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SuperDragonFost

Untitled

Jul 12th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. setmetatable(g,{
  124. __index=function(self,s)
  125. return _rg:GetService(s) or typeof(_rg[s])=="function"
  126. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  127. end,
  128. __newindex = fsmt.__newindex,
  129. __call = fsmt.__call
  130. })
  131. --Changing owner to fake player object to support owner:GetMouse()
  132. game,owner = g,g.Players.LocalPlayer
  133. end
  134.  
  135. -- Remake of Armatae by Mii_BrawIer
  136. wait(.1)
  137. local play = game.Players.LocalPlayer
  138. local char = play.Character
  139. local LeftArm = char["Left Arm"]
  140. local RightArm = char["Right Arm"]
  141. local LeftLeg = char["Left Leg"]
  142. local RightLeg = char["Right Leg"]
  143. local spawned = false
  144. local debounce = false
  145. local asdrot = 0
  146. local bouncing = false
  147. local mode = "Combo"
  148. local mana = 200
  149. local change = 0
  150. local rage = false
  151. local explosion = false
  152. local golden = false
  153. local equipped = true
  154. local parry = true
  155. local equipcheck = false
  156. local charge = 1
  157. local orb = false
  158. local throwing = false
  159. local sped = 1
  160. local riding = false
  161. local sine = 0
  162. local torsovel = 0
  163. local sit = false
  164. local ult = false
  165. local charging = false
  166. local combo = 1
  167. local Anim = "wot"
  168. local attack = false
  169. local NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  170. char.Humanoid.Animator:Destroy()
  171. char.Animate:Destroy()
  172. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  173. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  174. local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
  175. RSH = nil
  176. RW = Instance.new("Weld")
  177. LW = Instance.new("Weld")
  178. RH = char.Torso["Right Hip"]
  179. LH = char.Torso["Left Hip"]
  180. RSH = char.Torso["Right Shoulder"]
  181. LSH = char.Torso["Left Shoulder"]
  182. RSH.Parent = nil
  183. LSH.Parent = nil
  184. RW.Name = "RW"
  185. RW.Part0 = char.Torso
  186. RW.C0 = CFrame.new(1.5, 0.5, 0)
  187. RW.C1 = CFrame.new(0, 0.5, 0)
  188. RW.Part1 = RightArm
  189. RW.Parent = char.Torso
  190. LW.Name = "LW"
  191. LW.Part0 = char.Torso
  192. LW.C0 = CFrame.new(-1.5, 0.5, 0)
  193. LW.C1 = CFrame.new(0, 0.5, 0)
  194. LW.Part1 = LeftArm
  195. LW.Parent = char.Torso
  196.  
  197. clerp = function(a, b, t)
  198.  
  199. return a:lerp(b, t)
  200. end
  201.  
  202. local model = Instance.new("Model", char)
  203. model.Name = "weapon parts go here!"
  204. local weapon = Instance.new("Model", model)
  205. weapon.Name = "weapon"
  206. local nolagplease = Instance.new("Model", char)
  207. nolagplease.Name = "block spam goes here"
  208.  
  209.  
  210. block = function(cfram,size,expansize,transp,color,kind)
  211. local p = Instance.new("Part", nolagplease)
  212. p.CFrame = cfram
  213. p.Size = Vector3.new(1,1,1)
  214. local pm = Instance.new("BlockMesh", p)
  215. pm.Scale = size
  216. p.Anchored = true
  217. p.Material = "Neon"
  218. p.CanCollide = false
  219. p.BrickColor = color
  220. if kind == 3 then
  221.  
  222. pm:Destroy()
  223. p.Size = size
  224. p.CanCollide = true
  225. p.Touched:connect(function(hit)
  226. if debounce == false then
  227. if hit.Parent.Humanoid then
  228. debounce = true
  229. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5
  230. wait()
  231. debounce = false
  232. end
  233. end
  234. end)
  235. end
  236. coroutine.resume(coroutine.create(function()
  237. while p.Transparency < 1 do
  238. if kind == 3 then
  239. p.Transparency = p.Transparency + transp
  240. p.Size = p.Size + expansize
  241. else
  242.  
  243. p.Transparency = p.Transparency + transp
  244. pm.Scale = pm.Scale + expansize
  245. end
  246. if kind == 1 then
  247. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180)))
  248. end
  249. wait()
  250. end
  251. p:Destroy()
  252. end))
  253. end
  254.  
  255.  
  256. local wave = function(cframe,color,v1,v2,trans,typ)
  257. local p = Instance.new("Part", nolagplease)
  258. p.BrickColor = color
  259. p.Transparency = 0
  260. p.Anchored = true
  261. p.CFrame = cframe
  262. if typ == 1 then
  263. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180)))
  264. end
  265. p.CanCollide = false
  266. local pm = Instance.new("SpecialMesh", p)
  267. pm.MeshType = "FileMesh"
  268. pm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  269. pm.Scale = v1
  270. coroutine.resume(coroutine.create(function()
  271. while p.Transparency < 1 do
  272. wait()
  273. pm.Scale = pm.Scale + v2
  274. p.Transparency = p.Transparency + trans
  275. if typ == 1 then
  276. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180)))
  277. end
  278. end
  279. p:Remove()
  280. end))
  281. end
  282.  
  283. local screengu = Instance.new("ScreenGui", play.PlayerGui)
  284. screengu.Enabled = true
  285.  
  286. local fram = Instance.new("Frame",screengu)
  287. fram.Position = UDim2.new(0.83,0,.46, 0)
  288. fram.Size = UDim2.new(0.156, 0,0.487, 0)
  289. fram.Style = "RobloxRound"
  290.  
  291. local makegui = function(pos1,pos2,tex)
  292. local a = Instance.new("TextLabel",fram)
  293. a.Size = UDim2.new(1, 0,.05, 0)
  294. a.Text = tex
  295. a.Position = UDim2.new(pos1,0,pos2,0)
  296. a.TextScaled = true
  297. a.TextColor3 = char.Torso.Color
  298. a.TextXAlignment = "Left"
  299. a.BackgroundTransparency = 1
  300. coroutine.resume(coroutine.create(function()
  301. if tex == "[X]" then
  302. while true do
  303. if equipcheck == false then
  304. if equipped == true then
  305. a.Text = "[X] Spin Attack [35]"
  306. elseif equipped == false then
  307. if parry == true then
  308. a.Text = "[X] Parry [35]"
  309. elseif parry == false then
  310. a.Text = "[X] Forced Parry [15]"
  311. end
  312. end
  313. else
  314. a.Text = "[X] Hexagon Trap [150]"
  315. end
  316. wait(.1)
  317. end
  318. end
  319.  
  320. if tex == "[E]" then
  321. while true do
  322. if ult == false then
  323. if equipped == true then
  324. a.Text = "[E] Unequip"
  325. elseif equipped == false then
  326. a.Text = "[E] Equip"
  327. end
  328. end
  329. if ult == true then
  330. a.Text = "[E] Exit Ult"
  331. end
  332. wait(.1)
  333. end
  334. end
  335.  
  336. if tex == "[C]" then
  337. while true do
  338. if ult == false then
  339. a.Text = "[C] Orbs [7/s]"
  340. end
  341. if ult == true then
  342. if equipcheck == true then
  343. a.Text = "[C] Orbs [11/s]"
  344. else
  345. a.Text = "[C] Ultimate Orbs [11/s]"
  346. end
  347. end
  348. wait(.1)
  349. end
  350. end
  351.  
  352. if tex == "[H]" then
  353. while true do
  354. if equipped == true then
  355. if ult == false then
  356. a.Text = "[H] Sword Ult Mode [200]"
  357. end
  358. elseif equipped == false then
  359. if ult == false then
  360. a.Text = "[H] Magic Ult Mode [200]"
  361. else
  362. if equipcheck == false then
  363. a.Text = "[H] Magic Ult [400]"
  364. else
  365. a.Text = "[H] Sword Ult [400]"
  366. end
  367. end
  368. end
  369. wait(.1)
  370. end
  371. end
  372.  
  373. if tex == "[Z]" then
  374. while true do
  375. if ult == false then
  376. a.Text = "[Z] Shield Dash [25]"
  377. else
  378. if equipcheck == true then
  379. a.Text = "[Z] Sword Bounce [25]"
  380. end
  381. end
  382. wait(.1)
  383. end
  384. end
  385.  
  386. end))
  387. end
  388.  
  389. local bar = Instance.new("Frame",screengu)
  390. bar.Position = UDim2.new(.83,0,.385,0)
  391. bar.Size = UDim2.new(0.156,0,0.055,0)
  392. bar.Style = "RobloxRound"
  393.  
  394. local neg = Instance.new("Frame", bar)
  395. neg.Position = UDim2.new(0,0,0,0)
  396. neg.Size = UDim2.new(1,0,0.6,0)
  397. neg.BackgroundColor3 = Color3.fromRGB(0,0,0)
  398. neg.BorderColor3 = char.Torso.Color
  399.  
