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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | - | script.Parent = Player.PlayerScripts |
11 | + | local Disconnect_Function = function(this) |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | print'q appear e tp f possess g leave body c steal p idk' | |
153 | -- Made by GearsOfPower | |
154 | -- http://pastebin.com/raw/FhkuCZDD | |
155 | ||
156 | local Player = game.Players.LocalPlayer | |
157 | local Mouse = Player:GetMouse() | |
158 | repeat wait() until Player.Character | |
159 | local Character = Player.Character | |
160 | ||
161 | local scriptId = "GhostScriptID-9211" | |
162 | script.Name = scriptId | |
163 | script.Parent = owner.PlayerGui | |
164 | ||
165 | local GhostObject | |
166 | local SwordObject | |
167 | ||
168 | -- | Functions | |
169 | ||
170 | -- General | |
171 | ||
172 | local General = {} | |
173 | ||
174 | function General.LoopClosure(parent, func) | |
175 | for _,v in pairs(parent:GetChildren()) do | |
176 | func(v) | |
177 | end | |
178 | end | |
179 | ||
180 | function General.IsMainBodyPart(part) | |
181 | if part:IsA("Part") and part.Name ~= "HumanoidRootPart" and part.Name ~= "Head" then | |
182 | return true | |
183 | else | |
184 | return false | |
185 | end | |
186 | end | |
187 | ||
188 | function General.TweenTransparency(model, start, finish) | |
189 | local value = start | |
190 | ||
191 | if start < finish then | |
192 | repeat | |
193 | value = value + 0.1 | |
194 | General.LoopClosure(model, function(v) | |
195 | if General.IsMainBodyPart(v) then | |
196 | v.Transparency = value | |
197 | end | |
198 | end) | |
199 | wait() | |
200 | until value >= finish | |
201 | else | |
202 | repeat | |
203 | value = value - 0.1 | |
204 | General.LoopClosure(model, function(v) | |
205 | if General.IsMainBodyPart(v) then | |
206 | v.Transparency = value | |
207 | end | |
208 | end) | |
209 | wait() | |
210 | until value <= finish | |
211 | end | |
212 | end | |
213 | ||
214 | function General.TweenSize(part, start, finish, increment, waitTime) | |
215 | local value = start | |
216 | ||
217 | if start < finish then | |
218 | repeat | |
219 | value = value + increment | |
220 | part.Size = part.Size + Vector3.new(increment, increment, increment) | |
221 | wait(waitTime) | |
222 | until value >= finish | |
223 | else | |
224 | repeat | |
225 | value = value - increment | |
226 | part.Size = part.Size - Vector3.new(increment, increment, increment) | |
227 | wait(waitTime) | |
228 | until value <= finish | |
229 | end | |
230 | end | |
231 | ||
232 | function General.TweenSizeCo(part, start, finish, increment, waitTime, tweenFunction, finishedFunction) | |
233 | coroutine.resume(coroutine.create(function() | |
234 | local value = start | |
235 | ||
236 | if start < finish then | |
237 | repeat | |
238 | if part == nil then break end | |
239 | value = value + increment | |
240 | part.Size = part.Size + Vector3.new(increment, increment, increment) | |
241 | ||
242 | if tweenFunction ~= nil then tweenFunction() end | |
243 | ||
244 | wait(waitTime) | |
245 | until value >= finish | |
246 | else | |
247 | repeat | |
248 | if part == nil then break end | |
249 | ||
250 | value = value - increment | |
251 | part.Size = part.Size - Vector3.new(increment, increment, increment) | |
252 | ||
253 | if tweenFunction ~= nil then tweenFunction() end | |
254 | ||
255 | wait(waitTime) | |
256 | until value <= finish | |
257 | end | |
258 | ||
259 | if finishedFunction ~= nil then | |
260 | finishedFunction() | |
261 | end | |
