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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- print(" this script was converted by An ignorant / zach ")
- warn(" credits goes to real creators ")
- warn(" pls dont abuse ")
- warn(" i beg u ")
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- local Handle = Instance.new("Part", game.Players.LocalPlayer.Character)
- Handle:BreakJoints()
- Handle.TopSurface = "Smooth"
- Handle.Material = "SmoothPlastic"
- Handle.Name = 'Handle'
- Handle.Transparency=1
- Handle.BottomSurface = "Smooth"
- Handle.FormFactor = "Custom" Handle.CanCollide = false
- Handle.BrickColor = BrickColor.new("Medium stone grey")
- Handle.Size = Vector3.new(0.5, 4.9000001, 0.799999833)
- local Handleweld = Instance.new("ManualWeld")
- Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0)
- Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"]
- staffweld=Handleweld
- Handlecf=Handleweld.C1
- local Grip = Instance.new("Part", game.Players.LocalPlayer.Character)
- Grip:BreakJoints()
- Grip.TopSurface = "Smooth"
- Grip.Material = "SmoothPlastic"
- Grip.Name = 'Grip'
- Grip.BottomSurface = "Smooth"
- Grip.FormFactor = "Custom" Grip.CanCollide = false
- Grip.BrickColor = BrickColor.new("Toothpaste")
- Grip.Size = Vector3.new(0.400000006, 4, 0.400000006)
- local Gripweld = Instance.new("ManualWeld")
- Gripweld.Part0 = Handle Gripweld.Part1 = Grip Gripweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Gripweld.C1 = CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Gripweld.Parent = Grip
- local GripMesh = Instance.new("CylinderMesh",Grip)
- GripMesh.Name = "Mesh"
- GripMesh.Offset = Vector3.new(0, 0, 0)
- GripMesh.Scale = Vector3.new(1, 1, 1)
- local Down = Instance.new("WedgePart", game.Players.LocalPlayer.Character)
- Down:BreakJoints()
- Down.TopSurface = "Smooth"
- Down.Material = "SmoothPlastic"
- Down.Name = 'Down'
- Down.BottomSurface = "Smooth"
- Down.FormFactor = "Custom" Down.CanCollide = false
- Down.BrickColor = BrickColor.new("Toothpaste")
- Down.Size = Vector3.new(0.200000003, 1, 0.400000006)
- local Downweld = Instance.new("ManualWeld")
- Downweld.Part0 = Handle Downweld.Part1 = Down Downweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Downweld.C1 = CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Downweld.Parent = Down
- local Connector = Instance.new("Part", game.Players.LocalPlayer.Character)
- Connector:BreakJoints()
- Connector.TopSurface = "Smooth"
- Connector.Material = "SmoothPlastic"
- Connector.Name = 'Connector'
- Connector.Shape="Ball"
- Connector.BottomSurface = "Smooth"
- Connector.FormFactor = "Custom" Connector.CanCollide = false
- Connector.BrickColor = BrickColor.new("Toothpaste")
- Connector.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- Connectorweld = Instance.new("ManualWeld")
- Connectorweld.Part0 = Handle Connectorweld.Part1 = Connector Connectorweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Connectorweld.C1 = CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Connectorweld.Parent = Connector
- local Up = Instance.new("WedgePart", game.Players.LocalPlayer.Character)
- Up:BreakJoints()
- Up.TopSurface = "Smooth"
- Up.Material = "SmoothPlastic"
- Up.Name = 'Up'
- Up.BottomSurface = "Smooth"
- Up.FormFactor = "Custom" Up.CanCollide = false
- Up.BrickColor = BrickColor.new("Toothpaste")
- Up.Size = Vector3.new(0.200000003, 1, 0.400000006)
- local Upweld = Instance.new("ManualWeld")
- Upweld.Part0 = Handle Upweld.Part1 = Up Upweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Upweld.C1 = CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1)
- Upweld.Parent = Up
- Connector.Material="Neon"
- Grip.Material="Neon"
- Up.Material="Neon"
- Down.Material="Neon"
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- Character.Animate:Destroy()
