Mr-Shadow_Cat

Pootis

Mar 11th, 2018
260
0
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  1. do
  2.  
  3. local filteredMessages = { [''] = '' };
  4. local onPropertyChanged = function (obj)
  5. if (obj:isDescendantOf (workspace)) then
  6. local objText = obj.Text;
  7.  
  8. if (objText ~= '' and objText:find '(%S)') then
  9. if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then
  10. obj.Text = filteredMessages [objText];
  11. elseif (not filteredMessages [objText]) then
  12. obj.Text = '';
  13.  
  14. local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer);
  15.  
  16. filteredMessages [objText] = filtered;
  17. filteredMessages [filtered] = filtered;
  18.  
  19. obj.Text = filtered;
  20. end;
  21. end;
  22. end;
  23. end;
  24.  
  25. local newInstance = Instance.new;
  26. Instance = {
  27. new = function (class, parent)
  28. local obj = newInstance (class, parent);
  29.  
  30. if (pcall (function()return obj.Text;end)) then
  31. obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end);
  32. obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end);
  33. end;
  34.  
  35. return obj;
  36. end;
  37. };
  38. end;
  39.  
  40. print("Thanks to Cri_SB [Cri] for some sounds in the script.")
  41. print("Script made by 123jl123.")
  42. print("If you logged this, please don't leak it. I worked hard on creating this script, seeing others use it without my permission/not given from me will anger me.")
  43. print("Thanks for reading this, enjoy using the script!")
  44.  
  45. local Player = game:service'Players'.localPlayer
  46. local chara = Player.Character
  47. local Character = Player.Character
  48. torso = chara.Torso
  49.  
  50.  
  51. local Music = Instance.new("Sound")
  52.  
  53. Music.Name = "Sound"
  54. Music.SoundId = "http://roblox.com/asset/?id=223860468"
  55. Music.Volume = 2
  56. Music.Looped = true
  57. Music.Parent = torso
  58. Music:play()
  59.  
  60.  
  61. CV="White"
  62. p = game.Players.LocalPlayer
  63. char = p.Character
  64. local txt = Instance.new("BillboardGui", char)
  65. txt.Adornee = char .Head
  66. txt.Name = "_status"
  67. txt.Size = UDim2.new(2, 0, 1, 0)
  68. txt.StudsOffset = Vector3.new(-9, 5, 0)
  69. local text = Instance.new("TextLabel", txt)
  70. text.Size = UDim2.new(10, 0, 7, 0)
  71. text.FontSize = "Size24"
  72. text.TextScaled = true
  73. text.TextTransparency = 0
  74. text.BackgroundTransparency = 1
  75. text.TextTransparency = 0
  76. text.TextStrokeTransparency = 0.5
  77. text.Font = "SciFi"
  78. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  79.  
  80. v=Instance.new("Part")
  81. v.Name = "ColorBrick"
  82. v.Parent=p.Character
  83. v.FormFactor="Symmetric"
  84. v.Anchored=true
  85. v.CanCollide=false
  86. v.BottomSurface="Smooth"
  87. v.TopSurface="Smooth"
  88. v.Size=Vector3.new(10,5,3)
  89. v.Transparency=1
  90. v.CFrame=char.Torso.CFrame
  91. v.BrickColor=BrickColor.new(CV)
  92. v.Transparency=1
  93. text.TextColor3 = Color3.fromRGB(255,0,0)
  94. v.Shape="Block"
  95. text.Text = "Heavy weapons guy"
  96.  
  97. shirt= Instance.new("Shirt", Character)
  98. shirt.Name = "Shirt"
  99. pants = Instance.new("Pants", Character)
  100. pants.Name = "Pants"
  101. chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=388567435"
  102. chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232474"
  103.  
  104. function chatfunc(text) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",Character) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = Character.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = text tecks2.Font = "Fantasy" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.fromRGB(100,0,0) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) local tecks3 = Instance.new("TextLabel",naeeym2) tecks3.BackgroundTransparency = 1 tecks3.BorderSizePixel = 0 tecks3.Text = text tecks3.Font = "SciFi" tecks3.TextSize = 30 tecks3.TextStrokeTransparency = 0 tecks3.TextColor3 = Color3.fromRGB(255,0,0) tecks3.TextStrokeColor3 = Color3.new(0,0,0) tecks3.Size = UDim2.new(1,0,0.5,0) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=130888585", Character, 5, 1) wait(2) for i = 1, 50 do swait() tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) tecks2.Rotation = tecks2.Rotation - .8 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) tecks3.Rotation = tecks2.Rotation + .8 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end naeeym2:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end Player.Chatted:connect(onChatted)
  105.  
  106.  
  107.  
  108.  
  109.  
  110.  
  111.  
  112. New = function(Object, Parent, Name, Data)
  113. local Object = Instance.new(Object)
  114. for Index, Value in pairs(Data or {}) do
  115. Object[Index] = Value
  116. end
  117. Object.Parent = Parent
  118. Object.Name = Name
  119. return Object
  120. end
  121. local LoPa = game:GetService("Players").LocalPlayer
  122. local C = LoPa.Character
  123.  
