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Ashie

Untitled

Jun 18th, 2018
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  1. script.Name = "machine gun banisher v2 maded to destroy skids"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Load Finished")
  7. print("Edited By InfiniteOneWithdank Hello User")
  8. warn("Make Them All Suffer For Their Sins")
  9. warn("In Fact Make them Burn")
  10.  
  11.  
  12. script:ClearAllChildren()
  13. wait(0.2)
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local TIME = 0
  36. local sick = Instance.new("Sound",Torso)
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. -- Thingy To Make Song Work
  56.  
  57. p = game.Players.LocalPlayer
  58. char = p.Character
  59.  
  60. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  61. local s = Instance.new("Sound",char)
  62. s.Name = "BGMusic"
  63. s.SoundId = "rbxassetid:795345879"
  64. s.Pitch = 1
  65. s.Volume = 40
  66. s.Looped = true
  67. s.archivable = false
  68. s.Parent = char.Head
  69. wait(0.1)
  70. s:play()
  71.  
  72. -- Rest of Script
  73. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  74.  
  75. --//=================================\\
  76. --|| PARTICLES N STUFF
  77. --\\=================================//
  78.  
  79. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  80. particleemitter.VelocitySpread = 350
  81. particleemitter.Lifetime = NumberRange.new(1)
  82. particleemitter.Speed = NumberRange.new(0)
  83. cringememe= {}
  84. for i=0, 19 do
  85. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  86. end
  87. particleemitter.Size = NumberSequence.new(cringememe)
  88. particleemitter.Rate = 20
  89. particleemitter.LockedToPart = true
  90. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  91. particleemitter.LightEmission = 1
  92. particleemitter.Texture = "rbxassetid://38727848"
  93. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  94.  
  95. local particleemitter = Instance.new('ParticleEmitter', Torso)
  96. particleemitter.VelocitySpread = 250
  97. particleemitter.Lifetime = NumberRange.new(3)
  98. particleemitter.Speed = NumberRange.new(1.5)
  99. youAreATHOT = {}
  100. for i=0, 19 do
  101. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  102. end
  103. particleemitter.Size = NumberSequence.new(youAreATHOT)
  104. particleemitter.Rate = 10
  105. particleemitter.LockedToPart = false
  106. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  107. particleemitter.LightEmission = 1
  108. particleemitter.Texture = "rbxassetid://253188763"
  109. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  110.  
  111. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  112. particleemitter.VelocitySpread = 350
  113. particleemitter.Lifetime = NumberRange.new(1)
  114. particleemitter.Speed = NumberRange.new(0)
  115. cringememe2= {}
  116. for i=0, 19 do
  117. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  118. end
  119. particleemitter.Size = NumberSequence.new(cringememe2)
  120. particleemitter.Rate = 20
  121. particleemitter.LockedToPart = true
  122. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  123. particleemitter.LightEmission = 1
  124. particleemitter.Texture = "rbxassetid://38727848"
  125. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  126.  
  127. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  128. particleemitter.VelocitySpread = 350
  129. particleemitter.Lifetime = NumberRange.new(1)
  130. particleemitter.Speed = NumberRange.new(0)
  131. cringememe3= {}
  132. for i=0, 19 do
  133. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  134. end
  135. particleemitter.Size = NumberSequence.new(cringememe3)
  136. particleemitter.Rate = 30
  137. particleemitter.LockedToPart = true
  138. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  139. particleemitter.LightEmission = 1
  140. particleemitter.Texture = "rbxassetid://38727848"
  141. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  142.  
  143. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  144. particleemitter.VelocitySpread = 350
  145. particleemitter.Lifetime = NumberRange.new(1)
  146. particleemitter.Speed = NumberRange.new(0)
  147. cringememe4= {}
  148. for i=0, 19 do
  149. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  150. end
  151. particleemitter.Size = NumberSequence.new(cringememe4)
  152. particleemitter.Rate = 30
  153. particleemitter.LockedToPart = true
  154. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  155. particleemitter.LightEmission = 1
  156. particleemitter.Texture = "rbxassetid://38727848"
  157. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  158.  
  159. --//=================================\\
  160. --|| USEFUL VALUES
  161. --\\=================================//
  162.  
  163. Animation_Speed = 1.5
  164. local FORCERESET = false
  165. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  166. local Speed = 16
  167. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  170. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  171. local DAMAGEMULTIPLIER = 1
  172. local ANIM = "Idle"
  173. local ATTACK = false
  174. local EQUIPPED = false
  175. local HOLD = false
  176. local COMBO = 1
  177. local Rooted = false
  178. local SINE = 0
  179. local KEYHOLD = false
  180. local CHANGE = 2 / Animation_Speed
  181. local WALKINGANIM = false
  182. local VALUE1 = false
  183. local VALUE2 = false
  184. local ROBLOXIDLEANIMATION = IT("Animation")
  185. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  186. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  187. --ROBLOXIDLEANIMATION.Parent = Humanoid
  188. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  189. WEAPONGUI.Name = "BanishV3Gui"
  190. local Weapon = IT("Model")
  191. Weapon.Name = "Adds"
  192. local Effects = IT("Folder", Weapon)
  193. Effects.Name = "Effects"
  194. local ANIMATOR = Humanoid.Animator
  195. local ANIMATE = Character:FindFirstChild("Animate")
  196. local UNANCHOR = true
  197. local TOBANISH = {}
  198. script.Parent = PlayerGui
  199.  
