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Silver_cole

no steal :weary:

Oct 10th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. print'q appear e tp f possess g leave body c steal p idk'
  153. -- Made by GearsOfPower
  154. -- http://pastebin.com/raw/FhkuCZDD
  155.  
  156. local Player = game.Players.LocalPlayer
  157. local Mouse = Player:GetMouse()
  158. repeat wait() until Player.Character
  159. local Character = Player.Character
  160.  
  161. local scriptId = "GhostScriptID-9211"
  162. script.Name = scriptId
  163. script.Parent = owner.PlayerGui
  164.  
  165. local GhostObject
  166. local SwordObject
  167.  
  168. -- | Functions
  169.  
  170. -- General
  171.  
  172. local General = {}
  173.  
  174. function General.LoopClosure(parent, func)
  175. for _,v in pairs(parent:GetChildren()) do
  176. func(v)
  177. end
  178. end
  179.  
  180. function General.IsMainBodyPart(part)
  181. if part:IsA("Part") and part.Name ~= "HumanoidRootPart" and part.Name ~= "Head" then
  182. return true
  183. else
  184. return false
  185. end
  186. end
  187.  
  188. function General.TweenTransparency(model, start, finish)
  189. local value = start
  190.  
  191. if start < finish then
  192. repeat
  193. value = value + 0.1
  194. General.LoopClosure(model, function(v)
  195. if General.IsMainBodyPart(v) then
  196. v.Transparency = value
  197. end
  198. end)
  199. wait()
  200. until value >= finish
  201. else
  202. repeat
  203. value = value - 0.1
  204. General.LoopClosure(model, function(v)
  205. if General.IsMainBodyPart(v) then
  206. v.Transparency = value
  207. end
  208. end)
  209. wait()
  210. until value <= finish
  211. end
  212. end
  213.  
  214. function General.TweenSize(part, start, finish, increment, waitTime)
  215. local value = start
  216.  
  217. if start < finish then
  218. repeat
  219. value = value + increment
  220. part.Size = part.Size + Vector3.new(increment, increment, increment)
  221. wait(waitTime)
  222. until value >= finish
  223. else
  224. repeat
  225. value = value - increment
  226. part.Size = part.Size - Vector3.new(increment, increment, increment)
  227. wait(waitTime)
  228. until value <= finish
  229. end
  230. end
  231.  
  232. function General.TweenSizeCo(part, start, finish, increment, waitTime, tweenFunction, finishedFunction)
  233. coroutine.resume(coroutine.create(function()
  234. local value = start
  235.  
  236. if start < finish then
  237. repeat
  238. if part == nil then break end
  239. value = value + increment
  240. part.Size = part.Size + Vector3.new(increment, increment, increment)
  241.  
  242. if tweenFunction ~= nil then tweenFunction() end
  243.  
  244. wait(waitTime)
  245. until value >= finish
  246. else
  247. repeat
  248. if part == nil then break end
  249.  
  250. value = value - increment
  251. part.Size = part.Size - Vector3.new(increment, increment, increment)
  252.  
  253. if tweenFunction ~= nil then tweenFunction() end
  254.  
  255. wait(waitTime)
  256. until value <= finish
  257. end
  258.  
  259. if finishedFunction ~= nil then
  260. finishedFunction()
  261. end
  262. end))
  263. end
  264.  
  265. function General.IsCharacter(part)
  266. if part == nil then return end
  267. if part:FindFirstChild("Humanoid") or part.Parent:FindFirstChild("Humanoid") or part.Parent.Parent:FindFirstChild("Humanoid") then
  268. return true
  269. else
  270. return false
  271. end
  272. end
  273.  
  274. function General.GetCharacter(part)
  275. if part == nil then return end
  276. if part.Parent:FindFirstChild("Humanoid") then
  277. return part.Parent
  278. elseif part.Parent.Parent:FindFirstChild("Humanoid") then
  279. return part.Parent.Parent
  280. end
  281. end
  282.  
  283. function General.GetPlayer(part)
  284. local character = General.GetCharacter(part)
  285.  
