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1
--//=================================\\
2
--||          SOME TAG EDIT
3
--\\=================================//
4
5
Player = owner
6
	Character = Player.Character
7
	local txt = Instance.new("BillboardGui", Character)
8
	txt.Adornee = Character.Head
9
	txt.Name = "_status"
10
	txt.Size = UDim2.new(2, 0, 1.2, 0)
11
	txt.StudsOffset = Vector3.new(-9, 8, 0)
12
	local text = Instance.new("TextLabel", txt)
13
	text.Size = UDim2.new(10, 0, 7, 0)
14
	text.FontSize = "Size24"
15
	text.TextScaled = true
16
	text.TextTransparency = 0
17
	text.BackgroundTransparency = 1 
18
	text.TextTransparency = 0
19
	text.TextStrokeTransparency = 0
20
	text.Font = "Antique"
21
	text.TextStrokeColor3 = Color3.new(0,0,1)
22
        text.Text = "GamingWithGabrielLoL"
23
24
--Loop Function--
25
while true do
26
wait(.01)
27
chance = math.random(0,100)
28
if chance < 10 then
29
sel = math.random(1,3)
30
if sel == 1 then
31
tecks.Text = "Ay bro"
32
elseif sel == 2 then
33
tecks.Text = "Not gonna die huh?"
34
elseif sel == 3 then
35
tecks.Text = "xdd"
36
end
37
else tecks.Text = "GamingWithGabrielLol"
38
end
39
--//=================================\\
40
--\\=================================//
41
42
-----------------------
43
--MemeusV2--
44
-------------------------------------------------------
45
--A script By makhail07
46
47
--This edit by 2003boobear
48
49
--Discord Creterisk#2958 (not 2003boobear's discord)
50
-------------------------------------------------------
51
52
local FavIDs = {
53
	340106355, --Nefl Crystals
54
	927529620, --Dimension
55
	876981900, --Fantasy
56
	398987889, --Ordinary Days
57
	1117396305, --Oh wait, it's you.
58
	885996042, --Action Winter Journey
59
	919231299, --Sprawling Idiot Effigy
60
	743466274, --Good Day Sunshine
61
	727411183, --Knife Fight
62
	1402748531, --The Earth Is Counting On You!
63
	595230126 --Robot Language
64
	}
65
66
67
68
--The reality of my life isn't real but a Universe -makhail07
69
wait()
70
local Player = game.Players.localPlayer
71
local Character = Player.Character
72
local plr = game:service'Players'.LocalPlayer
73
local Humanoid = Character.Humanoid
74
local char = plr.Character
75
local hum = char.Humanoid
76
local ra = char["Right Arm"]
77
local la= char["Left Arm"]
78
local rl= char["Right Leg"]
79
local ll = char["Left Leg"]
80
local hed = char.Head
81
local root = char.HumanoidRootPart
82
local rootj = root.RootJoint
83
local tors = char.Torso
84
local mouse = plr:GetMouse()
85
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
86
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
87
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
88
local cam = game.Workspace.CurrentCamera
89
trazx = Instance.new("ParticleEmitter")
90
c = game.Players.LocalPlayer.Character
91
92
--where i put all the warn things
93
94
warn ("Well Look at that, I finished it.")
95
--Looks Like you decided to look though the script. Well, Hello.
96
warn ("I had a fun time making this edit.")
97
--I Really DID have fun editing this.
98
warn ("I hope you Enjoy this. Go have Fun!")
99
--Just don't abuse.
100
warn ("Also, the original MemeusV2 was made by makhail07.")
101
--Support makhail07 for making the original!
102
warn ("This edit was made by me, 2003boobear.")
103
--This is one of my best edits BY FAR, though.
104
Character.Head.face.Texture = "rbxassetid://620619801"
105
106
-------------------------------------------------------
107
--Start Good Stuff--
108
-------------------------------------------------------
109
CF = CFrame.new
110
angles = CFrame.Angles
111
attack = false
112
timetofly = true
113
Euler = CFrame.fromEulerAnglesXYZ
114
Rad = math.rad
115
IT = Instance.new
116
BrickC = BrickColor.new
117
Cos = math.cos
118
Acos = math.acos
119
Sin = math.sin
120
Asin = math.asin
121
Abs = math.abs
122
Mrandom = math.random
123
Floor = math.floor
124
random = math.random
125
radian = math.rad
126
Vec3 = Vector3.new
127
cFrame = CFrame.new
128
Euler = CFrame.fromEulerAnglesXYZ
129
-------------------------------------------------------
130
--End Good Stuff--
131
-------------------------------------------------------
132
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
133
RSH, LSH = nil, nil 
134
RW = Instance.new("Weld") 
135
LW = Instance.new("Weld")
136
RH = tors["Right Hip"]
137
LH = tors["Left Hip"]
138
RSH = tors["Right Shoulder"] 
139
LSH = tors["Left Shoulder"] 
140
RSH.Parent = nil 
141
LSH.Parent = nil 
142
RW.Name = "RW"
143
RW.Part0 = tors 
144
RW.C0 = CF(1.5, 0.5, 0)
145
RW.C1 = CF(0, 0.5, 0) 
146
RW.Part1 = ra
147
RW.Parent = tors 
148
LW.Name = "LW"
149
LW.Part0 = tors 
150
LW.C0 = CF(-1.5, 0.5, 0)
151
LW.C1 = CF(0, 0.5, 0) 
152
LW.Part1 = la
153
LW.Parent = tors
154
Effects = {}
155
156
-------------------------------------------------------
157
--Start HeartBeat--
158
-------------------------------------------------------
159
ArtificialHB = Instance.new("BindableEvent", script)
160
ArtificialHB.Name = "Heartbeat"
161
script:WaitForChild("Heartbeat")
162
163
frame = 1 / 60
164
tf = 0
165
allowframeloss = false
166
tossremainder = false
167
168
169
lastframe = tick()
170
script.Heartbeat:Fire()
171
172
173
game:GetService("RunService").Heartbeat:connect(function(s, p)
174
	tf = tf + s
175
	if tf >= frame then
176
		if allowframeloss then
177
			script.Heartbeat:Fire()
178
			lastframe = tick()
179
		else
180
			for i = 1, math.floor(tf / frame) do
181
				script.Heartbeat:Fire()
182
			end
183
			lastframe = tick()
184
		end
185
		if tossremainder then
186
			tf = 0
187
		else
188
			tf = tf - frame * math.floor(tf / frame)
189
		end
190
	end
191
end)
192
-------------------------------------------------------
193
--End HeartBeat--
194
-------------------------------------------------------
195
196
function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
197
	coroutine.resume(coroutine.create(function()
198
		local intensity = 1 * Intensity
199
		local rotM = 0.01 * Intensity
200
		for i = 0, Length, 0.1 do
201
			swait()
202
			intensity = intensity - 0.05 * Intensity / Length
203
			rotM = rotM - 5.0E-4 * Intensity / Length
204
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
205
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
206
		end
207
		Humanoid.CameraOffset = Vec3(0, 0, 0)
208
	end))
209
end
210
211
        local joyemoji = Instance.new('ParticleEmitter', tors)
212
        joyemoji.VelocitySpread = 2000
213
        joyemoji.Lifetime = NumberRange.new(1)
214
        joyemoji.Speed = NumberRange.new(40)
215
joy= {}
216
for i=0, 19 do
217
  joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
218
end
219
joyemoji.Size = NumberSequence.new(joy)
220
        joyemoji.Rate = 0
221
        joyemoji.LockedToPart = false
222
        joyemoji.LightEmission = 0
223
        joyemoji.Texture = "rbxassetid://1176402123"
224
        joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
225
226
227
        local LIT = Instance.new('ParticleEmitter', tors)
228
        LIT.VelocitySpread = 2000
229
        LIT.Lifetime = NumberRange.new(1)
230
        LIT.Speed = NumberRange.new(45)
231
nani= {}
232
for i=0, 19 do
233
  nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
234
end
235
LIT.Size = NumberSequence.new(nani)
236
        LIT.Rate = 0
237
        LIT.LockedToPart = false
238
        LIT.LightEmission = 0
239
        LIT.Texture = "rbxassetid://1492670151"
240
        LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
241
242
        local toast = Instance.new('ParticleEmitter', tors)
243
        toast.VelocitySpread = 2000
244
        toast.Lifetime = NumberRange.new(1)
245
        toast.Speed = NumberRange.new(60)
246
toasterstoasttoast= {}
247
for i=0, 19 do
248
  toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
249
end
250
toast.Size = NumberSequence.new(toasterstoasttoast)
251
        toast.Rate = 0
252
        toast.LockedToPart = false
253
        toast.LightEmission = 0
254
        toast.Texture = "rbxassetid://436096230"
255
        toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
256
257
        local ok = Instance.new('ParticleEmitter', tors)
258
        ok.VelocitySpread = 2000
259
        ok.Lifetime = NumberRange.new(1)
260
        ok.Speed = NumberRange.new(50)
261
cool= {}
262
for i=0, 19 do
263
  cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
264
end
265
ok.Size = NumberSequence.new(cool)
266
        ok.Rate = 0
267
        ok.LockedToPart = false
268
        ok.LightEmission = 0
269
        ok.Texture = "rbxassetid://636768448"
270
        ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
271
272
-------------------------------------------------------
273
--Start Kyu's shitty stuff--
274
-------------------------------------------------------
275
276
function ragdoll(model)
277
    local char = model
278
    torso = char.HumanoidRootPart
279
    torso2 = char.Torso
280
    LW.Parent = nil
281
    RW.Parent = nil
282
    LH.Parent = nil
283
    RH.Parent = nil
284
		if hum ~= nil then
285
		hum.PlatformStand = true
286
		end
287
288
		local Head = char:FindFirstChild("Head")
289
		if Head then
290
			local Neck = Instance.new("Weld")
291
			Neck.Name = "Neck"
292
			Neck.Part0 = torso
293
			Neck.Part1 = Head
294
			Neck.C0 = CFrame.new(0, 1.5, 0)
295
			Neck.C1 = CFrame.new()
296
			Neck.Parent = torso
297
		end
298
		local Limb = char:FindFirstChild("Right Arm")
299
		if Limb then
300
301
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
302
			local Joint = Instance.new("Glue")
303
			Joint.Name = "RightShoulder"
304
			Joint.Part0 = torso
305
			Joint.Part1 = Limb
306
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
307
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
308
			Joint.Parent = torso
309
310
			local B = Instance.new("Part")
311
			B.TopSurface = 0
312
			B.BottomSurface = 0
313
			B.formFactor = "Symmetric"
314
			B.Size = Vector3.new(1, 1, 1)
315
			B.Transparency = 1
316
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
317
			B.Parent = char
318
			local W = Instance.new("Weld")
319
			W.Part0 = Limb
320
			W.Part1 = B
321
			W.C0 = CFrame.new(0, -0.5, 0)
322
			W.Parent = Limb
323
324
		end
325
		local Limb = char:FindFirstChild("Left Arm")
326
		if Limb then
327
328
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
329
			local Joint = Instance.new("Glue")
330
			Joint.Name = "LeftShoulder"
331
			Joint.Part0 = torso
332
			Joint.Part1 = Limb
333
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
334
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
335
			Joint.Parent = torso
336
337
			local B = Instance.new("Part")
338
			B.TopSurface = 0
339
			B.BottomSurface = 0
340
			B.formFactor = "Symmetric"
341
			B.Size = Vector3.new(1, 1, 1)
342
			B.Transparency = 1
343
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
344
			B.Parent = char
345
			local W = Instance.new("Weld")
346
			W.Part0 = Limb
347
			W.Part1 = B
348
			W.C0 = CFrame.new(0, -0.5, 0)
349
			W.Parent = Limb
350
351
		end
352
		local Limb = char:FindFirstChild("Right Leg")
353
		if Limb then
354
355
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
356
			local Joint = Instance.new("Glue")
357
			Joint.Name = "RightHip"
358
			Joint.Part0 = torso
359
			Joint.Part1 = Limb
360
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
361
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
362
			Joint.Parent = torso
363
364
			local B = Instance.new("Part")
365
			B.TopSurface = 0
366
			B.BottomSurface = 0