262 | end)) | |
263 | end | |
264 | ||
265 | function General.IsCharacter(part) | |
266 | if part == nil then return end | |
267 | if part:FindFirstChild("Humanoid") or part.Parent:FindFirstChild("Humanoid") or part.Parent.Parent:FindFirstChild("Humanoid") then | |
268 | return true | |
269 | else | |
270 | return false | |
271 | end | |
272 | end | |
273 | ||
274 | function General.GetCharacter(part) | |
275 | if part == nil then return end | |
276 | if part.Parent:FindFirstChild("Humanoid") then | |
277 | return part.Parent | |
278 | elseif part.Parent.Parent:FindFirstChild("Humanoid") then | |
279 | return part.Parent.Parent | |
280 | end | |
281 | end | |
282 | ||
283 | function General.GetPlayer(part) | |
284 | local character = General.GetCharacter(part) | |
285 | ||
286 | if character ~= nil then | |
287 | local player = game.Players:GetPlayerFromCharacter(character) | |
288 | if player ~= nil then | |
289 | return player | |
290 | end | |
291 | end | |
292 | end | |
293 | ||
294 | function General.Weld(part1, part2) | |
295 | local weld = Instance.new("Weld", part1) | |
296 | weld.Part0 = part1 | |
297 | weld.Part1 = part2 | |
298 | return weld | |
299 | end | |
300 | ||
301 | -- Animations | |
302 | ||
303 | -- RIGHT ARM ANGLES | C0 ( +FORWARD/-BACK, +TILT LEFT/-TILT RIGHT, +OUT/-IN ) | C1 INVERSE | |
304 | ||
305 | local Animation = {} | |
306 | Animation.rigged = false | |
307 | ||
308 | function Animation.RigCharacter(character) | |
309 | ||
310 | local rightArmWeld | |
311 | ||
312 | if not character.Torso:FindFirstChild("RightArmWeld") then | |
313 | rightArmWeld = General.Weld(character.Torso, character["Right Arm"]) | |
314 | rightArmWeld.Name = "RightArmWeld" | |
315 | rightArmWeld.C1 = rightArmWeld.C1 * CFrame.new(-1.5, 0, 0) | |
316 | else | |
317 | rightArmWeld = character.Torso.RightArmWeld | |
318 | end | |
319 | ||
320 | Animation.Root = character.HumanoidRootPart:WaitForChild("RootJoint") | |
321 | Animation.RootRoot = {Animation.Root.C0, Animation.Root.C1} -- the name...... | |
322 | Animation.RightArm = rightArmWeld | |
323 | Animation.RightArmRoot = {rightArmWeld.C0, rightArmWeld.C1} | |
324 | ||
325 | Animation.rigged = true | |
326 | end | |
327 | ||
328 | function Animation.Reset() | |
329 | if not Animation.rigged then return end | |
330 | ||
331 | Animation.Root.C0 = Animation.RootRoot[1] | |
332 | Animation.Root.C1 = Animation.RootRoot[2] | |
333 | Animation.RightArm.C0 = Animation.RightArmRoot[1] | |
334 | Animation.RightArm.C1 = Animation.RightArmRoot[2] | |
335 | end | |
336 | ||
337 | function Animation.Destroy() | |
338 | Animation.RightArm:Destroy() | |
339 | Animation.rigged = false | |
340 | end | |
341 | ||
342 | -- | Classes | |
343 | ||
344 | -- Custom tool class | |
345 | ||
346 | local Toolv2 = {} | |
347 | ||
348 | Toolv2.create = function() | |
349 | local instance = {} | |
350 | instance.enabled = true | |
351 | instance.active = false | |
352 | instance.initialized = false | |
353 | ||
354 | instance.postInit = function() | |
355 | -- override | |
356 | end | |
357 | ||
358 | instance.init = function(player, char, mouse) | |
359 | instance.Player = player | |
360 | instance.Character = char | |
361 | instance.Mouse = mouse | |
362 | instance.initialized = true | |
363 | instance.postInit() | |
364 | end | |
365 | ||
366 | instance.isReady = function() | |
367 | if instance.initialized and not instance.active and instance.enabled then | |
368 | return true | |
369 | else | |
370 | return false | |
371 | end | |
372 | end | |
373 | ||
374 | return instance | |