  286. if character ~= nil then
  287. local player = game.Players:GetPlayerFromCharacter(character)
  288. if player ~= nil then
  289. return player
  290. end
  291. end
  292. end
  293.  
  294. function General.Weld(part1, part2)
  295. local weld = Instance.new("Weld", part1)
  296. weld.Part0 = part1
  297. weld.Part1 = part2
  298. return weld
  299. end
  300.  
  301. -- Animations
  302.  
  303. -- RIGHT ARM ANGLES | C0 ( +FORWARD/-BACK, +TILT LEFT/-TILT RIGHT, +OUT/-IN ) | C1 INVERSE
  304.  
  305. local Animation = {}
  306. Animation.rigged = false
  307.  
  308. function Animation.RigCharacter(character)
  309.  
  310. local rightArmWeld
  311.  
  312. if not character.Torso:FindFirstChild("RightArmWeld") then
  313. rightArmWeld = General.Weld(character.Torso, character["Right Arm"])
  314. rightArmWeld.Name = "RightArmWeld"
  315. rightArmWeld.C1 = rightArmWeld.C1 * CFrame.new(-1.5, 0, 0)
  316. else
  317. rightArmWeld = character.Torso.RightArmWeld
  318. end
  319.  
  320. Animation.Root = character.HumanoidRootPart:WaitForChild("RootJoint")
  321. Animation.RootRoot = {Animation.Root.C0, Animation.Root.C1} -- the name......
  322. Animation.RightArm = rightArmWeld
  323. Animation.RightArmRoot = {rightArmWeld.C0, rightArmWeld.C1}
  324.  
  325. Animation.rigged = true
  326. end
  327.  
  328. function Animation.Reset()
  329. if not Animation.rigged then return end
  330.  
  331. Animation.Root.C0 = Animation.RootRoot[1]
  332. Animation.Root.C1 = Animation.RootRoot[2]
  333. Animation.RightArm.C0 = Animation.RightArmRoot[1]
  334. Animation.RightArm.C1 = Animation.RightArmRoot[2]
  335. end
  336.  
  337. function Animation.Destroy()
  338. Animation.RightArm:Destroy()
  339. Animation.rigged = false
  340. end
  341.  
  342. -- | Classes
  343.  
  344. -- Custom tool class
  345.  
  346. local Toolv2 = {}
  347.  
  348. Toolv2.create = function()
  349. local instance = {}
  350. instance.enabled = true
  351. instance.active = false
  352. instance.initialized = false
  353.  
  354. instance.postInit = function()
  355. -- override
  356. end
  357.  
  358. instance.init = function(player, char, mouse)
  359. instance.Player = player
  360. instance.Character = char
  361. instance.Mouse = mouse
  362. instance.initialized = true
  363. instance.postInit()
  364. end
  365.  
  366. instance.isReady = function()
  367. if instance.initialized and not instance.active and instance.enabled then
  368. return true
  369. else
  370. return false
  371. end
  372. end
  373.  
  374. return instance
  375. end
  376.  
  377. -- Ghostwalker tool class
  378.  
  379. local Sword = {}
  380.  
  381. Sword.create = function()
  382. local instance = Toolv2.create()
  383.  
  384. instance.postInit = function()
  385. Animation.RigCharacter(instance.Character)
  386. instance.idleStance()
  387. instance.createSword()
  388. instance.lastAttack = game:GetService("RunService").Stepped:wait()
  389. instance.combo = 1
  390. instance.defaultSpeed = 20
  391. instance.night = false
  392.  
  393. instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed
  394. instance.updateSouls(0)
  395.  
  396. instance.Character.Humanoid.Died:connect(function()
  397. instance.enabled = false
  398. end)
  399.  
  400. instance.Mouse.Button1Down:connect(function()
  401. if not instance.isReady() then return end
  402.  
  403. if instance.minion ~= nil then
  404. if instance.minion:FindFirstChild("Humanoid") and Mouse.Hit ~= nil then
  405. instance.minion.Humanoid:MoveTo(Mouse.Hit.p)
  406. end
  407. return
  408. end
  409.  
