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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | setmetatable(g,{ | |
124 | __index=function(self,s) | |
125 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
126 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
127 | end, | |
128 | __newindex = fsmt.__newindex, | |
129 | __call = fsmt.__call | |
130 | }) | |
131 | --Changing owner to fake player object to support owner:GetMouse() | |
132 | game,owner = g,g.Players.LocalPlayer | |
133 | end | |
134 | ||
135 | -- Remake of Armatae by Mii_BrawIer | |
136 | wait(.1) | |
137 | local play = game.Players.LocalPlayer | |
138 | local char = play.Character | |
139 | local LeftArm = char["Left Arm"] | |
140 | local RightArm = char["Right Arm"] | |
141 | local LeftLeg = char["Left Leg"] | |
142 | local RightLeg = char["Right Leg"] | |
143 | local spawned = false | |
144 | local debounce = false | |
145 | local asdrot = 0 | |
146 | local bouncing = false | |
147 | local mode = "Combo" | |
148 | local mana = 200 | |
149 | local change = 0 | |
150 | local rage = false | |
151 | local explosion = false | |
152 | local golden = false | |
153 | local equipped = true | |
154 | local parry = true | |
155 | local equipcheck = false | |
156 | local charge = 1 | |
157 | local orb = false | |
158 | local throwing = false | |
159 | local sped = 1 | |
160 | local riding = false | |
161 | local sine = 0 | |
162 | local torsovel = 0 | |
163 | local sit = false | |
164 | local ult = false | |
165 | local charging = false | |
166 | local combo = 1 | |
167 | local Anim = "wot" | |
168 | local attack = false | |
169 | local NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
170 | char.Humanoid.Animator:Destroy() | |
171 | char.Animate:Destroy() | |
172 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
173 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
174 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
175 | RSH = nil | |
176 | RW = Instance.new("Weld") | |
177 | LW = Instance.new("Weld") | |
178 | RH = char.Torso["Right Hip"] | |
179 | LH = char.Torso["Left Hip"] | |
180 | RSH = char.Torso["Right Shoulder"] | |
181 | LSH = char.Torso["Left Shoulder"] | |
182 | RSH.Parent = nil | |
183 | LSH.Parent = nil | |
184 | RW.Name = "RW" | |
185 | RW.Part0 = char.Torso | |
186 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
187 | RW.C1 = CFrame.new(0, 0.5, 0) | |
188 | RW.Part1 = RightArm | |
189 | RW.Parent = char.Torso | |
190 | LW.Name = "LW" | |
191 | LW.Part0 = char.Torso | |
192 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
193 | LW.C1 = CFrame.new(0, 0.5, 0) | |
194 | LW.Part1 = LeftArm | |
195 | LW.Parent = char.Torso | |
196 | ||
197 | clerp = function(a, b, t) | |
198 | ||
199 | return a:lerp(b, t) | |
200 | end | |
201 | ||
202 | local model = Instance.new("Model", char) | |
203 | model.Name = "weapon parts go here!" | |
204 | local weapon = Instance.new("Model", model) | |
205 | weapon.Name = "weapon" | |
206 | local nolagplease = Instance.new("Model", char) | |
207 | nolagplease.Name = "block spam goes here" | |
208 | ||
209 | ||
210 | block = function(cfram,size,expansize,transp,color,kind) | |
211 | local p = Instance.new("Part", nolagplease) | |
212 | p.CFrame = cfram | |
213 | p.Size = Vector3.new(1,1,1) | |
214 | local pm = Instance.new("BlockMesh", p) | |
215 | pm.Scale = size | |
216 | p.Anchored = true | |
217 | p.Material = "Neon" | |
218 | p.CanCollide = false | |
219 | p.BrickColor = color | |
220 | if kind == 3 then | |
221 | ||
222 | pm:Destroy() | |
223 | p.Size = size | |
224 | p.CanCollide = true | |
225 | p.Touched:connect(function(hit) | |
226 | if debounce == false then | |
227 | if hit.Parent.Humanoid then | |
228 | debounce = true | |
229 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5 | |
230 | wait() | |
231 | debounce = false | |
232 | end | |
233 | end | |
234 | end) | |
235 | end | |
236 | coroutine.resume(coroutine.create(function() | |
237 | while p.Transparency < 1 do | |
238 | if kind == 3 then | |
239 | p.Transparency = p.Transparency + transp | |
240 | p.Size = p.Size + expansize | |
241 | else | |
242 | ||
243 | p.Transparency = p.Transparency + transp | |
244 | pm.Scale = pm.Scale + expansize | |
245 | end | |
246 | if kind == 1 then | |
247 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
248 | end | |
249 | wait() | |
250 | end | |
251 | p:Destroy() | |
252 | end)) | |
253 | end | |
254 | ||
255 | ||
256 | local wave = function(cframe,color,v1,v2,trans,typ) | |
257 | local p = Instance.new("Part", nolagplease) | |
258 | p.BrickColor = color | |
259 | p.Transparency = 0 | |
260 | p.Anchored = true | |
261 | p.CFrame = cframe | |
262 | if typ == 1 then | |
263 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
264 | end | |
265 | p.CanCollide = false | |
266 | local pm = Instance.new("SpecialMesh", p) | |
267 | pm.MeshType = "FileMesh" | |
268 | pm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
269 | pm.Scale = v1 | |
270 | coroutine.resume(coroutine.create(function() | |
271 | while p.Transparency < 1 do | |
272 | wait() | |
273 | pm.Scale = pm.Scale + v2 | |
274 | p.Transparency = p.Transparency + trans | |
275 | if typ == 1 then | |
276 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
277 | end | |
278 | end | |
279 | p:Remove() | |
280 | end)) | |
281 | end | |
282 | ||
283 | local screengu = Instance.new("ScreenGui", play.PlayerGui) | |
284 | screengu.Enabled = true | |
285 | ||
286 | local fram = Instance.new("Frame",screengu) | |
287 | fram.Position = UDim2.new(0.83,0,.46, 0) | |
288 | fram.Size = UDim2.new(0.156, 0,0.487, 0) | |
289 | fram.Style = "RobloxRound" | |
290 | ||
291 | local makegui = function(pos1,pos2,tex) | |
292 | local a = Instance.new("TextLabel",fram) | |
293 | a.Size = UDim2.new(1, 0,.05, 0) | |
294 | a.Text = tex | |
295 | a.Position = UDim2.new(pos1,0,pos2,0) | |
296 | a.TextScaled = true | |
297 | a.TextColor3 = char.Torso.Color | |
298 | a.TextXAlignment = "Left" | |
299 | a.BackgroundTransparency = 1 | |
300 | coroutine.resume(coroutine.create(function() | |
301 | if tex == "[X]" then | |
302 | while true do | |
303 | if equipcheck == false then | |
304 | if equipped == true then | |
305 | a.Text = "[X] Spin Attack [35]" | |
306 | elseif equipped == false then | |
307 | if parry == true then | |
308 | a.Text = "[X] Parry [35]" | |
309 | elseif parry == false then | |
310 | a.Text = "[X] Forced Parry [15]" | |
311 | end | |
312 | end | |
313 | else | |
314 | a.Text = "[X] Hexagon Trap [150]" | |
315 | end | |
316 | wait(.1) | |
317 | end | |
318 | end | |
319 | ||
320 | if tex == "[E]" then | |
321 | while true do | |
322 | if ult == false then | |
323 | if equipped == true then | |
324 | a.Text = "[E] Unequip" | |
325 | elseif equipped == false then | |
326 | a.Text = "[E] Equip" | |
327 | end | |
328 | end | |
329 | if ult == true then | |
330 | a.Text = "[E] Exit Ult" | |
331 | end | |
332 | wait(.1) | |
333 | end | |
334 | end | |
335 | ||
336 | if tex == "[C]" then | |
337 | while true do | |
338 | if ult == false then | |
339 | a.Text = "[C] Orbs [7/s]" | |
340 | end | |
341 | if ult == true then | |
342 | if equipcheck == true then | |
343 | a.Text = "[C] Orbs [11/s]" | |
344 | else | |
345 | a.Text = "[C] Ultimate Orbs [11/s]" | |
346 | end | |
347 | end | |
348 | wait(.1) | |
349 | end | |
350 | end | |
351 | ||
352 | if tex == "[H]" then | |
353 | while true do | |
354 | if equipped == true then | |
355 | if ult == false then | |
356 | a.Text = "[H] Sword Ult Mode [200]" | |
357 | end | |
358 | elseif equipped == false then | |
359 | if ult == false then | |
360 | a.Text = "[H] Magic Ult Mode [200]" | |
361 | else | |
362 | if equipcheck == false then | |
363 | a.Text = "[H] Magic Ult [400]" | |
364 | else | |
365 | a.Text = "[H] Sword Ult [400]" | |
366 | end | |
367 | end | |
368 | end | |
369 | wait(.1) | |
370 | end | |
371 | end | |
372 | ||
373 | if tex == "[Z]" then | |
374 | while true do | |
375 | if ult == false then | |
376 | a.Text = "[Z] Shield Dash [25]" | |
377 | else | |
378 | if equipcheck == true then | |
379 | a.Text = "[Z] Sword Bounce [25]" | |
380 | end | |
381 | end | |
382 | wait(.1) | |
383 | end | |
384 | end | |
385 | ||
386 | end)) | |
387 | end | |
388 | ||
389 | local bar = Instance.new("Frame",screengu) | |
390 | bar.Position = UDim2.new(.83,0,.385,0) | |
391 | bar.Size = UDim2.new(0.156,0,0.055,0) | |
392 | bar.Style = "RobloxRound" | |
393 | ||
394 | local neg = Instance.new("Frame", bar) | |
395 | neg.Position = UDim2.new(0,0,0,0) | |
396 | neg.Size = UDim2.new(1,0,0.6,0) | |
397 | neg.BackgroundColor3 = Color3.fromRGB(0,0,0) | |
398 | neg.BorderColor3 = char.Torso.Color | |
399 | ||
400 | local a = Instance.new("TextBox",neg) | |
401 | a.Size = UDim2.new(1, 0,1, 0) | |
402 | a.Position = UDim2.new(0, 0, 1, 0) | |
403 | a.TextXAlignment = "Center" | |
404 | coroutine.resume(coroutine.create(function() | |
405 | while true do | |
406 | a.Text = "Mana : "..math.floor(mana).."" | |
407 | wait() | |
408 | end | |
409 | end)) | |
410 | a.TextScaled = true | |
411 | a.TextColor3 = char.Torso.Color | |
412 | a.BackgroundTransparency = 1 | |
413 | ||
414 | local manabar = Instance.new("Frame", neg) | |
415 | manabar.Position = UDim2.new(0,0,0,0) | |
416 | manabar.Size = UDim2.new(0,0,0,0) | |
417 | manabar.BackgroundColor3 = char.Torso.Color | |
418 | manabar.BorderColor3 = Color3.fromRGB(0,0,0) | |
419 | coroutine.resume(coroutine.create(function() | |
420 | while true do | |
421 | manabar.Size = UDim2(0,mana*1.4,0,30) | |
422 | wait() | |
423 | end | |
424 | end)) | |
425 | ||
426 | makegui(0,0,"[E]") | |
427 | makegui(0,.12,"[Z]") | |
428 | makegui(0,.18,"[X]") | |
429 | makegui(0,.24,"[C]") | |
430 | makegui(0,.36,"[H]") | |
431 | makegui(0,.36,"[H]") | |
432 | ||
433 | ||
434 | ||
435 | ||
436 | part = function(wel,cancollid,size,shape,r,g,b,transp,mat,weldpart,c0,nam) | |
437 | local mat2 = "wow" | |
438 | if mat == 1 then | |
439 | mat2 = "Marble" | |
440 | end | |
441 | if mat == 2 then | |
442 | mat2 = "Granite" | |
443 | end | |
444 | if mat == 3 then | |
445 | mat2 = "Metal" | |
446 | end | |
447 | if mat == 4 then | |
448 | mat2 = "SmoothPlastic" | |
449 | end | |
450 | if mat == 5 then | |
451 | mat2 = "Wood" | |
452 | end | |
453 | if mat == 6 then | |
454 | mat2 = "Neon" | |
455 | end | |
456 | if shape ~= "Wedge" then | |
457 | local q = Instance.new("Part", weapon) | |
458 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
459 | q.Shape = shape | |
460 | q.Size = size | |
461 | q.Transparency = transp | |
462 | q.Color = Color3.new(r,g,b) | |
463 | q.Material = mat2 | |
464 | if r == 1 and g == 0 and b == 0 then | |
465 | q.BrickColor = char.Torso.BrickColor | |