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- Humanoid.WalkSpeed=32
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack=false
- attackdebounce=false
- MMouse=nil
- combo=0
- local Anim="Idle"
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.RenderStepped:wait()
- else
- for i=0,num do
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local function rs()
- game:GetService("RunService").RenderStepped:wait()
- end
- Plr = game.Players.LocalPlayer
- P = Plr.Character
- Mouse = Plr:GetMouse()
- ch = P
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- RF, LF=Instance.new("Weld"), Instance.new("Weld")
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=P.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=P.Torso
- --
- RF.Name="Right Hip"
- RF.Part0=ch.Torso
- RF.C0=cf(.5, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RF.C1=cf(0, 0.5, 0)
- RF.Part1=ch["Right Leg"]
- RF.Parent=P.Torso
- --
- LF.Name="Left Hip"
- LF.Part0=ch.Torso
- LF.C0=cf(-.5, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LF.C1=cf(0, 0.5, 0)
- LF.Part1=ch["Left Leg"]
- LF.Parent=P.Torso
- RFC0 = RF.C0
- LFC0 = LF.C0
- RWC0 = CFrame.new(1.5, 0.5, 0, -0.945518613, -0.32556811, 0, 0.32556811, -0.945518613, 0, 0, 0, 1)
- LWC0 = CFrame.new(-1.05161786, 0.471444488, -0.853310168, 0.459834456, -0.887635231, -0.0256112181, 0.116241433, 0.08876127, -0.989246905, 0.880363643, 0.451912731, 0.143995479)
- TC0 = RootJoint.C0
- HC0 = Torso.Neck.C0
- local Rads = 14
- local sine = 0
- local Arms = true
- local Legs = true
- local AttArm = 0
- local AttLeg = 0
- local Enabled = true
- function Walk()
- if Arms then
- RW.C0=clerp(RW.C0,cf(1.5, 0.5, 0)*euler(-math.rad(50),0,math.rad(30)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(15),0,0),.3)
- Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.Angles(0,math.rad(90),0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5+math.abs(math.sin(-sine)*.233), 0.5, math.sin(sine)*.233)*euler(-math.sin(sine)/1.5*(Humanoid.WalkSpeed/13),0,-math.sin(sine)/3*(Humanoid.WalkSpeed/13)),.3)
- end
- if Legs then
- RF.C0=clerp(RF.C0,cf(.5, -1.5, math.sin(sine)*.233)*euler(-math.sin(sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5)
- LF.C0=clerp(LF.C0,cf(-.5, -1.5, math.sin(-sine)*.233)*euler(-math.sin(-sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5)
- end
- sine = sine + math.rad(Rads)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3)
- end
- function Aim()
- RW.C0=clerp(RW.C0,CFrame.new(1.5, 0.5, 0, -0.945518613, -0.32556811, 0, 0.32556811, -0.945518613, 0, 0, 0, 1),.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1.05161786, 0.471444488, -0.853310168, 0.459834456, -0.887635231, -0.0256112181, 0.116241433, 0.08876127, -0.989246905, 0.880363643, 0.451912731, 0.143995479),.3)
- RootJoint.C0=clerp(RootJoint.C0,TC0,.3)
- Handleweld.C1=clerp(Handleweld.C1,Handlecf,.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,HC0,.3)
- if Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude > 3 and Legs then
- RF.C0=clerp(RF.C0,cf(.5, -1.5, math.sin(sine)*.233)*euler(-math.sin(sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5)
- LF.C0=clerp(LF.C0,cf(-.5, -1.5, math.sin(-sine)*.233)*euler(-math.sin(-sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5)
- sine = sine + math.rad(Rads)
- end
- end
- function Idle()
- if Arms then
- RW.C0=clerp(RW.C0,cf(1.5, 0.5, 0)*CFrame.new(0, 0, 0, 0.862729907, -0.5, -0.0754789189, 0.49809736, 0.866025388, -0.0435777754, 0.0871555507, 0, 0.99619472),.3)
- LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*CFrame.new(0, 0, 0, 0.173648223, 0.98480773, 0, -0.98480773, 0.173648223, 0, 0, 0, 1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(0,0,-math.rad(70)),.3)
- Handleweld.C1=clerp(Handleweld.C1,Handlecf,.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,math.rad(70)),.3)