367
			B.formFactor = "Symmetric"
368
			B.Size = Vector3.new(1, 1, 1)
369
			B.Transparency = 1
370
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
371
			B.Parent = char
372
			local W = Instance.new("Weld")
373
			W.Part0 = Limb
374
			W.Part1 = B
375
			W.C0 = CFrame.new(0, -0.5, 0)
376
			W.Parent = Limb
377
378
		end
379
		local Limb = char:FindFirstChild("Left Leg")
380
		if Limb then
381
382
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
383
			local Joint = Instance.new("Glue")
384
			Joint.Name = "LeftHip"
385
			Joint.Part0 = torso
386
			Joint.Part1 = Limb
387
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
388
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
389
			Joint.Parent = torso
390
391
			local B = Instance.new("Part")
392
			B.TopSurface = 0
393
			B.BottomSurface = 0
394
			B.formFactor = "Symmetric"
395
			B.Size = Vector3.new(1, 1, 1)
396
			B.Transparency = 1
397
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
398
			B.Parent = char
399
			local W = Instance.new("Weld")
400
			W.Part0 = Limb
401
			W.Part1 = B
402
			W.C0 = CFrame.new(0, -0.5, 0)
403
			W.Parent = Limb
404
405
		end
406
		--[
407
		local Bar = Instance.new("Part")
408
		Bar.TopSurface = 0
409
		Bar.BottomSurface = 0
410
		Bar.formFactor = "Symmetric"
411
		Bar.Size = Vector3.new(1, 1, 1)
412
		Bar.Transparency = 1
413
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
414
		Bar.Parent = char
415
		local Weld = Instance.new("Weld")
416
		Weld.Part0 = torso
417
		Weld.Part1 = Bar
418
		Weld.C0 = CFrame.new(0, 0.5, 0)
419
		Weld.Parent = torso
420
		--]]
421
422
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
423
424
end
425
426
-------------------------------------------------------
427
--End Kyu's shitty stuff--
428
-------------------------------------------------------
429
430
-------------------------------------------------------
431
--Start Important Functions--
432
-------------------------------------------------------
433
function swait(num)
434
	if num == 0 or num == nil then
435
		game:service("RunService").Stepped:wait(0)
436
	else
437
		for i = 0, num do
438
			game:service("RunService").Stepped:wait(0)
439
		end
440
	end
441
end
442
function thread(f)
443
	coroutine.resume(coroutine.create(f))
444
end
445
function clerp(a, b, t)
446
	local qa = {
447
		QuaternionFromCFrame(a)
448
	}
449
	local qb = {
450
		QuaternionFromCFrame(b)
451
	}
452
	local ax, ay, az = a.x, a.y, a.z
453
	local bx, by, bz = b.x, b.y, b.z
454
	local _t = 1 - t
455
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
456
end
457
function QuaternionFromCFrame(cf)
458
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
459
	local trace = m00 + m11 + m22
460
	if trace > 0 then
461
		local s = math.sqrt(1 + trace)
462
		local recip = 0.5 / s
463
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
464
	else
465
		local i = 0
466
		if m00 < m11 then
467
			i = 1
468
		end
469
		if m22 > (i == 0 and m00 or m11) then
470
			i = 2
471
		end
472
		if i == 0 then
473
			local s = math.sqrt(m00 - m11 - m22 + 1)
474
			local recip = 0.5 / s
475
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
476
		elseif i == 1 then
477
			local s = math.sqrt(m11 - m22 - m00 + 1)
478
			local recip = 0.5 / s
479
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
480
		elseif i == 2 then
481
			local s = math.sqrt(m22 - m00 - m11 + 1)
482
			local recip = 0.5 / s
483
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
484
		end
485
	end
486
end
487
function QuaternionToCFrame(px, py, pz, x, y, z, w)
488
	local xs, ys, zs = x + x, y + y, z + z
489
	local wx, wy, wz = w * xs, w * ys, w * zs
490
	local xx = x * xs
491
	local xy = x * ys
492
	local xz = x * zs
493
	local yy = y * ys
494
	local yz = y * zs
495
	local zz = z * zs
496
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
497
end
498
function QuaternionSlerp(a, b, t)
499
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
500
	local startInterp, finishInterp
501
	if cosTheta >= 1.0E-4 then
502
		if 1 - cosTheta > 1.0E-4 then
503
			local theta = math.acos(cosTheta)
504
			local invSinTheta = 1 / Sin(theta)
505
			startInterp = Sin((1 - t) * theta) * invSinTheta
506
			finishInterp = Sin(t * theta) * invSinTheta
507
		else
508
			startInterp = 1 - t
509
			finishInterp = t
510
		end
511
	elseif 1 + cosTheta > 1.0E-4 then
512
		local theta = math.acos(-cosTheta)
513
		local invSinTheta = 1 / Sin(theta)
514
		startInterp = Sin((t - 1) * theta) * invSinTheta
515
		finishInterp = Sin(t * theta) * invSinTheta
516
	else
517
		startInterp = t - 1
518
		finishInterp = t
519
	end
520
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
521
end
522
function rayCast(Position, Direction, Range, Ignore)
523
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
524
end
525
local RbxUtility = LoadLibrary("RbxUtility")
526
local Create = RbxUtility.Create
527
528
-------------------------------------------------------
529
--Start Damage Function--
530
-------------------------------------------------------
531
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
532
	if hit.Parent == nil then
533
		return
534
	end
535
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
536
	for _, v in pairs(hit.Parent:children()) do
537
		if v:IsA("Humanoid") then
538
			h = v
539
		end
540
	end
541
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
542
         warn'No R15 allowed'
543
         hit.Parent:FindFirstChild("Head"):BreakJoints()
544
         end
545
546
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
547
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
548
			if hit.Parent.DebounceHit.Value == true then
549
				return
550
			end
551
		end
552
         if insta == true then
553
         hit.Parent:FindFirstChild("Head"):BreakJoints()
554
         end
555
		local c = Create("ObjectValue"){
556
			Name = "creator",
557
			Value = game:service("Players").LocalPlayer,
558
			Parent = h,
559
		}
560
		game:GetService("Debris"):AddItem(c, .5)
561
		if HitSound ~= nil and HitPitch ~= nil then
562
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
563
		end
564
		local Damage = math.random(minim, maxim)
565
		local blocked = false
566
		local block = hit.Parent:findFirstChild("Block")
567
		if block ~= nil then
568
			if block.className == "IntValue" then
569
				if block.Value > 0 then
570
					blocked = true
571
					block.Value = block.Value - 1
572
					print(block.Value)
573
				end
574
			end
575
		end
576
		if blocked == false then
577
			h.Health = h.Health - Damage
578
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
579
		else
580
			h.Health = h.Health - (Damage / 2)
581
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
582
		end
583
		if Type == "Knockdown" then
584
			local hum = hit.Parent.Humanoid
585
			hum.PlatformStand = true
586
			coroutine.resume(coroutine.create(function(HHumanoid)
587
				swait(1)
588
				HHumanoid.PlatformStand = false
589
			end), hum)
590
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
591
			local bodvol = Create("BodyVelocity"){
592
				velocity = angle * knockback,
593
				P = 5000,
594
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
595
				Parent = hit,
596
			}
597
			local rl = Create("BodyAngularVelocity"){
598
				P = 3000,
599
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
600
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
601
				Parent = hit,
602
			}
603
			game:GetService("Debris"):AddItem(bodvol, .5)
604
			game:GetService("Debris"):AddItem(rl, .5)
605
		elseif Type == "Normal" then
606
			local vp = Create("BodyVelocity"){
607
				P = 500,
608
				maxForce = Vector3.new(math.huge, 0, math.huge),
609
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
610
			}
611
			if knockback > 0 then
612
				vp.Parent = hit.Parent.Torso
613
			end
614
			game:GetService("Debris"):AddItem(vp, .5)
615
		elseif Type == "Up" then
616
			local bodyVelocity = Create("BodyVelocity"){
617
				velocity = Vector3.new(0, 20, 0),
618
				P = 5000,
619
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
620
				Parent = hit,
621
			}
622
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
623
		elseif Type == "DarkUp" then
624
			coroutine.resume(coroutine.create(function()
625
				for i = 0, 1, 0.1 do
626
					swait()
627
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
628
				end
629
			end))
630
			local bodyVelocity = Create("BodyVelocity"){
631
				velocity = Vector3.new(0, 20, 0),
632
				P = 5000,
633
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
634
				Parent = hit,
635
			}
636
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
637
		elseif Type == "Snare" then
638
			local bp = Create("BodyPosition"){
639
				P = 2000,
640
				D = 100,
641
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
642
				position = hit.Parent.Torso.Position,
643
				Parent = hit.Parent.Torso,
644
			}
645
			game:GetService("Debris"):AddItem(bp, 1)
646
		elseif Type == "Freeze" then
647
			local BodPos = Create("BodyPosition"){
648
				P = 50000,
649
				D = 1000,
650
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
651
				position = hit.Parent.Torso.Position,
652
				Parent = hit.Parent.Torso,
653
			}
654
			local BodGy = Create("BodyGyro") {
655
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
656
				P = 20e+003,
657
				Parent = hit.Parent.Torso,
658
				cframe = hit.Parent.Torso.CFrame,
659
			}
660
			hit.Parent.Torso.Anchored = true
661
			coroutine.resume(coroutine.create(function(Part) 
662
				swait(1.5)
663
				Part.Anchored = false
664
			end), hit.Parent.Torso)
665
			game:GetService("Debris"):AddItem(BodPos, 3)
666
			game:GetService("Debris"):AddItem(BodGy, 3)
667
		end
668
		local debounce = Create("BoolValue"){
669
			Name = "DebounceHit",
670
			Parent = hit.Parent,
671
			Value = true,
672
		}
673
		game:GetService("Debris"):AddItem(debounce, Delay)
674
		c = Create("ObjectValue"){
675
			Name = "creator",
676
			Value = Player,
677
			Parent = h,
678
		}
679
		game:GetService("Debris"):AddItem(c, .5)
680
	end
681
end
682
-------------------------------------------------------
683
--End Damage Function--
684
-------------------------------------------------------
685
686
-------------------------------------------------------
687
--Start Damage Function Customization--
688
-------------------------------------------------------
689
function ShowDamage(Pos, Text, Time, Color)
690
	local Rate = (1 / 30)
691
	local Pos = (Pos or Vector3.new(0, 0, 0))
692
	local Text = (Text or "")
693
	local Time = (Time or 2)
694
	local Color = (Color or Color3.new(1, 0, 1))
695
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
696
	EffectPart.Anchored = true
697
	local BillboardGui = Create("BillboardGui"){
698
		Size = UDim2.new(3, 0, 3, 0),
699
		Adornee = EffectPart,
700
		Parent = EffectPart,
701
	}
702
	local TextLabel = Create("TextLabel"){
703
		BackgroundTransparency = 1,
704
		Size = UDim2.new(1, 0, 1, 0),
705
		Text = Text,
706
		Font = "Highway",
707
		TextColor3 = Color,
708
		TextScaled = true,
709
		Parent = BillboardGui,
710
	}
711
	game.Debris:AddItem(EffectPart, (Time))
712
	EffectPart.Parent = game:GetService("Workspace")
713
	delay(0, function()
714
		local Frames = (Time / Rate)
715
		for Frame = 1, Frames do
716
			wait(Rate)
717
			local Percent = (Frame / Frames)
718
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
719
			TextLabel.TextTransparency = Percent
720
		end
721
		if EffectPart and EffectPart.Parent then