  200. function StatLabel(CFRAME, TEXT, COLOR)
  201. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  202. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  203. local BODYGYRO = IT("BodyGyro", STATPART)
  204. game:GetService("Debris"):AddItem(STATPART ,5)
  205. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  206. BILLBOARDGUI.Adornee = STATPART
  207. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  208. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  209. BILLBOARDGUI.AlwaysOnTop = false
  210. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  211. TEXTLABEL.BackgroundTransparency = 1
  212. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  213. TEXTLABEL.Text = TEXT
  214. TEXTLABEL.Font = SKILLFONT
  215. TEXTLABEL.FontSize="Size42"
  216. TEXTLABEL.TextColor3 = COLOR
  217. TEXTLABEL.TextStrokeTransparency = 0
  218. TEXTLABEL.TextScaled = true
  219. TEXTLABEL.TextWrapped = true
  220. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  221. for i = 1, 50 do
  222. Swait()
  223. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  224. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  225. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  226. end
  227. THEPART.Parent = nil
  228. end),STATPART, TEXTLABEL)
  229. end
  230.  
  231. --//=================================\\
  232. --\\=================================//
  233.  
  234.  
  235. --//=================================\\
  236. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  237. --\\=================================//
  238.  
  239. ArtificialHB = Instance.new("BindableEvent", script)
  240. ArtificialHB.Name = "ArtificialHB"
  241.  
  242. script:WaitForChild("ArtificialHB")
  243.  
  244. frame = Frame_Speed
  245. tf = 0
  246. allowframeloss = false
  247. tossremainder = false
  248. lastframe = tick()
  249. script.ArtificialHB:Fire()
  250.  
  251. game:GetService("RunService").Heartbeat:connect(function(s, p)
  252. tf = tf + s
  253. if tf >= frame then
  254. if allowframeloss then
  255. script.ArtificialHB:Fire()
  256. lastframe = tick()
  257. else
  258. for i = 1, math.floor(tf / frame) do
  259. script.ArtificialHB:Fire()
  260. end
  261. lastframe = tick()
  262. end
  263. if tossremainder then
  264. tf = 0
  265. else
  266. tf = tf - frame * math.floor(tf / frame)
  267. end
  268. end
  269. end)
  270.  
  271. --//=================================\\
  272. --\\=================================//
  273.  
  274. --//=================================\\
  275. --|| SOME TAG EDIT
  276. --\\=================================//
  277.  
  278. m = game.Players.LocalPlayer
  279. char = m.Character
  280. local txt = Instance.new("BillboardGui", char)
  281. txt.Adornee = char.Head
  282. txt.Name = "_status"
  283. txt.Size = UDim2.new(2, 0, 1.2, 0)
  284. txt.StudsOffset = Vector3.new(-9, 8, 0)
  285. local text = Instance.new("TextLabel", txt)
  286. text.Size = UDim2.new(10, 0, 7, 0)
  287. text.FontSize = "Size24"
  288. text.TextScaled = true
  289. text.TextTransparency = 0
  290. text.BackgroundTransparency = 1
  291. text.TextTransparency = 0
  292. text.TextStrokeTransparency = 0
  293. text.Font = "Bodoni"
  294. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  295. v = Instance.new("Part")
  296. v.Name = "ColorBrick"
  297. v.Parent = m.Character
  298. v.FormFactor = "Symmetric"
  299. v.Anchored = true
  300. v.CanCollide = false
  301. v.BottomSurface = "Smooth"
  302. v.TopSurface = "Smooth"
  303. v.Size = Vector3.new(10, 5, 3)
  304. v.Transparency = 1
  305. v.CFrame = char.Torso.CFrame
  306. v.BrickColor = BrickColor.new("Really black")
  307. v.Transparency = 1
  308. v.Shape = "Block"
  309. spawn(function()
  310. local TweenService = game:GetService("TweenService")
  311. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  312. local Int = 0
  313. while wait(0.5) do
  314. if Int == #Colours then Int = 0 end
  315. Int = Int+1
  316. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  317. end
  318. end)
  319. text.Text = "Burning Hope"
  320.  
  321. --//=================================\\
  322. --\\=================================//
  323.  
  324. --//=================================\\
  325. --|| SOME FUNCTIONS
  326. --\\=================================//
  327.  
  328. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  329. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  330. end
  331.  
  332. function PositiveAngle(NUMBER)
  333. if NUMBER >= 0 then
  334. NUMBER = 0
  335. end
  336. return NUMBER
  337. end
  338.  
  339. function NegativeAngle(NUMBER)
  340. if NUMBER <= 0 then
  341. NUMBER = 0
  342. end
  343. return NUMBER
  344. end
  345.  
  346. function Swait(NUMBER)
  347. if NUMBER == 0 or NUMBER == nil then
  348. ArtificialHB.Event:wait()
  349. else
  350. for i = 1, NUMBER do
  351. ArtificialHB.Event:wait()
  352. end
  353. end
  354. end
  355.  
  356. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  357. local NEWMESH = IT(MESH)
  358. if MESH == "SpecialMesh" then
  359. NEWMESH.MeshType = MESHTYPE
  360. if MESHID ~= "nil" and MESHID ~= "" then
  361. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  362. end
  363. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  364. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  365. end
  366. end
  367. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  368. NEWMESH.Scale = SCALE
  369. NEWMESH.Parent = PARENT
  370. return NEWMESH
  371. end
  372.  
  373. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  374. local NEWPART = IT("Part")
  375. NEWPART.formFactor = FORMFACTOR
  376. NEWPART.Reflectance = REFLECTANCE
  377. NEWPART.Transparency = TRANSPARENCY
  378. NEWPART.CanCollide = false
  379. NEWPART.Locked = true
  380. NEWPART.Anchored = true
  381. if ANCHOR == false then
  382. NEWPART.Anchored = false
  383. end
  384. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  385. NEWPART.Name = NAME
  386. NEWPART.Size = SIZE
  387. NEWPART.Position = Torso.Position
  388. NEWPART.Material = MATERIAL
  389. NEWPART:BreakJoints()
  390. NEWPART.Parent = PARENT
  391. return NEWPART
  392. end
  393.  
