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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
6
local Player = owner
7-
Player = game:GetService("Players").LocalPlayer
7+
local Mouse,mouse,UserInputService,ContextActionService
8
do
9
    
10
    local CAS = {Actions={}}
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13-
Mouse = Player:GetMouse()
13+
    Event.Parent = Player.Character
14
    local fakeEvent = function()
15
        local t = {_fakeEvent=true}
16
        t.Connect = function(self,f)self.Function=f end
17
        t.connect = t.Connect
18
        return t
19
    end
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
    function CAS:BindAction(name,fun,touch,...)
23
        CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
24
    end
25
    function CAS:UnbindAction(name)
26
        CAS.Actions[name] = nil
27
    end
28
    local function te(self,ev,...)
29
        local t = m[ev]
30
        if t and t._fakeEvent and t.Function then
31
            t.Function(...)
32
        end
33
    end
34
    m.TrigEvent = te
35
    UIS.TrigEvent = te
36
    Event.OnServerEvent:Connect(function(plr,io)
37
        if plr~=Player then return end
38
        if io.isMouse then
39
            m.Target = io.Target
40
            m.Hit = io.Hit
41
        elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
42
            if io.UserInputState == Enum.UserInputState.Begin then
43
                m:TrigEvent("Button1Down")
44
            else
45
                m:TrigEvent("Button1Up")
46
            end
47
        else
48
            for n,t in pairs(CAS.Actions) do
49
                for _,k in pairs(t.Keys) do
50
                    if k==io.KeyCode then
51
                        t.Function(t.Name,io.UserInputState,io)
52
                    end
53
                end
54
            end
55
            if io.UserInputState == Enum.UserInputState.Begin then
56
                m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
57
                UIS:TrigEvent("InputBegan",io,false)
58
            else
59
                m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
60
                UIS:TrigEvent("InputEnded",io,false)
61
            end
62
        end
63
    end)
64
    NLS([==[
65
    local Player = game:GetService("Players").LocalPlayer
66
   
67
    local Char = Player.Character
68
    local Event = Char:WaitForChild("UserInput_Event")
69
   
70
    local UIS = game:GetService("UserInputService")
71
   
72
    local input = function(io,a)
73
        if a then return end
74
        local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
75
        Event:FireServer(io)
76
    end
77
    UIS.InputBegan:Connect(input)
78
    UIS.InputEnded:Connect(input)
79
    local Changed = false
80
    local Mouse = Player:GetMouse()
81
    local h,t = Mouse.Hit,Mouse.Target
82
    while wait(1/30) do
83
        if h~=Mouse.Hit or t~=Mouse.Target then
84-
local AMMO = 16
84+
            Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
85
            h,t=Mouse.Hit,Mouse.Target
86
        end
87
    end
88
    ]==],Player.Character)
89
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
90
end
91
script.Parent = game:GetService("ServerScriptService")--Easy Anti Steal
92
 
93
wait(0.2)
94
95
Player = owner
96
PlayerGui = Player.PlayerGui
97
Cam = workspace.CurrentCamera
98
Backpack = Player.Backpack
99
Character = Player.Character
100
Humanoid = Character.Humanoid
101
-----Mouse = Player:GetMouse()
102
RootPart = Character["HumanoidRootPart"]
103
Torso = Character["Torso"]
104
Head = Character["Head"]
105
RightArm = Character["Right Arm"]
106
LeftArm = Character["Left Arm"]
107
RightLeg = Character["Right Leg"]
108
LeftLeg = Character["Left Leg"]
109
RootJoint = RootPart["RootJoint"]
110
Neck = Torso["Neck"]
111
RightShoulder = Torso["Right Shoulder"]
112
LeftShoulder = Torso["Left Shoulder"]
113
RightHip = Torso["Right Hip"]
114
LeftHip = Torso["Left Hip"]
115
IT = Instance.new
116
CF = CFrame.new
117
VT = Vector3.new
118
RAD = math.rad
119
C3 = Color3.new
120
UD2 = UDim2.new
121
BRICKC = BrickColor.new
122
ANGLES = CFrame.Angles
123
EULER = CFrame.fromEulerAnglesXYZ
124
COS = math.cos
125
ACOS = math.acos
126
SIN = math.sin
127
ASIN = math.asin
128
ABS = math.abs
129
MRANDOM = math.random
130
FLOOR = math.floor
131
132
--//=================================\\
133
--|| 	      USEFUL VALUES
134
--\\=================================//
135
136
Animation_Speed = 3
137
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
138
local Speed = 45
139
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
140
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
141
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
142
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
143
local DAMAGEMULTIPLIER = 1
144
local ANIM = "Idle"
145
local ATTACK = false
146
local EQUIPPED = false
147
local HOLD = false
148
local COMBO = 1
149
local Rooted = false
150
local SINE = 0
151
local KEYHOLD = false
152
local CHANGE = 2 / Animation_Speed
153
local WALKINGANIM = false
154
local VALUE1 = false
155
local VALUE2 = false
156
local ROBLOXIDLEANIMATION = IT("Animation")
157
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
158
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
159
--ROBLOXIDLEANIMATION.Parent = Humanoid
160
local WEAPONGUI = IT("ScreenGui", PlayerGui)
161
WEAPONGUI.Name = "Weapon GUI"
162
local Weapon = IT("Model")
163
Weapon.Name = "Adds"
164
local Effects = IT("Folder", Weapon)
165
Effects.Name = "Effects"
166
local ANIMATOR = Humanoid.Animator
167
local ANIMATE = Character.Animate
168
local UNANCHOR = true
169
local HITFLOOR = nil
170
local HITPOS = nil
171
local FireSound = "904051531"
172
local AMMO = math.huge
173
local SONG = nil
174
local READYTODOUBLE = false
175
local DOUBLEJUMP = false
176
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
177
178
--//=================================\\
179
--\\=================================//
180
181
182
--//=================================\\
183
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
184
--\\=================================//
185
186
ArtificialHB = Instance.new("BindableEvent", script)
187
ArtificialHB.Name = "ArtificialHB"
188
189
script:WaitForChild("ArtificialHB")
190
191
frame = Frame_Speed
192
tf = 0
193
allowframeloss = false
194
tossremainder = false
195
lastframe = tick()
196
script.ArtificialHB:Fire()
197
198
game:GetService("RunService").Heartbeat:connect(function(s, p)
199
	tf = tf + s
200
	if tf >= frame then
201
		if allowframeloss then
202
			script.ArtificialHB:Fire()
203
			lastframe = tick()
204
		else
205
			for i = 1, math.floor(tf / frame) do
206
				script.ArtificialHB:Fire()
207
			end
208
		lastframe = tick()
209
		end
210
		if tossremainder then
211
			tf = 0
212
		else
213
			tf = tf - frame * math.floor(tf / frame)
214
		end
215
	end
216
end)
217
218
--//=================================\\
219
--\\=================================//
220
221
--//=================================\\
