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NoHackJustStevePlayz

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Nov 11th, 2018
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  1. --//=================================\\
  2. --|| SOME TAG EDIT
  3. --\\=================================//
  4.  
  5. Player = owner
  6. Character = Player.Character
  7. local txt = Instance.new("BillboardGui", Character)
  8. txt.Adornee = Character.Head
  9. txt.Name = "_status"
  10. txt.Size = UDim2.new(2, 0, 1.2, 0)
  11. txt.StudsOffset = Vector3.new(-9, 8, 0)
  12. local text = Instance.new("TextLabel", txt)
  13. text.Size = UDim2.new(10, 0, 7, 0)
  14. text.FontSize = "Size24"
  15. text.TextScaled = true
  16. text.TextTransparency = 0
  17. text.BackgroundTransparency = 1
  18. text.TextTransparency = 0
  19. text.TextStrokeTransparency = 0
  20. text.Font = "Antique"
  21. text.TextStrokeColor3 = Color3.new(0,0,1)
  22. text.Text = "GamingWithGabrielLoL"
  23.  
  24. --Loop Function--
  25. while true do
  26. wait(.01)
  27. chance = math.random(0,100)
  28. if chance < 10 then
  29. sel = math.random(1,3)
  30. if sel == 1 then
  31. tecks.Text = "Ay bro"
  32. elseif sel == 2 then
  33. tecks.Text = "Not gonna die huh?"
  34. elseif sel == 3 then
  35. tecks.Text = "xdd"
  36. end
  37. else tecks.Text = "GamingWithGabrielLol"
  38. end
  39. --//=================================\\
  40. --\\=================================//
  41.  
  42. -----------------------
  43. --MemeusV2--
  44. -------------------------------------------------------
  45. --A script By makhail07
  46.  
  47. --This edit by 2003boobear
  48.  
  49. --Discord Creterisk#2958 (not 2003boobear's discord)
  50. -------------------------------------------------------
  51.  
  52. local FavIDs = {
  53. 340106355, --Nefl Crystals
  54. 927529620, --Dimension
  55. 876981900, --Fantasy
  56. 398987889, --Ordinary Days
  57. 1117396305, --Oh wait, it's you.
  58. 885996042, --Action Winter Journey
  59. 919231299, --Sprawling Idiot Effigy
  60. 743466274, --Good Day Sunshine
  61. 727411183, --Knife Fight
  62. 1402748531, --The Earth Is Counting On You!
  63. 595230126 --Robot Language
  64. }
  65.  
  66.  
  67.  
  68. --The reality of my life isn't real but a Universe -makhail07
  69. wait()
  70. local Player = game.Players.localPlayer
  71. local Character = Player.Character
  72. local plr = game:service'Players'.LocalPlayer
  73. local Humanoid = Character.Humanoid
  74. local char = plr.Character
  75. local hum = char.Humanoid
  76. local ra = char["Right Arm"]
  77. local la= char["Left Arm"]
  78. local rl= char["Right Leg"]
  79. local ll = char["Left Leg"]
  80. local hed = char.Head
  81. local root = char.HumanoidRootPart
  82. local rootj = root.RootJoint
  83. local tors = char.Torso
  84. local mouse = plr:GetMouse()
  85. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  86. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  87. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  88. local cam = game.Workspace.CurrentCamera
  89. trazx = Instance.new("ParticleEmitter")
  90. c = game.Players.LocalPlayer.Character
  91.  
  92. --where i put all the warn things
  93.  
  94. warn ("Well Look at that, I finished it.")
  95. --Looks Like you decided to look though the script. Well, Hello.
  96. warn ("I had a fun time making this edit.")
  97. --I Really DID have fun editing this.
  98. warn ("I hope you Enjoy this. Go have Fun!")
  99. --Just don't abuse.
  100. warn ("Also, the original MemeusV2 was made by makhail07.")
  101. --Support makhail07 for making the original!
  102. warn ("This edit was made by me, 2003boobear.")
  103. --This is one of my best edits BY FAR, though.
  104. Character.Head.face.Texture = "rbxassetid://620619801"
  105.  
  106. -------------------------------------------------------
  107. --Start Good Stuff--
  108. -------------------------------------------------------
  109. CF = CFrame.new
  110. angles = CFrame.Angles
  111. attack = false
  112. timetofly = true
  113. Euler = CFrame.fromEulerAnglesXYZ
  114. Rad = math.rad
  115. IT = Instance.new
  116. BrickC = BrickColor.new
  117. Cos = math.cos
  118. Acos = math.acos
  119. Sin = math.sin
  120. Asin = math.asin
  121. Abs = math.abs
  122. Mrandom = math.random
  123. Floor = math.floor
  124. random = math.random
  125. radian = math.rad
  126. Vec3 = Vector3.new
  127. cFrame = CFrame.new
  128. Euler = CFrame.fromEulerAnglesXYZ
  129. -------------------------------------------------------
  130. --End Good Stuff--
  131. -------------------------------------------------------
  132. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  133. RSH, LSH = nil, nil
  134. RW = Instance.new("Weld")
  135. LW = Instance.new("Weld")
  136. RH = tors["Right Hip"]
  137. LH = tors["Left Hip"]
  138. RSH = tors["Right Shoulder"]
  139. LSH = tors["Left Shoulder"]
  140. RSH.Parent = nil
  141. LSH.Parent = nil
  142. RW.Name = "RW"
  143. RW.Part0 = tors
  144. RW.C0 = CF(1.5, 0.5, 0)
  145. RW.C1 = CF(0, 0.5, 0)
  146. RW.Part1 = ra
  147. RW.Parent = tors
  148. LW.Name = "LW"
  149. LW.Part0 = tors
  150. LW.C0 = CF(-1.5, 0.5, 0)
  151. LW.C1 = CF(0, 0.5, 0)
  152. LW.Part1 = la
  153. LW.Parent = tors
  154. Effects = {}
  155.  
  156. -------------------------------------------------------
  157. --Start HeartBeat--
  158. -------------------------------------------------------
  159. ArtificialHB = Instance.new("BindableEvent", script)
  160. ArtificialHB.Name = "Heartbeat"
  161. script:WaitForChild("Heartbeat")
  162.  
  163. frame = 1 / 60
  164. tf = 0
  165. allowframeloss = false
  166. tossremainder = false
  167.  
  168.  
  169. lastframe = tick()
  170. script.Heartbeat:Fire()
  171.  
  172.  
  173. game:GetService("RunService").Heartbeat:connect(function(s, p)
  174. tf = tf + s
  175. if tf >= frame then
  176. if allowframeloss then
  177. script.Heartbeat:Fire()
  178. lastframe = tick()
  179. else
  180. for i = 1, math.floor(tf / frame) do
  181. script.Heartbeat:Fire()
  182. end
  183. lastframe = tick()
  184. end
  185. if tossremainder then
  186. tf = 0
  187. else
  188. tf = tf - frame * math.floor(tf / frame)
  189. end
  190. end
  191. end)
  192. -------------------------------------------------------
  193. --End HeartBeat--
  194. -------------------------------------------------------
  195.  
  196. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  197. coroutine.resume(coroutine.create(function()
  198. local intensity = 1 * Intensity
  199. local rotM = 0.01 * Intensity
  200. for i = 0, Length, 0.1 do
  201. swait()
  202. intensity = intensity - 0.05 * Intensity / Length
  203. rotM = rotM - 5.0E-4 * Intensity / Length
  204. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  205. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  206. end
  207. Humanoid.CameraOffset = Vec3(0, 0, 0)
  208. end))
  209. end
  210.  
  211. local joyemoji = Instance.new('ParticleEmitter', tors)
  212. joyemoji.VelocitySpread = 2000
  213. joyemoji.Lifetime = NumberRange.new(1)
  214. joyemoji.Speed = NumberRange.new(40)
  215. joy= {}
  216. for i=0, 19 do
  217. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  218. end
  219. joyemoji.Size = NumberSequence.new(joy)
  220. joyemoji.Rate = 0
  221. joyemoji.LockedToPart = false
  222. joyemoji.LightEmission = 0
  223. joyemoji.Texture = "rbxassetid://1176402123"
  224. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  225.  
  226.  
  227. local LIT = Instance.new('ParticleEmitter', tors)
  228. LIT.VelocitySpread = 2000
  229. LIT.Lifetime = NumberRange.new(1)
  230. LIT.Speed = NumberRange.new(45)
  231. nani= {}
  232. for i=0, 19 do
  233. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  234. end
  235. LIT.Size = NumberSequence.new(nani)
  236. LIT.Rate = 0
  237. LIT.LockedToPart = false
  238. LIT.LightEmission = 0
  239. LIT.Texture = "rbxassetid://1492670151"
  240. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  241.  
  242. local toast = Instance.new('ParticleEmitter', tors)
  243. toast.VelocitySpread = 2000
  244. toast.Lifetime = NumberRange.new(1)
  245. toast.Speed = NumberRange.new(60)
  246. toasterstoasttoast= {}
  247. for i=0, 19 do
  248. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  249. end
  250. toast.Size = NumberSequence.new(toasterstoasttoast)
  251. toast.Rate = 0
  252. toast.LockedToPart = false
  253. toast.LightEmission = 0
  254. toast.Texture = "rbxassetid://436096230"
  255. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  256.  
  257. local ok = Instance.new('ParticleEmitter', tors)
  258. ok.VelocitySpread = 2000
  259. ok.Lifetime = NumberRange.new(1)
  260. ok.Speed = NumberRange.new(50)
  261. cool= {}
  262. for i=0, 19 do
  263. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  264. end
  265. ok.Size = NumberSequence.new(cool)
  266. ok.Rate = 0
  267. ok.LockedToPart = false
  268. ok.LightEmission = 0
  269. ok.Texture = "rbxassetid://636768448"
  270. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  271.  