  394. local function weldBetween(a, b)
  395. local weldd = Instance.new("ManualWeld")
  396. weldd.Part0 = a
  397. weldd.Part1 = b
  398. weldd.C0 = CFrame.new()
  399. weldd.C1 = b.CFrame:inverse() * a.CFrame
  400. weldd.Parent = a
  401. return weldd
  402. end
  403.  
  404.  
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m11 > m00 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434.  
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446.  
  447. function QuaternionSlerp(a, b, t)
  448. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  449. local startInterp, finishInterp;
  450. if cosTheta >= 0.0001 then
  451. if (1 - cosTheta) > 0.0001 then
  452. local theta = ACOS(cosTheta)
  453. local invSinTheta = 1 / SIN(theta)
  454. startInterp = SIN((1 - t) * theta) * invSinTheta
  455. finishInterp = SIN(t * theta) * invSinTheta
  456. else
  457. startInterp = 1 - t
  458. finishInterp = t
  459. end
  460. else
  461. if (1 + cosTheta) > 0.0001 then
  462. local theta = ACOS(-cosTheta)
  463. local invSinTheta = 1 / SIN(theta)
  464. startInterp = SIN((t - 1) * theta) * invSinTheta
  465. finishInterp = SIN(t * theta) * invSinTheta
  466. else
  467. startInterp = t - 1
  468. finishInterp = t
  469. end
  470. end
  471. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  472. end
  473.  
  474. function Clerp(a, b, t)
  475. local qa = {QuaternionFromCFrame(a)}
  476. local qb = {QuaternionFromCFrame(b)}
  477. local ax, ay, az = a.x, a.y, a.z
  478. local bx, by, bz = b.x, b.y, b.z
  479. local _t = 1 - t
  480. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  481. end
  482.  
  483. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  484. local frame = IT("Frame")
  485. frame.BackgroundTransparency = TRANSPARENCY
  486. frame.BorderSizePixel = BORDERSIZEPIXEL
  487. end
  488. frame.Position = POSITION
  489. frame.Size = SIZE
  490. frame.BackgroundColor3 = COLOR
  491. frame.BorderColor3 = BORDERCOLOR
  492. frame.Name = NAME
  493. frame.Parent = PARENT
  494. return frame
  495. end)
  496.  
  497. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  498. local label = IT("TextLabel")
  499. label.BackgroundTransparency = 1
  500. label.Size = UD2(1, 0, 1, 0)
  501. label.Position = UD2(0, 0, 0, 0)
  502. label.TextColor3 = TEXTCOLOR
  503. label.TextStrokeTransparency = STROKETRANSPARENCY
  504. label.TextTransparency = TRANSPARENCY
  505. label.FontSize = TEXTFONTSIZE
  506. label.Font = TEXTFONT
  507. label.BorderSizePixel = BORDERSIZEPIXEL
  508. label.TextScaled = false
  509. label.Text = TEXT
  510. label.Name = NAME
  511. label.Parent = PARENT
  512. return label
  513. end
  514.  
  515. function NoOutlines(PART)
  516. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  517. end
  518.  
  519. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  520. local NEWWELD = IT(TYPE)
  521. NEWWELD.Part0 = PART0
  522. NEWWELD.Part1 = PART1
  523. NEWWELD.C0 = C0
  524. NEWWELD.C1 = C1
  525. NEWWELD.Parent = PARENT
  526. return NEWWELD
  527. end
  528.  
  529. local S = IT("Sound")
  530. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  531. local NEWSOUND = nil
  532. coroutine.resume(coroutine.create(function()
  533. NEWSOUND = S:Clone()
  534. NEWSOUND.Parent = PARENT
  535. NEWSOUND.Volume = VOLUME
  536. NEWSOUND.Pitch = PITCH
  537. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  538. NEWSOUND:play()
  539. if DOESLOOP == true then
  540. NEWSOUND.Looped = true
  541. else
  542. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  543. NEWSOUND:remove()
  544. end
  545. end))
  546. return NEWSOUND
  547. end
  548.  
  549. function CFrameFromTopBack(at, top, back)
  550. local right = top:Cross(back)
  551. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  552. end
  553.  
  554. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  555. function WACKYEFFECT(Table)
  556. local TYPE = (Table.EffectType or "Sphere")
  557. local SIZE = (Table.Size or VT(1,1,1))
  558. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  559. local TRANSPARENCY = (Table.Transparency or 0)
  560. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  561. local CFRAME = (Table.CFrame or Torso.CFrame)
  562. local MOVEDIRECTION = (Table.MoveToPos or nil)
  563. local ROTATION1 = (Table.RotationX or 0)
  564. local ROTATION2 = (Table.RotationY or 0)
  565. local ROTATION3 = (Table.RotationZ or 0)
  566. local MATERIAL = (Table.Material or "Neon")
  567. local COLOR = (Table.Color or C3(0,255,0))
  568. local TIME = (Table.Time or 45)
  569. local SOUNDID = (Table.SoundID or nil)
  570. local SOUNDPITCH = (Table.SoundPitch or nil)
  571. local SOUNDVOLUME = (Table.SoundVolume or nil)
  572. coroutine.resume(coroutine.create(function()
  573. local PLAYSSOUND = false
  574. local SOUND = nil
  575. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  576. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  577. PLAYSSOUND = true
  578. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  579. end
  580. EFFECT.Color = COLOR
  581. local MSH = nil
  582. if TYPE == "Sphere" then
  583. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  584. elseif TYPE == "Block" then
  585. MSH = IT("BlockMesh",EFFECT)
  586. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  587. elseif TYPE == "Wave" then
  588. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  589. elseif TYPE == "Ring" then
  590. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  591. elseif TYPE == "Slash" then
  592. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  593. elseif TYPE == "Round Slash" then
  594. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  595. elseif TYPE == "Swirl" then
  596. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  597. elseif TYPE == "Skull" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  599. elseif TYPE == "Crystal" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  601. end
  602. if MSH ~= nil then
  603. local MOVESPEED = nil
  604. if MOVEDIRECTION ~= nil then
  605. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  606. end
  607. local GROWTH = SIZE - ENDSIZE
  608. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  609. if TYPE == "Block" then
  610. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  611. else
  612. EFFECT.CFrame = CFRAME
  613. end
  614. for LOOP = 1, TIME+1 do
  615. Swait()
  616. MSH.Scale = MSH.Scale - GROWTH/TIME
  617. if TYPE == "Wave" then
  618. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  619. end
  620. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  621. if TYPE == "Block" then
  622. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  623. else
  624. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  625. end
  626. if MOVEDIRECTION ~= nil then
  627. local ORI = EFFECT.Orientation
  628. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  629. EFFECT.Orientation = ORI
  630. end
  631. end
  632. if PLAYSSOUND == false then
  633. EFFECT:remove()
  634. else
  635. SOUND.Stopped:Connect(function()
  636. EFFECT:remove()
  637. end)
  638. end
  639. else
  640. if PLAYSSOUND == false then
  641. EFFECT:remove()
  642. else
  643. repeat Swait() until SOUND.Playing == false
  644. EFFECT:remove()
  645. end
  646. end
  647. end))
  648. end
  649.  