- end
- if Legs then
- RF.C0=clerp(RF.C0,RFC0*cf(0,0,0)*CFrame.new(0, -0, 0, 0.99619472, 0, -0.0871557817, 0, 1, 0, 0.0871557817, 0, 0.99619472),.3)
- LF.C0=clerp(LF.C0,LFC0*cf(0,0,0)*CFrame.new(0, -0, 0, 0.906307638, 0, 0.422618419, 0, 1, 0, -0.422618419, 0, 0.906307638),.3)
- end
- end
- function Sound(ID,Par,Pitch,Vol)
- local Sound = Instance.new("Sound",Par)
- Sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(ID)
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id="..tostring(ID))
- Sound.Pitch = Pitch
- Sound.Volume = Vol
- game.Debris:AddItem(Sound,Sound.TimeLength)
- rs()
- Sound:Play()
- end
- local aiming = false
- local Jumping = false
- local Jumpi = 0
- game:GetService("RunService").Heartbeat:connect(function()
- if Jumping == true then
- Jumpi = Jumpi + 1
- if Arms then
- RW.C0=clerp(RW.C0,cf(1, 1, 0)*euler(0,0,math.pi/2+math.pi/4),.5)
- LW.C0=clerp(LW.C0,cf(-1, 1, 0)*euler(0,0,-math.pi/2-math.pi/4),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(math.pi/16,0,0),.5)
- end
- if Legs then
- RF.C0=clerp(RF.C0,RFC0*cf(0,0,0)*euler(0,0,0),.5)
- LF.C0=clerp(LF.C0,LFC0*cf(0,.5,-.6)*euler(0,0,0),.5)
- end
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.5)
- if Jumpi == 10 then
- Jumping = false
- Jumpi = 0
- end
- elseif Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude < 3 then
- if aiming then
- Aim()
- else
- Idle()
- end
- elseif Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude > 3 then
- if aiming then
- Aim()
- else
- Walk()
- end
- end
- end)
- P.Humanoid.Jumping:connect(function()
- if Arms == false and Legs == false then
- else
- Jumping = true
- end
- end)
- function hwait()
- game:GetService("RunService").Heartbeat:wait()
- end
- function Sound(ID,Par,Pitch,Vol)
- local Sound = Instance.new("Sound",Par)
- Sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(ID)
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id="..tostring(ID))
- Sound.Pitch = Pitch
- Sound.Volume = Vol
- game.Debris:AddItem(Sound,Sound.TimeLength)
- rs()
- Sound:Play()
- end
- function Damage(Dmg,Part)
- local Child = Part
- local Par = Part.Parent
- if Par == workspace then
- elseif Par~=nil then
- repeat
- Child = Par
- Par = Par.Parent
- until Par == workspace
- end
- local Found = false
- function Search(c)
- coroutine.resume(coroutine.create(function()
- for i,v in pairs (c:GetChildren()) do
- if v:IsA("Humanoid") then
- for i = 1,10 do
- v.Health = v.Health - Dmg/10
- Found = true
- end
- end
- Search(v)
- end
- end))
- end
- if Child ~= P then
- Search(Child)
- end
- if Found == false then
- return false
- else
- return true
- end
- end
- neg={-1,1}
- Mouse.Button1Down:connect(function()
- if Enabled == true then
- Enabled = false
- Arms = false
- local Hit = false
- AttArm = AttArm + 1
- Handle.Touched:connect(function(part)
- if Hit == false then
- local Hitz = Damage(10,part)
- if Hitz == true then
- Hit = true
- end
- end
- end)
- if AttArm % 2 == 0 then
- for i = 0,1,0.05 do
- rs()
- RW.C0=clerp(RW.C0,CFrame.new(0.327810407, 0.426284045, -0.812734485, 0.499530673, 0.832429767, 0.23985371, -0.765840292, 0.553754687, -0.32687068, -0.404916912, -0.0204077363, 0.914125562),.3)
- LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*euler(0,0,-math.pi/16),.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1.12515569, 0.390085489, -0.0568969324, 0.966400146, 0.0897351503, -0.240870312, -0.223289788, 0.757267952, -0.613748312, 0.127328619, 0.646910369, 0.751860738),.3)
- RF.C0=clerp(RF.C0,cf(.5, -1.5, 0)*euler(math.rad(30),0,0),.3)
- LF.C0=clerp(LF.C0,cf(-.5, -1.5, 0)*euler(-math.rad(30),0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3)
- Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.new(0,0,1.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(0),0,0),.3)
