SHOW:
|
|
- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | print(" this script was converted by An ignorant / zach ") | |
3 | warn(" credits goes to real creators ") | |
4 | warn(" pls dont abuse ") | |
5 | warn(" i beg u ") | |
6 | local Player,game,owner = owner,game | |
7 | local RealPlayer = Player | |
8 | do | |
9 | print("FE Compatibility code by Mokiros") | |
10 | local rp = RealPlayer | |
11 | script.Parent = rp.Character | |
12 | ||
13 | --RemoteEvent for communicating | |
14 | local Event = Instance.new("RemoteEvent") | |
15 | Event.Name = "UserInput_Event" | |
16 | ||
17 | --Fake event to make stuff like Mouse.KeyDown work | |
18 | local function fakeEvent() | |
19 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
20 | t.connect = t.Connect | |
21 | return t | |
22 | end | |
23 | ||
24 | --Creating fake input objects with fake variables | |
25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
29 | end} | |
30 | --Merged 2 functions into one by checking amount of arguments | |
31 | CAS.UnbindAction = CAS.BindAction | |
32 | ||
33 | --This function will trigger the events that have been :Connect()'ed | |
34 | local function te(self,ev,...) | |
35 | local t = m[ev] | |
36 | if t and t._fakeEvent then | |
37 | for _,f in pairs(t.Functions) do | |
38 | f(...) | |
39 | end | |
40 | end | |
41 | end | |
42 | m.TrigEvent = te | |
43 | UIS.TrigEvent = te | |
44 | ||
45 | Event.OnServerEvent:Connect(function(plr,io) | |
46 | if plr~=rp then return end | |
47 | m.Target = io.Target | |
48 | m.Hit = io.Hit | |
49 | if not io.isMouse then | |
50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | ||
69 | local Mouse = Player:GetMouse() | |
70 | local UIS = game:GetService("UserInputService") | |
71 | local input = function(io,a) | |
72 | if a then return end | |
73 | --Since InputObject is a client-side instance, we create and pass table instead | |
74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
75 | end | |
76 | UIS.InputBegan:Connect(input) | |
77 | UIS.InputEnded:Connect(input) | |
78 | ||
79 | local h,t | |
80 | --Give the server mouse data 30 times every second, but only if the values changed | |
81 | --If player is not moving their mouse, client won't fire events | |
82 | while wait(1/30) do | |
83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | end | |
87 | end]==],Player.Character) | |
88 | ||
89 | ----Sandboxed game object that allows the usage of client-side methods and services | |
90 | --Real game object | |
91 | local _rg = game | |
92 | ||
93 | --Metatable for fake service | |
94 | local fsmt = { | |
95 | __index = function(self,k) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then return s[k] end | |
98 | end, | |
99 | __newindex = function(self,k,v) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then s[k]=v end | |
102 | end, | |
103 | __call = function(self,...) | |
104 | local s = rawget(self,"_RealService") | |
105 | if s then return s(...) end | |
106 | end | |
107 | } | |
108 | local function FakeService(t,RealService) | |
109 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
110 | return setmetatable(t,fsmt) | |
111 | end | |
112 | ||
113 | --Fake game object | |
114 | local g = { | |
115 | GetService = function(self,s) | |
116 | return self[s] | |
117 | end, | |
118 | Players = FakeService({ | |
119 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
120 | },"Players"), | |
121 | UserInputService = FakeService(UIS,"UserInputService"), | |
122 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
123 | } | |
124 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
125 | g.service = g.GetService | |
126 | ||
127 | g.RunService = FakeService({ | |
128 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
129 | BindToRenderStep = function(self,name,_,fun) | |
130 | ||
131 | end, | |
132 | UnbindFromRenderStep = function(self,name) | |
133 | self._btrs[name]:Disconnect() | |
134 | end, | |
135 | },"RunService") | |
136 | ||
137 | setmetatable(g,{ | |