  650. function MakeForm(PART,TYPE)
  651. if TYPE == "Cyl" then
  652. local MSH = IT("CylinderMesh",PART)
  653. elseif TYPE == "Ball" then
  654. local MSH = IT("SpecialMesh",PART)
  655. MSH.MeshType = "Sphere"
  656. elseif TYPE == "Wedge" then
  657. local MSH = IT("SpecialMesh",PART)
  658. MSH.MeshType = "Wedge"
  659. end
  660. end
  661.  
  662. function SpawnTrail(FROM,TO,BIG)
  663. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  664. MakeForm(TRAIL,"Cyl")
  665. local DIST = (FROM - TO).Magnitude
  666. if BIG == true then
  667. TRAIL.Size = VT(0.5,DIST,0.5)
  668. else
  669. TRAIL.Size = VT(0.25,DIST,0.25)
  670. end
  671. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  672. coroutine.resume(coroutine.create(function()
  673. for i = 1, 5 do
  674. Swait()
  675. TRAIL.Transparency = TRAIL.Transparency + 0.1
  676. end
  677. TRAIL:remove()
  678. end))
  679. end
  680.  
  681. Debris = game:GetService("Debris")
  682.  
  683. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  684. local DIRECTION = CF(StartPos,EndPos).lookVector
  685. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  686. end
  687.  
  688. function turnto(position)
  689. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  690. end
  691.  
  692. --//=================================\\
  693. --|| WEAPON CREATION
  694. --\\=================================//
  695. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  696.  
  697. local Particle = IT("ParticleEmitter",nil)
  698. Particle.Enabled = false
  699. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  700. Particle.LightEmission = 0.5
  701. Particle.Rate = 150
  702. Particle.ZOffset = 0.2
  703. Particle.Rotation = NumberRange.new(-180, 180)
  704. Particle.RotSpeed = NumberRange.new(-180, 180)
  705. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  706. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  707.  
  708. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  709. function ParticleEmitter(Table)
  710. local PRTCL = Particle:Clone()
  711. local Speed = Table.Speed or 5
  712. local Drag = Table.Drag or 0
  713. local Size1 = Table.Size1 or 1
  714. local Size2 = Table.Size2 or 5
  715. local Lifetime1 = Table.Lifetime1 or 1
  716. local Lifetime2 = Table.Lifetime2 or 1.5
  717. local Parent = Table.Parent or Torso
  718. local Emit = Table.Emit or 100
  719. local Offset = Table.Offset or 360
  720. local Acel = Table.Acel or VT(0,0,0)
  721. local Enabled = Table.Enabled or false
  722. PRTCL.Parent = Parent
  723. PRTCL.Size = NumberSequence.new(Size1,Size2)
  724. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  725. PRTCL.Speed = NumberRange.new(Speed)
  726. PRTCL.VelocitySpread = Offset
  727. PRTCL.Drag = Drag
  728. PRTCL.Acceleration = Acel
  729. if Enabled == false then
  730. PRTCL:Emit(Emit)
  731. Debris:AddItem(PRTCL,Lifetime2)
  732. else
  733. PRTCL.Enabled = true
  734. end
  735. return PRTCL
  736. end
  737.  
  738. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  739. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  740. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  741. MakeForm(Part,"Wedge")
  742. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  743. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  744. MakeForm(Part,"Wedge")
  745. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  746. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  749. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  750. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  751. MakeForm(Part,"Cyl")
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  753. for i = 1, 8 do
  754. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  755. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  756. end
  757. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  758. MakeForm(Part,"Cyl")
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  761. MakeForm(Part,"Ball")
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  764. MakeForm(Part,"Wedge")
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  766. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  768. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  769. MakeForm(Part,"Cyl")
  770. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  771. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  772. MakeForm(Part,"Cyl")
  773. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  774. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  775. MakeForm(Part,"Cyl")
  776. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  778. MakeForm(Part,"Wedge")
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  780. local LASTPART = Handle
  781. for i = 1, 10 do
  782. if LASTPART == Handle then
  783. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  784. LASTPART = Part
  785. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  786. else
  787. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  788. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  789. LASTPART = Part
  790. end
  791. end
  792.  