  272. -------------------------------------------------------
  273. --Start Kyu's shitty stuff--
  274. -------------------------------------------------------
  275.  
  276. function ragdoll(model)
  277. local char = model
  278. torso = char.HumanoidRootPart
  279. torso2 = char.Torso
  280. LW.Parent = nil
  281. RW.Parent = nil
  282. LH.Parent = nil
  283. RH.Parent = nil
  284. if hum ~= nil then
  285. hum.PlatformStand = true
  286. end
  287.  
  288. local Head = char:FindFirstChild("Head")
  289. if Head then
  290. local Neck = Instance.new("Weld")
  291. Neck.Name = "Neck"
  292. Neck.Part0 = torso
  293. Neck.Part1 = Head
  294. Neck.C0 = CFrame.new(0, 1.5, 0)
  295. Neck.C1 = CFrame.new()
  296. Neck.Parent = torso
  297. end
  298. local Limb = char:FindFirstChild("Right Arm")
  299. if Limb then
  300.  
  301. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  302. local Joint = Instance.new("Glue")
  303. Joint.Name = "RightShoulder"
  304. Joint.Part0 = torso
  305. Joint.Part1 = Limb
  306. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  307. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  308. Joint.Parent = torso
  309.  
  310. local B = Instance.new("Part")
  311. B.TopSurface = 0
  312. B.BottomSurface = 0
  313. B.formFactor = "Symmetric"
  314. B.Size = Vector3.new(1, 1, 1)
  315. B.Transparency = 1
  316. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  317. B.Parent = char
  318. local W = Instance.new("Weld")
  319. W.Part0 = Limb
  320. W.Part1 = B
  321. W.C0 = CFrame.new(0, -0.5, 0)
  322. W.Parent = Limb
  323.  
  324. end
  325. local Limb = char:FindFirstChild("Left Arm")
  326. if Limb then
  327.  
  328. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  329. local Joint = Instance.new("Glue")
  330. Joint.Name = "LeftShoulder"
  331. Joint.Part0 = torso
  332. Joint.Part1 = Limb
  333. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  334. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  335. Joint.Parent = torso
  336.  
  337. local B = Instance.new("Part")
  338. B.TopSurface = 0
  339. B.BottomSurface = 0
  340. B.formFactor = "Symmetric"
  341. B.Size = Vector3.new(1, 1, 1)
  342. B.Transparency = 1
  343. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  344. B.Parent = char
  345. local W = Instance.new("Weld")
  346. W.Part0 = Limb
  347. W.Part1 = B
  348. W.C0 = CFrame.new(0, -0.5, 0)
  349. W.Parent = Limb
  350.  
  351. end
  352. local Limb = char:FindFirstChild("Right Leg")
  353. if Limb then
  354.  
  355. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  356. local Joint = Instance.new("Glue")
  357. Joint.Name = "RightHip"
  358. Joint.Part0 = torso
  359. Joint.Part1 = Limb
  360. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  361. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  362. Joint.Parent = torso
  363.  
  364. local B = Instance.new("Part")
  365. B.TopSurface = 0
  366. B.BottomSurface = 0
  367. B.formFactor = "Symmetric"
  368. B.Size = Vector3.new(1, 1, 1)
  369. B.Transparency = 1
  370. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  371. B.Parent = char
  372. local W = Instance.new("Weld")
  373. W.Part0 = Limb
  374. W.Part1 = B
  375. W.C0 = CFrame.new(0, -0.5, 0)
  376. W.Parent = Limb
  377.  
  378. end
  379. local Limb = char:FindFirstChild("Left Leg")
  380. if Limb then
  381.  
  382. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  383. local Joint = Instance.new("Glue")
  384. Joint.Name = "LeftHip"
  385. Joint.Part0 = torso
  386. Joint.Part1 = Limb
  387. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  388. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  389. Joint.Parent = torso
  390.  
  391. local B = Instance.new("Part")
  392. B.TopSurface = 0
  393. B.BottomSurface = 0
  394. B.formFactor = "Symmetric"
  395. B.Size = Vector3.new(1, 1, 1)
  396. B.Transparency = 1
  397. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  398. B.Parent = char
  399. local W = Instance.new("Weld")
  400. W.Part0 = Limb
  401. W.Part1 = B
  402. W.C0 = CFrame.new(0, -0.5, 0)
  403. W.Parent = Limb
  404.  
  405. end
  406. --[
  407. local Bar = Instance.new("Part")
  408. Bar.TopSurface = 0
  409. Bar.BottomSurface = 0
  410. Bar.formFactor = "Symmetric"
  411. Bar.Size = Vector3.new(1, 1, 1)
  412. Bar.Transparency = 1
  413. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  414. Bar.Parent = char
  415. local Weld = Instance.new("Weld")
  416. Weld.Part0 = torso
  417. Weld.Part1 = Bar
  418. Weld.C0 = CFrame.new(0, 0.5, 0)
  419. Weld.Parent = torso
  420. --]]
  421.  
  422. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  423.  
  424. end
  425.  
  426. -------------------------------------------------------
  427. --End Kyu's shitty stuff--
  428. -------------------------------------------------------
  429.  
  430. -------------------------------------------------------
  431. --Start Important Functions--
  432. -------------------------------------------------------
  433. function swait(num)
  434. if num == 0 or num == nil then
  435. game:service("RunService").Stepped:wait(0)
  436. else
  437. for i = 0, num do
  438. game:service("RunService").Stepped:wait(0)
  439. end
  440. end
  441. end
  442. function thread(f)
  443. coroutine.resume(coroutine.create(f))
  444. end
  445. function clerp(a, b, t)
  446. local qa = {
  447. QuaternionFromCFrame(a)
  448. }
  449. local qb = {
  450. QuaternionFromCFrame(b)
  451. }
  452. local ax, ay, az = a.x, a.y, a.z
  453. local bx, by, bz = b.x, b.y, b.z
  454. local _t = 1 - t
  455. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  456. end
  457. function QuaternionFromCFrame(cf)
  458. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  459. local trace = m00 + m11 + m22
  460. if trace > 0 then
  461. local s = math.sqrt(1 + trace)
  462. local recip = 0.5 / s
  463. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  464. else
  465. local i = 0
  466. if m00 < m11 then
  467. i = 1
  468. end
  469. if m22 > (i == 0 and m00 or m11) then
  470. i = 2
  471. end
  472. if i == 0 then
  473. local s = math.sqrt(m00 - m11 - m22 + 1)
  474. local recip = 0.5 / s
  475. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  476. elseif i == 1 then
  477. local s = math.sqrt(m11 - m22 - m00 + 1)
  478. local recip = 0.5 / s
  479. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  480. elseif i == 2 then
  481. local s = math.sqrt(m22 - m00 - m11 + 1)
  482. local recip = 0.5 / s
  483. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  484. end
  485. end
  486. end
  487. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  488. local xs, ys, zs = x + x, y + y, z + z
  489. local wx, wy, wz = w * xs, w * ys, w * zs
  490. local xx = x * xs
  491. local xy = x * ys
  492. local xz = x * zs
  493. local yy = y * ys
  494. local yz = y * zs
  495. local zz = z * zs
  496. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  497. end
  498. function QuaternionSlerp(a, b, t)
  499. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  500. local startInterp, finishInterp
  501. if cosTheta >= 1.0E-4 then
  502. if 1 - cosTheta > 1.0E-4 then
  503. local theta = math.acos(cosTheta)
  504. local invSinTheta = 1 / Sin(theta)
  505. startInterp = Sin((1 - t) * theta) * invSinTheta
  506. finishInterp = Sin(t * theta) * invSinTheta
  507. else
  508. startInterp = 1 - t
  509. finishInterp = t
  510. end
  511. elseif 1 + cosTheta > 1.0E-4 then
  512. local theta = math.acos(-cosTheta)
  513. local invSinTheta = 1 / Sin(theta)
  514. startInterp = Sin((t - 1) * theta) * invSinTheta
  515. finishInterp = Sin(t * theta) * invSinTheta
  516. else
  517. startInterp = t - 1
  518. finishInterp = t
  519. end
  520. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  521. end
  522. function rayCast(Position, Direction, Range, Ignore)
  523. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  524. end
  525. local RbxUtility = LoadLibrary("RbxUtility")
  526. local Create = RbxUtility.Create
  527.  
  528. -------------------------------------------------------
  529. --Start Damage Function--
  530. -------------------------------------------------------
  531. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  532. if hit.Parent == nil then
  533. return
  534. end
  535. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  536. for _, v in pairs(hit.Parent:children()) do
  537. if v:IsA("Humanoid") then
  538. h = v
  539. end
  540. end
  541. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  542. warn'No R15 allowed'
  543. hit.Parent:FindFirstChild("Head"):BreakJoints()
  544. end
  545.  
