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1 | script.Name = "machine gun banisher v2 maded to destroy skids" | |
2 | --//====================================================\\-- | |
3 | --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER | |
4 | --\\====================================================//-- | |
5 | ||
6 | print("Load Finished") | |
7 | print("Edited By InfiniteOneWithdank Hello User") | |
8 | warn("Make Them All Suffer For Their Sins") | |
9 | warn("In Fact Make them Burn") | |
10 | ||
11 | ||
12 | script:ClearAllChildren() | |
13 | wait(0.2) | |
14 | ||
15 | Player = game:GetService("Players").LocalPlayer | |
16 | PlayerGui = Player.PlayerGui | |
17 | Cam = workspace.CurrentCamera | |
18 | Backpack = Player.Backpack | |
19 | Character = Player.Character | |
20 | Humanoid = Character.Humanoid | |
21 | Mouse = Player:GetMouse() | |
22 | RootPart = Character["HumanoidRootPart"] | |
23 | Torso = Character["Torso"] | |
24 | Head = Character["Head"] | |
25 | RightArm = Character["Right Arm"] | |
26 | LeftArm = Character["Left Arm"] | |
27 | RightLeg = Character["Right Leg"] | |
28 | LeftLeg = Character["Left Leg"] | |
29 | RootJoint = RootPart["RootJoint"] | |
30 | Neck = Torso["Neck"] | |
31 | RightShoulder = Torso["Right Shoulder"] | |
32 | LeftShoulder = Torso["Left Shoulder"] | |
33 | RightHip = Torso["Right Hip"] | |
34 | LeftHip = Torso["Left Hip"] | |
35 | local TIME = 0 | |
36 | local sick = Instance.new("Sound",Torso) | |
37 | ||
38 | IT = Instance.new | |
39 | CF = CFrame.new | |
40 | VT = Vector3.new | |
41 | RAD = math.rad | |
42 | C3 = Color3.new | |
43 | UD2 = UDim2.new | |
44 | BRICKC = BrickColor.new | |
45 | ANGLES = CFrame.Angles | |
46 | EULER = CFrame.fromEulerAnglesXYZ | |
47 | COS = math.cos | |
48 | ACOS = math.acos | |
49 | SIN = math.sin | |
50 | ASIN = math.asin | |
51 | ABS = math.abs | |
52 | MRANDOM = math.random | |
53 | FLOOR = math.floor | |
54 | ||
55 | -- Thingy To Make Song Work | |
56 | ||
57 | p = game.Players.LocalPlayer | |
58 | char = p.Character | |
59 | ||
60 | ---------------------------[[[ LOOPED SONG ]]]-------------------------- | |
61 | local s = Instance.new("Sound",char) | |
62 | s.Name = "BGMusic" | |
63 | s.SoundId = "rbxassetid:795345879" | |
64 | s.Pitch = 1 | |
65 | s.Volume = 40 | |
66 | s.Looped = true | |
67 | s.archivable = false | |
68 | s.Parent = char.Head | |
69 | wait(0.1) | |
70 | s:play() | |
71 | ||
72 | -- Rest of Script | |
73 | -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways. | |
74 | ||
75 | --//=================================\\ | |
76 | --|| PARTICLES N STUFF | |
77 | --\\=================================// | |
78 | ||
79 | local particleemitter = Instance.new('ParticleEmitter', LeftArm) | |
80 | particleemitter.VelocitySpread = 350 | |
81 | particleemitter.Lifetime = NumberRange.new(1) | |
82 | particleemitter.Speed = NumberRange.new(0) | |
83 | cringememe= {} | |
84 | for i=0, 19 do | |
85 | cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
86 | end | |
87 | particleemitter.Size = NumberSequence.new(cringememe) | |
88 | particleemitter.Rate = 20 | |
89 | particleemitter.LockedToPart = true | |
90 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
91 | particleemitter.LightEmission = 1 | |
92 | particleemitter.Texture = "rbxassetid://38727848" | |
93 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
94 | ||
95 | local particleemitter = Instance.new('ParticleEmitter', Torso) | |
96 | particleemitter.VelocitySpread = 250 | |
97 | particleemitter.Lifetime = NumberRange.new(3) | |
98 | particleemitter.Speed = NumberRange.new(1.5) | |
99 | youAreATHOT = {} | |
100 | for i=0, 19 do | |
101 | youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
102 | end | |
103 | particleemitter.Size = NumberSequence.new(youAreATHOT) | |
104 | particleemitter.Rate = 10 | |
105 | particleemitter.LockedToPart = false | |
106 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
107 | particleemitter.LightEmission = 1 | |
108 | particleemitter.Texture = "rbxassetid://253188763" | |
109 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
110 | ||
111 | local particleemitter = Instance.new('ParticleEmitter', RightArm) | |
112 | particleemitter.VelocitySpread = 350 | |
113 | particleemitter.Lifetime = NumberRange.new(1) | |
114 | particleemitter.Speed = NumberRange.new(0) | |
115 | cringememe2= {} | |
116 | for i=0, 19 do | |
117 | cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
118 | end | |
119 | particleemitter.Size = NumberSequence.new(cringememe2) | |
120 | particleemitter.Rate = 20 | |
121 | particleemitter.LockedToPart = true | |
122 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
123 | particleemitter.LightEmission = 1 | |
124 | particleemitter.Texture = "rbxassetid://38727848" | |
125 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
126 | ||
127 | local particleemitter = Instance.new('ParticleEmitter', RightLeg) | |
128 | particleemitter.VelocitySpread = 350 | |
129 | particleemitter.Lifetime = NumberRange.new(1) | |
130 | particleemitter.Speed = NumberRange.new(0) | |
131 | cringememe3= {} | |
132 | for i=0, 19 do | |
133 | cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
134 | end | |
135 | particleemitter.Size = NumberSequence.new(cringememe3) | |
136 | particleemitter.Rate = 30 | |
137 | particleemitter.LockedToPart = true | |
138 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
139 | particleemitter.LightEmission = 1 | |
140 | particleemitter.Texture = "rbxassetid://38727848" | |
141 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
142 | ||
143 | local particleemitter = Instance.new('ParticleEmitter', LeftLeg) | |
144 | particleemitter.VelocitySpread = 350 | |
145 | particleemitter.Lifetime = NumberRange.new(1) | |
146 | particleemitter.Speed = NumberRange.new(0) | |
147 | cringememe4= {} | |
148 | for i=0, 19 do | |
149 | cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
150 | end | |
151 | particleemitter.Size = NumberSequence.new(cringememe4) | |
152 | particleemitter.Rate = 30 | |
153 | particleemitter.LockedToPart = true | |
154 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
155 | particleemitter.LightEmission = 1 | |
156 | particleemitter.Texture = "rbxassetid://38727848" | |
157 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
158 | ||
159 | --//=================================\\ | |
160 | --|| USEFUL VALUES | |
161 | --\\=================================// | |
162 | ||
163 | Animation_Speed = 1.5 | |
164 | local FORCERESET = false | |
165 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
166 | local Speed = 16 | |
167 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
168 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
169 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
170 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
171 | local DAMAGEMULTIPLIER = 1 | |
172 | local ANIM = "Idle" | |
173 | local ATTACK = false | |
174 | local EQUIPPED = false | |
175 | local HOLD = false | |
176 | local COMBO = 1 | |
177 | local Rooted = false | |
178 | local SINE = 0 | |
179 | local KEYHOLD = false | |
180 | local CHANGE = 2 / Animation_Speed | |
181 | local WALKINGANIM = false | |
182 | local VALUE1 = false | |
183 | local VALUE2 = false | |
184 | local ROBLOXIDLEANIMATION = IT("Animation") | |
185 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
186 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
187 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
188 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
189 | WEAPONGUI.Name = "BanishV3Gui" | |
190 | local Weapon = IT("Model") | |
191 | Weapon.Name = "Adds" | |
192 | local Effects = IT("Folder", Weapon) | |