  793. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  794. MakeForm(Barrel,"Cyl")
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  796. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  797. MakeForm(Part,"Cyl")
  798. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  799. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  800. MakeForm(Part,"Wedge")
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  803. MakeForm(Hole,"Cyl")
  804. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  805. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  806. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  807. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  808. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  809. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  810. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  811. coroutine.resume(coroutine.create(function()
  812. while wait() do
  813. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  814. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  815. end
  816. end))
  817.  
  818. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  819. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  820.  
  821.  
  822. for _, c in pairs(Weapon:GetDescendants()) do
  823. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  824. c.Material = "Glass"
  825. c.Color = C3(0,0,0)
  826. elseif c.ClassName == "Part" and c.Name == "Eye" then
  827. c.Color = C3(0,255,0)
  828. c.Material = "Neon"
  829. end
  830. end
  831.  
  832. Weapon.Parent = Character
  833. for _, c in pairs(Weapon:GetChildren()) do
  834. if c.ClassName == "Part" then
  835. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  836. end
  837. end
  838.  
  839. function swait(num)
  840. if num == 0 or num == nil then
  841. ArtificialHB.Event:wait()
  842. else
  843. for i = 0, num do
  844. ArtificialHB.Event:wait()
  845. end
  846. end
  847. end
  848.  
  849. function chatfunc(text)
  850. local chat = coroutine.wrap(function()
  851. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  852. Character:FindFirstChild("TalkingBillBoard"):destroy()
  853. end
  854. local Bill = Instance.new("BillboardGui",Character)
  855. Bill.Size = UDim2.new(0,100,0,40)
  856. Bill.StudsOffset = Vector3.new(0,3,0)
  857. Bill.Adornee = Character.Head
  858. Bill.Name = "TalkingBillBoard"
  859. local Hehe = Instance.new("TextLabel",Bill)
  860. Hehe.BackgroundTransparency = 1
  861. Hehe.BorderSizePixel = 0
  862. Hehe.Text = ""
  863. Hehe.Font = "Bodoni"
  864. Hehe.TextSize = 40
  865. Hehe.TextStrokeTransparency = 0
  866. Hehe.Size = UDim2.new(1,0,0.5,0)
  867. coroutine.resume(coroutine.create(function()
  868. while Hehe ~= nil do
  869. swait()
  870. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  871. Hehe.Rotation = math.random(-5,5)
  872. Hehe.TextColor3 = Color3.new(0,255,0)
  873. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  874. end
  875. end))
  876. for i = 1,string.len(text),1 do
  877. swait()
  878. Hehe.Text = string.sub(text,1,i)
  879. end
  880. swait(90)--Re[math.random(1, 93)]
  881. for i = 0, 1, .025 do
  882. swait()
  883. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  884. Hehe.TextStrokeTransparency = i
  885. Hehe.TextTransparency = i
  886. end
  887. Bill:Destroy()
  888. end)
  889. chat()
  890. end
  891.  
  892. function onChatted(msg)
  893. chatfunc(msg)
  894. end
  895.  
  896. Player.Chatted:connect(onChatted)
  897.  
  898. local BODY = {}
  899. for _, c in pairs(Character:GetDescendants()) do
  900. if c:IsA("BasePart") and c.Name ~= "Handle" then
  901. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  902. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  903. end
  904. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  905. elseif c:IsA("JointInstance") then
  906. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  907. end
  908. end
  909.  
  910. function refit()
  911. Character.Parent = workspace
  912. for e = 1, #BODY do
  913. if BODY[e] ~= nil then
  914. local STUFF = BODY[e]
  915. local PART = STUFF[1]
  916. local PARENT = STUFF[2]
  917. local MATERIAL = STUFF[3]
  918. local COLOR = STUFF[4]
  919. local TRANSPARENCY = STUFF[5]
  920. --local SIZE = STUFF[6]
  921. local NAME = STUFF[7]
  922. if PART.ClassName == "Part" and PART ~= RootPart then
  923. PART.Material = MATERIAL
  924. PART.Transparency = TRANSPARENCY
  925. PART.Name = NAME
  926. end
  927. if PART.Parent ~= PARENT then
  928. Humanoid:remove()
  929. PART.Parent = PARENT
  930. Humanoid = IT("Humanoid",Character)
  931. end
  932. end
  933. end
  934. end
  935.  
  936. local SKILLTEXTCOLOR = C3(0,255,0)
  937. local SKILLFONT = "Code"
  938. local SKILLTEXTSIZE = 7
  939.  
  940. Humanoid.Died:connect(function()
  941. refit()
  942. end)
  943.  
  944. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  945. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  946. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  947. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  948. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  949.  
  950. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  951. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  952. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  953. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  954. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  955.  
  956. function printbye(Name)
  957. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  958. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  959. end
  960.  
  961. workspace.ChildAdded:connect(function(instance)
  962. for BANISH = 1, #TOBANISH do
  963. if TOBANISH[BANISH] ~= nil then
  964. if instance.Name == TOBANISH[BANISH] then
  965. coroutine.resume(coroutine.create(function()
  966. printbye(instance.Name)
  967. instance:ClearAllChildren()
  968. Debris:AddItem(instance,0.0005)
  969. end))
  970. end
  971. end
  972. end
  973. end)
  974.  
  975. --//=================================\\
  976. --|| DAMAGING
  977. --\\=================================//
  978.  