  400. local a = Instance.new("TextBox",neg)
  401. a.Size = UDim2.new(1, 0,1, 0)
  402. a.Position = UDim2.new(0, 0, 1, 0)
  403. a.TextXAlignment = "Center"
  404. coroutine.resume(coroutine.create(function()
  405. while true do
  406. a.Text = "Mana : "..math.floor(mana)..""
  407. wait()
  408. end
  409. end))
  410. a.TextScaled = true
  411. a.TextColor3 = char.Torso.Color
  412. a.BackgroundTransparency = 1
  413.  
  414. local manabar = Instance.new("Frame", neg)
  415. manabar.Position = UDim2.new(0,0,0,0)
  416. manabar.Size = UDim2.new(0,0,0,0)
  417. manabar.BackgroundColor3 = char.Torso.Color
  418. manabar.BorderColor3 = Color3.fromRGB(0,0,0)
  419. coroutine.resume(coroutine.create(function()
  420. while true do
  421. manabar.Size = UDim2(0,mana*1.4,0,30)
  422. wait()
  423. end
  424. end))
  425.  
  426. makegui(0,0,"[E]")
  427. makegui(0,.12,"[Z]")
  428. makegui(0,.18,"[X]")
  429. makegui(0,.24,"[C]")
  430. makegui(0,.36,"[H]")
  431. makegui(0,.36,"[H]")
  432.  
  433.  
  434.  
  435.  
  436. part = function(wel,cancollid,size,shape,r,g,b,transp,mat,weldpart,c0,nam)
  437. local mat2 = "wow"
  438. if mat == 1 then
  439. mat2 = "Marble"
  440. end
  441. if mat == 2 then
  442. mat2 = "Granite"
  443. end
  444. if mat == 3 then
  445. mat2 = "Metal"
  446. end
  447. if mat == 4 then
  448. mat2 = "SmoothPlastic"
  449. end
  450. if mat == 5 then
  451. mat2 = "Wood"
  452. end
  453. if mat == 6 then
  454. mat2 = "Neon"
  455. end
  456. if shape ~= "Wedge" then
  457. local q = Instance.new("Part", weapon)
  458. q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  459. q.Shape = shape
  460. q.Size = size
  461. q.Transparency = transp
  462. q.Color = Color3.new(r,g,b)
  463. q.Material = mat2
  464. if r == 1 and g == 0 and b == 0 then
  465. q.BrickColor = char.Torso.BrickColor
  466. end
  467. q.FrontSurface = "Smooth"
  468. q.BackSurface = "Smooth"
  469. q.LeftSurface = "Smooth"
  470. q.RightSurface = "Smooth"
  471. q.BottomSurface = "Smooth"
  472. q.TopSurface = "Smooth"
  473. if cancollid == 1 then
  474. q.CanCollide = false
  475. end
  476. q.Name = nam
  477. if wel == 1 then
  478. local qw = Instance.new("Weld", q)
  479. qw.Part0 = weldpart
  480. qw.Part1 = q
  481. qw.C0 = c0
  482. end
  483. end
  484. if shape == "Wedge" then
  485. local q = Instance.new("WedgePart", weapon)
  486. q.Size = size
  487. q.Transparency = transp
  488. q.Color = Color3.new(r,g,b)
  489. if r == 1 and g == 0 and b == 0 then
  490. q.BrickColor = char.Torso.BrickColor
  491. end
  492. q.Material = mat2
  493. if cancollid == 1 then
  494. q.CanCollide = false
  495. end
  496. q.Name = nam
  497. local qw = Instance.new("Weld", q)
  498. qw.Part0 = weldpart
  499. qw.Part1 = q
  500. qw.C0 = c0
  501. end
  502. end
  503.  
  504. local sword1 = Instance.new("Part", weapon)
  505. sword1.CanCollide = false
  506. sword1.Transparency = 1
  507. sword1.BrickColor = BrickColor.new("Institutional white")
  508. local mesh1 = Instance.new("SpecialMesh", sword1)
  509. mesh1.MeshType = "FileMesh"
  510. mesh1.MeshId = "rbxasset://fonts/sword.mesh"
  511. local weld1 = Instance.new("Weld", sword1)
  512. weld1.Part0 = char.Torso
  513. weld1.Part1 = sword1
  514. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4)
  515.  
  516. local sword2 = Instance.new("Part", weapon)
  517. sword2.CanCollide = false
  518. sword2.Transparency = 1
  519. sword2.BrickColor = BrickColor.new("Institutional white")
  520. local mesh2 = Instance.new("SpecialMesh", sword2)
  521. mesh2.MeshType = "FileMesh"
  522. mesh2.MeshId = "rbxasset://fonts/sword.mesh"
  523. local weld2 = Instance.new("Weld", sword2)
  524. weld2.Part0 = char.Torso
  525. weld2.Part1 = sword2
  526. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4)
  527.  
  528. local sword11 = Instance.new("Part", weapon)
  529. sword11.CanCollide = false
  530. sword11.Transparency = 1
  531. sword11.BrickColor = BrickColor.new("Institutional white")
  532. local mesh11 = Instance.new("SpecialMesh", sword11)
  533. mesh11.MeshType = "FileMesh"
  534. mesh11.MeshId = "rbxasset://fonts/sword.mesh"
  535. local weld11 = Instance.new("Weld", sword11)
  536. weld11.Part0 = char.Torso
  537. weld11.Part1 = sword11
  538. weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3)
  539.  
  540. local sword21 = Instance.new("Part", weapon)
  541. sword21.CanCollide = false
  542. sword21.Transparency = 1
  543. sword21.BrickColor = BrickColor.new("Institutional white")
  544. local mesh21 = Instance.new("SpecialMesh", sword21)
  545. mesh21.MeshType = "FileMesh"
  546. mesh21.MeshId = "rbxasset://fonts/sword.mesh"
  547. local weld21 = Instance.new("Weld", sword21)
  548. weld21.Part0 = char.Torso
  549. weld21.Part1 = sword21
  550. weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3)
  551.  
  552. local sword12 = Instance.new("Part", weapon)
  553. sword12.CanCollide = false
  554. sword12.Transparency = 1
  555. sword12.BrickColor = BrickColor.new("Institutional white")
  556. local mesh12 = Instance.new("SpecialMesh", sword12)
  557. mesh12.MeshType = "FileMesh"
  558. mesh12.MeshId = "rbxasset://fonts/sword.mesh"
  559. local weld12 = Instance.new("Weld", sword12)
  560. weld12.Part0 = char.Torso
  561. weld12.Part1 = sword12
  562. weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)
  563.  
  564. local sword22 = Instance.new("Part", weapon)
  565. sword22.CanCollide = false
  566. sword22.Transparency = 1
  567. sword22.BrickColor = BrickColor.new("Institutional white")
  568. local mesh22 = Instance.new("SpecialMesh", sword22)
  569. mesh22.MeshType = "FileMesh"
  570. mesh22.MeshId = "rbxasset://fonts/sword.mesh"
  571. local weld22 = Instance.new("Weld", sword22)
  572. weld22.Part0 = char.Torso
  573. weld22.Part1 = sword22
  574. weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)
  575.  
  576.  
  577.  
  578. part(1,1,Vector3.new(1,1,1),"Block",0,0,0,1,2,LeftArm,CFrame.new(0,-1,0),"ST")
  579. part(1,1,Vector3.new(1.3333345651627,0.66666728258133,1.3333345651627),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,RightArm,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Handle2")
  580. part(1,1,Vector3.new(0.50000047683716,0.66666728258133,0.50000047683716),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,-0.71837568283081)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  581. part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,-1.5707963267949,1.5707963267949),"Wedge")
  582. part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge")
  583. part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge")
  584. part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge")
  585. part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge")
  586. part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge")
  587. part(1,1,Vector3.new(1.666668176651,0.50000047683716,1.666668176651),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block")
  588. part(1,1,Vector3.new(2.0000019073486,0.50000071525574,2.0000019073486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0,-0.080000519752502,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block")
  589. part(1,1,Vector3.new(0.66666728258133,0.50000047683716,1.0000009536743),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.88214945793152,0.0033442378044128,0.87925684452057)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  590. part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  591. part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.84344428777695,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,0.78539816339745,0),"Block")
  592. part(1,1,Vector3.new(0.66666728258133,0.66666728258133,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,0.080440580844879)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  593. part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  594. part(1,1,Vector3.new(0.91666752099991,0.50000047683716,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0.91161245107651,0.0033442378044128,0.90871953964233)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  595. part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.82322382926941,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  596.  