193 | Effects.Name = "Effects" | |
194 | local ANIMATOR = Humanoid.Animator | |
195 | local ANIMATE = Character:FindFirstChild("Animate") | |
196 | local UNANCHOR = true | |
197 | local TOBANISH = {} | |
198 | script.Parent = PlayerGui | |
199 | ||
200 | function StatLabel(CFRAME, TEXT, COLOR) | |
201 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
202 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
203 | local BODYGYRO = IT("BodyGyro", STATPART) | |
204 | game:GetService("Debris"):AddItem(STATPART ,5) | |
205 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
206 | BILLBOARDGUI.Adornee = STATPART | |
207 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
208 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
209 | BILLBOARDGUI.AlwaysOnTop = false | |
210 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
211 | TEXTLABEL.BackgroundTransparency = 1 | |
212 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
213 | TEXTLABEL.Text = TEXT | |
214 | TEXTLABEL.Font = SKILLFONT | |
215 | TEXTLABEL.FontSize="Size42" | |
216 | TEXTLABEL.TextColor3 = COLOR | |
217 | TEXTLABEL.TextStrokeTransparency = 0 | |
218 | TEXTLABEL.TextScaled = true | |
219 | TEXTLABEL.TextWrapped = true | |
220 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
221 | for i = 1, 50 do | |
222 | Swait() | |
223 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
224 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
225 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
226 | end | |
227 | THEPART.Parent = nil | |
228 | end),STATPART, TEXTLABEL) | |
229 | end | |
230 | ||
231 | --//=================================\\ | |
232 | --\\=================================// | |
233 | ||
234 | ||
235 | --//=================================\\ | |
236 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
237 | --\\=================================// | |
238 | ||
239 | ArtificialHB = Instance.new("BindableEvent", script) | |
240 | ArtificialHB.Name = "ArtificialHB" | |
241 | ||
242 | script:WaitForChild("ArtificialHB") | |
243 | ||
244 | frame = Frame_Speed | |
245 | tf = 0 | |
246 | allowframeloss = false | |
247 | tossremainder = false | |
248 | lastframe = tick() | |
249 | script.ArtificialHB:Fire() | |
250 | ||
251 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
252 | tf = tf + s | |
253 | if tf >= frame then | |
254 | if allowframeloss then | |
255 | script.ArtificialHB:Fire() | |
256 | lastframe = tick() | |
257 | else | |
258 | for i = 1, math.floor(tf / frame) do | |
259 | script.ArtificialHB:Fire() | |
260 | end | |
261 | lastframe = tick() | |
262 | end | |
263 | if tossremainder then | |
264 | tf = 0 | |
265 | else | |
266 | tf = tf - frame * math.floor(tf / frame) | |
267 | end | |
268 | end | |
269 | end) | |
270 | ||
271 | --//=================================\\ | |
272 | --\\=================================// | |
273 | ||
274 | --//=================================\\ | |
275 | --|| SOME TAG EDIT | |
276 | --\\=================================// | |
277 | ||
278 | m = game.Players.LocalPlayer | |
279 | char = m.Character | |
280 | local txt = Instance.new("BillboardGui", char) | |
281 | txt.Adornee = char.Head | |
282 | txt.Name = "_status" | |
283 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
284 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
285 | local text = Instance.new("TextLabel", txt) | |
286 | text.Size = UDim2.new(10, 0, 7, 0) | |
287 | text.FontSize = "Size24" | |
288 | text.TextScaled = true | |
289 | text.TextTransparency = 0 | |
290 | text.BackgroundTransparency = 1 | |
291 | text.TextTransparency = 0 | |
292 | text.TextStrokeTransparency = 0 | |
293 | text.Font = "Bodoni" | |
294 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
295 | v = Instance.new("Part") | |
296 | v.Name = "ColorBrick" | |
297 | v.Parent = m.Character | |
298 | v.FormFactor = "Symmetric" | |
299 | v.Anchored = true | |
300 | v.CanCollide = false | |
301 | v.BottomSurface = "Smooth" | |
302 | v.TopSurface = "Smooth" | |
303 | v.Size = Vector3.new(10, 5, 3) | |
304 | v.Transparency = 1 | |
305 | v.CFrame = char.Torso.CFrame | |
306 | v.BrickColor = BrickColor.new("Really black") | |
307 | v.Transparency = 1 | |
308 | v.Shape = "Block" | |
309 | spawn(function() | |
310 | local TweenService = game:GetService("TweenService") | |
311 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
312 | local Int = 0 | |
313 | while wait(0.5) do | |
314 | if Int == #Colours then Int = 0 end | |
315 | Int = Int+1 | |
316 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
317 | end | |
318 | end) | |
319 | text.Text = "Burning Hope" | |
320 | ||
321 | --//=================================\\ | |
322 | --\\=================================// | |
323 | ||
324 | --//=================================\\ | |
325 | --|| SOME FUNCTIONS | |
326 | --\\=================================// | |
327 | ||
328 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
329 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
330 | end | |
331 | ||
332 | function PositiveAngle(NUMBER) | |
333 | if NUMBER >= 0 then | |
334 | NUMBER = 0 | |
335 | end | |
336 | return NUMBER | |
337 | end | |
338 | ||
339 | function NegativeAngle(NUMBER) | |
340 | if NUMBER <= 0 then | |
341 | NUMBER = 0 | |
342 | end | |
343 | return NUMBER | |
344 | end | |
345 | ||
346 | function Swait(NUMBER) | |
347 | if NUMBER == 0 or NUMBER == nil then | |
348 | ArtificialHB.Event:wait() | |
349 | else | |
350 | for i = 1, NUMBER do | |
351 | ArtificialHB.Event:wait() | |
352 | end | |
353 | end | |
354 | end | |
355 | ||
356 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
357 | local NEWMESH = IT(MESH) | |
358 | if MESH == "SpecialMesh" then | |
359 | NEWMESH.MeshType = MESHTYPE | |
360 | if MESHID ~= "nil" and MESHID ~= "" then | |
361 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
362 | end | |
363 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
364 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
365 | end | |
366 | end | |
367 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
368 | NEWMESH.Scale = SCALE | |
369 | NEWMESH.Parent = PARENT | |
370 | return NEWMESH | |
371 | end | |
372 | ||
373 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
374 | local NEWPART = IT("Part") | |
375 | NEWPART.formFactor = FORMFACTOR | |
376 | NEWPART.Reflectance = REFLECTANCE | |
377 | NEWPART.Transparency = TRANSPARENCY | |
378 | NEWPART.CanCollide = false | |
379 | NEWPART.Locked = true | |
380 | NEWPART.Anchored = true | |
381 | if ANCHOR == false then | |
382 | NEWPART.Anchored = false | |
383 | end | |
384 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
385 | NEWPART.Name = NAME | |
386 | NEWPART.Size = SIZE | |
387 | NEWPART.Position = Torso.Position | |
388 | NEWPART.Material = MATERIAL | |
389 | NEWPART:BreakJoints() | |
390 | NEWPART.Parent = PARENT | |
391 | return NEWPART | |
392 | end | |
393 | ||
394 | local function weldBetween(a, b) | |
395 | local weldd = Instance.new("ManualWeld") | |
396 | weldd.Part0 = a | |
397 | weldd.Part1 = b | |
398 | weldd.C0 = CFrame.new() | |
399 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
400 | weldd.Parent = a | |
401 | return weldd | |
402 | end | |
403 | ||
404 | ||
405 | function QuaternionFromCFrame(cf) | |
406 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
407 | local trace = m00 + m11 + m22 | |
408 | if trace > 0 then | |
409 | local s = math.sqrt(1 + trace) | |
410 | local recip = 0.5 / s | |
411 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
412 | else | |
413 | local i = 0 | |
414 | if m11 > m00 then | |
415 | i = 1 | |
416 | end | |
417 | if m22 > (i == 0 and m00 or m11) then | |
