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Gunner

Feb 21st, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player = owner
  7. local Mouse,mouse,UserInputService,ContextActionService
  8. do
  9.  
  10. local CAS = {Actions={}}
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13. Event.Parent = Player.Character
  14. local fakeEvent = function()
  15. local t = {_fakeEvent=true}
  16. t.Connect = function(self,f)self.Function=f end
  17. t.connect = t.Connect
  18. return t
  19. end
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. function CAS:BindAction(name,fun,touch,...)
  23. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  24. end
  25. function CAS:UnbindAction(name)
  26. CAS.Actions[name] = nil
  27. end
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36. Event.OnServerEvent:Connect(function(plr,io)
  37. if plr~=Player then return end
  38. if io.isMouse then
  39. m.Target = io.Target
  40. m.Hit = io.Hit
  41. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  42. if io.UserInputState == Enum.UserInputState.Begin then
  43. m:TrigEvent("Button1Down")
  44. else
  45. m:TrigEvent("Button1Up")
  46. end
  47. else
  48. for n,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55. if io.UserInputState == Enum.UserInputState.Begin then
  56. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputBegan",io,false)
  58. else
  59. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent("InputEnded",io,false)
  61. end
  62. end
  63. end)
  64. NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66.  
  67. local Char = Player.Character
  68. local Event = Char:WaitForChild("UserInput_Event")
  69.  
  70. local UIS = game:GetService("UserInputService")
  71.  
  72. local input = function(io,a)
  73. if a then return end
  74. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  75. Event:FireServer(io)
  76. end
  77. UIS.InputBegan:Connect(input)
  78. UIS.InputEnded:Connect(input)
  79. local Changed = false
  80. local Mouse = Player:GetMouse()
  81. local h,t = Mouse.Hit,Mouse.Target
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  85. h,t=Mouse.Hit,Mouse.Target
  86. end
  87. end
  88. ]==],Player.Character)
  89. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  90. end
  91. script.Parent = game:GetService("ServerScriptService")--Easy Anti Steal
  92.  
  93. wait(0.2)
  94.  
  95. Player = owner
  96. PlayerGui = Player.PlayerGui
  97. Cam = workspace.CurrentCamera
  98. Backpack = Player.Backpack
  99. Character = Player.Character
  100. Humanoid = Character.Humanoid
  101. -----Mouse = Player:GetMouse()
  102. RootPart = Character["HumanoidRootPart"]
  103. Torso = Character["Torso"]
  104. Head = Character["Head"]
  105. RightArm = Character["Right Arm"]
  106. LeftArm = Character["Left Arm"]
  107. RightLeg = Character["Right Leg"]
  108. LeftLeg = Character["Left Leg"]
  109. RootJoint = RootPart["RootJoint"]
  110. Neck = Torso["Neck"]
  111. RightShoulder = Torso["Right Shoulder"]
  112. LeftShoulder = Torso["Left Shoulder"]
  113. RightHip = Torso["Right Hip"]
  114. LeftHip = Torso["Left Hip"]
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131.  
  132. --//=================================\\
  133. --|| USEFUL VALUES
  134. --\\=================================//
  135.  
  136. Animation_Speed = 3
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138. local Speed = 45
  139. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  142. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  143. local DAMAGEMULTIPLIER = 1
  144. local ANIM = "Idle"
  145. local ATTACK = false
  146. local EQUIPPED = false
  147. local HOLD = false
  148. local COMBO = 1
  149. local Rooted = false
  150. local SINE = 0
  151. local KEYHOLD = false
  152. local CHANGE = 2 / Animation_Speed
  153. local WALKINGANIM = false
  154. local VALUE1 = false
  155. local VALUE2 = false
  156. local ROBLOXIDLEANIMATION = IT("Animation")
  157. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  158. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  159. --ROBLOXIDLEANIMATION.Parent = Humanoid
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "Weapon GUI"
  162. local Weapon = IT("Model")
  163. Weapon.Name = "Adds"
  164. local Effects = IT("Folder", Weapon)
  165. Effects.Name = "Effects"
  166. local ANIMATOR = Humanoid.Animator
  167. local ANIMATE = Character.Animate
  168. local UNANCHOR = true
  169. local HITFLOOR = nil
  170. local HITPOS = nil
  171. local FireSound = "904051531"
  172. local AMMO = math.huge
  173. local SONG = nil
  174. local READYTODOUBLE = false
  175. local DOUBLEJUMP = false
  176. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  177.  
  178. --//=================================\\
  179. --\\=================================//
  180.  
  181.  
  182. --//=================================\\
  183. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  184. --\\=================================//
  185.  
  186. ArtificialHB = Instance.new("BindableEvent", script)
  187. ArtificialHB.Name = "ArtificialHB"
  188.  
  189. script:WaitForChild("ArtificialHB")
  190.  
  191. frame = Frame_Speed
  192. tf = 0
  193. allowframeloss = false
  194. tossremainder = false
  195. lastframe = tick()
  196. script.ArtificialHB:Fire()
  197.  
  198. game:GetService("RunService").Heartbeat:connect(function(s, p)
  199. tf = tf + s
  200. if tf >= frame then
  201. if allowframeloss then
  202. script.ArtificialHB:Fire()
  203. lastframe = tick()
  204. else
  205. for i = 1, math.floor(tf / frame) do
  206. script.ArtificialHB:Fire()
  207. end
  208. lastframe = tick()
  209. end
  210. if tossremainder then
  211. tf = 0
  212. else
  213. tf = tf - frame * math.floor(tf / frame)
  214. end
  215. end
  216. end)
  217.  
  218. --//=================================\\
  219. --\\=================================//
  220.  
  221. --//=================================\\
  222. --|| SOME FUNCTIONS
  223. --\\=================================//
  224.  