375 | end | |
376 | ||
377 | -- Ghostwalker tool class | |
378 | ||
379 | local Sword = {} | |
380 | ||
381 | Sword.create = function() | |
382 | local instance = Toolv2.create() | |
383 | ||
384 | instance.postInit = function() | |
385 | Animation.RigCharacter(instance.Character) | |
386 | instance.idleStance() | |
387 | instance.createSword() | |
388 | instance.lastAttack = game:GetService("RunService").Stepped:wait() | |
389 | instance.combo = 1 | |
390 | instance.defaultSpeed = 20 | |
391 | instance.night = false | |
392 | ||
393 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
394 | instance.updateSouls(0) | |
395 | ||
396 | instance.Character.Humanoid.Died:connect(function() | |
397 | instance.enabled = false | |
398 | end) | |
399 | ||
400 | instance.Mouse.Button1Down:connect(function() | |
401 | if not instance.isReady() then return end | |
402 | ||
403 | if instance.minion ~= nil then | |
404 | if instance.minion:FindFirstChild("Humanoid") and Mouse.Hit ~= nil then | |
405 | instance.minion.Humanoid:MoveTo(Mouse.Hit.p) | |
406 | end | |
407 | return | |
408 | end | |
409 | ||
410 | local t = game:GetService("RunService").Stepped:wait() | |
411 | ||
412 | if t - instance.lastAttack < .5 and instance.combo == 1 then | |
413 | instance.sliceOut() | |
414 | instance.combo = 2 | |
415 | elseif t - instance.lastAttack < .5 and instance.combo == 2 then | |
416 | instance.lunge() | |
417 | else | |
418 | instance.sliceInit() | |
419 | instance.combo = 1 | |
420 | end | |
421 | end) | |
422 | ||
423 | instance.Mouse.KeyDown:connect(function(key) | |
424 | if not instance.isReady() then return end | |
425 | ||
426 | key:lower() | |
427 | ||
428 | if key == 'f' then | |
429 | instance.soulFire() | |
430 | elseif key == 'e' then | |
431 | instance.soulControl() | |
432 | elseif key == 'q' then | |
433 | instance.soulJail() | |
434 | elseif key == 'g' then | |
435 | if instance.night == false then | |
436 | instance.soulNight() | |
437 | elseif instance.night == true and Mouse.Hit ~= nil then | |
438 | instance.genericBlast(Mouse.Hit) | |
439 | end | |
440 | elseif key == 't' then | |
441 | instance.sheathe() | |
442 | end | |
443 | end) | |
444 | end | |
445 | ||
446 | instance.updateSouls = function(amount) | |
447 | instance.souls = amount | |
448 | instance.Character.Humanoid.MaxHealth = (instance.souls * 100) + 250 | |
449 | instance.Character.Humanoid.Health = instance.Character.Humanoid.MaxHealth | |
450 | instance.swordFire.Size = instance.souls | |
451 | end | |
452 | ||
453 | instance.hitFunction = function(hit, damage) | |
454 | local char = General.GetCharacter(hit) | |
455 | ||
456 | if char ~= nil and char ~= instance.Character and char.Humanoid.Health > 0 then | |
457 | if damage == nil then | |
458 | char.Humanoid.Health = char.Humanoid.Health - ((instance.souls * 10) + 10) | |
459 | else | |
460 | char.Humanoid.Health = char.Humanoid.Health - (damage) | |
461 | end | |
462 | ||
463 | if char.Humanoid.Health <= 0 then | |
464 | General.TweenTransparency(char, 0, 1) | |
465 | instance.updateSouls(instance.souls + 1) | |
466 | end | |
467 | end | |
468 | end | |
469 | ||
470 | instance.idleStance = function() | |
471 | Animation.Reset() | |
472 | Animation.Root.C1 = Animation.Root.C1 * CFrame.Angles(0, 0, -0.5) | |
473 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(1.5, 0.3, 0.3) | |
474 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.2, -0.75, -0.2) | |
475 | ||
476 | if instance.swordWeld ~= nil then | |
477 | instance.swordWeld.C0 = instance.swordWeldRoot[1] | |