  546. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  547. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  548. if hit.Parent.DebounceHit.Value == true then
  549. return
  550. end
  551. end
  552. if insta == true then
  553. hit.Parent:FindFirstChild("Head"):BreakJoints()
  554. end
  555. local c = Create("ObjectValue"){
  556. Name = "creator",
  557. Value = game:service("Players").LocalPlayer,
  558. Parent = h,
  559. }
  560. game:GetService("Debris"):AddItem(c, .5)
  561. if HitSound ~= nil and HitPitch ~= nil then
  562. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  563. end
  564. local Damage = math.random(minim, maxim)
  565. local blocked = false
  566. local block = hit.Parent:findFirstChild("Block")
  567. if block ~= nil then
  568. if block.className == "IntValue" then
  569. if block.Value > 0 then
  570. blocked = true
  571. block.Value = block.Value - 1
  572. print(block.Value)
  573. end
  574. end
  575. end
  576. if blocked == false then
  577. h.Health = h.Health - Damage
  578. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  579. else
  580. h.Health = h.Health - (Damage / 2)
  581. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  582. end
  583. if Type == "Knockdown" then
  584. local hum = hit.Parent.Humanoid
  585. hum.PlatformStand = true
  586. coroutine.resume(coroutine.create(function(HHumanoid)
  587. swait(1)
  588. HHumanoid.PlatformStand = false
  589. end), hum)
  590. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  591. local bodvol = Create("BodyVelocity"){
  592. velocity = angle * knockback,
  593. P = 5000,
  594. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  595. Parent = hit,
  596. }
  597. local rl = Create("BodyAngularVelocity"){
  598. P = 3000,
  599. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  600. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  601. Parent = hit,
  602. }
  603. game:GetService("Debris"):AddItem(bodvol, .5)
  604. game:GetService("Debris"):AddItem(rl, .5)
  605. elseif Type == "Normal" then
  606. local vp = Create("BodyVelocity"){
  607. P = 500,
  608. maxForce = Vector3.new(math.huge, 0, math.huge),
  609. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  610. }
  611. if knockback > 0 then
  612. vp.Parent = hit.Parent.Torso
  613. end
  614. game:GetService("Debris"):AddItem(vp, .5)
  615. elseif Type == "Up" then
  616. local bodyVelocity = Create("BodyVelocity"){
  617. velocity = Vector3.new(0, 20, 0),
  618. P = 5000,
  619. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  620. Parent = hit,
  621. }
  622. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  623. elseif Type == "DarkUp" then
  624. coroutine.resume(coroutine.create(function()
  625. for i = 0, 1, 0.1 do
  626. swait()
  627. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  628. end
  629. end))
  630. local bodyVelocity = Create("BodyVelocity"){
  631. velocity = Vector3.new(0, 20, 0),
  632. P = 5000,
  633. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  634. Parent = hit,
  635. }
  636. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  637. elseif Type == "Snare" then
  638. local bp = Create("BodyPosition"){
  639. P = 2000,
  640. D = 100,
  641. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  642. position = hit.Parent.Torso.Position,
  643. Parent = hit.Parent.Torso,
  644. }
  645. game:GetService("Debris"):AddItem(bp, 1)
  646. elseif Type == "Freeze" then
  647. local BodPos = Create("BodyPosition"){
  648. P = 50000,
  649. D = 1000,
  650. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  651. position = hit.Parent.Torso.Position,
  652. Parent = hit.Parent.Torso,
  653. }
  654. local BodGy = Create("BodyGyro") {
  655. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  656. P = 20e+003,
  657. Parent = hit.Parent.Torso,
  658. cframe = hit.Parent.Torso.CFrame,
  659. }
  660. hit.Parent.Torso.Anchored = true
  661. coroutine.resume(coroutine.create(function(Part)
  662. swait(1.5)
  663. Part.Anchored = false
  664. end), hit.Parent.Torso)
  665. game:GetService("Debris"):AddItem(BodPos, 3)
  666. game:GetService("Debris"):AddItem(BodGy, 3)
  667. end
  668. local debounce = Create("BoolValue"){
  669. Name = "DebounceHit",
  670. Parent = hit.Parent,
  671. Value = true,
  672. }
  673. game:GetService("Debris"):AddItem(debounce, Delay)
  674. c = Create("ObjectValue"){
  675. Name = "creator",
  676. Value = Player,
  677. Parent = h,
  678. }
  679. game:GetService("Debris"):AddItem(c, .5)
  680. end
  681. end
  682. -------------------------------------------------------
  683. --End Damage Function--
  684. -------------------------------------------------------
  685.  
  686. -------------------------------------------------------
  687. --Start Damage Function Customization--
  688. -------------------------------------------------------
  689. function ShowDamage(Pos, Text, Time, Color)
  690. local Rate = (1 / 30)
  691. local Pos = (Pos or Vector3.new(0, 0, 0))
  692. local Text = (Text or "")
  693. local Time = (Time or 2)
  694. local Color = (Color or Color3.new(1, 0, 1))
  695. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  696. EffectPart.Anchored = true
  697. local BillboardGui = Create("BillboardGui"){
  698. Size = UDim2.new(3, 0, 3, 0),
  699. Adornee = EffectPart,
  700. Parent = EffectPart,
  701. }
  702. local TextLabel = Create("TextLabel"){
  703. BackgroundTransparency = 1,
  704. Size = UDim2.new(1, 0, 1, 0),
  705. Text = Text,
  706. Font = "Highway",
  707. TextColor3 = Color,
  708. TextScaled = true,
  709. Parent = BillboardGui,
  710. }
  711. game.Debris:AddItem(EffectPart, (Time))
  712. EffectPart.Parent = game:GetService("Workspace")
  713. delay(0, function()
  714. local Frames = (Time / Rate)
  715. for Frame = 1, Frames do
  716. wait(Rate)
  717. local Percent = (Frame / Frames)
  718. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  719. TextLabel.TextTransparency = Percent
  720. end
  721. if EffectPart and EffectPart.Parent then
  722. EffectPart:Destroy()
  723. end
  724. end)
  725. end
  726. -------------------------------------------------------
  727. --End Damage Function Customization--
  728. -------------------------------------------------------
  729.  
  730. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  731. for _, c in pairs(workspace:children()) do
  732. local hum = c:findFirstChild("Humanoid")
  733. if hum ~= nil then
  734. local head = c:findFirstChild("Head")
  735. if head ~= nil then
  736. local targ = head.Position - Part.Position
  737. local mag = targ.magnitude
  738. if magni >= mag and c.Name ~= plr.Name then
  739. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  740. end
  741. end
  742. end
  743. end
  744. end
  745.  
  746.  
  747. CFuncs = {
  748. Part = {
  749. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  750. local Part = Create("Part")({
  751. Parent = Parent,
  752. Reflectance = Reflectance,
  753. Transparency = Transparency,
  754. CanCollide = false,
  755. Locked = true,
  756. BrickColor = BrickColor.new(tostring(BColor)),
  757. Name = Name,
  758. Size = Size,
  759. Material = Material
  760. })
  761. RemoveOutlines(Part)
  762. return Part
  763. end
  764. },
  765. Mesh = {
  766. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  767. local Msh = Create(Mesh)({
  768. Parent = Part,
  769. Offset = OffSet,
  770. Scale = Scale
  771. })
  772. if Mesh == "SpecialMesh" then
  773. Msh.MeshType = MeshType
  774. Msh.MeshId = MeshId
  775. end
  776. return Msh
  777. end
  778. },
  779. Mesh = {
  780. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  781. local Msh = Create(Mesh)({
  782. Parent = Part,
  783. Offset = OffSet,
  784. Scale = Scale
  785. })
  786. if Mesh == "SpecialMesh" then
  787. Msh.MeshType = MeshType
  788. Msh.MeshId = MeshId
  789. end
  790. return Msh
  791. end
  792. },
  793. Weld = {
  794. Create = function(Parent, Part0, Part1, C0, C1)
  795. local Weld = Create("Weld")({
  796. Parent = Parent,
  797. Part0 = Part0,
  798. Part1 = Part1,
  799. C0 = C0,
  800. C1 = C1
  801. })
  802. return Weld
  803. end
  804. },
  805. Sound = {
  806. Create = function(id, par, vol, pit)
  807. coroutine.resume(coroutine.create(function()
  808. local S = Create("Sound")({
  809. Volume = vol,
  810. Pitch = pit or 1,
  811. SoundId = id,
  812. Parent = par or workspace
  813. })
  814. wait()
  815. S:play()
  816. game:GetService("Debris"):AddItem(S, 6)
  817. end))
  818. end
  819. },
  820. ParticleEmitter = {
  821. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  822. local fp = Create("ParticleEmitter")({
  823. Parent = Parent,
  824. Color = ColorSequence.new(Color1, Color2),
  825. LightEmission = LightEmission,
  826. Size = Size,
  827. Texture = Texture,
  828. Transparency = Transparency,
  829. ZOffset = ZOffset,
  830. Acceleration = Accel,
  831. Drag = Drag,
  832. LockedToPart = LockedToPart,
  833. VelocityInheritance = VelocityInheritance,
  834. EmissionDirection = EmissionDirection,
  835. Enabled = Enabled,
  836. Lifetime = LifeTime,
  837. Rate = Rate,
  838. Rotation = Rotation,
  839. RotSpeed = RotSpeed,
  840. Speed = Speed,
  841. VelocitySpread = VelocitySpread
  842. })
  843. return fp
  844. end
  845. }
  846. }
  847. function RemoveOutlines(part)
  848. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  849. end
  850. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  851. local Part = Create("Part")({
  852. formFactor = FormFactor,
  853. Parent = Parent,
  854. Reflectance = Reflectance,
  855. Transparency = Transparency,
  856. CanCollide = false,
  857. Locked = true,
  858. BrickColor = BrickColor.new(tostring(BColor)),
  859. Name = Name,
  860. Size = Size,
  861. Material = Material
  862. })
  863. RemoveOutlines(Part)
  864. return Part
  865. end
  866. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  867. local Msh = Create(Mesh)({
  868. Parent = Part,
  869. Offset = OffSet,
  870. Scale = Scale
  871. })
  872. if Mesh == "SpecialMesh" then
  873. Msh.MeshType = MeshType
  874. Msh.MeshId = MeshId
  875. end
  876. return Msh
  877. end
  878. function CreateWeld(Parent, Part0, Part1, C0, C1)
  879. local Weld = Create("Weld")({
  880. Parent = Parent,
  881. Part0 = Part0,
  882. Part1 = Part1,
  883. C0 = C0,
  884. C1 = C1
  885. })
  886. return Weld
  887. end
  888.  
