |
1680 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1681 | Swait() | |
1682 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1683 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1684 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1685 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1686 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1687 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1688 | end | |
1689 | GUNWELD.Part0 = Torso | |
1690 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1691 | ATTACK = false | |
1692 | Rooted = false | |
1693 | end | |
1694 | end | |
1695 | end | |
1696 | end | |
1697 | ||
1698 | --//=================================\\ | |
1699 | --|| ASSIGN THINGS TO KEYS | |
1700 | --\\=================================// | |
1701 | ||
1702 | function MouseDown(Mouse) | |
1703 | if ATTACK == false then | |
1704 | if MODE == "GoodCop" then | |
1705 | Warning() | |
1706 | elseif MODE == "BadCop" then | |
1707 | Silence() | |
1708 | end | |
1709 | end | |
1710 | end | |
1711 | ||
1712 | function MouseUp(Mouse) | |
1713 | HOLD = false | |
1714 | end | |
1715 | ||
1716 | function KeyDown(Key) | |
1717 | KEYHOLD = true | |
1718 | if Key == "q" and ATTACK == false then | |
1719 | if MODE == "GoodCop" then | |
1720 | BatonStun() | |
1721 | elseif MODE == "BadCop" then | |
1722 | BatonBreaker() | |
1723 | end | |
1724 | end | |
1725 | ||
1726 | if Key == "e" and ATTACK == false then | |
1727 | if MODE == "GoodCop" then | |
1728 | Cuffs() | |
1729 | elseif MODE == "BadCop" then | |
1730 | TheRightToRemainSilent() | |
1731 | end | |
1732 | end | |
1733 | ||
1734 | if Key == "t" and ATTACK == false then | |
1735 | if MODE == "GoodCop" then | |
1736 | Chatter("Deberías haber obedecido la ley.",0.01) | |
1737 | elseif MODE == "BadCop" then | |
1738 | Chatter("¡No lo creo, criminal!",0.01) | |
1739 | end | |
1740 | end | |
1741 | ||
1742 | if Key == "f" and ATTACK == false then | |
1743 | Switch() | |
1744 | end | |
1745 | ||
1746 | if Key == "0" and ATTACK == false then | |
1747 | if sick.Parent ~= RootPart then | |
1748 | sick = IT("Sound",RootPart) | |
1749 | end | |
1750 | end | |
1751 | end | |
1752 | ||
1753 | function KeyUp(Key) | |
1754 | KEYHOLD = false | |
1755 | end | |
1756 | ||
1757 | Mouse.Button1Down:connect(function(NEWKEY) | |
1758 | MouseDown(NEWKEY) | |
1759 | end) | |
1760 | Mouse.Button1Up:connect(function(NEWKEY) | |
1761 | MouseUp(NEWKEY) | |
1762 | end) | |
1763 | Mouse.KeyDown:connect(function(NEWKEY) | |
1764 | KeyDown(NEWKEY) | |
1765 | end) | |
1766 | Mouse.KeyUp:connect(function(NEWKEY) | |
1767 | KeyUp(NEWKEY) | |
1768 | end) | |
1769 | ||
1770 | --//=================================\\ | |
1771 | --\\=================================// | |
1772 | ||
1773 | function unanchor() | |
1774 | for _, c in pairs(Character:GetChildren()) do | |
1775 | if c:IsA("BasePart") and c ~= RootPart then | |
1776 | c.Anchored = false | |
1777 | end | |
1778 | end | |
1779 | for _, c in pairs(Weapon:GetChildren()) do | |
1780 | if c:IsA("BasePart") and c ~= RootPart then | |
1781 | c.Anchored = false | |
1782 | end | |
1783 | end | |
1784 | if UNANCHOR == true then | |
1785 | RootPart.Anchored = false | |
1786 | else | |
1787 | RootPart.Anchored = true | |
1788 | end | |
1789 | end | |
1790 | ||
1791 | --//=================================\\ | |
1792 | --|| WRAP THE WHOLE SCRIPT UP | |
1793 | --\\=================================// | |
1794 | ||
1795 | Humanoid.Changed:connect(function(Jump) | |
1796 | if Jump == "Jump" and (Disable_Jump == true) then | |
1797 | Humanoid.Jump = false | |
1798 | end | |
1799 | end) | |
1800 | ||
1801 | while true do | |
1802 | Swait() | |
1803 | script.Parent = WEAPONGUI | |
1804 | ANIMATE.Parent = nil | |
1805 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1806 | v:Stop(); | |
1807 | end | |
1808 | SINE = SINE + CHANGE | |
1809 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1810 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1811 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1812 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1813 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1814 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1815 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1816 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1817 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1818 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1819 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1820 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1821 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1822 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1823 | end | |
1824 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1825 | ANIM = "Jump" | |
1826 | if ATTACK == false then | |
1827 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1831 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1833 | end | |
1834 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1835 | ANIM = "Fall" | |
1836 | if ATTACK == false then | |
1837 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1841 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1842 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1843 | end | |
1844 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1845 | ANIM = "Idle" | |
1846 | if ATTACK == false then | |
1847 | if MODE == "GoodCop" then | |
1848 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1852 | RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1853 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1854 | elseif MODE == "BadCop" then | |
1855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1861 | end | |
1862 | end | |
1863 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1864 | ANIM = "Walk" | |
1865 | if ATTACK == false then | |
1866 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1867 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1868 | if MODE == "GoodCop" then | |
1869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1871 | elseif MODE == "BadCop" then | |
1872 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1873 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1874 | end | |
1875 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
1876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
1877 | end | |
1878 | end | |
1879 | unanchor() | |
1880 | Humanoid.MaxHealth = 3e3 | |
1881 | Humanoid.Health = 3e3 | |
1882 | if Rooted == false then | |
1883 | Disable_Jump = false | |
1884 | Humanoid.WalkSpeed = Speed | |
1885 | elseif Rooted == true then | |
1886 | Disable_Jump = true | |
1887 | Humanoid.WalkSpeed = 0 | |
1888 | end | |
1889 | for _, c in pairs(Character:GetChildren()) do | |
1890 | if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1891 | c:remove() | |
1892 | end | |
1893 | end | |
1894 | sick.SoundId = "rbxassetid://259554386" | |
1895 | sick.Looped = true | |
1896 | sick.Pitch = 1 | |
1897 | sick.Volume = 4 | |
1898 | sick.Playing = true | |
1899 | if MODE == "GoodCop" then | |
1900 | for E = 1, #GOODUI do | |
1901 | GOODUI[E].TextStrokeTransparency = 0 | |
1902 | GOODUI[E].TextTransparency = 0 | |
1903 | end | |
1904 | for E = 1, #BADUI do | |
1905 | BADUI[E].TextStrokeTransparency = 1 | |
1906 | BADUI[E].TextTransparency = 0.5 | |
1907 | end | |
1908 | elseif MODE == "BadCop" then | |
1909 | for E = 1, #GOODUI do | |
1910 | GOODUI[E].TextStrokeTransparency = 1 | |
1911 | GOODUI[E].TextTransparency = 0.5 | |
1912 | end | |
1913 | for E = 1, #BADUI do | |
1914 | BADUI[E].TextStrokeTransparency = 0 | |
1915 | BADUI[E].TextTransparency = 0 | |
1916 | end | |
1917 | end | |
1918 | end | |
1919 | ||
1920 | --//=================================\\ | |
1921 | --\\=================================// | |
1922 | ||
1923 | ||
1924 | ||
1925 | ||
1926 | ||
1927 | --//====================================================\\-- | |
1928 | --|| END OF SCRIPT | |
1929 | --\\====================================================//-- |