418 | i = 2 | |
419 | end | |
420 | if i == 0 then | |
421 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
422 | local recip = 0.5 / s | |
423 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
424 | elseif i == 1 then | |
425 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
426 | local recip = 0.5 / s | |
427 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
428 | elseif i == 2 then | |
429 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
430 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
431 | end | |
432 | end | |
433 | end | |
434 | ||
435 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
436 | local xs, ys, zs = x + x, y + y, z + z | |
437 | local wx, wy, wz = w * xs, w * ys, w * zs | |
438 | local xx = x * xs | |
439 | local xy = x * ys | |
440 | local xz = x * zs | |
441 | local yy = y * ys | |
442 | local yz = y * zs | |
443 | local zz = z * zs | |
444 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
445 | end | |
446 | ||
447 | function QuaternionSlerp(a, b, t) | |
448 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
449 | local startInterp, finishInterp; | |
450 | if cosTheta >= 0.0001 then | |
451 | if (1 - cosTheta) > 0.0001 then | |
452 | local theta = ACOS(cosTheta) | |
453 | local invSinTheta = 1 / SIN(theta) | |
454 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
455 | finishInterp = SIN(t * theta) * invSinTheta | |
456 | else | |
457 | startInterp = 1 - t | |
458 | finishInterp = t | |
459 | end | |
460 | else | |
461 | if (1 + cosTheta) > 0.0001 then | |
462 | local theta = ACOS(-cosTheta) | |
463 | local invSinTheta = 1 / SIN(theta) | |
464 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
465 | finishInterp = SIN(t * theta) * invSinTheta | |
466 | else | |
467 | startInterp = t - 1 | |
468 | finishInterp = t | |
469 | end | |
470 | end | |
471 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
472 | end | |
473 | ||
474 | function Clerp(a, b, t) | |
475 | local qa = {QuaternionFromCFrame(a)} | |
476 | local qb = {QuaternionFromCFrame(b)} | |
477 | local ax, ay, az = a.x, a.y, a.z | |
478 | local bx, by, bz = b.x, b.y, b.z | |
479 | local _t = 1 - t | |
480 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
481 | end | |
482 | ||
483 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
484 | local frame = IT("Frame") | |
485 | frame.BackgroundTransparency = TRANSPARENCY | |
486 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
487 | end | |
488 | frame.Position = POSITION | |
489 | frame.Size = SIZE | |
490 | frame.BackgroundColor3 = COLOR | |
491 | frame.BorderColor3 = BORDERCOLOR | |
492 | frame.Name = NAME | |
493 | frame.Parent = PARENT | |
494 | return frame | |
495 | end) | |
496 | ||
497 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
498 | local label = IT("TextLabel") | |
499 | label.BackgroundTransparency = 1 | |
500 | label.Size = UD2(1, 0, 1, 0) | |
501 | label.Position = UD2(0, 0, 0, 0) | |
502 | label.TextColor3 = TEXTCOLOR | |
503 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
504 | label.TextTransparency = TRANSPARENCY | |
505 | label.FontSize = TEXTFONTSIZE | |
506 | label.Font = TEXTFONT | |
507 | label.BorderSizePixel = BORDERSIZEPIXEL | |
508 | label.TextScaled = false | |
509 | label.Text = TEXT | |
510 | label.Name = NAME | |
511 | label.Parent = PARENT | |
512 | return label | |
513 | end | |
514 | ||
515 | function NoOutlines(PART) | |
516 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
517 | end | |
518 | ||
519 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
520 | local NEWWELD = IT(TYPE) | |
521 | NEWWELD.Part0 = PART0 | |
522 | NEWWELD.Part1 = PART1 | |
523 | NEWWELD.C0 = C0 | |
524 | NEWWELD.C1 = C1 | |
525 | NEWWELD.Parent = PARENT | |
526 | return NEWWELD | |
527 | end | |
528 | ||
529 | local S = IT("Sound") | |
530 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
531 | local NEWSOUND = nil | |
532 | coroutine.resume(coroutine.create(function() | |
533 | NEWSOUND = S:Clone() | |
534 | NEWSOUND.Parent = PARENT | |
535 | NEWSOUND.Volume = VOLUME | |
536 | NEWSOUND.Pitch = PITCH | |
537 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
538 | NEWSOUND:play() | |
539 | if DOESLOOP == true then | |
540 | NEWSOUND.Looped = true | |
541 | else | |
542 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
543 | NEWSOUND:remove() | |
544 | end | |
545 | end)) | |
546 | return NEWSOUND | |
547 | end | |
548 | ||
549 | function CFrameFromTopBack(at, top, back) | |
550 | local right = top:Cross(back) | |
551 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
552 | end | |
553 | ||
554 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
555 | function WACKYEFFECT(Table) | |
556 | local TYPE = (Table.EffectType or "Sphere") | |
557 | local SIZE = (Table.Size or VT(1,1,1)) | |
558 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
559 | local TRANSPARENCY = (Table.Transparency or 0) | |
560 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
561 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
562 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
563 | local ROTATION1 = (Table.RotationX or 0) | |
564 | local ROTATION2 = (Table.RotationY or 0) | |
565 | local ROTATION3 = (Table.RotationZ or 0) | |
566 | local MATERIAL = (Table.Material or "Neon") | |
567 | local COLOR = (Table.Color or C3(0,255,0)) | |
568 | local TIME = (Table.Time or 45) | |
569 | local SOUNDID = (Table.SoundID or nil) | |
570 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
571 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
572 | coroutine.resume(coroutine.create(function() | |
573 | local PLAYSSOUND = false | |
574 | local SOUND = nil | |
575 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
576 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
577 | PLAYSSOUND = true | |
578 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
579 | end | |
580 | EFFECT.Color = COLOR | |
581 | local MSH = nil | |
582 | if TYPE == "Sphere" then | |
583 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
584 | elseif TYPE == "Block" then | |
585 | MSH = IT("BlockMesh",EFFECT) | |
586 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
587 | elseif TYPE == "Wave" then | |
588 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
589 | elseif TYPE == "Ring" then | |
590 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
591 | elseif TYPE == "Slash" then | |
592 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
593 | elseif TYPE == "Round Slash" then | |
594 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
595 | elseif TYPE == "Swirl" then | |
596 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
597 | elseif TYPE == "Skull" then | |
598 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
599 | elseif TYPE == "Crystal" then | |
600 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
601 | end | |
602 | if MSH ~= nil then | |
603 | local MOVESPEED = nil | |
604 | if MOVEDIRECTION ~= nil then | |
605 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
606 | end | |
607 | local GROWTH = SIZE - ENDSIZE | |
608 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
609 | if TYPE == "Block" then | |
610 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
611 | else | |
612 | EFFECT.CFrame = CFRAME | |
613 | end | |
614 | for LOOP = 1, TIME+1 do | |
615 | Swait() | |
616 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
617 | if TYPE == "Wave" then | |
618 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
619 | end | |
620 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
621 | if TYPE == "Block" then | |
622 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
623 | else | |