  124.  
  125. LaserMinigun = New("Model",C,"LaserMinigun",{})
  126. Gunpart = New("Model",LaserMinigun,"Gunpart",{})
  127. FrontHandle = New("Part",Gunpart,"FrontHandle",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.334096551, 0.668193102, 0.334096551),CFrame = CFrame.new(30.8316956, 0.787470937, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  128. Mesh = New("CylinderMesh",FrontHandle,"Mesh",{})
  129. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 0.787470937, -52.0672684, 0, 1, -9.58144665e-06, -3.50177879e-06, 9.58144665e-06, 1, 1, -7.96212211e-19, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  130. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  131. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 0.787470937, -52.5127258, 1.30714124e-17, 1, -9.58144665e-06, -3.50178084e-06, 9.58144665e-06, 1, 1, 1.19431811e-18, 3.50177652e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  132. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  133. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 1.01019299, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  134. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  135. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 0.564739823, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  136. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  137. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.222731024, 0.445462048),CFrame = CFrame.new(31.2771492, 0.787470937, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  138. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  139. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.556827545, 0.111365512, 0.556827545),CFrame = CFrame.new(31.2771492, 0.787470937, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  140. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  141. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 0.787470937, -52.0672684, 0, 1, -9.58144665e-06, -3.50177879e-06, 9.58144665e-06, 1, 1, -7.96212211e-19, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  142. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  143. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 0.787470937, -52.5127258, 1.30714124e-17, 1, -9.58144665e-06, -3.50178084e-06, 9.58144665e-06, 1, 1, 1.19431811e-18, 3.50177652e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  144. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  145. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 1.01019299, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  146. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  147. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 0.564739823, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  148. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  149. gun4 = New("Part",Gunpart,"gun4",{BrickColor = BrickColor.new("Persimmon"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.787470937, -52.5127258, 1.30714124e-17, 1, -9.58144665e-06, -3.50178084e-06, 9.58144665e-06, 1, 1, 1.19431811e-18, 3.50177652e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  150. Mesh = New("CylinderMesh",gun4,"Mesh",{})
  151. gun1 = New("Part",Gunpart,"gun1",{BrickColor = BrickColor.new("Persimmon"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.564739823, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  152. Mesh = New("CylinderMesh",gun1,"Mesh",{})
  153. gun3 = New("Part",Gunpart,"gun3",{BrickColor = BrickColor.new("Persimmon"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 1.01019299, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  154. Mesh = New("CylinderMesh",gun3,"Mesh",{})
  155. gun2 = New("Part",Gunpart,"gun2",{BrickColor = BrickColor.new("Persimmon"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.787470937, -52.0672684, 0, 1, -9.58144665e-06, -3.50177879e-06, 9.58144665e-06, 1, 1, -7.96212211e-19, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  156. Mesh = New("CylinderMesh",gun2,"Mesh",{})
  157. PowerHolder = New("Model",LaserMinigun,"PowerHolder",{})
  158. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 0.222731024, 1.11365509),CFrame = CFrame.new(27.7135086, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  159. Mesh = New("CylinderMesh",Part,"Mesh",{})
  160. Model = New("Model",Part,"Model",{})
  161. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(27.7135086, 0.787473083, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  162. Mesh = New("CylinderMesh",Part,"Mesh",{})
  163. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(27.7135086, 0.787473083, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  164. Mesh = New("CylinderMesh",Part,"Mesh",{})
  165. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  166. Mesh = New("CylinderMesh",Part,"Mesh",{})
  167. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  168. Mesh = New("CylinderMesh",Part,"Mesh",{})
  169. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  170. Mesh = New("CylinderMesh",Part,"Mesh",{})
  171. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  172. Mesh = New("CylinderMesh",Part,"Mesh",{})
  173. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  174. Mesh = New("CylinderMesh",Part,"Mesh",{})
  175. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  176. Mesh = New("CylinderMesh",Part,"Mesh",{})
  177. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  178. Mesh = New("CylinderMesh",Part,"Mesh",{})
  179. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  180. Mesh = New("CylinderMesh",Part,"Mesh",{})
  181. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  182. Mesh = New("CylinderMesh",Part,"Mesh",{})
  183. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  184. Mesh = New("CylinderMesh",Part,"Mesh",{})
  185. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  186. Mesh = New("CylinderMesh",Part,"Mesh",{})
  187. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  188. Mesh = New("CylinderMesh",Part,"Mesh",{})
  189. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 0.222731024, 1.11365509),CFrame = CFrame.new(29.4953289, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  190. Mesh = New("CylinderMesh",Part,"Mesh",{})
  191. Model = New("Model",Part,"Model",{})
  192. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  193. Mesh = New("CylinderMesh",Part,"Mesh",{})
  194. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  195. Mesh = New("CylinderMesh",Part,"Mesh",{})
  196. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  197. Mesh = New("CylinderMesh",Part,"Mesh",{})