- end
- elseif AttArm % 2 == 1 then
- LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*euler(math.pi/2,0,0),1)
- for i = 0,1,0.05 do
- rs()
- RW.C0=clerp(RW.C0, CFrame.new(1.00035846, 0.481068671, 0, -0.838670492, -0.436109662, 0.326251596, 0.544639111, -0.671549916, 0.502383232, 0, 0.599023461, 0.80073148),.3)
- LW.C0=clerp(LW.C0,CFrame.new(0.418275297, 0.689788699, -0.483788908, -0.600420177, -0.779812098, 0.177168876, 0.799684703, -0.585499287, 0.133022174, 0, 0.221548468, 0.975149393),.3)
- RF.C0=clerp(RF.C0,cf(.5, -1.5, 0)*euler(-math.rad(30),0,0),.3)
- LF.C0=clerp(LF.C0,cf(-.5, -1.5, 0)*euler(math.rad(30),0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3)
- Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.new(0,0,1.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(0),0,0),.3)
- end
- end
- Enabled=true
- Arms=true
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key=="f" then
- aiming=true
- Arms=false
- Sound(334702864,Character.Torso,1,1)
- elseif key=="r" then
- local hint = Instance.new("Part",workspace)
- hint.Shape="Cylinder"
- Sound(334702864,hint,1,1)
- hint.Anchored=true
- hint.CanCollide=false
- hint.Material="Neon"
- hint.Transparency=1
- hint.BrickColor=BrickColor.new("Toothpaste")
- hint.Size=Vector3.new(.2,4,4)
- hint.CFrame=CFrame.new(Mouse.Hit.p)*CFrame.Angles(0,0,math.rad(90))
- for i = 1,30 do
- rs()
- hint.Transparency=1-i/30
- end
- local spear = Handle:Clone()
- spear.Anchored=true
- Connector:Clone().Parent=spear
- Up:Clone().Parent=spear
- Down:Clone().Parent=spear
- Grip:Clone().Parent=spear
- for i,v in pairs(spear:children'') do if v:IsA("BasePart") then v.Anchored=true else v:Remove() end end
- local parts = {spear.Connector,spear.Up,spear.Down,spear.Grip}
- local cframes = {CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1),CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)}
- spear.CFrame=CFrame.new((hint.CFrame*CFrame.new(-5,0,0)).p)
- spear.Parent=workspace
- spear.Touched:connect(function(v)
- if v.Parent~=nil then
- if v.Parent:FindFirstChild("Humanoid") and v.Parent~=Character then
- v.Parent.Humanoid.Health=v.Parent.Humanoid.Health-10
- end
- end
- end)
- for _,v in pairs(parts) do
- v.CFrame=spear.CFrame*cframes[_]:inverse()
- end
- for i = 1,10 do
- rs()
- spear.CFrame=spear.CFrame*CFrame.new(0,0.7,0)
- for _,v in pairs(parts) do
- v.CFrame=spear.CFrame*cframes[_]:inverse()
- end
- end
- spawn(function()
- wait(.5)
- spear:Destroy()
- Handleweld = Instance.new("ManualWeld")
- Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- Handleweld.Part1 = Character.Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0)
- Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"]
- hint:Remove()
- end)
- end
- end)
- local enabled=true
- Mouse.KeyUp:connect(function(key)
- if key=="f" and enabled then
- aiming=false
- enabled=false
- Handleweld:Destroy()
- local temp = Handle
- temp.CanCollide=true
- local parts = {Connector,Up,Down,Grip}
- local cframes = {Connectorweld.C1,Upweld.C1,Downweld.C1,Gripweld.C1}
- local init = Mouse.Hit.p
- local dir = init - temp.Position
- for i,v in pairs(parts) do v.Anchored=true end Handle.Anchored=true
- spawn(function()
- for i = 1,200 do
- rs()
- for _,v in pairs(temp:GetTouchingParts()) do
- if v.Parent~=nil then
- if v.Parent:FindFirstChild("Humanoid") and v.Parent~=Character then
- v.Parent.Humanoid.Health=v.Parent.Humanoid.Health-5
- end
- end
- end
- local Distance = (init-temp.Position).magnitude
- if Distance > 2 then Distance = 2 end
- temp.CFrame = CFrame.new(temp.Position,init) * CFrame.new(0,0,-Distance) * CFrame.Angles(math.rad(-90),math.rad(90),0)
- for _,v in pairs(parts) do
- v.CFrame=temp.CFrame*cframes[_]:inverse()
- end
- end
- temp:Remove()
- for i,v in pairs(parts) do v:Remove() end
- end)