222
--|| 	      SOME FUNCTIONS
223
--\\=================================//
224
225
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
226
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
227
end
228
229
function PositiveAngle(NUMBER)
230
	if NUMBER >= 0 then
231
		NUMBER = 0
232
	end
233
	return NUMBER
234
end
235
236
function NegativeAngle(NUMBER)
237
	if NUMBER <= 0 then
238
		NUMBER = 0
239
	end
240
	return NUMBER
241
end
242
243
function Swait(NUMBER)
244
	if NUMBER == 0 or NUMBER == nil then
245
		ArtificialHB.Event:wait()
246
	else
247
		for i = 1, NUMBER do
248
			ArtificialHB.Event:wait()
249
		end
250
	end
251
end
252
253
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
254
	local NEWMESH = IT(MESH)
255
	if MESH == "SpecialMesh" then
256
		NEWMESH.MeshType = MESHTYPE
257
		if MESHID ~= "nil" and MESHID ~= "" then
258
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
259
		end
260
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
261
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
262
		end
263
	end
264
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
265
	NEWMESH.Scale = SCALE
266
	NEWMESH.Parent = PARENT
267
	return NEWMESH
268
end
269
270
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
271
	local NEWPART = IT("Part")
272
	NEWPART.formFactor = FORMFACTOR
273
	NEWPART.Reflectance = REFLECTANCE
274
	NEWPART.Transparency = TRANSPARENCY
275
	NEWPART.CanCollide = false
276
	NEWPART.Locked = true
277
	NEWPART.Anchored = true
278
	if ANCHOR == false then
279
		NEWPART.Anchored = false
280
	end
281
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
282
	NEWPART.Name = NAME
283
	NEWPART.Size = SIZE
284
	NEWPART.Position = Torso.Position
285
	NEWPART.Material = MATERIAL
286
	NEWPART:BreakJoints()
287
	NEWPART.Parent = PARENT
288
	return NEWPART
289
end
290
291
	local function weldBetween(a, b)
292
	    local weldd = Instance.new("ManualWeld")
293
	    weldd.Part0 = a
294
	    weldd.Part1 = b
295
	    weldd.C0 = CFrame.new()
296
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
297
	    weldd.Parent = a
298
	    return weldd
299
	end
300
301
302
function QuaternionFromCFrame(cf)
303
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
304
	local trace = m00 + m11 + m22
305
	if trace > 0 then 
306
		local s = math.sqrt(1 + trace)
307
		local recip = 0.5 / s
308
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
309
	else
310
		local i = 0
311
		if m11 > m00 then
312
			i = 1
313
		end
314
		if m22 > (i == 0 and m00 or m11) then
315
			i = 2
316
		end
317
		if i == 0 then
318
			local s = math.sqrt(m00 - m11 - m22 + 1)
319
			local recip = 0.5 / s
320
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
321
		elseif i == 1 then
322
			local s = math.sqrt(m11 - m22 - m00 + 1)
323
			local recip = 0.5 / s
324
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
325
		elseif i == 2 then
326
			local s = math.sqrt(m22 - m00 - m11 + 1)
327
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
328
		end
329
	end
330
end
331
 
332
function QuaternionToCFrame(px, py, pz, x, y, z, w)
333
	local xs, ys, zs = x + x, y + y, z + z
334
	local wx, wy, wz = w * xs, w * ys, w * zs
335
	local xx = x * xs
336
	local xy = x * ys
337
	local xz = x * zs
338
	local yy = y * ys
339
	local yz = y * zs
340
	local zz = z * zs
341
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
342
end
343
 
344
function QuaternionSlerp(a, b, t)
345
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
346
	local startInterp, finishInterp;
347
	if cosTheta >= 0.0001 then
348
		if (1 - cosTheta) > 0.0001 then
349
			local theta = ACOS(cosTheta)
350
			local invSinTheta = 1 / SIN(theta)
351
			startInterp = SIN((1 - t) * theta) * invSinTheta
352
			finishInterp = SIN(t * theta) * invSinTheta
353
		else
354
			startInterp = 1 - t
355
			finishInterp = t
356
		end
357
	else
358
		if (1 + cosTheta) > 0.0001 then
359
			local theta = ACOS(-cosTheta)
360
			local invSinTheta = 1 / SIN(theta)
361
			startInterp = SIN((t - 1) * theta) * invSinTheta
362
			finishInterp = SIN(t * theta) * invSinTheta
363
		else
364
			startInterp = t - 1
365
			finishInterp = t
366
		end
367
	end
368
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
369
end
370
371
function Clerp(a, b, t)
372
	local qa = {QuaternionFromCFrame(a)}
373
	local qb = {QuaternionFromCFrame(b)}
374
	local ax, ay, az = a.x, a.y, a.z
375
	local bx, by, bz = b.x, b.y, b.z
376
	local _t = 1 - t
377
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
378
end
379
380
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
381
	local frame = IT("Frame")
382
	frame.BackgroundTransparency = TRANSPARENCY
383
	frame.BorderSizePixel = BORDERSIZEPIXEL
384
	frame.Position = POSITION
385
	frame.Size = SIZE
386
	frame.BackgroundColor3 = COLOR
387
	frame.BorderColor3 = BORDERCOLOR
388
	frame.Name = NAME
389
	frame.Parent = PARENT
390
	return frame
391
end
392
393
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
394
	local label = IT("TextLabel")
395
	label.BackgroundTransparency = 1
396
	label.Size = UD2(1, 0, 1, 0)
397
	label.Position = UD2(0, 0, 0, 0)
398
	label.TextColor3 = TEXTCOLOR
399
	label.TextStrokeTransparency = STROKETRANSPARENCY
400
	label.TextTransparency = TRANSPARENCY
401
	label.FontSize = TEXTFONTSIZE
402
	label.Font = TEXTFONT
403
	label.BorderSizePixel = BORDERSIZEPIXEL
404
	label.TextScaled = false
405
	label.Text = TEXT
406
	label.Name = NAME
407
	label.Parent = PARENT
408
	return label
409
end
410
411
function NoOutlines(PART)
412
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
413
end
414
415
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
416
	local NEWWELD = IT(TYPE)
417
	NEWWELD.Part0 = PART0
418
	NEWWELD.Part1 = PART1
419
	NEWWELD.C0 = C0
420
	NEWWELD.C1 = C1
421
	NEWWELD.Parent = PARENT
422
	return NEWWELD
423
end
424
425
local S = IT("Sound")
426
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
427
	local NEWSOUND = nil
428
	coroutine.resume(coroutine.create(function()
429
		NEWSOUND = S:Clone()
430
		NEWSOUND.Parent = PARENT
431
		NEWSOUND.Volume = VOLUME
432
		NEWSOUND.Pitch = PITCH
433
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
434
		NEWSOUND:play()
435
		if DOESLOOP == true then
436
			NEWSOUND.Looped = true
437
		else
438
			repeat Swait() until NEWSOUND.Playing == false
439
			NEWSOUND:remove()
440
		end
441
	end))
442
	return NEWSOUND
443
end
444
445
function CFrameFromTopBack(at, top, back)
446
	local right = top:Cross(back)
447
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
448
end
449
450
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
451
function WACKYEFFECT(Table)
452
	local TYPE = (Table.EffectType or "Sphere")
453
	local SIZE = (Table.Size or VT(1,1,1))
454
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
455
	local TRANSPARENCY = (Table.Transparency or 0)
456
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
457
	local CFRAME = (Table.CFrame or Torso.CFrame)
458
	local MOVEDIRECTION = (Table.MoveToPos or nil)
459