  597. part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Block",0.63921570777893,0.63529413938522,0.64705884456635,1,1,LeftArm,CFrame.new(0.15389770269394,-0.20993836224079,-0.37024655938148)*CFrame.fromOrientation(0.75258595481783,2.3242549329229,1.9734437799037),"Handle")
  598. part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block")
  599. part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block")
  600. part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.0054092407226563)*CFrame.fromOrientation(0,1.5707963267949,0),"Cylinder")
  601. part(1,1,Vector3.new(0.59409826993942,0.14852456748486,2.2278685569763),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block")
  602. part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge")
  603. part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge")
  604. part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge")
  605. part(1,1,Vector3.new(0.089114740490913,0.59409826993942,0.59409826993942),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder")
  606. part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Ball",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,4.4263770426767e-09,0.44016432762146)*CFrame.fromOrientation(0,0,0),"Ball")
  607. part(1,1,Vector3.new(0.11881965398788,0.44557368755341,0.44557368755341),"Cylinder",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder")
  608. part(1,1,Vector3.new(0.29704913496971,0.29704913496971,2.2278685569763),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block")
  609. part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder")
  610. part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(-0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge")
  611. part(1,1,Vector3.new(1.4852457046509,0.14852456748486,0.14852456748486),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block")
  612. part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block")
  613.  
  614.  
  615. --[[
  616. coroutine.resume(coroutine.create(function()
  617. .Touched:connect(function(hit)
  618. game:service'RunService'.RenderStepped:connect(function()
  619.  
  620. end)
  621. game:GetService("Debris"):AddItem(p, 1)
  622. local d = char:GetChildren()
  623. for i=1, #d do
  624. d[i]
  625. end
  626. end
  627. ]]
  628.  
  629. CreateSound = function(id, par, vol, pit)
  630.  
  631. coroutine.resume(coroutine.create(function()
  632.  
  633. local sou = Instance.new("Sound", par)
  634. sou.Volume = vol
  635. sou.Pitch = pit
  636. sou.SoundId = id
  637. wait()
  638. sou:play()
  639. game:GetService("Debris"):AddItem(sou, 6)
  640. end
  641. ))
  642. end
  643.  
  644.  
  645. rayCast = function(Position, Direction, Range, Ignore)
  646.  
  647. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  648. end
  649.  
  650. Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  651.  
  652. local laza = Instance.new("Part", nolagplease)
  653. laza.CanCollide = false
  654. if golden == false then
  655. laza.BrickColor = brickcolor
  656. end
  657. if golden == true then
  658. laza.BrickColor = BrickColor.new("New Yeller")
  659. end
  660. laza.Size = Vector3.new(0.5,0.5,0.5)
  661. laza.Anchored = true
  662. laza.CFrame = cframe
  663. laza.Material = "Neon"
  664. local msh = Instance.new("CylinderMesh",laza)
  665. msh.Scale = Vector3.new(x1,y1,z1)
  666. game:GetService("Debris"):AddItem(laza, 10)
  667. coroutine.resume(coroutine.create(function(Part, Mesh)
  668.  
  669. for i = 0, 1, delay do
  670. wait()
  671. Part.Transparency = i
  672. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  673. end
  674. Part.Parent = nil
  675. end
  676. ), laza, msh)
  677. end
  678.  
  679. shoottrail = function(mouse, partt, SpreadAmount, multiply)
  680.  
  681. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  682. local ActualPosition = partt.Position
  683. local MainPos2 = Vector3.new()
  684. if mouse == play:GetMouse() then
  685. MainPos2 = mouse.Hit.p + SpreadVectors
  686. else
  687. MainPos2 = mouse.Position
  688. end
  689. local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2)
  690. local distance = 150
  691. if rage == true then
  692. distance = distance * 2
  693. end
  694. local remainder = 1
  695. local charge2 = charge
  696. charge = 1
  697. coroutine.resume(coroutine.create(function()
  698.  
  699. repeat
  700. wait()
  701. local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent)
  702. local magnitude = (ActualPosition - pos).magnitude
  703. Laser(char.Torso.BrickColor, CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0), 3, magnitude *(-distance / (distance / 2)), 3, -.1, 0, -.1, .1)
  704. ActualPosition = ActualPosition + MouseLook.lookVector * distance
  705. remainder = remainder - 1
  706. --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0)
  707. if hit ~= nil then
  708. remainder = 0
  709. end
  710. do
  711. if remainder <= 0 then
  712. local magnblock = Instance.new("Part", nolagplease)
  713. magnblock.Transparency = 1
  714. magnblock.CanCollide = false
  715. magnblock.Anchored = true
  716. magnblock.CFrame = CFrame.new(pos)
  717. block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,char.Torso.BrickColor,1)
  718. magn(10,magnblock,7)
  719. game:GetService("Debris"):AddItem(magnblock, 0.1)
  720. end
  721. end
  722. until remainder <= 0
  723. end
  724. ))
  725. end
  726.  
  727. shoottrail2 = function(mouse, partt, SpreadAmount, multiply)
  728.  
  729. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  730. local MainPos = partt.Position
  731. local MainPos2 = Vector3.new()
  732. if mouse == play:GetMouse() then
  733. MainPos2 = mouse.Hit.p + SpreadVectors
  734. else
  735. MainPos2 = mouse.Position
  736. end
  737. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  738. local speed = 30
  739. if rage == true then
  740. speed = speed * 2
  741. end
  742. local remainder = 5
  743. local charge2 = charge
  744. charge = 1
  745. coroutine.resume(coroutine.create(function()
  746.  
  747. repeat
  748. wait()
  749. MainPos2 = mouse.Hit.p + SpreadVectors
  750. MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5)))
  751. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, char.HumanoidRootPart.Parent)
  752. local mag = (MainPos - pos).magnitude
  753. Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag *(-speed / (speed / 2)), 1, -.1, 0, -.1, .3)
  754. MainPos = MainPos + MouseLook.lookVector * speed
  755. remainder = remainder - 1
  756. if hit ~= nil then
  757. remainder = 0
  758. local refpart = Instance.new("Part", nolagplease)
  759. refpart.Transparency = 1
  760. refpart.CanCollide = false
  761. refpart.Anchored = true
  762. refpart.CFrame = CFrame.new(pos)
  763. game:GetService("Debris"):AddItem(refpart, 2)
  764. end
  765. do
  766. if remainder <= 0 then
  767. local refpart = Instance.new("Part", nolagplease)
  768. refpart.Transparency = 1
  769. refpart.CanCollide = false
  770. refpart.Anchored = true
  771. refpart.CFrame = CFrame.new(pos)
  772. block(CFrame.new(pos),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.1,BrickColor.new("Really black"),1)
  773. magn(6,refpart,2)
  774. --CreateSound("http://www.roblox.com/asset/?id=10209590",refpart,1,1)
  775. game:GetService("Debris"):AddItem(refpart, 0.1)
  776. end
  777. end
  778. until remainder <= 0
  779. end
  780. ))
  781. end
  782.  
  783. swordthrow = function(mouse, partt, SpreadAmount, multiply, sword, reweldc0)
  784. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  785. local ActualPosition = partt.Position
  786. local MainPos2 = Vector3.new()
  787. local kappa = 0
  788. if mouse == play:GetMouse() then
  789. MainPos2 = mouse.Hit.p + SpreadVectors
  790. else
  791. MainPos2 = mouse.Position
  792. end
  793. local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2)
  794. local distance = 4
  795. local remainder = 25
  796. local reweld = sword.Weld.Part0
  797. sword.Weld.Part0 = sword
  798. sword.Anchored = true
  799. coroutine.resume(coroutine.create(function()
  800.  
  801. repeat
  802. wait()
  803. throwing = true
  804. local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent)
  805. local magnitude = (ActualPosition - pos).magnitude
  806. kappa = kappa + 30
  807. sword.CFrame = CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(-kappa),0,math.rad(90))
  808. ActualPosition = ActualPosition + MouseLook.lookVector * distance
  809. remainder = remainder - 1
  810. --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0)
  811. if hit ~= nil then
  812. remainder = 0
  813. end
  814. do
  815. if remainder <= 0 then
  816. local magnblock = Instance.new("Part", nolagplease)
  817. magnblock.Transparency = 1
  818. magnblock.CanCollide = false
  819. magnblock.Anchored = true
  820. magnblock.CFrame = CFrame.new(pos)
  821. block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,BrickColor.new("Really black"),1)
  822. magn(10,magnblock,7)
  823. game:GetService("Debris"):AddItem(magnblock, 0.1)
  824. end
  825. end
  826. until remainder <= 0
  827. while attack == true do
  828. sword.Transparency = 1
  829. wait()
  830. end
  831. sword.Transparency = 0.4
  832. sword.Anchored = false
  833. sword.Weld.Part0 = char.Torso
  834. sword.Weld.C0 = reweldc0
  835.  
  836. block(sword.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  837. throwing = false
  838. end
  839. ))
  840. end
  841.  
  842. magn = function(dam,par,dist)
  843.  