  410. local t = game:GetService("RunService").Stepped:wait()
  411.  
  412. if t - instance.lastAttack < .5 and instance.combo == 1 then
  413. instance.sliceOut()
  414. instance.combo = 2
  415. elseif t - instance.lastAttack < .5 and instance.combo == 2 then
  416. instance.lunge()
  417. else
  418. instance.sliceInit()
  419. instance.combo = 1
  420. end
  421. end)
  422.  
  423. instance.Mouse.KeyDown:connect(function(key)
  424. if not instance.isReady() then return end
  425.  
  426. key:lower()
  427.  
  428. if key == 'f' then
  429. instance.soulFire()
  430. elseif key == 'e' then
  431. instance.soulControl()
  432. elseif key == 'q' then
  433. instance.soulJail()
  434. elseif key == 'g' then
  435. if instance.night == false then
  436. instance.soulNight()
  437. elseif instance.night == true and Mouse.Hit ~= nil then
  438. instance.genericBlast(Mouse.Hit)
  439. end
  440. elseif key == 't' then
  441. instance.sheathe()
  442. end
  443. end)
  444. end
  445.  
  446. instance.updateSouls = function(amount)
  447. instance.souls = amount
  448. instance.Character.Humanoid.MaxHealth = (instance.souls * 100) + 250
  449. instance.Character.Humanoid.Health = instance.Character.Humanoid.MaxHealth
  450. instance.swordFire.Size = instance.souls
  451. end
  452.  
  453. instance.hitFunction = function(hit, damage)
  454. local char = General.GetCharacter(hit)
  455.  
  456. if char ~= nil and char ~= instance.Character and char.Humanoid.Health > 0 then
  457. if damage == nil then
  458. char.Humanoid.Health = char.Humanoid.Health - ((instance.souls * 10) + 10)
  459. else
  460. char.Humanoid.Health = char.Humanoid.Health - (damage)
  461. end
  462.  
  463. if char.Humanoid.Health <= 0 then
  464. General.TweenTransparency(char, 0, 1)
  465. instance.updateSouls(instance.souls + 1)
  466. end
  467. end
  468. end
  469.  
  470. instance.idleStance = function()
  471. Animation.Reset()
  472. Animation.Root.C1 = Animation.Root.C1 * CFrame.Angles(0, 0, -0.5)
  473. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(1.5, 0.3, 0.3)
  474. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.2, -0.75, -0.2)
  475.  
  476. if instance.swordWeld ~= nil then
  477. instance.swordWeld.C0 = instance.swordWeldRoot[1]
  478. instance.swordWeld.C1 = instance.swordWeldRoot[2]
  479. end
  480. end
  481.  
  482. instance.spellStance = function()
  483. instance.idleStance()
  484.  
  485. for i = 1,10 do
  486. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.2, 0, 0)
  487. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.07, 0.05)
  488. instance.createSwordTrail()
  489. wait()
  490. end
  491. end
  492.  
  493. instance.updateAttack = function()
  494. instance.lastAttack = game:GetService("RunService").Stepped:wait()
  495. end
  496.  
  497. instance.createSword = function()
  498. local part = Instance.new("Part", instance.Character)
  499. part.CanCollide = false
  500. part.Transparency = 0.8
  501. part.BrickColor = BrickColor.new("White")
  502. part.Size = Vector3.new(1, 0.8, 4)
  503. part.Material = "Neon"
  504.  
  505. part.Touched:connect(function(hit)
  506. instance.hitFunction(hit, nil)
  507. end)
  508.  
  509. local mesh = Instance.new("SpecialMesh", part)
  510. mesh.MeshType = "FileMesh"
  511. mesh.MeshId = "http://www.roblox.com/asset/?id=12221720"
  512.  
  513. local weld = General.Weld(instance.Character["Right Arm"], part)
  514. weld.C1 = weld.C1 * CFrame.Angles(3.16, 0, 1.6)
  515. weld.C1 = weld.C1 * CFrame.new(0, 1, 1.5)
  516.  