466 | end | |
467 | q.FrontSurface = "Smooth" | |
468 | q.BackSurface = "Smooth" | |
469 | q.LeftSurface = "Smooth" | |
470 | q.RightSurface = "Smooth" | |
471 | q.BottomSurface = "Smooth" | |
472 | q.TopSurface = "Smooth" | |
473 | if cancollid == 1 then | |
474 | q.CanCollide = false | |
475 | end | |
476 | q.Name = nam | |
477 | if wel == 1 then | |
478 | local qw = Instance.new("Weld", q) | |
479 | qw.Part0 = weldpart | |
480 | qw.Part1 = q | |
481 | qw.C0 = c0 | |
482 | end | |
483 | end | |
484 | if shape == "Wedge" then | |
485 | local q = Instance.new("WedgePart", weapon) | |
486 | q.Size = size | |
487 | q.Transparency = transp | |
488 | q.Color = Color3.new(r,g,b) | |
489 | if r == 1 and g == 0 and b == 0 then | |
490 | q.BrickColor = char.Torso.BrickColor | |
491 | end | |
492 | q.Material = mat2 | |
493 | if cancollid == 1 then | |
494 | q.CanCollide = false | |
495 | end | |
496 | q.Name = nam | |
497 | local qw = Instance.new("Weld", q) | |
498 | qw.Part0 = weldpart | |
499 | qw.Part1 = q | |
500 | qw.C0 = c0 | |
501 | end | |
502 | end | |
503 | ||
504 | local sword1 = Instance.new("Part", weapon) | |
505 | sword1.CanCollide = false | |
506 | sword1.Transparency = 1 | |
507 | sword1.BrickColor = BrickColor.new("Institutional white") | |
508 | local mesh1 = Instance.new("SpecialMesh", sword1) | |
509 | mesh1.MeshType = "FileMesh" | |
510 | mesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
511 | local weld1 = Instance.new("Weld", sword1) | |
512 | weld1.Part0 = char.Torso | |
513 | weld1.Part1 = sword1 | |
514 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
515 | ||
516 | local sword2 = Instance.new("Part", weapon) | |
517 | sword2.CanCollide = false | |
518 | sword2.Transparency = 1 | |
519 | sword2.BrickColor = BrickColor.new("Institutional white") | |
520 | local mesh2 = Instance.new("SpecialMesh", sword2) | |
521 | mesh2.MeshType = "FileMesh" | |
522 | mesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
523 | local weld2 = Instance.new("Weld", sword2) | |
524 | weld2.Part0 = char.Torso | |
525 | weld2.Part1 = sword2 | |
526 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
527 | ||
528 | local sword11 = Instance.new("Part", weapon) | |
529 | sword11.CanCollide = false | |
530 | sword11.Transparency = 1 | |
531 | sword11.BrickColor = BrickColor.new("Institutional white") | |
532 | local mesh11 = Instance.new("SpecialMesh", sword11) | |
533 | mesh11.MeshType = "FileMesh" | |
534 | mesh11.MeshId = "rbxasset://fonts/sword.mesh" | |
535 | local weld11 = Instance.new("Weld", sword11) | |
536 | weld11.Part0 = char.Torso | |
537 | weld11.Part1 = sword11 | |
538 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
539 | ||
540 | local sword21 = Instance.new("Part", weapon) | |
541 | sword21.CanCollide = false | |
542 | sword21.Transparency = 1 | |
543 | sword21.BrickColor = BrickColor.new("Institutional white") | |
544 | local mesh21 = Instance.new("SpecialMesh", sword21) | |
545 | mesh21.MeshType = "FileMesh" | |
546 | mesh21.MeshId = "rbxasset://fonts/sword.mesh" | |
547 | local weld21 = Instance.new("Weld", sword21) | |
548 | weld21.Part0 = char.Torso | |
549 | weld21.Part1 = sword21 | |
550 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
551 | ||
552 | local sword12 = Instance.new("Part", weapon) | |
553 | sword12.CanCollide = false | |
554 | sword12.Transparency = 1 | |
555 | sword12.BrickColor = BrickColor.new("Institutional white") | |
556 | local mesh12 = Instance.new("SpecialMesh", sword12) | |
557 | mesh12.MeshType = "FileMesh" | |
558 | mesh12.MeshId = "rbxasset://fonts/sword.mesh" | |
559 | local weld12 = Instance.new("Weld", sword12) | |
560 | weld12.Part0 = char.Torso | |
561 | weld12.Part1 = sword12 | |
562 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
563 | ||
564 | local sword22 = Instance.new("Part", weapon) | |
565 | sword22.CanCollide = false | |
566 | sword22.Transparency = 1 | |
567 | sword22.BrickColor = BrickColor.new("Institutional white") | |
568 | local mesh22 = Instance.new("SpecialMesh", sword22) | |
569 | mesh22.MeshType = "FileMesh" | |
570 | mesh22.MeshId = "rbxasset://fonts/sword.mesh" | |
571 | local weld22 = Instance.new("Weld", sword22) | |
572 | weld22.Part0 = char.Torso | |
573 | weld22.Part1 = sword22 | |
574 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
575 | ||
576 | ||
577 | ||
578 | part(1,1,Vector3.new(1,1,1),"Block",0,0,0,1,2,LeftArm,CFrame.new(0,-1,0),"ST") | |
579 | part(1,1,Vector3.new(1.3333345651627,0.66666728258133,1.3333345651627),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,RightArm,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Handle2") | |
580 | part(1,1,Vector3.new(0.50000047683716,0.66666728258133,0.50000047683716),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,-0.71837568283081)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
581 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,-1.5707963267949,1.5707963267949),"Wedge") | |
582 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
583 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
584 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
585 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
586 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
587 | part(1,1,Vector3.new(1.666668176651,0.50000047683716,1.666668176651),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
588 | part(1,1,Vector3.new(2.0000019073486,0.50000071525574,2.0000019073486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0,-0.080000519752502,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
589 | part(1,1,Vector3.new(0.66666728258133,0.50000047683716,1.0000009536743),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.88214945793152,0.0033442378044128,0.87925684452057)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
590 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
591 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.84344428777695,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,0.78539816339745,0),"Block") | |
592 | part(1,1,Vector3.new(0.66666728258133,0.66666728258133,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,0.080440580844879)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
593 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
594 | part(1,1,Vector3.new(0.91666752099991,0.50000047683716,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0.91161245107651,0.0033442378044128,0.90871953964233)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
595 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.82322382926941,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
596 | ||
597 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Block",0.63921570777893,0.63529413938522,0.64705884456635,1,1,LeftArm,CFrame.new(0.15389770269394,-0.20993836224079,-0.37024655938148)*CFrame.fromOrientation(0.75258595481783,2.3242549329229,1.9734437799037),"Handle") | |
598 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
599 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
600 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.0054092407226563)*CFrame.fromOrientation(0,1.5707963267949,0),"Cylinder") | |
601 | part(1,1,Vector3.new(0.59409826993942,0.14852456748486,2.2278685569763),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
602 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
603 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
604 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
605 | part(1,1,Vector3.new(0.089114740490913,0.59409826993942,0.59409826993942),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
606 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Ball",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,4.4263770426767e-09,0.44016432762146)*CFrame.fromOrientation(0,0,0),"Ball") | |
607 | part(1,1,Vector3.new(0.11881965398788,0.44557368755341,0.44557368755341),"Cylinder",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
608 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,2.2278685569763),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
609 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
610 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(-0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
611 | part(1,1,Vector3.new(1.4852457046509,0.14852456748486,0.14852456748486),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
612 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
613 | ||
614 | ||
615 | --[[ | |
616 | coroutine.resume(coroutine.create(function() | |
617 | .Touched:connect(function(hit) | |
618 | game:service'RunService'.RenderStepped:connect(function() | |
619 | ||
620 | end) | |
621 | game:GetService("Debris"):AddItem(p, 1) | |
622 | local d = char:GetChildren() | |
623 | for i=1, #d do | |
624 | d[i] | |
625 | end | |
626 | end | |
627 | ]] | |
628 | ||
629 | CreateSound = function(id, par, vol, pit) | |
630 | ||
631 | coroutine.resume(coroutine.create(function() | |
632 | ||
633 | local sou = Instance.new("Sound", par) | |
634 | sou.Volume = vol | |
635 | sou.Pitch = pit | |
636 | sou.SoundId = id | |
637 | wait() | |
638 | sou:play() | |
639 | game:GetService("Debris"):AddItem(sou, 6) | |
640 | end | |
641 | )) | |
642 | end | |
643 | ||
644 | ||
645 | rayCast = function(Position, Direction, Range, Ignore) | |
646 | ||
647 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
648 | end | |
649 | ||
650 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
651 | ||
652 | local laza = Instance.new("Part", nolagplease) | |
653 | laza.CanCollide = false | |
654 | if golden == false then | |
655 | laza.BrickColor = brickcolor | |
656 | end | |
657 | if golden == true then | |
658 | laza.BrickColor = BrickColor.new("New Yeller") | |
659 | end | |
660 | laza.Size = Vector3.new(0.5,0.5,0.5) | |
661 | laza.Anchored = true | |
662 | laza.CFrame = cframe | |
663 | laza.Material = "Neon" | |
664 | local msh = Instance.new("CylinderMesh",laza) | |
665 | msh.Scale = Vector3.new(x1,y1,z1) | |
666 | game:GetService("Debris"):AddItem(laza, 10) | |
667 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
668 | ||
669 | for i = 0, 1, delay do | |
670 | wait() | |
671 | Part.Transparency = i | |
672 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
673 | end | |
674 | Part.Parent = nil | |
675 | end | |
676 | ), laza, msh) | |
677 | end | |
678 | ||
679 | shoottrail = function(mouse, partt, SpreadAmount, multiply) | |
680 | ||
681 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
682 | local ActualPosition = partt.Position | |
683 | local MainPos2 = Vector3.new() | |
684 | if mouse == play:GetMouse() then | |
685 | MainPos2 = mouse.Hit.p + SpreadVectors | |
686 | else | |
687 | MainPos2 = mouse.Position | |
688 | end | |