  198. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  199. Mesh = New("CylinderMesh",Part,"Mesh",{})
  200. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(29.4953289, 0.787473083, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  201. Mesh = New("CylinderMesh",Part,"Mesh",{})
  202. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  203. Mesh = New("CylinderMesh",Part,"Mesh",{})
  204. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  205. Mesh = New("CylinderMesh",Part,"Mesh",{})
  206. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  207. Mesh = New("CylinderMesh",Part,"Mesh",{})
  208. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  209. Mesh = New("CylinderMesh",Part,"Mesh",{})
  210. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(29.4953289, 0.787473083, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  211. Mesh = New("CylinderMesh",Part,"Mesh",{})
  212. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  213. Mesh = New("CylinderMesh",Part,"Mesh",{})
  214. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  215. Mesh = New("CylinderMesh",Part,"Mesh",{})
  216. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  217. Mesh = New("CylinderMesh",Part,"Mesh",{})
  218. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  219. Mesh = New("CylinderMesh",Part,"Mesh",{})
  220. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.222731024, 0.890924096),CFrame = CFrame.new(29.7180557, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  221. Mesh = New("CylinderMesh",Part,"Mesh",{})
  222. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  223. Mesh = New("CylinderMesh",Part,"Mesh",{})
  224. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  225. Mesh = New("CylinderMesh",Part,"Mesh",{})
  226. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  227. Mesh = New("CylinderMesh",Part,"Mesh",{})
  228. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  229. Mesh = New("CylinderMesh",Part,"Mesh",{})
  230. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  231. Mesh = New("CylinderMesh",Part,"Mesh",{})
  232. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  233. Mesh = New("CylinderMesh",Part,"Mesh",{})
  234. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  235. Mesh = New("CylinderMesh",Part,"Mesh",{})
  236. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  237. Mesh = New("CylinderMesh",Part,"Mesh",{})
  238. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(29.9407845, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  239. Mesh = New("CylinderMesh",Part,"Mesh",{})
  240. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(30.1635113, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  241. Mesh = New("CylinderMesh",Part,"Mesh",{})
  242. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(30.38624, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  243. Mesh = New("CylinderMesh",Part,"Mesh",{})
  244. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.668193102, 0.445462048),CFrame = CFrame.new(30.1635113, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  245. Mesh = New("CylinderMesh",Part,"Mesh",{})
  246. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(30.6089668, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  247. Mesh = New("CylinderMesh",Part,"Mesh",{})
  248. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(29.0498734, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  249. Mesh = New("CylinderMesh",Part,"Mesh",{})
  250. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 1.11365509, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1.00000644, 0.707109809, 0.70710659, 0, 0.707112432, -0.707108617, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  251. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 2.00457907, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787482023, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  252. Mesh = New("CylinderMesh",Part,"Mesh",{})
  253. Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Persimmon"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.500002861, 0.866023839, 0, 0.866023839, -0.500002861, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  254. Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Persimmon"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.86602217, 0.500005305, 0, 0.500005305, -0.86602217, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  255. Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Persimmon"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.965924263, 0.258825034, 0, 0.258825064, -0.965924263, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  256. Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Persimmon"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.25882262, 0.965924919, 0, 0.965924919, -0.25882262, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  257. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 1.11365509, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1.00000024, 0, 1, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  258. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.3363862, 0.222731024, 1.3363862),CFrame = CFrame.new(28.8271465, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  259. Mesh = New("CylinderMesh",Part,"Mesh",{})
  260. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.3363862, 0.222731024, 1.3363862),CFrame = CFrame.new(28.381691, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  261. Mesh = New("CylinderMesh",Part,"Mesh",{})
  262. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(28.1589584, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  263. Mesh = New("CylinderMesh",Part,"Mesh",{})
  264. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.668193102, 0.222731024),CFrame = CFrame.new(26.9784832, 0.787473083, -52.2899971, -5.52762662e-11, 1.00582838e-05, 1.00000024, -3.50170376e-06, -1.00000024, 1.00582838e-05, 1, -3.50170421e-06, 9.06084097e-11),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  265. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.512281358, 0.111365512),CFrame = CFrame.new(26.7446499, 1.07702565, -52.2899971, -2.95597852e-11, 1, -9.58144665e-06, -3.50171308e-06, 9.58144665e-06, 1, 1, 6.30961949e-11, 3.50171308e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  266. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(26.7111912, 0.787473083, -52.2899971, -5.53331096e-11, -0.258809268, 0.965928495, -3.50170376e-06, -0.965928495, -0.258809268, 1, -3.38240966e-06, -9.06219896e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  267. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.668193102, 0.111365512),CFrame = CFrame.new(26.6666946, 0.475645214, -52.2899971, -2.95597852e-11, 1, -9.58144665e-06, -3.50171308e-06, 9.58144665e-06, 1, 1, 6.30961949e-11, 3.50171308e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  268. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.579100668, 0.111365512),CFrame = CFrame.new(26.4769592, 0.766716778, -52.2899971, -5.52867474e-11, -0.258809447, 0.96592921, -3.50170421e-06, -0.96592921, -0.258809447, 1, -3.38241125e-06, -9.06220293e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  269. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.289550334, 0.111365512),CFrame = CFrame.new(26.8782501, 0.787470937, -52.2899971, -5.69528105e-11, -1, 1.04902101e-05, -3.50170967e-06, -1.04902101e-05, -1, 1, -9.36864822e-11, -3.50170967e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  270. Mesh = New("CylinderMesh",Part,"Mesh",{})