722
			EffectPart:Destroy()
723
		end
724
	end)
725
end
726
-------------------------------------------------------
727
--End Damage Function Customization--
728
-------------------------------------------------------
729
730
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
731
  for _, c in pairs(workspace:children()) do
732
    local hum = c:findFirstChild("Humanoid")
733
    if hum ~= nil then
734
      local head = c:findFirstChild("Head")
735
      if head ~= nil then
736
        local targ = head.Position - Part.Position
737
        local mag = targ.magnitude
738
        if magni >= mag and c.Name ~= plr.Name then
739
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
740
        end
741
      end
742
    end
743
  end
744
end
745
746
747
CFuncs = {
748
	Part = {
749
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
750
			local Part = Create("Part")({
751
				Parent = Parent,
752
				Reflectance = Reflectance,
753
				Transparency = Transparency,
754
				CanCollide = false,
755
				Locked = true,
756
				BrickColor = BrickColor.new(tostring(BColor)),
757
				Name = Name,
758
				Size = Size,
759
				Material = Material
760
			})
761
			RemoveOutlines(Part)
762
			return Part
763
		end
764
	},
765
	Mesh = {
766
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
767
			local Msh = Create(Mesh)({
768
				Parent = Part,
769
				Offset = OffSet,
770
				Scale = Scale
771
			})
772
			if Mesh == "SpecialMesh" then
773
				Msh.MeshType = MeshType
774
				Msh.MeshId = MeshId
775
			end
776
			return Msh
777
		end
778
	},
779
	Mesh = {
780
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
781
			local Msh = Create(Mesh)({
782
				Parent = Part,
783
				Offset = OffSet,
784
				Scale = Scale
785
			})
786
			if Mesh == "SpecialMesh" then
787
				Msh.MeshType = MeshType
788
				Msh.MeshId = MeshId
789
			end
790
			return Msh
791
		end
792
	},
793
	Weld = {
794
		Create = function(Parent, Part0, Part1, C0, C1)
795
			local Weld = Create("Weld")({
796
				Parent = Parent,
797
				Part0 = Part0,
798
				Part1 = Part1,
799
				C0 = C0,
800
				C1 = C1
801
			})
802
			return Weld
803
		end
804
	},
805
	Sound = {
806
		Create = function(id, par, vol, pit)
807
			coroutine.resume(coroutine.create(function()
808
				local S = Create("Sound")({
809
					Volume = vol,
810
					Pitch = pit or 1,
811
					SoundId = id,
812
					Parent = par or workspace
813
				})
814
				wait()
815
				S:play()
816
				game:GetService("Debris"):AddItem(S, 6)
817
			end))
818
		end
819
	},
820
	ParticleEmitter = {
821
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
822
			local fp = Create("ParticleEmitter")({
823
				Parent = Parent,
824
				Color = ColorSequence.new(Color1, Color2),
825
				LightEmission = LightEmission,
826
				Size = Size,
827
				Texture = Texture,
828
				Transparency = Transparency,
829
				ZOffset = ZOffset,
830
				Acceleration = Accel,
831
				Drag = Drag,
832
				LockedToPart = LockedToPart,
833
				VelocityInheritance = VelocityInheritance,
834
				EmissionDirection = EmissionDirection,
835
				Enabled = Enabled,
836
				Lifetime = LifeTime,
837
				Rate = Rate,
838
				Rotation = Rotation,
839
				RotSpeed = RotSpeed,
840
				Speed = Speed,
841
				VelocitySpread = VelocitySpread
842
			})
843
			return fp
844
		end
845
	}
846
}
847
function RemoveOutlines(part)
848
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
849
end
850
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
851
	local Part = Create("Part")({
852
		formFactor = FormFactor,
853
		Parent = Parent,
854
		Reflectance = Reflectance,
855
		Transparency = Transparency,
856
		CanCollide = false,
857
		Locked = true,
858
		BrickColor = BrickColor.new(tostring(BColor)),
859
		Name = Name,
860
		Size = Size,
861
		Material = Material
862
	})
863
	RemoveOutlines(Part)
864
	return Part
865
end
866
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
867
	local Msh = Create(Mesh)({
868
		Parent = Part,
869
		Offset = OffSet,
870
		Scale = Scale
871
	})
872
	if Mesh == "SpecialMesh" then
873
		Msh.MeshType = MeshType
874
		Msh.MeshId = MeshId
875
	end
876
	return Msh
877
end
878
function CreateWeld(Parent, Part0, Part1, C0, C1)
879
	local Weld = Create("Weld")({
880
		Parent = Parent,
881
		Part0 = Part0,
882
		Part1 = Part1,
883
		C0 = C0,
884
		C1 = C1
885
	})
886
	return Weld
887
end
888
889
890
-------------------------------------------------------
891
--Start Effect Function--
892
-------------------------------------------------------
893
EffectModel = Instance.new("Model", char)
894
Effects = {
895
  Block = {
896
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
897
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
898
      prt.Anchored = true
899
      prt.CFrame = cframe
900
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
901
      game:GetService("Debris"):AddItem(prt, 10)
902
      if Type == 1 or Type == nil then
903
        table.insert(Effects, {
904
          prt,
905
          "Block1",
906
          delay,
907
          x3,
908
          y3,
909
          z3,
910
          msh
911
        })
912
      elseif Type == 2 then
913
        table.insert(Effects, {
914
          prt,
915
          "Block2",
916
          delay,
917
          x3,
918
          y3,
919
          z3,
920
          msh
921
        })
922
      else
923
        table.insert(Effects, {
924
          prt,
925
          "Block3",
926
          delay,
927
          x3,
928
          y3,
929
          z3,
930
          msh
931
        })
932
      end
933
    end
934
  },
935
  Sphere = {
936
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
937
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
938
      prt.Anchored = true
939
      prt.CFrame = cframe
940
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
941
      game:GetService("Debris"):AddItem(prt, 10)
942
      table.insert(Effects, {
943
        prt,
944
        "Cylinder",
945
        delay,
946
        x3,
947
        y3,
948
        z3,
949
        msh
950
      })
951
    end
952
  },
953
  Cylinder = {
954
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
955
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
956
      prt.Anchored = true
957
      prt.CFrame = cframe
958
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
959
      game:GetService("Debris"):AddItem(prt, 10)
960
      table.insert(Effects, {
961
        prt,
962
        "Cylinder",
963
        delay,
964
        x3,
965
        y3,
966
        z3,
967
        msh
968
      })
969
    end
970
  },
971
  Wave = {
972
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
973
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
974
      prt.Anchored = true
975
      prt.CFrame = cframe
976
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
977
      game:GetService("Debris"):AddItem(prt, 10)
978
      table.insert(Effects, {
979
        prt,
980
        "Cylinder",
981
        delay,
982
        x3 / 60,
983
        y3 / 60,
984
        z3 / 60,
985
        msh
986
      })
987
    end
988
  },
989
  Ring = {
990
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
991
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
992
      prt.Anchored = true
993
      prt.CFrame = cframe
994
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
995
      game:GetService("Debris"):AddItem(prt, 10)
996
      table.insert(Effects, {
997
        prt,
998
        "Cylinder",
999
        delay,
1000
        x3,
1001
        y3,
1002
        z3,
1003
        msh
1004
      })
1005
    end
1006
  },
1007
  Break = {
1008
    Create = function(brickcolor, cframe, x1, y1, z1)
1009
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1010
      prt.Anchored = true
1011
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1012
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1013
      local num = math.random(10, 50) / 1000
1014
      game:GetService("Debris"):AddItem(prt, 10)
1015
      table.insert(Effects, {
1016
        prt,
1017
        "Shatter",
1018
        num,
1019
        prt.CFrame,
1020
        math.random() - math.random(),
1021
        0,
1022
        math.random(50, 100) / 100
1023
      })
1024
    end
1025
  },
1026
Spiral = {
1027
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1028
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1029
      prt.Anchored = true
1030
      prt.CFrame = cframe
1031
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1032
      game:GetService("Debris"):AddItem(prt, 10)
1033
      table.insert(Effects, {
1034
        prt,
1035
        "Cylinder",
1036
        delay,
1037
        x3,
1038
        y3,
1039
        z3,
1040
        msh
1041
      })
1042
    end
1043
  },
1044
Push = {
1045
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1046
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1047
      prt.Anchored = true
1048
      prt.CFrame = cframe
1049
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1050
      game:GetService("Debris"):AddItem(prt, 10)
1051
      table.insert(Effects, {
1052
        prt,
1053
        "Cylinder",
1054
        delay,
1055
        x3,
1056
        y3,
1057
        z3,
1058
        msh
1059
      })
1060
    end
1061
  }
1062
}
1063
-------------------------------------------------------
1064
--End Effect Function--
1065
-------------------------------------------------------
1066
1067
function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
1068
	local NSound = nil
1069
	coroutine.resume(coroutine.create(function()
1070
		NSound = Instance.new("Sound", PARENT)
1071
		NSound.Volume = VOLUME
1072
		NSound.Pitch = PITCH
1073
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1074
		swait()
1075
		NSound:play()
1076
		game:GetService("Debris"):AddItem(NSound, 10)
1077
	end))
1078
	return NSound
1079
end
1080
1081
1082
1083
1084
1085
-------------------------------------------------------
1086
--End Important Functions--
1087
-------------------------------------------------------
1088
1089
chargeup = Instance.new("Sound", hed)
1090
chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
1091
chargeup.Volume = 10
1092
chargeup.Pitch = 1
1093
chargeup.Looped = true
1094
chargeup.TimePosition = 1
1095
1096
meme = Instance.new("Sound", hed)
1097
meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
1098
meme.Volume = 10
1099
meme.Pitch = 1
1100
meme.Looped = true
1101
meme.TimePosition = 1
1102
1103
local ohno = Instance.new("Sound")
1104
ohno.Parent = hed
1105
ohno.Volume = 10
1106
ohno.Pitch = 1
1107
ohno.Looped = true
1108
1109
local bass = Instance.new("Sound") --why
1110
bass.Parent = hed
1111
bass.Volume = 7
1112
bass.Pitch = 1
1113
bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
1114
bass.Looped = true
1115
1116
Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
1117
Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
1118
Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
1119
Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
1120
Cause_Im_having_a_good_time_having_a_good_time.Looped = false
1121
Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
1122
1123
STHAP = Instance.new("Sound", hed)
1124
STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
1125
STHAP.Volume = 10
1126
STHAP.Pitch = 1
1127
STHAP.Looped = false
1128
1129
forevergone = Instance.new("Sound", tors)
1130
forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
1131
forevergone.Volume = 10
1132
forevergone.Pitch = 1
1133
forevergone.Looped = true
1134