624 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
625 | end | |
626 | if MOVEDIRECTION ~= nil then | |
627 | local ORI = EFFECT.Orientation | |
628 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
629 | EFFECT.Orientation = ORI | |
630 | end | |
631 | end | |
632 | if PLAYSSOUND == false then | |
633 | EFFECT:remove() | |
634 | else | |
635 | SOUND.Stopped:Connect(function() | |
636 | EFFECT:remove() | |
637 | end) | |
638 | end | |
639 | else | |
640 | if PLAYSSOUND == false then | |
641 | EFFECT:remove() | |
642 | else | |
643 | repeat Swait() until SOUND.Playing == false | |
644 | EFFECT:remove() | |
645 | end | |
646 | end | |
647 | end)) | |
648 | end | |
649 | ||
650 | function MakeForm(PART,TYPE) | |
651 | if TYPE == "Cyl" then | |
652 | local MSH = IT("CylinderMesh",PART) | |
653 | elseif TYPE == "Ball" then | |
654 | local MSH = IT("SpecialMesh",PART) | |
655 | MSH.MeshType = "Sphere" | |
656 | elseif TYPE == "Wedge" then | |
657 | local MSH = IT("SpecialMesh",PART) | |
658 | MSH.MeshType = "Wedge" | |
659 | end | |
660 | end | |
661 | ||
662 | function SpawnTrail(FROM,TO,BIG) | |
663 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
664 | MakeForm(TRAIL,"Cyl") | |
665 | local DIST = (FROM - TO).Magnitude | |
666 | if BIG == true then | |
667 | TRAIL.Size = VT(0.5,DIST,0.5) | |
668 | else | |
669 | TRAIL.Size = VT(0.25,DIST,0.25) | |
670 | end | |
671 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
672 | coroutine.resume(coroutine.create(function() | |
673 | for i = 1, 5 do | |
674 | Swait() | |
675 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
676 | end | |
677 | TRAIL:remove() | |
678 | end)) | |
679 | end | |
680 | ||
681 | Debris = game:GetService("Debris") | |
682 | ||
683 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
684 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
685 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
686 | end | |
687 | ||
688 | function turnto(position) | |
689 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
690 | end | |
691 | ||
692 | --//=================================\\ | |
693 | --|| WEAPON CREATION | |
694 | --\\=================================// | |
695 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) | |
696 | ||
697 | local Particle = IT("ParticleEmitter",nil) | |
698 | Particle.Enabled = false | |
699 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
700 | Particle.LightEmission = 0.5 | |
701 | Particle.Rate = 150 | |
702 | Particle.ZOffset = 0.2 | |
703 | Particle.Rotation = NumberRange.new(-180, 180) | |
704 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
705 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
706 | Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191)) | |
707 | ||
708 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
709 | function ParticleEmitter(Table) | |
710 | local PRTCL = Particle:Clone() | |
711 | local Speed = Table.Speed or 5 | |
712 | local Drag = Table.Drag or 0 | |
713 | local Size1 = Table.Size1 or 1 | |
714 | local Size2 = Table.Size2 or 5 | |
715 | local Lifetime1 = Table.Lifetime1 or 1 | |
716 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
717 | local Parent = Table.Parent or Torso | |
718 | local Emit = Table.Emit or 100 | |
719 | local Offset = Table.Offset or 360 | |
720 | local Acel = Table.Acel or VT(0,0,0) | |
721 | local Enabled = Table.Enabled or false | |
722 | PRTCL.Parent = Parent | |
723 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
724 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
725 | PRTCL.Speed = NumberRange.new(Speed) | |
726 | PRTCL.VelocitySpread = Offset | |
727 | PRTCL.Drag = Drag | |
728 | PRTCL.Acceleration = Acel | |
729 | if Enabled == false then | |
730 | PRTCL:Emit(Emit) | |
731 | Debris:AddItem(PRTCL,Lifetime2) | |
732 | else | |
733 | PRTCL.Enabled = true | |
734 | end | |
735 | return PRTCL | |
736 | end | |
737 | ||
738 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
739 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
740 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
741 | MakeForm(Part,"Wedge") | |
742 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
743 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
744 | MakeForm(Part,"Wedge") | |
745 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
746 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
747 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
748 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
749 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
750 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
751 | MakeForm(Part,"Cyl") | |
752 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
753 | for i = 1, 8 do | |
754 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
755 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
756 | end | |
757 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
758 | MakeForm(Part,"Cyl") | |
759 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
760 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
761 | MakeForm(Part,"Ball") | |
762 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
763 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
764 | MakeForm(Part,"Wedge") | |
765 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
766 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
767 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
768 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
769 | MakeForm(Part,"Cyl") | |
770 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
771 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
772 | MakeForm(Part,"Cyl") | |
773 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
774 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
775 | MakeForm(Part,"Cyl") | |
776 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
777 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
778 | MakeForm(Part,"Wedge") | |
779 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
780 | local LASTPART = Handle | |
781 | for i = 1, 10 do | |
782 | if LASTPART == Handle then | |
783 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
784 | LASTPART = Part | |
785 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
786 | else | |
787 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
788 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
789 | LASTPART = Part | |
790 | end | |
791 | end | |
792 | ||
793 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
794 | MakeForm(Barrel,"Cyl") | |
795 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
796 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
797 | MakeForm(Part,"Cyl") | |
798 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
799 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
800 | MakeForm(Part,"Wedge") | |
801 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
802 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
803 | MakeForm(Hole,"Cyl") | |
804 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
805 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
806 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
807 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
808 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
809 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
810 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
811 | coroutine.resume(coroutine.create(function() | |
812 | while wait() do | |
813 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
814 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
815 | end | |
816 | end)) | |
817 | ||
818 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)}) | |