  844. for _,c in pairs(workspace:children()) do
  845. local hum = c:findFirstChild("Humanoid")
  846. if hum ~= nil then
  847. local head = c:findFirstChild("Torso")
  848. if head ~= nil then
  849. local targ = head.Position - par.Position
  850. local mag = targ.magnitude
  851. if mag <= dist and c.Name ~= play.Name then
  852. hum.Health = hum.Health - dam * (hum.MaxHealth/100)
  853. mana = mana + dam/5
  854. if ult == true and equipcheck == false then
  855. mana = mana + dam/5
  856. end
  857. if ult == true and equipcheck == true then
  858. char.Humanoid.Health = char.Humanoid.Health + dam/5
  859. end
  860. end
  861. end
  862. end
  863. end
  864. end
  865.  
  866. magna = function(dam,par,dist)
  867.  
  868. for _,c in pairs(workspace:children()) do
  869. local hum = c:findFirstChild("Humanoid")
  870. if hum ~= nil then
  871. local head = c:findFirstChild("Torso")
  872. if head ~= nil then
  873. local targ = head.Position - par.Position
  874. local mag = targ.magnitude
  875. if mag <= dist then
  876. hum.Health = hum.Health - dam * (hum.MaxHealth/100)
  877. end
  878. end
  879. end
  880. end
  881. end
  882.  
  883. local pasthp = 0
  884.  
  885. part = function(wel,cancollid,size,shape,color,transp,mat,weldpart,c0,nam)
  886. if shape ~= "Wedge" then
  887. local q = Instance.new("Part", weapon)
  888. q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  889. q.Shape = shape
  890. q.Size = size
  891. q.Transparency = transp
  892. q.BrickColor = color
  893. q.Material = mat
  894. q.FrontSurface = "Smooth"
  895. q.BackSurface = "Smooth"
  896. q.LeftSurface = "Smooth"
  897. q.RightSurface = "Smooth"
  898. q.BottomSurface = "Smooth"
  899. q.TopSurface = "Smooth"
  900. if cancollid == 1 then
  901. q.CanCollide = false
  902. end
  903. q.Name = nam
  904. if wel == 1 then
  905. local qw = Instance.new("Weld", q)
  906. qw.Part0 = weldpart
  907. qw.Part1 = q
  908. qw.C0 = c0
  909. end
  910. end
  911. if shape == "Wedge" then
  912. local q = Instance.new("WedgePart", weapon)
  913. q.Size = size
  914. q.Transparency = transp
  915. q.BrickColor = color
  916. q.Material = mat
  917. if cancollid == 1 then
  918. q.CanCollide = false
  919. end
  920. q.Name = nam
  921. local qw = Instance.new("Weld", q)
  922. qw.Part0 = weldpart
  923. qw.Part1 = q
  924. qw.C0 = c0
  925. end
  926. end
  927.  
  928.  
  929. attack1 = function()
  930. attack = true
  931. local kekke = 0
  932. for i = 0, 1, 0.1 do
  933. wait()
  934. kekke = kekke + 8
  935. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(kekke+70)), 0.3)
  936. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  937. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01)
  938. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  939. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  940. end
  941. for i = 0, 1, 0.1 do
  942. wait()
  943. magn(1.5,weapon.Handle2,4)
  944. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  945. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  946. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  947. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  948. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  949. end
  950. attack = false
  951. end
  952.  
  953. attack2 = function()
  954. attack = true
  955. local kekke = 0
  956. for i = 0, 1, 0.1 do
  957. wait()
  958. kekke = kekke + 20
  959. magn(3,weapon.Handle,4)
  960. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke+70)), 1)
  961. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  962. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1)
  963. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.3)
  964. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  965. end
  966. attack = false
  967. end
  968.  
  969. swordattack3 = function()
  970. attack = true
  971. local kekke = 0
  972. for i = 0, 1, 0.1 do
  973. wait()
  974. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  975. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  976. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3)
  977. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3)
  978. end
  979. weld11.Part0 = LeftArm
  980. weld21.Part0 = RightArm
  981. weld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5)
  982. weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5)
  983. for i = 0, 1, 0.2 do
  984. wait()
  985. magn(1,sword11,4)
  986. magn(1,sword21,4)
  987. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  988. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  989. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  990. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  991. end
  992. for i = 0, 1, 0.2 do
  993. wait()
  994.  
  995. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  996. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  997. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(45)), 0.6)
  998. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(-60), math.rad(45)), 0.6)
  999. end
  1000. magn(7.5,sword21,4)
  1001. for i = 0, 1, 0.2 do
  1002. wait()
  1003. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1004. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1005. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(60), math.rad(-45)), 0.6)
  1006. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-45)), 0.6)
  1007. end
  1008. magn(7.5,sword11,4)
  1009. for i = 0, 1, 0.2 do
  1010. wait()
  1011. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1012. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1013. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(40), math.rad(-45)), 0.6)
  1014. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(-40), math.rad(45)), 0.6)
  1015. end
  1016. magn(7.5,sword11,4)
  1017. magn(7.5,sword21,4)
  1018. for i = 0, 1, 0.2 do
  1019. wait()
  1020. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1021. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1022. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(45), math.rad(45)), 0.6)
  1023. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(-45), math.rad(-45)), 0.6)
  1024. end
  1025. weld11.Part0 = char.Torso
  1026. weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3)
  1027. weld21.Part0 = char.Torso
  1028. weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3)
  1029. block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1030. block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1031. attack = false
  1032. end
  1033.  
  1034. swordattack4 = function()
  1035. attack = true
  1036. local kekke = 0
  1037. for i = 0, 1, 0.1 do
  1038. wait()
  1039. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1040. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1041. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3)
  1042. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1043. end
  1044. weld12.Part0 = LeftArm
  1045. weld22.Part0 = RightArm
  1046. weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5)
  1047. weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5)
  1048. for i = 0, 1, 0.2 do
  1049. wait()
  1050. magn(1,sword11,4)
  1051. magn(1,sword21,4)
  1052. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3)
  1053. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3)
  1054. end
  1055. swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4))
  1056. for i = 0, 1, 0.2 do
  1057. wait()
  1058. magn(1,sword11,4)
  1059. magn(1,sword21,4)
  1060. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3)
  1061. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
  1062. end
  1063. swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4))
  1064. for i = 0, 1, 0.2 do
  1065. wait()
  1066. magn(1,sword11,4)
  1067. magn(1,sword21,4)
  1068. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
  1069. end
  1070. attack = false
  1071. end
  1072.  
  1073. swordattack5 = function()
  1074. attack = true
  1075. local kekke = 60
  1076. for i = 0, 1, 0.2 do
  1077. wait()
  1078. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1079. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1080. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3)
  1081. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3)
  1082. end
  1083. weld1.Part0 = LeftArm
  1084. weld2.Part0 = RightArm
  1085. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0)
  1086. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0)
  1087. for i = 0, 1, 0.2 do
  1088. wait()
  1089. magn(1,sword11,4)
  1090. magn(1,sword21,4)
  1091. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3)
  1092. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3)
  1093. end
  1094. while kekke > -120 do
  1095. wait()
  1096. magn(1,sword1,2)
  1097. magn(1,sword2,2)
  1098. kekke = kekke - 7
  1099. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180+kekke*15),0) * CFrame.new(0,-1,0)
  1100. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180-kekke*15),0) * CFrame.new(0,-1,0)
  1101. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3)
  1102. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3)
  1103. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1104. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1105. end
  1106. attack = false
  1107. weld1.Part0 = char.Torso
  1108. weld2.Part0 = char.Torso
  1109. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4)
  1110. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4)
  1111. block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1112. block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1113. end
  1114.  
  1115. swordattack6 = function()
  1116. attack = true
  1117. local sworda = Instance.new("Part", char)
  1118. sworda.CanCollide = false
  1119. sworda.Transparency = 1
  1120. local aw = Instance.new("Weld", sworda)
  1121. aw.Part0 = sworda
  1122. aw.Part1 = char.HumanoidRootPart
  1123. local kekke = 0
  1124. for i = 0, 1, 0.2 do
  1125. wait()
  1126. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1127. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1128. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1129. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1130. end
  1131. sword1.Weld.Part0 = sworda
  1132. sword2.Weld.Part0 = sworda
  1133. sword11.Weld.Part0 = sworda
  1134. sword21.Weld.Part0 = sworda
  1135. sword12.Weld.Part0 = sworda
  1136. sword22.Weld.Part0 = sworda
  1137. sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4)
  1138. sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4)
  1139. sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4)
  1140. sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4)
  1141. sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4)
  1142. sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4)
  1143. block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1144. block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1145. block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1146. block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1147. block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1148. block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1149. while kekke > -120 do
  1150. wait()
  1151. kekke = kekke - 3.5
  1152. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0)
  1153. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3)
  1154. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3)
  1155. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1156. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1157. end
  1158. for i = 0,1,0.1 do
  1159. wait()
  1160. magn(1,sword1,4)
  1161. magn(1,sword2,4)
  1162. magn(1,sword11,4)
  1163. magn(1,sword21,4)
  1164. magn(1,sword12,4)
  1165. magn(1,sword22,4)
  1166. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0)
  1167. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6)
  1168. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6)
  1169. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1170. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1171. end
  1172. kekke = 28
  1173. while kekke >= 0 do
  1174. wait()
  1175. kekke = kekke - 0.4
  1176. magn(1*(kekke/28),sword1,4)
  1177. magn(1*(kekke/28),sword2,4)
  1178. magn(1*(kekke/28),sword11,4)
  1179. magn(1*(kekke/28),sword21,4)
  1180. magn(1*(kekke/28),sword12,4)
  1181. magn(1*(kekke/28),sword22,4)
  1182. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(kekke),0)
  1183. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1184. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1185. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1186. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1187. end
  1188. attack = false
  1189. weld1.Part0 = char.Torso
  1190. weld2.Part0 = char.Torso
  1191. weld11.Part0 = char.Torso
  1192. weld21.Part0 = char.Torso
  1193. weld12.Part0 = char.Torso
  1194. weld22.Part0 = char.Torso
  1195. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4)
  1196. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4)
  1197. weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3)
  1198. weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3)
  1199. weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)
  1200. weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)
  1201. block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1202. block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1203. block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1204. block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1205. block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1206. block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1207. sworda:Destroy()
  1208.  