  271. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(29.4953289, 1.41111994, -52.7354622, -5.50513524e-11, 0.258828878, 0.965923965, -3.50170421e-06, -0.965923965, 0.258828878, 1, -3.38236441e-06, 9.06395599e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  272. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(29.4953289, 1.41111994, -51.8445435, -5.50513524e-11, 0.258828878, 0.965923965, -3.50170421e-06, -0.965923965, 0.258828878, 1, -3.38236441e-06, 9.06395599e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  273. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.178184807, 0.890924096, 0.178184807),CFrame = CFrame.new(29.4285202, 1.67839265, -52.2899971, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  274. Mesh = New("CylinderMesh",Part,"Mesh",{})
  275. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.445462048, 0.111365512),CFrame = CFrame.new(29.4285202, 1.67839265, -51.9559135, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  276. Mesh = New("CylinderMesh",Part,"Mesh",{})
  277. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.445462048, 0.111365512),CFrame = CFrame.new(29.4285202, 1.67839265, -52.6240959, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  278. Mesh = New("CylinderMesh",Part,"Mesh",{})
  279. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.779558599, 0.222731024),CFrame = CFrame.new(29.4285202, 1.67839491, -52.2900124, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  280. Mesh = New("CylinderMesh",Part,"Mesh",{})
  281. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.4907551, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  282. Mesh = New("CylinderMesh",Part,"Mesh",{})
  283. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 0.564739823, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  284. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 1.01020193, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  285. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 1.01020193, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  286. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 0.564739823, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  287. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 0.564739823, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  288. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 1.01020193, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  289. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 1.01020193, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  290. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 0.564739823, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  291. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(27.0452919, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  292. Mesh = New("CylinderMesh",Part,"Mesh",{})
  293. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.222731024, 0.445462048),CFrame = CFrame.new(27.0452919, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  294. Mesh = New("CylinderMesh",Part,"Mesh",{})
  295.  
  296.  
  297.  
  298.  
  299.  
  300.  
  301.  
  302.  
  303.  
  304.  
  305.  
  306. Handle = New("Part",LaserMinigun,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.22300005, 4.51200008, 1.11099994),CFrame = CFrame.new(28.6618481, 0.8217237, -52.2899971, -2.95597852e-11, 1, -9.58144665e-06, -3.50171308e-06, 9.58144665e-06, 1, 1, 6.30961949e-11, 3.50171308e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  307.  
  308.  
  309.  
  310.  
  311.  
  312.  
  313.  
  314.  
  315.  
  316.  
  317.  
  318.  
  319. MiniDroid = New("Model",C,"MiniDroid",{})
  320. armor = New("Model",MiniDroid,"armor",{})
  321. Main = New("Model",armor,"Main",{})
  322. Part = New("Part",Main,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.100000001, 0.800000012, 0.800000012),CFrame = CFrame.new(30.9500008, 1.7000351, -103.050003, 0, 0, 1, -1, 0, 0, 0, -1, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  323. Part = New("Part",armor,"Part",{BrickColor = BrickColor.new("black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.899999976, 0.699999988, 0.899999976),CFrame = CFrame.new(30.9499989, 1.80003405, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  324. Mesh = New("SpecialMesh",Part,"Mesh",{})
  325. Part = New("Part",armor,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 0.50999999, 1),CFrame = CFrame.new(30.9499989, 1.90003407, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  326. Mesh = New("SpecialMesh",Part,"Mesh",{})
  327. Part = New("Part",armor,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 0.5, 1),CFrame = CFrame.new(30.9499989, 1.70003402, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  328. Mesh = New("SpecialMesh",Part,"Mesh",{})
  329. Neon = New("Model",MiniDroid,"Neon",{})
  330. LaPart = New("Part",Neon,"LaPart",{BrickColor = BrickColor.new("Persimmon"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.100000001, 0.949999988, 0.949999988),CFrame = CFrame.new(30.9500008, 1.80000031, -103.050003, 0, 0, 1, -1, 0, 0, 0, -1, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  331. FirePart = New("Part",Neon,"FirePart",{BrickColor = BrickColor.new("Persimmon"),Material = Enum.Material.Neon,Transparency = 0.5,Shape = Enum.PartType.Ball,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(30.9499989, 1.65004444, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  332. miniHandle = New("Part",MiniDroid,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(30.9500008, 1.80504608, -103.050003, 0, 0, 1, -1, 0, 0, 0, -1, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  333.  
  334.  
  335.  
  336.  
  337.  