819 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)}) | |
820 | ||
821 | ||
822 | for _, c in pairs(Weapon:GetDescendants()) do | |
823 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
824 | c.Material = "Glass" | |
825 | c.Color = C3(0,0,0) | |
826 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
827 | c.Color = C3(0,255,0) | |
828 | c.Material = "Neon" | |
829 | end | |
830 | end | |
831 | ||
832 | Weapon.Parent = Character | |
833 | for _, c in pairs(Weapon:GetChildren()) do | |
834 | if c.ClassName == "Part" then | |
835 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
836 | end | |
837 | end | |
838 | ||
839 | function swait(num) | |
840 | if num == 0 or num == nil then | |
841 | ArtificialHB.Event:wait() | |
842 | else | |
843 | for i = 0, num do | |
844 | ArtificialHB.Event:wait() | |
845 | end | |
846 | end | |
847 | end | |
848 | ||
849 | function chatfunc(text) | |
850 | local chat = coroutine.wrap(function() | |
851 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
852 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
853 | end | |
854 | local Bill = Instance.new("BillboardGui",Character) | |
855 | Bill.Size = UDim2.new(0,100,0,40) | |
856 | Bill.StudsOffset = Vector3.new(0,3,0) | |
857 | Bill.Adornee = Character.Head | |
858 | Bill.Name = "TalkingBillBoard" | |
859 | local Hehe = Instance.new("TextLabel",Bill) | |
860 | Hehe.BackgroundTransparency = 1 | |
861 | Hehe.BorderSizePixel = 0 | |
862 | Hehe.Text = "" | |
863 | Hehe.Font = "Bodoni" | |
864 | Hehe.TextSize = 40 | |
865 | Hehe.TextStrokeTransparency = 0 | |
866 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
867 | coroutine.resume(coroutine.create(function() | |
868 | while Hehe ~= nil do | |
869 | swait() | |
870 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
871 | Hehe.Rotation = math.random(-5,5) | |
872 | Hehe.TextColor3 = Color3.new(0,255,0) | |
873 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
874 | end | |
875 | end)) | |
876 | for i = 1,string.len(text),1 do | |
877 | swait() | |
878 | Hehe.Text = string.sub(text,1,i) | |
879 | end | |
880 | swait(90)--Re[math.random(1, 93)] | |
881 | for i = 0, 1, .025 do | |
882 | swait() | |
883 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
884 | Hehe.TextStrokeTransparency = i | |
885 | Hehe.TextTransparency = i | |
886 | end | |
887 | Bill:Destroy() | |
888 | end) | |
889 | chat() | |
890 | end | |
891 | ||
892 | function onChatted(msg) | |
893 | chatfunc(msg) | |
894 | end | |
895 | ||
896 | Player.Chatted:connect(onChatted) | |
897 | ||
898 | local BODY = {} | |
899 | for _, c in pairs(Character:GetDescendants()) do | |
900 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
901 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
902 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
903 | end | |
904 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
905 | elseif c:IsA("JointInstance") then | |
906 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
907 | end | |
908 | end | |
909 | ||
910 | function refit() | |
911 | Character.Parent = workspace | |
912 | for e = 1, #BODY do | |
913 | if BODY[e] ~= nil then | |
914 | local STUFF = BODY[e] | |
915 | local PART = STUFF[1] | |
916 | local PARENT = STUFF[2] | |
917 | local MATERIAL = STUFF[3] | |
918 | local COLOR = STUFF[4] | |
919 | local TRANSPARENCY = STUFF[5] | |
920 | --local SIZE = STUFF[6] | |
921 | local NAME = STUFF[7] | |
922 | if PART.ClassName == "Part" and PART ~= RootPart then | |
923 | PART.Material = MATERIAL | |
924 | PART.Transparency = TRANSPARENCY | |
925 | PART.Name = NAME | |
926 | end | |
927 | if PART.Parent ~= PARENT then | |
928 | Humanoid:remove() | |
929 | PART.Parent = PARENT | |
930 | Humanoid = IT("Humanoid",Character) | |
931 | end | |
932 | end | |
933 | end | |
934 | end | |
935 | ||
936 | local SKILLTEXTCOLOR = C3(0,255,0) | |
937 | local SKILLFONT = "Code" | |
938 | local SKILLTEXTSIZE = 7 | |
939 | ||
940 | Humanoid.Died:connect(function() | |
941 | refit() | |
942 | end) | |
943 | ||
944 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
945 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
946 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
947 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
948 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
949 | ||
950 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
951 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
952 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
953 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
954 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
955 | ||
956 | function printbye(Name) | |
957 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
958 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
959 | end | |
960 | ||
961 | workspace.ChildAdded:connect(function(instance) | |
962 | for BANISH = 1, #TOBANISH do | |
963 | if TOBANISH[BANISH] ~= nil then | |
964 | if instance.Name == TOBANISH[BANISH] then | |
965 | coroutine.resume(coroutine.create(function() | |
966 | printbye(instance.Name) | |
967 | instance:ClearAllChildren() | |
968 | Debris:AddItem(instance,0.0005) | |
969 | end)) | |
970 | end | |
971 | end | |
972 | end | |
973 | end) | |
974 | ||
975 | --//=================================\\ | |
976 | --|| DAMAGING | |
977 | --\\=================================// | |
978 | ||
979 | function Banish(Foe) | |
980 | if Foe then | |
981 | coroutine.resume(coroutine.create(function() | |
982 | --if game.Players:FindFirstChild(Foe.Name) then | |
983 | table.insert(TOBANISH,Foe.Name) | |
984 | printbye(Foe.Name) | |
985 | --end | |
986 | Foe.Archivable = true | |
987 | local CLONE = Foe:Clone() | |
988 | Foe:Destroy() | |
989 | CLONE.Parent = Effects | |
990 | CLONE:BreakJoints() | |
991 | local MATERIALS = {"Glass","Neon"} | |
992 | for _, c in pairs(CLONE:GetDescendants()) do | |
993 | if c:IsA("BasePart") then | |
994 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
995 | CreateSound(340722848, c, 10, 1, false) | |
996 | end | |
997 | c.Anchored = true | |
998 | c.Transparency = c.Transparency + 0.2 | |
999 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1000 | c.Color = C3(0,255,0) | |
1001 | if c.ClassName == "MeshPart" then | |
1002 | c.TextureID = "" | |
1003 | end | |
1004 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1005 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1006 | end | |
1007 | if c:FindFirstChildOfClass("Decal") then | |
1008 | c:FindFirstChildOfClass("Decal"):remove() | |
1009 | end | |
1010 | c.Name = "Banished" | |
1011 | c.CanCollide = false | |
1012 | else | |
1013 | c:remove() | |
1014 | end | |
1015 | end | |
1016 | local A = false | |
1017 | for i = 1, 35 do | |
1018 | if A == false then | |
1019 | A = true | |
1020 | elseif A == true then | |
1021 | A = false | |
1022 | end | |
1023 | for _, c in pairs(CLONE:GetDescendants()) do | |
1024 | if c:IsA("BasePart") then | |
1025 | c.Anchored = true | |
1026 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1027 | c.Transparency = c.Transparency + 0.8/35 | |
1028 | if A == false then | |
1029 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1030 | elseif A == true then | |
1031 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | Swait() | |
1036 | end | |
1037 | CLONE:remove() | |
1038 | end)) | |
1039 | end | |
1040 | end | |
1041 | ||
1042 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1043 | local CHILDREN = workspace:GetDescendants() | |
1044 | for index, CHILD in pairs(CHILDREN) do | |
1045 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1046 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1047 | if HUM then | |