138 | __index=function(self,s) | |
139 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
140 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
141 | end, | |
142 | __newindex = fsmt.__newindex, | |
143 | __call = fsmt.__call | |
144 | }) | |
145 | --Changing owner to fake player object to support owner:GetMouse() | |
146 | game,owner = g,g.Players.LocalPlayer | |
147 | end | |
148 | ||
149 | ||
150 | ||
151 | ||
152 | ||
153 | ||
154 | local Handle = Instance.new("Part", game.Players.LocalPlayer.Character) | |
155 | Handle:BreakJoints() | |
156 | Handle.TopSurface = "Smooth" | |
157 | Handle.Material = "SmoothPlastic" | |
158 | Handle.Name = 'Handle' | |
159 | Handle.Transparency=1 | |
160 | Handle.BottomSurface = "Smooth" | |
161 | Handle.FormFactor = "Custom" Handle.CanCollide = false | |
162 | Handle.BrickColor = BrickColor.new("Medium stone grey") | |
163 | Handle.Size = Vector3.new(0.5, 4.9000001, 0.799999833) | |
164 | local Handleweld = Instance.new("ManualWeld") | |
165 | Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
166 | Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
167 | Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0) | |
168 | Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"] | |
169 | staffweld=Handleweld | |
170 | Handlecf=Handleweld.C1 | |
171 | local Grip = Instance.new("Part", game.Players.LocalPlayer.Character) | |
172 | Grip:BreakJoints() | |
173 | Grip.TopSurface = "Smooth" | |
174 | Grip.Material = "SmoothPlastic" | |
175 | Grip.Name = 'Grip' | |
176 | Grip.BottomSurface = "Smooth" | |
177 | Grip.FormFactor = "Custom" Grip.CanCollide = false | |
178 | Grip.BrickColor = BrickColor.new("Toothpaste") | |
179 | Grip.Size = Vector3.new(0.400000006, 4, 0.400000006) | |
180 | local Gripweld = Instance.new("ManualWeld") | |
181 | Gripweld.Part0 = Handle Gripweld.Part1 = Grip Gripweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
182 | Gripweld.C1 = CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
183 | Gripweld.Parent = Grip | |
184 | local GripMesh = Instance.new("CylinderMesh",Grip) | |
185 | GripMesh.Name = "Mesh" | |
186 | GripMesh.Offset = Vector3.new(0, 0, 0) | |
187 | GripMesh.Scale = Vector3.new(1, 1, 1) | |
188 | ||
189 | local Down = Instance.new("WedgePart", game.Players.LocalPlayer.Character) | |
190 | Down:BreakJoints() | |
191 | Down.TopSurface = "Smooth" | |
192 | Down.Material = "SmoothPlastic" | |
193 | Down.Name = 'Down' | |
194 | Down.BottomSurface = "Smooth" | |
195 | Down.FormFactor = "Custom" Down.CanCollide = false | |
196 | Down.BrickColor = BrickColor.new("Toothpaste") | |
197 | Down.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
198 | local Downweld = Instance.new("ManualWeld") | |
199 | Downweld.Part0 = Handle Downweld.Part1 = Down Downweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
200 | Downweld.C1 = CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
201 | Downweld.Parent = Down | |
202 | local Connector = Instance.new("Part", game.Players.LocalPlayer.Character) | |
203 | Connector:BreakJoints() | |
204 | Connector.TopSurface = "Smooth" | |
205 | Connector.Material = "SmoothPlastic" | |
206 | Connector.Name = 'Connector' | |
207 | Connector.Shape="Ball" | |
208 | Connector.BottomSurface = "Smooth" | |
209 | Connector.FormFactor = "Custom" Connector.CanCollide = false | |
210 | Connector.BrickColor = BrickColor.new("Toothpaste") | |
211 | Connector.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006) | |
212 | Connectorweld = Instance.new("ManualWeld") | |
213 | Connectorweld.Part0 = Handle Connectorweld.Part1 = Connector Connectorweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
214 | Connectorweld.C1 = CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
215 | Connectorweld.Parent = Connector | |
216 | local Up = Instance.new("WedgePart", game.Players.LocalPlayer.Character) | |
217 | Up:BreakJoints() | |
218 | Up.TopSurface = "Smooth" | |
219 | Up.Material = "SmoothPlastic" | |
220 | Up.Name = 'Up' | |
221 | Up.BottomSurface = "Smooth" | |