  889.  
  890. -------------------------------------------------------
  891. --Start Effect Function--
  892. -------------------------------------------------------
  893. EffectModel = Instance.new("Model", char)
  894. Effects = {
  895. Block = {
  896. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  897. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  898. prt.Anchored = true
  899. prt.CFrame = cframe
  900. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  901. game:GetService("Debris"):AddItem(prt, 10)
  902. if Type == 1 or Type == nil then
  903. table.insert(Effects, {
  904. prt,
  905. "Block1",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. elseif Type == 2 then
  913. table.insert(Effects, {
  914. prt,
  915. "Block2",
  916. delay,
  917. x3,
  918. y3,
  919. z3,
  920. msh
  921. })
  922. else
  923. table.insert(Effects, {
  924. prt,
  925. "Block3",
  926. delay,
  927. x3,
  928. y3,
  929. z3,
  930. msh
  931. })
  932. end
  933. end
  934. },
  935. Sphere = {
  936. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  937. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  938. prt.Anchored = true
  939. prt.CFrame = cframe
  940. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  941. game:GetService("Debris"):AddItem(prt, 10)
  942. table.insert(Effects, {
  943. prt,
  944. "Cylinder",
  945. delay,
  946. x3,
  947. y3,
  948. z3,
  949. msh
  950. })
  951. end
  952. },
  953. Cylinder = {
  954. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  955. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  956. prt.Anchored = true
  957. prt.CFrame = cframe
  958. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  959. game:GetService("Debris"):AddItem(prt, 10)
  960. table.insert(Effects, {
  961. prt,
  962. "Cylinder",
  963. delay,
  964. x3,
  965. y3,
  966. z3,
  967. msh
  968. })
  969. end
  970. },
  971. Wave = {
  972. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  973. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  974. prt.Anchored = true
  975. prt.CFrame = cframe
  976. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  977. game:GetService("Debris"):AddItem(prt, 10)
  978. table.insert(Effects, {
  979. prt,
  980. "Cylinder",
  981. delay,
  982. x3 / 60,
  983. y3 / 60,
  984. z3 / 60,
  985. msh
  986. })
  987. end
  988. },
  989. Ring = {
  990. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  991. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  992. prt.Anchored = true
  993. prt.CFrame = cframe
  994. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  995. game:GetService("Debris"):AddItem(prt, 10)
  996. table.insert(Effects, {
  997. prt,
  998. "Cylinder",
  999. delay,
  1000. x3,
  1001. y3,
  1002. z3,
  1003. msh
  1004. })
  1005. end
  1006. },
  1007. Break = {
  1008. Create = function(brickcolor, cframe, x1, y1, z1)
  1009. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1010. prt.Anchored = true
  1011. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1012. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1013. local num = math.random(10, 50) / 1000
  1014. game:GetService("Debris"):AddItem(prt, 10)
  1015. table.insert(Effects, {
  1016. prt,
  1017. "Shatter",
  1018. num,
  1019. prt.CFrame,
  1020. math.random() - math.random(),
  1021. 0,
  1022. math.random(50, 100) / 100
  1023. })
  1024. end
  1025. },
  1026. Spiral = {
  1027. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1028. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1029. prt.Anchored = true
  1030. prt.CFrame = cframe
  1031. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1032. game:GetService("Debris"):AddItem(prt, 10)
  1033. table.insert(Effects, {
  1034. prt,
  1035. "Cylinder",
  1036. delay,
  1037. x3,
  1038. y3,
  1039. z3,
  1040. msh
  1041. })
  1042. end
  1043. },
  1044. Push = {
  1045. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1046. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1047. prt.Anchored = true
  1048. prt.CFrame = cframe
  1049. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1050. game:GetService("Debris"):AddItem(prt, 10)
  1051. table.insert(Effects, {
  1052. prt,
  1053. "Cylinder",
  1054. delay,
  1055. x3,
  1056. y3,
  1057. z3,
  1058. msh
  1059. })
  1060. end
  1061. }
  1062. }
  1063. -------------------------------------------------------
  1064. --End Effect Function--
  1065. -------------------------------------------------------
  1066.  
  1067. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1068. local NSound = nil
  1069. coroutine.resume(coroutine.create(function()
  1070. NSound = Instance.new("Sound", PARENT)
  1071. NSound.Volume = VOLUME
  1072. NSound.Pitch = PITCH
  1073. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1074. swait()
  1075. NSound:play()
  1076. game:GetService("Debris"):AddItem(NSound, 10)
  1077. end))
  1078. return NSound
  1079. end
  1080.  
  1081.  
  1082.  
  1083.  
  1084.  
  1085. -------------------------------------------------------
  1086. --End Important Functions--
  1087. -------------------------------------------------------
  1088.  
  1089. chargeup = Instance.new("Sound", hed)
  1090. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1091. chargeup.Volume = 10
  1092. chargeup.Pitch = 1
  1093. chargeup.Looped = true
  1094. chargeup.TimePosition = 1
  1095.  
  1096. meme = Instance.new("Sound", hed)
  1097. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1098. meme.Volume = 10
  1099. meme.Pitch = 1
  1100. meme.Looped = true
  1101. meme.TimePosition = 1
  1102.  
  1103. local ohno = Instance.new("Sound")
  1104. ohno.Parent = hed
  1105. ohno.Volume = 10
  1106. ohno.Pitch = 1
  1107. ohno.Looped = true
  1108.  
  1109. local bass = Instance.new("Sound") --why
  1110. bass.Parent = hed
  1111. bass.Volume = 7
  1112. bass.Pitch = 1
  1113. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1114. bass.Looped = true
  1115.  
  1116. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1117. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1118. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1119. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1120. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1121. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1122.  
  1123. STHAP = Instance.new("Sound", hed)
  1124. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1125. STHAP.Volume = 10
  1126. STHAP.Pitch = 1
  1127. STHAP.Looped = false
  1128.  
  1129. forevergone = Instance.new("Sound", tors)
  1130. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1131. forevergone.Volume = 10
  1132. forevergone.Pitch = 1
  1133. forevergone.Looped = true
  1134. forevergone.TimePosition = 24
  1135.  
  1136. -------------------------------------------------------
  1137. --Start Music Option--
  1138. -------------------------------------------------------
  1139. local Music = Instance.new("Sound",tors)
  1140. Music.Volume = 2.5
  1141. Music.SoundId = "rbxassetid://"
  1142. Music.Looped = true
  1143. Music.Pitch = 1 --Pitcher
  1144. Music:Play()
  1145. -------------------------------------------------------
  1146. --End Music Option--
  1147. -------------------------------------------------------
  1148. --hi fat >:)
  1149. -------------------------------------------------------
  1150. --Start Attacks N Stuff--
  1151. -------------------------------------------------------
  1152. local sine=0
  1153. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1154. local Hitboxpart = Instance.new("Part", EffectModel)
  1155. RemoveOutlines(Hitboxpart)
  1156. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1157. Hitboxpart.CanCollide = false
  1158. Hitboxpart.Transparency = 1
  1159. Hitboxpart.Anchored = true
  1160. Hitboxpart.CFrame = Pose
  1161. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1162. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1163. end
  1164. function GEtOuT()
  1165. attack = true
  1166. hum.WalkSpeed = 10
  1167. Character.Head.face.Texture = "rbxassetid://494811799"
  1168. CreateSound("814652778", hed, 10, 1)
  1169. CreateSound("537371462", hed, 10, 1)
  1170. local vel3 = Instance.new("BodyVelocity",tors)
  1171. vel3.Velocity = Vector3.new(0,25,0)
  1172. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1173. for i = 0,12,0.1 do
  1174. swait()
  1175. CameraEnshaking(1, 2)
  1176. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1179. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1182. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1183. end
  1184. vel3:Destroy()
  1185. Character.Head.face.Texture = "rbxassetid://620619801"
  1186. attack = false
  1187. Humanoid.JumpPower = 50
  1188. hum.WalkSpeed = 16
  1189. end
  1190.  
  1191. function GEtOuT2()
  1192. attack = true
  1193. hum.WalkSpeed = 10
  1194. Humanoid.JumpPower = 0
  1195. Character.Head.face.Texture = "rbxassetid://494811799"
  1196. CreateSound("814652778", hed, 10, 1)
  1197. CreateSound("537371462", hed, 10, 1)
  1198. root.Velocity = root.CFrame.lookVector * 20
  1199. for i = 0,12,0.1 do
  1200. swait()
  1201. CameraEnshaking(1, 2)
  1202. root.Velocity = root.CFrame.lookVector * 50
  1203. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1209. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1210. end
  1211. Character.Head.face.Texture = "rbxassetid://620619801"
  1212. attack = false
  1213. Humanoid.JumpPower = 50
  1214. hum.WalkSpeed = 16
  1215. end
  1216. function Flight() --wowthatsdiffrent
  1217. attack = true
  1218. Character.Head.face.Texture = "rbxassetid://269748407"
  1219. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1220. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1221. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1222. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1223. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1224. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1225. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1226. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1227. local vel4 = Instance.new("BodyVelocity",ll)
  1228. vel4.Velocity = Vector3.new(0,4,0)
  1229. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1230. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1231. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1232. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1233. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1234. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1235. Trail2.Enabled = true
  1236. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1237. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1238. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1239. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1240. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1241. Trail3.Enabled = true
  1242. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1243. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1244. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1245. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1246. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1247. Trail4.Enabled = true
  1248. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1249. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1250. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1251. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1252. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1253. Trail5.Enabled = true
  1254. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1255. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1256. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1257. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1258. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1259. Trail.Enabled = false
  1260. ragdoll(char)
  1261. wait(1)
  1262. Character.Head.face.Texture = "rbxassetid://249062487"
  1263. CreateSound("948494432", hed, 10, 1)
  1264. wait(2)
  1265. Character.Head.face.Texture = "rbxassetid://269748407"
  1266. CreateSound("633394595", hed, 10, 1)
  1267. wait(2)
  1268. Character.Head.face.Texture = "rbxassetid://494811799"
  1269. STHAP:play()
  1270. wait(11)
  1271. forevergone:play()
  1272. end
  1273.  