  225. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  226. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  227. end
  228.  
  229. function PositiveAngle(NUMBER)
  230. if NUMBER >= 0 then
  231. NUMBER = 0
  232. end
  233. return NUMBER
  234. end
  235.  
  236. function NegativeAngle(NUMBER)
  237. if NUMBER <= 0 then
  238. NUMBER = 0
  239. end
  240. return NUMBER
  241. end
  242.  
  243. function Swait(NUMBER)
  244. if NUMBER == 0 or NUMBER == nil then
  245. ArtificialHB.Event:wait()
  246. else
  247. for i = 1, NUMBER do
  248. ArtificialHB.Event:wait()
  249. end
  250. end
  251. end
  252.  
  253. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  254. local NEWMESH = IT(MESH)
  255. if MESH == "SpecialMesh" then
  256. NEWMESH.MeshType = MESHTYPE
  257. if MESHID ~= "nil" and MESHID ~= "" then
  258. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  259. end
  260. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  261. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  262. end
  263. end
  264. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  265. NEWMESH.Scale = SCALE
  266. NEWMESH.Parent = PARENT
  267. return NEWMESH
  268. end
  269.  
  270. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  271. local NEWPART = IT("Part")
  272. NEWPART.formFactor = FORMFACTOR
  273. NEWPART.Reflectance = REFLECTANCE
  274. NEWPART.Transparency = TRANSPARENCY
  275. NEWPART.CanCollide = false
  276. NEWPART.Locked = true
  277. NEWPART.Anchored = true
  278. if ANCHOR == false then
  279. NEWPART.Anchored = false
  280. end
  281. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  282. NEWPART.Name = NAME
  283. NEWPART.Size = SIZE
  284. NEWPART.Position = Torso.Position
  285. NEWPART.Material = MATERIAL
  286. NEWPART:BreakJoints()
  287. NEWPART.Parent = PARENT
  288. return NEWPART
  289. end
  290.  
  291. local function weldBetween(a, b)
  292. local weldd = Instance.new("ManualWeld")
  293. weldd.Part0 = a
  294. weldd.Part1 = b
  295. weldd.C0 = CFrame.new()
  296. weldd.C1 = b.CFrame:inverse() * a.CFrame
  297. weldd.Parent = a
  298. return weldd
  299. end
  300.  
  301.  
  302. function QuaternionFromCFrame(cf)
  303. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  304. local trace = m00 + m11 + m22
  305. if trace > 0 then
  306. local s = math.sqrt(1 + trace)
  307. local recip = 0.5 / s
  308. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  309. else
  310. local i = 0
  311. if m11 > m00 then
  312. i = 1
  313. end
  314. if m22 > (i == 0 and m00 or m11) then
  315. i = 2
  316. end
  317. if i == 0 then
  318. local s = math.sqrt(m00 - m11 - m22 + 1)
  319. local recip = 0.5 / s
  320. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  321. elseif i == 1 then
  322. local s = math.sqrt(m11 - m22 - m00 + 1)
  323. local recip = 0.5 / s
  324. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  325. elseif i == 2 then
  326. local s = math.sqrt(m22 - m00 - m11 + 1)
  327. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  328. end
  329. end
  330. end
  331.  
  332. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  333. local xs, ys, zs = x + x, y + y, z + z
  334. local wx, wy, wz = w * xs, w * ys, w * zs
  335. local xx = x * xs
  336. local xy = x * ys
  337. local xz = x * zs
  338. local yy = y * ys
  339. local yz = y * zs
  340. local zz = z * zs
  341. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  342. end
  343.  
  344. function QuaternionSlerp(a, b, t)
  345. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  346. local startInterp, finishInterp;
  347. if cosTheta >= 0.0001 then
  348. if (1 - cosTheta) > 0.0001 then
  349. local theta = ACOS(cosTheta)
  350. local invSinTheta = 1 / SIN(theta)
  351. startInterp = SIN((1 - t) * theta) * invSinTheta
  352. finishInterp = SIN(t * theta) * invSinTheta
  353. else
  354. startInterp = 1 - t
  355. finishInterp = t
  356. end
  357. else
  358. if (1 + cosTheta) > 0.0001 then
  359. local theta = ACOS(-cosTheta)
  360. local invSinTheta = 1 / SIN(theta)
  361. startInterp = SIN((t - 1) * theta) * invSinTheta
  362. finishInterp = SIN(t * theta) * invSinTheta
  363. else
  364. startInterp = t - 1
  365. finishInterp = t
  366. end
  367. end
  368. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  369. end
  370.  
  371. function Clerp(a, b, t)
  372. local qa = {QuaternionFromCFrame(a)}
  373. local qb = {QuaternionFromCFrame(b)}
  374. local ax, ay, az = a.x, a.y, a.z
  375. local bx, by, bz = b.x, b.y, b.z
  376. local _t = 1 - t
  377. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  378. end
  379.  
  380. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  381. local frame = IT("Frame")
  382. frame.BackgroundTransparency = TRANSPARENCY
  383. frame.BorderSizePixel = BORDERSIZEPIXEL
  384. frame.Position = POSITION
  385. frame.Size = SIZE
  386. frame.BackgroundColor3 = COLOR
  387. frame.BorderColor3 = BORDERCOLOR
  388. frame.Name = NAME
  389. frame.Parent = PARENT
  390. return frame
  391. end
  392.  
  393. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  394. local label = IT("TextLabel")
  395. label.BackgroundTransparency = 1
  396. label.Size = UD2(1, 0, 1, 0)
  397. label.Position = UD2(0, 0, 0, 0)
  398. label.TextColor3 = TEXTCOLOR
  399. label.TextStrokeTransparency = STROKETRANSPARENCY
  400. label.TextTransparency = TRANSPARENCY
  401. label.FontSize = TEXTFONTSIZE
  402. label.Font = TEXTFONT
  403. label.BorderSizePixel = BORDERSIZEPIXEL
  404. label.TextScaled = false
  405. label.Text = TEXT
  406. label.Name = NAME
  407. label.Parent = PARENT
  408. return label
  409. end
  410.  