222 | Up.FormFactor = "Custom" Up.CanCollide = false | |
223 | Up.BrickColor = BrickColor.new("Toothpaste") | |
224 | Up.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
225 | local Upweld = Instance.new("ManualWeld") | |
226 | Upweld.Part0 = Handle Upweld.Part1 = Up Upweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
227 | Upweld.C1 = CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1) | |
228 | Upweld.Parent = Up | |
229 | Connector.Material="Neon" | |
230 | Grip.Material="Neon" | |
231 | Up.Material="Neon" | |
232 | Down.Material="Neon" | |
233 | Player=game:GetService("Players").LocalPlayer | |
234 | Character=Player.Character | |
235 | Character.Animate:Destroy() | |
236 | PlayerGui=Player.PlayerGui | |
237 | Backpack=Player.Backpack | |
238 | Torso=Character.Torso | |
239 | Head=Character.Head | |
240 | Humanoid=Character.Humanoid | |
241 | Humanoid.WalkSpeed=32 | |
242 | LeftArm=Character["Left Arm"] | |
243 | LeftLeg=Character["Left Leg"] | |
244 | RightArm=Character["Right Arm"] | |
245 | RightLeg=Character["Right Leg"] | |
246 | LS=Torso["Left Shoulder"] | |
247 | LH=Torso["Left Hip"] | |
248 | RS=Torso["Right Shoulder"] | |
249 | RH=Torso["Right Hip"] | |
250 | Neck=Torso.Neck | |
251 | it=Instance.new | |
252 | vt=Vector3.new | |
253 | cf=CFrame.new | |
254 | euler=CFrame.fromEulerAnglesXYZ | |
255 | angles=CFrame.Angles | |
256 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
257 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
258 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
259 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
260 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
261 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
262 | RootPart=Character.HumanoidRootPart | |
263 | RootJoint=RootPart.RootJoint | |
264 | RootCF=euler(-1.57,0,3.14) | |
265 | attack=false | |
266 | attackdebounce=false | |
267 | MMouse=nil | |
268 | combo=0 | |
269 | local Anim="Idle" | |
270 | player=nil | |
271 | --save shoulders | |
272 | RSH, LSH=nil, nil | |
273 | --welds | |
274 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
275 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
276 | LH=Torso["Left Hip"] | |
277 | RH=Torso["Right Hip"] | |
278 | ||
279 | ||
280 | function clerp(a,b,t) | |
281 | local qa = {QuaternionFromCFrame(a)} | |
282 | local qb = {QuaternionFromCFrame(b)} | |
283 | local ax, ay, az = a.x, a.y, a.z | |
284 | local bx, by, bz = b.x, b.y, b.z | |
285 | local _t = 1-t | |
286 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
287 | end | |
288 | ||
289 | function QuaternionFromCFrame(cf) | |
290 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
291 | local trace = m00 + m11 + m22 | |
292 | if trace > 0 then | |
293 | local s = math.sqrt(1 + trace) | |
294 | local recip = 0.5/s | |
295 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
296 | else | |
297 | local i = 0 | |
298 | if m11 > m00 then | |
299 | i = 1 | |
300 | end | |
301 | if m22 > (i == 0 and m00 or m11) then | |
302 | i = 2 | |
303 | end | |
304 | if i == 0 then | |
305 | local s = math.sqrt(m00-m11-m22+1) | |
306 | local recip = 0.5/s | |
307 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
308 | elseif i == 1 then | |
309 | local s = math.sqrt(m11-m22-m00+1) | |
310 | local recip = 0.5/s | |
311 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
312 | elseif i == 2 then | |
313 | local s = math.sqrt(m22-m00-m11+1) | |
314 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
315 | end | |
316 | end | |
317 | end | |
318 | ||
319 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
320 | local xs, ys, zs = x + x, y + y, z + z | |
321 | local wx, wy, wz = w*xs, w*ys, w*zs | |
322 | local xx = x*xs | |
323 | local xy = x*ys | |
324 | local xz = x*zs | |
325 | local yy = y*ys | |
326 | local yz = y*zs | |
327 | local zz = z*zs | |
328 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
329 | end | |
330 | ||
331 | function QuaternionSlerp(a, b, t) | |