  1274. function OBJECTION()
  1275. attack = true
  1276. hum.WalkSpeed = 10
  1277. Character.Head.face.Texture = "rbxassetid://55831869"
  1278. CreateSound("330859085", hed, 10, 1)
  1279. for i = 0,8,0.1 do
  1280. swait()
  1281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1287. end
  1288. attack = false
  1289. Character.Head.face.Texture = "rbxassetid://620619801"
  1290. hum.WalkSpeed = 16
  1291. end
  1292.  
  1293. function Hello()
  1294. attack = true
  1295. hum.WalkSpeed = 10
  1296. Character.Head.face.Texture = "rbxassetid://334668738"
  1297. CreateSound("855338765", hed, 10, 0.9)
  1298. for i = 0,3,0.1 do
  1299. swait()
  1300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1302. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1305. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1306. end
  1307. attack = false
  1308. Character.Head.face.Texture = "rbxassetid://620619801"
  1309. hum.WalkSpeed = 16
  1310. end
  1311.  
  1312. function Victory()
  1313. attack = true
  1314. hum.WalkSpeed = 1.01
  1315. Character.Head.face.Texture = "rbxassetid://616284160"
  1316. Humanoid.Jump = true
  1317. CreateSound("130834939", hed, 10, 1)
  1318. for i = 0,3.7,0.1 do
  1319. swait()
  1320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1324. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1325. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1326. end
  1327. Humanoid.Jump = true
  1328. for i = 0,3.7,0.1 do
  1329. swait()
  1330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1334. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1335. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1336. end
  1337. Humanoid.Jump = true
  1338. for i = 0,3.7,0.1 do
  1339. swait()
  1340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1345. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1346. end
  1347. Humanoid.Jump = true
  1348. for i = 0,3.7,0.1 do
  1349. swait()
  1350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1352. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1354. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1355. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1356. end
  1357. Humanoid.Jump = true
  1358. for i = 0,3.7,0.1 do
  1359. swait()
  1360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1362. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1365. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1366. end
  1367. attack = false
  1368. Character.Head.face.Texture = "rbxassetid://620619801"
  1369. hum.WalkSpeed = 16
  1370. end
  1371.  
  1372. function ShutTheHellUp()
  1373. attack = true
  1374. hum.WalkSpeed = 2.01
  1375. Character.Head.face.Texture = "rbxassetid://963148419"
  1376. CreateSound("336377340", hed, 10, 1)
  1377. for i = 0,3,0.1 do
  1378. swait()
  1379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1385. end
  1386. for i = 0,1.2,0.1 do
  1387. swait()
  1388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1394. end
  1395. for i = 0,1.2,0.1 do
  1396. swait()
  1397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1399. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1400. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1403. end
  1404. for i = 0,1.2,0.1 do
  1405. swait()
  1406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1408. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1409. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1410. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1411. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1412. end
  1413. for i = 0,1.2,0.1 do
  1414. swait()
  1415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1421. end
  1422. for i = 0,2,0.1 do
  1423. swait()
  1424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1426. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1430. end
  1431. for i = 0,2,0.1 do
  1432. swait()
  1433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1439. end
  1440. hum.WalkSpeed = 16
  1441. Character.Head.face.Texture = "rbxassetid://620619801"
  1442. attack = false
  1443. end
  1444.  
  1445. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1446. attack = true
  1447. hum.WalkSpeed = 5
  1448. Humanoid.JumpPower = 175
  1449. Character.Head.face.Texture = "rbxassetid://1223903433"
  1450. CreateSound("145799973", hed, 10, 1)
  1451. local vel2 = Instance.new("BodyVelocity",tors)
  1452. vel2.Velocity = Vector3.new(0,1.2,0)
  1453. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1454. for i = 0,60,0.1 do
  1455. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1456. swait()
  1457. CameraEnshaking(1, 1)
  1458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1464. end
  1465. hum.WalkSpeed = 16
  1466. vel2:Destroy()
  1467. Character.Head.face.Texture = "rbxassetid://620619801"
  1468. Humanoid.JumpPower = 50
  1469. attack = false
  1470. end
  1471.  
  1472. function EndMySufferingV2() --why
  1473. attack = true
  1474. hum.WalkSpeed = 1.01
  1475. Character.Head.face.Texture = "rbxassetid://202210455"
  1476. local A = math.random(1,5)
  1477. if A == 1 then
  1478. meme.SoundId = "rbxassetid://295810519"
  1479. end
  1480. if A == 2 then
  1481. meme.SoundId = "rbxassetid://1124778077"
  1482. end
  1483. if A == 3 then
  1484. meme.SoundId = "rbxassetid://464157070"
  1485. end
  1486. if A == 4 then
  1487. meme.SoundId = "rbxassetid://146334595"
  1488. end
  1489. if A == 5 then
  1490. meme.SoundId = "rbxassetid://145536915"
  1491. end
  1492. meme:Play()
  1493. bass:Play()
  1494. joyemoji.Rate = 70
  1495. LIT.Rate = 70
  1496. ok.Rate = 70
  1497. toast.Rate = 70
  1498.  
  1499. for i = 0,50,0.1 do
  1500. swait()
  1501. CameraEnshaking(1, 10)
  1502. bass.Parent = hed
  1503. meme.Parent = hed
  1504. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1505. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1506. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1507. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1508. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1509. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1510. end
  1511. bass:Stop()
  1512. meme:Stop()
  1513. joyemoji.Rate = 0
  1514. LIT.Rate = 0
  1515. ok.Rate = 0
  1516. toast.Rate = 0
  1517. Character.Head.face.Texture = "rbxassetid://620619801"
  1518. attack = false
  1519. hum.WalkSpeed = 16
  1520. end
  1521.  
  1522. function HELP()
  1523. attack = true
  1524. hum.WalkSpeed = 1.01
  1525. Character.Head.face.Texture = "rbxassetid://307972876"
  1526. CreateSound("1123321019", hed, 10, 1)
  1527. for i = 0,15,0.1 do
  1528. swait()
  1529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1531. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1532. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1533. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1534. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1535. end
  1536. CreateSound("198462271", hed, 10, 1)
  1537. for i = 0,8,0.1 do
  1538. Character.Head.face.Texture = "rbxassetid://341497730"
  1539. swait()
  1540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1542. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1543. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1544. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1545. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1546. end
  1547. for i = 0,8,0.1 do
  1548. Character.Head.face.Texture = "rbxassetid://341497730"
  1549. swait()
  1550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1552. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1553. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1554. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1555. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1556. end
  1557. CreateSound("948494432", hed, 10, 1)
  1558. for i = 0,7.5,0.1 do
  1559. Character.Head.face.Texture = "rbxassetid://249062487"
  1560. swait()
  1561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1563. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1564. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1565. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1566. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1567. end
  1568. CreateSound("1542642349", hed, 10, 1)
  1569. for i = 0,10,0.1 do
  1570. Character.Head.face.Texture = "rbxassetid://270636807"
  1571. swait()
  1572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1574. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1575. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1576. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1577. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1578. end
  1579. CreateSound("269597232", hed, 10, 1)
  1580. for i = 0,6,0.1 do
  1581. Character.Head.face.Texture = "rbxassetid://265057155"
  1582. swait()
  1583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1585. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1586. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1587. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1588. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1589. end
  1590. attack = false
  1591. Character.Head.face.Texture = "rbxassetid://620619801"
  1592. hum.WalkSpeed = 16
  1593. end
  1594.  
  1595. function Choose()
  1596. attack = true
  1597. hum.WalkSpeed = 1.01
  1598. Character.Head.face.Texture = "rbxassetid://374187112"
  1599. CreateSound("130784263", hed, 10, 1)
  1600. for i = 0,4,0.1 do
  1601. swait()
  1602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1604. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1605. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1607. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1608. end
  1609. for i = 0,5,0.1 do
  1610. swait()
  1611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1613. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1617. end
  1618. attack = false
  1619. Character.Head.face.Texture = "rbxassetid://620619801"
  1620. hum.WalkSpeed = 16
  1621. end
  1622.  
  1623. function slap()
  1624. attack = true
  1625. hum.WalkSpeed = 10
  1626. CreateSound("146163534", hed, 10, 1)
  1627. Character.Head.face.Texture = "rbxassetid://293603561"
  1628. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1629. CameraEnshaking(1, 2)
  1630. for i = 0,4,0.1 do
  1631. swait()
  1632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1636. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1637. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1638. end
  1639. Character.Head.face.Texture = "rbxassetid://620619801"
  1640. attack = false
  1641. hum.WalkSpeed = 16
  1642. end
  1643.  