  338. Glow1 = Color3.fromRGB(236, 88, 0)
  339. Glow2 = Color3.fromRGB(240,128,128)
  340.  
  341. GlowParticle = Instance.new("ParticleEmitter",FirePart)
  342. GlowParticle.LightEmission = 1
  343. GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
  344. GlowParticle.Size = NumberSequence.new(0,20)
  345. GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985"
  346. GlowParticle.Transparency = NumberSequence.new(0,1)
  347. GlowParticle.LockedToPart = true
  348. GlowParticle.Lifetime = NumberRange.new(1)
  349. GlowParticle.Rate= 1
  350. GlowParticle.Speed =NumberRange.new(0)
  351. GlowParticle.Enabled = false
  352.  
  353.  
  354.  
  355.  
  356. GlowParticle2 = Instance.new("ParticleEmitter",FirePart)
  357. GlowParticle2.LightEmission = .7
  358. GlowParticle2.Color = ColorSequence.new(Glow1,Glow2)
  359. GlowParticle2.Size = NumberSequence.new(0,1)
  360. GlowParticle2.Texture = "http://www.roblox.com/asset/?id=589325350"
  361. GlowParticle2.Transparency = NumberSequence.new(0,1)
  362. GlowParticle2.LockedToPart = false
  363. GlowParticle2.Lifetime = NumberRange.new(0.2)
  364. GlowParticle2.Rate= 150
  365. GlowParticle2.Speed =NumberRange.new(3)
  366. GlowParticle2.Acceleration = Vector3.new(0, -10.5, 0)
  367.  
  368.  
  369.  
  370.  
  371.  
  372. local all,last = {}
  373. function scan(p)
  374. for _,v in pairs(p:GetChildren()) do
  375. if (v:IsA("BasePart")) then
  376. if (last) then
  377. local w = Instance.new("Weld")
  378. w.Part0,w.Part1 = last,v
  379. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  380. w.Parent = last
  381. end
  382. table.insert(all,v)
  383. last = v
  384. end
  385. scan(v)
  386. end
  387. end
  388. scan(LaserMinigun)
  389.  
  390. scan(MiniDroid)
  391. for _,v in pairs(all) do v.Anchored = false v.CanCollide = false end
  392. MiniDroid.Parent = C
  393. LaserMinigun.Parent = C
  394.  
  395.  
  396. Main:Destroy()
  397.  
  398. Effects = { }
  399. Rapid = false
  400. local Player = game.Players.localPlayer
  401. local Character = Player.Character
  402. local Humanoid = Character.Humanoid
  403. local mouse = Player:GetMouse()
  404. local LeftArm = Character["Left Arm"]
  405. local RightArm = Character["Right Arm"]
  406. local LeftLeg = Character["Left Leg"]
  407. local RightLeg = Character["Right Leg"]
  408. local Head = Character.Head
  409. local Torso = Character.Torso
  410. local cam = game.Workspace.CurrentCamera
  411. local RootPart = Character.HumanoidRootPart
  412. local RootJoint = RootPart.RootJoint
  413. local equipped = false
  414. local attack = false
  415. local Anim = 'Idle'
  416. local idle = 0
  417. local attacktype = 1
  418. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  419. local velocity = RootPart.Velocity.y
  420. local sine = 0
  421. local change = 1
  422. local grabbed = false
  423. local cn = CFrame.new
  424. local mr = math.rad
  425. local angles = CFrame.Angles
  426. local ud = UDim2.new
  427. local c3 = Color3.new
  428. local slashDamage = 15
  429. local dir = {w = 0, s = 0, a = 0, d = 0}
  430. local dir2 = {w = 0, s = 0, a = 0, d = 0}
  431. killcom=true
  432. trans = 1
  433. sentrymode = false
  434. sentrywait = false
  435. local LightMod = Instance.new("Model", Character)
  436. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  437. Humanoid.Animator:Destroy()
  438. npcanim = Character.Animate:Clone()
  439. ultwait=false
  440.  
  441.  
  442.  
  443.  
  444. Character.Animate:Destroy()
  445.  
  446.  
  447. local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
  448. local oldParts = {}
  449. for _,v in pairs(Par:GetChildren()) do
  450. v.CFrame = CFrame.new(5e5, 5e5, 5e5)
  451. table.insert(oldParts, v)
  452. end
  453. local Distance = (Start-End).Magnitude
  454. local ArcScale = ArcScale or 1
  455. local RandomScale = RandomScale or 0
  456. local Last = Start
  457. local IterNum = 0
  458.  