  1209. end
  1210.  
  1211. swordult = function()
  1212. attack = true
  1213. local sworda = Instance.new("Part", char)
  1214. sworda.CanCollide = false
  1215. sworda.Transparency = 1
  1216. local aw = Instance.new("Weld", sworda)
  1217. aw.Part0 = sworda
  1218. aw.Part1 = char.HumanoidRootPart
  1219. local kekke = 0
  1220. for i = 0, 1, 0.2 do
  1221. wait()
  1222. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1223. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1224. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1225. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1226. end
  1227. sword1.Weld.Part0 = sworda
  1228. sword2.Weld.Part0 = sworda
  1229. sword11.Weld.Part0 = sworda
  1230. sword21.Weld.Part0 = sworda
  1231. sword12.Weld.Part0 = sworda
  1232. sword22.Weld.Part0 = sworda
  1233. sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4)
  1234. sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4)
  1235. sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4)
  1236. sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4)
  1237. sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4)
  1238. sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4)
  1239. block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1240. block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1241. block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1242. block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1243. block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1244. block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1245. while kekke > -135 do
  1246. wait()
  1247. kekke = kekke - 1
  1248. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0)
  1249. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45-kekke)), 0.6)
  1250. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.6)
  1251. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1252. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1253. end
  1254. local spinneblock = Instance.new("Part", char)
  1255. spinneblock.CanCollide = false
  1256. spinneblock.Transparency = 1
  1257. local spinneweld = Instance.new("Weld",spinneblock)
  1258. spinneweld.Part0 = spinneblock
  1259. spinneweld.Part1 = char.Torso
  1260. local spinnemesh = Instance.new("SpecialMesh", spinneblock)
  1261. spinnemesh.MeshType = "FileMesh"
  1262. spinnemesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1263. spinnemesh.Scale = Vector3.new(4,6,4)
  1264. spinneblock.BrickColor = char.Torso.BrickColor
  1265. for i = 0,1,0.1 do
  1266. wait()
  1267. magn(1,sword1,4)
  1268. magn(1,sword2,4)
  1269. magn(1,sword11,4)
  1270. magn(1,sword21,4)
  1271. magn(1,sword12,4)
  1272. magn(1,sword22,4)
  1273. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0)
  1274. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6)
  1275. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6)
  1276. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1277. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1278. end
  1279. kekke = 0
  1280. char.Humanoid.AutoRotate = false
  1281. char.Humanoid.WalkSpeed = 64
  1282. for i = 0,1,0.005 do
  1283. wait()
  1284. spinneblock.Transparency = spinneblock.Transparency - 0.01
  1285. kekke = kekke + 30
  1286. magn(2,sword1,6)
  1287. magn(2,sword2,6)
  1288. magn(2,sword11,6)
  1289. magn(2,sword21,6)
  1290. magn(2,sword12,6)
  1291. magn(2,sword22,6)
  1292. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0)
  1293. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1294. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), .6)
  1295. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1296. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1297. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1298. end
  1299. attack = false
  1300. char.Humanoid.AutoRotate = true
  1301. weld1.Part0 = char.Torso
  1302. weld2.Part0 = char.Torso
  1303. weld11.Part0 = char.Torso
  1304. weld21.Part0 = char.Torso
  1305. weld12.Part0 = char.Torso
  1306. weld22.Part0 = char.Torso
  1307. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4)
  1308. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4)
  1309. weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3)
  1310. weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3)
  1311. weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)
  1312. weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)
  1313. sworda:Destroy()
  1314. spinneblock:Destroy()
  1315. ult = false
  1316. weapon.Handle2.Weld.Part0 = RightArm
  1317. sword1.Transparency = 1
  1318. sword2.Transparency = 1
  1319. sword11.Transparency = 1
  1320. sword21.Transparency = 1
  1321. sword12.Transparency = 1
  1322. sword22.Transparency = 1
  1323. char.Humanoid.Health = 1
  1324. mana = mana - 400
  1325. end
  1326.  
  1327. swordspin = function()
  1328. attack = true
  1329. local thrown = false
  1330. local side = false
  1331. local sworda = Instance.new("Part", char)
  1332. sworda.CanCollide = false
  1333. sworda.Transparency = 1
  1334. local aw = Instance.new("Weld", sworda)
  1335. aw.Part0 = sworda
  1336. aw.Part1 = char.HumanoidRootPart
  1337. local kekke = 0
  1338. for i = 0, 1, 0.2 do
  1339. wait()
  1340. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1341. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1342. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1343. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1344. end
  1345. sword1.Weld.Part0 = sworda
  1346. sword2.Weld.Part0 = sworda
  1347. sword11.Weld.Part0 = sworda
  1348. sword21.Weld.Part0 = sworda
  1349. sword12.Weld.Part0 = sworda
  1350. sword22.Weld.Part0 = sworda
  1351. sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4)
  1352. sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4)
  1353. sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4)
  1354. sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4)
  1355. sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4)
  1356. sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4)
  1357. while kekke > -120 do
  1358. wait()
  1359. kekke = kekke - 3.5
  1360. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0)
  1361. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3)
  1362. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3)
  1363. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1364. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1365. end
  1366. coroutine.resume(coroutine.create(function()
  1367. swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) )
  1368. side = true
  1369. wait(.42)
  1370. swordthrow(play:GetMouse(),sword1,0,0,sword1, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) )
  1371. side = false
  1372. wait(.42)
  1373. swordthrow(play:GetMouse(),sword2,0,0,sword2, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) )
  1374. side = true
  1375. wait(.42)
  1376. swordthrow(play:GetMouse(),sword11,0,0,sword11, CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) )
  1377. side = false
  1378. wait(.42)
  1379. swordthrow(play:GetMouse(),sword21,0,0,sword21, CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) )
  1380. side = true
  1381. wait(.42)
  1382. swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) )
  1383. side = false
  1384. wait(.42)
  1385. thrown = true
  1386. end))
  1387. while thrown == false do
  1388. wait()
  1389. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0)
  1390.  
  1391. if side == true then
  1392. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6)
  1393. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6)
  1394. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6)
  1395. else
  1396. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6)
  1397. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6)
  1398. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6)
  1399. end
  1400. end
  1401. attack = false
  1402. sworda:Destroy()
  1403. end
  1404.  
  1405. swordcombo = function()
  1406. attack = true
  1407. local thrown = false
  1408. local side = false
  1409. local sworda = Instance.new("Part", char)
  1410. sworda.CanCollide = false
  1411. sworda.Transparency = 1
  1412. local aw = Instance.new("Weld", sworda)
  1413. aw.Part0 = sworda
  1414. aw.Part1 = char.HumanoidRootPart
  1415. local kekke = 0
  1416. for i = 0, 1, 0.2 do
  1417. wait()
  1418. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1419. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1420. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3)
  1421. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3)
  1422. end
  1423. sword1.Weld.Part0 = sworda
  1424. sword2.Weld.Part0 = sworda
  1425. sword11.Weld.Part0 = sworda
  1426. sword21.Weld.Part0 = sworda
  1427. sword12.Weld.Part0 = sworda
  1428. sword22.Weld.Part0 = sworda
  1429. sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4)
  1430. sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4)
  1431. sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4)
  1432. sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4)
  1433. sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4)
  1434. sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4)
  1435. while kekke > -180 do
  1436. wait()
  1437. kekke = kekke - 4
  1438. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0)
  1439. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3)
  1440. sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1441. sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1442. sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1443. sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1444. sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1445. sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1446. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3)
  1447. end
  1448. coroutine.resume(coroutine.create(function()
  1449.  