  979. function Banish(Foe)
  980. if Foe then
  981. coroutine.resume(coroutine.create(function()
  982. --if game.Players:FindFirstChild(Foe.Name) then
  983. table.insert(TOBANISH,Foe.Name)
  984. printbye(Foe.Name)
  985. --end
  986. Foe.Archivable = true
  987. local CLONE = Foe:Clone()
  988. Foe:Destroy()
  989. CLONE.Parent = Effects
  990. CLONE:BreakJoints()
  991. local MATERIALS = {"Glass","Neon"}
  992. for _, c in pairs(CLONE:GetDescendants()) do
  993. if c:IsA("BasePart") then
  994. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  995. CreateSound(340722848, c, 10, 1, false)
  996. end
  997. c.Anchored = true
  998. c.Transparency = c.Transparency + 0.2
  999. c.Material = MATERIALS[MRANDOM(1,2)]
  1000. c.Color = C3(0,255,0)
  1001. if c.ClassName == "MeshPart" then
  1002. c.TextureID = ""
  1003. end
  1004. if c:FindFirstChildOfClass("SpecialMesh") then
  1005. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1006. end
  1007. if c:FindFirstChildOfClass("Decal") then
  1008. c:FindFirstChildOfClass("Decal"):remove()
  1009. end
  1010. c.Name = "Banished"
  1011. c.CanCollide = false
  1012. else
  1013. c:remove()
  1014. end
  1015. end
  1016. local A = false
  1017. for i = 1, 35 do
  1018. if A == false then
  1019. A = true
  1020. elseif A == true then
  1021. A = false
  1022. end
  1023. for _, c in pairs(CLONE:GetDescendants()) do
  1024. if c:IsA("BasePart") then
  1025. c.Anchored = true
  1026. c.Material = MATERIALS[MRANDOM(1,2)]
  1027. c.Transparency = c.Transparency + 0.8/35
  1028. if A == false then
  1029. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1030. elseif A == true then
  1031. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1032. end
  1033. end
  1034. end
  1035. Swait()
  1036. end
  1037. CLONE:remove()
  1038. end))
  1039. end
  1040. end
  1041.  
  1042. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1043. local CHILDREN = workspace:GetDescendants()
  1044. for index, CHILD in pairs(CHILDREN) do
  1045. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1046. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1047. if HUM then
  1048. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1049. if TORSO then
  1050. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1051. if ISBANISH == true then
  1052. Banish(CHILD)
  1053. else
  1054. if ISBANISH == "Gravity" then
  1055. HUM.PlatformStand = true
  1056. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1057. local grav = Instance.new("BodyPosition",TORSO)
  1058. grav.D = 15
  1059. grav.P = 20000
  1060. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1061. grav.position = TORSO.Position
  1062. grav.Name = "V3BanishForce"..Player.Name
  1063. else
  1064. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1065. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1066. end
  1067. else
  1068. HUM.PlatformStand = false
  1069. end
  1070. end
  1071. elseif ISBANISH == "Gravity" then
  1072. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1073. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1074. HUM.PlatformStand = false
  1075. end
  1076. end
  1077. end
  1078. end
  1079. end
  1080. end
  1081. end
  1082.  
  1083. --//=================================\\
  1084. --|| ATTACK FUNCTIONS AND STUFF
  1085. --\\=================================//
  1086. local LAUGHS = {"907329532"}
  1087.  
  1088. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1089. MakeForm(RightHole,"Cyl")
  1090. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1091. MakeForm(LeftHole,"Cyl")
  1092.  
  1093. function getbloody(victim,amount)
  1094. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1095. PART.CFrame = victim.CFrame
  1096. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1097. Debris:AddItem(PART,5)
  1098. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1099. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1100. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1101. local prtcl = asd:Clone()
  1102. prtcl.Parent = PART
  1103. prtcl:Emit(amount*10)
  1104. end
  1105.  
  1106. function Kill(Char)
  1107. local NewCharacter = IT("Model",Effects)
  1108. NewCharacter.Name = "Ow im ded ;-;"
  1109. for _, c in pairs(Char:GetDescendants()) do
  1110. if c:IsA("BasePart") and c.Transparency == 0 then
  1111. if c.Parent == Char then
  1112. getbloody(c,5)
  1113. end
  1114. c:BreakJoints()
  1115. c.Material = "Glass"
  1116. c.Color = C3(0.5,0,0)
  1117. c.CanCollide = true
  1118. c.Transparency = 0.3
  1119. if c:FindFirstChildOfClass("SpecialMesh") then
  1120. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1121. end
  1122. if c.Name == "Head" then
  1123. c:ClearAllChildren()
  1124. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1125. end
  1126. if c.ClassName == "MeshPart" then
  1127. c.TextureID = ""
  1128. end
  1129. if c:FindFirstChildOfClass("BodyPosition") then
  1130. c:FindFirstChildOfClass("BodyPosition"):remove()
  1131. end
  1132. if c:FindFirstChildOfClass("ParticleEmitter") then
  1133. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1134. end
  1135. c.Parent = NewCharacter
  1136. c.Name = "DeadPart"
  1137. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1138. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1139. end
  1140. end
  1141. Char:remove()
  1142. Debris:AddItem(NewCharacter,5)
  1143. end
  1144.  