forevergone.TimePosition = 24
1135
1136
-------------------------------------------------------
1137
--Start Music Option--
1138
-------------------------------------------------------
1139
local Music = Instance.new("Sound",tors)
1140
Music.Volume = 2.5
1141
Music.SoundId = "rbxassetid://"
1142
Music.Looped = true
1143
Music.Pitch = 1 --Pitcher
1144
Music:Play()
1145
-------------------------------------------------------
1146
--End Music Option--
1147
-------------------------------------------------------
1148
--hi fat >:)
1149
-------------------------------------------------------
1150
--Start Attacks N Stuff--
1151
-------------------------------------------------------
1152
local sine=0
1153
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1154
  local Hitboxpart = Instance.new("Part", EffectModel)
1155
  RemoveOutlines(Hitboxpart)
1156
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1157
  Hitboxpart.CanCollide = false
1158
  Hitboxpart.Transparency = 1
1159
  Hitboxpart.Anchored = true
1160
  Hitboxpart.CFrame = Pose
1161
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1162
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1163
end
1164
function GEtOuT()
1165
	attack = true
1166
	hum.WalkSpeed = 10
1167
        Character.Head.face.Texture = "rbxassetid://494811799"
1168
        CreateSound("814652778", hed, 10, 1)
1169
        CreateSound("537371462", hed, 10, 1)
1170
        local vel3 = Instance.new("BodyVelocity",tors)
1171
        vel3.Velocity = Vector3.new(0,25,0)
1172
        vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
1173
	for i = 0,12,0.1 do
1174
		swait()
1175
		CameraEnshaking(1, 2)
1176
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
1177
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
1178
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1179
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1180
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1181
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1182
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1183
	end
1184
        vel3:Destroy()
1185
        Character.Head.face.Texture = "rbxassetid://620619801"
1186
	attack = false
1187
        Humanoid.JumpPower = 50
1188
	hum.WalkSpeed = 16
1189
end
1190
1191
function GEtOuT2()
1192
	attack = true
1193
	hum.WalkSpeed = 10
1194
        Humanoid.JumpPower = 0
1195
        Character.Head.face.Texture = "rbxassetid://494811799"
1196
        CreateSound("814652778", hed, 10, 1)
1197
        CreateSound("537371462", hed, 10, 1)
1198
        root.Velocity = root.CFrame.lookVector * 20
1199
	for i = 0,12,0.1 do
1200
		swait()
1201
		CameraEnshaking(1, 2)
1202
                root.Velocity = root.CFrame.lookVector * 50
1203
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
1204
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
1205
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1206
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1207
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1208
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1209
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1210
	end
1211
        Character.Head.face.Texture = "rbxassetid://620619801"
1212
	attack = false
1213
        Humanoid.JumpPower = 50
1214
	hum.WalkSpeed = 16
1215
end
1216
function Flight() --wowthatsdiffrent
1217
attack = true
1218
Character.Head.face.Texture = "rbxassetid://269748407"
1219
local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
1220
ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
1221
ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
1222
ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
1223
ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
1224
ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
1225
ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
1226
ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
1227
local vel4 = Instance.new("BodyVelocity",ll)
1228
vel4.Velocity = Vector3.new(0,4,0)
1229
vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
1230
local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
1231
local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
1232
local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
1233
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1234
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 
1235
Trail2.Enabled = true
1236
local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
1237
local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
1238
local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
1239
Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1240
Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1 
1241
Trail3.Enabled = true
1242
local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
1243
local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
1244
local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
1245
Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1246
Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1 
1247
Trail4.Enabled = true
1248
local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
1249
local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
1250
local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
1251
Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1252
Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1 
1253
Trail5.Enabled = true
1254
local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
1255
local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
1256
local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
1257
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1258
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 
1259
Trail.Enabled = false
1260
ragdoll(char)
1261
wait(1)
1262
Character.Head.face.Texture = "rbxassetid://249062487"
1263
CreateSound("948494432", hed, 10, 1)
1264
wait(2)
1265
Character.Head.face.Texture = "rbxassetid://269748407"
1266
CreateSound("633394595", hed, 10, 1)
1267
wait(2)
1268
Character.Head.face.Texture = "rbxassetid://494811799"
1269
STHAP:play()
1270
wait(11)
1271
forevergone:play()
1272
end
1273
1274
function OBJECTION()
1275
	attack = true
1276
	hum.WalkSpeed = 10
1277
        Character.Head.face.Texture = "rbxassetid://55831869"
1278
	CreateSound("330859085", hed, 10, 1)
1279
	for i = 0,8,0.1 do
1280
		swait()
1281
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1282
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1283
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1284
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1285
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
1286
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1287
	end
1288
	attack = false
1289
        Character.Head.face.Texture = "rbxassetid://620619801"
1290
	hum.WalkSpeed = 16
1291
end
1292
1293
function Hello()
1294
	attack = true
1295
	hum.WalkSpeed = 10
1296
        Character.Head.face.Texture = "rbxassetid://334668738"
1297
	CreateSound("855338765", hed, 10, 0.9)
1298
	for i = 0,3,0.1 do
1299
		swait()
1300
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1301
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1302
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1303
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1304
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1305
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1306
	end
1307
	attack = false
1308
        Character.Head.face.Texture = "rbxassetid://620619801"
1309
	hum.WalkSpeed = 16
1310
end
1311
1312
function Victory()
1313
	attack = true
1314
	hum.WalkSpeed = 1.01
1315
        Character.Head.face.Texture = "rbxassetid://616284160"
1316
        Humanoid.Jump = true
1317
        CreateSound("130834939", hed, 10, 1)
1318
        for i = 0,3.7,0.1 do
1319
		swait()
1320
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1321
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1322
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1323
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1324
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1325
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1326
        end
1327
        Humanoid.Jump = true
1328
        for i = 0,3.7,0.1 do
1329
		swait()
1330
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1331
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1332
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1333
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1334
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1335
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1336
        end
1337
        Humanoid.Jump = true
1338
        for i = 0,3.7,0.1 do
1339
		swait()
1340
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1341
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1342
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1343
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1344
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1345
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1346
        end
1347
        Humanoid.Jump = true
1348
        for i = 0,3.7,0.1 do
1349
		swait()
1350
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1351
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1352
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1353
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1354
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1355
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1356
        end
1357
        Humanoid.Jump = true
1358
        for i = 0,3.7,0.1 do
1359
		swait()
1360
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1361
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1362
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1363
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1364
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1365
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1366
        end
1367
	attack = false
1368
        Character.Head.face.Texture = "rbxassetid://620619801"
1369
	hum.WalkSpeed = 16
1370
end
1371
1372
function ShutTheHellUp()
1373
	attack = true
1374
	hum.WalkSpeed = 2.01
1375
        Character.Head.face.Texture = "rbxassetid://963148419"
1376
	CreateSound("336377340", hed, 10, 1)
1377
	for i = 0,3,0.1 do
1378
		swait()
1379
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1380
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1381
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1382
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1383
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1384
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1385
	end
1386
	for i = 0,1.2,0.1 do
1387
		swait()
1388
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1389
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1390
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1391
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1392
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1393
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1394
	end
1395
	for i = 0,1.2,0.1 do
1396
		swait()
1397
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1398
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1399
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1400
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1401
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1402
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1403
	end
1404