332 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
333 | local startInterp, finishInterp; | |
334 | if cosTheta >= 0.0001 then | |
335 | if (1 - cosTheta) > 0.0001 then | |
336 | local theta = math.acos(cosTheta) | |
337 | local invSinTheta = 1/math.sin(theta) | |
338 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
339 | finishInterp = math.sin(t*theta)*invSinTheta | |
340 | else | |
341 | startInterp = 1-t | |
342 | finishInterp = t | |
343 | end | |
344 | else | |
345 | if (1+cosTheta) > 0.0001 then | |
346 | local theta = math.acos(-cosTheta) | |
347 | local invSinTheta = 1/math.sin(theta) | |
348 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
349 | finishInterp = math.sin(t*theta)*invSinTheta | |
350 | else | |
351 | startInterp = t-1 | |
352 | finishInterp = t | |
353 | end | |
354 | end | |
355 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
356 | end | |
357 | function swait(num) | |
358 | if num==0 or num==nil then | |
359 | game:service'RunService'.RenderStepped:wait() | |
360 | else | |
361 | for i=0,num do | |
362 | game:service'RunService'.RenderStepped:wait() | |
363 | end | |
364 | end | |
365 | end | |
366 | function weld(parent,part0,part1,c0) | |
367 | local weld=it("Weld") | |
368 | weld.Parent=parent | |
369 | weld.Part0=part0 | |
370 | weld.Part1=part1 | |
371 | weld.C0=c0 | |
372 | return weld | |
373 | end | |
374 | local function rs() | |
375 | game:GetService("RunService").RenderStepped:wait() | |
376 | end | |
377 | ||
378 | Plr = game.Players.LocalPlayer | |
379 | P = Plr.Character | |
380 | Mouse = Plr:GetMouse() | |
381 | ||
382 | ch = P | |
383 | RSH=ch.Torso["Right Shoulder"] | |
384 | LSH=ch.Torso["Left Shoulder"] | |
385 | RF, LF=Instance.new("Weld"), Instance.new("Weld") | |
386 | -- | |
387 | RSH.Parent=nil | |
388 | LSH.Parent=nil | |
389 | -- | |
390 | RW.Name="Right Shoulder" | |
391 | RW.Part0=ch.Torso | |
392 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
393 | RW.C1=cf(0, 0.5, 0) | |
394 | RW.Part1=ch["Right Arm"] | |
395 | RW.Parent=P.Torso | |
396 | -- | |
397 | LW.Name="Left Shoulder" | |
398 | LW.Part0=ch.Torso | |
399 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
400 | LW.C1=cf(0, 0.5, 0) | |
401 | LW.Part1=ch["Left Arm"] | |
402 | LW.Parent=P.Torso | |
403 | -- | |
404 | RF.Name="Right Hip" | |
405 | RF.Part0=ch.Torso | |
406 | RF.C0=cf(.5, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
407 | RF.C1=cf(0, 0.5, 0) | |
408 | RF.Part1=ch["Right Leg"] | |
409 | RF.Parent=P.Torso | |
410 | -- | |
411 | LF.Name="Left Hip" | |
412 | LF.Part0=ch.Torso | |
413 | LF.C0=cf(-.5, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
414 | LF.C1=cf(0, 0.5, 0) | |
415 | LF.Part1=ch["Left Leg"] | |
416 | LF.Parent=P.Torso | |
417 | RFC0 = RF.C0 | |
418 | LFC0 = LF.C0 | |
419 | RWC0 = CFrame.new(1.5, 0.5, 0, -0.945518613, -0.32556811, 0, 0.32556811, -0.945518613, 0, 0, 0, 1) | |
420 | LWC0 = CFrame.new(-1.05161786, 0.471444488, -0.853310168, 0.459834456, -0.887635231, -0.0256112181, 0.116241433, 0.08876127, -0.989246905, 0.880363643, 0.451912731, 0.143995479) | |
421 | TC0 = RootJoint.C0 | |
422 | HC0 = Torso.Neck.C0 | |
423 | ||
424 | local Rads = 14 | |
425 | local sine = 0 | |
426 | local Arms = true | |
427 | local Legs = true | |
428 | local AttArm = 0 | |
429 | local AttLeg = 0 | |
430 | local Enabled = true | |
431 | ||
432 | function Walk() | |
433 | if Arms then | |
434 | RW.C0=clerp(RW.C0,cf(1.5, 0.5, 0)*euler(-math.rad(50),0,math.rad(30)),.3) | |
435 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(15),0,0),.3) | |
436 | Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.Angles(0,math.rad(90),0),.3) | |
437 | LW.C0=clerp(LW.C0,cf(-1.5+math.abs(math.sin(-sine)*.233), 0.5, math.sin(sine)*.233)*euler(-math.sin(sine)/1.5*(Humanoid.WalkSpeed/13),0,-math.sin(sine)/3*(Humanoid.WalkSpeed/13)),.3) | |
438 | end | |
439 | if Legs then | |
440 | RF.C0=clerp(RF.C0,cf(.5, -1.5, math.sin(sine)*.233)*euler(-math.sin(sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