  1450. end))
  1451. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0)
  1452. block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
  1453. block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
  1454. block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
  1455. block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
  1456. block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
  1457. block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
  1458. attack = false
  1459. weld1.Part0 = char.Torso
  1460. weld2.Part0 = char.Torso
  1461. weld11.Part0 = char.Torso
  1462. weld21.Part0 = char.Torso
  1463. weld12.Part0 = char.Torso
  1464. weld22.Part0 = char.Torso
  1465. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4)
  1466. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4)
  1467. weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3)
  1468. weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3)
  1469. weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)
  1470. weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)
  1471. block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1472. block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1473. block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1474. block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1475. block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1476. block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1477. sworda:Destroy()
  1478. end
  1479.  
  1480. attack3 = function()
  1481. attack = true
  1482. for i = 0, 1, 0.1 do
  1483. wait()
  1484. magn(2,LeftArm,2)
  1485. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),.1,char.Torso.BrickColor,1)
  1486. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1487. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1488. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3)
  1489. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1)
  1490. end
  1491. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1)
  1492. for i = 0, 1, 0.1 do
  1493. wait()
  1494. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1.5,1.5,1.5),Vector3.new(.1,.1,.1),.2,char.Torso.BrickColor,1)
  1495. magn(2,LeftArm,2)
  1496. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1497. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1498. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3)
  1499. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1500. end
  1501. attack = false
  1502. end
  1503.  
  1504. attack4 = function()
  1505. attack = true
  1506. for i = 0, 1, 0.1 do
  1507. wait()
  1508. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1509. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1510. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3)
  1511. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
  1512. end
  1513. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1)
  1514. shoottrail(weapon.ST,LeftArm,0,1)
  1515. for i = 0, 1, 0.1 do
  1516. wait()
  1517. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1518. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1519. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3)
  1520. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
  1521. end
  1522. attack = false
  1523. end
  1524.  
  1525. magicattack3 = function()
  1526. attack = true
  1527. local kekke = 0
  1528. local shotsfired = 0
  1529. for i = 0, 1, 0.1 do
  1530. wait()
  1531. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
  1532. magn(0.3,LeftArm,6)
  1533. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1534. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1535. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3)
  1536. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1)
  1537. end
  1538. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Institutional white"),1)
  1539. magn(10,LeftArm,5)
  1540. local a4 = Instance.new("Part", char)
  1541. a4.Anchored = true
  1542. a4.CanCollide = false
  1543. a4.Transparency = 1
  1544. a4.Size = Vector3.new(1,1,1)
  1545. a4.CFrame = LeftArm.CFrame * CFrame.new(0,-1,0)
  1546. coroutine.resume(coroutine.create(function()
  1547. while shotsfired < 5 do
  1548. kekke = kekke + 1
  1549. block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
  1550. if kekke >= 15 then
  1551. kekke = 0
  1552. block(a4.CFrame,Vector3.new(10,10,10),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
  1553. magn(5,a4,5)
  1554. shotsfired = shotsfired + 1
  1555. end
  1556. wait()
  1557. end
  1558. a4:Destroy()
  1559. end))
  1560. for i = 0, 1, 0.1 do
  1561. wait()
  1562. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
  1563. magn(1,LeftArm,6)
  1564. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1565. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1566. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3)
  1567. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1568. end
  1569. attack = false
  1570. end
  1571.  
  1572. magicattack4 = function()
  1573. attack = true
  1574. local kekke = 0
  1575. local shotsfired = 0
  1576. for i = 0, 1, 0.1 do
  1577. wait()
  1578. block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
  1579. magn(0.3,RightArm,6)
  1580. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1581. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1582. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), .3)
  1583. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1)
  1584. end
  1585. block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
  1586. magn(10,RightArm,5)
  1587. local a4 = Instance.new("Part", char)
  1588. a4.Anchored = true
  1589. a4.CanCollide = false
  1590. a4.Transparency = 1
  1591. a4.Size = Vector3.new(1,1,1)
  1592. a4.CFrame = RightArm.CFrame * CFrame.new(0,-1,0)
  1593. coroutine.resume(coroutine.create(function()
  1594. while shotsfired < 5 do
  1595. kekke = kekke + 1
  1596. block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
  1597. if kekke >= 15 then
  1598. kekke = 0
  1599. shoottrail2(play:GetMouse(),a4,0,0)
  1600. shotsfired = shotsfired + 1
  1601. end
  1602. wait()
  1603. end
  1604. a4:Destroy()
  1605. end))
  1606. for i = 0, 1, 0.1 do
  1607. wait()
  1608. block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
  1609. magn(1,RightArm,6)
  1610. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1611. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1612. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1613. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3)
  1614. end
  1615. attack = false
  1616. end
  1617.  
  1618.  
  1619. shieldbash = function()
  1620. attack = true
  1621. local kekke = 0
  1622. for i = 0, 1, 0.1 do
  1623. wait()
  1624. kekke = kekke + 8
  1625. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1626. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1627. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01)
  1628. if equipped == true then
  1629. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3)
  1630. end
  1631. if equipped == false then
  1632. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1633. end
  1634. end
  1635. char.Humanoid.Jump = true
  1636. for i = 0, 1, 0.1 do
  1637. wait()
  1638. char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150
  1639. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.04,char.Torso.BrickColor,1)
  1640. magn(3,char.Torso,5)
  1641. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),char.Torso.BrickColor,Vector3.new(2.5,2.5,2.5),Vector3.new(0.5,0,.5),0.04,2)
  1642. end
  1643. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1)
  1644. magn(10,char.Torso,15)
  1645. for i = 0, 1, 0.1 do
  1646. wait()
  1647. magn(1.5,weapon.Handle2,4)
  1648. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1649. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1650. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  1651. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1652. end
  1653. attack = false
  1654. end
  1655.  
  1656. teleportback = function()
  1657. attack = true
  1658. parry = false
  1659. char.Humanoid.WalkSpeed = 4
  1660. local kekke = 0
  1661. while parry == false do
  1662. wait()
  1663. kekke = kekke + 8
  1664. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1665. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1666. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  1667. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
  1668. end
  1669. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1)
  1670. magn(20,char.Torso,15)
  1671. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15)
  1672. char.Humanoid.WalkSpeed = 16
  1673. attack = false
  1674. end
  1675.  
  1676. supershieldbash = function()
  1677. attack = true
  1678. local kekke = 0
  1679. for i = 0, 1, 0.1 do
  1680. wait()
  1681. kekke = kekke + 8
  1682. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1683. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1684. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01)
  1685. if equipped == true then
  1686. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3)
  1687. end
  1688. if equipped == false then
  1689. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1690. end
  1691. end
  1692. char.Humanoid.Jump = true
  1693. for i = 0, 1, 0.05 do
  1694. wait()
  1695. char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150
  1696. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
  1697. magn(3,char.Torso,10)
  1698. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
  1699. end
  1700. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(30,30,30),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
  1701. magn(10,char.Torso,30)
  1702. for i = 0, 1, 0.1 do
  1703. wait()
  1704. magn(1.5,weapon.Handle2,4)
  1705. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1706. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1707. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  1708. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1709. end
  1710. attack = false
  1711. end
  1712.  
  1713. superteleportback = function()
  1714. attack = true
  1715. parry = false
  1716. char.Humanoid.WalkSpeed = 4
  1717. local kekke = 0
  1718. while parry == false do
  1719. wait()
  1720. kekke = kekke + 8
  1721. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1722. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1723. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  1724. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
  1725. end
  1726. char.Humanoid.AutoRotate = false
  1727. for i = 0,2 do
  1728. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
  1729. magn(3,char.Torso,10)
  1730. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
  1731. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15)
  1732. end
  1733. wait(.3)
  1734. for i = 0,5 do
  1735. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
  1736. magn(3,char.Torso,10)
  1737. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
  1738. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15)
  1739. end
  1740. wait(.3)
  1741. for i = 0,8 do
  1742. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
  1743. magn(3,char.Torso,10)
  1744. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
  1745. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15)
  1746. end
  1747. wait(.3)
  1748. for i = 0,8 do
  1749. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
  1750. magn(3,char.Torso,10)
  1751. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
  1752. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15)
  1753. end
  1754. char.Humanoid.WalkSpeed = 16
  1755. attack = false
  1756. char.Humanoid.AutoRotate = true
  1757. end
  1758.  
  1759. local equip = function()
  1760. attack = true
  1761. for i = 0, 1, 0.1 do
  1762. wait()
  1763. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1764. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1765. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2 - 0.1 * math.cos((sine) / 15), -1) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.5)
  1766. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3)
  1767. end
  1768. if equipped == true then
  1769. char.Humanoid.WalkSpeed = 32
  1770. equipped = false
  1771. weapon.Handle.Weld.Part0 = weapon.Handle2
  1772. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1773. elseif equipped == false then
  1774. equipped = true
  1775. char.Humanoid.WalkSpeed = 16
  1776. weapon.Handle.Weld.Part0 = LeftArm
  1777. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  1778. end
  1779. attack = false
  1780. end
  1781.  