1048 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1049 | if TORSO then | |
1050 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1051 | if ISBANISH == true then | |
1052 | Banish(CHILD) | |
1053 | else | |
1054 | if ISBANISH == "Gravity" then | |
1055 | HUM.PlatformStand = true | |
1056 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1057 | local grav = Instance.new("BodyPosition",TORSO) | |
1058 | grav.D = 15 | |
1059 | grav.P = 20000 | |
1060 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1061 | grav.position = TORSO.Position | |
1062 | grav.Name = "V3BanishForce"..Player.Name | |
1063 | else | |
1064 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1065 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1066 | end | |
1067 | else | |
1068 | HUM.PlatformStand = false | |
1069 | end | |
1070 | end | |
1071 | elseif ISBANISH == "Gravity" then | |
1072 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1073 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1074 | HUM.PlatformStand = false | |
1075 | end | |
1076 | end | |
1077 | end | |
1078 | end | |
1079 | end | |
1080 | end | |
1081 | end | |
1082 | ||
1083 | --//=================================\\ | |
1084 | --|| ATTACK FUNCTIONS AND STUFF | |
1085 | --\\=================================// | |
1086 | local LAUGHS = {"907329532"} | |
1087 | ||
1088 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1089 | MakeForm(RightHole,"Cyl") | |
1090 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1091 | MakeForm(LeftHole,"Cyl") | |
1092 | ||
1093 | function getbloody(victim,amount) | |
1094 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1095 | PART.CFrame = victim.CFrame | |
1096 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1097 | Debris:AddItem(PART,5) | |
1098 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1099 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1100 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1101 | local prtcl = asd:Clone() | |
1102 | prtcl.Parent = PART | |
1103 | prtcl:Emit(amount*10) | |
1104 | end | |
1105 | ||
1106 | function Kill(Char) | |
1107 | local NewCharacter = IT("Model",Effects) | |
1108 | NewCharacter.Name = "Ow im ded ;-;" | |
1109 | for _, c in pairs(Char:GetDescendants()) do | |
1110 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1111 | if c.Parent == Char then | |
1112 | getbloody(c,5) | |
1113 | end | |
1114 | c:BreakJoints() | |
1115 | c.Material = "Glass" | |
1116 | c.Color = C3(0.5,0,0) | |
1117 | c.CanCollide = true | |
1118 | c.Transparency = 0.3 | |
1119 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1120 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1121 | end | |
1122 | if c.Name == "Head" then | |
1123 | c:ClearAllChildren() | |
1124 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1125 | end | |
1126 | if c.ClassName == "MeshPart" then | |
1127 | c.TextureID = "" | |
1128 | end | |
1129 | if c:FindFirstChildOfClass("BodyPosition") then | |
1130 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1131 | end | |
1132 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1133 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1134 | end | |
1135 | c.Parent = NewCharacter | |
1136 | c.Name = "DeadPart" | |
1137 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1138 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1139 | end | |
1140 | end | |
1141 | Char:remove() | |
1142 | Debris:AddItem(NewCharacter,5) | |
1143 | end | |
1144 | ||
1145 | function Banisher_Bullet() | |
1146 | ATTACK = true | |
1147 | Rooted = false | |
1148 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1149 | Swait() | |
1150 | turnto(Mouse.Hit.p) | |
1151 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1152 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1153 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1154 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1155 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1156 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1157 | end | |
1158 | repeat | |
1159 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1160 | Swait() | |
1161 | turnto(Mouse.Hit.p) | |
1162 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1163 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1164 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1165 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1166 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1167 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1168 | end | |
1169 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1170 | SpawnTrail(Hole.Position,POS) | |
1171 | if HIT ~= nil then | |
1172 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1173 | Banish(HIT.Parent) | |
1174 | end | |
1175 | end | |
1176 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1177 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1178 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1179 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1180 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1181 | Swait() | |
1182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1186 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1188 | end | |
1189 | until KEYHOLD == false | |
1190 | ATTACK = false | |
1191 | Rooted = false | |
1192 | end | |
1193 | function Execute() | |
1194 | ATTACK = true | |
1195 | Rooted = false | |
1196 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
1197 | Part.Color = C3(0,0,0) | |
1198 | MakeForm(Part,"Wedge") | |
1199 | Part.CanCollide = true | |
1200 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
1201 | for i=0, 1, 0.1 / Animation_Speed do | |
1202 | Swait() | |
1203 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1207 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1209 | end | |
1210 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
1211 | local TOCH = Part.Touched:Connect(function(hit) | |
1212 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
1213 | Banish(hit.Parent) | |
1214 | end | |
1215 | end) | |
1216 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1217 | Swait() | |
1218 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1219 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1220 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1221 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1222 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1223 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1224 | end | |
1225 | TOCH:disconnect() | |
1226 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1227 | Swait() | |
1228 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1229 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
1230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1231 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1232 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1233 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1234 | end | |
1235 | Part:remove() | |
1236 | ATTACK = false | |
1237 | Rooted = false | |
1238 | end | |
1239 | function Banisher_Burn() | |
1240 | ATTACK = true | |
1241 | Rooted = true | |
1242 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1243 | for i=0, 1, 0.1 / Animation_Speed do | |
1244 | Swait() | |
1245 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1246 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1248 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1249 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1250 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1251 | end | |
1252 | coroutine.resume(coroutine.create(function() | |
1253 | local POS = Mouse.Hit.p | |
1254 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0)) | |