  411. function NoOutlines(PART)
  412. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  413. end
  414.  
  415. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  416. local NEWWELD = IT(TYPE)
  417. NEWWELD.Part0 = PART0
  418. NEWWELD.Part1 = PART1
  419. NEWWELD.C0 = C0
  420. NEWWELD.C1 = C1
  421. NEWWELD.Parent = PARENT
  422. return NEWWELD
  423. end
  424.  
  425. local S = IT("Sound")
  426. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  427. local NEWSOUND = nil
  428. coroutine.resume(coroutine.create(function()
  429. NEWSOUND = S:Clone()
  430. NEWSOUND.Parent = PARENT
  431. NEWSOUND.Volume = VOLUME
  432. NEWSOUND.Pitch = PITCH
  433. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  434. NEWSOUND:play()
  435. if DOESLOOP == true then
  436. NEWSOUND.Looped = true
  437. else
  438. repeat Swait() until NEWSOUND.Playing == false
  439. NEWSOUND:remove()
  440. end
  441. end))
  442. return NEWSOUND
  443. end
  444.  
  445. function CFrameFromTopBack(at, top, back)
  446. local right = top:Cross(back)
  447. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  448. end
  449.  
  450. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  451. function WACKYEFFECT(Table)
  452. local TYPE = (Table.EffectType or "Sphere")
  453. local SIZE = (Table.Size or VT(1,1,1))
  454. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  455. local TRANSPARENCY = (Table.Transparency or 0)
  456. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  457. local CFRAME = (Table.CFrame or Torso.CFrame)
  458. local MOVEDIRECTION = (Table.MoveToPos or nil)
  459. local ROTATION1 = (Table.RotationX or 0)
  460. local ROTATION2 = (Table.RotationY or 0)
  461. local ROTATION3 = (Table.RotationZ or 0)
  462. local MATERIAL = (Table.Material or "Neon")
  463. local COLOR = (Table.Color or C3(1,1,1))
  464. local TIME = (Table.Time or 45)
  465. local SOUNDID = (Table.SoundID or nil)
  466. local SOUNDPITCH = (Table.SoundPitch or nil)
  467. local SOUNDVOLUME = (Table.SoundVolume or nil)
  468. coroutine.resume(coroutine.create(function()
  469. local PLAYSSOUND = false
  470. local SOUND = nil
  471. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  472. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  473. PLAYSSOUND = true
  474. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  475. end
  476. EFFECT.Color = COLOR
  477. local MSH = nil
  478. if TYPE == "Sphere" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  480. elseif TYPE == "Block" then
  481. MSH = IT("BlockMesh",EFFECT)
  482. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  483. elseif TYPE == "Wave" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  485. elseif TYPE == "Ring" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  487. elseif TYPE == "Slash" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  489. elseif TYPE == "Round Slash" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  491. elseif TYPE == "Swirl" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  493. elseif TYPE == "Skull" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  495. elseif TYPE == "Crystal" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  497. end
  498. if MSH ~= nil then
  499. local MOVESPEED = nil
  500. if MOVEDIRECTION ~= nil then
  501. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  502. end
  503. local GROWTH = SIZE - ENDSIZE
  504. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  505. if TYPE == "Block" then
  506. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  507. else
  508. EFFECT.CFrame = CFRAME
  509. end
  510. for LOOP = 1, TIME do
  511. Swait()
  512. MSH.Scale = MSH.Scale - GROWTH/TIME
  513. if TYPE == "Wave" then
  514. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  515. end
  516. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  517. if TYPE == "Block" then
  518. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  519. else
  520. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  521. end
  522. if MOVEDIRECTION ~= nil then
  523. local ORI = EFFECT.Orientation
  524. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  525. EFFECT.Orientation = ORI
  526. end
  527. end
  528. if PLAYSSOUND == false then
  529. EFFECT:remove()
  530. else
  531. repeat Swait() until SOUND.Playing == false
  532. EFFECT:remove()
  533. end
  534. else
  535. if PLAYSSOUND == false then
  536. EFFECT:remove()
  537. else
  538. repeat Swait() until SOUND.Playing == false
  539. EFFECT:remove()
  540. end
  541. end
  542. end))
  543. end
  544.  
  545. function SpawnTrail(FROM,TO)
  546. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  547. MakeForm(TRAIL,"Cyl")
  548. local DIST = (FROM - TO).Magnitude
  549. TRAIL.Size = VT(0.1,DIST,0.1)
  550. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  551. coroutine.resume(coroutine.create(function()
  552. for i = 1, 5 do
  553. Swait()
  554. TRAIL.Transparency = TRAIL.Transparency + 0.1
  555. end
  556. TRAIL:remove()
  557. end))
  558. end
  559.  
  560. function MakeForm(PART,TYPE)
  561. if TYPE == "Cyl" then
  562. local MSH = IT("CylinderMesh",PART)
  563. elseif TYPE == "Ball" then
  564. local MSH = IT("SpecialMesh",PART)
  565. MSH.MeshType = "Sphere"
  566. elseif TYPE == "Wedge" then
  567. local MSH = IT("SpecialMesh",PART)
  568. MSH.MeshType = "Wedge"
  569. end
  570. end
  571.  
  572. Debris = game:GetService("Debris")
  573.  
  574. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  575. local DIRECTION = CF(StartPos,EndPos).lookVector
  576. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  577. end
  578.  
  579. function turnto(position)
  580. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  581. end
  582.  