441 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, math.sin(-sine)*.233)*euler(-math.sin(-sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
442 | end | |
443 | sine = sine + math.rad(Rads) | |
444 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
445 | end | |
446 | function Aim() | |
447 | RW.C0=clerp(RW.C0,CFrame.new(1.5, 0.5, 0, -0.945518613, -0.32556811, 0, 0.32556811, -0.945518613, 0, 0, 0, 1),.3) | |
448 | LW.C0=clerp(LW.C0,CFrame.new(-1.05161786, 0.471444488, -0.853310168, 0.459834456, -0.887635231, -0.0256112181, 0.116241433, 0.08876127, -0.989246905, 0.880363643, 0.451912731, 0.143995479),.3) | |
449 | RootJoint.C0=clerp(RootJoint.C0,TC0,.3) | |
450 | Handleweld.C1=clerp(Handleweld.C1,Handlecf,.3) | |
451 | Torso.Neck.C0=clerp(Torso.Neck.C0,HC0,.3) | |
452 | if Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude > 3 and Legs then | |
453 | RF.C0=clerp(RF.C0,cf(.5, -1.5, math.sin(sine)*.233)*euler(-math.sin(sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
454 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, math.sin(-sine)*.233)*euler(-math.sin(-sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
455 | sine = sine + math.rad(Rads) | |
456 | end | |
457 | end | |
458 | function Idle() | |
459 | if Arms then | |
460 | RW.C0=clerp(RW.C0,cf(1.5, 0.5, 0)*CFrame.new(0, 0, 0, 0.862729907, -0.5, -0.0754789189, 0.49809736, 0.866025388, -0.0435777754, 0.0871555507, 0, 0.99619472),.3) | |
461 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*CFrame.new(0, 0, 0, 0.173648223, 0.98480773, 0, -0.98480773, 0.173648223, 0, 0, 0, 1),.3) | |
462 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(0,0,-math.rad(70)),.3) | |
463 | Handleweld.C1=clerp(Handleweld.C1,Handlecf,.3) | |
464 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,math.rad(70)),.3) | |
465 | end | |
466 | if Legs then | |
467 | RF.C0=clerp(RF.C0,RFC0*cf(0,0,0)*CFrame.new(0, -0, 0, 0.99619472, 0, -0.0871557817, 0, 1, 0, 0.0871557817, 0, 0.99619472),.3) | |
468 | LF.C0=clerp(LF.C0,LFC0*cf(0,0,0)*CFrame.new(0, -0, 0, 0.906307638, 0, 0.422618419, 0, 1, 0, -0.422618419, 0, 0.906307638),.3) | |
469 | end | |
470 | end | |
471 | ||
472 | function Sound(ID,Par,Pitch,Vol) | |
473 | local Sound = Instance.new("Sound",Par) | |
474 | Sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(ID) | |
475 | game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id="..tostring(ID)) | |
476 | Sound.Pitch = Pitch | |
477 | Sound.Volume = Vol | |
478 | game.Debris:AddItem(Sound,Sound.TimeLength) | |
479 | rs() | |
480 | Sound:Play() | |
481 | end | |
482 | local aiming = false | |
483 | local Jumping = false | |
484 | local Jumpi = 0 | |
485 | ||
486 | game:GetService("RunService").Heartbeat:connect(function() | |
487 | if Jumping == true then | |
488 | Jumpi = Jumpi + 1 | |
489 | if Arms then | |
490 | RW.C0=clerp(RW.C0,cf(1, 1, 0)*euler(0,0,math.pi/2+math.pi/4),.5) | |
491 | LW.C0=clerp(LW.C0,cf(-1, 1, 0)*euler(0,0,-math.pi/2-math.pi/4),.5) | |
492 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(math.pi/16,0,0),.5) | |
493 | end | |
494 | if Legs then | |
495 | RF.C0=clerp(RF.C0,RFC0*cf(0,0,0)*euler(0,0,0),.5) | |
496 | LF.C0=clerp(LF.C0,LFC0*cf(0,.5,-.6)*euler(0,0,0),.5) | |
497 | end | |
498 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.5) | |
499 | if Jumpi == 10 then | |
500 | Jumping = false | |
501 | Jumpi = 0 | |
502 | end | |
503 | elseif Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude < 3 then | |
504 | if aiming then | |
505 | Aim() | |
506 | else | |
507 | Idle() | |
508 | end | |
509 | elseif Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude > 3 then | |
510 | if aiming then | |
511 | Aim() | |
512 | else | |
513 | Walk() | |
514 | end | |
515 | end | |
516 | end) | |
517 | P.Humanoid.Jumping:connect(function() | |
518 | if Arms == false and Legs == false then | |
519 | else | |
520 | Jumping = true | |
521 | end | |
522 | end) | |
523 | function hwait() | |
524 | game:GetService("RunService").Heartbeat:wait() | |