  1644. function MYSPAGHETTTTTTT() --ow
  1645. attack = true
  1646. hum.WalkSpeed = 1.01
  1647. CreateSound("1282149571", hed, 10, 1)
  1648. Character.Head.face.Texture = "rbxassetid://1329282756"
  1649. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1650. CameraEnshaking(1, 2.2)
  1651. for i = 0,4,0.1 do
  1652. swait()
  1653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1658. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1659. end
  1660. for i = 0,5,0.1 do
  1661. swait()
  1662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1666. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1668. end
  1669. for i = 0,6,0.1 do
  1670. swait()
  1671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1675. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1677. end
  1678. attack = false
  1679. Character.Head.face.Texture = "rbxassetid://620619801"
  1680. hum.WalkSpeed = 16
  1681. end
  1682.  
  1683.  
  1684. function dead()
  1685. attack = true
  1686. hum.WalkSpeed = 0.20
  1687. CreateSound("137225991", hed, 10, 1)
  1688. Character.Head.face.Texture = "rbxassetid://297512410"
  1689. for i = 0,1.1,0.1 do
  1690. swait()
  1691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1695. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1696. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1697. end
  1698. for i = 0,1.1,0.1 do
  1699. swait()
  1700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1704. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1705. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1706. end
  1707. for i = 0,1.1,0.1 do
  1708. swait()
  1709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1713. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1714. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1715. end
  1716. for i = 0,1.1,0.1 do
  1717. swait()
  1718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1722. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1723. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1724. end
  1725. for i = 0,1.1,0.1 do
  1726. swait()
  1727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1731. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1732. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1733. end
  1734. for i = 0,1.1,0.1 do
  1735. swait()
  1736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1738. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1739. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1740. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1741. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1742. end
  1743. for i = 0,1.1,0.1 do
  1744. swait()
  1745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1749. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1750. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1751. end
  1752. for i = 0,1.1,0.1 do
  1753. swait()
  1754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1758. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1759. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1760. end
  1761. for i = 0,1.1,0.1 do
  1762. swait()
  1763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1767. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1768. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1769. end
  1770. Character.Head.face.Texture = "rbxassetid://273309187"
  1771. for i = 0,9,0.1 do
  1772. swait()
  1773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1777. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1779. end
  1780. attack = false
  1781. Character.Head.face.Texture = "rbxassetid://620619801"
  1782. hum.WalkSpeed = 16
  1783. end
  1784.  
  1785. function hap() --much hap
  1786. attack = true
  1787. hum.WalkSpeed = 0.10
  1788. CreateSound("363808674", hed, 10, 1)
  1789. Character.Head.face.Texture = "rbxassetid://315792941"
  1790. for i = 0,12,0.1 do
  1791. swait()
  1792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1795. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1796. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1798. end
  1799. CreateSound("233168827", hed, 10, 1)
  1800. Character.Head.face.Texture = "rbxassetid://335761015"
  1801. for i = 0,10,0.1 do
  1802. swait()
  1803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1805. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1806. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1807. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1808. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1809. end
  1810. CreateSound("363808674", hed, 10, 1)
  1811. attack = false
  1812. Character.Head.face.Texture = "rbxassetid://620619801"
  1813. hum.WalkSpeed = 16
  1814. end
  1815.  
  1816. function HAAAAA() --KONO POWA
  1817. attack = true
  1818. hum.WalkSpeed = 1.01
  1819. Character.Head.face.Texture = "rbxassetid://305068389"
  1820. chargeup.Pitch = 1
  1821. for i = 0,7,0.1 do
  1822. swait()
  1823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1825. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1827. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1828. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1829. end
  1830. Character.Head.face.Texture = "rbxassetid://313921371"
  1831. chargeup:play()
  1832. for i = 0,30,0.1 do
  1833. swait()
  1834. CameraEnshaking(1, 2)
  1835. chargeup.Parent = hed
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1841. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1842. end
  1843. chargeup:stop()
  1844. chargeup.Pitch = 1.1
  1845. chargeup.TimePosition = 1
  1846. chargeup:play()
  1847. Character.Head.face.Texture = "rbxassetid://304942859"
  1848. for i, v in pairs(c:children()) do
  1849. if v.ClassName == "Part" then
  1850. local tra = trazx:clone()
  1851. tra.Parent = v
  1852. tra.LightEmission = 1
  1853. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1854. tra.Rate = 15
  1855. tra.Rotation = NumberRange.new(-5, 5)
  1856. tra.Lifetime = NumberRange.new(1.5, 2)
  1857. tra.Size = NumberSequence.new({
  1858. NumberSequenceKeypoint.new(0, 0.1, 0),
  1859. NumberSequenceKeypoint.new(1, 0, 0)
  1860. })
  1861. tra.Transparency = NumberSequence.new({
  1862. NumberSequenceKeypoint.new(0, 1, 0),
  1863. NumberSequenceKeypoint.new(0.135, 0, 0),
  1864. NumberSequenceKeypoint.new(0.875, 0, 0),
  1865. NumberSequenceKeypoint.new(1, 1, 0)
  1866. })
  1867. tra.Speed = NumberRange.new(0.5)
  1868. tra.VelocitySpread = 360
  1869. tra.VelocityInheritance = 0.5
  1870. tra.ZOffset = 2
  1871. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1872. end
  1873. end
  1874. local tra = trazx:clone()
  1875. tra.Parent = c.HumanoidRootPart
  1876. tra.Texture = "rbxassetid://347730682"
  1877. tra.LightEmission = 0.8
  1878. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1879. tra.Rate = 250
  1880. tra.Rotation = NumberRange.new(-5, 5)
  1881. tra.Lifetime = NumberRange.new(0.75)
  1882. tra.Size = NumberSequence.new({
  1883. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1884. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1885. })
  1886. tra.Transparency = NumberSequence.new({
  1887. NumberSequenceKeypoint.new(0, 1, 0),
  1888. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1889. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1890. NumberSequenceKeypoint.new(0.699, 1, 0),
  1891. NumberSequenceKeypoint.new(1, 1, 0)
  1892. })
  1893. tra.Speed = NumberRange.new(15)
  1894. tra.VelocitySpread = 360
  1895. tra.VelocityInheritance = 0.5
  1896. tra.ZOffset = 3.5
  1897. tra.Acceleration = Vector3.new(0, 25, 0)
  1898. for i = 0,35,0.1 do
  1899. swait()
  1900. ohno.Parent = hed
  1901. CameraEnshaking(1, 3)
  1902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1904. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1905. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1906. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1907. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1908. end
  1909. chargeup:stop()
  1910. chargeup.Pitch = 1.3
  1911. chargeup.TimePosition = 1
  1912. chargeup:play()
  1913. tra:Destroy()
  1914. tra:Destroy()
  1915. Character.Head.face.Texture = "rbxassetid://280233855"
  1916. local tra = trazx:clone()
  1917. tra.Parent = c.HumanoidRootPart
  1918. tra.Texture = "rbxassetid://347730682"
  1919. tra.LightEmission = 0.8
  1920. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1921. tra.Rate = 250
  1922. tra.Rotation = NumberRange.new(-5, 5)
  1923. tra.Lifetime = NumberRange.new(0.3)
  1924. tra.Size = NumberSequence.new({
  1925. NumberSequenceKeypoint.new(0, 8, 0.875),
  1926. NumberSequenceKeypoint.new(1, 10, 0.875)
  1927. })
  1928. tra.Transparency = NumberSequence.new({
  1929. NumberSequenceKeypoint.new(0, 1, 0),
  1930. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1931. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1932. NumberSequenceKeypoint.new(0.699, 1, 0),
  1933. NumberSequenceKeypoint.new(1, 1, 0)
  1934. })
  1935. for i = 0,32,0.1 do
  1936. swait()
  1937. CameraEnshaking(1, 5)
  1938. chargeup.Parent = hed
  1939. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1942. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1943. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1944. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1945. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1946. end
  1947. chargeup:stop()
  1948. CreateSound("681582832", hed, 10, 1)
  1949. game.Players.LocalPlayer.Character:BreakJoints()
  1950. local S = Instance.new("Explosion",workspace)
  1951. S.Position = tors.Position
  1952. S.BlastPressure = 9
  1953. S.BlastRadius = 30
  1954. S.ExplosionType = 0
  1955. attack = false
  1956. hum.WalkSpeed = 16
  1957. Character.Head.face.Texture = "rbxassetid://295197013"
  1958. tra:Destroy()
  1959. CameraEnshaking(4, 30)
  1960. error("WARNING, TO MUCH ENERGY.")
  1961. end
  1962.  
  1963. function NEN()
  1964. attack = true
  1965. hum.WalkSpeed = 1.01
  1966. CreateSound("230292011", hed, 10, 1)
  1967. Character.Head.face.Texture = "rbxassetid://705269463"
  1968. for i = 0,4,0.1 do
  1969. swait()
  1970. CameraEnshaking(1, 3)
  1971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1973. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1974. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1975. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1976. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1977. end
  1978. attack = false
  1979. Character.Head.face.Texture = "rbxassetid://620619801"
  1980. hum.WalkSpeed = 16
  1981. end
  1982.  
  1983. function FLYSKYHIGH()
  1984. attack = true
  1985. timetofly = false
  1986. hum.WalkSpeed = 0.05
  1987. Character.Head.face.Texture = "rbxassetid://705269463"
  1988. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1989. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1990. Humanoid.JumpPower = 0
  1991. for i = 0,300,0.1 do --thatsalongtime
  1992. swait()
  1993. CameraEnshaking(1, 7)
  1994. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1995. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1996. root.Velocity = root.CFrame.lookVector * 225
  1997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1999. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2000. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2001. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2002. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2003. end
  2004. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2005. attack = false
  2006. Humanoid.JumpPower = 50
  2007. Character.Head.face.Texture = "rbxassetid://620619801"
  2008. hum.WalkSpeed = 16
  2009. wait(45)
  2010. timetofly = true
  2011. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2012. end
  2013.  