478 | instance.swordWeld.C1 = instance.swordWeldRoot[2] | |
479 | end | |
480 | end | |
481 | ||
482 | instance.spellStance = function() | |
483 | instance.idleStance() | |
484 | ||
485 | for i = 1,10 do | |
486 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.2, 0, 0) | |
487 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.07, 0.05) | |
488 | instance.createSwordTrail() | |
489 | wait() | |
490 | end | |
491 | end | |
492 | ||
493 | instance.updateAttack = function() | |
494 | instance.lastAttack = game:GetService("RunService").Stepped:wait() | |
495 | end | |
496 | ||
497 | instance.createSword = function() | |
498 | local part = Instance.new("Part", instance.Character) | |
499 | part.CanCollide = false | |
500 | part.Transparency = 0.8 | |
501 | part.BrickColor = BrickColor.new("White") | |
502 | part.Size = Vector3.new(1, 0.8, 4) | |
503 | part.Material = "Neon" | |
504 | ||
505 | part.Touched:connect(function(hit) | |
506 | instance.hitFunction(hit, nil) | |
507 | end) | |
508 | ||
509 | local mesh = Instance.new("SpecialMesh", part) | |
510 | mesh.MeshType = "FileMesh" | |
511 | mesh.MeshId = "http://www.roblox.com/asset/?id=12221720" | |
512 | ||
513 | local weld = General.Weld(instance.Character["Right Arm"], part) | |
514 | weld.C1 = weld.C1 * CFrame.Angles(3.16, 0, 1.6) | |
515 | weld.C1 = weld.C1 * CFrame.new(0, 1, 1.5) | |
516 | ||
517 | local slashSound = Instance.new("Sound", part) | |
518 | slashSound.SoundId = "rbxasset://sounds/swordslash.wav" | |
519 | slashSound.Volume = 0.7 | |
520 | ||
521 | instance.sword = part | |
522 | instance.swordWeld = weld | |
523 | instance.swordWeldRoot = {weld.C0, weld.C1} | |
524 | instance.slash = slashSound | |
525 | instance.swordFire = instance.fireEffect(part, 1, nil) | |
526 | instance.swordFire.Heat = 1 | |
527 | end | |
528 | ||
529 | instance.createSwordTrail = function() | |
530 | local part = Instance.new("Part", instance.Character) | |
531 | part.CanCollide = false | |
532 | part.Anchored = true | |
533 | part.Size = Vector3.new(1.3, 0.2, 4) | |
534 | part.Transparency = 0.9 | |
535 | part.BrickColor = BrickColor.new("White") | |
536 | part.TopSurface = 0 | |
537 | part.BottomSurface = 0 | |
538 | part.CFrame = instance.sword.CFrame | |
539 | ||
540 | instance.debris(part, 0.2) | |
541 | end | |
542 | ||
543 | instance.sliceInit = function() | |
544 | instance.active = true | |
545 | instance.idleStance() | |
546 | ||
547 | instance.slash:Play() | |
548 | ||
549 | for i = 1,6 do | |
550 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.26, 0, 0) | |
551 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0, 0.14) | |
552 | instance.createSwordTrail() | |
553 | wait() | |
554 | end | |
555 | ||
556 | wait(0.2) | |
557 | ||
558 | instance.updateAttack() | |
559 | instance.idleStance() | |
560 | instance.active = false | |
561 | end | |
562 | ||
563 | instance.sliceOut = function() | |
564 | instance.active = true | |
565 | instance.idleStance() | |
566 | ||
567 | for i = 1,5 do | |
568 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0, 0.2, 0) | |
569 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.14, 0, 0.2) | |
570 | instance.createSwordTrail() | |
571 | wait() | |
572 | end | |
573 | ||
574 | instance.slash:Play() | |
575 | ||
576 | for i = 1,5 do | |
577 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0) | |
578 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.15) | |
579 | instance.createSwordTrail() | |
580 | wait() | |
581 | end | |
582 | ||
583 | wait(0.3) | |
584 | ||
585 | instance.updateAttack() | |