  459. while Par.Parent do
  460. IterNum = IterNum + 1
  461. local New = nil
  462. if (Last-End).Magnitude < Length then
  463. New = CFrame.new(End)
  464. else
  465. if (End-Last).Magnitude < Length*2 then
  466. RandomScale = RandomScale*0.1
  467. ArcScale = ArcScale*0.5
  468. end
  469. local Direct = CFrame.new(Last,End)
  470. New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
  471. New = New*CFrame.new(0,0,-Length)
  472. end
  473. local Trail = nil
  474. if oldParts[IterNum] then
  475. Trail = oldParts[IterNum]
  476. Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Persimmon")) or BrickColor.new("Persimmon")
  477. Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
  478. Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
  479. oldParts[IterNum] = nil
  480. game:GetService("Debris"):AddItem(Trail, .03)
  481. else
  482. Trail = Instance.new("Part")
  483. Trail.Name = "Part"
  484. Trail.FormFactor = "Custom"
  485. Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Persimmon")) or BrickColor.new("Persimmon")
  486. Trail.Transparency = 0
  487. Trail.Anchored = true
  488. Trail.CanCollide = false
  489. Trail.Locked = true
  490. Trail.BackSurface = "SmoothNoOutlines"
  491. Trail.BottomSurface = "SmoothNoOutlines"
  492. Trail.FrontSurface = "SmoothNoOutlines"
  493. Trail.LeftSurface = "SmoothNoOutlines"
  494. Trail.RightSurface = "SmoothNoOutlines"
  495. Trail.TopSurface = "SmoothNoOutlines"
  496. Trail.Material = "Neon"
  497. Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
  498. Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
  499. Trail.Parent = Par
  500. game:GetService("Debris"):AddItem(Trail, .03)
  501. end
  502. Last = New.p
  503. if (Last-End).Magnitude < 1 then
  504. break
  505. end
  506. end
  507. for _,v in pairs(oldParts) do
  508. v:Destroy()
  509. end
  510. end
  511.  
  512.  
  513.  
  514. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  515. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  516. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  517.  
  518. RSH, LSH = nil, nil
  519.  
  520.  
  521. DW = Instance.new("Weld")
  522. DW.Name = "GuW"
  523. DW.Part0 = Torso
  524. DW.C0 = cn(0, 50, 0)
  525. DW.C1 = cn(0, 0, 0)
  526. DW.Part1 = miniHandle
  527. DW.Parent = Torso
  528.  
  529.  
  530. GuW = Instance.new("Weld")
  531. GuW.Name = "GuW"
  532. GuW.Part0 = RightArm
  533. GuW.C0 = cn(0, -1, -1)
  534. GuW.C1 = cn(0, 0, 0)
  535. GuW.Part1 = Handle
  536. GuW.Parent = RightArm
  537.  
  538. RW = Instance.new("Weld")
  539. LW = Instance.new("Weld")
  540.  
  541.  
  542. RH = Torso["Right Hip"]
  543. LH = Torso["Left Hip"]
  544.  
  545. RSH = Torso["Right Shoulder"]
  546. LSH = Torso["Left Shoulder"]
  547.  
  548. RSH.Parent = nil
  549. LSH.Parent = nil
  550.  
  551. RW.Name = "RW"
  552. RW.Part0 = Torso
  553. RW.C0 = cn(1.5, 0.5, 0)
  554. RW.C1 = cn(0, 0.5, 0)
  555. RW.Part1 = RightArm
  556. RW.Parent = Torso
  557.  
  558. LW.Name = "LW"
  559. LW.Part0 = Torso
  560. LW.C0 = cn(-1.5, 0.5, 0)
  561. LW.C1 = cn(0, 0.5, 0)
  562. LW.Part1 = LeftArm
  563. LW.Parent = Torso
  564.  
  565. function clerp(a, b, t)
  566. local qa = {
  567. QuaternionFromCFrame(a)
  568. }
  569. local qb = {
  570. QuaternionFromCFrame(b)
  571. }
  572. local ax, ay, az = a.x, a.y, a.z
  573. local bx, by, bz = b.x, b.y, b.z
  574. local _t = 1 - t
  575. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  576. end
  577.  
  578. function QuaternionFromCFrame(cf)
  579. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  580. local trace = m00 + m11 + m22
  581. if trace > 0 then
  582. local s = math.sqrt(1 + trace)
  583. local recip = 0.5 / s
  584. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  585. else
  586. local i = 0
  587. if m11 > m00 then
  588. i = 1
  589. end
  590. if m22 > (i == 0 and m00 or m11) then
  591. i = 2
  592. end
  593. if i == 0 then
  594. local s = math.sqrt(m00 - m11 - m22 + 1)
  595. local recip = 0.5 / s
  596. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  597. elseif i == 1 then
  598. local s = math.sqrt(m11 - m22 - m00 + 1)
  599. local recip = 0.5 / s
  600. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  601. elseif i == 2 then
  602. local s = math.sqrt(m22 - m00 - m11 + 1)
  603. local recip = 0.5 / s
  604. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  605. end
  606. end
  607. end
  608.  
  609. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  610. local xs, ys, zs = x + x, y + y, z + z
  611. local wx, wy, wz = w * xs, w * ys, w * zs
  612. local xx = x * xs
  613. local xy = x * ys
  614. local xz = x * zs
  615. local yy = y * ys
  616. local yz = y * zs
  617. local zz = z * zs
  618. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  619. end
  620.  