  1145. function Banisher_Bullet()
  1146. ATTACK = true
  1147. Rooted = false
  1148. for i=0, 0.05, 0.1 / Animation_Speed do
  1149. Swait()
  1150. turnto(Mouse.Hit.p)
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1157. end
  1158. repeat
  1159. for i=0, 0.05, 0.1 / Animation_Speed do
  1160. Swait()
  1161. turnto(Mouse.Hit.p)
  1162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1168. end
  1169. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1170. SpawnTrail(Hole.Position,POS)
  1171. if HIT ~= nil then
  1172. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1173. Banish(HIT.Parent)
  1174. end
  1175. end
  1176. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1177. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1178. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1179. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1180. for i=0, 0.05, 0.1 / Animation_Speed do
  1181. Swait()
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1188. end
  1189. until KEYHOLD == false
  1190. ATTACK = false
  1191. Rooted = false
  1192. end
  1193. function Execute()
  1194. ATTACK = true
  1195. Rooted = false
  1196. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1197. Part.Color = C3(0,0,0)
  1198. MakeForm(Part,"Wedge")
  1199. Part.CanCollide = true
  1200. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1201. for i=0, 1, 0.1 / Animation_Speed do
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. CreateSound(541909867, RightBarrel, 7, 1, false)
  1211. local TOCH = Part.Touched:Connect(function(hit)
  1212. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1213. Banish(hit.Parent)
  1214. end
  1215. end)
  1216. for i=0, 0.35, 0.1 / Animation_Speed do
  1217. Swait()
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. end
  1225. TOCH:disconnect()
  1226. for i=0, 0.35, 0.1 / Animation_Speed do
  1227. Swait()
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. end
  1235. Part:remove()
  1236. ATTACK = false
  1237. Rooted = false
  1238. end
  1239. function Banisher_Burn()
  1240. ATTACK = true
  1241. Rooted = true
  1242. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1243. for i=0, 1, 0.1 / Animation_Speed do
  1244. Swait()
  1245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. end
  1252. coroutine.resume(coroutine.create(function()
  1253. local POS = Mouse.Hit.p
  1254. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  1255. MakeForm(RAY,"Cyl")
  1256. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  1257. MakeForm(SPHERE,"Ball")
  1258. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  1259. MakeForm(SHIELD,"Ball")
  1260. SHIELD.CFrame = CF(POS)
  1261. RAY.CFrame = CF(POS)
  1262. SPHERE.CFrame = CF(POS)
  1263. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1264. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1265. for i = 1, 200 do
  1266. Swait()
  1267. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1268. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1269. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1270. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1271. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1272. end
  1273. for i = 1, 45 do
  1274. Swait()
  1275. RAY.Transparency = RAY.Transparency + 1/45
  1276. SPHERE.Transparency = RAY.Transparency
  1277. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1278. end
  1279. RAY:remove()
  1280. SHIELD:remove()
  1281. SPHERE:remove()
  1282. end))
  1283. for i=0, 1, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. end
  1292. ATTACK = false
  1293. Rooted = false
  1294. end
  1295. function Teleport()
  1296. ATTACK = true
  1297. Rooted = false
  1298. for i=0, 0.5, 0.1 / Animation_Speed do
  1299. Swait()
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1302. end
  1303. for e = 1, #BODY do
  1304. if BODY[e] ~= nil then
  1305. local STUFF = BODY[e]
  1306. local PART = STUFF[1]
  1307. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1308. local PRT = PART:Clone()
  1309. PRT.Anchored = true
  1310. PRT.CanCollide = false
  1311. PRT.Material = "Neon"
  1312. PRT.Color = C3(255,100,255)
  1313. PRT.Name = "WarpEffect"
  1314. PRT.Parent = Effects
  1315. PRT.CFrame = PART.CFrame
  1316. PRT:BreakJoints()
  1317. if PRT:FindFirstChildOfClass("Sound") then
  1318. PRT:FindFirstChildOfClass("Sound"):remove()
  1319. end
  1320. if PRT:FindFirstChildOfClass("Decal") then
  1321. PRT:FindFirstChildOfClass("Decal"):remove()
  1322. end
  1323. coroutine.resume(coroutine.create(function()
  1324. for i = 1, 100 do
  1325. Swait()
  1326. PRT.Transparency = PRT.Transparency + 1/100
  1327. end
  1328. PRT:remove()
  1329. end))
  1330. end
  1331. end
  1332. end
  1333. CreateSound(217767125, Torso, 10, 1)
  1334. local POS = RootPart.Orientation
  1335. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1336. RootPart.Orientation = POS
  1337. RootJoint.Parent = RootPart
  1338. for i=0, 0.5, 0.1 / Animation_Speed do
  1339. Swait()
  1340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1342. end
  1343. for i=0, 0.1, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1346. end
  1347. ATTACK = false
  1348. Rooted = false
  1349. end
  1350. function BanishmentBeam()
  1351. ATTACK = true
  1352. Rooted = false
  1353. local GYRO = IT("BodyGyro",RootPart)
  1354. GYRO.D = 100
  1355. GYRO.P = 2000
  1356. GYRO.MaxTorque = VT(0,4000000,0)
  1357. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1358. CreateSound("93724183", RightArm, 5, 1, false)
  1359. for i=1, 35 do
  1360. Swait()
  1361. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1362. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. end
  1370. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  1371. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  1372. local TOCH = BEAM.Touched:Connect(function(hit)
  1373. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1374. Kill(hit)
  1375. end
  1376. end)
  1377. local I = 0
  1378. repeat
  1379. Swait()
  1380. I = I + 1
  1381. if I <= 10 then
  1382. BEAM.Transparency = BEAM.Transparency - 0.1
  1383. end
  1384. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1385. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1386. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1387. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1388. BEAM.Size = VT(2,2,DISTANCE)
  1389. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1390. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1391. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1392. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. if ENDHIT ~= nil then
  1400. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1401. Banish(ENDHIT)
  1402. end
  1403. end
  1404. until LOOP.Playing == false
  1405. GYRO:remove()
  1406. BEAM:remove()
  1407. ATTACK = false
  1408. Rooted = false
  1409. end
  1410. function Deathbound()
  1411. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1412. ATTACK = true
  1413. Rooted = true
  1414. for i=0, 1, 0.1 / Animation_Speed do
  1415. Swait()
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. end
  1423. local DONE = false
  1424. local GATE = nil
  1425. local GATESPIN = true
  1426. coroutine.resume(coroutine.create(function()
  1427. repeat
  1428. Swait()
  1429. if GATE ~= nil then
  1430. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1431. end
  1432. until GATESPIN == false
  1433. end))
  1434. coroutine.resume(coroutine.create(function()
  1435. repeat
  1436. Swait()
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. until DONE == true
  1444. Swait(50)
  1445. for i = 1, 35 do
  1446. Swait(4)
  1447. local FIRED = false
  1448. local CHILDREN = workspace:GetDescendants()
  1449. for index, CHILD in pairs(CHILDREN) do
  1450. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1451. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1452. if HUM then
  1453. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1454. if TORSO then
  1455. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1456. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1457. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1458. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1459. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1460. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1461. Banish(CHILD)
  1462. FIRED = true
  1463. break
  1464. end
  1465. end
  1466. end
  1467. end
  1468. end
  1469. if FIRED == false then
  1470. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1471. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1472. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1473. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1474. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1475. if HITBOD ~= nil then
  1476. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1477. Kill(HITBOD.Parent)
  1478. end
  1479. end
  1480. end
  1481. end
  1482. for i = 1, 45 do
  1483. Swait()
  1484. GATE.Size = GATE.Size - VT(3,0,3)
  1485. end
  1486. GATESPIN = false
  1487. GATE:remove()
  1488. end))
  1489. Swait(15)
  1490. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1491. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1492. local DECAL = IT("Decal",GATE)
  1493. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1494. DECAL.Face = "Top"
  1495. GATE.CFrame = CF(HITPOS)
  1496. CreateSound(160772554, GATE, 7, 1.3, false)
  1497. for i = 1, 45 do
  1498. Swait()
  1499. GATE.Size = GATE.Size + VT(3,0,3)
  1500. end
  1501. CreateSound(213603013, RightHole, 7, 1, false)
  1502. CreateSound(213603013, LeftHole, 7, 1, false)
  1503. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1504. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1505. ATTACK = false
  1506. Rooted = false
  1507. DONE = true
  1508. end
  1509.  