  2014.  
  2015. function highnoon()
  2016. attack = true
  2017. hum.WalkSpeed = 1.01
  2018. CreateSound("495316660", hed, 10, 1)
  2019. Character.Head.face.Texture = "rbxassetid://155195214"
  2020. CameraEnshaking(2, 4)
  2021. local Blobby = Instance.new("Part", char)
  2022. Blobby.Name = "Blob"
  2023. Blobby.CanCollide = false
  2024. Blobby.BrickColor = BrickColor.new("Really black")
  2025. Blobby.Transparency = 0
  2026. Blobby.Material = "Plastic"
  2027. Blobby.Size = Vector3.new(1, 1, 2)
  2028. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2029. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2030.  
  2031. local Weld = Instance.new("Weld", Blobby)
  2032. Weld.Part0 = ra
  2033. Weld.Part1 = Blobby
  2034. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2035. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2036.  
  2037. local M2 = Instance.new("SpecialMesh")
  2038. M2.Parent = Blobby
  2039. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2040. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2041. M2.Scale = Vector3.new(.002, .002, .002)
  2042. for i = 0,7.75,0.1 do
  2043. swait()
  2044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2046. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2047. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2048. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2049. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2050. end
  2051. for i = 0,16.5,0.1 do
  2052. swait()
  2053. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2054. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2055. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2056. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2057. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2058. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2059. end
  2060. Blobby.Transparency = 1
  2061. Blobby:Destroy()
  2062. attack = false
  2063. Character.Head.face.Texture = "rbxassetid://620619801"
  2064. hum.WalkSpeed = 16
  2065. end
  2066.  
  2067. function somuchcancerwhy() --o no
  2068. attack = true
  2069. hum.WalkSpeed = 0.10
  2070. Character.Head.face.Texture = "rbxassetid://315074049"
  2071. local A = math.random(1,13)
  2072. if A == 1 then
  2073. ohno.SoundId = "rbxassetid://295810519"
  2074. ohno.TimePosition = 1
  2075. end
  2076. if A == 2 then
  2077. ohno.SoundId = "rbxassetid://488472970"
  2078. ohno.TimePosition = 2
  2079. end
  2080. if A == 3 then
  2081. ohno.SoundId = "rbxassetid://917045199"
  2082. ohno.TimePosition = 3
  2083. end
  2084. if A == 4 then
  2085. ohno.SoundId = "rbxassetid://324205173"
  2086. ohno.TimePosition = 1
  2087. end
  2088. if A == 5 then
  2089. ohno.SoundId = "rbxassetid://376134741"
  2090. ohno.TimePosition = 8
  2091. end
  2092. if A == 6 then
  2093. ohno.SoundId = "rbxassetid://164147183"
  2094. ohno.TimePosition = 0
  2095. end
  2096. if A == 7 then
  2097. ohno.SoundId = "rbxassetid://825526716"
  2098. ohno.TimePosition = 1
  2099. end
  2100. if A == 8 then
  2101. ohno.SoundId = "rbxassetid://185460366"
  2102. ohno.TimePosition = 0
  2103. end
  2104. if A == 9 then
  2105. ohno.SoundId = "rbxassetid://273319633"
  2106. ohno.TimePosition = 1
  2107. end
  2108. if A == 10 then
  2109. ohno.SoundId = "rbxassetid://506212392"
  2110. ohno.TimePosition = 2
  2111. end
  2112. if A == 11 then
  2113. ohno.SoundId = "rbxassetid://708297448"
  2114. ohno.TimePosition = 4
  2115. end
  2116. if A == 12 then
  2117. ohno.SoundId = "rbxassetid://497199103"
  2118. ohno.TimePosition = 9
  2119. end
  2120. if A == 13 then
  2121. ohno.SoundId = "rbxassetid://152833989"
  2122. ohno.TimePosition = 1
  2123. end
  2124. ohno:Play()
  2125. for i = 0,100,0.1 do
  2126. swait()
  2127. CameraEnshaking(2, 3)
  2128. ohno.Parent = hed
  2129. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2130. end
  2131. attack = false
  2132. ohno:Stop()
  2133. Character.Head.face.Texture = "rbxassetid://620619801"
  2134. hum.WalkSpeed = 16
  2135. end
  2136.  
  2137. function WRY() --WRYYYYYYY
  2138. attack = true
  2139. hum.WalkSpeed = 0.30
  2140. CreateSound("794081034", hed, 10, 1)
  2141. Character.Head.face.Texture = "rbxassetid://396389196"
  2142. for i = 0,2,0.1 do
  2143. swait()
  2144. CameraEnshaking(1, 2)
  2145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2147. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2148. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2149. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2150. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2151. end
  2152. for i = 0,14.7,0.1 do
  2153. swait()
  2154. CameraEnshaking(1, 3)
  2155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2157. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2158. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2161. end
  2162. attack = false
  2163. Character.Head.face.Texture = "rbxassetid://620619801"
  2164. hum.WalkSpeed = 16
  2165. end
  2166.  
  2167. function BOI()
  2168. attack = true
  2169. hum.WalkSpeed = 1.01
  2170. CreateSound("390901873", hed, 10, 1)
  2171. Character.Head.face.Texture = "rbxassetid://282463320"
  2172. for i = 0,4,0.1 do
  2173. swait()
  2174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2175. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2176. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2177. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2179. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2180. end
  2181. for i = 0,4,0.1 do
  2182. swait()
  2183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2185. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2186. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2188. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2189. end
  2190. attack = false
  2191. Character.Head.face.Texture = "rbxassetid://620619801"
  2192. hum.WalkSpeed = 16
  2193. end
  2194.  
  2195. function WhatHuh()
  2196. attack = true
  2197. hum.WalkSpeed = 1.01
  2198. CreateSound("130766865", hed, 10, 1)
  2199. Character.Head.face.Texture = "rbxassetid://276732672"
  2200. for i = 0,4,0.1 do
  2201. swait()
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2208. end
  2209. for i = 0,6.7,0.1 do
  2210. swait()
  2211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2212. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2213. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2214. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2216. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2217. end
  2218. for i = 0,8.1,0.1 do
  2219. swait()
  2220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2226. end
  2227. for i = 0,1,0.1 do
  2228. swait()
  2229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2231. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2232. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2235. end
  2236. for i = 0,1,0.1 do
  2237. swait()
  2238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2244. end
  2245. for i = 0,4,0.1 do
  2246. swait()
  2247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2249. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2251. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2252. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2253. end
  2254. attack = false
  2255. Character.Head.face.Texture = "rbxassetid://620619801"
  2256. hum.WalkSpeed = 16
  2257. end
  2258.  
  2259. function NothingPersonal()
  2260. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2261. local HITBODY = mouse.Target.Parent
  2262. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2263. local HEAD = HITBODY:FindFirstChild("Head")
  2264. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2265. if TORS ~= nil and HUMAN ~= nil then
  2266. attack = true
  2267. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2268. TORS.Anchored = true
  2269. hum.WalkSpeed = 0
  2270. Character.Head.face.Texture = "rbxassetid://40770311"
  2271. CreateSound("1255922819", hed, 10, 1)
  2272. CameraEnshaking(2, 4)
  2273. end
  2274. wait(3.5)
  2275. for i = 0,9,0.1 do
  2276. swait()
  2277. for i = 1,2 do
  2278. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2279. CameraEnshaking(1, 7)
  2280. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2281. end
  2282. end
  2283. wait(.5)
  2284. TORS.Anchored = false
  2285. attack = false
  2286. Character.Head.face.Texture = "rbxassetid://620619801"
  2287. hum.WalkSpeed = 16
  2288. end
  2289. end
  2290.  
  2291. function VeryMuchWorrying()
  2292. attack = true
  2293. hum.WalkSpeed = 1.01
  2294. Character.Head.face.Texture = "rbxassetid://111523405"
  2295. CreateSound("1395854043", hed, 10, 1)
  2296. for i = 0,14,0.1 do
  2297. swait()
  2298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2300. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2301. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2302. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2303. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2304. end
  2305. attack = false
  2306. Character.Head.face.Texture = "rbxassetid://620619801"
  2307. hum.WalkSpeed = 16
  2308. end
  2309.  
  2310. function Ashes() --Straight from... Whatever it was called.
  2311. attack = true
  2312. hum.WalkSpeed = 1.01
  2313. Character.Head.face.Texture = "rbxassetid://360687027"
  2314. CreateSound("290084602", tors, 10, 1)
  2315. for i = 0,6.2,0.1 do
  2316. swait()
  2317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2323. end
  2324. for i = 0,6.2,0.1 do
  2325. swait()
  2326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2328. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2330. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2331. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2332. end
  2333. attack = false
  2334. Character.Head.face.Texture = "rbxassetid://620619801"
  2335. hum.WalkSpeed = 16
  2336. end
  2337.  
  2338. function AnotherOne() --WhAT ANOTHER ONE
  2339. attack = true
  2340. hum.WalkSpeed = 1.01
  2341. local icri = CreateSound("1205111204", hed, 10, 1)
  2342. swait(165)
  2343. local FRAME = tors.CFrame
  2344. repeat
  2345. swait()
  2346. Character.Head.face.Texture = "rbxassetid://582931093"
  2347. CameraEnshaking(1, 10)
  2348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2352. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2353. tors.CFrame = FRAME * CF(0,1,0)
  2354. swait()
  2355. tors.CFrame = FRAME
  2356. until icri.Playing == false
  2357. Character.Head.face.Texture = "rbxassetid://620619801"
  2358. attack = false
  2359. hum.WalkSpeed = 16
  2360. end
  2361.  