  583. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  584. if FLOOR ~= nil then
  585. coroutine.resume(coroutine.create(function()
  586. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  587. PART.CFrame = CF(POSITION)
  588. for i = 1, 45 do
  589. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  590. RingPiece.Material = FLOOR.Material
  591. RingPiece.Color = FLOOR.Color
  592. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  593. Debris:AddItem(RingPiece,SWAIT)
  594. end
  595. PART:remove()
  596. end))
  597. end
  598. end
  599.  
  600. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  601. if FLOOR ~= nil then
  602. for i = 1, AMOUNT do
  603. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  604. DEBREE.Material = FLOOR.Material
  605. DEBREE.Color = FLOOR.Color
  606. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  607. if DOES360 == true then
  608. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  609. else
  610. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  611. end
  612. coroutine.resume(coroutine.create(function()
  613. Swait(15)
  614. DEBREE.Parent = workspace
  615. DEBREE.CanCollide = true
  616. Debris:AddItem(DEBREE,SWAIT)
  617. end))
  618. end
  619. end
  620. end
  621.  
  622. local Decal = IT("Decal")
  623. function SpawnBulletHole(POSITION)
  624. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  625. local decal = Decal:Clone()
  626. decal.Parent = O1
  627. decal.Face = "Top"
  628. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  629. local decal2 = Decal:Clone()
  630. decal2.Parent = O1
  631. decal2.Face = "Bottom"
  632. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  633. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  634. Debris:AddItem(O1,5)
  635. end
  636.  
  637. local asd = Instance.new("ParticleEmitter")
  638. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  639. asd.LightEmission = .1
  640. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  641. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  642. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  643. asd.Transparency = bbb
  644. asd.Size = aaa
  645. asd.ZOffset = .9
  646. asd.Acceleration = Vector3.new(0, -15, 0)
  647. asd.LockedToPart = false
  648. asd.EmissionDirection = "Back"
  649. asd.Lifetime = NumberRange.new(1, 2)
  650. asd.Rotation = NumberRange.new(-100, 100)
  651. asd.RotSpeed = NumberRange.new(-100, 100)
  652. asd.Speed = NumberRange.new(10)
  653. asd.Enabled = false
  654. asd.VelocitySpread = 999
  655.  
  656. function getbloody(victim,amount)
  657. local PART = IT("Part",Effects)
  658. PART.Transparency = 1
  659. PART.Size = victim.Size
  660. PART.Anchored = true
  661. PART.CanCollide = false
  662. PART.CFrame = CF(victim.Position)
  663. local HITPLAYERSOUNDS = {"356551938","264486467"}
  664. Debris:AddItem(PART,5)
  665. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  666. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  667. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  668. local prtcl = asd:Clone()
  669. prtcl.Parent = PART
  670. prtcl:Emit(amount*10)
  671. end
  672.  
  673. function BulletDetection(FROM,TO)
  674. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  675. if AIMHIT ~= nil then
  676. if AIMHIT.Parent ~= Character and AIMHIT.Parent ~= Weapon and AIMHIT.Parent ~= Weapon then
  677. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  678. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  679. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  680. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  681. if AIMHIT.Parent.ClassName == "Accessory" then
  682. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  683. AIMHIT.Parent.Parent:BreakJoints()
  684. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  685. getbloody(AIMHIT.Parent.Parent.Head,15)
  686. AIMHIT.Parent.Parent.Head:remove()
  687. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  688. end
  689. else
  690. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  691. end
  692. elseif AIMHIT.Name == "Head" then
  693. getbloody(AIMHIT,15)
  694. AIMHIT.Parent:BreakJoints()
  695. AIMHIT:remove()
  696. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  697. end
  698. end
  699. else
  700. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  701. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  702. end
  703. end
  704. end
  705. return AIMHIT,AIMPOS,NORMAL
  706. end
  707.  
  708. --//=================================\\
  709. --|| WEAPON CREATION
  710. --\\=================================//
  711.  
  712. local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  713. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  714. CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
  715. Hair.Color = C3(0,0,0)
  716. local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  717. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(0), RAD(70)), CF(0, 0, 0))
  718. CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
  719. Hair.Color = C3(0,0,0)
  720.  
  721. for i = 1, 6 do
  722. local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  723. local HairWeld = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(-125+(15*i)), RAD(70)), CF(0, i/(3+i/8), 0) * ANGLES(RAD(0), RAD(90),RAD(0)))
  724. CreateMesh("SpecialMesh", Hair, "FileMesh", "12212520", "", VT(1,2,1)*(1.02-(i/10)), VT(0,0,0))
  725. Hair.Color = C3(0,0,0)
  726. end
  727.  
  728. local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Right Gun", VT(2.05, 1.05, 0.2),false)
  729. local Gun1Weld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Gun1, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  730. CreateMesh("SpecialMesh", Gun1, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
  731.  
  732. local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Left Gun", VT(2.05, 1.05, 0.2),false)
  733. local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  734. CreateMesh("SpecialMesh", Gun2, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
  735.  
  736. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eye", VT(0.3,0.5,0.3)/2.5,false)
  737. MakeForm(Eye,"Ball")
  738. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.05,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.575) * ANGLES(RAD(0), RAD(0), RAD(45)))
  739.  
  740. local top = Instance.new("Shirt")
  741. top.ShirtTemplate = "rbxassetid://764933308"
  742. top.Parent = Character
  743. top.Name = "Cloth"
  744. local bottom = Instance.new("Pants")
  745. bottom.PantsTemplate = "rbxassetid://238651628"
  746. bottom.Parent = Character
  747. bottom.Name = "Cloth"
  748.  
  749. local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false)
  750. CreateWeldOrSnapOrMotor("Weld", Radio, RightLeg, Radio, CF(0.5, 0.75, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  751. local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(0.5,0.5,0.5), VT(0,0,0))
  752.  