525 | end | |
526 | function Sound(ID,Par,Pitch,Vol) | |
527 | local Sound = Instance.new("Sound",Par) | |
528 | Sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(ID) | |
529 | game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id="..tostring(ID)) | |
530 | Sound.Pitch = Pitch | |
531 | Sound.Volume = Vol | |
532 | game.Debris:AddItem(Sound,Sound.TimeLength) | |
533 | rs() | |
534 | Sound:Play() | |
535 | end | |
536 | function Damage(Dmg,Part) | |
537 | local Child = Part | |
538 | local Par = Part.Parent | |
539 | if Par == workspace then | |
540 | elseif Par~=nil then | |
541 | repeat | |
542 | Child = Par | |
543 | Par = Par.Parent | |
544 | until Par == workspace | |
545 | end | |
546 | local Found = false | |
547 | function Search(c) | |
548 | coroutine.resume(coroutine.create(function() | |
549 | for i,v in pairs (c:GetChildren()) do | |
550 | if v:IsA("Humanoid") then | |
551 | for i = 1,10 do | |
552 | v.Health = v.Health - Dmg/10 | |
553 | Found = true | |
554 | end | |
555 | end | |
556 | Search(v) | |
557 | end | |
558 | end)) | |
559 | end | |
560 | if Child ~= P then | |
561 | Search(Child) | |
562 | end | |
563 | if Found == false then | |
564 | return false | |
565 | else | |
566 | return true | |
567 | end | |
568 | end | |
569 | neg={-1,1} | |
570 | Mouse.Button1Down:connect(function() | |
571 | if Enabled == true then | |
572 | Enabled = false | |
573 | Arms = false | |
574 | local Hit = false | |
575 | AttArm = AttArm + 1 | |
576 | Handle.Touched:connect(function(part) | |
577 | if Hit == false then | |
578 | local Hitz = Damage(10,part) | |
579 | if Hitz == true then | |
580 | Hit = true | |
581 | end | |
582 | end | |
583 | end) | |
584 | if AttArm % 2 == 0 then | |
585 | for i = 0,1,0.05 do | |
586 | rs() | |
587 | RW.C0=clerp(RW.C0,CFrame.new(0.327810407, 0.426284045, -0.812734485, 0.499530673, 0.832429767, 0.23985371, -0.765840292, 0.553754687, -0.32687068, -0.404916912, -0.0204077363, 0.914125562),.3) | |
588 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*euler(0,0,-math.pi/16),.3) | |
589 | LW.C0=clerp(LW.C0,CFrame.new(-1.12515569, 0.390085489, -0.0568969324, 0.966400146, 0.0897351503, -0.240870312, -0.223289788, 0.757267952, -0.613748312, 0.127328619, 0.646910369, 0.751860738),.3) | |
590 | RF.C0=clerp(RF.C0,cf(.5, -1.5, 0)*euler(math.rad(30),0,0),.3) | |
591 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, 0)*euler(-math.rad(30),0,0),.3) | |
592 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
593 | Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.new(0,0,1.5),.3) | |
594 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(0),0,0),.3) | |
595 | ||
596 | end | |
597 | elseif AttArm % 2 == 1 then | |
598 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*euler(math.pi/2,0,0),1) | |
599 | for i = 0,1,0.05 do | |
600 | rs() | |
601 | RW.C0=clerp(RW.C0, CFrame.new(1.00035846, 0.481068671, 0, -0.838670492, -0.436109662, 0.326251596, 0.544639111, -0.671549916, 0.502383232, 0, 0.599023461, 0.80073148),.3) | |
602 | LW.C0=clerp(LW.C0,CFrame.new(0.418275297, 0.689788699, -0.483788908, -0.600420177, -0.779812098, 0.177168876, 0.799684703, -0.585499287, 0.133022174, 0, 0.221548468, 0.975149393),.3) | |
603 | RF.C0=clerp(RF.C0,cf(.5, -1.5, 0)*euler(-math.rad(30),0,0),.3) | |
604 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, 0)*euler(math.rad(30),0,0),.3) | |
605 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
606 | Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.new(0,0,1.5),.3) | |
607 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(0),0,0),.3) | |
608 | ||
609 | end | |
610 | end | |
611 | Enabled=true | |
612 | Arms=true | |
613 | end | |
614 | end) | |
615 | ||
616 | Mouse.KeyDown:connect(function(key) | |
617 | if key=="f" then | |
618 | aiming=true | |
619 | Arms=false | |
620 | Sound(334702864,Character.Torso,1,1) | |
621 | elseif key=="r" then | |
622 | local hint = Instance.new("Part",workspace) | |
623 | hint.Shape="Cylinder" | |