  2362. function Dance()
  2363. attack = true
  2364. hum.WalkSpeed = 1.01
  2365. CreateSound("838766490", hed, 10, 1)
  2366. Character.Head.face.Texture = "rbxassetid://258591579"
  2367. for i = 0,2,0.1 do
  2368. swait()
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2374. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2375. end
  2376. for i = 0,4,0.1 do
  2377. swait()
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2381. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2382. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2383. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2384. end
  2385. for i = 0,4,0.1 do
  2386. swait()
  2387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2393. end
  2394. for i = 0,4,0.1 do
  2395. swait()
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2398. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2400. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2402. end
  2403. for i = 0,4,0.1 do
  2404. swait()
  2405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2409. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2410. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2411. end
  2412. for i = 0,4,0.1 do
  2413. swait()
  2414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2416. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2417. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2418. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2419. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2420. end
  2421. for i = 0,4,0.1 do
  2422. swait()
  2423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2425. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2429. end
  2430. for i = 0,4,0.1 do
  2431. swait()
  2432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2434. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2435. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2436. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2437. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2438. end
  2439. for i = 0,4,0.1 do
  2440. swait()
  2441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2447. end
  2448. for i = 0,4,0.1 do
  2449. swait()
  2450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2452. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2456. end
  2457. for i = 0,4,0.1 do
  2458. swait()
  2459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2461. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2465. end
  2466. for i = 0,4,0.1 do
  2467. swait()
  2468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2472. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2473. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2474. end
  2475. for i = 0,4,0.1 do
  2476. swait()
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2483. end
  2484. for i = 0,4,0.1 do
  2485. swait()
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2492. end
  2493. for i = 0,4,0.1 do
  2494. swait()
  2495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2497. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2499. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2501. end
  2502. for i = 0,3,0.1 do
  2503. swait()
  2504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2506. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2507. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2508. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2510. end
  2511. attack = false
  2512. Character.Head.face.Texture = "rbxassetid://620619801"
  2513. hum.WalkSpeed = 16
  2514. end
  2515.  
  2516. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2517. attack = true
  2518. Character.Head.face.Texture = "rbxassetid://266304560"
  2519. for i = 0,6,0.1 do
  2520. swait()
  2521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2523. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2525. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2526. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2527. end
  2528. CreateSound("1093102664", hed, 10, 1)
  2529. CameraEnshaking(3, 8)
  2530. for i = 0,2,0.1 do
  2531. swait()
  2532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2536. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2537. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2538. end
  2539. Character.Head.face.Texture = "rbxassetid://30128383"
  2540. hum.MaxHealth = 0
  2541. ragdoll(char)
  2542. CreateSound("534269232", hed, 5, 1)
  2543. error("Seems like you just died.")
  2544. end
  2545.  
  2546. MoreTaunts = false
  2547. mouse.KeyDown:connect(function(key)
  2548. if attack == false then
  2549. if MoreTaunts == false then
  2550. if key == 'q' then
  2551. GEtOuT()
  2552. elseif key == 'e' then
  2553. GEtOuT2()
  2554. elseif key == 'x' then
  2555. OBJECTION()
  2556. elseif key == 'n' then
  2557. BOI()
  2558. elseif key == 'u' then
  2559. Victory()
  2560. elseif key == '3' then
  2561. hap()
  2562. elseif key == '6' then
  2563. Flight()
  2564. elseif key == '9' and timetofly then
  2565. FLYSKYHIGH()
  2566. elseif key == '9' then
  2567. local A = math.random(1,10)
  2568. if A == 1 then
  2569. warn ("This has a Cooldown, Please wait. :>")
  2570. end
  2571. if A == 2 then
  2572. warn ("You can't Fly All day, you know.")
  2573. end
  2574. if A == 3 then
  2575. warn ("Calm down there.")
  2576. end
  2577. if A == 4 then
  2578. warn ("Take a Break.")
  2579. end
  2580. if A == 5 then
  2581. warn ("*Elevator Music plays in the backround*")
  2582. end
  2583. if A == 6 then
  2584. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2585. end
  2586. if A == 7 then
  2587. warn ("Can you wait a LITTLE Longer?")
  2588. end
  2589. if A == 8 then
  2590. warn ("Like a tiger defying the laws of gravity...")
  2591. end
  2592. if A == 9 then
  2593. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2594. end
  2595. if A == 10 then
  2596. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2597. end
  2598. elseif key == 'k' then
  2599. Hello()
  2600. elseif key == '5' then
  2601. HAAAAA()
  2602. elseif key == '4' then
  2603. Dance()
  2604. elseif key == '1' then
  2605. HELP()
  2606. elseif key == '2' then
  2607. dead()
  2608. elseif key == 'j' then
  2609. WhatHuh()
  2610. elseif key == 'l' then
  2611. ShutTheHellUp()
  2612. elseif key == 'c' then
  2613. Choose()
  2614. elseif key == 'r' then
  2615. MYSPAGHETTTTTTT()
  2616. elseif key == 't' then
  2617. SpinMeDad()
  2618. elseif key == 'y' then
  2619. EndMySufferingV2()
  2620. elseif key == 'f' then
  2621. NEN()
  2622. elseif key == 'z' then
  2623. NothingPersonal()
  2624. elseif key == '7' then
  2625. somuchcancerwhy()
  2626. elseif key == '8' then
  2627. highnoon()
  2628. elseif key == 'v' then
  2629. VeryMuchWorrying()
  2630. elseif key == 'b' then
  2631. Ashes()
  2632. elseif key == 'p' then
  2633. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2634. elseif key == 'g' then
  2635. AnotherOne()
  2636. elseif key == 'h' then
  2637. slap()
  2638. elseif key == 'm' then
  2639. WRY()
  2640. end
  2641. end
  2642. end
  2643. end)
  2644.  
  2645. -------------------------------------------------------
  2646. --End Attacks N Stuff--
  2647. -------------------------------------------------------
  2648.  
  2649.  
  2650.  
  2651.  
  2652. while jumping do
  2653. Humanoid.Jump = true
  2654. wait(0.9)
  2655. end
  2656.  
  2657.  
  2658.  
  2659.  
  2660. -------------------------------------------------------
  2661. --Start Animations--
  2662. -------------------------------------------------------
  2663. local equipped = false
  2664. local idle = 0
  2665. local change = 1
  2666. local val = 0
  2667. local toim = 0
  2668. local idleanim = 0.4
  2669. hum.Animator.Parent = nil
  2670. while true do
  2671. swait()
  2672. sine = sine + change
  2673. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2674. local velderp = root.Velocity.y
  2675. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2676. if equipped == true or equipped == false then
  2677. if attack == false then
  2678. idle = idle + 1
  2679. else
  2680. idle = 0
  2681. end
  2682. if 1 < root.Velocity.y and hitfloor == nil then
  2683. Anim = "Jump"
  2684. if attack == false then
  2685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2687. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2688. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2690. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2691. end
  2692. elseif -1 > root.Velocity.y and hitfloor == nil then
  2693. Anim = "Fall"
  2694. if attack == false then
  2695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2697. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2698. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2699. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2700. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2701. end
  2702. elseif torvel < 1 and hitfloor ~= nil then
  2703. Anim = "Idle"
  2704. change = 1
  2705. if attack == false then
  2706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2712. end
  2713. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2714. Anim = "Walk"
  2715. change = 1
  2716. if attack == false then
  2717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2719. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2720. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2721. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2722. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2723. end
  2724. end
  2725. end
  2726. if 0 < #Effects then
  2727. for e = 1, #Effects do
  2728. if Effects[e] ~= nil then
  2729. local Thing = Effects[e]
  2730. if Thing ~= nil then
  2731. local Part = Thing[1]
  2732. local Mode = Thing[2]
  2733. local Delay = Thing[3]
  2734. local IncX = Thing[4]
  2735. local IncY = Thing[5]
  2736. local IncZ = Thing[6]
  2737. if 1 >= Thing[1].Transparency then
  2738. if Thing[2] == "Block1" then
  2739. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2740. local Mesh = Thing[1].Mesh
  2741. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2742. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2743. elseif Thing[2] == "Block2" then
  2744. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2745. local Mesh = Thing[7]
  2746. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2747. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2748. elseif Thing[2] == "Block3" then
  2749. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2750. local Mesh = Thing[7]
  2751. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2752. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2753. elseif Thing[2] == "Cylinder" then
  2754. local Mesh = Thing[1].Mesh
  2755. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2756. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2757. elseif Thing[2] == "Blood" then
  2758. local Mesh = Thing[7]
  2759. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2760. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2761. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2762. elseif Thing[2] == "Elec" then
  2763. local Mesh = Thing[1].Mesh
  2764. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2765. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2766. elseif Thing[2] == "Disappear" then
  2767. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2768. elseif Thing[2] == "Shatter" then
  2769. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2770. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2771. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2772. Thing[6] = Thing[6] + Thing[5]
  2773. end
  2774. else
  2775. Part.Parent = nil
  2776. table.remove(Effects, e)
  2777. end
  2778. end
  2779. end
  2780. end
  2781. end
  2782. end
  2783. -------------------------------------------------------
  2784. --End Animations And Script--
  2785. -------------------------------------------------------
  2786.  
  2787. --cool beans boibiparti
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