- for i = 1,10 do
- rs()
- RW.C0=clerp(RWC0,CFrame.new(1.5, 0.5, 0, -0.969445348, 0.175265431, 0.171632558, 0.245307371, 0.692642331, 0.678285301, 0, 0.699663281, -0.714472771),i/10)
- LW.C0=clerp(LWC0,CFrame.new(-1.5, 0.5, 0, 0.880477369, 0.474088192, 0, -0.0928957462, 0.172526136, -0.980614662, -0.464897841, 0.863409042, 0.195946127),i/10)
- end
- enabled=true
- Arms=true
- Handle = Instance.new("Part", game.Players.LocalPlayer.Character)
- Handle:BreakJoints()
- Handle.TopSurface = "Smooth"
- Handle.Material = "SmoothPlastic"
- Handle.Name = 'Handle'
- Handle.Transparency=1
- Handle.BottomSurface = "Smooth"
- Handle.FormFactor = "Custom" Handle.CanCollide = false
- Handle.BrickColor = BrickColor.new("Medium stone grey")
- Handle.Size = Vector3.new(0.5, 4.9000001, 0.799999833)
- Handleweld = Instance.new("ManualWeld")
- Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0)
- Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"]
- staffweld=Handleweld
- Handlecf=Handleweld.C1
- Grip = Instance.new("Part", game.Players.LocalPlayer.Character)
- Grip:BreakJoints()
- Grip.TopSurface = "Smooth"
- Grip.Material = "SmoothPlastic"
- Grip.Name = 'Grip'
- Grip.BottomSurface = "Smooth"
- Grip.FormFactor = "Custom" Grip.CanCollide = false
- Grip.BrickColor = BrickColor.new("Toothpaste")
- Grip.Size = Vector3.new(0.400000006, 4, 0.400000006)
- Gripweld = Instance.new("ManualWeld")
- Gripweld.Part0 = Handle Gripweld.Part1 = Grip Gripweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Gripweld.C1 = CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Gripweld.Parent = Grip
- GripMesh = Instance.new("CylinderMesh",Grip)
- GripMesh.Name = "Mesh"
- GripMesh.Offset = Vector3.new(0, 0, 0)
- GripMesh.Scale = Vector3.new(1, 1, 1)
- Down = Instance.new("WedgePart", game.Players.LocalPlayer.Character)
- Down:BreakJoints()
- Down.TopSurface = "Smooth"
- Down.Material = "SmoothPlastic"
- Down.Name = 'Down'
- Down.BottomSurface = "Smooth"
- Down.FormFactor = "Custom" Down.CanCollide = false
- Down.BrickColor = BrickColor.new("Toothpaste")
- Down.Size = Vector3.new(0.200000003, 1, 0.400000006)
- Downweld = Instance.new("ManualWeld")
- Downweld.Part0 = Handle Downweld.Part1 = Down Downweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Downweld.C1 = CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Downweld.Parent = Down
- Connector = Instance.new("Part", game.Players.LocalPlayer.Character)
- Connector:BreakJoints()
- Connector.TopSurface = "Smooth"
- Connector.Material = "SmoothPlastic"
- Connector.Name = 'Connector'
- Connector.Shape="Ball"
- Connector.BottomSurface = "Smooth"
- Connector.FormFactor = "Custom" Connector.CanCollide = false
- Connector.BrickColor = BrickColor.new("Toothpaste")
- Connector.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- Connectorweld = Instance.new("ManualWeld")
- Connectorweld.Part0 = Handle Connectorweld.Part1 = Connector Connectorweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Connectorweld.C1 = CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Connectorweld.Parent = Connector
- Up = Instance.new("WedgePart", game.Players.LocalPlayer.Character)
- Up:BreakJoints()
- Up.TopSurface = "Smooth"
- Up.Material = "SmoothPlastic"
- Up.Name = 'Up'
- Up.BottomSurface = "Smooth"
- Up.FormFactor = "Custom" Up.CanCollide = false
- Up.BrickColor = BrickColor.new("Toothpaste")
- Up.Size = Vector3.new(0.200000003, 1, 0.400000006)
- Upweld = Instance.new("ManualWeld")
- Upweld.Part0 = Handle Upweld.Part1 = Up Upweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Upweld.C1 = CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1)
- Upweld.Parent = Up
- Connector.Material="Neon"
- Grip.Material="Neon"
- Up.Material="Neon"
- Down.Material="Neon"
- end
- end)
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