  753. for _, c in pairs(Weapon:GetChildren()) do
  754. if c.ClassName == "Part" then
  755. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  756. end
  757. end
  758.  
  759. local SKILLTEXTCOLOR = C3(1,1,1)
  760. local SKILLFONT = "SciFi"
  761. local SKILLTEXTSIZE = 7
  762.  
  763. Weapon.Parent = Character
  764.  
  765. Humanoid.Died:connect(function()
  766. ATTACK = true
  767. end)
  768.  
  769. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  770. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  771. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  772. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  773. local AMMOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo Frame")
  774. local RELOADFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Reload Frame")
  775.  
  776. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  777. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Nexus Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  778. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Heartstroke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  779. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Blind Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  780. local AMMOTEXT = CreateLabel(AMMOFRAME, "[16]", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 0.5, "Ammo")
  781. local RELOAD = CreateLabel(RELOADFRAME, "[R] Reload", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "How2ReloadForDummies")
  782.  
  783. --//=================================\\
  784. --|| DAMAGE FUNCTIONS
  785. --\\=================================//
  786.  
  787. function StatLabel(CFRAME, TEXT, COLOR)
  788. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  789. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  790. local BODYGYRO = IT("BodyGyro", STATPART)
  791. game:GetService("Debris"):AddItem(STATPART ,5)
  792. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  793. BILLBOARDGUI.Adornee = STATPART
  794. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  795. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  796. BILLBOARDGUI.AlwaysOnTop = false
  797. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  798. TEXTLABEL.BackgroundTransparency = 1
  799. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  800. TEXTLABEL.Text = TEXT
  801. TEXTLABEL.Font = SKILLFONT
  802. TEXTLABEL.FontSize="Size42"
  803. TEXTLABEL.TextColor3 = COLOR
  804. TEXTLABEL.TextStrokeTransparency = 0
  805. TEXTLABEL.TextScaled = true
  806. TEXTLABEL.TextWrapped = true
  807. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  808. for i = 1, 50 do
  809. Swait()
  810. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  811. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  812. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextStrokeTransparency + (1/50)
  813. end
  814. THEPART.Parent = nil
  815. end),STATPART, TEXTLABEL)
  816. end
  817.  
  818. --//=================================\\
  819. --|| DAMAGING
  820. --\\=================================//
  821.  
  822. function ApplyDamage(Humanoid,Damage,TorsoPart)
  823. if Humanoid ~= nil then
  824. Damage = Damage * DAMAGEMULTIPLIER
  825. if Humanoid.Health ~= 0 then
  826. local CritChance = MRANDOM(1,100)
  827. if Damage > Humanoid.Health then
  828. Damage = math.ceil(Humanoid.Health)
  829. if Damage == 0 then
  830. Damage = 0.1
  831. end
  832. end
  833. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], TorsoPart, 10, (math.random(8,12)/10),false)
  834. Humanoid.Health = Humanoid.Health - Damage
  835. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(1,1,1))
  836. end
  837. end
  838. end
  839.  
  840. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  841. local CHILDREN = workspace:GetDescendants()
  842. for index, CHILD in pairs(CHILDREN) do
  843. if CHILD.ClassName == "Model" and CHILD ~= Character then
  844. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  845. if HUM then
  846. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  847. if TORSO then
  848. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  849. if INSTAKILL == true then
  850. CHILD:BreakJoints()
  851. else
  852. local DMG = MRANDOM(MINDMG,MAXDMG)
  853. ApplyDamage(HUM,DMG,TORSO)
  854. end
  855. if FLING > 0 then
  856. for _, c in pairs(CHILD:GetChildren()) do
  857. if c:IsA("BasePart") then
  858. local bv = Instance.new("BodyVelocity")
  859. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  860. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  861. bv.Parent = c
  862. Debris:AddItem(bv,0.05)
  863. end
  864. end
  865. end
  866. end
  867. end
  868. end
  869. end
  870. end
  871. end
  872.  
  873. --//=================================\\
  874. --|| ATTACK FUNCTIONS AND STUFF
  875. --\\=================================//
  876.  
  877. function BULLET_SHOT()
  878. ATTACK = true
  879. Rooted = false
  880. local STOP = false
  881. repeat
  882. if AMMO > 0 then
  883. if COMBO == 1 then
  884. COMBO = 2
  885. for i=0, 0.3, 0.1 / Animation_Speed do
  886. Swait()
  887. turnto(Mouse.Hit.p)
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  892. if HITFLOOR == true then
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  895. elseif HITFLOOR == false then
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  898. end
  899. end
  900. AMMO = AMMO - 1
  901. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p)
  902. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS)
  903. CreateSound(FireSound, Gun1, 5, 1, false)
  904. for i=0, 0.1, 0.1 / Animation_Speed do
  905. Swait()
  906. turnto(AIMPOS)
  907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
  908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
  909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  911. if HITFLOOR == true then
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  914. elseif HITFLOOR == false then
  915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  917. end
  918. end
  919. elseif COMBO == 2 then
  920. COMBO = 1
  921. for i=0, 0.3, 0.1 / Animation_Speed do
  922. Swait()
  923. turnto(Mouse.Hit.p)
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  928. if HITFLOOR == true then
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  931. elseif HITFLOOR == false then
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  934. end
  935. end
  936. AMMO = AMMO - 1
  937. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p)
  938. CreateSound(FireSound, Gun2, 5, 1, false)
  939. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS)
  940. for i=0, 0.1, 0.1 / Animation_Speed do
  941. Swait()
  942. turnto(AIMPOS)
  943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  947. if HITFLOOR == true then
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  950. elseif HITFLOOR == false then
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  953. end
  954. end
  955. end
  956. else
  957. Reload()
  958. STOP = true
  959. end
  960. until KEYHOLD == false or STOP == true
  961. ATTACK = false
  962. Rooted = false
  963. end
  964.  