	local ROTATION1 = (Table.RotationX or 0)
460
	local ROTATION2 = (Table.RotationY or 0)
461
	local ROTATION3 = (Table.RotationZ or 0)
462
	local MATERIAL = (Table.Material or "Neon")
463
	local COLOR = (Table.Color or C3(1,1,1))
464
	local TIME = (Table.Time or 45)
465
	local SOUNDID = (Table.SoundID or nil)
466
	local SOUNDPITCH = (Table.SoundPitch or nil)
467
	local SOUNDVOLUME = (Table.SoundVolume or nil)
468
	coroutine.resume(coroutine.create(function()
469
		local PLAYSSOUND = false
470
		local SOUND = nil
471
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
472
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
473
			PLAYSSOUND = true
474
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
475
		end
476
		EFFECT.Color = COLOR
477
		local MSH = nil
478
		if TYPE == "Sphere" then
479
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
480
		elseif TYPE == "Block" then
481
			MSH = IT("BlockMesh",EFFECT)
482
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
483
		elseif TYPE == "Wave" then
484
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
485
		elseif TYPE == "Ring" then
486
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
487
		elseif TYPE == "Slash" then
488
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
489
		elseif TYPE == "Round Slash" then
490
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
491
		elseif TYPE == "Swirl" then
492
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
493
		elseif TYPE == "Skull" then
494
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
495
		elseif TYPE == "Crystal" then
496
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
497
		end
498
		if MSH ~= nil then
499
			local MOVESPEED = nil
500
			if MOVEDIRECTION ~= nil then
501
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
502
			end
503
			local GROWTH = SIZE - ENDSIZE
504
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
505
			if TYPE == "Block" then
506
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
507
			else
508
				EFFECT.CFrame = CFRAME
509
			end
510
			for LOOP = 1, TIME do
511
				Swait()
512
				MSH.Scale = MSH.Scale - GROWTH/TIME
513
				if TYPE == "Wave" then
514
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
515
				end
516
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
517
				if TYPE == "Block" then
518
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
519
				else
520
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
521
				end
522
				if MOVEDIRECTION ~= nil then
523
					local ORI = EFFECT.Orientation
524
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
525
					EFFECT.Orientation = ORI
526
				end
527
			end
528
			if PLAYSSOUND == false then
529
				EFFECT:remove()
530
			else
531
				repeat Swait() until SOUND.Playing == false
532
				EFFECT:remove()
533
			end
534
		else
535
			if PLAYSSOUND == false then
536
				EFFECT:remove()
537
			else
538
				repeat Swait() until SOUND.Playing == false
539
				EFFECT:remove()
540
			end
541
		end
542
	end))
543
end
544
545
function SpawnTrail(FROM,TO)
546
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
547
	MakeForm(TRAIL,"Cyl")
548
	local DIST = (FROM - TO).Magnitude
549
	TRAIL.Size = VT(0.1,DIST,0.1)
550
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
551
	coroutine.resume(coroutine.create(function()
552
		for i = 1, 5 do
553
			Swait()
554
			TRAIL.Transparency = TRAIL.Transparency + 0.1
555
		end
556
		TRAIL:remove()
557
	end))
558
end
559
560
function MakeForm(PART,TYPE)
561
	if TYPE == "Cyl" then
562
		local MSH = IT("CylinderMesh",PART)
563
	elseif TYPE == "Ball" then
564
		local MSH = IT("SpecialMesh",PART)
565
		MSH.MeshType = "Sphere"
566
	elseif TYPE == "Wedge" then
567
		local MSH = IT("SpecialMesh",PART)
568
		MSH.MeshType = "Wedge"
569
	end
570
end
571
572
Debris = game:GetService("Debris")
573
574
function CastProperRay(StartPos, EndPos, Distance, Ignore)
575
	local DIRECTION = CF(StartPos,EndPos).lookVector
576
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
577
end
578
579
function turnto(position)
580
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
581
end
582
583
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
584
	if FLOOR ~= nil then
585
		coroutine.resume(coroutine.create(function()
586
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
587
			PART.CFrame = CF(POSITION)
588
			for i = 1, 45 do
589
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
590
				RingPiece.Material = FLOOR.Material
591
				RingPiece.Color = FLOOR.Color
592
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
593
				Debris:AddItem(RingPiece,SWAIT)
594
			end
595
			PART:remove()
596
		end))
597
	end
598
end
599
600
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
601
	if FLOOR ~= nil then
602
		for i = 1, AMOUNT do
603
			local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
604
			DEBREE.Material = FLOOR.Material
605
			DEBREE.Color = FLOOR.Color
606
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
607
			if DOES360 == true then
608
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
609
			else
610
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
611
			end
612
			coroutine.resume(coroutine.create(function()
613
				Swait(15)
614
				DEBREE.Parent = workspace
615
				DEBREE.CanCollide = true
616
				Debris:AddItem(DEBREE,SWAIT)
617
			end))
618
		end
619
	end
620
end
621
622
local Decal = IT("Decal")
623
function SpawnBulletHole(POSITION)
624
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
625
	local decal = Decal:Clone()
626
	decal.Parent = O1
627
	decal.Face = "Top"
628
	decal.Texture = "http://www.roblox.com/asset/?id=130624105"
629
	local decal2 = Decal:Clone()
630
	decal2.Parent = O1
631
	decal2.Face = "Bottom"
632
	decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
633
	O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
634
	Debris:AddItem(O1,5)
635
end
636
637
local asd = Instance.new("ParticleEmitter")
638
asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
639
asd.LightEmission = .1
640
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
641
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
642
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
643
asd.Transparency = bbb
644
asd.Size = aaa
645
asd.ZOffset = .9
646
asd.Acceleration = Vector3.new(0, -15, 0)
647
asd.LockedToPart = false
648
asd.EmissionDirection = "Back"
649
asd.Lifetime = NumberRange.new(1, 2)
650
asd.Rotation = NumberRange.new(-100, 100)
651
asd.RotSpeed = NumberRange.new(-100, 100)
652
asd.Speed = NumberRange.new(10)
653
asd.Enabled = false
654
asd.VelocitySpread = 999
655
656
function getbloody(victim,amount)
657
	local PART = IT("Part",Effects)
658
	PART.Transparency = 1
659
	PART.Size = victim.Size
660
	PART.Anchored = true
661
	PART.CanCollide = false
662
	PART.CFrame = CF(victim.Position)
663
	local HITPLAYERSOUNDS = {"356551938","264486467"}
664
	Debris:AddItem(PART,5)
665
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
666
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
667