	for i = 0,1.2,0.1 do
1405
		swait()
1406
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1407
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1408
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1409
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1410
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1411
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1412
	end
1413
	for i = 0,1.2,0.1 do
1414
		swait()
1415
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1416
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1417
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1418
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1419
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1420
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1421
	end
1422
	for i = 0,2,0.1 do
1423
		swait()
1424
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1425
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1426
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1427
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1428
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
1429
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1430
	end
1431
	for i = 0,2,0.1 do
1432
		swait()
1433
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1434
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1435
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1436
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1437
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1438
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1439
	end
1440
	hum.WalkSpeed = 16
1441
        Character.Head.face.Texture = "rbxassetid://620619801"
1442
	attack = false
1443
end
1444
1445
function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
1446
	attack = true
1447
	hum.WalkSpeed = 5
1448
        Humanoid.JumpPower = 175
1449
        Character.Head.face.Texture = "rbxassetid://1223903433"
1450
	CreateSound("145799973", hed, 10, 1)
1451
        local vel2 = Instance.new("BodyVelocity",tors)
1452
        vel2.Velocity = Vector3.new(0,1.2,0)
1453
        vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
1454
	for i = 0,60,0.1 do
1455
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
1456
		swait()
1457
		CameraEnshaking(1, 1)
1458
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1459
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1460
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1461
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1462
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1463
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1464
	end
1465
	hum.WalkSpeed = 16
1466
        vel2:Destroy()
1467
        Character.Head.face.Texture = "rbxassetid://620619801"
1468
        Humanoid.JumpPower = 50
1469
	attack = false
1470
end
1471
1472
function EndMySufferingV2() --why
1473
	attack = true
1474
	hum.WalkSpeed = 1.01
1475
        Character.Head.face.Texture = "rbxassetid://202210455"
1476
        local A = math.random(1,5)
1477
        if A == 1 then
1478
            meme.SoundId = "rbxassetid://295810519"
1479
        end
1480
        if A == 2 then
1481
            meme.SoundId = "rbxassetid://1124778077"
1482
        end
1483
        if A == 3 then
1484
            meme.SoundId = "rbxassetid://464157070"
1485
        end
1486
        if A == 4 then
1487
            meme.SoundId = "rbxassetid://146334595"
1488
        end
1489
        if A == 5 then
1490
            meme.SoundId = "rbxassetid://145536915"
1491
        end
1492
        meme:Play()
1493
        bass:Play()
1494
        joyemoji.Rate = 70
1495
        LIT.Rate = 70
1496
        ok.Rate = 70
1497
        toast.Rate = 70
1498
        
1499
	for i = 0,50,0.1 do
1500
		swait()
1501
	CameraEnshaking(1, 10)
1502
        bass.Parent = hed
1503
        meme.Parent = hed
1504
	rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
1505
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
1506
	RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
1507
	LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
1508
	RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
1509
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
1510
	end
1511
        bass:Stop()
1512
        meme:Stop()
1513
        joyemoji.Rate = 0
1514
        LIT.Rate = 0
1515
        ok.Rate = 0
1516
        toast.Rate = 0
1517
        Character.Head.face.Texture = "rbxassetid://620619801"
1518
	attack = false
1519
	hum.WalkSpeed = 16
1520
end
1521
1522
function HELP()
1523
	attack = true
1524
	hum.WalkSpeed = 1.01
1525
        Character.Head.face.Texture = "rbxassetid://307972876"
1526
	CreateSound("1123321019", hed, 10, 1)
1527
	for i = 0,15,0.1 do
1528
		swait()
1529
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1530
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1531
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1532
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1533
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1534
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1535
	end
1536
  	CreateSound("198462271", hed, 10, 1)
1537
	for i = 0,8,0.1 do
1538
                Character.Head.face.Texture = "rbxassetid://341497730"
1539
		swait()
1540
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1541
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1542
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1543
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1544
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1545
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1546
	end
1547
	for i = 0,8,0.1 do
1548
                Character.Head.face.Texture = "rbxassetid://341497730"
1549
		swait()
1550
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1551
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1552
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1553
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1554
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1555
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1556
	end
1557
  	CreateSound("948494432", hed, 10, 1)
1558
	for i = 0,7.5,0.1 do
1559
                Character.Head.face.Texture = "rbxassetid://249062487"
1560
		swait()
1561
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1562
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1563
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1564
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1565
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1566
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1567
	end
1568
  	CreateSound("1542642349", hed, 10, 1)
1569
	for i = 0,10,0.1 do
1570
                Character.Head.face.Texture = "rbxassetid://270636807"
1571
		swait()
1572
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1573
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1574
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1575
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1576
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1577
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1578
	end
1579
  	CreateSound("269597232", hed, 10, 1)
1580
	for i = 0,6,0.1 do
1581
                Character.Head.face.Texture = "rbxassetid://265057155"
1582
		swait()
1583
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1584
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1585
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1586
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1587
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1588
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1589
	end
1590
	attack = false
1591
        Character.Head.face.Texture = "rbxassetid://620619801"
1592
	hum.WalkSpeed = 16
1593
end
1594
1595
function Choose()
1596
	attack = true
1597
	hum.WalkSpeed = 1.01
1598
        Character.Head.face.Texture = "rbxassetid://374187112"
1599
	CreateSound("130784263", hed, 10, 1)
1600
	for i = 0,4,0.1 do
1601
		swait()
1602
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1603
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1604
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1605
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1606
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1607
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1608
	end
1609
	for i = 0,5,0.1 do
1610
		swait()
1611
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1612
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1613
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1614
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1615
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1616
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1617
	end
1618
	attack = false
1619
        Character.Head.face.Texture = "rbxassetid://620619801"
1620
	hum.WalkSpeed = 16
1621
end
1622
1623
function slap()
1624
	attack = true
1625
	hum.WalkSpeed = 10
1626
	CreateSound("146163534", hed, 10, 1)
1627
        Character.Head.face.Texture = "rbxassetid://293603561"
1628
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
1629
	CameraEnshaking(1, 2)
1630
	for i = 0,4,0.1 do
1631
		swait()
1632
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1633
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1634
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1635
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1636
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1637
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1638
	end
1639
        Character.Head.face.Texture = "rbxassetid://620619801"
1640
	attack = false
1641
	hum.WalkSpeed = 16
1642
end
1643
1644
function MYSPAGHETTTTTTT() --ow
1645
	attack = true
1646
	hum.WalkSpeed = 1.01
1647
	CreateSound("1282149571", hed, 10, 1)
1648
        Character.Head.face.Texture = "rbxassetid://1329282756"
1649
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
1650
	CameraEnshaking(1, 2.2)
1651
	for i = 0,4,0.1 do
1652
		swait()
1653
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1654
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1655
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1656
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1657
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1658
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1659
	end
1660
	for i = 0,5,0.1 do
1661
		swait()
1662
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1663
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1664
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1665
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1666
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1667
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1668
	end
1669
	for i = 0,6,0.1 do
1670
		swait()
1671
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1672
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1673
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1674
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1675
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1676
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1677
	end
1678
	attack = false
1679
        Character.Head.face.Texture = "rbxassetid://620619801"
1680
	hum.WalkSpeed = 16
1681
end
1682
1683
1684
function dead()
1685
	attack = true
1686
	hum.WalkSpeed = 0.20
1687
	CreateSound("137225991", hed, 10, 1)
1688
        Character.Head.face.Texture = "rbxassetid://297512410"
1689
	for i = 0,1.1,0.1 do
1690
		swait()
1691