689 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
690 | local distance = 150 | |
691 | if rage == true then | |
692 | distance = distance * 2 | |
693 | end | |
694 | local remainder = 1 | |
695 | local charge2 = charge | |
696 | charge = 1 | |
697 | coroutine.resume(coroutine.create(function() | |
698 | ||
699 | repeat | |
700 | wait() | |
701 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
702 | local magnitude = (ActualPosition - pos).magnitude | |
703 | Laser(char.Torso.BrickColor, CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0), 3, magnitude *(-distance / (distance / 2)), 3, -.1, 0, -.1, .1) | |
704 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
705 | remainder = remainder - 1 | |
706 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
707 | if hit ~= nil then | |
708 | remainder = 0 | |
709 | end | |
710 | do | |
711 | if remainder <= 0 then | |
712 | local magnblock = Instance.new("Part", nolagplease) | |
713 | magnblock.Transparency = 1 | |
714 | magnblock.CanCollide = false | |
715 | magnblock.Anchored = true | |
716 | magnblock.CFrame = CFrame.new(pos) | |
717 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,char.Torso.BrickColor,1) | |
718 | magn(10,magnblock,7) | |
719 | game:GetService("Debris"):AddItem(magnblock, 0.1) | |
720 | end | |
721 | end | |
722 | until remainder <= 0 | |
723 | end | |
724 | )) | |
725 | end | |
726 | ||
727 | shoottrail2 = function(mouse, partt, SpreadAmount, multiply) | |
728 | ||
729 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
730 | local MainPos = partt.Position | |
731 | local MainPos2 = Vector3.new() | |
732 | if mouse == play:GetMouse() then | |
733 | MainPos2 = mouse.Hit.p + SpreadVectors | |
734 | else | |
735 | MainPos2 = mouse.Position | |
736 | end | |
737 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
738 | local speed = 30 | |
739 | if rage == true then | |
740 | speed = speed * 2 | |
741 | end | |
742 | local remainder = 5 | |
743 | local charge2 = charge | |
744 | charge = 1 | |
745 | coroutine.resume(coroutine.create(function() | |
746 | ||
747 | repeat | |
748 | wait() | |
749 | MainPos2 = mouse.Hit.p + SpreadVectors | |
750 | MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))) | |
751 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, char.HumanoidRootPart.Parent) | |
752 | local mag = (MainPos - pos).magnitude | |
753 | Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag *(-speed / (speed / 2)), 1, -.1, 0, -.1, .3) | |
754 | MainPos = MainPos + MouseLook.lookVector * speed | |
755 | remainder = remainder - 1 | |
756 | if hit ~= nil then | |
757 | remainder = 0 | |
758 | local refpart = Instance.new("Part", nolagplease) | |
759 | refpart.Transparency = 1 | |
760 | refpart.CanCollide = false | |
761 | refpart.Anchored = true | |
762 | refpart.CFrame = CFrame.new(pos) | |
763 | game:GetService("Debris"):AddItem(refpart, 2) | |
764 | end | |
765 | do | |
766 | if remainder <= 0 then | |
767 | local refpart = Instance.new("Part", nolagplease) | |
768 | refpart.Transparency = 1 | |
769 | refpart.CanCollide = false | |
770 | refpart.Anchored = true | |
771 | refpart.CFrame = CFrame.new(pos) | |
772 | block(CFrame.new(pos),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.1,BrickColor.new("Really black"),1) | |
773 | magn(6,refpart,2) | |
774 | --CreateSound("http://www.roblox.com/asset/?id=10209590",refpart,1,1) | |
775 | game:GetService("Debris"):AddItem(refpart, 0.1) | |
776 | end | |
777 | end | |
778 | until remainder <= 0 | |
779 | end | |
780 | )) | |
781 | end | |
782 | ||
783 | swordthrow = function(mouse, partt, SpreadAmount, multiply, sword, reweldc0) | |
784 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
785 | local ActualPosition = partt.Position | |
786 | local MainPos2 = Vector3.new() | |
787 | local kappa = 0 | |
788 | if mouse == play:GetMouse() then | |
789 | MainPos2 = mouse.Hit.p + SpreadVectors | |
790 | else | |
791 | MainPos2 = mouse.Position | |
792 | end | |
793 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
794 | local distance = 4 | |
795 | local remainder = 25 | |
796 | local reweld = sword.Weld.Part0 | |
797 | sword.Weld.Part0 = sword | |
798 | sword.Anchored = true | |
799 | coroutine.resume(coroutine.create(function() | |
800 | ||
801 | repeat | |
802 | wait() | |
803 | throwing = true | |
804 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
805 | local magnitude = (ActualPosition - pos).magnitude | |
806 | kappa = kappa + 30 | |
807 | sword.CFrame = CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(-kappa),0,math.rad(90)) | |
808 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
809 | remainder = remainder - 1 | |
810 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
811 | if hit ~= nil then | |
812 | remainder = 0 | |
813 | end | |
814 | do | |
815 | if remainder <= 0 then | |
816 | local magnblock = Instance.new("Part", nolagplease) | |
817 | magnblock.Transparency = 1 | |
818 | magnblock.CanCollide = false | |
819 | magnblock.Anchored = true | |
820 | magnblock.CFrame = CFrame.new(pos) | |
821 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,BrickColor.new("Really black"),1) | |
822 | magn(10,magnblock,7) | |
823 | game:GetService("Debris"):AddItem(magnblock, 0.1) | |
824 | end | |
825 | end | |
826 | until remainder <= 0 | |
827 | while attack == true do | |
828 | sword.Transparency = 1 | |
829 | wait() | |
830 | end | |
831 | sword.Transparency = 0.4 | |
832 | sword.Anchored = false | |
833 | sword.Weld.Part0 = char.Torso | |
834 | sword.Weld.C0 = reweldc0 | |
835 | ||
836 | block(sword.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
837 | throwing = false | |
838 | end | |
839 | )) | |
840 | end | |
841 | ||
842 | magn = function(dam,par,dist) | |
843 | ||
844 | for _,c in pairs(workspace:children()) do | |
845 | local hum = c:findFirstChild("Humanoid") | |
846 | if hum ~= nil then | |
847 | local head = c:findFirstChild("Torso") | |
848 | if head ~= nil then | |
849 | local targ = head.Position - par.Position | |
850 | local mag = targ.magnitude | |
851 | if mag <= dist and c.Name ~= play.Name then | |
852 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
853 | mana = mana + dam/5 | |
854 | if ult == true and equipcheck == false then | |
855 | mana = mana + dam/5 | |
856 | end | |
857 | if ult == true and equipcheck == true then | |
858 | char.Humanoid.Health = char.Humanoid.Health + dam/5 | |
859 | end | |
860 | end | |
861 | end | |
862 | end | |
863 | end | |
864 | end | |
865 | ||
866 | magna = function(dam,par,dist) | |
867 | ||
868 | for _,c in pairs(workspace:children()) do | |
869 | local hum = c:findFirstChild("Humanoid") | |
870 | if hum ~= nil then | |
871 | local head = c:findFirstChild("Torso") | |
872 | if head ~= nil then | |
873 | local targ = head.Position - par.Position | |
874 | local mag = targ.magnitude | |
875 | if mag <= dist then | |
876 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
877 | end | |
878 | end | |
879 | end | |
880 | end | |
881 | end | |
882 | ||
883 | local pasthp = 0 | |
884 | ||
885 | part = function(wel,cancollid,size,shape,color,transp,mat,weldpart,c0,nam) | |
886 | if shape ~= "Wedge" then | |
887 | local q = Instance.new("Part", weapon) | |
888 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
889 | q.Shape = shape | |
890 | q.Size = size | |
891 | q.Transparency = transp | |
892 | q.BrickColor = color | |
893 | q.Material = mat | |
894 | q.FrontSurface = "Smooth" | |
895 | q.BackSurface = "Smooth" | |
896 | q.LeftSurface = "Smooth" | |
897 | q.RightSurface = "Smooth" | |
898 | q.BottomSurface = "Smooth" | |
899 | q.TopSurface = "Smooth" | |
900 | if cancollid == 1 then | |
901 | q.CanCollide = false | |
902 | end | |
903 | q.Name = nam | |
904 | if wel == 1 then | |
905 | local qw = Instance.new("Weld", q) | |
906 | qw.Part0 = weldpart | |
907 | qw.Part1 = q | |
908 | qw.C0 = c0 | |
909 | end | |
910 | end | |
911 | if shape == "Wedge" then | |
912 | local q = Instance.new("WedgePart", weapon) | |
913 | q.Size = size | |
914 | q.Transparency = transp | |
915 | q.BrickColor = color | |
916 | q.Material = mat | |
917 | if cancollid == 1 then | |
918 | q.CanCollide = false | |
919 | end | |
920 | q.Name = nam | |
921 | local qw = Instance.new("Weld", q) | |
922 | qw.Part0 = weldpart | |
923 | qw.Part1 = q | |
924 | qw.C0 = c0 | |
925 | end | |
926 | end | |
927 | ||
928 | ||
929 | attack1 = function() | |
930 | attack = true | |
931 | local kekke = 0 | |
932 | for i = 0, 1, 0.1 do | |
933 | wait() | |
934 | kekke = kekke + 8 | |
935 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(kekke+70)), 0.3) | |
936 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
937 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
938 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
939 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
940 | end | |
941 | for i = 0, 1, 0.1 do | |
942 | wait() | |
943 | magn(1.5,weapon.Handle2,4) | |
944 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
945 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
946 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
947 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
948 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
949 | end | |
950 | attack = false | |
951 | end | |
952 | ||
953 | attack2 = function() | |
954 | attack = true | |
955 | local kekke = 0 | |
956 | for i = 0, 1, 0.1 do | |
957 | wait() | |
958 | kekke = kekke + 20 | |
959 | magn(3,weapon.Handle,4) | |
960 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke+70)), 1) | |
961 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
962 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
963 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.3) | |
964 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
965 | end | |
966 | attack = false | |
967 | end | |
968 | ||
969 | swordattack3 = function() | |
970 | attack = true | |
971 | local kekke = 0 | |
972 | for i = 0, 1, 0.1 do | |
973 | wait() | |
974 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
975 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
976 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
977 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
978 | end | |
979 | weld11.Part0 = LeftArm | |
980 | weld21.Part0 = RightArm | |
981 | weld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
982 | weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
983 | for i = 0, 1, 0.2 do | |
984 | wait() | |
985 | magn(1,sword11,4) | |
986 | magn(1,sword21,4) | |
987 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
988 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
989 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
991 | end | |
992 | for i = 0, 1, 0.2 do | |