  1782.  
  1783.  
  1784. comboattack = function()
  1785. attack = true
  1786. local kekke = 0
  1787. while kekke < 1440 do
  1788. wait()
  1789. kekke = kekke + 40
  1790. magn(4,weapon.Handle,4)
  1791. block(LeftArm.CFrame*CFrame.new(0,-2,0),Vector3.new(1,1,4),Vector3.new(0,0,1),.1,char.Torso.BrickColor,1)
  1792. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), 1)
  1793. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  1794. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1)
  1795. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1796. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-90)), 1)
  1797. end
  1798. attack = false
  1799. end
  1800.  
  1801. orbs = function()
  1802. local kekke = 0
  1803. local shot1 = 1
  1804. local a = Instance.new("Part", char)
  1805. a.CanCollide = false
  1806. a.Transparency = 1
  1807. a.Size = Vector3.new(1,1,1)
  1808. local aw = Instance.new("Weld", a)
  1809. aw.Part0 = a
  1810. aw.Part1 = char.HumanoidRootPart
  1811. if ult == true and equipcheck == false then
  1812. aw.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-18))
  1813. end
  1814. local a2 = Instance.new("Part", char)
  1815. a2.Anchored = true
  1816. a2.CanCollide = false
  1817. a2.Transparency = 1
  1818. a2.Size = Vector3.new(1,1,1)
  1819. local a3 = Instance.new("Part", char)
  1820. a3.Anchored = true
  1821. a3.CanCollide = false
  1822. a3.Transparency = 1
  1823. a3.Size = Vector3.new(1,1,1)
  1824. local a4 = Instance.new("Part", char)
  1825. a4.Anchored = true
  1826. a4.CanCollide = false
  1827. a4.Transparency = 1
  1828. a4.Size = Vector3.new(1,1,1)
  1829. while mana >= 1 and orb == true do
  1830. wait()
  1831. kekke = kekke + 1
  1832. if ult == false then
  1833. magn(.3,a2,4)
  1834. block(a2.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1)
  1835. magn(.3,a3,4)
  1836. block(a3.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1)
  1837. magn(.3,a4,4)
  1838. block(a4.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1)
  1839. mana = mana - 0.3
  1840. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
  1841. a2.CFrame = a.CFrame * CFrame.new(2,0,-4)
  1842. a3.CFrame = a.CFrame * CFrame.new(2,0,4)
  1843. a4.CFrame = a.CFrame * CFrame.new(-4,0,0)
  1844. else
  1845. if kekke >= 20 and equipcheck == false then
  1846. kekke = 0
  1847. if shot1 == 1 then
  1848. shot1 = 2
  1849. shoottrail2(play:GetMouse(),a4,0,1)
  1850. elseif shot1 == 2 then
  1851. shot1 = 3
  1852. shoottrail2(play:GetMouse(),a2,0,1)
  1853. elseif shot1 == 3 then
  1854. shot1 = 1
  1855. shoottrail2(play:GetMouse(),a3,0,1)
  1856. end
  1857. end
  1858. magn(.4,a2,6)
  1859. block(a2.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
  1860. magn(.4,a3,6)
  1861. block(a3.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
  1862. magn(.4,a4,6)
  1863. block(a4.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
  1864. mana = mana - .6
  1865. if equipcheck == false then
  1866. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(6))
  1867. a2.CFrame = a.CFrame * CFrame.new(2,-4,0)
  1868. a3.CFrame = a.CFrame * CFrame.new(2,4,0)
  1869. a4.CFrame = a.CFrame * CFrame.new(-4,0,0)
  1870. else
  1871. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
  1872. a2.CFrame = a.CFrame * CFrame.new(2,0,-4)
  1873. a3.CFrame = a.CFrame * CFrame.new(2,0,4)
  1874. a4.CFrame = a.CFrame * CFrame.new(-4,0,0)
  1875. end
  1876. end
  1877. end
  1878. a:Destroy()
  1879. a2:Destroy()
  1880. a3:Destroy()
  1881. a4:Destroy()
  1882. end
  1883.  
  1884. local magictransform = function()
  1885. attack = true
  1886. char.Humanoid.WalkSpeed = 0
  1887. char.Humanoid.JumpPower = 0
  1888. local kekke = 0
  1889. local kekke1 = 0
  1890. local kekke2 = 0
  1891. local kekke3 = 0
  1892. local coold = 1
  1893. for i = 0,1,0.01 do
  1894. wait()
  1895. magn(0.5,char.Torso,10)
  1896. kekke = kekke + 0.1
  1897. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
  1898. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
  1899. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1900. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1901. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1)
  1902. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1903. end
  1904. coroutine.resume(coroutine.create(function()
  1905. while attack == true do
  1906. kekke1 = math.random(0,180)
  1907. kekke2 = math.random(0,180)
  1908. kekke3 = math.random(0,180)
  1909. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
  1910. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
  1911. magn(0.5,char.Torso,20)
  1912. wait(coold)
  1913. end
  1914. end))
  1915. for i = 0,1,0.01 do
  1916. wait()
  1917. coold = coold - 0.01
  1918. print(coold)
  1919. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
  1920. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
  1921. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1922. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1923. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1)
  1924. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3)
  1925. end
  1926. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
  1927. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
  1928. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
  1929. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
  1930. attack = false
  1931. char.Humanoid.WalkSpeed = 16
  1932. char.Humanoid.JumpPower = 50
  1933. end
  1934.  
  1935. local magicult = function()
  1936. attack = true
  1937. char.Humanoid.WalkSpeed = 0
  1938. char.Humanoid.JumpPower = 0
  1939. local kekke = 0
  1940. local coold = 1
  1941. coroutine.resume(coroutine.create(function()
  1942. while kekke == 0 do
  1943. block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.025,BrickColor.new("Really black"),1)
  1944. block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(0.5,0.5,0.5),.025,BrickColor.new("Institutional white"),1)
  1945. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
  1946. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
  1947. magn(0.5,char.Torso,20)
  1948. wait(coold)
  1949. end
  1950. kekke = 0
  1951. end))
  1952. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1)
  1953. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  1954. for i = 0,1,0.012 do
  1955. wait()
  1956. coold = coold
  1957. print(coold)
  1958. magn(0.5,char.Torso,10)
  1959. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1960. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1961. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.05)
  1962. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.05)
  1963. end
  1964. kekke = 1
  1965. for i = 0,1,0.01 do
  1966. wait()
  1967. kekke = kekke + 0.1
  1968. block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
  1969. block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
  1970. end
  1971. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
  1972. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
  1973. wait(2)
  1974. kekke = 100
  1975. magn(90,char.Torso,100)
  1976. for i = 0,1,0.05 do
  1977. wait()
  1978. kekke = kekke + 0.1
  1979. block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
  1980. block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
  1981. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
  1982. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
  1983. end
  1984.  
  1985. attack = false
  1986. char.Humanoid.Health = 1
  1987. ult = false
  1988. weapon.Handle2.Weld.Part0 = RightArm
  1989. mana = mana - 400
  1990. char.Humanoid.WalkSpeed = 24
  1991. char.Humanoid.JumpPower = 50
  1992. end
  1993.  
  1994. local swordtransform = function()
  1995. attack = true
  1996. char.Humanoid.WalkSpeed = 0
  1997. char.Humanoid.JumpPower = 0
  1998.  
  1999. local kekke = 0
  2000. local kekke1 = 0
  2001. local kekke2 = 0
  2002. local kekke3 = 0
  2003. local coold = 1
  2004. for i = 0,1,0.01 do
  2005. wait()
  2006. magn(0.5,char.Torso,10)
  2007. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
  2008. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
  2009. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  2010. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2011. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1)
  2012. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  2013. end
  2014. --[[coroutine.resume(coroutine.create(function()
  2015. while attack == true do
  2016. kekke1 = math.random(0,180)
  2017. kekke2 = math.random(0,180)
  2018. kekke3 = math.random(0,180)
  2019. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
  2020. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
  2021. magn(0.5,char.Torso,20)
  2022. wait(coold)
  2023. end
  2024. end))]]
  2025.  
  2026. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
  2027. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
  2028. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
  2029. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
  2030. for i = 0,1,0.01 do
  2031. wait()
  2032. coold = coold - 0.01
  2033. print(coold)
  2034. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
  2035. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
  2036. kekke = kekke + 0.5
  2037. block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Institutional white"),2)
  2038. block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Really black"),2)
  2039. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  2040. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2041. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1)
  2042. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3)
  2043. end
  2044. attack = false
  2045. sword1.Transparency = 0.4
  2046. sword2.Transparency = 0.4
  2047. sword11.Transparency = 0.4
  2048. sword21.Transparency = 0.4
  2049. sword12.Transparency = 0.4
  2050. sword22.Transparency = 0.4
  2051. char.Humanoid.WalkSpeed = 24
  2052. char.Humanoid.JumpPower = 50
  2053. end
  2054.  