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1692
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1693
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1694
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1695
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1696
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1697
	end
1698
	for i = 0,1.1,0.1 do
1699
		swait()
1700
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1701
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1702
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1703
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1704
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1705
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1706
	end
1707
	for i = 0,1.1,0.1 do
1708
		swait()
1709
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1710
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1711
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1712
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1713
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1714
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1715
	end
1716
	for i = 0,1.1,0.1 do
1717
		swait()
1718
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1719
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1720
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1721
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1722
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1723
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1724
	end
1725
	for i = 0,1.1,0.1 do
1726
		swait()
1727
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1728
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1729
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1730
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1731
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1732
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1733
	end
1734
	for i = 0,1.1,0.1 do
1735
		swait()
1736
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1737
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1738
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1739
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1740
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1741
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1742
	end
1743
	for i = 0,1.1,0.1 do
1744
		swait()
1745
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1746
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1747
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1748
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1749
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1750
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1751
	end
1752
	for i = 0,1.1,0.1 do
1753
		swait()
1754
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1755
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1756
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1757
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1758
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1759
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1760
	end
1761
	for i = 0,1.1,0.1 do
1762
		swait()
1763
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1764
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1765
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1766
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1767
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1768
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1769
	end
1770
        Character.Head.face.Texture = "rbxassetid://273309187"
1771
	for i = 0,9,0.1 do
1772
		swait()
1773
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
1774
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1775
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1776
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
1777
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
1778
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
1779
	end
1780
	attack = false
1781
        Character.Head.face.Texture = "rbxassetid://620619801"
1782
	hum.WalkSpeed = 16
1783
end
1784
1785
function hap() --much hap
1786
	attack = true
1787
	hum.WalkSpeed = 0.10
1788
	CreateSound("363808674", hed, 10, 1)
1789
        Character.Head.face.Texture = "rbxassetid://315792941"
1790
	for i = 0,12,0.1 do
1791
		swait()
1792
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1793
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1794
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1795
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1796
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1797
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1798
	end
1799
	CreateSound("233168827", hed, 10, 1)
1800
        Character.Head.face.Texture = "rbxassetid://335761015"
1801
	for i = 0,10,0.1 do
1802
		swait()
1803
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1804
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1805
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1806
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1807
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1808
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1809
	end
1810
        CreateSound("363808674", hed, 10, 1)
1811
	attack = false
1812
        Character.Head.face.Texture = "rbxassetid://620619801"
1813
	hum.WalkSpeed = 16
1814
end
1815
1816
function HAAAAA() --KONO POWA
1817
	attack = true
1818
	hum.WalkSpeed = 1.01
1819
        Character.Head.face.Texture = "rbxassetid://305068389"
1820
        chargeup.Pitch = 1
1821
	for i = 0,7,0.1 do
1822
		swait()
1823
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1824
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1825
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1826
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1827
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1828
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1829
	end
1830
        Character.Head.face.Texture = "rbxassetid://313921371"
1831
        chargeup:play()
1832
	for i = 0,30,0.1 do
1833
		swait()
1834
		CameraEnshaking(1, 2)
1835
                chargeup.Parent = hed
1836
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1837
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
1838
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1839
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1840
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1841
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1842
	end
1843
        chargeup:stop()
1844
        chargeup.Pitch = 1.1
1845
        chargeup.TimePosition = 1
1846
        chargeup:play()
1847
        Character.Head.face.Texture = "rbxassetid://304942859"
1848
        for i, v in pairs(c:children()) do
1849
        if v.ClassName == "Part" then
1850
        local tra = trazx:clone()
1851
        tra.Parent = v
1852
        tra.LightEmission = 1
1853
        tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1854
        tra.Rate = 15
1855
        tra.Rotation = NumberRange.new(-5, 5)
1856
        tra.Lifetime = NumberRange.new(1.5, 2)
1857
        tra.Size = NumberSequence.new({
1858
          NumberSequenceKeypoint.new(0, 0.1, 0),
1859
          NumberSequenceKeypoint.new(1, 0, 0)
1860
        })
1861
        tra.Transparency = NumberSequence.new({
1862
          NumberSequenceKeypoint.new(0, 1, 0),
1863
          NumberSequenceKeypoint.new(0.135, 0, 0),
1864
          NumberSequenceKeypoint.new(0.875, 0, 0),
1865
          NumberSequenceKeypoint.new(1, 1, 0)
1866
        })
1867
        tra.Speed = NumberRange.new(0.5)
1868
        tra.VelocitySpread = 360
1869
        tra.VelocityInheritance = 0.5
1870
        tra.ZOffset = 2
1871
        tra.Acceleration = Vector3.new(0, 2.5, 0)
1872
      end
1873
    end
1874
    local tra = trazx:clone()
1875
    tra.Parent = c.HumanoidRootPart
1876
    tra.Texture = "rbxassetid://347730682"
1877
    tra.LightEmission = 0.8
1878
    tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1879
    tra.Rate = 250
1880
    tra.Rotation = NumberRange.new(-5, 5)
1881
    tra.Lifetime = NumberRange.new(0.75)
1882
    tra.Size = NumberSequence.new({
1883
      NumberSequenceKeypoint.new(0, 4.81, 0.875),
1884
      NumberSequenceKeypoint.new(1, 2.13, 0.875)
1885
    })
1886
    tra.Transparency = NumberSequence.new({
1887
      NumberSequenceKeypoint.new(0, 1, 0),
1888
      NumberSequenceKeypoint.new(0.0399, 0.85, 0),
1889
      NumberSequenceKeypoint.new(0.394, 0.9, 0),
1890
      NumberSequenceKeypoint.new(0.699, 1, 0),
1891
      NumberSequenceKeypoint.new(1, 1, 0)
1892
    })
1893
    tra.Speed = NumberRange.new(15)
1894
    tra.VelocitySpread = 360
1895
    tra.VelocityInheritance = 0.5
1896
    tra.ZOffset = 3.5
1897
    tra.Acceleration = Vector3.new(0, 25, 0)
1898
	for i = 0,35,0.1 do
1899
		swait()
1900
                ohno.Parent = hed
1901
		CameraEnshaking(1, 3)
1902
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1903
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1904
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1905
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1906
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1907
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1908
	end
1909
        chargeup:stop()
1910
        chargeup.Pitch = 1.3
1911
        chargeup.TimePosition = 1
1912
        chargeup:play()
1913
        tra:Destroy()
1914
        tra:Destroy()
1915
        Character.Head.face.Texture = "rbxassetid://280233855"
1916
    local tra = trazx:clone()
1917
    tra.Parent = c.HumanoidRootPart
1918
    tra.Texture = "rbxassetid://347730682"
1919
    tra.LightEmission = 0.8
1920
    tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
1921
    tra.Rate = 250
1922
    tra.Rotation = NumberRange.new(-5, 5)
1923
    tra.Lifetime = NumberRange.new(0.3)
1924
    tra.Size = NumberSequence.new({
1925
      NumberSequenceKeypoint.new(0, 8, 0.875),
1926
      NumberSequenceKeypoint.new(1, 10, 0.875)
1927
    })
1928
    tra.Transparency = NumberSequence.new({
1929
      NumberSequenceKeypoint.new(0, 1, 0),
1930
      NumberSequenceKeypoint.new(0.0399, 0.531, 0),
1931
      NumberSequenceKeypoint.new(0.394, 0.906, 0),
1932
      NumberSequenceKeypoint.new(0.699, 1, 0),
1933
      NumberSequenceKeypoint.new(1, 1, 0)
1934
    })
1935
	for i = 0,32,0.1 do
1936
		swait()
1937
		CameraEnshaking(1, 5)
1938
                chargeup.Parent = hed
1939
                game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
1940
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1941
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
1942
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1943
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1944
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1945
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1946
	end
1947
        chargeup:stop()
1948
        CreateSound("681582832", hed, 10, 1)
1949
        game.Players.LocalPlayer.Character:BreakJoints()
1950
        local S = Instance.new("Explosion",workspace)    
1951
        S.Position = tors.Position
1952
        S.BlastPressure = 9
1953
        S.BlastRadius = 30
1954
        S.ExplosionType = 0
1955
	attack = false
1956
	hum.WalkSpeed = 16
1957
        Character.Head.face.Texture = "rbxassetid://295197013"
1958
        tra:Destroy()
1959
	CameraEnshaking(4, 30)
1960
        error("WARNING, TO MUCH ENERGY.")