  517. local slashSound = Instance.new("Sound", part)
  518. slashSound.SoundId = "rbxasset://sounds/swordslash.wav"
  519. slashSound.Volume = 0.7
  520.  
  521. instance.sword = part
  522. instance.swordWeld = weld
  523. instance.swordWeldRoot = {weld.C0, weld.C1}
  524. instance.slash = slashSound
  525. instance.swordFire = instance.fireEffect(part, 1, nil)
  526. instance.swordFire.Heat = 1
  527. end
  528.  
  529. instance.createSwordTrail = function()
  530. local part = Instance.new("Part", instance.Character)
  531. part.CanCollide = false
  532. part.Anchored = true
  533. part.Size = Vector3.new(1.3, 0.2, 4)
  534. part.Transparency = 0.9
  535. part.BrickColor = BrickColor.new("White")
  536. part.TopSurface = 0
  537. part.BottomSurface = 0
  538. part.CFrame = instance.sword.CFrame
  539.  
  540. instance.debris(part, 0.2)
  541. end
  542.  
  543. instance.sliceInit = function()
  544. instance.active = true
  545. instance.idleStance()
  546.  
  547. instance.slash:Play()
  548.  
  549. for i = 1,6 do
  550. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.26, 0, 0)
  551. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0, 0.14)
  552. instance.createSwordTrail()
  553. wait()
  554. end
  555.  
  556. wait(0.2)
  557.  
  558. instance.updateAttack()
  559. instance.idleStance()
  560. instance.active = false
  561. end
  562.  
  563. instance.sliceOut = function()
  564. instance.active = true
  565. instance.idleStance()
  566.  
  567. for i = 1,5 do
  568. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0, 0.2, 0)
  569. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.14, 0, 0.2)
  570. instance.createSwordTrail()
  571. wait()
  572. end
  573.  
  574. instance.slash:Play()
  575.  
  576. for i = 1,5 do
  577. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0)
  578. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.15)
  579. instance.createSwordTrail()
  580. wait()
  581. end
  582.  
  583. wait(0.3)
  584.  
  585. instance.updateAttack()
  586. instance.idleStance()
  587. instance.active = false
  588. end
  589.  
  590. instance.lunge = function()
  591. instance.active = true
  592. instance.idleStance()
  593.  
  594. for i = 1,5 do
  595. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0)
  596. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.1)
  597. instance.createSwordTrail()
  598. wait()
  599. end
  600.  
  601. instance.Character.Humanoid.WalkSpeed = 0
  602.  
  603. wait(0.5)
  604.  
  605. instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.Angles(1.6,0,0)
  606. instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.new(0, 0.8, 1)
  607.  
  608. instance.positionForce(instance.Character.Torso, (instance.Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -30)).p, 1.3)
  609. instance.slash:Play()
  610.  
  611. for i = 1,4 do -- added .2 due to 1 less frame
  612. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0.5, 0, 0)
  613. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0.17, -0.14)
  614. wait()
  615. end
  616.  
  617. wait(0.4)
  618.  
  619. instance.genericBlast(instance.sword.CFrame)
  620.  
  621. wait(0.6)
  622.  
  623. instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed
  624.  
  625. --instance.updateAttack()
  626. instance.idleStance()
  627. instance.active = false
  628. end
  629.  
  630. instance.startSpell = function(requirement)
  631. if instance.souls < requirement then
  632. return false
  633. else
  634. instance.updateSouls(instance.souls - requirement)
  635. end
  636.  
  637. instance.active = true
  638. instance.Character.Humanoid.WalkSpeed = 0
  639. instance.spellStance()
  640.  
  641. return true
  642. end
  643.  
  644. instance.endSpell = function()
  645. instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed
  646. instance.idleStance()
  647. instance.active = false
  648. end
  649.  
  650. instance.genericBlast = function(cf)
  651. local sound = Instance.new("Sound")
  652. sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav"
  653. sound.Parent = instance.sword
  654. sound:Play()
  655.  
  656. local spell = instance.spellEffect()
  657. spell.CFrame = cf
  658. spell.Touched:connect(function(hit)
  659. instance.hitFunction(hit, 10)
  660. end)
  661.  