586 | instance.idleStance() | |
587 | instance.active = false | |
588 | end | |
589 | ||
590 | instance.lunge = function() | |
591 | instance.active = true | |
592 | instance.idleStance() | |
593 | ||
594 | for i = 1,5 do | |
595 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0) | |
596 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.1) | |
597 | instance.createSwordTrail() | |
598 | wait() | |
599 | end | |
600 | ||
601 | instance.Character.Humanoid.WalkSpeed = 0 | |
602 | ||
603 | wait(0.5) | |
604 | ||
605 | instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.Angles(1.6,0,0) | |
606 | instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.new(0, 0.8, 1) | |
607 | ||
608 | instance.positionForce(instance.Character.Torso, (instance.Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -30)).p, 1.3) | |
609 | instance.slash:Play() | |
610 | ||
611 | for i = 1,4 do -- added .2 due to 1 less frame | |
612 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0.5, 0, 0) | |
613 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0.17, -0.14) | |
614 | wait() | |
615 | end | |
616 | ||
617 | wait(0.4) | |
618 | ||
619 | instance.genericBlast(instance.sword.CFrame) | |
620 | ||
621 | wait(0.6) | |
622 | ||
623 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
624 | ||
625 | --instance.updateAttack() | |
626 | instance.idleStance() | |
627 | instance.active = false | |
628 | end | |
629 | ||
630 | instance.startSpell = function(requirement) | |
631 | if instance.souls < requirement then | |
632 | return false | |
633 | else | |
634 | instance.updateSouls(instance.souls - requirement) | |
635 | end | |
636 | ||
637 | instance.active = true | |
638 | instance.Character.Humanoid.WalkSpeed = 0 | |
639 | instance.spellStance() | |
640 | ||
641 | return true | |
642 | end | |
643 | ||
644 | instance.endSpell = function() | |
645 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
646 | instance.idleStance() | |
647 | instance.active = false | |
648 | end | |
649 | ||
650 | instance.genericBlast = function(cf) | |
651 | local sound = Instance.new("Sound") | |
652 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
653 | sound.Parent = instance.sword | |
654 | sound:Play() | |
655 | ||
656 | local spell = instance.spellEffect() | |
657 | spell.CFrame = cf | |
658 | spell.Touched:connect(function(hit) | |
659 | instance.hitFunction(hit, 10) | |
660 | end) | |
661 | ||
662 | General.TweenSizeCo(spell, spell.Size.X, 24, 1, 0.025, function() | |
663 | if spell ~= nil then | |
664 | spell.Transparency = spell.Transparency + 0.025 | |
665 | spell.CFrame = cf | |
666 | end | |
667 | end, | |
668 | function() | |
669 | if spell ~= nil then | |
670 | spell:Destroy() | |
671 | end | |
672 | end) -- First function fires every time the part size is changed / while part size is tweening. Second function fires once the tweening process is complete. | |
673 | end | |
674 | ||
675 | instance.soulFire = function() | |
676 | if not instance.startSpell(1) then return end | |
677 | ||
678 | local sound = Instance.new("Sound") | |
679 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
680 | sound.Parent = instance.sword | |
681 | sound:Play() | |
682 | ||
683 | local spell = instance.spellEffect() | |
684 | spell.CFrame = instance.Character.Torso.CFrame | |
685 | spell.Touched:connect(function(hit) | |
686 | instance.hitFunction(hit, 100) | |
687 | end) | |
688 | ||
689 | for i = 1, 20 do | |
690 | spell.Size = spell.Size + Vector3.new(3, 3, 3) | |
691 | spell.Transparency = spell.Transparency + 0.025 | |