1961
end
1962
1963
function NEN()
1964
	attack = true
1965
	hum.WalkSpeed = 1.01
1966
	CreateSound("230292011", hed, 10, 1)
1967
        Character.Head.face.Texture = "rbxassetid://705269463"
1968
	for i = 0,4,0.1 do
1969
		swait()
1970
		CameraEnshaking(1, 3)
1971
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1972
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
1973
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1974
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1975
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
1976
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
1977
	end
1978
	attack = false
1979
        Character.Head.face.Texture = "rbxassetid://620619801"
1980
	hum.WalkSpeed = 16
1981
end
1982
1983
function FLYSKYHIGH()
1984
	attack = true
1985
        timetofly = false
1986
	hum.WalkSpeed = 0.05
1987
        Character.Head.face.Texture = "rbxassetid://705269463"
1988
        Cause_Im_having_a_good_time_having_a_good_time:Play()
1989
        Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
1990
        Humanoid.JumpPower = 0
1991
	for i = 0,300,0.1 do --thatsalongtime
1992
		swait()
1993
		CameraEnshaking(1, 7)
1994
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
1995
                Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
1996
                root.Velocity = root.CFrame.lookVector * 225
1997
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1998
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
1999
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
2000
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
2001
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
2002
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
2003
	end
2004
        Cause_Im_having_a_good_time_having_a_good_time:Stop()
2005
	attack = false
2006
        Humanoid.JumpPower = 50
2007
        Character.Head.face.Texture = "rbxassetid://620619801"
2008
	hum.WalkSpeed = 16
2009
        wait(45)
2010
        timetofly = true
2011
        warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
2012
end
2013
2014
2015
function highnoon()
2016
	attack = true
2017
	hum.WalkSpeed = 1.01
2018
	CreateSound("495316660", hed, 10, 1)
2019
        Character.Head.face.Texture = "rbxassetid://155195214"
2020
	CameraEnshaking(2, 4)
2021
	local Blobby = Instance.new("Part", char)
2022
Blobby.Name = "Blob"
2023
Blobby.CanCollide = false
2024
Blobby.BrickColor = BrickColor.new("Really black")
2025
Blobby.Transparency = 0
2026
Blobby.Material = "Plastic"
2027
Blobby.Size = Vector3.new(1, 1, 2)
2028
Blobby.TopSurface = Enum.SurfaceType.Smooth
2029
Blobby.BottomSurface = Enum.SurfaceType.Smooth
2030
2031
local Weld = Instance.new("Weld", Blobby)
2032
Weld.Part0 = ra
2033
Weld.Part1 = Blobby
2034
Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
2035
Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
2036
2037
local M2 = Instance.new("SpecialMesh")
2038
M2.Parent = Blobby
2039
M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
2040
M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
2041
M2.Scale = Vector3.new(.002, .002, .002)
2042
	for i = 0,7.75,0.1 do
2043
		swait()
2044
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2045
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2046
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2047
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2048
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
2049
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2050
        end
2051
	for i = 0,16.5,0.1 do
2052
		swait()
2053
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2054
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2055
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2056
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2057
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
2058
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2059
	end
2060
	Blobby.Transparency = 1
2061
	Blobby:Destroy()
2062
	attack = false
2063
        Character.Head.face.Texture = "rbxassetid://620619801"
2064
	hum.WalkSpeed = 16
2065
end
2066
2067
function somuchcancerwhy() --o no
2068
	attack = true
2069
	hum.WalkSpeed = 0.10
2070
        Character.Head.face.Texture = "rbxassetid://315074049"
2071
        local A = math.random(1,13)
2072
        if A == 1 then
2073
            ohno.SoundId = "rbxassetid://295810519"
2074
            ohno.TimePosition = 1
2075
        end
2076
        if A == 2 then
2077
            ohno.SoundId = "rbxassetid://488472970"
2078
            ohno.TimePosition = 2
2079
        end
2080
        if A == 3 then
2081
            ohno.SoundId = "rbxassetid://917045199"
2082
            ohno.TimePosition = 3
2083
        end
2084
        if A == 4 then
2085
            ohno.SoundId = "rbxassetid://324205173"
2086
            ohno.TimePosition = 1
2087
        end
2088
        if A == 5 then
2089
            ohno.SoundId = "rbxassetid://376134741"
2090
            ohno.TimePosition = 8
2091
        end
2092
        if A == 6 then
2093
            ohno.SoundId = "rbxassetid://164147183"
2094
            ohno.TimePosition = 0
2095
        end
2096
        if A == 7 then
2097
            ohno.SoundId = "rbxassetid://825526716"
2098
            ohno.TimePosition = 1
2099
        end
2100
        if A == 8 then
2101
            ohno.SoundId = "rbxassetid://185460366"
2102
            ohno.TimePosition = 0
2103
        end
2104
        if A == 9 then
2105
            ohno.SoundId = "rbxassetid://273319633"
2106
            ohno.TimePosition = 1
2107
        end
2108
        if A == 10 then
2109
            ohno.SoundId = "rbxassetid://506212392"
2110
            ohno.TimePosition = 2
2111
        end
2112
        if A == 11 then
2113
            ohno.SoundId = "rbxassetid://708297448"
2114
            ohno.TimePosition = 4
2115
        end
2116
        if A == 12 then
2117
            ohno.SoundId = "rbxassetid://497199103"
2118
            ohno.TimePosition = 9
2119
        end
2120
        if A == 13 then
2121
            ohno.SoundId = "rbxassetid://152833989"
2122
            ohno.TimePosition = 1
2123
        end
2124
        ohno:Play()
2125
	for i = 0,100,0.1 do
2126
		swait()
2127
     		CameraEnshaking(2, 3)
2128
                ohno.Parent = hed
2129
	        char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2130
	end
2131
	attack = false
2132
        ohno:Stop()
2133
        Character.Head.face.Texture = "rbxassetid://620619801"
2134
	hum.WalkSpeed = 16
2135
end
2136
2137
function WRY() --WRYYYYYYY
2138
	attack = true
2139
	hum.WalkSpeed = 0.30
2140
	CreateSound("794081034", hed, 10, 1)
2141
        Character.Head.face.Texture = "rbxassetid://396389196"
2142
	for i = 0,2,0.1 do
2143
		swait()
2144
		CameraEnshaking(1, 2)
2145
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2146
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2147
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2148
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2149
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2150
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2151
	end
2152
	for i = 0,14.7,0.1 do
2153
		swait()
2154
		CameraEnshaking(1, 3)
2155
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
2156
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
2157
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
2158
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
2159
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
2160
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
2161
	end
2162
	attack = false
2163
        Character.Head.face.Texture = "rbxassetid://620619801"
2164
	hum.WalkSpeed = 16
2165
end
2166
2167
function BOI()
2168
	attack = true
2169
	hum.WalkSpeed = 1.01
2170
	CreateSound("390901873", hed, 10, 1)
2171
        Character.Head.face.Texture = "rbxassetid://282463320"
2172
	for i = 0,4,0.1 do
2173
		swait()
2174
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2175
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2176
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2177
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2178
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
2179
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
2180
	end
2181
	for i = 0,4,0.1 do
2182
		swait()
2183
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2184
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2185
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2186
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2187
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2188
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2189
	end
2190
	attack = false
2191
        Character.Head.face.Texture = "rbxassetid://620619801"
2192
	hum.WalkSpeed = 16
2193
end
2194
2195
function WhatHuh()
2196
	attack = true
2197
	hum.WalkSpeed = 1.01
2198
	CreateSound("130766865", hed, 10, 1)
2199
        Character.Head.face.Texture = "rbxassetid://276732672"
2200
	for i = 0,4,0.1 do
2201
		swait()
2202
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2203
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2204
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2205
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2206
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2207
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2208
	end
2209
 	for i = 0,6.7,0.1 do
2210
		swait()
2211
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2212
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2213
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2214
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2215
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2216
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2217
	end
2218
	for i = 0,8.1,0.1 do
2219
		swait()
2220
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2221
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2222
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2223
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2224
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2225
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2226
	end
2227
	for i = 0,1,0.1 do
2228
		swait()
2229
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2230
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
2231
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2232
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2233
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2234
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2235
	end
2236
	for i = 0,1,0.1 do
2237
		swait()
2238
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2239
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
2240
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2241
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2242
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2243
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2244
	end
2245
 	for i = 0,4,0.1 do
2246
		swait()
2247
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2248
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2249
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2250
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2251
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2252
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2253
	end
2254
	attack = false
2255
        Character.Head.face.Texture = "rbxassetid://620619801"
2256
	hum.WalkSpeed = 16
2257
end
2258
2259
function NothingPersonal()
2260
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2261
		local HITBODY = mouse.Target.Parent
2262
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
2263
		local HEAD = HITBODY:FindFirstChild("Head")
2264
		local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2265
		if TORS ~= nil and HUMAN ~= nil then
2266
	attack = true
2267
	root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
2268
	TORS.Anchored = true
2269
	hum.WalkSpeed = 0
2270
        Character.Head.face.Texture = "rbxassetid://40770311"
2271
	CreateSound("1255922819", hed, 10, 1)
2272
	CameraEnshaking(2, 4)
2273
		end
2274
		wait(3.5)
2275
		for i = 0,9,0.1 do
2276
			swait()
2277
			for i = 1,2 do
2278
	                HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
2279
                        CameraEnshaking(1, 7)
2280
			Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
2281
		    end
2282
		end
2283
		wait(.5)
2284
		TORS.Anchored = false
2285
		attack = false
2286
        Character.Head.face.Texture = "rbxassetid://620619801"
2287
	hum.WalkSpeed = 16
2288
	end
2289
end
2290
2291
function VeryMuchWorrying()
2292
	attack = true
2293
	hum.WalkSpeed = 1.01
2294
        Character.Head.face.Texture = "rbxassetid://111523405"
2295
	CreateSound("1395854043", hed, 10, 1)
2296
	for i = 0,14,0.1 do
2297
		swait()
2298
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2299
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2300
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2301
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2302
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
2303
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
2304
	end
2305
	attack = false
2306
        Character.Head.face.Texture = "rbxassetid://620619801"
2307
	hum.WalkSpeed = 16
2308
end
2309
2310
function Ashes() --Straight from... Whatever it was called.