993 | wait() | |
994 | ||
995 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
996 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
997 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(45)), 0.6) | |
998 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(-60), math.rad(45)), 0.6) | |
999 | end | |
1000 | magn(7.5,sword21,4) | |
1001 | for i = 0, 1, 0.2 do | |
1002 | wait() | |
1003 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1004 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1005 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(60), math.rad(-45)), 0.6) | |
1006 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-45)), 0.6) | |
1007 | end | |
1008 | magn(7.5,sword11,4) | |
1009 | for i = 0, 1, 0.2 do | |
1010 | wait() | |
1011 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1012 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1013 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(40), math.rad(-45)), 0.6) | |
1014 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(-40), math.rad(45)), 0.6) | |
1015 | end | |
1016 | magn(7.5,sword11,4) | |
1017 | magn(7.5,sword21,4) | |
1018 | for i = 0, 1, 0.2 do | |
1019 | wait() | |
1020 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1021 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1022 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(45), math.rad(45)), 0.6) | |
1023 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(-45), math.rad(-45)), 0.6) | |
1024 | end | |
1025 | weld11.Part0 = char.Torso | |
1026 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1027 | weld21.Part0 = char.Torso | |
1028 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1029 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1030 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1031 | attack = false | |
1032 | end | |
1033 | ||
1034 | swordattack4 = function() | |
1035 | attack = true | |
1036 | local kekke = 0 | |
1037 | for i = 0, 1, 0.1 do | |
1038 | wait() | |
1039 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1040 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1041 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
1042 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1043 | end | |
1044 | weld12.Part0 = LeftArm | |
1045 | weld22.Part0 = RightArm | |
1046 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
1047 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
1048 | for i = 0, 1, 0.2 do | |
1049 | wait() | |
1050 | magn(1,sword11,4) | |
1051 | magn(1,sword21,4) | |
1052 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
1053 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
1054 | end | |
1055 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)) | |
1056 | for i = 0, 1, 0.2 do | |
1057 | wait() | |
1058 | magn(1,sword11,4) | |
1059 | magn(1,sword21,4) | |
1060 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
1061 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
1062 | end | |
1063 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)) | |
1064 | for i = 0, 1, 0.2 do | |
1065 | wait() | |
1066 | magn(1,sword11,4) | |
1067 | magn(1,sword21,4) | |
1068 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
1069 | end | |
1070 | attack = false | |
1071 | end | |
1072 | ||
1073 | swordattack5 = function() | |
1074 | attack = true | |
1075 | local kekke = 60 | |
1076 | for i = 0, 1, 0.2 do | |
1077 | wait() | |
1078 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1079 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1080 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
1081 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
1082 | end | |
1083 | weld1.Part0 = LeftArm | |
1084 | weld2.Part0 = RightArm | |
1085 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
1086 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
1087 | for i = 0, 1, 0.2 do | |
1088 | wait() | |
1089 | magn(1,sword11,4) | |
1090 | magn(1,sword21,4) | |
1091 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
1092 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
1093 | end | |
1094 | while kekke > -120 do | |
1095 | wait() | |
1096 | magn(1,sword1,2) | |
1097 | magn(1,sword2,2) | |
1098 | kekke = kekke - 7 | |
1099 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180+kekke*15),0) * CFrame.new(0,-1,0) | |
1100 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180-kekke*15),0) * CFrame.new(0,-1,0) | |
1101 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
1102 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
1103 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1104 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1105 | end | |
1106 | attack = false | |
1107 | weld1.Part0 = char.Torso | |
1108 | weld2.Part0 = char.Torso | |
1109 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1110 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1111 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1112 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1113 | end | |
1114 | ||
1115 | swordattack6 = function() | |
1116 | attack = true | |
1117 | local sworda = Instance.new("Part", char) | |
1118 | sworda.CanCollide = false | |
1119 | sworda.Transparency = 1 | |
1120 | local aw = Instance.new("Weld", sworda) | |
1121 | aw.Part0 = sworda | |
1122 | aw.Part1 = char.HumanoidRootPart | |
1123 | local kekke = 0 | |
1124 | for i = 0, 1, 0.2 do | |
1125 | wait() | |
1126 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1127 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1128 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1129 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1130 | end | |
1131 | sword1.Weld.Part0 = sworda | |
1132 | sword2.Weld.Part0 = sworda | |
1133 | sword11.Weld.Part0 = sworda | |
1134 | sword21.Weld.Part0 = sworda | |
1135 | sword12.Weld.Part0 = sworda | |
1136 | sword22.Weld.Part0 = sworda | |
1137 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1138 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1139 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1140 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1141 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1142 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1143 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1144 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1145 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1146 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1147 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1148 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1149 | while kekke > -120 do | |
1150 | wait() | |
1151 | kekke = kekke - 3.5 | |
1152 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1153 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1154 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1155 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1156 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1157 | end | |
1158 | for i = 0,1,0.1 do | |
1159 | wait() | |
1160 | magn(1,sword1,4) | |
1161 | magn(1,sword2,4) | |
1162 | magn(1,sword11,4) | |
1163 | magn(1,sword21,4) | |
1164 | magn(1,sword12,4) | |
1165 | magn(1,sword22,4) | |
1166 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1167 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1168 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1169 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1170 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1171 | end | |
1172 | kekke = 28 | |
1173 | while kekke >= 0 do | |
1174 | wait() | |
1175 | kekke = kekke - 0.4 | |
1176 | magn(1*(kekke/28),sword1,4) | |
1177 | magn(1*(kekke/28),sword2,4) | |
1178 | magn(1*(kekke/28),sword11,4) | |
1179 | magn(1*(kekke/28),sword21,4) | |
1180 | magn(1*(kekke/28),sword12,4) | |
1181 | magn(1*(kekke/28),sword22,4) | |
1182 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(kekke),0) | |
1183 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1184 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1185 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1186 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1187 | end | |
1188 | attack = false | |
1189 | weld1.Part0 = char.Torso | |
1190 | weld2.Part0 = char.Torso | |
1191 | weld11.Part0 = char.Torso | |
1192 | weld21.Part0 = char.Torso | |
1193 | weld12.Part0 = char.Torso | |
1194 | weld22.Part0 = char.Torso | |
1195 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1196 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1197 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1198 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1199 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1200 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1201 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1202 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1203 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1204 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1205 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1206 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1207 | sworda:Destroy() | |
1208 | ||
1209 | end | |
1210 | ||
1211 | swordult = function() | |
1212 | attack = true | |
1213 | local sworda = Instance.new("Part", char) | |
1214 | sworda.CanCollide = false | |
1215 | sworda.Transparency = 1 | |
1216 | local aw = Instance.new("Weld", sworda) | |
1217 | aw.Part0 = sworda | |
1218 | aw.Part1 = char.HumanoidRootPart | |
1219 | local kekke = 0 | |
1220 | for i = 0, 1, 0.2 do | |
1221 | wait() | |
1222 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1223 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1224 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1225 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1226 | end | |
1227 | sword1.Weld.Part0 = sworda | |
1228 | sword2.Weld.Part0 = sworda | |
1229 | sword11.Weld.Part0 = sworda | |
1230 | sword21.Weld.Part0 = sworda | |
1231 | sword12.Weld.Part0 = sworda | |
1232 | sword22.Weld.Part0 = sworda | |
1233 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1234 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1235 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1236 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1237 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1238 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1239 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1240 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1241 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1242 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1243 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1244 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1245 | while kekke > -135 do | |