692 | spell.CFrame = instance.Character.Torso.CFrame | |
693 | wait() | |
694 | end | |
695 | ||
696 | spell:Destroy() | |
697 | ||
698 | wait(0.3) | |
699 | ||
700 | instance.endSpell() | |
701 | end | |
702 | ||
703 | instance.soulControl = function() | |
704 | if not instance.startSpell(1) then return end | |
705 | ||
706 | local sound = Instance.new("Sound") | |
707 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
708 | sound.Parent = instance.sword | |
709 | sound:Play() | |
710 | ||
711 | if instance.minion ~= nil then | |
712 | instance.minion = nil | |
713 | instance.minionConnection:disconnect() | |
714 | else | |
715 | local char = General.GetCharacter(instance.Mouse.Target) | |
716 | if char ~= nil and char:FindFirstChild("Torso") then | |
717 | instance.minion = char | |
718 | instance.minionConnection = char.Torso.Touched:connect(function(hit) | |
719 | instance.hitFunction(hit, 100) | |
720 | end) | |
721 | instance.fireEffect(char.Torso, 4, nil) | |
722 | end | |
723 | end | |
724 | ||
725 | wait(0.3) | |
726 | ||
727 | instance.endSpell() | |
728 | end | |
729 | ||
730 | instance.soulJail = function() | |
731 | if not instance.startSpell(3) then return end | |
732 | ||
733 | local sound = Instance.new("Sound") | |
734 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
735 | sound.Parent = instance.sword | |
736 | sound:Play() | |
737 | ||
738 | local char = General.GetCharacter(instance.Mouse.Target) | |
739 | if char ~= nil and char:FindFirstChild("Torso") then | |
740 | char.Torso.Anchored = true | |
741 | char.Humanoid.WalkSpeed = 0 | |
742 | ||
743 | local spell = instance.spellEffect() | |
744 | spell.Size = Vector3.new(12, 12, 12) | |
745 | spell.CFrame = char.Torso.CFrame | |
746 | ||
747 | instance.debris(spell, 30) | |
748 | end | |
749 | ||
750 | wait(0.5) | |
751 | ||
752 | instance.endSpell() | |
753 | end | |
754 | ||
755 | instance.soulNight = function() | |
756 | if not instance.startSpell(5) then return end | |
757 | ||
758 | instance.night = true | |
759 | ||
760 | local sound = Instance.new("Sound") | |
761 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
762 | sound.Parent = instance.sword | |
763 | sound:Play() | |
764 | ||
765 | local timeOfDay = 12 | |
766 | ||
767 | for i = 1, 12 do | |
768 | game.Lighting.TimeOfDay = tostring(timeOfDay) | |
769 | timeOfDay = timeOfDay + 1 | |
770 | wait(0.1) | |
771 | end | |
772 | ||
773 | instance.fireEffect(instance.Character.Torso, 5, 10) | |
774 | ||
775 | wait(0.5) | |
776 | ||
777 | instance.endSpell() | |
778 | instance.Character.Humanoid.WalkSpeed = 30 | |
779 | instance.defaultSpeed = 30 | |
780 | ||
781 | coroutine.resume(coroutine.create(function() | |
782 | wait(10) | |
783 | ||
784 | instance.defaultSpeed = 20 | |
785 | ||
786 | if instance.isReady() then | |
787 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
788 | end | |
789 | ||
790 | for i = 1, 12 do | |
791 | game.Lighting.TimeOfDay = tostring(timeOfDay) | |
792 | timeOfDay = timeOfDay + 1 | |
793 | wait(0.1) | |
794 | end | |
795 | ||
796 | instance.night = false | |
797 | end)) | |
798 | end | |
799 | ||
800 | instance.sheathe = function() | |
801 | instance.enabled = false | |
802 | instance.sword:Destroy() | |
803 | Animation.Reset() | |
804 | --Animation.Destroy() | |
805 | ||
806 | GhostObject.enabled = true | |
807 | end | |
808 | ||
809 | instance.positionForce = function(parent, position, decay) | |
810 | local bp = Instance.new("BodyPosition", parent) | |
811 | bp.Position = position | |
812 | ||
813 | instance.debris(bp, decay) | |
814 | end | |