  965. function NEXUS_BARRAGE()
  966. ATTACK = true
  967. Rooted = true
  968. local BULLETS = {}
  969. for FIRE = 1, 3 do
  970. for i=0, 0.2, 0.1 / Animation_Speed do
  971. Swait()
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(55+15*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-55-15*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  976. if HITFLOOR then
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  979. elseif HITFLOOR == nil then
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  982. end
  983. end
  984. CreateSound(FireSound, Gun1, 5, 1, false)
  985. CreateSound(FireSound, Gun2, 5, 1, false)
  986. local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0))
  987. BULLET.CFrame = Gun1.CFrame*CF(3,0.2,0)
  988. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
  989. table.insert(BULLETS,BULLET)
  990. local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0))
  991. BULLET.CFrame = Gun2.CFrame*CF(3,0.2,0)
  992. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
  993. table.insert(BULLETS,BULLET)
  994. AMMO = AMMO - 2
  995. for i=0, 0.1, 0.1 / Animation_Speed do
  996. Swait()
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(35*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-35*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1001. if HITFLOOR then
  1002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1004. elseif HITFLOOR == nil then
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1007. end
  1008. end
  1009. end
  1010. Rooted = false
  1011. for i=0, 0.2, 0.1 / Animation_Speed do
  1012. Swait()
  1013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1017. if HITFLOOR then
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1020. elseif HITFLOOR == nil then
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1023. end
  1024. end
  1025. coroutine.resume(coroutine.create(function()
  1026. for BULLET = 1, #BULLETS do
  1027. if BULLETS[BULLET] ~= nil then
  1028. Swait(5)
  1029. local FIRE = BULLETS[BULLET]
  1030. local AIMHIT,AIMPOS,NORMAL = BulletDetection(FIRE.Position,Mouse.Hit.p)
  1031. SpawnTrail(FIRE.Position,AIMPOS)
  1032. FIRE:remove()
  1033. end
  1034. end
  1035. end))
  1036. for i=0, 0.2, 0.1 / Animation_Speed do
  1037. Swait()
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1042. if HITFLOOR then
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1045. elseif HITFLOOR == nil then
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1048. end
  1049. end
  1050. ATTACK = false
  1051. Rooted = false
  1052. end
  1053.  
  1054. function HEARTSTROKE()
  1055. ATTACK = true
  1056. Rooted = false
  1057. CreateSound(1112042117, Torso, 5, 1, false)
  1058. WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1059. WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1060. for i = 1, 50 do
  1061. local DASHTHROUGH = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1062. RootPart.CFrame = RootPart.CFrame*CF(0,0,-2)
  1063. if DASHTHROUGH ~= nil then
  1064. if DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid") then
  1065. local HUM = DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid")
  1066. local TORSO = DASHTHROUGH.Parent:FindFirstChild("Torso") or DASHTHROUGH.Parent:FindFirstChild("UpperTorso")
  1067. if TORSO ~= nil and DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1068. Rooted = true
  1069. local SOUND = CreateSound("147758746", TORSO, 10, 1,false)
  1070. RootPart.CFrame = RootPart.CFrame*CF(0,0,-12)
  1071. RootPart.CFrame = CF(RootPart.Position,TORSO.Position)*ANGLES(RAD(0),RAD(180),RAD(0))
  1072. for i=0, 0.5, 0.1 / Animation_Speed do
  1073. Swait()
  1074. TORSO.Anchored = true
  1075. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1081. end
  1082. TORSO.Anchored = false
  1083. TORSO.Parent:BreakJoints()
  1084. if TORSO.Parent:FindFirstChild("Head") then
  1085. getbloody(TORSO.Parent:FindFirstChild("Head"),15)
  1086. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,TORSO.Parent:FindFirstChild("Head").Position)
  1087. TORSO.Parent:FindFirstChild("Head"):remove()
  1088. CreateSound(FireSound, Gun1, 5, 1, false)
  1089. AMMO = AMMO - 1
  1090. end
  1091. SOUND:remove()
  1092. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,TORSO.Position)
  1093. CreateSound(FireSound, Gun2, 5, 1, false)
  1094. StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Heartstruck!", C3(1,0,0))
  1095. AMMO = AMMO - 1
  1096. for i=0, 0.1, 0.1 / Animation_Speed do
  1097. Swait()
  1098. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1104. end
  1105. end
  1106. end
  1107. break
  1108. end
  1109. end
  1110. ATTACK = false
  1111. Rooted = false
  1112. end
  1113.  