1246 | wait() | |
1247 | kekke = kekke - 1 | |
1248 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1249 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45-kekke)), 0.6) | |
1250 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.6) | |
1251 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1252 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1253 | end | |
1254 | local spinneblock = Instance.new("Part", char) | |
1255 | spinneblock.CanCollide = false | |
1256 | spinneblock.Transparency = 1 | |
1257 | local spinneweld = Instance.new("Weld",spinneblock) | |
1258 | spinneweld.Part0 = spinneblock | |
1259 | spinneweld.Part1 = char.Torso | |
1260 | local spinnemesh = Instance.new("SpecialMesh", spinneblock) | |
1261 | spinnemesh.MeshType = "FileMesh" | |
1262 | spinnemesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1263 | spinnemesh.Scale = Vector3.new(4,6,4) | |
1264 | spinneblock.BrickColor = char.Torso.BrickColor | |
1265 | for i = 0,1,0.1 do | |
1266 | wait() | |
1267 | magn(1,sword1,4) | |
1268 | magn(1,sword2,4) | |
1269 | magn(1,sword11,4) | |
1270 | magn(1,sword21,4) | |
1271 | magn(1,sword12,4) | |
1272 | magn(1,sword22,4) | |
1273 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1274 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1275 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1276 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1277 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1278 | end | |
1279 | kekke = 0 | |
1280 | char.Humanoid.AutoRotate = false | |
1281 | char.Humanoid.WalkSpeed = 64 | |
1282 | for i = 0,1,0.005 do | |
1283 | wait() | |
1284 | spinneblock.Transparency = spinneblock.Transparency - 0.01 | |
1285 | kekke = kekke + 30 | |
1286 | magn(2,sword1,6) | |
1287 | magn(2,sword2,6) | |
1288 | magn(2,sword11,6) | |
1289 | magn(2,sword21,6) | |
1290 | magn(2,sword12,6) | |
1291 | magn(2,sword22,6) | |
1292 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0) | |
1293 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1294 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), .6) | |
1295 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1296 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1297 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1298 | end | |
1299 | attack = false | |
1300 | char.Humanoid.AutoRotate = true | |
1301 | weld1.Part0 = char.Torso | |
1302 | weld2.Part0 = char.Torso | |
1303 | weld11.Part0 = char.Torso | |
1304 | weld21.Part0 = char.Torso | |
1305 | weld12.Part0 = char.Torso | |
1306 | weld22.Part0 = char.Torso | |
1307 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1308 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1309 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1310 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1311 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1312 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1313 | sworda:Destroy() | |
1314 | spinneblock:Destroy() | |
1315 | ult = false | |
1316 | weapon.Handle2.Weld.Part0 = RightArm | |
1317 | sword1.Transparency = 1 | |
1318 | sword2.Transparency = 1 | |
1319 | sword11.Transparency = 1 | |
1320 | sword21.Transparency = 1 | |
1321 | sword12.Transparency = 1 | |
1322 | sword22.Transparency = 1 | |
1323 | char.Humanoid.Health = 1 | |
1324 | mana = mana - 400 | |
1325 | end | |
1326 | ||
1327 | swordspin = function() | |
1328 | attack = true | |
1329 | local thrown = false | |
1330 | local side = false | |
1331 | local sworda = Instance.new("Part", char) | |
1332 | sworda.CanCollide = false | |
1333 | sworda.Transparency = 1 | |
1334 | local aw = Instance.new("Weld", sworda) | |
1335 | aw.Part0 = sworda | |
1336 | aw.Part1 = char.HumanoidRootPart | |
1337 | local kekke = 0 | |
1338 | for i = 0, 1, 0.2 do | |
1339 | wait() | |
1340 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1341 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1342 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1343 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1344 | end | |
1345 | sword1.Weld.Part0 = sworda | |
1346 | sword2.Weld.Part0 = sworda | |
1347 | sword11.Weld.Part0 = sworda | |
1348 | sword21.Weld.Part0 = sworda | |
1349 | sword12.Weld.Part0 = sworda | |
1350 | sword22.Weld.Part0 = sworda | |
1351 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1352 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1353 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1354 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1355 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1356 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1357 | while kekke > -120 do | |
1358 | wait() | |
1359 | kekke = kekke - 3.5 | |
1360 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1361 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1362 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1363 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1364 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1365 | end | |
1366 | coroutine.resume(coroutine.create(function() | |
1367 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) ) | |
1368 | side = true | |
1369 | wait(.42) | |
1370 | swordthrow(play:GetMouse(),sword1,0,0,sword1, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) ) | |
1371 | side = false | |
1372 | wait(.42) | |
1373 | swordthrow(play:GetMouse(),sword2,0,0,sword2, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) ) | |
1374 | side = true | |
1375 | wait(.42) | |
1376 | swordthrow(play:GetMouse(),sword11,0,0,sword11, CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) ) | |
1377 | side = false | |
1378 | wait(.42) | |
1379 | swordthrow(play:GetMouse(),sword21,0,0,sword21, CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) ) | |
1380 | side = true | |
1381 | wait(.42) | |
1382 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) ) | |
1383 | side = false | |
1384 | wait(.42) | |
1385 | thrown = true | |
1386 | end)) | |
1387 | while thrown == false do | |
1388 | wait() | |
1389 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1390 | ||
1391 | if side == true then | |
1392 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1393 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1394 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1395 | else | |
1396 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1397 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1398 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1399 | end | |
1400 | end | |
1401 | attack = false | |
1402 | sworda:Destroy() | |
1403 | end | |
1404 | ||
1405 | swordcombo = function() | |
1406 | attack = true | |
1407 | local thrown = false | |
1408 | local side = false | |
1409 | local sworda = Instance.new("Part", char) | |
1410 | sworda.CanCollide = false | |
1411 | sworda.Transparency = 1 | |
1412 | local aw = Instance.new("Weld", sworda) | |
1413 | aw.Part0 = sworda | |
1414 | aw.Part1 = char.HumanoidRootPart | |
1415 | local kekke = 0 | |
1416 | for i = 0, 1, 0.2 do | |
1417 | wait() | |
1418 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1419 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1420 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1421 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) | |
1422 | end | |
1423 | sword1.Weld.Part0 = sworda | |
1424 | sword2.Weld.Part0 = sworda | |
1425 | sword11.Weld.Part0 = sworda | |
1426 | sword21.Weld.Part0 = sworda | |
1427 | sword12.Weld.Part0 = sworda | |
1428 | sword22.Weld.Part0 = sworda | |
1429 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4) | |
1430 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4) | |
1431 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4) | |
1432 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4) | |
1433 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4) | |
1434 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4) | |
1435 | while kekke > -180 do | |
1436 | wait() | |
1437 | kekke = kekke - 4 | |
1438 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0) | |
1439 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3) | |
1440 | sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1441 | sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1442 | sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1443 | sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1444 | sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1445 | sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1446 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3) | |
1447 | end | |
1448 | coroutine.resume(coroutine.create(function() | |
1449 | ||
1450 | end)) | |
1451 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0) | |
1452 | block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1453 | block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1454 | block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1455 | block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1456 | block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1457 | block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1458 | attack = false | |
1459 | weld1.Part0 = char.Torso | |
1460 | weld2.Part0 = char.Torso | |
1461 | weld11.Part0 = char.Torso | |
1462 | weld21.Part0 = char.Torso | |
1463 | weld12.Part0 = char.Torso | |
1464 | weld22.Part0 = char.Torso | |
1465 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1466 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1467 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1468 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1469 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1470 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1471 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1472 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1473 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1474 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1475 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1476 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1477 | sworda:Destroy() | |
1478 | end | |
1479 | ||
1480 | attack3 = function() | |
1481 | attack = true | |
1482 | for i = 0, 1, 0.1 do | |
1483 | wait() | |
1484 | magn(2,LeftArm,2) | |
1485 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),.1,char.Torso.BrickColor,1) | |
1486 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1487 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1488 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1489 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
1490 | end | |
1491 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1492 | for i = 0, 1, 0.1 do | |
1493 | wait() | |