1255 | MakeForm(RAY,"Cyl") | |
1256 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0)) | |
1257 | MakeForm(SPHERE,"Ball") | |
1258 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0)) | |
1259 | MakeForm(SHIELD,"Ball") | |
1260 | SHIELD.CFrame = CF(POS) | |
1261 | RAY.CFrame = CF(POS) | |
1262 | SPHERE.CFrame = CF(POS) | |
1263 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1264 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1265 | for i = 1, 200 do | |
1266 | Swait() | |
1267 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1268 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1269 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1270 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1271 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1272 | end | |
1273 | for i = 1, 45 do | |
1274 | Swait() | |
1275 | RAY.Transparency = RAY.Transparency + 1/45 | |
1276 | SPHERE.Transparency = RAY.Transparency | |
1277 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1278 | end | |
1279 | RAY:remove() | |
1280 | SHIELD:remove() | |
1281 | SPHERE:remove() | |
1282 | end)) | |
1283 | for i=0, 1, 0.1 / Animation_Speed do | |
1284 | Swait() | |
1285 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1286 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1287 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1288 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1289 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1290 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1291 | end | |
1292 | ATTACK = false | |
1293 | Rooted = false | |
1294 | end | |
1295 | function Teleport() | |
1296 | ATTACK = true | |
1297 | Rooted = false | |
1298 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1299 | Swait() | |
1300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1302 | end | |
1303 | for e = 1, #BODY do | |
1304 | if BODY[e] ~= nil then | |
1305 | local STUFF = BODY[e] | |
1306 | local PART = STUFF[1] | |
1307 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
1308 | local PRT = PART:Clone() | |
1309 | PRT.Anchored = true | |
1310 | PRT.CanCollide = false | |
1311 | PRT.Material = "Neon" | |
1312 | PRT.Color = C3(255,100,255) | |
1313 | PRT.Name = "WarpEffect" | |
1314 | PRT.Parent = Effects | |
1315 | PRT.CFrame = PART.CFrame | |
1316 | PRT:BreakJoints() | |
1317 | if PRT:FindFirstChildOfClass("Sound") then | |
1318 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1319 | end | |
1320 | if PRT:FindFirstChildOfClass("Decal") then | |
1321 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1322 | end | |
1323 | coroutine.resume(coroutine.create(function() | |
1324 | for i = 1, 100 do | |
1325 | Swait() | |
1326 | PRT.Transparency = PRT.Transparency + 1/100 | |
1327 | end | |
1328 | PRT:remove() | |
1329 | end)) | |
1330 | end | |
1331 | end | |
1332 | end | |
1333 | CreateSound(217767125, Torso, 10, 1) | |
1334 | local POS = RootPart.Orientation | |
1335 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1336 | RootPart.Orientation = POS | |
1337 | RootJoint.Parent = RootPart | |
1338 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1339 | Swait() | |
1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1342 | end | |
1343 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1344 | Swait() | |
1345 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1346 | end | |
1347 | ATTACK = false | |
1348 | Rooted = false | |
1349 | end | |
1350 | function BanishmentBeam() | |
1351 | ATTACK = true | |
1352 | Rooted = false | |
1353 | local GYRO = IT("BodyGyro",RootPart) | |
1354 | GYRO.D = 100 | |
1355 | GYRO.P = 2000 | |
1356 | GYRO.MaxTorque = VT(0,4000000,0) | |
1357 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1358 | CreateSound("93724183", RightArm, 5, 1, false) | |
1359 | for i=1, 35 do | |
1360 | Swait() | |
1361 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1362 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1367 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1369 | end | |
1370 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0)) | |
1371 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false) | |
1372 | local TOCH = BEAM.Touched:Connect(function(hit) | |
1373 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1374 | Kill(hit) | |
1375 | end | |
1376 | end) | |
1377 | local I = 0 | |
1378 | repeat | |
1379 | Swait() | |
1380 | I = I + 1 | |
1381 | if I <= 10 then | |
1382 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1383 | end | |
1384 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
1385 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1386 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1387 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
1388 | BEAM.Size = VT(2,2,DISTANCE) | |
1389 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1390 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1391 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1392 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1393 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1396 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1397 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1398 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1399 | if ENDHIT ~= nil then | |
1400 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
1401 | Banish(ENDHIT) | |
1402 | end | |
1403 | end | |
1404 | until LOOP.Playing == false | |
1405 | GYRO:remove() | |
1406 | BEAM:remove() | |
1407 | ATTACK = false | |
1408 | Rooted = false | |
1409 | end | |
1410 | function Deathbound() | |
1411 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1412 | ATTACK = true | |
1413 | Rooted = true | |
1414 | for i=0, 1, 0.1 / Animation_Speed do | |
1415 | Swait() | |
1416 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1417 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1418 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1419 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1420 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1422 | end | |
1423 | local DONE = false | |
1424 | local GATE = nil | |
1425 | local GATESPIN = true | |
1426 | coroutine.resume(coroutine.create(function() | |
1427 | repeat | |
1428 | Swait() | |
1429 | if GATE ~= nil then | |
1430 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1431 | end | |
1432 | until GATESPIN == false | |
1433 | end)) | |
1434 | coroutine.resume(coroutine.create(function() | |
1435 | repeat | |
1436 | Swait() | |
1437 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1441 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1443 | until DONE == true | |
1444 | Swait(50) | |
1445 | for i = 1, 35 do | |
1446 | Swait(4) | |
1447 | local FIRED = false | |
1448 | local CHILDREN = workspace:GetDescendants() | |
1449 | for index, CHILD in pairs(CHILDREN) do | |
1450 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1451 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1452 | if HUM then | |
1453 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1454 | if TORSO then | |
1455 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1456 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1457 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1458 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1459 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1460 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1461 | Banish(CHILD) | |
1462 | FIRED = true | |
1463 | break | |
1464 | end | |
1465 | end | |
1466 | end | |
1467 | end | |
1468 | end | |
1469 | if FIRED == false then | |