624 | Sound(334702864,hint,1,1) | |
625 | hint.Anchored=true | |
626 | hint.CanCollide=false | |
627 | hint.Material="Neon" | |
628 | hint.Transparency=1 | |
629 | hint.BrickColor=BrickColor.new("Toothpaste") | |
630 | hint.Size=Vector3.new(.2,4,4) | |
631 | hint.CFrame=CFrame.new(Mouse.Hit.p)*CFrame.Angles(0,0,math.rad(90)) | |
632 | for i = 1,30 do | |
633 | rs() | |
634 | hint.Transparency=1-i/30 | |
635 | end | |
636 | local spear = Handle:Clone() | |
637 | spear.Anchored=true | |
638 | Connector:Clone().Parent=spear | |
639 | Up:Clone().Parent=spear | |
640 | Down:Clone().Parent=spear | |
641 | Grip:Clone().Parent=spear | |
642 | for i,v in pairs(spear:children'') do if v:IsA("BasePart") then v.Anchored=true else v:Remove() end end | |
643 | local parts = {spear.Connector,spear.Up,spear.Down,spear.Grip} | |
644 | local cframes = {CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1),CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)} | |
645 | spear.CFrame=CFrame.new((hint.CFrame*CFrame.new(-5,0,0)).p) | |
646 | spear.Parent=workspace | |
647 | spear.Touched:connect(function(v) | |
648 | if v.Parent~=nil then | |
649 | if v.Parent:FindFirstChild("Humanoid") and v.Parent~=Character then | |
650 | v.Parent.Humanoid.Health=v.Parent.Humanoid.Health-10 | |
651 | end | |
652 | end | |
653 | end) | |
654 | for _,v in pairs(parts) do | |
655 | v.CFrame=spear.CFrame*cframes[_]:inverse() | |
656 | end | |
657 | for i = 1,10 do | |
658 | rs() | |
659 | spear.CFrame=spear.CFrame*CFrame.new(0,0.7,0) | |
660 | for _,v in pairs(parts) do | |
661 | v.CFrame=spear.CFrame*cframes[_]:inverse() | |
662 | end | |
663 | end | |
664 | spawn(function() | |
665 | wait(.5) | |
666 | spear:Destroy() | |
667 | Handleweld = Instance.new("ManualWeld") | |
668 | Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
669 | Handleweld.Part1 = Character.Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
670 | Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0) | |
671 | Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"] | |
672 | hint:Remove() | |
673 | end) | |
674 | end | |
675 | end) | |
676 | ||
677 | local enabled=true | |
678 | Mouse.KeyUp:connect(function(key) | |
679 | if key=="f" and enabled then | |
680 | aiming=false | |
681 | enabled=false | |
682 | Handleweld:Destroy() | |
683 | local temp = Handle | |
684 | temp.CanCollide=true | |
685 | local parts = {Connector,Up,Down,Grip} | |
686 | local cframes = {Connectorweld.C1,Upweld.C1,Downweld.C1,Gripweld.C1} | |
687 | local init = Mouse.Hit.p | |
688 | local dir = init - temp.Position | |
689 | for i,v in pairs(parts) do v.Anchored=true end Handle.Anchored=true | |
690 | spawn(function() | |
691 | for i = 1,200 do | |
692 | rs() | |
693 | for _,v in pairs(temp:GetTouchingParts()) do | |
694 | if v.Parent~=nil then | |
695 | if v.Parent:FindFirstChild("Humanoid") and v.Parent~=Character then | |
696 | v.Parent.Humanoid.Health=v.Parent.Humanoid.Health-5 | |
697 | end | |
698 | end | |
699 | end | |
700 | local Distance = (init-temp.Position).magnitude | |
701 | if Distance > 2 then Distance = 2 end | |
702 | temp.CFrame = CFrame.new(temp.Position,init) * CFrame.new(0,0,-Distance) * CFrame.Angles(math.rad(-90),math.rad(90),0) | |
703 | for _,v in pairs(parts) do | |
704 | v.CFrame=temp.CFrame*cframes[_]:inverse() | |
705 | end | |
706 | end | |
707 | temp:Remove() | |
708 | for i,v in pairs(parts) do v:Remove() end | |
709 | end) | |
710 | for i = 1,10 do | |
711 | rs() | |
712 | RW.C0=clerp(RWC0,CFrame.new(1.5, 0.5, 0, -0.969445348, 0.175265431, 0.171632558, 0.245307371, 0.692642331, 0.678285301, 0, 0.699663281, -0.714472771),i/10) | |
713 | LW.C0=clerp(LWC0,CFrame.new(-1.5, 0.5, 0, 0.880477369, 0.474088192, 0, -0.0928957462, 0.172526136, -0.980614662, -0.464897841, 0.863409042, 0.195946127),i/10) | |
714 | end | |
715 | enabled=true | |
716 | Arms=true | |
717 | Handle = Instance.new("Part", game.Players.LocalPlayer.Character) | |
718 | Handle:BreakJoints() | |