1494 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1.5,1.5,1.5),Vector3.new(.1,.1,.1),.2,char.Torso.BrickColor,1) | |
1495 | magn(2,LeftArm,2) | |
1496 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1497 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1498 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1499 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1500 | end | |
1501 | attack = false | |
1502 | end | |
1503 | ||
1504 | attack4 = function() | |
1505 | attack = true | |
1506 | for i = 0, 1, 0.1 do | |
1507 | wait() | |
1508 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1509 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1510 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
1511 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
1512 | end | |
1513 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1514 | shoottrail(weapon.ST,LeftArm,0,1) | |
1515 | for i = 0, 1, 0.1 do | |
1516 | wait() | |
1517 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1518 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1519 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
1520 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
1521 | end | |
1522 | attack = false | |
1523 | end | |
1524 | ||
1525 | magicattack3 = function() | |
1526 | attack = true | |
1527 | local kekke = 0 | |
1528 | local shotsfired = 0 | |
1529 | for i = 0, 1, 0.1 do | |
1530 | wait() | |
1531 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1532 | magn(0.3,LeftArm,6) | |
1533 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1534 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1535 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1536 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
1537 | end | |
1538 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Institutional white"),1) | |
1539 | magn(10,LeftArm,5) | |
1540 | local a4 = Instance.new("Part", char) | |
1541 | a4.Anchored = true | |
1542 | a4.CanCollide = false | |
1543 | a4.Transparency = 1 | |
1544 | a4.Size = Vector3.new(1,1,1) | |
1545 | a4.CFrame = LeftArm.CFrame * CFrame.new(0,-1,0) | |
1546 | coroutine.resume(coroutine.create(function() | |
1547 | while shotsfired < 5 do | |
1548 | kekke = kekke + 1 | |
1549 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1550 | if kekke >= 15 then | |
1551 | kekke = 0 | |
1552 | block(a4.CFrame,Vector3.new(10,10,10),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1553 | magn(5,a4,5) | |
1554 | shotsfired = shotsfired + 1 | |
1555 | end | |
1556 | wait() | |
1557 | end | |
1558 | a4:Destroy() | |
1559 | end)) | |
1560 | for i = 0, 1, 0.1 do | |
1561 | wait() | |
1562 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1563 | magn(1,LeftArm,6) | |
1564 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1565 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1566 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1567 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1568 | end | |
1569 | attack = false | |
1570 | end | |
1571 | ||
1572 | magicattack4 = function() | |
1573 | attack = true | |
1574 | local kekke = 0 | |
1575 | local shotsfired = 0 | |
1576 | for i = 0, 1, 0.1 do | |
1577 | wait() | |
1578 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1579 | magn(0.3,RightArm,6) | |
1580 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1581 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1582 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), .3) | |
1583 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
1584 | end | |
1585 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1) | |
1586 | magn(10,RightArm,5) | |
1587 | local a4 = Instance.new("Part", char) | |
1588 | a4.Anchored = true | |
1589 | a4.CanCollide = false | |
1590 | a4.Transparency = 1 | |
1591 | a4.Size = Vector3.new(1,1,1) | |
1592 | a4.CFrame = RightArm.CFrame * CFrame.new(0,-1,0) | |
1593 | coroutine.resume(coroutine.create(function() | |
1594 | while shotsfired < 5 do | |
1595 | kekke = kekke + 1 | |
1596 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1597 | if kekke >= 15 then | |
1598 | kekke = 0 | |
1599 | shoottrail2(play:GetMouse(),a4,0,0) | |
1600 | shotsfired = shotsfired + 1 | |
1601 | end | |
1602 | wait() | |
1603 | end | |
1604 | a4:Destroy() | |
1605 | end)) | |
1606 | for i = 0, 1, 0.1 do | |
1607 | wait() | |
1608 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1609 | magn(1,RightArm,6) | |
1610 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1611 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1612 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1613 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1614 | end | |
1615 | attack = false | |
1616 | end | |
1617 | ||
1618 | ||
1619 | shieldbash = function() | |
1620 | attack = true | |
1621 | local kekke = 0 | |
1622 | for i = 0, 1, 0.1 do | |
1623 | wait() | |
1624 | kekke = kekke + 8 | |
1625 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1626 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1627 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
1628 | if equipped == true then | |
1629 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1630 | end | |
1631 | if equipped == false then | |
1632 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1633 | end | |
1634 | end | |
1635 | char.Humanoid.Jump = true | |
1636 | for i = 0, 1, 0.1 do | |
1637 | wait() | |
1638 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
1639 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.04,char.Torso.BrickColor,1) | |
1640 | magn(3,char.Torso,5) | |
1641 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),char.Torso.BrickColor,Vector3.new(2.5,2.5,2.5),Vector3.new(0.5,0,.5),0.04,2) | |
1642 | end | |
1643 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1644 | magn(10,char.Torso,15) | |
1645 | for i = 0, 1, 0.1 do | |
1646 | wait() | |
1647 | magn(1.5,weapon.Handle2,4) | |
1648 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1649 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1650 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1651 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1652 | end | |
1653 | attack = false | |
1654 | end | |
1655 | ||
1656 | teleportback = function() | |
1657 | attack = true | |
1658 | parry = false | |
1659 | char.Humanoid.WalkSpeed = 4 | |
1660 | local kekke = 0 | |
1661 | while parry == false do | |
1662 | wait() | |
1663 | kekke = kekke + 8 | |
1664 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1665 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1666 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1667 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1668 | end | |
1669 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1670 | magn(20,char.Torso,15) | |
1671 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1672 | char.Humanoid.WalkSpeed = 16 | |
1673 | attack = false | |
1674 | end | |
1675 | ||
1676 | supershieldbash = function() | |
1677 | attack = true | |
1678 | local kekke = 0 | |
1679 | for i = 0, 1, 0.1 do | |
1680 | wait() | |
1681 | kekke = kekke + 8 | |
1682 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1683 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1684 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
1685 | if equipped == true then | |
1686 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1687 | end | |
1688 | if equipped == false then | |
1689 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1690 | end | |
1691 | end | |
1692 | char.Humanoid.Jump = true | |
1693 | for i = 0, 1, 0.05 do | |
1694 | wait() | |
1695 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
1696 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1697 | magn(3,char.Torso,10) | |
1698 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1699 | end | |
1700 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(30,30,30),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1) | |
1701 | magn(10,char.Torso,30) | |
1702 | for i = 0, 1, 0.1 do | |
1703 | wait() | |
1704 | magn(1.5,weapon.Handle2,4) | |
1705 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1706 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1707 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1708 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1709 | end | |
1710 | attack = false | |
1711 | end | |
1712 | ||
1713 | superteleportback = function() | |
1714 | attack = true | |
1715 | parry = false | |
1716 | char.Humanoid.WalkSpeed = 4 | |
1717 | local kekke = 0 | |
1718 | while parry == false do | |
1719 | wait() | |
1720 | kekke = kekke + 8 | |
1721 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1722 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1723 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1724 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1725 | end | |
1726 | char.Humanoid.AutoRotate = false | |
1727 | for i = 0,2 do | |
1728 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1) | |
1729 | magn(3,char.Torso,10) | |
1730 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1731 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1732 | end | |
1733 | wait(.3) | |
1734 | for i = 0,5 do | |
1735 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1736 | magn(3,char.Torso,10) | |
1737 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1738 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
1739 | end | |
1740 | wait(.3) | |
1741 | for i = 0,8 do | |
1742 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1) | |
1743 | magn(3,char.Torso,10) | |
1744 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1745 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1746 | end | |
1747 | wait(.3) | |
1748 | for i = 0,8 do | |
1749 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1750 | magn(3,char.Torso,10) | |
1751 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1752 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
1753 | end | |
1754 | char.Humanoid.WalkSpeed = 16 | |
1755 | attack = false | |
1756 | char.Humanoid.AutoRotate = true | |
1757 | end | |
1758 | ||
1759 | local equip = function() | |
1760 | attack = true | |
1761 | for i = 0, 1, 0.1 do | |
1762 | wait() | |
1763 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1764 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1765 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2 - 0.1 * math.cos((sine) / 15), -1) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.5) | |
1766 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1767 | end | |
1768 | if equipped == true then | |
1769 | char.Humanoid.WalkSpeed = 32 | |
1770 | equipped = false | |
1771 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