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
668
	local prtcl = asd:Clone()
669
	prtcl.Parent = PART
670
	prtcl:Emit(amount*10)
671
end
672
673
function BulletDetection(FROM,TO)
674
	local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
675
	if AIMHIT ~= nil then
676
		if AIMHIT.Parent ~= Character and AIMHIT.Parent ~= Weapon and AIMHIT.Parent ~= Weapon then
677
			if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
678
				if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
679
					ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
680
				elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
681
					if AIMHIT.Parent.ClassName == "Accessory" then
682
						if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
683
							AIMHIT.Parent.Parent:BreakJoints()
684
							if AIMHIT.Parent.Parent:FindFirstChild("Head") then
685
								getbloody(AIMHIT.Parent.Parent.Head,15)
686
								AIMHIT.Parent.Parent.Head:remove()
687
								StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
688
							end
689
						else
690
							ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
691
						end
692
					elseif AIMHIT.Name == "Head" then
693
						getbloody(AIMHIT,15)
694
						AIMHIT.Parent:BreakJoints()
695
						AIMHIT:remove()
696
						StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
697
					end
698
				end
699
			else
700
				CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
701
				SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
702
			end
703
		end
704
	end
705
	return AIMHIT,AIMPOS,NORMAL
706
end
707
708
--//=================================\\
709
--||	     WEAPON CREATION
710
--\\=================================//
711
712
local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
713
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
714
CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
715
Hair.Color = C3(0,0,0)
716
local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
717
local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(0), RAD(70)), CF(0, 0, 0))
718
CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
719
Hair.Color = C3(0,0,0)
720
721
for i = 1, 6 do
722
	local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
723
	local HairWeld = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(-125+(15*i)), RAD(70)), CF(0, i/(3+i/8), 0) * ANGLES(RAD(0), RAD(90),RAD(0)))
724
	CreateMesh("SpecialMesh", Hair, "FileMesh", "12212520", "", VT(1,2,1)*(1.02-(i/10)), VT(0,0,0))
725
	Hair.Color = C3(0,0,0)
726
end
727
728
local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Right Gun", VT(2.05, 1.05, 0.2),false)
729
local Gun1Weld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Gun1, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
730
CreateMesh("SpecialMesh", Gun1, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
731
732
local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Left Gun", VT(2.05, 1.05, 0.2),false)
733
local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
734
CreateMesh("SpecialMesh", Gun2, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
735
736
local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eye", VT(0.3,0.5,0.3)/2.5,false)
737
MakeForm(Eye,"Ball")
738
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.05,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.575) * ANGLES(RAD(0), RAD(0), RAD(45)))
739
740
	local top = Instance.new("Shirt")
741
	top.ShirtTemplate = "rbxassetid://764933308"
742
	top.Parent = Character
743
	top.Name = "Cloth"
744
	local bottom = Instance.new("Pants")
745
	bottom.PantsTemplate = "rbxassetid://238651628"
746
	bottom.Parent = Character
747
	bottom.Name = "Cloth"
748
749
local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false)
750
CreateWeldOrSnapOrMotor("Weld", Radio, RightLeg, Radio, CF(0.5, 0.75, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
751
local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(0.5,0.5,0.5), VT(0,0,0))
752
753
for _, c in pairs(Weapon:GetChildren()) do
754
	if c.ClassName == "Part" then
755
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
756
	end
757
end
758
759
local SKILLTEXTCOLOR = C3(1,1,1)
760
local SKILLFONT = "SciFi"
761
local SKILLTEXTSIZE = 7
762
763
Weapon.Parent = Character
764
765
Humanoid.Died:connect(function()
766
	ATTACK = true
767
end)
768
769
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
770
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
771
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
772
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
773
local AMMOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo Frame")
774
local RELOADFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Reload Frame")
775
776
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
777
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Nexus Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
778
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Heartstroke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
779
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Blind Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
780
local AMMOTEXT = CreateLabel(AMMOFRAME, "[16]", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 0.5, "Ammo")
781
local RELOAD = CreateLabel(RELOADFRAME, "[R] Reload", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "How2ReloadForDummies")
782
783
--//=================================\\
784
--||	     DAMAGE FUNCTIONS
785
--\\=================================//
786
787
function StatLabel(CFRAME, TEXT, COLOR)
788
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
789
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
790
	local BODYGYRO = IT("BodyGyro", STATPART)
791
	game:GetService("Debris"):AddItem(STATPART ,5)
792
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
793
	BILLBOARDGUI.Adornee = STATPART
794
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
795
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
796
	BILLBOARDGUI.AlwaysOnTop = false
797
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
798
	TEXTLABEL.BackgroundTransparency = 1
799
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
800
	TEXTLABEL.Text = TEXT
801
	TEXTLABEL.Font = SKILLFONT
802
	TEXTLABEL.FontSize="Size42"
803
	TEXTLABEL.TextColor3 = COLOR
804
	TEXTLABEL.TextStrokeTransparency = 0
805
	TEXTLABEL.TextScaled = true
806
	TEXTLABEL.TextWrapped = true
807
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
808
		for i = 1, 50 do
809
			Swait()
810
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
811
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
812
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextStrokeTransparency + (1/50)
813
		end
814
		THEPART.Parent = nil
815
	end),STATPART, TEXTLABEL)
816
end
817
818
--//=================================\\
819
--||			DAMAGING
820
--\\=================================//
821
822
function ApplyDamage(Humanoid,Damage,TorsoPart)
823
	if Humanoid ~= nil then
824