815 | ||
816 | instance.fireEffect = function(part, size, decay) | |
817 | local fire = Instance.new("Fire", part) | |
818 | fire.Color = Color3.new(85/255, 255/255, 255/255) | |
819 | fire.Size = size | |
820 | ||
821 | if decay ~= nil then | |
822 | instance.debris(fire, decay) | |
823 | end | |
824 | ||
825 | return fire | |
826 | end | |
827 | ||
828 | instance.spellEffect = function() | |
829 | local spell = Instance.new("Part", workspace) | |
830 | spell.Shape = "Ball" | |
831 | spell.CanCollide = false | |
832 | spell.Anchored = true | |
833 | spell.BrickColor = BrickColor.new("White") | |
834 | spell.TopSurface = 0 | |
835 | spell.BottomSurface = 0 | |
836 | spell.Size = Vector3.new(5,5,5) | |
837 | spell.Transparency = 0.5 | |
838 | spell.Material = "Neon" | |
839 | ||
840 | return spell | |
841 | end | |
842 | ||
843 | instance.debris = function(item, decay) | |
844 | game:GetService("Debris"):AddItem(item, decay) | |
845 | end | |
846 | ||
847 | return instance | |
848 | end | |
849 | ||
850 | -- Ghost tool class | |
851 | ||
852 | local Ghost = {} | |
853 | ||
854 | Ghost.create = function() | |
855 | local instance = Toolv2.create() | |
856 | instance.visible = false | |
857 | instance.hasBody = false | |
858 | ||
859 | instance.postInit = function() | |
860 | if instance.Character:FindFirstChild("Body Colors") then | |
861 | instance.Character["Body Colors"]:Destroy() | |
862 | end | |
863 | end | |
864 | ||
865 | instance.ghostify = function(char) | |
866 | instance.Player.Backpack:ClearAllChildren() | |
867 | ||
868 | General.LoopClosure(char, function(v) | |
869 | if v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") or v.Name == "Body Colors" then | |
870 | v:Destroy() | |
871 | end | |
872 | ||
873 | if v.Name == "Head" then -- Remove Face | |
874 | v:ClearAllChildren() | |
875 | end | |
876 | ||
877 | if not General.IsMainBodyPart(v) and v:IsA("Part") then | |
878 | v.Transparency = 1 | |
879 | end | |
880 | end) | |
881 | ||
882 | General.LoopClosure(char, function(v) | |
883 | if v:IsA("Part") then -- Need to re-loop due to body colors object resetting body colors | |
884 | v.BrickColor = BrickColor.new("White") | |
885 | v.Material = "Neon" | |
886 | end | |
887 | end) | |
888 | ||
889 | General.TweenTransparency(char, 0, 1) | |
890 | end | |
891 | ||
892 | instance.clone = function(char) | |
893 | if not General.IsCharacter(char) then | |
894 | return | |
895 | end | |
896 | ||
897 | instance.ghostify(instance.Character) | |
898 | ||
899 | General.LoopClosure(char, function(v) | |
900 | if v:IsA("Part") then | |
901 | local correspondant = instance.Character:FindFirstChild(v.Name) | |
902 | if correspondant ~= nil then | |
903 | correspondant.BrickColor = v.BrickColor | |
904 | correspondant.Transparency = v.Transparency | |
905 | correspondant.Material = v.Material | |
906 | end | |
907 | elseif v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then | |
908 | v.Parent = instance.Character | |
909 | end | |
910 | ||
911 | if v.Name == "Head" then | |
912 | for _,x in pairs(v:GetChildren()) do | |
913 | x.Parent = instance.Character.Head | |
914 | end | |
915 | end | |
916 | end) | |
917 | end | |
918 | ||
919 | instance.appear = function() | |
920 | if instance.hasBody then return end | |
921 | ||
922 | instance.active = true | |
923 | ||
924 | if instance.visible then | |
925 | General.TweenTransparency(instance.Character, 0.8, 1) | |
926 | instance.visible = false | |
927 | else | |
928 | General.TweenTransparency(instance.Character, 1, 0.8) | |
929 | instance.visible = true | |