  621. function QuaternionSlerp(a, b, t)
  622. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  623. local startInterp, finishInterp;
  624. if cosTheta >= 0.0001 then
  625. if (1 - cosTheta) > 0.0001 then
  626. local theta = math.acos(cosTheta)
  627. local invSinTheta = 1 / math.sin(theta)
  628. startInterp = math.sin((1 - t) * theta) * invSinTheta
  629. finishInterp = math.sin(t * theta) * invSinTheta
  630. else
  631. startInterp = 1 - t
  632. finishInterp = t
  633. end
  634. else
  635. if (1 + cosTheta) > 0.0001 then
  636. local theta = math.acos(-cosTheta)
  637. local invSinTheta = 1 / math.sin(theta)
  638. startInterp = math.sin((t - 1) * theta) * invSinTheta
  639. finishInterp = math.sin(t * theta) * invSinTheta
  640. else
  641. startInterp = t - 1
  642. finishInterp = t
  643. end
  644. end
  645. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  646. end
  647.  
  648. function swait(num)
  649. if num == 0 or num == nil then
  650. game:service'RunService'.RenderStepped:wait(0)
  651. else
  652. for i = 0, num do
  653. game:service'RunService'.RenderStepped:wait(0)
  654. end
  655. end
  656. end
  657.  
  658. local RbxUtility = LoadLibrary("RbxUtility")
  659. local Create = RbxUtility.Create
  660.  
  661. function RemoveOutlines(part)
  662. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  663. end
  664.  
  665. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  666. local Part = Create("Part"){
  667. formFactor = FormFactor,
  668. Parent = Parent,
  669. Reflectance = Reflectance,
  670. Transparency = Transparency,
  671. CanCollide = false,
  672. Locked = true,
  673. BrickColor = BrickColor.new(tostring(BColor)),
  674. Name = Name,
  675. Size = Size,
  676. Material = Material,
  677. }
  678. RemoveOutlines(Part)
  679. return Part
  680. end
  681.  
  682. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  683. local Msh = Create(Mesh){
  684. Parent = Part,
  685. Offset = OffSet,
  686. Scale = Scale,
  687. }
  688. if Mesh == "SpecialMesh" then
  689. Msh.MeshType = MeshType
  690. Msh.MeshId = MeshId
  691. end
  692. return Msh
  693. end
  694.  
  695. function CreateWeld(Parent, Part0, Part1, C0, C1)
  696. local Weld = Create("Weld"){
  697. Parent = Parent,
  698. Part0 = Part0,
  699. Part1 = Part1,
  700. C0 = C0,
  701. C1 = C1,
  702. }
  703. return Weld
  704. end
  705.  
  706. function rayCast(Position, Direction, Range, Ignore)
  707. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  708. end
  709.  
  710. function CreateSound(id, par, vol, pit)
  711. coroutine.resume(coroutine.create(function()
  712. local sou = Instance.new("Sound", par or workspace)
  713. sou.Volume = vol
  714. sou.Pitch = pit or 1
  715. sou.SoundId = id
  716. wait()
  717. sou:play()
  718. game:GetService("Debris"):AddItem(sou, 6)
  719. end))
  720. end
  721.  
  722. local function getclosest(obj, distance)
  723. local last, lastx = distance + 1
  724. for i, v in pairs(workspace:GetChildren()) do
  725. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  726. local t = v.Torso
  727. local dist = (t.Position - obj.Position).magnitude
  728. if dist <= distance then
  729. if dist < last then
  730. last = dist
  731. lastx = v
  732. end
  733. end
  734. end
  735. end
  736. return lastx
  737. end
  738.  
  739. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  740. for i, v in pairs(hit:GetChildren()) do
  741. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  742. local find = v:FindFirstChild("Hitz")
  743. if not find then
  744. if v.Parent:findFirstChild("Head") then
  745. local BillG = Create("BillboardGui"){
  746. Parent = v.Parent.Head,
  747. Size = UDim2.new(1, 0, 1, 0),
  748. Adornee = v.Parent.Head,
  749. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  750. }
  751. local TL = Create("TextLabel"){
  752. Parent = BillG,
  753. Size = UDim2.new(3, 3, 3, 3),
  754. BackgroundTransparency = 1,
  755. Text = tostring(damage).."-",
  756. TextColor3 = Color1.Color,
  757. TextStrokeColor3 = Color2.Color,
  758. TextStrokeTransparency = 0,
  759. TextXAlignment = Enum.TextXAlignment.Center,
  760. TextYAlignment = Enum.TextYAlignment.Center,
  761. FontSize = Enum.FontSize.Size18,
  762. Font = "ArialBold",
  763. }
  764. coroutine.resume(coroutine.create(function()
  765. wait(1)
  766. for i = 0, 1, .1 do
  767. wait(.1)
  768. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  769. end
  770. BillG:Destroy()
  771. end))
  772. end
  773. v.Health = v.Health - damage
  774. local bool = Create("BoolValue"){
  775. Parent = v,
  776. Name = 'Hitz',
  777. }
  778. if HSound ~= nil and HPitch ~= nil then
  779. CreateSound(HSound, hit, 1, HPitch)
  780. end
  781. game:GetService("Debris"):AddItem(bool, cooldown)
  782. end
  783. end
  784. end
  785. end
  786.  