		Damage = Damage * DAMAGEMULTIPLIER
825
		if Humanoid.Health ~= 0 then
826
			local CritChance = MRANDOM(1,100)
827
			if Damage > Humanoid.Health then
828
				Damage = math.ceil(Humanoid.Health)
829
				if Damage == 0 then
830
					Damage = 0.1
831
				end
832
			end
833
			CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], TorsoPart, 10, (math.random(8,12)/10),false)
834
			Humanoid.Health = Humanoid.Health - Damage
835
			StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(1,1,1))
836
		end
837
	end
838
end
839
840
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
841
	local CHILDREN = workspace:GetDescendants()
842
	for index, CHILD in pairs(CHILDREN) do
843
		if CHILD.ClassName == "Model" and CHILD ~= Character then
844
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
845
			if HUM then
846
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
847
				if TORSO then
848
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
849
						if INSTAKILL == true then
850
							CHILD:BreakJoints()
851
						else
852
							local DMG = MRANDOM(MINDMG,MAXDMG)
853
							ApplyDamage(HUM,DMG,TORSO)
854
						end
855
						if FLING > 0 then
856
							for _, c in pairs(CHILD:GetChildren()) do
857
								if c:IsA("BasePart") then
858
									local bv = Instance.new("BodyVelocity") 
859
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
860
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
861
									bv.Parent = c
862
									Debris:AddItem(bv,0.05)
863
								end
864
							end
865
						end
866
					end
867
				end
868
			end
869
		end
870
	end
871
end
872
873
--//=================================\\
874
--||	ATTACK FUNCTIONS AND STUFF
875
--\\=================================//
876
877
function BULLET_SHOT()
878
	ATTACK = true
879
	Rooted = false
880
	local STOP = false
881
	repeat
882
		if AMMO > 0 then
883
			if COMBO == 1 then
884
				COMBO = 2
885
				for i=0, 0.3, 0.1 / Animation_Speed do
886
					Swait()
887
					turnto(Mouse.Hit.p)
888
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
889
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
890
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
891
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
892
					if HITFLOOR == true then
893
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
894
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
895
					elseif HITFLOOR == false then
896
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
897
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
898
					end
899
				end
900
				AMMO = AMMO - 1
901
				local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p)
902
				SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS)
903
				CreateSound(FireSound, Gun1, 5, 1, false)
904
				for i=0, 0.1, 0.1 / Animation_Speed do
905
					Swait()
906
					turnto(AIMPOS)
907
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
908
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
909
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
910
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
911
					if HITFLOOR == true then
912
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
913
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
914
					elseif HITFLOOR == false then
915
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
916
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
917
					end
918
				end
919
			elseif COMBO == 2 then
920
				COMBO = 1
921
				for i=0, 0.3, 0.1 / Animation_Speed do
922
					Swait()
923
					turnto(Mouse.Hit.p)
924
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
925
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
926
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
927
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
928
					if HITFLOOR == true then
929
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
930
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
931
					elseif HITFLOOR == false then
932
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
933
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
934
					end
935
				end
936
				AMMO = AMMO - 1	
937
				local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p)
938
				CreateSound(FireSound, Gun2, 5, 1, false)
939
				SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS)
940
				for i=0, 0.1, 0.1 / Animation_Speed do
941
					Swait()
942
					turnto(AIMPOS)
943
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
944
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
945
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
946
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
947
					if HITFLOOR == true then
948
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
949
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
950
					elseif HITFLOOR == false then
951
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
952
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
953
					end
954
				end
955
			end
956
		else
957
			Reload()
958
			STOP = true
959
		end
960
	until KEYHOLD == false or STOP == true
961
	ATTACK = false
962
	Rooted = false
963
end
964
965
function NEXUS_BARRAGE()
966
	ATTACK = true
967
	Rooted = true
968
	local BULLETS = {}
969
	for FIRE = 1, 3 do
970
		for i=0, 0.2, 0.1 / Animation_Speed do
971
			Swait()
972
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
973
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
974
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(55+15*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
975
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-55-15*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
976
			if HITFLOOR then
977
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
978
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
979
			elseif HITFLOOR == nil then
980
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
981
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
982
			end
983
		end
984
		CreateSound(FireSound, Gun1, 5, 1, false)
985
		CreateSound(FireSound, Gun2, 5, 1, false)
986
		local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0))
987
		BULLET.CFrame = Gun1.CFrame*CF(3,0.2,0)
988
		SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
989
		table.insert(BULLETS,BULLET)
990
		local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0))
991
		BULLET.CFrame = Gun2.CFrame*CF(3,0.2,0)
992
		SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
993
		table.insert(BULLETS,BULLET)
994
		AMMO = AMMO - 2
995
		for i=0, 0.1, 0.1 / Animation_Speed do
996
			Swait()
997
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
998
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
999
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(35*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1000
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-35*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1001
			if HITFLOOR then
1002
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1003
