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- -- Script
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- --By Rufus14
- Player = owner
- char = Player.Character
- game.Chat:Chat(char.Head,"Dropping down!","Red")
- wait(3)
- Instance.new("ForceField", char)
- lol = Instance.new("Sound", char.Head)
- lol.SoundId = "rbxassetid://190178349"
- lol:Play()
- part = Instance.new("Part", char.Head)
- part.Position = char.Head.Position + Vector3.new(0,178,0)
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("Really black")
- mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "http://roblox.com/asset/?id=2251534"
- mesh.Scale = Vector3.new(1,1,1)
- part.Rotation = Vector3.new(-90,0,0)
- boomb = Instance.new("Sound", char.Head)
- boomb.SoundId = "rbxassetid://258057783"
- for i = 1,178 do
- wait(0.01)
- part.Position = part.Position - Vector3.new(0,1,0)
- end
- boomb.Volume = 25
- boomb:Play()
- game.Lighting.FogColor = Color3.new(255,255,255)
- game.Lighting.FogEnd = 1
- bomb = Instance.new("Explosion", char.Head)
- bomb.Position = part.Position
- bomb.BlastRadius = 250
- bomb.BlastPressure = 3000000
- part.Transparency = 1
- boom = Instance.new("Part", char.Head)
- boom.Anchored = true
- boom.CanCollide = false
- boom.Position = part.Position
- mesh1 = Instance.new("SpecialMesh", boom)
- mesh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- boom.BrickColor = BrickColor.new("Bright yellow")
- boom.Rotation = Vector3.new(90,0,0)
- boom.Transparency = 0.5
- lol.Volume = 32
- for i = 1,750 do
- wait()
- game.Lighting.FogEnd = game.Lighting.FogEnd + 2000
- game.Workspace.CurrentCamera.FieldOfView = math.random(60,80)
- boom.Rotation = boom.Rotation + Vector3.new(0,0,1)
- mesh1.Scale = mesh1.Scale - Vector3.new(3,3,4.5)
- end
- game.Lighting.FogEnd = 100000000
- part:destroy()
- lol:destroy()
- boom:destroy()
- game.Workspace.CurrentCamera.FieldOfView = 70
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