  662. General.TweenSizeCo(spell, spell.Size.X, 24, 1, 0.025, function()
  663. if spell ~= nil then
  664. spell.Transparency = spell.Transparency + 0.025
  665. spell.CFrame = cf
  666. end
  667. end,
  668. function()
  669. if spell ~= nil then
  670. spell:Destroy()
  671. end
  672. end) -- First function fires every time the part size is changed / while part size is tweening. Second function fires once the tweening process is complete.
  673. end
  674.  
  675. instance.soulFire = function()
  676. if not instance.startSpell(1) then return end
  677.  
  678. local sound = Instance.new("Sound")
  679. sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav"
  680. sound.Parent = instance.sword
  681. sound:Play()
  682.  
  683. local spell = instance.spellEffect()
  684. spell.CFrame = instance.Character.Torso.CFrame
  685. spell.Touched:connect(function(hit)
  686. instance.hitFunction(hit, 100)
  687. end)
  688.  
  689. for i = 1, 20 do
  690. spell.Size = spell.Size + Vector3.new(3, 3, 3)
  691. spell.Transparency = spell.Transparency + 0.025
  692. spell.CFrame = instance.Character.Torso.CFrame
  693. wait()
  694. end
  695.  
  696. spell:Destroy()
  697.  
  698. wait(0.3)
  699.  
  700. instance.endSpell()
  701. end
  702.  
  703. instance.soulControl = function()
  704. if not instance.startSpell(1) then return end
  705.  
  706. local sound = Instance.new("Sound")
  707. sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav"
  708. sound.Parent = instance.sword
  709. sound:Play()
  710.  
  711. if instance.minion ~= nil then
  712. instance.minion = nil
  713. instance.minionConnection:disconnect()
  714. else
  715. local char = General.GetCharacter(instance.Mouse.Target)
  716. if char ~= nil and char:FindFirstChild("Torso") then
  717. instance.minion = char
  718. instance.minionConnection = char.Torso.Touched:connect(function(hit)
  719. instance.hitFunction(hit, 100)
  720. end)
  721. instance.fireEffect(char.Torso, 4, nil)
  722. end
  723. end
  724.  
  725. wait(0.3)
  726.  
  727. instance.endSpell()
  728. end
  729.  
  730. instance.soulJail = function()
  731. if not instance.startSpell(3) then return end
  732.  
  733. local sound = Instance.new("Sound")
  734. sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav"
  735. sound.Parent = instance.sword
  736. sound:Play()
  737.  
  738. local char = General.GetCharacter(instance.Mouse.Target)
  739. if char ~= nil and char:FindFirstChild("Torso") then
  740. char.Torso.Anchored = true
  741. char.Humanoid.WalkSpeed = 0
  742.  
  743. local spell = instance.spellEffect()
  744. spell.Size = Vector3.new(12, 12, 12)
  745. spell.CFrame = char.Torso.CFrame
  746.  
  747. instance.debris(spell, 30)
  748. end
  749.  
  750. wait(0.5)
  751.  
  752. instance.endSpell()
  753. end
  754.  
  755. instance.soulNight = function()
  756. if not instance.startSpell(5) then return end
  757.  
  758. instance.night = true
  759.  
  760. local sound = Instance.new("Sound")
  761. sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav"
  762. sound.Parent = instance.sword
  763. sound:Play()
  764.  
  765. local timeOfDay = 12
  766.  
  767. for i = 1, 12 do
  768. game.Lighting.TimeOfDay = tostring(timeOfDay)
  769. timeOfDay = timeOfDay + 1
  770. wait(0.1)
  771. end
  772.  
  773. instance.fireEffect(instance.Character.Torso, 5, 10)
  774.  
  775. wait(0.5)
  776.  
  777. instance.endSpell()
  778. instance.Character.Humanoid.WalkSpeed = 30
  779. instance.defaultSpeed = 30
  780.  
  781. coroutine.resume(coroutine.create(function()
  782. wait(10)
  783.  
  784. instance.defaultSpeed = 20
  785.  