  2055. local ultimate = function()
  2056. ult = true
  2057. weapon.Handle.Weld.Part0 = weapon.Handle2
  2058. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  2059. weapon.Handle2.Weld.Part0 = char.Torso
  2060. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), 1)
  2061. if equipped == false then
  2062. equipcheck = false
  2063. magictransform()
  2064. elseif equipped == true then
  2065. equipcheck = true
  2066. equipped = false
  2067. char.Humanoid.MaxHealth = 200
  2068. swordtransform()
  2069. char.Humanoid.Health = 200
  2070. sword1.Transparency = 0.4
  2071. sword2.Transparency = 0.4
  2072. sword11.Transparency = 0.4
  2073. sword21.Transparency = 0.4
  2074. sword12.Transparency = 0.4
  2075. sword22.Transparency = 0.4
  2076. end
  2077.  
  2078. while ult == true do
  2079. if Anim == "Walk" then
  2080. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(0)), .3)
  2081. else
  2082. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), .3)
  2083. end
  2084. wait()
  2085. end
  2086. end
  2087.  
  2088. play:GetMouse().Button1Down:connect(function()
  2089. if attack == false and throwing == false then
  2090. if combo == 1 and attack == false and throwing == false and equipped == true then
  2091. attack1()
  2092. combo = 2
  2093. elseif combo == 2 and attack == false and throwing == false and equipped == true then
  2094. attack2()
  2095. combo = 1
  2096. elseif combo == 1 and attack == false and throwing == false and equipped == false and mana >= 15 then
  2097. mana = mana - 15
  2098. if ult == false then
  2099. attack3()
  2100. else
  2101. if equipcheck == false then
  2102. magicattack3()
  2103. else
  2104. mana = mana + 15
  2105. swordattack3()
  2106.  
  2107. end
  2108. end
  2109. combo = 2
  2110. elseif combo == 2 and attack == false and throwing == false and equipped == false and mana >= 20 and throwing == false then
  2111. mana = mana - 20
  2112. if ult == false then
  2113. attack4()
  2114. combo = 1
  2115. else
  2116. if equipcheck == false then
  2117. magicattack4()
  2118. combo = 1
  2119. else
  2120. mana = mana + 20
  2121. swordattack4()
  2122.  
  2123. combo = 3
  2124. end
  2125. end
  2126. elseif combo == 3 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then
  2127. mana = mana + 0
  2128. swordattack5()
  2129. combo = 4
  2130. elseif combo == 4 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then
  2131. mana = mana + 0
  2132. swordattack6()
  2133. combo = 1
  2134. end
  2135. end
  2136. end)
  2137.  
  2138. play:GetMouse().Button1Up:connect(function()
  2139. if charging == true then
  2140. charging = false
  2141.  
  2142. end
  2143. end)
  2144.  
  2145. play:GetMouse().KeyDown:connect(function(k)
  2146.  
  2147. k = k:lower()
  2148. if k == "z" and attack == false and throwing == false and mana >= 25 then
  2149. if ult == false then
  2150. mana = mana - 25
  2151. shieldbash()
  2152. end
  2153. if ult == true then
  2154. if equipcheck == false then
  2155. mana = mana - 25
  2156. supershieldbash()
  2157. else
  2158. swordspin()
  2159. mana = mana - 25
  2160. end
  2161. end
  2162. elseif k == "e" and attack == false and throwing == false then
  2163. ult = false
  2164. sword1.Transparency = 1
  2165. sword2.Transparency = 1
  2166. sword11.Transparency = 1
  2167. sword21.Transparency = 1
  2168. sword12.Transparency = 1
  2169. sword22.Transparency = 1
  2170. char.Humanoid.MaxHealth = 100
  2171. if combo >= 3 then
  2172. combo = 1
  2173. end
  2174. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 1)
  2175. weapon.Handle2.Weld.Part0 = RightArm
  2176. equip()
  2177. elseif k == "x" and attack == false and throwing == false and mana >= 35 then
  2178. if ult == false then
  2179. mana = mana - 35
  2180. if equipped == true then
  2181. comboattack()
  2182. elseif equipped == false then
  2183. teleportback()
  2184. end
  2185. else
  2186. if equipcheck == false then
  2187. superteleportback()
  2188. else
  2189. swordcombo()
  2190. end
  2191. end
  2192. elseif k == "x" and attack == true and parry == false and mana >= 15 then
  2193. mana = mana - 15
  2194. char.Humanoid.Health = char.Humanoid.Health - 10
  2195. elseif k == "c" and attack == false and throwing == false and mana >= 20 and orb == false then
  2196. orb = true
  2197. orbs()
  2198. elseif k == "c" and orb == true then
  2199. orb = false
  2200. elseif k == "h" and attack == false and throwing == false and mana >= 200 then
  2201. if ult == false then
  2202. ultimate()
  2203. else
  2204. if mana >= 400 then
  2205. if equipcheck == false then
  2206. magicult()
  2207. else
  2208. swordult()
  2209. equip()
  2210. end
  2211. end
  2212. end
  2213. end
  2214. end)
  2215.  
  2216. local keke = 0
  2217. coroutine.resume(coroutine.create(function()
  2218. while true do
  2219. pasthp = char.Humanoid.Health
  2220. wait(.5)
  2221. if char.Humanoid.Health < pasthp then
  2222. parry = true
  2223. if equipped == true then
  2224. char.Humanoid.Health = char.Humanoid.Health + (pasthp-char.Humanoid.Health)/2
  2225. mana = mana + (pasthp-char.Humanoid.Health)*2
  2226. CreateSound("rbxassetid://10209583",weapon.Handle2,.1,1)
  2227. print("Blocked!")
  2228. end
  2229. if ult == true and equipcheck == false and mana >= (pasthp-char.Humanoid.Health)*2 then
  2230. mana = mana - (pasthp-char.Humanoid.Health)*2
  2231. block(char.Torso.CFrame,Vector3.new((1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5)),Vector3.new(0.5,.5,.5),0.1,char.Torso.BrickColor,1)
  2232. char.Humanoid.Health = pasthp
  2233. end
  2234. end
  2235. end
  2236. end))
  2237.  
  2238. coroutine.resume(coroutine.create(function()
  2239. while true do
  2240. mana = mana + 1
  2241. if ult == true and equipcheck == false then
  2242. mana = mana + 4
  2243. end
  2244. if mana >= 400 then
  2245. mana = 400
  2246. end
  2247. wait(.5)
  2248. end
  2249. end))
  2250.  
  2251. coroutine.resume(coroutine.create(function()
  2252. while true do
  2253. keke = keke + 1
  2254. if keke > 10 then
  2255. keke = 0
  2256. end
  2257. if asdrot <= 360 then
  2258. asdrot = asdrot + 2
  2259. else
  2260. asdrot = 0
  2261. end
  2262. manabar:TweenSize(UDim2.new(1 * (mana /400), 0, 1, 0), "Out", "Quad", 0.5)
  2263. if sit == true then
  2264. mana = mana + .33
  2265. end
  2266. if ult == true and equipcheck == false then
  2267. block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Institutional white"),1)
  2268. block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Really black"),1)
  2269. end
  2270. if riding == true and attack == false and debounce2 == false then
  2271. coroutine.resume(coroutine.create(function()
  2272. debounce2 = true
  2273. magn(3,6,model.spinneblock,5)
  2274. wait(0.2)
  2275. debounce2 = false
  2276. end))
  2277. end
  2278. sine = sine + change
  2279. torsovel = (char.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2280. if sit == false then
  2281. if char.HumanoidRootPart.Velocity.Y > 1 then
  2282. Anim = "Jump"
  2283. if attack == false and sit == false then
  2284. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2285. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2286. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  2287. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  2288. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  2289. LH.C0 = clerp(LH.C0, CFrame.new(-1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3)
  2290. end
  2291. elseif torsovel < 1 then
  2292. Anim = "Idle"
  2293. change = 1
  2294. if attack == false and sit == false then
  2295. if equipped == true then
  2296. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  2297. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  2298. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  2299. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2300. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  2301. end
  2302. if equipped == false then
  2303. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2304. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2305. if ult == false then
  2306. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
  2307. else
  2308. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2309. end
  2310. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2311. end
  2312. if ult == false then
  2313. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, .05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3)
  2314. end
  2315. end
  2316. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2317. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2318. elseif 2 < torsovel then
  2319. Anim = "Walk"
  2320. if attack == false and sit == false then
  2321. if equipped == true then
  2322. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  2323. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  2324. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  2325. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2326. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  2327. end
  2328. if equipped == false then
  2329. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  2330. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  2331. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3)
  2332. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3)
  2333. end
  2334. if ult == false then
  2335. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3)
  2336. end
  2337. end
  2338. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)
  2339. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)
  2340. end
  2341. end
  2342. wait()
  2343. end
  2344. end))
  2345.  
  2346. while true do
  2347. wait()
  2348. end
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