  1114. function BLIND_STAR()
  1115. ATTACK = true
  1116. Rooted = true
  1117. for i=0, 0.3, 0.1 / Animation_Speed do
  1118. Swait()
  1119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1123. if HITFLOOR then
  1124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1126. elseif HITFLOOR == nil then
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1129. end
  1130. end
  1131. for i = 1, 8 do
  1132. for i=0, 0.2, 0.1 / Animation_Speed do
  1133. Swait()
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  1138. if HITFLOOR then
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1141. elseif HITFLOOR == nil then
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1144. end
  1145. end
  1146. AMMO = AMMO - 1
  1147. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,Gun1.CFrame*CF(2000,0.2,0).p)
  1148. CreateSound(FireSound, Gun1, 5, 1, false)
  1149. for i=0, 0.2, 0.1 / Animation_Speed do
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. if HITFLOOR then
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1158. elseif HITFLOOR == nil then
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1161. end
  1162. end
  1163. AMMO = AMMO - 1
  1164. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,Gun2.CFrame*CF(2000,0.2,0).p)
  1165. CreateSound(FireSound, Gun2, 5, 1, false)
  1166. end
  1167. local AIMPOS = Mouse.Hit.p
  1168. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  1169. coroutine.resume(coroutine.create(function()
  1170. local RAYS = {}
  1171. for i = 1, 4 do
  1172. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15))
  1173. MakeForm(RAY,"Cyl")
  1174. RAY.Mesh.Scale = VT(1,1.1,1)
  1175. table.insert(RAYS,RAY)
  1176. end
  1177. CreateSound(348663022, Effects, 2, 1.2, false)
  1178. for i = 1, 100 do
  1179. Swait()
  1180. for e = 1, #RAYS do
  1181. if RAYS[e] ~= nil then
  1182. local RAY = RAYS[e]
  1183. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  1184. RAY.Transparency = RAY.Transparency - 0.01
  1185. end
  1186. end
  1187. end
  1188. for i = 1, 20 do
  1189. Swait()
  1190. for e = 1, #RAYS do
  1191. if RAYS[e] ~= nil then
  1192. local RAY = RAYS[e]
  1193. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  1194. end
  1195. end
  1196. end
  1197. wait(0.3)
  1198. for i = 1, 16 do
  1199. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  1200. SpawnTrail(POS+VT(0,200,0),POS)
  1201. end
  1202. for i = 1, 4 do
  1203. CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  1204. end
  1205. CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  1206. CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  1207. CreateSound(130972023, Effects, 2, 1, false)
  1208. ApplyAoE(AIMPOS,25,0,0,100,true)
  1209. Swait()
  1210. ApplyAoE(AIMPOS,85,80,99,45,false)
  1211. end))
  1212. ATTACK = false
  1213. Rooted = false
  1214. end
  1215.  
  1216. function Reload()
  1217. ATTACK = true
  1218. Rooted = false
  1219. for i=0, 0.3, 0.1 / Animation_Speed do
  1220. Swait()
  1221. if ANIM == "Walk" then
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1223. else
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1225. end
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1229. if HITFLOOR then
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1232. elseif HITFLOOR == nil then
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1235. end
  1236. end
  1237. for i=0, 0.1, 0.1 / Animation_Speed do
  1238. Swait()
  1239. if ANIM == "Walk" then
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1241. else
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1243. end
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1247. if HITFLOOR then
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1250. elseif HITFLOOR == nil then
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1253. end
  1254. end
  1255. local FakeGun1 = Gun1:Clone()
  1256. FakeGun1.Parent = Effects
  1257. FakeGun1.CanCollide = true
  1258. Debris:AddItem(FakeGun1,5)
  1259. local FakeGun2 = Gun2:Clone()
  1260. FakeGun2.Parent = Effects
  1261. FakeGun2.CanCollide = true
  1262. Debris:AddItem(FakeGun2,5)
  1263. local bv = Instance.new("BodyVelocity")
  1264. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1265. bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
  1266. bv.Parent = FakeGun1
  1267. Debris:AddItem(bv,0.05)
  1268. local bv = Instance.new("BodyVelocity")
  1269. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1270. bv.velocity = CF(Torso.Position,FakeGun2.Position).lookVector*25
  1271. bv.Parent = FakeGun2
  1272. Debris:AddItem(bv,0.05)
  1273. Gun1.Transparency = 1
  1274. Gun2.Transparency = 1
  1275. CreateSound(1112042117, FakeGun1, 5, 1, false)
  1276. CreateSound(1112042117, FakeGun2, 5, 1, false)
  1277. FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1278. FakeGun2.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1279. for i=0, 0.2, 0.1 / Animation_Speed do
  1280. Swait()
  1281. if ANIM == "Walk" then
  1282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1283. else
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1285. end
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1289. if HITFLOOR then
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1292. elseif HITFLOOR == nil then
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1295. end
  1296. end
  1297. for i=0, 0.2, 0.1 / Animation_Speed do
  1298. Swait()
  1299. if ANIM == "Walk" then
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1301. else
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1303. end
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1307. if HITFLOOR then
  1308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1310. elseif HITFLOOR == nil then
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1313. end
  1314. end
  1315. Gun1.Transparency = 0
  1316. Gun2.Transparency = 0
  1317. AMMO = 16
  1318. ATTACK = false
  1319. Rooted = false
  1320. end
  1321.  
  1322. --//=================================\\
  1323. --|| ASSIGN THINGS TO KEYS
  1324. --\\=================================//
  1325.  
  1326. function MouseDown(Mouse)
  1327. if ATTACK == false then
  1328. end
  1329. end
  1330.  
  1331. function MouseUp(Mouse)
  1332. HOLD = false
  1333. end
  1334.  
  1335. function KeyDown(Key)
  1336. KEYHOLD = true
  1337. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1338. if AMMO > 0 then
  1339. if Key == "z" and ATTACK == false then
  1340. BULLET_SHOT()
  1341. end
  1342.  
  1343. if Key == "b" and AMMO >= 6 and ATTACK == false then
  1344. NEXUS_BARRAGE()
  1345. end
  1346.  
  1347. if Key == "c" and AMMO > 1 and ATTACK == false then
  1348. HEARTSTROKE()
  1349. end
  1350.  
  1351. if Key == "x" and AMMO == 16 and ATTACK == false then
  1352. BLIND_STAR()
  1353. end
  1354.  
  1355. if Key == "r" and ATTACK == false then
  1356. ------Reload()
  1357. end
  1358. elseif ATTACK == false then
  1359. Reload()
  1360. end
  1361. end
  1362. if Key == "q" then
  1363. if Radio:FindFirstChild("EdgySong") == nil then
  1364. local SONGS = {188988878,214614192,343137910,590071128}
  1365. SONG = CreateSound(SONGS[MRANDOM(1,#SONGS)], Radio, 3, 1, true)
  1366. SONG.Name = "EdgySong"
  1367. else
  1368. Radio.EdgySong:remove()
  1369. SONG = nil
  1370. end
  1371. end
  1372. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLEJUMP == false then
  1373. DOUBLEJUMP = true
  1374. Torso.Velocity = Vector3.new(0,125,0)
  1375. CreateSound(159882477, Head, 4, 1, false)
  1376. CreateSound(1112042117, Torso, 2, 1, false)
  1377. end
  1378. end
  1379.  