719 | Handle.TopSurface = "Smooth" | |
720 | Handle.Material = "SmoothPlastic" | |
721 | Handle.Name = 'Handle' | |
722 | Handle.Transparency=1 | |
723 | Handle.BottomSurface = "Smooth" | |
724 | Handle.FormFactor = "Custom" Handle.CanCollide = false | |
725 | Handle.BrickColor = BrickColor.new("Medium stone grey") | |
726 | Handle.Size = Vector3.new(0.5, 4.9000001, 0.799999833) | |
727 | Handleweld = Instance.new("ManualWeld") | |
728 | Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
729 | Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
730 | Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0) | |
731 | Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"] | |
732 | staffweld=Handleweld | |
733 | Handlecf=Handleweld.C1 | |
734 | Grip = Instance.new("Part", game.Players.LocalPlayer.Character) | |
735 | Grip:BreakJoints() | |
736 | Grip.TopSurface = "Smooth" | |
737 | Grip.Material = "SmoothPlastic" | |
738 | Grip.Name = 'Grip' | |
739 | Grip.BottomSurface = "Smooth" | |
740 | Grip.FormFactor = "Custom" Grip.CanCollide = false | |
741 | Grip.BrickColor = BrickColor.new("Toothpaste") | |
742 | Grip.Size = Vector3.new(0.400000006, 4, 0.400000006) | |
743 | Gripweld = Instance.new("ManualWeld") | |
744 | Gripweld.Part0 = Handle Gripweld.Part1 = Grip Gripweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
745 | Gripweld.C1 = CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
746 | Gripweld.Parent = Grip | |
747 | GripMesh = Instance.new("CylinderMesh",Grip) | |
748 | GripMesh.Name = "Mesh" | |
749 | GripMesh.Offset = Vector3.new(0, 0, 0) | |
750 | GripMesh.Scale = Vector3.new(1, 1, 1) | |
751 | ||
752 | Down = Instance.new("WedgePart", game.Players.LocalPlayer.Character) | |
753 | Down:BreakJoints() | |
754 | Down.TopSurface = "Smooth" | |
755 | Down.Material = "SmoothPlastic" | |
756 | Down.Name = 'Down' | |
757 | Down.BottomSurface = "Smooth" | |
758 | Down.FormFactor = "Custom" Down.CanCollide = false | |
759 | Down.BrickColor = BrickColor.new("Toothpaste") | |
760 | Down.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
761 | Downweld = Instance.new("ManualWeld") | |
762 | Downweld.Part0 = Handle Downweld.Part1 = Down Downweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
763 | Downweld.C1 = CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
764 | Downweld.Parent = Down | |
765 | Connector = Instance.new("Part", game.Players.LocalPlayer.Character) | |
766 | Connector:BreakJoints() | |
767 | Connector.TopSurface = "Smooth" | |
768 | Connector.Material = "SmoothPlastic" | |
769 | Connector.Name = 'Connector' | |
770 | Connector.Shape="Ball" | |
771 | Connector.BottomSurface = "Smooth" | |
772 | Connector.FormFactor = "Custom" Connector.CanCollide = false | |
773 | Connector.BrickColor = BrickColor.new("Toothpaste") | |
774 | Connector.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006) | |
775 | Connectorweld = Instance.new("ManualWeld") | |
776 | Connectorweld.Part0 = Handle Connectorweld.Part1 = Connector Connectorweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
777 | Connectorweld.C1 = CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
778 | Connectorweld.Parent = Connector | |
779 | Up = Instance.new("WedgePart", game.Players.LocalPlayer.Character) | |
780 | Up:BreakJoints() | |
781 | Up.TopSurface = "Smooth" | |
782 | Up.Material = "SmoothPlastic" | |
783 | Up.Name = 'Up' | |
784 | Up.BottomSurface = "Smooth" | |
785 | Up.FormFactor = "Custom" Up.CanCollide = false | |
786 | Up.BrickColor = BrickColor.new("Toothpaste") | |
787 | Up.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
788 | Upweld = Instance.new("ManualWeld") | |
789 | Upweld.Part0 = Handle Upweld.Part1 = Up Upweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
790 | Upweld.C1 = CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1) | |
791 | Upweld.Parent = Up | |
792 | Connector.Material="Neon" | |
793 | Grip.Material="Neon" | |
794 | Up.Material="Neon" | |
795 | Down.Material="Neon" | |
796 | end | |
797 | end) |