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1004
			elseif HITFLOOR == nil then
1005
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1006
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1007
			end
1008
		end
1009
	end
1010
	Rooted = false
1011
	for i=0, 0.2, 0.1 / Animation_Speed do
1012
		Swait()
1013
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1014
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1015
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1016
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1017
		if HITFLOOR then
1018
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1019
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1020
		elseif HITFLOOR == nil then
1021
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1022
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1023
		end
1024
	end
1025
	coroutine.resume(coroutine.create(function()
1026
		for BULLET = 1, #BULLETS do
1027
			if BULLETS[BULLET] ~= nil then
1028
				Swait(5)
1029
				local FIRE = BULLETS[BULLET]
1030
				local AIMHIT,AIMPOS,NORMAL = BulletDetection(FIRE.Position,Mouse.Hit.p)
1031
				SpawnTrail(FIRE.Position,AIMPOS)
1032
				FIRE:remove()
1033
			end
1034
		end
1035
	end))
1036
	for i=0, 0.2, 0.1 / Animation_Speed do
1037
		Swait()
1038
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1039
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1040
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1041
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1042
		if HITFLOOR then
1043
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1044
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1045
		elseif HITFLOOR == nil then
1046
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1047
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1048
		end
1049
	end
1050
	ATTACK = false
1051
	Rooted = false
1052
end
1053
1054
function HEARTSTROKE()
1055
	ATTACK = true
1056
	Rooted = false
1057
	CreateSound(1112042117, Torso, 5, 1, false)
1058
	WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1059
	WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1060
	for i = 1, 50 do
1061
		local DASHTHROUGH = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
1062
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-2)
1063
		if DASHTHROUGH ~= nil then
1064
			if DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid") then
1065
				local HUM = DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid")
1066
				local TORSO = DASHTHROUGH.Parent:FindFirstChild("Torso") or DASHTHROUGH.Parent:FindFirstChild("UpperTorso") 
1067
				if TORSO ~= nil and DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
1068
					Rooted = true
1069
					local SOUND = CreateSound("147758746", TORSO, 10, 1,false)
1070
					RootPart.CFrame = RootPart.CFrame*CF(0,0,-12)
1071
					RootPart.CFrame = CF(RootPart.Position,TORSO.Position)*ANGLES(RAD(0),RAD(180),RAD(0))
1072
					for i=0, 0.5, 0.1 / Animation_Speed do
1073
						Swait()
1074
						TORSO.Anchored = true
1075
						RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
1076
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
1077
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1078
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1079
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
1080
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
1081
					end
1082
					TORSO.Anchored = false
1083
					TORSO.Parent:BreakJoints()
1084
					if TORSO.Parent:FindFirstChild("Head") then
1085
						getbloody(TORSO.Parent:FindFirstChild("Head"),15)
1086
						SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,TORSO.Parent:FindFirstChild("Head").Position)
1087
						TORSO.Parent:FindFirstChild("Head"):remove()
1088
						CreateSound(FireSound, Gun1, 5, 1, false)
1089
						AMMO = AMMO - 1
1090
					end
1091
					SOUND:remove()
1092
					SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,TORSO.Position)
1093
					CreateSound(FireSound, Gun2, 5, 1, false)
1094
					StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Heartstruck!", C3(1,0,0))
1095
					AMMO = AMMO - 1
1096
					for i=0, 0.1, 0.1 / Animation_Speed do
1097
						Swait()
1098
						RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
1099
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
1100
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1101
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1102
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
1103
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
1104
					end
1105
				end
1106
			end
1107
			break
1108
		end
1109
	end
1110
	ATTACK = false
1111
	Rooted = false
1112
end
1113
1114
function BLIND_STAR()
1115
	ATTACK = true
1116
	Rooted = true
1117
	for i=0, 0.3, 0.1 / Animation_Speed do
1118
		Swait()
1119
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1120
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1121
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1122
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1123
		if HITFLOOR then
1124
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1125
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1126
		elseif HITFLOOR == nil then
1127
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1128
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1129
		end
1130
	end
1131
	for i = 1, 8 do
1132
		for i=0, 0.2, 0.1 / Animation_Speed do
1133
			Swait()
1134
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1135
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1136
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1137
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
1138
			if HITFLOOR then
1139
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1140
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1141
			elseif HITFLOOR == nil then
1142
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1143
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1144
			end
1145
		end
1146
		AMMO = AMMO - 1
1147
		SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,Gun1.CFrame*CF(2000,0.2,0).p)
1148
		CreateSound(FireSound, Gun1, 5, 1, false)
1149
		for i=0, 0.2, 0.1 / Animation_Speed do
1150
			Swait()
1151
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1152
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1153
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
1154
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1155
			if HITFLOOR then
1156
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1157
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1158
			elseif HITFLOOR == nil then
1159
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1160
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1161
			end
1162
		end
1163
		AMMO = AMMO - 1
1164
		SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,Gun2.CFrame*CF(2000,0.2,0).p)
1165
		CreateSound(FireSound, Gun2, 5, 1, false)
1166
	end
1167
	local AIMPOS = Mouse.Hit.p
1168
	local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
1169