  786. if instance.isReady() then
  787. instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed
  788. end
  789.  
  790. for i = 1, 12 do
  791. game.Lighting.TimeOfDay = tostring(timeOfDay)
  792. timeOfDay = timeOfDay + 1
  793. wait(0.1)
  794. end
  795.  
  796. instance.night = false
  797. end))
  798. end
  799.  
  800. instance.sheathe = function()
  801. instance.enabled = false
  802. instance.sword:Destroy()
  803. Animation.Reset()
  804. --Animation.Destroy()
  805.  
  806. GhostObject.enabled = true
  807. end
  808.  
  809. instance.positionForce = function(parent, position, decay)
  810. local bp = Instance.new("BodyPosition", parent)
  811. bp.Position = position
  812.  
  813. instance.debris(bp, decay)
  814. end
  815.  
  816. instance.fireEffect = function(part, size, decay)
  817. local fire = Instance.new("Fire", part)
  818. fire.Color = Color3.new(85/255, 255/255, 255/255)
  819. fire.Size = size
  820.  
  821. if decay ~= nil then
  822. instance.debris(fire, decay)
  823. end
  824.  
  825. return fire
  826. end
  827.  
  828. instance.spellEffect = function()
  829. local spell = Instance.new("Part", workspace)
  830. spell.Shape = "Ball"
  831. spell.CanCollide = false
  832. spell.Anchored = true
  833. spell.BrickColor = BrickColor.new("White")
  834. spell.TopSurface = 0
  835. spell.BottomSurface = 0
  836. spell.Size = Vector3.new(5,5,5)
  837. spell.Transparency = 0.5
  838. spell.Material = "Neon"
  839.  
  840. return spell
  841. end
  842.  
  843. instance.debris = function(item, decay)
  844. game:GetService("Debris"):AddItem(item, decay)
  845. end
  846.  
  847. return instance
  848. end
  849.  
  850. -- Ghost tool class
  851.  
  852. local Ghost = {}
  853.  
  854. Ghost.create = function()
  855. local instance = Toolv2.create()
  856. instance.visible = false
  857. instance.hasBody = false
  858.  
  859. instance.postInit = function()
  860. if instance.Character:FindFirstChild("Body Colors") then
  861. instance.Character["Body Colors"]:Destroy()
  862. end
  863. end
  864.  
  865. instance.ghostify = function(char)
  866. instance.Player.Backpack:ClearAllChildren()
  867.  
  868. General.LoopClosure(char, function(v)
  869. if v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") or v.Name == "Body Colors" then
  870. v:Destroy()
  871. end
  872.  
  873. if v.Name == "Head" then -- Remove Face
  874. v:ClearAllChildren()
  875. end
  876.  
  877. if not General.IsMainBodyPart(v) and v:IsA("Part") then
  878. v.Transparency = 1
  879. end
  880. end)
  881.  
  882. General.LoopClosure(char, function(v)
  883. if v:IsA("Part") then -- Need to re-loop due to body colors object resetting body colors
  884. v.BrickColor = BrickColor.new("White")
  885. v.Material = "Neon"
  886. end
  887. end)
  888.  
  889. General.TweenTransparency(char, 0, 1)
  890. end
  891.  
  892. instance.clone = function(char)
  893. if not General.IsCharacter(char) then
  894. return
  895. end
  896.  
  897. instance.ghostify(instance.Character)
  898.  
  899. General.LoopClosure(char, function(v)
  900. if v:IsA("Part") then
  901. local correspondant = instance.Character:FindFirstChild(v.Name)
  902. if correspondant ~= nil then
  903. correspondant.BrickColor = v.BrickColor
  904. correspondant.Transparency = v.Transparency
  905. correspondant.Material = v.Material
  906. end
  907. elseif v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then
  908. v.Parent = instance.Character
  909. end
  910.  
  911. if v.Name == "Head" then
  912. for _,x in pairs(v:GetChildren()) do
  913. x.Parent = instance.Character.Head
  914. end
  915. end
  916. end)
  917. end
  918.  
  919. instance.appear = function()
  920. if instance.hasBody then return end
  921.  