1470 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1471 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1472 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1473 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1474 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1475 | if HITBOD ~= nil then | |
1476 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1477 | Kill(HITBOD.Parent) | |
1478 | end | |
1479 | end | |
1480 | end | |
1481 | end | |
1482 | for i = 1, 45 do | |
1483 | Swait() | |
1484 | GATE.Size = GATE.Size - VT(3,0,3) | |
1485 | end | |
1486 | GATESPIN = false | |
1487 | GATE:remove() | |
1488 | end)) | |
1489 | Swait(15) | |
1490 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1491 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
1492 | local DECAL = IT("Decal",GATE) | |
1493 | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" | |
1494 | DECAL.Face = "Top" | |
1495 | GATE.CFrame = CF(HITPOS) | |
1496 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1497 | for i = 1, 45 do | |
1498 | Swait() | |
1499 | GATE.Size = GATE.Size + VT(3,0,3) | |
1500 | end | |
1501 | CreateSound(213603013, RightHole, 7, 1, false) | |
1502 | CreateSound(213603013, LeftHole, 7, 1, false) | |
1503 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1504 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1505 | ATTACK = false | |
1506 | Rooted = false | |
1507 | DONE = true | |
1508 | end | |
1509 | ||
1510 | ||
1511 | --//=================================\\ | |
1512 | --|| ASSIGN THINGS TO KEYS | |
1513 | --\\=================================// | |
1514 | ||
1515 | function MouseDown(Mouse) | |
1516 | if ATTACK == false then | |
1517 | Execute() | |
1518 | end | |
1519 | end | |
1520 | ||
1521 | function MouseUp(Mouse) | |
1522 | HOLD = false | |
1523 | end | |
1524 | ||
1525 | function KeyDown(Key) | |
1526 | KEYHOLD = true | |
1527 | if Key == "z" and ATTACK == false then | |
1528 | Banisher_Bullet() | |
1529 | end | |
1530 | ||
1531 | if Key == "b" and ATTACK == false then | |
1532 | Banisher_Burn() | |
1533 | end | |
1534 | ||
1535 | if Key == "c" and ATTACK == false then | |
1536 | BanishmentBeam() | |
1537 | end | |
1538 | ||
1539 | if Key == "v" and ATTACK == false then | |
1540 | Teleport() | |
1541 | end | |
1542 | ||
1543 | if Key == "x" and ATTACK == false then | |
1544 | Deathbound() | |
1545 | end | |
1546 | end | |
1547 | ||
1548 | function KeyUp(Key) | |
1549 | KEYHOLD = false | |
1550 | end | |
1551 | ||
1552 | Mouse.Button1Down:connect(function(NEWKEY) | |
1553 | MouseDown(NEWKEY) | |
1554 | end) | |
1555 | Mouse.Button1Up:connect(function(NEWKEY) | |
1556 | MouseUp(NEWKEY) | |
1557 | end) | |
1558 | Mouse.KeyDown:connect(function(NEWKEY) | |
1559 | KeyDown(NEWKEY) | |
1560 | end) | |
1561 | Mouse.KeyUp:connect(function(NEWKEY) | |
1562 | KeyUp(NEWKEY) | |
1563 | end) | |
1564 | ||
1565 | --//=================================\\ | |
1566 | --\\=================================// | |
1567 | ||
1568 | ||
1569 | function unanchor() | |
1570 | if UNANCHOR == true then | |
1571 | g = Character:GetChildren() | |
1572 | for i = 1, #g do | |
1573 | if g[i].ClassName == "Part" then | |
1574 | g[i].Anchored = false | |
1575 | end | |
1576 | end | |
1577 | end | |
1578 | end | |
1579 | ||
1580 | ||
1581 | --//=================================\\ | |
1582 | --|| WRAP THE WHOLE SCRIPT UP | |
1583 | --\\=================================// | |
1584 | ||
1585 | Humanoid.Changed:connect(function(Jump) | |
1586 | if Jump == "Jump" and (Disable_Jump == true) then | |
1587 | Humanoid.Jump = false | |
1588 | end | |
1589 | end) | |
1590 | ||
1591 | local CONNECT = nil | |
1592 | ||
1593 | while true do | |
1594 | Swait() | |
1595 | ANIMATE.Parent = nil | |
1596 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1597 | Humanoid = IT("Humanoid",Character) | |
1598 | end | |
1599 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1600 | v:Stop(); | |
1601 | end | |
1602 | SINE = SINE + CHANGE | |
1603 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1604 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1605 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1606 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26) | |
1607 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1608 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3) | |
1609 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
1610 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
1611 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
1612 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1613 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1614 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1615 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1616 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1617 | end | |
1618 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1619 | ANIM = "Jump" | |
1620 | if ATTACK == false then | |
1621 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1622 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1623 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1624 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1625 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1626 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1627 | end | |
1628 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1629 | ANIM = "Fall" | |
1630 | if ATTACK == false then | |
1631 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1632 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1633 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1634 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1635 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1636 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1637 | end | |
1638 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1639 | ANIM = "Idle" | |
1640 | if ATTACK == false then | |
1641 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3) | |
1642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3) | |
1643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3) | |
1644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3) | |
1645 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3) | |
1646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3) | |
1647 | end | |
1648 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1649 | ANIM = "Walk" | |
1650 | if ATTACK == false then | |
1651 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3) | |
1652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3) | |
1653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3) | |
1654 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3) | |
1655 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3) | |
1656 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3) | |
1657 | end | |
1658 | end | |
1659 | unanchor() | |
1660 | Humanoid.MaxHealth = "inf" | |
1661 | Humanoid.Health = "inf" | |
1662 | if Rooted == false then | |
1663 | Disable_Jump = false | |
1664 | Humanoid.WalkSpeed = Speed | |
1665 | elseif Rooted == true then | |
1666 | Disable_Jump = true | |
1667 | Humanoid.WalkSpeed = 0 | |
1668 | end | |
1669 | refit() | |
1670 | sick.Parent = Torso | |
1671 | sick:resume() | |
1672 | sick.Volume = 5 | |
1673 | sick.Pitch = 1 | |
1674 | sick.SoundId = "rbxassetid://795345879" | |
1675 | sick.Name = "BanishV3Music" | |
1676 | end | |
1677 | ||
1678 | --//=================================\\ | |
1679 | --\\=================================// | |
1680 | ||
1681 | ||
1682 | ||
1683 | ||
1684 | ||
1685 | --//====================================================\\-- | |
1686 | - | --|| END OF SCRIPT |
1686 | + | --|| Finish OF SCRIPT |
1687 | --\\====================================================//-- |