  1380. Humanoid.Changed:connect(function(Jump)
  1381. if Jump == "Jump" and (Disable_Jump == false) then
  1382. wait(0.1)
  1383. READYTODOUBLE = true
  1384. end
  1385. end)
  1386.  
  1387. function KeyUp(Key)
  1388. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1389. KEYHOLD = false
  1390. end
  1391. end
  1392.  
  1393. Mouse.Button1Down:connect(function(NEWKEY)
  1394. MouseDown(NEWKEY)
  1395. end)
  1396. Mouse.Button1Up:connect(function(NEWKEY)
  1397. MouseUp(NEWKEY)
  1398. end)
  1399. Mouse.KeyDown:connect(function(NEWKEY)
  1400. KeyDown(NEWKEY)
  1401. end)
  1402. Mouse.KeyUp:connect(function(NEWKEY)
  1403. KeyUp(NEWKEY)
  1404. end)
  1405.  
  1406. --//=================================\\
  1407. --\\=================================//
  1408.  
  1409.  
  1410. function unanchor()
  1411. if UNANCHOR == true then
  1412. RootPart.Anchored = false
  1413. end
  1414. g = Character:GetChildren()
  1415. for i = 1, #g do
  1416. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1417. g[i].Anchored = false
  1418. end
  1419. end
  1420. g = Weapon:GetChildren()
  1421. for i = 1, #g do
  1422. if g[i].ClassName == "Part" then
  1423. g[i].Anchored = false
  1424. end
  1425. end
  1426. end
  1427.  
  1428.  
  1429. --//=================================\\
  1430. --|| WRAP THE WHOLE SCRIPT UP
  1431. --\\=================================//
  1432.  
  1433. Humanoid.Changed:connect(function(Jump)
  1434. if Jump == "Jump" and (Disable_Jump == true) then
  1435. Humanoid.Jump = false
  1436. end
  1437. end)
  1438.  
  1439. Humanoid.JumpPower = 75
  1440.  
  1441. local FF = IT("ForceField",Character)
  1442. FF.Visible = false
  1443. local LOOP = 0
  1444.  
  1445. while true do
  1446. Swait()
  1447. script.Parent = WEAPONGUI
  1448. Character.Parent = workspace
  1449. Humanoid.Parent = Character
  1450. ANIMATE.Parent = nil
  1451. if Humanoid then
  1452. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1453. IDLEANIMATION:Play()
  1454. end
  1455. SINE = SINE + CHANGE
  1456. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1457. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1458. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1459. local WALKSPEEDVALUE = 3
  1460. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1461. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed)
  1462. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed)
  1463. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1464. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1465. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1466. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1467. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1468. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1469. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1470. end
  1471. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1472. if ANIM ~= "Jump" then
  1473. LOOP = 0
  1474. end
  1475. ANIM = "Jump"
  1476. if DOUBLEJUMP == false then
  1477. if ATTACK == false then
  1478. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(76)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-76)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1484. end
  1485. elseif DOUBLEJUMP == true then
  1486. if ATTACK == false then
  1487. LOOP = LOOP + 1
  1488. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1494. end
  1495. end
  1496. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1497. ANIM = "Fall"
  1498. if ATTACK == false then
  1499. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1505. end
  1506. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1507. ANIM = "Idle"
  1508. if DOUBLEJUMP == true then
  1509. DOUBLEJUMP = false
  1510. end
  1511. if READYTODOUBLE == true then
  1512. READYTODOUBLE = false
  1513. end
  1514. if ATTACK == false then
  1515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1521. end
  1522. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1523. ANIM = "Walk"
  1524. if DOUBLEJUMP == true then
  1525. DOUBLEJUMP = false
  1526. end
  1527. if READYTODOUBLE == true then
  1528. READYTODOUBLE = false
  1529. end
  1530. if ATTACK == false then
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1537. end
  1538. end
  1539. unanchor()
  1540. Humanoid.MaxHealth = "inf"
  1541. Humanoid.Health = "inf"
  1542. if Rooted == false then
  1543. Disable_Jump = false
  1544. Humanoid.WalkSpeed = Speed
  1545. elseif Rooted == true then
  1546. Disable_Jump = true
  1547. Humanoid.WalkSpeed = 0
  1548. end
  1549. for _, c in pairs(Character:GetChildren()) do
  1550. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1551. c.Material = "Neon"
  1552. if c:FindFirstChildOfClass("ParticleEmitter") then
  1553. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1554. end
  1555. c.Color = C3(255/255, 230/255, 194/255)
  1556. if c == Head then
  1557. if c:FindFirstChild("face") then
  1558. c.face:remove()
  1559. end
  1560. end
  1561. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1562. c:remove()
  1563. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1564. c:remove()
  1565. end
  1566. end
  1567. AMMOTEXT.Text = "["..AMMO.."]"
  1568. Humanoid.Name = "Gunslinger"
  1569. script.Parent = WEAPONGUI
  1570. if SONG ~= nil then
  1571. RADIOMESH.Scale = VT(1,1,1)+(VT(0.3,0.3,0.3)*SONG.PlaybackLoudness/500)
  1572. else
  1573. RADIOMESH.Scale = VT(1,1,1)
  1574. end
  1575. end
  1576.  
  1577. --//=================================\\
  1578. --\\=================================//
  1579.  
  1580.  
  1581.  
  1582.  
  1583.  
  1584. --//====================================================\\--
  1585. --|| END OF SCRIPT
  1586. --\\====================================================//--
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