	coroutine.resume(coroutine.create(function()
1170
		local RAYS = {}
1171
		for i = 1, 4 do
1172
			local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15))
1173
			MakeForm(RAY,"Cyl")
1174
			RAY.Mesh.Scale = VT(1,1.1,1)
1175
			table.insert(RAYS,RAY)
1176
		end
1177
		CreateSound(348663022, Effects, 2, 1.2, false)
1178
		for i = 1, 100 do
1179
			Swait()
1180
			for e = 1, #RAYS do
1181
				if RAYS[e] ~= nil then
1182
					local RAY = RAYS[e]
1183
					RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
1184
					RAY.Transparency = RAY.Transparency - 0.01
1185
				end
1186
			end
1187
		end
1188
		for i = 1, 20 do
1189
			Swait()
1190
			for e = 1, #RAYS do
1191
				if RAYS[e] ~= nil then
1192
					local RAY = RAYS[e]
1193
					RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
1194
				end
1195
			end
1196
		end
1197
		wait(0.3)
1198
		for i = 1, 16 do
1199
			local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
1200
			SpawnTrail(POS+VT(0,200,0),POS)
1201
		end
1202
		for i = 1, 4 do
1203
			CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
1204
		end
1205
		CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
1206
		CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
1207
		CreateSound(130972023, Effects, 2, 1, false)
1208
		ApplyAoE(AIMPOS,25,0,0,100,true)
1209
		Swait()
1210
		ApplyAoE(AIMPOS,85,80,99,45,false)
1211
	end))
1212
	ATTACK = false
1213
	Rooted = false
1214
end
1215
1216
function Reload()
1217
	ATTACK = true
1218
	Rooted = false
1219
	for i=0, 0.3, 0.1 / Animation_Speed do
1220
		Swait()
1221
		if ANIM == "Walk" then
1222
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1223
		else
1224
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1225
		end
1226
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1227
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1228
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1229
		if HITFLOOR then
1230
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1231
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1232
		elseif HITFLOOR == nil then
1233
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1234
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1235
		end
1236
	end
1237
	for i=0, 0.1, 0.1 / Animation_Speed do
1238
		Swait()
1239
		if ANIM == "Walk" then
1240
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1241
		else
1242
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1243
		end
1244
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1245
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1246
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1247
		if HITFLOOR then
1248
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1249
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1250
		elseif HITFLOOR == nil then
1251
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1252
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1253
		end
1254
	end
1255
	local FakeGun1 = Gun1:Clone()
1256
	FakeGun1.Parent = Effects
1257
	FakeGun1.CanCollide = true
1258
	Debris:AddItem(FakeGun1,5)
1259
	local FakeGun2 = Gun2:Clone()
1260
	FakeGun2.Parent = Effects
1261
	FakeGun2.CanCollide = true
1262
	Debris:AddItem(FakeGun2,5)
1263
	local bv = Instance.new("BodyVelocity") 
1264
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1265
	bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
1266
	bv.Parent = FakeGun1
1267
	Debris:AddItem(bv,0.05)
1268-
				Reload()
1268+
1269
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1270
	bv.velocity = CF(Torso.Position,FakeGun2.Position).lookVector*25
1271
	bv.Parent = FakeGun2
1272
	Debris:AddItem(bv,0.05)
1273
	Gun1.Transparency = 1
1274
	Gun2.Transparency = 1
1275
	CreateSound(1112042117, FakeGun1, 5, 1, false)
1276
	CreateSound(1112042117, FakeGun2, 5, 1, false)
1277
	FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
1278
	FakeGun2.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
1279
	for i=0, 0.2, 0.1 / Animation_Speed do
1280
		Swait()
1281
		if ANIM == "Walk" then
1282
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1283
		else
1284
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1285
		end
1286
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1287
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1288
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1289
		if HITFLOOR then
1290
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1291
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1292
		elseif HITFLOOR == nil then
1293
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1294
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1295
		end
1296
	end
1297
	for i=0, 0.2, 0.1 / Animation_Speed do
1298
		Swait()
1299
		if ANIM == "Walk" then
1300
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1301
		else
1302
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1303
		end
1304
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1305
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1306
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1307
		if HITFLOOR then
1308
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1309
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1310
		elseif HITFLOOR == nil then
1311
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1312
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1313
		end
1314
	end
1315
	Gun1.Transparency = 0
1316
	Gun2.Transparency = 0
1317
	AMMO = 16
1318
	ATTACK = false
1319
	Rooted = false
1320
end
1321
1322
--//=================================\\
1323
--||	  ASSIGN THINGS TO KEYS
1324
--\\=================================//
1325
1326
function MouseDown(Mouse)
1327
	if ATTACK == false then
1328
	end
1329
end
1330
1331
function MouseUp(Mouse)
1332
HOLD = false
1333
end
1334
1335
function KeyDown(Key)
1336
	KEYHOLD = true
1337
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
1338
		if AMMO > 0 then
1339
			if Key == "z" and ATTACK == false then
1340
				BULLET_SHOT()
1341
			end
1342
		
1343
			if Key == "b" and AMMO >= 6 and ATTACK == false then
1344
				NEXUS_BARRAGE()
1345
			end
1346
		
1347
			if Key == "c" and AMMO > 1 and ATTACK == false then
1348
				HEARTSTROKE()
1349
			end
1350
		
1351
			if Key == "x" and AMMO == 16 and ATTACK == false then
1352
				BLIND_STAR()
1353
			end
1354
1355
			if Key == "r" and ATTACK == false then
1356
				------Reload()
1357
			end
1358
		elseif ATTACK == false then
1359
			Reload()
1360
		end
1361
	end
1362
	if Key == "q" then
1363
		if Radio:FindFirstChild("EdgySong") == nil then
1364
			local SONGS = {188988878,214614192,343137910,590071128}
1365
			SONG = CreateSound(SONGS[MRANDOM(1,#SONGS)], Radio, 3, 1, true)
1366
			SONG.Name = "EdgySong"
1367
		else
1368
			Radio.EdgySong:remove()
1369
			SONG = nil
1370
		end
1371
	end
1372
	if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLEJUMP == false then
1373
		DOUBLEJUMP = true
1374
		Torso.Velocity = Vector3.new(0,125,0)
1375
		CreateSound(159882477, Head, 4, 1, false)
1376
		CreateSound(1112042117, Torso, 2, 1, false)