1772 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1773 | elseif equipped == false then | |
1774 | equipped = true | |
1775 | char.Humanoid.WalkSpeed = 16 | |
1776 | weapon.Handle.Weld.Part0 = LeftArm | |
1777 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
1778 | end | |
1779 | attack = false | |
1780 | end | |
1781 | ||
1782 | ||
1783 | ||
1784 | comboattack = function() | |
1785 | attack = true | |
1786 | local kekke = 0 | |
1787 | while kekke < 1440 do | |
1788 | wait() | |
1789 | kekke = kekke + 40 | |
1790 | magn(4,weapon.Handle,4) | |
1791 | block(LeftArm.CFrame*CFrame.new(0,-2,0),Vector3.new(1,1,4),Vector3.new(0,0,1),.1,char.Torso.BrickColor,1) | |
1792 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), 1) | |
1793 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
1794 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
1795 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1796 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-90)), 1) | |
1797 | end | |
1798 | attack = false | |
1799 | end | |
1800 | ||
1801 | orbs = function() | |
1802 | local kekke = 0 | |
1803 | local shot1 = 1 | |
1804 | local a = Instance.new("Part", char) | |
1805 | a.CanCollide = false | |
1806 | a.Transparency = 1 | |
1807 | a.Size = Vector3.new(1,1,1) | |
1808 | local aw = Instance.new("Weld", a) | |
1809 | aw.Part0 = a | |
1810 | aw.Part1 = char.HumanoidRootPart | |
1811 | if ult == true and equipcheck == false then | |
1812 | aw.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-18)) | |
1813 | end | |
1814 | local a2 = Instance.new("Part", char) | |
1815 | a2.Anchored = true | |
1816 | a2.CanCollide = false | |
1817 | a2.Transparency = 1 | |
1818 | a2.Size = Vector3.new(1,1,1) | |
1819 | local a3 = Instance.new("Part", char) | |
1820 | a3.Anchored = true | |
1821 | a3.CanCollide = false | |
1822 | a3.Transparency = 1 | |
1823 | a3.Size = Vector3.new(1,1,1) | |
1824 | local a4 = Instance.new("Part", char) | |
1825 | a4.Anchored = true | |
1826 | a4.CanCollide = false | |
1827 | a4.Transparency = 1 | |
1828 | a4.Size = Vector3.new(1,1,1) | |
1829 | while mana >= 1 and orb == true do | |
1830 | wait() | |
1831 | kekke = kekke + 1 | |
1832 | if ult == false then | |
1833 | magn(.3,a2,4) | |
1834 | block(a2.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1835 | magn(.3,a3,4) | |
1836 | block(a3.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1837 | magn(.3,a4,4) | |
1838 | block(a4.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1839 | mana = mana - 0.3 | |
1840 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
1841 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
1842 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
1843 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1844 | else | |
1845 | if kekke >= 20 and equipcheck == false then | |
1846 | kekke = 0 | |
1847 | if shot1 == 1 then | |
1848 | shot1 = 2 | |
1849 | shoottrail2(play:GetMouse(),a4,0,1) | |
1850 | elseif shot1 == 2 then | |
1851 | shot1 = 3 | |
1852 | shoottrail2(play:GetMouse(),a2,0,1) | |
1853 | elseif shot1 == 3 then | |
1854 | shot1 = 1 | |
1855 | shoottrail2(play:GetMouse(),a3,0,1) | |
1856 | end | |
1857 | end | |
1858 | magn(.4,a2,6) | |
1859 | block(a2.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1860 | magn(.4,a3,6) | |
1861 | block(a3.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1862 | magn(.4,a4,6) | |
1863 | block(a4.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1864 | mana = mana - .6 | |
1865 | if equipcheck == false then | |
1866 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(6)) | |
1867 | a2.CFrame = a.CFrame * CFrame.new(2,-4,0) | |
1868 | a3.CFrame = a.CFrame * CFrame.new(2,4,0) | |
1869 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1870 | else | |
1871 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
1872 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
1873 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
1874 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1875 | end | |
1876 | end | |
1877 | end | |
1878 | a:Destroy() | |
1879 | a2:Destroy() | |
1880 | a3:Destroy() | |
1881 | a4:Destroy() | |
1882 | end | |
1883 | ||
1884 | local magictransform = function() | |
1885 | attack = true | |
1886 | char.Humanoid.WalkSpeed = 0 | |
1887 | char.Humanoid.JumpPower = 0 | |
1888 | local kekke = 0 | |
1889 | local kekke1 = 0 | |
1890 | local kekke2 = 0 | |
1891 | local kekke3 = 0 | |
1892 | local coold = 1 | |
1893 | for i = 0,1,0.01 do | |
1894 | wait() | |
1895 | magn(0.5,char.Torso,10) | |
1896 | kekke = kekke + 0.1 | |
1897 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1898 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1) | |
1899 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1900 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1901 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1902 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1903 | end | |
1904 | coroutine.resume(coroutine.create(function() | |
1905 | while attack == true do | |
1906 | kekke1 = math.random(0,180) | |
1907 | kekke2 = math.random(0,180) | |
1908 | kekke3 = math.random(0,180) | |
1909 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2) | |
1910 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2) | |
1911 | magn(0.5,char.Torso,20) | |
1912 | wait(coold) | |
1913 | end | |
1914 | end)) | |
1915 | for i = 0,1,0.01 do | |
1916 | wait() | |
1917 | coold = coold - 0.01 | |
1918 | print(coold) | |
1919 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1920 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1) | |
1921 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1922 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1923 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
1924 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
1925 | end | |
1926 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1) | |
1927 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1) | |
1928 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2) | |
1929 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2) | |
1930 | attack = false | |
1931 | char.Humanoid.WalkSpeed = 16 | |
1932 | char.Humanoid.JumpPower = 50 | |
1933 | end | |
1934 | ||
1935 | local magicult = function() | |
1936 | attack = true | |
1937 | char.Humanoid.WalkSpeed = 0 | |
1938 | char.Humanoid.JumpPower = 0 | |
1939 | local kekke = 0 | |
1940 | local coold = 1 | |
1941 | coroutine.resume(coroutine.create(function() | |
1942 | while kekke == 0 do | |
1943 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.025,BrickColor.new("Really black"),1) | |
1944 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(0.5,0.5,0.5),.025,BrickColor.new("Institutional white"),1) | |
1945 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2) | |
1946 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2) | |
1947 | magn(0.5,char.Torso,20) | |
1948 | wait(coold) | |
1949 | end | |
1950 | kekke = 0 | |
1951 | end)) | |
1952 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
1954 | for i = 0,1,0.012 do | |
1955 | wait() | |
1956 | coold = coold | |
1957 | print(coold) | |
1958 | magn(0.5,char.Torso,10) | |
1959 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1960 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1961 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.05) | |
1962 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.05) | |
1963 | end | |
1964 | kekke = 1 | |
1965 | for i = 0,1,0.01 do | |
1966 | wait() | |
1967 | kekke = kekke + 0.1 | |
1968 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1) | |
1969 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1) | |
1970 | end | |
1971 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2) | |
1972 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2) | |
1973 | wait(2) | |
1974 | kekke = 100 | |
1975 | magn(90,char.Torso,100) | |
1976 | for i = 0,1,0.05 do | |
1977 | wait() | |
1978 | kekke = kekke + 0.1 | |
1979 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1) | |
1980 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1) | |
1981 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1) | |
1982 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1) | |
1983 | end | |
1984 | ||
1985 | attack = false | |
1986 | char.Humanoid.Health = 1 | |
1987 | ult = false | |
1988 | weapon.Handle2.Weld.Part0 = RightArm | |
1989 | mana = mana - 400 | |
1990 | char.Humanoid.WalkSpeed = 24 | |
1991 | char.Humanoid.JumpPower = 50 | |
1992 | end | |
1993 | ||
1994 | local swordtransform = function() | |
1995 | attack = true | |
1996 | char.Humanoid.WalkSpeed = 0 | |
1997 | char.Humanoid.JumpPower = 0 | |
1998 | ||
1999 | local kekke = 0 | |
2000 | local kekke1 = 0 | |
2001 | local kekke2 = 0 | |
2002 | local kekke3 = 0 | |
2003 | local coold = 1 | |
2004 | for i = 0,1,0.01 do | |
2005 | wait() | |
2006 | magn(0.5,char.Torso,10) | |
2007 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
2008 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1) | |
2009 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
2010 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2011 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
2012 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
2013 | end | |
2014 | --[[coroutine.resume(coroutine.create(function() | |
2015 | while attack == true do | |
2016 | kekke1 = math.random(0,180) | |
2017 | kekke2 = math.random(0,180) | |
2018 | kekke3 = math.random(0,180) | |
2019 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1) | |
2020 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1) | |
2021 | magn(0.5,char.Torso,20) | |
2022 | wait(coold) | |
2023 | end | |
2024 | end))]] | |
2025 | ||
2026 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1) | |
2027 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1) | |
2028 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2) | |
2029 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2) | |
2030 | for i = 0,1,0.01 do | |
2031 | wait() | |
2032 | coold = coold - 0.01 | |
2033 | print(coold) | |
2034 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1) | |
2035 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1) | |
2036 | kekke = kekke + 0.5 | |
2037 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Institutional white"),2) | |
2038 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Really black"),2) | |
2039 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
2040 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2041 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
2042 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
2043 | end | |
2044 | attack = false | |
2045 | sword1.Transparency = 0.4 | |