2311
        attack = true
2312
	hum.WalkSpeed = 1.01
2313
        Character.Head.face.Texture = "rbxassetid://360687027"
2314
	CreateSound("290084602", tors, 10, 1)
2315
	for i = 0,6.2,0.1 do
2316
			swait()
2317
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2318
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
2319
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
2320
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2321
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
2322
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
2323
	end
2324
	for i = 0,6.2,0.1 do
2325
			swait()
2326
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
2327
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2328
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2329
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
2330
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
2331
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
2332
	end
2333
	attack = false
2334
        Character.Head.face.Texture = "rbxassetid://620619801"
2335
	hum.WalkSpeed = 16
2336
end
2337
2338
function AnotherOne() --WhAT ANOTHER ONE
2339
	attack = true
2340
	hum.WalkSpeed = 1.01
2341
	local icri = CreateSound("1205111204", hed, 10, 1)
2342
	swait(165)
2343
	local FRAME = tors.CFrame
2344
	repeat
2345
		swait()
2346
                Character.Head.face.Texture = "rbxassetid://582931093"
2347
		CameraEnshaking(1, 10)
2348
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2349
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2350
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2351
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2352
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
2353
		tors.CFrame = FRAME * CF(0,1,0)
2354
		swait()
2355
		tors.CFrame = FRAME
2356
	until icri.Playing == false
2357
        Character.Head.face.Texture = "rbxassetid://620619801"
2358
	attack = false
2359
	hum.WalkSpeed = 16
2360
end
2361
2362
function Dance()
2363
	attack = true
2364
	hum.WalkSpeed = 1.01
2365
	CreateSound("838766490", hed, 10, 1)
2366
        Character.Head.face.Texture = "rbxassetid://258591579"
2367
	for i = 0,2,0.1 do
2368
		swait()
2369
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2370
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2371
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2372
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2373
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
2374
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
2375
	end
2376
	for i = 0,4,0.1 do
2377
		swait()
2378
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2379
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2380
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2381
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2382
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2383
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2384
	end
2385
	for i = 0,4,0.1 do
2386
		swait()
2387
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2388
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2389
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2390
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2391
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2392
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2393
	end
2394
	for i = 0,4,0.1 do
2395
		swait()
2396
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2397
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2398
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2399
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2400
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2401
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2402
	end
2403
	for i = 0,4,0.1 do
2404
		swait()
2405
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2406
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2407
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2408
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2409
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2410
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2411
	end
2412
	for i = 0,4,0.1 do
2413
		swait()
2414
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2415
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2416
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2417
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2418
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2419
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2420
	end
2421
	for i = 0,4,0.1 do
2422
		swait()
2423
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2424
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2425
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2426
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2427
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2428
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2429
	end
2430
	for i = 0,4,0.1 do
2431
		swait()
2432
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2433
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2434
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2435
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2436
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2437
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2438
	end
2439
	for i = 0,4,0.1 do
2440
		swait()
2441
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2442
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2443
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2444
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2445
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2446
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2447
	end
2448
	for i = 0,4,0.1 do
2449
		swait()
2450
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2451
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2452
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2453
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2454
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2455
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2456
	end
2457
	for i = 0,4,0.1 do
2458
		swait()
2459
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2460
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2461
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2462
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2463
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2464
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2465
	end
2466
	for i = 0,4,0.1 do
2467
		swait()
2468
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2469
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2470
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2471
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2472
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2473
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2474
	end
2475
	for i = 0,4,0.1 do
2476
		swait()
2477
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2478
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2479
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2480
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2481
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2482
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2483
	end
2484
	for i = 0,4,0.1 do
2485
		swait()
2486
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2487
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2488
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2489
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2490
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2491
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2492
	end
2493
	for i = 0,4,0.1 do
2494
		swait()
2495
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2496
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2497
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2498
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2499
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2500
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2501
	end
2502
	for i = 0,3,0.1 do
2503
		swait()
2504
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2505
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2506
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2507
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2508
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2509
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2510
	end
2511
	attack = false
2512
        Character.Head.face.Texture = "rbxassetid://620619801"
2513
	hum.WalkSpeed = 16
2514
end
2515
2516
function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2517
attack = true
2518
        Character.Head.face.Texture = "rbxassetid://266304560"
2519
	for i = 0,6,0.1 do
2520
		swait()
2521
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2522
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2523
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2524
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2525
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
2526
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
2527
	end
2528
    CreateSound("1093102664", hed, 10, 1)
2529
	CameraEnshaking(3, 8)
2530
	for i = 0,2,0.1 do
2531
		swait()
2532
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
2533
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
2534
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2535
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2536
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
2537
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
2538
	end
2539
Character.Head.face.Texture = "rbxassetid://30128383"
2540
hum.MaxHealth = 0
2541
ragdoll(char)
2542
CreateSound("534269232", hed, 5, 1)
2543
error("Seems like you just died.")
2544
end
2545
2546
MoreTaunts = false
2547
mouse.KeyDown:connect(function(key)
2548
	if attack == false then
2549
		if MoreTaunts == false then
2550
		if key == 'q' then
2551
			GEtOuT()
2552
                elseif key == 'e' then
2553
                        GEtOuT2()
2554
                elseif key == 'x' then
2555
                        OBJECTION()
2556
                elseif key == 'n' then
2557
                        BOI()
2558
                elseif key == 'u' then
2559
                        Victory()
2560
                elseif key == '3' then
2561
                        hap()
2562
                elseif key == '6' then
2563
                        Flight()
2564
                elseif key == '9' and timetofly then
2565
                        FLYSKYHIGH()
2566
                elseif key == '9' then
2567
                        local A = math.random(1,10)
2568
                        if A == 1 then
2569
                            warn ("This has a Cooldown, Please wait. :>")
2570
                        end
2571
                        if A == 2 then
2572
                            warn ("You can't Fly All day, you know.")
2573
                        end
2574
                        if A == 3 then
2575
                            warn ("Calm down there.")
2576
                        end
2577
                        if A == 4 then
2578
                            warn ("Take a Break.")
2579
                        end
2580
                        if A == 5 then
2581
                            warn ("*Elevator Music plays in the backround*")
2582
                        end
2583
                        if A == 6 then
2584
                            warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
2585
                        end
2586
                        if A == 7 then
2587
                            warn ("Can you wait a LITTLE Longer?")
2588
                        end
2589
                        if A == 8 then
2590
                            warn ("Like a tiger defying the laws of gravity...")
2591
                        end
2592
                        if A == 9 then
2593
                            warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
2594
                        end
2595
                        if A == 10 then
2596
                            warn ("Oh, I'm burnin' through the sky, Yeah!")
2597
                        end
2598
                elseif key == 'k' then
2599
                        Hello()
2600
                elseif key == '5' then
2601
                        HAAAAA()
2602
                elseif key == '4' then
2603
                        Dance()
2604
                elseif key == '1' then
2605
                        HELP()
2606
		elseif key == '2' then
2607
			dead()
2608
                elseif key == 'j' then
2609
                        WhatHuh()
2610
		elseif key == 'l' then
2611
			ShutTheHellUp()
2612
                elseif key == 'c' then
2613
                        Choose()
2614
		elseif key == 'r' then
2615
			MYSPAGHETTTTTTT()
2616
		elseif key == 't' then
2617
			SpinMeDad()
2618
		elseif key == 'y' then
2619
			EndMySufferingV2()
2620
		elseif key == 'f' then
2621
			NEN()
2622
		elseif key == 'z' then
2623
			NothingPersonal()
2624
		elseif key == '7' then
2625
			somuchcancerwhy()
2626
		elseif key == '8' then
2627
			highnoon()
2628
		elseif key == 'v' then
2629
			VeryMuchWorrying()
2630
                elseif key == 'b' then
2631
                        Ashes()
2632
                elseif key == 'p' then
2633
                        kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2634
                elseif key == 'g' then
2635
                        AnotherOne()
2636
                elseif key == 'h' then
2637
                        slap()
2638
                elseif key == 'm' then
2639
                        WRY()
2640
		end
2641
		end
2642
		end
2643
	end)
2644
2645
-------------------------------------------------------
2646
--End Attacks N Stuff--
2647
-------------------------------------------------------
2648
2649
2650
2651
2652
while jumping do
2653
 Humanoid.Jump = true
2654
 wait(0.9)
2655
end
2656
2657
2658
2659
2660
-------------------------------------------------------
2661
--Start Animations--
2662
-------------------------------------------------------
2663
local equipped = false
2664
local idle = 0
2665
local change = 1
2666
local val = 0
2667
local toim = 0
2668
local idleanim = 0.4
2669
hum.Animator.Parent = nil
2670
while true do
2671
	swait()
2672
	sine = sine + change
2673
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
2674
	local velderp = root.Velocity.y
2675
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
2676
	if equipped == true or equipped == false then
2677
		if attack == false then
2678
			idle = idle + 1
2679
		else
2680
			idle = 0
2681
		end
2682
		if 1 < root.Velocity.y and hitfloor == nil then
2683
			Anim = "Jump"
2684
			if attack == false then
2685
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
2686
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
2687
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2688
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2689
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2690
				RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
2691
			end
2692
		elseif -1 > root.Velocity.y and hitfloor == nil then
2693
			Anim = "Fall"
2694
			if attack == false then
2695
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
2696
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
2697
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2698
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2699
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
2700
				RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
2701
			end
2702
		elseif torvel < 1 and hitfloor ~= nil then
2703
			Anim = "Idle"
2704
			change = 1
2705
			if attack == false then
2706
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2707
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2708
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2709
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2710
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
2711
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
2712
			end
2713
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
2714
			Anim = "Walk"
2715
			change = 1
2716
			if attack == false then
2717
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
2718
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2719
				RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2720
         		LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2721
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
2722
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),	Rad(-5)), 0.1)
2723
			end
2724
		end
2725
	end
2726
	if 0 < #Effects then
2727
		for e = 1, #Effects do
2728
			if Effects[e] ~= nil then
2729
				local Thing = Effects[e]
2730
				if Thing ~= nil then
2731
					local Part = Thing[1]
2732
					local Mode = Thing[2]
2733
					local Delay = Thing[3]
2734
					local IncX = Thing[4]
2735
					local IncY = Thing[5]
2736
					local IncZ = Thing[6]
2737
					if 1 >= Thing[1].Transparency then
2738
						if Thing[2] == "Block1" then
2739
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2740
							local Mesh = Thing[1].Mesh
2741
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2742
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2743
						elseif Thing[2] == "Block2" then
2744
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
2745
							local Mesh = Thing[7]
2746
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2747
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2748
						elseif Thing[2] == "Block3" then
2749
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
2750
							local Mesh = Thing[7]
2751
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2752
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2753
						elseif Thing[2] == "Cylinder" then
2754
							local Mesh = Thing[1].Mesh
2755
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2756
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2757
						elseif Thing[2] == "Blood" then
2758
							local Mesh = Thing[7]
2759
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2760
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2761
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2762
						elseif Thing[2] == "Elec" then
2763
							local Mesh = Thing[1].Mesh
2764
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2765
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2766
						elseif Thing[2] == "Disappear" then
2767
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2768
						elseif Thing[2] == "Shatter" then
2769
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2770
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2771
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2772
							Thing[6] = Thing[6] + Thing[5]
2773
						end
2774
					else
2775
						Part.Parent = nil
2776
						table.remove(Effects, e)
2777
					end
2778
				end
2779
			end
2780
		end
2781
	end
2782
end
2783
-------------------------------------------------------
2784
--End Animations And Script--
2785
-------------------------------------------------------
2786
2787
--cool beans boibiparti