1377
	end
1378
end
1379
1380
Humanoid.Changed:connect(function(Jump)
1381
	if Jump == "Jump" and (Disable_Jump == false) then
1382
		wait(0.1)
1383
		READYTODOUBLE = true
1384
	end
1385
end)
1386
1387
function KeyUp(Key)
1388
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
1389
		KEYHOLD = false
1390
	end
1391
end
1392
1393
	Mouse.Button1Down:connect(function(NEWKEY)
1394
		MouseDown(NEWKEY)
1395
	end)
1396
	Mouse.Button1Up:connect(function(NEWKEY)
1397
		MouseUp(NEWKEY)
1398
	end)
1399
	Mouse.KeyDown:connect(function(NEWKEY)
1400
		KeyDown(NEWKEY)
1401
	end)
1402
	Mouse.KeyUp:connect(function(NEWKEY)
1403
		KeyUp(NEWKEY)
1404
	end)
1405
1406
--//=================================\\
1407
--\\=================================//
1408
1409
1410
function unanchor()
1411
	if UNANCHOR == true then
1412
		RootPart.Anchored = false
1413
	end
1414
	g = Character:GetChildren()
1415
	for i = 1, #g do
1416
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1417
			g[i].Anchored = false
1418
		end
1419
	end
1420
	g = Weapon:GetChildren()
1421
	for i = 1, #g do
1422
		if g[i].ClassName == "Part" then
1423
			g[i].Anchored = false
1424
		end
1425
	end
1426
end
1427
1428
1429
--//=================================\\
1430
--||	WRAP THE WHOLE SCRIPT UP
1431
--\\=================================//
1432
1433
Humanoid.Changed:connect(function(Jump)
1434
	if Jump == "Jump" and (Disable_Jump == true) then
1435
		Humanoid.Jump = false
1436
	end
1437
end)
1438
1439
Humanoid.JumpPower = 75
1440
1441
local FF = IT("ForceField",Character)
1442
FF.Visible = false
1443
local LOOP = 0
1444
1445
while true do
1446
	Swait()
1447
	script.Parent = WEAPONGUI
1448
	Character.Parent = workspace
1449
	Humanoid.Parent = Character
1450
	ANIMATE.Parent = nil
1451
	if Humanoid then
1452
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1453
		IDLEANIMATION:Play()
1454
	end
1455
	SINE = SINE + CHANGE
1456
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1457
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1458
	HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1459
	local WALKSPEEDVALUE = 3
1460
	if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1461
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed)
1462
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed)
1463
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1464
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1465
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1466
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1467
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1468
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1469
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1470
	end
1471
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1472
		if ANIM ~= "Jump" then
1473
			LOOP = 0
1474
		end
1475
		ANIM = "Jump"
1476
		if DOUBLEJUMP == false then
1477
			if ATTACK == false then
1478
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1479
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1480
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(76)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1481
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-76)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1482
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1483
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1484
		    end
1485
		elseif DOUBLEJUMP == true then
1486
			if ATTACK == false then
1487
				LOOP = LOOP + 1
1488
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
1489
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1490
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1491
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1492
				RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1493
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1494
			end
1495
		end
1496
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1497
		ANIM = "Fall"
1498
		if ATTACK == false then
1499
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1500
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1501
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1502
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1503
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1504
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1505
		end
1506
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1507
		ANIM = "Idle"
1508
		if DOUBLEJUMP == true then
1509
			DOUBLEJUMP = false
1510
		end
1511
		if READYTODOUBLE == true then
1512
			READYTODOUBLE = false
1513
		end
1514
		if ATTACK == false then
1515
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1516
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1517
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1518
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1519
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1520
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1521
		end
1522
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1523
		ANIM = "Walk"
1524
		if DOUBLEJUMP == true then
1525
			DOUBLEJUMP = false
1526
		end
1527
		if READYTODOUBLE == true then
1528
			READYTODOUBLE = false
1529
		end
1530
		if ATTACK == false then
1531
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1532
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1533
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1534
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1535
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1536
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1537
		end
1538
	end
1539
	unanchor()
1540
	Humanoid.MaxHealth = "inf"
1541
	Humanoid.Health = "inf"
1542
	if Rooted == false then
1543
		Disable_Jump = false
1544
		Humanoid.WalkSpeed = Speed
1545
	elseif Rooted == true then
1546
		Disable_Jump = true
1547
		Humanoid.WalkSpeed = 0
1548
	end
1549
	for _, c in pairs(Character:GetChildren()) do
1550
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1551
			c.Material = "Neon"
1552
			if c:FindFirstChildOfClass("ParticleEmitter") then
1553
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1554
			end
1555
			c.Color = C3(255/255, 230/255, 194/255)
1556
			if c == Head then
1557
				if c:FindFirstChild("face") then
1558
					c.face:remove()
1559
				end
1560
			end
1561
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1562
			c:remove()
1563
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1564
			c:remove()
1565
		end
1566
	end
1567
	AMMOTEXT.Text = "["..AMMO.."]"
1568
	Humanoid.Name = "Gunslinger"
1569
	script.Parent = WEAPONGUI
1570
	if SONG ~= nil then
1571
		RADIOMESH.Scale = VT(1,1,1)+(VT(0.3,0.3,0.3)*SONG.PlaybackLoudness/500)
1572
	else
1573
		RADIOMESH.Scale = VT(1,1,1)
1574
	end
1575
end
1576
1577
--//=================================\\
1578
--\\=================================//
1579
1580
1581
1582
1583
1584
--//====================================================\\--
1585
--||			  		 END OF SCRIPT
1586
--\\====================================================//--