2046 | sword2.Transparency = 0.4 | |
2047 | sword11.Transparency = 0.4 | |
2048 | sword21.Transparency = 0.4 | |
2049 | sword12.Transparency = 0.4 | |
2050 | sword22.Transparency = 0.4 | |
2051 | char.Humanoid.WalkSpeed = 24 | |
2052 | char.Humanoid.JumpPower = 50 | |
2053 | end | |
2054 | ||
2055 | local ultimate = function() | |
2056 | ult = true | |
2057 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
2058 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
2059 | weapon.Handle2.Weld.Part0 = char.Torso | |
2060 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), 1) | |
2061 | if equipped == false then | |
2062 | equipcheck = false | |
2063 | magictransform() | |
2064 | elseif equipped == true then | |
2065 | equipcheck = true | |
2066 | equipped = false | |
2067 | char.Humanoid.MaxHealth = 200 | |
2068 | swordtransform() | |
2069 | char.Humanoid.Health = 200 | |
2070 | sword1.Transparency = 0.4 | |
2071 | sword2.Transparency = 0.4 | |
2072 | sword11.Transparency = 0.4 | |
2073 | sword21.Transparency = 0.4 | |
2074 | sword12.Transparency = 0.4 | |
2075 | sword22.Transparency = 0.4 | |
2076 | end | |
2077 | ||
2078 | while ult == true do | |
2079 | if Anim == "Walk" then | |
2080 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(0)), .3) | |
2081 | else | |
2082 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), .3) | |
2083 | end | |
2084 | wait() | |
2085 | end | |
2086 | end | |
2087 | ||
2088 | play:GetMouse().Button1Down:connect(function() | |
2089 | if attack == false and throwing == false then | |
2090 | if combo == 1 and attack == false and throwing == false and equipped == true then | |
2091 | attack1() | |
2092 | combo = 2 | |
2093 | elseif combo == 2 and attack == false and throwing == false and equipped == true then | |
2094 | attack2() | |
2095 | combo = 1 | |
2096 | elseif combo == 1 and attack == false and throwing == false and equipped == false and mana >= 15 then | |
2097 | mana = mana - 15 | |
2098 | if ult == false then | |
2099 | attack3() | |
2100 | else | |
2101 | if equipcheck == false then | |
2102 | magicattack3() | |
2103 | else | |
2104 | mana = mana + 15 | |
2105 | swordattack3() | |
2106 | ||
2107 | end | |
2108 | end | |
2109 | combo = 2 | |
2110 | elseif combo == 2 and attack == false and throwing == false and equipped == false and mana >= 20 and throwing == false then | |
2111 | mana = mana - 20 | |
2112 | if ult == false then | |
2113 | attack4() | |
2114 | combo = 1 | |
2115 | else | |
2116 | if equipcheck == false then | |
2117 | magicattack4() | |
2118 | combo = 1 | |
2119 | else | |
2120 | mana = mana + 20 | |
2121 | swordattack4() | |
2122 | ||
2123 | combo = 3 | |
2124 | end | |
2125 | end | |
2126 | elseif combo == 3 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
2127 | mana = mana + 0 | |
2128 | swordattack5() | |
2129 | combo = 4 | |
2130 | elseif combo == 4 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
2131 | mana = mana + 0 | |
2132 | swordattack6() | |
2133 | combo = 1 | |
2134 | end | |
2135 | end | |
2136 | end) | |
2137 | ||
2138 | play:GetMouse().Button1Up:connect(function() | |
2139 | if charging == true then | |
2140 | charging = false | |
2141 | ||
2142 | end | |
2143 | end) | |
2144 | ||
2145 | play:GetMouse().KeyDown:connect(function(k) | |
2146 | ||
2147 | k = k:lower() | |
2148 | if k == "z" and attack == false and throwing == false and mana >= 25 then | |
2149 | if ult == false then | |
2150 | mana = mana - 25 | |
2151 | shieldbash() | |
2152 | end | |
2153 | if ult == true then | |
2154 | if equipcheck == false then | |
2155 | mana = mana - 25 | |
2156 | supershieldbash() | |
2157 | else | |
2158 | swordspin() | |
2159 | mana = mana - 25 | |
2160 | end | |
2161 | end | |
2162 | elseif k == "e" and attack == false and throwing == false then | |
2163 | ult = false | |
2164 | sword1.Transparency = 1 | |
2165 | sword2.Transparency = 1 | |
2166 | sword11.Transparency = 1 | |
2167 | sword21.Transparency = 1 | |
2168 | sword12.Transparency = 1 | |
2169 | sword22.Transparency = 1 | |
2170 | char.Humanoid.MaxHealth = 100 | |
2171 | if combo >= 3 then | |
2172 | combo = 1 | |
2173 | end | |
2174 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 1) | |
2175 | weapon.Handle2.Weld.Part0 = RightArm | |
2176 | equip() | |
2177 | elseif k == "x" and attack == false and throwing == false and mana >= 35 then | |
2178 | if ult == false then | |
2179 | mana = mana - 35 | |
2180 | if equipped == true then | |
2181 | comboattack() | |
2182 | elseif equipped == false then | |
2183 | teleportback() | |
2184 | end | |
2185 | else | |
2186 | if equipcheck == false then | |
2187 | superteleportback() | |
2188 | else | |
2189 | swordcombo() | |
2190 | end | |
2191 | end | |
2192 | elseif k == "x" and attack == true and parry == false and mana >= 15 then | |
2193 | mana = mana - 15 | |
2194 | char.Humanoid.Health = char.Humanoid.Health - 10 | |
2195 | elseif k == "c" and attack == false and throwing == false and mana >= 20 and orb == false then | |
2196 | orb = true | |
2197 | orbs() | |
2198 | elseif k == "c" and orb == true then | |
2199 | orb = false | |
2200 | elseif k == "h" and attack == false and throwing == false and mana >= 200 then | |
2201 | if ult == false then | |
2202 | ultimate() | |
2203 | else | |
2204 | if mana >= 400 then | |
2205 | if equipcheck == false then | |
2206 | magicult() | |
2207 | else | |
2208 | swordult() | |
2209 | equip() | |
2210 | end | |
2211 | end | |
2212 | end | |
2213 | end | |
2214 | end) | |
2215 | ||
2216 | local keke = 0 | |
2217 | coroutine.resume(coroutine.create(function() | |
2218 | while true do | |
2219 | pasthp = char.Humanoid.Health | |
2220 | wait(.5) | |
2221 | if char.Humanoid.Health < pasthp then | |
2222 | parry = true | |
2223 | if equipped == true then | |
2224 | char.Humanoid.Health = char.Humanoid.Health + (pasthp-char.Humanoid.Health)/2 | |
2225 | mana = mana + (pasthp-char.Humanoid.Health)*2 | |
2226 | CreateSound("rbxassetid://10209583",weapon.Handle2,.1,1) | |
2227 | print("Blocked!") | |
2228 | end | |
2229 | if ult == true and equipcheck == false and mana >= (pasthp-char.Humanoid.Health)*2 then | |
2230 | mana = mana - (pasthp-char.Humanoid.Health)*2 | |
2231 | block(char.Torso.CFrame,Vector3.new((1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5)),Vector3.new(0.5,.5,.5),0.1,char.Torso.BrickColor,1) | |
2232 | char.Humanoid.Health = pasthp | |
2233 | end | |
2234 | end | |
2235 | end | |
2236 | end)) | |
2237 | ||
2238 | coroutine.resume(coroutine.create(function() | |
2239 | while true do | |
2240 | mana = mana + 1 | |
2241 | if ult == true and equipcheck == false then | |
2242 | mana = mana + 4 | |
2243 | end | |
2244 | if mana >= 400 then | |
2245 | mana = 400 | |
2246 | end | |
2247 | wait(.5) | |
2248 | end | |
2249 | end)) | |
2250 | ||
2251 | coroutine.resume(coroutine.create(function() | |
2252 | while true do | |
2253 | keke = keke + 1 | |
2254 | if keke > 10 then | |
2255 | keke = 0 | |
2256 | end | |
2257 | if asdrot <= 360 then | |
2258 | asdrot = asdrot + 2 | |
2259 | else | |
2260 | asdrot = 0 | |
2261 | end | |
2262 | manabar:TweenSize(UDim2.new(1 * (mana /400), 0, 1, 0), "Out", "Quad", 0.5) | |
2263 | if sit == true then | |
2264 | mana = mana + .33 | |
2265 | end | |
2266 | if ult == true and equipcheck == false then | |
2267 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Institutional white"),1) | |
2268 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Really black"),1) | |
2269 | end | |
2270 | if riding == true and attack == false and debounce2 == false then | |
2271 | coroutine.resume(coroutine.create(function() | |
2272 | debounce2 = true | |
2273 | magn(3,6,model.spinneblock,5) | |
2274 | wait(0.2) | |
2275 | debounce2 = false | |
2276 | end)) | |
2277 | end | |
2278 | sine = sine + change | |
2279 | torsovel = (char.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2280 | if sit == false then | |
2281 | if char.HumanoidRootPart.Velocity.Y > 1 then | |
2282 | Anim = "Jump" | |
2283 | if attack == false and sit == false then | |
2284 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2285 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2286 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
2287 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
2288 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
2289 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3) | |
2290 | end | |
2291 | elseif torsovel < 1 then | |
2292 | Anim = "Idle" | |
2293 | change = 1 | |
2294 | if attack == false and sit == false then | |
2295 | if equipped == true then | |
2296 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
2297 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
2298 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
2299 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2300 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
2301 | end | |
2302 | if equipped == false then | |
2303 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2304 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2305 | if ult == false then | |
2306 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
2307 | else | |
2308 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2309 | end | |
2310 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2311 | end | |
2312 | if ult == false then | |
2313 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, .05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
2314 | end | |
2315 | end | |
2316 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2317 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2318 | elseif 2 < torsovel then | |
2319 | Anim = "Walk" | |
2320 | if attack == false and sit == false then | |
2321 | if equipped == true then | |
2322 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
2323 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
2324 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
2325 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2326 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
2327 | end | |
2328 | if equipped == false then | |
2329 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
2330 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
2331 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
2332 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
2333 | end | |
2334 | if ult == false then | |
2335 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
2336 | end | |
2337 | end | |
2338 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2339 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2340 | end | |
2341 | end | |
2342 | wait() | |
2343 | end | |
2344 | end)) | |
2345 | ||
2346 | while true do | |
2347 | wait() | |
2348 | end |