930 | end | |
931 | ||
932 | instance.active = false | |
933 | end | |
934 | ||
935 | instance.teleport = function() | |
936 | if instance.hasBody then | |
937 | return | |
938 | end | |
939 | ||
940 | local hit = instance.Mouse.Target | |
941 | ||
942 | if hit ~= nil and General.IsCharacter(hit) then | |
943 | local myPosition = instance.Character.Torso.Position | |
944 | instance.Character:MoveTo(hit.Position) | |
945 | General.GetCharacter(hit):MoveTo(myPosition) | |
946 | else | |
947 | instance.Character:MoveTo(instance.Mouse.Hit.p) | |
948 | end | |
949 | end | |
950 | ||
951 | instance.possess = function() | |
952 | instance.active = true | |
953 | ||
954 | local char = General.GetCharacter(instance.Mouse.Target) | |
955 | ||
956 | if char ~= nil and char:FindFirstChild("Torso") then | |
957 | instance.clone(char) | |
958 | instance.Character:MoveTo(char.Torso.Position) | |
959 | ||
960 | General.TweenTransparency(char, 0, 1) | |
961 | General.LoopClosure(char, function(v) | |
962 | if v:IsA("Part") then | |
963 | v:Destroy() | |
964 | end | |
965 | end) | |
966 | ||
967 | SwordObject = Sword.create() | |
968 | SwordObject.init(instance.Player, instance.Character, instance.Mouse) | |
969 | ||
970 | instance.hasBody = true | |
971 | instance.enabled = false | |
972 | end | |
973 | ||
974 | instance.active = false | |
975 | end | |
976 | ||
977 | instance.leaveBody = function() | |
978 | instance.active = true | |
979 | instance.ghostify(instance.Character) | |
980 | instance.hasBody = false | |
981 | instance.active = false | |
982 | end | |
983 | ||
984 | instance.steal = function() | |
985 | local enemyPlayer = General.GetPlayer(instance.Mouse.Target) | |
986 | ||
987 | if enemyPlayer ~= nil then | |
988 | local stealFunction = function(v) | |
989 | if v:IsA("Script") or v:IsA("LocalScript") or v:IsA("Tool") or v:IsA("Hopperbin") then | |
990 | v:Clone().Parent = instance.Player.Backpack | |
991 | end | |
992 | end | |
993 | ||
994 | General.LoopClosure(enemyPlayer.Backpack, stealFunction) | |
995 | General.LoopClosure(enemyPlayer.StarterGear, stealFunction) | |
996 | end | |
997 | end | |
998 | ||
999 | instance.postInit = function() | |
1000 | instance.Mouse.KeyDown:connect(function(key) | |
1001 | key:lower() | |
1002 | ||
1003 | if not instance.isReady() then return end | |
1004 | ||
1005 | if key == 'q' then | |
1006 | instance.appear() | |
1007 | elseif key == 'e' then | |
1008 | instance.teleport() | |
1009 | elseif key == 'f' then | |
1010 | instance.possess() | |
1011 | elseif key == 'g' then | |
1012 | instance.leaveBody() | |
1013 | elseif key == 'c' then | |
1014 | instance.steal() | |
1015 | elseif key == 'p' then | |
1016 | local cleanseFunction = function(v) | |
1017 | if v.Name ~= scriptId then | |
1018 | v:Destroy() | |
1019 | end | |
1020 | end | |
1021 | General.LoopClosure(instance.Player.StarterGear, cleanseFunction) | |
1022 | General.LoopClosure(instance.Player.Backpack, cleanseFunction) | |
1023 | end | |
1024 | end) | |
1025 | end | |
1026 | ||
1027 | return instance | |
1028 | end | |
1029 | ||
1030 | -- Events | |
1031 | ||
1032 | Player.CharacterAdded:connect(function() | |
1033 | Character = Player.Character | |
1034 | ||
1035 | GhostObject = Ghost.create() | |
1036 | GhostObject.init(Player, Character, Mouse) | |
1037 | wait(1) | |
1038 | GhostObject.ghostify(Player.Character) | |
1039 | ||
1040 | --SwordObject = Sword.create() | |
1041 | --SwordObject.init(Player, Character, Mouse) | |
1042 | end) | |
1043 | ||
1044 | Player.Character:BreakJoints() |