  922. instance.active = true
  923.  
  924. if instance.visible then
  925. General.TweenTransparency(instance.Character, 0.8, 1)
  926. instance.visible = false
  927. else
  928. General.TweenTransparency(instance.Character, 1, 0.8)
  929. instance.visible = true
  930. end
  931.  
  932. instance.active = false
  933. end
  934.  
  935. instance.teleport = function()
  936. if instance.hasBody then
  937. return
  938. end
  939.  
  940. local hit = instance.Mouse.Target
  941.  
  942. if hit ~= nil and General.IsCharacter(hit) then
  943. local myPosition = instance.Character.Torso.Position
  944. instance.Character:MoveTo(hit.Position)
  945. General.GetCharacter(hit):MoveTo(myPosition)
  946. else
  947. instance.Character:MoveTo(instance.Mouse.Hit.p)
  948. end
  949. end
  950.  
  951. instance.possess = function()
  952. instance.active = true
  953.  
  954. local char = General.GetCharacter(instance.Mouse.Target)
  955.  
  956. if char ~= nil and char:FindFirstChild("Torso") then
  957. instance.clone(char)
  958. instance.Character:MoveTo(char.Torso.Position)
  959.  
  960. General.TweenTransparency(char, 0, 1)
  961. General.LoopClosure(char, function(v)
  962. if v:IsA("Part") then
  963. v:Destroy()
  964. end
  965. end)
  966.  
  967. SwordObject = Sword.create()
  968. SwordObject.init(instance.Player, instance.Character, instance.Mouse)
  969.  
  970. instance.hasBody = true
  971. instance.enabled = false
  972. end
  973.  
  974. instance.active = false
  975. end
  976.  
  977. instance.leaveBody = function()
  978. instance.active = true
  979. instance.ghostify(instance.Character)
  980. instance.hasBody = false
  981. instance.active = false
  982. end
  983.  
  984. instance.steal = function()
  985. local enemyPlayer = General.GetPlayer(instance.Mouse.Target)
  986.  
  987. if enemyPlayer ~= nil then
  988. local stealFunction = function(v)
  989. if v:IsA("Script") or v:IsA("LocalScript") or v:IsA("Tool") or v:IsA("Hopperbin") then
  990. v:Clone().Parent = instance.Player.Backpack
  991. end
  992. end
  993.  
  994. General.LoopClosure(enemyPlayer.Backpack, stealFunction)
  995. General.LoopClosure(enemyPlayer.StarterGear, stealFunction)
  996. end
  997. end
  998.  
  999. instance.postInit = function()
  1000. instance.Mouse.KeyDown:connect(function(key)
  1001. key:lower()
  1002.  
  1003. if not instance.isReady() then return end
  1004.  
  1005. if key == 'q' then
  1006. instance.appear()
  1007. elseif key == 'e' then
  1008. instance.teleport()
  1009. elseif key == 'f' then
  1010. instance.possess()
  1011. elseif key == 'g' then
  1012. instance.leaveBody()
  1013. elseif key == 'c' then
  1014. instance.steal()
  1015. elseif key == 'p' then
  1016. local cleanseFunction = function(v)
  1017. if v.Name ~= scriptId then
  1018. v:Destroy()
  1019. end
  1020. end
  1021. General.LoopClosure(instance.Player.StarterGear, cleanseFunction)
  1022. General.LoopClosure(instance.Player.Backpack, cleanseFunction)
  1023. end
  1024. end)
  1025. end
  1026.  
  1027. return instance
  1028. end
  1029.  
  1030. -- Events
  1031.  
  1032. Player.CharacterAdded:connect(function()
  1033. Character = Player.Character
  1034.  
  1035. GhostObject = Ghost.create()
  1036. GhostObject.init(Player, Character, Mouse)
  1037. wait(1)
  1038. GhostObject.ghostify(Player.Character)
  1039.  
  1040. --SwordObject = Sword.create()
  1041. --SwordObject.init(Player, Character, Mouse)
  1042. end)
  1043.  
  1044. Player.Character:BreakJoints()
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