  1510.  
  1511. --//=================================\\
  1512. --|| ASSIGN THINGS TO KEYS
  1513. --\\=================================//
  1514.  
  1515. function MouseDown(Mouse)
  1516. if ATTACK == false then
  1517. Execute()
  1518. end
  1519. end
  1520.  
  1521. function MouseUp(Mouse)
  1522. HOLD = false
  1523. end
  1524.  
  1525. function KeyDown(Key)
  1526. KEYHOLD = true
  1527. if Key == "z" and ATTACK == false then
  1528. Banisher_Bullet()
  1529. end
  1530.  
  1531. if Key == "b" and ATTACK == false then
  1532. Banisher_Burn()
  1533. end
  1534.  
  1535. if Key == "c" and ATTACK == false then
  1536. BanishmentBeam()
  1537. end
  1538.  
  1539. if Key == "v" and ATTACK == false then
  1540. Teleport()
  1541. end
  1542.  
  1543. if Key == "x" and ATTACK == false then
  1544. Deathbound()
  1545. end
  1546. end
  1547.  
  1548. function KeyUp(Key)
  1549. KEYHOLD = false
  1550. end
  1551.  
  1552. Mouse.Button1Down:connect(function(NEWKEY)
  1553. MouseDown(NEWKEY)
  1554. end)
  1555. Mouse.Button1Up:connect(function(NEWKEY)
  1556. MouseUp(NEWKEY)
  1557. end)
  1558. Mouse.KeyDown:connect(function(NEWKEY)
  1559. KeyDown(NEWKEY)
  1560. end)
  1561. Mouse.KeyUp:connect(function(NEWKEY)
  1562. KeyUp(NEWKEY)
  1563. end)
  1564.  
  1565. --//=================================\\
  1566. --\\=================================//
  1567.  
  1568.  
  1569. function unanchor()
  1570. if UNANCHOR == true then
  1571. g = Character:GetChildren()
  1572. for i = 1, #g do
  1573. if g[i].ClassName == "Part" then
  1574. g[i].Anchored = false
  1575. end
  1576. end
  1577. end
  1578. end
  1579.  
  1580.  
  1581. --//=================================\\
  1582. --|| WRAP THE WHOLE SCRIPT UP
  1583. --\\=================================//
  1584.  
  1585. Humanoid.Changed:connect(function(Jump)
  1586. if Jump == "Jump" and (Disable_Jump == true) then
  1587. Humanoid.Jump = false
  1588. end
  1589. end)
  1590.  
  1591. local CONNECT = nil
  1592.  
  1593. while true do
  1594. Swait()
  1595. ANIMATE.Parent = nil
  1596. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1597. Humanoid = IT("Humanoid",Character)
  1598. end
  1599. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1600. v:Stop();
  1601. end
  1602. SINE = SINE + CHANGE
  1603. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1604. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1605. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1606. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  1607. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1608. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1609. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1610. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1611. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1612. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1613. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1614. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1615. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1616. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1617. end
  1618. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1619. ANIM = "Jump"
  1620. if ATTACK == false then
  1621. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1627. end
  1628. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1629. ANIM = "Fall"
  1630. if ATTACK == false then
  1631. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1637. end
  1638. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1639. ANIM = "Idle"
  1640. if ATTACK == false then
  1641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1647. end
  1648. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1649. ANIM = "Walk"
  1650. if ATTACK == false then
  1651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  1657. end
  1658. end
  1659. unanchor()
  1660. Humanoid.MaxHealth = "inf"
  1661. Humanoid.Health = "inf"
  1662. if Rooted == false then
  1663. Disable_Jump = false
  1664. Humanoid.WalkSpeed = Speed
  1665. elseif Rooted == true then
  1666. Disable_Jump = true
  1667. Humanoid.WalkSpeed = 0
  1668. end
  1669. refit()
  1670. sick.Parent = Torso
  1671. sick:resume()
  1672. sick.Volume = 5
  1673. sick.Pitch = 1
  1674. sick.SoundId = "rbxassetid://795345879"
  1675. sick.Name = "BanishV3Music"
  1676. end
  1677.  
  1678. --//=================================\\
  1679. --\\=================================//
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685. --//====================================================\\--
  1686. --|| Finish OF SCRIPT
  1687. --\\====================================================//--
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