  787.  
  788. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  789. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  790. prt.Anchored = true
  791. prt.CFrame = cframe
  792. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  793. game:GetService("Debris"):AddItem(prt, 10)
  794. if Type == 1 or Type == nil then
  795. table.insert(Effects, {
  796. prt,
  797. "Block1",
  798. delay,
  799. x3,
  800. y3,
  801. z3,
  802. msh
  803. })
  804. elseif Type == 2 then
  805. table.insert(Effects, {
  806. prt,
  807. "Block2",
  808. delay,
  809. x3,
  810. y3,
  811. z3,
  812. msh
  813. })
  814. end
  815. end
  816.  
  817. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  818. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  819. prt.Anchored = true
  820. prt.CFrame = cframe
  821. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  822. game:GetService("Debris"):AddItem(prt, 10)
  823. table.insert(Effects, {
  824. prt,
  825. "Cylinder",
  826. delay,
  827. x3,
  828. y3,
  829. z3,
  830. msh
  831. })
  832. end
  833.  
  834. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  835. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  836. prt.Anchored = true
  837. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  838. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  839. game:GetService("Debris"):AddItem(prt, 10)
  840. table.insert(Effects, {
  841. prt,
  842. "Cylinder",
  843. delay,
  844. x3,
  845. y3,
  846. z3,
  847. msh
  848. })
  849. end
  850.  
  851. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  852. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  853. prt.Anchored = true
  854. prt.CFrame = cframe
  855. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  856. game:GetService("Debris"):AddItem(prt, 10)
  857. table.insert(Effects, {
  858. prt,
  859. "Cylinder",
  860. delay,
  861. x3,
  862. y3,
  863. z3,
  864. msh
  865. })
  866. end
  867.  
  868. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  869. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  870. prt.Anchored = true
  871. prt.CFrame = cframe
  872. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  873. game:GetService("Debris"):AddItem(prt, 10)
  874. table.insert(Effects, {
  875. prt,
  876. "Cylinder",
  877. delay,
  878. x3,
  879. y3,
  880. z3,
  881. msh
  882. })
  883. end
  884.  
  885. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901.  
  902. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  903. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  904. prt.Anchored = true
  905. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  906. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  907. local num = math.random(10, 50) / 1000
  908. game:GetService("Debris"):AddItem(prt, 10)
  909. table.insert(Effects, {
  910. prt,
  911. "Shatter",
  912. num,
  913. prt.CFrame,
  914. math.random() - math.random(),
  915. 0,
  916. math.random(50, 100) / 100
  917. })
  918. end
  919.  
  920.  
  921.  
  922.  
  923. for i = 0, 1, 0.05 do
  924. swait()
  925. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  926. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  927. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  928. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  929. if Torsovelocity > 2 then
  930. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  931. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  932. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  933. elseif Torsovelocity < 1 then
  934. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  935. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  936. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  937. end
  938. end
  939. attack = false
  940.  
  941.  
  942.  
  943. game:GetService'RunService'.Stepped:connect(function()
  944. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  945. velocity = RootPart.Velocity.y
  946. sine = sine + change
  947. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  948. if equipped == true or equipped == false then
  949. if RootPart.Velocity.y > 1 and hit == nil then
  950. Anim = "Jump"
  951. if attack == false then
  952. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  953. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  954. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  955. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1)
  956. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  957. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  958. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1)
  959. DW.C0 = clerp(DW.C0, CFrame.new(1 + .5 * math.cos(sine / 30) ,0 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  960. end
  961. elseif RootPart.Velocity.y < 1 and hit == nil then
  962. Anim = "Fall"
  963. if attack == false then
  964. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  965. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  966. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(65), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  967. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(55 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1)
  968. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  969. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  970. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1)
  971. DW.C0 = clerp(DW.C0, CFrame.new(1 + .5 * math.cos(sine / 30) ,8 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  972. end
  973. elseif Torsovelocity < 1 and hit ~= nil then
  974. Anim = "Idle"
  975. if attack == false then
  976. change = 1
  977. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  978. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  979. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  980. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1)
  981. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  982. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  983. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1)
  984.  
  985. DW.C0 = clerp(DW.C0, CFrame.new(1 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  986. end
  987. elseif Torsovelocity > 1 and hit ~= nil then
  988. Anim = "Walk"
  989. if attack == false then
  990. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-45+5 * math.cos(sine / 5))), .2)
  991. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(5), math.rad(45+-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 12), .2)
  992. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 4), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 4))), 0.3)
  993. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 4), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 4)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 4))), 0.2)
  994. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  995. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  996. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  997. DW.C0 = clerp(DW.C0, CFrame.new(3+.1 * math.cos(sine / 5) , 3.05 - .1 * math.cos(sine / 3), 2.5 + .5 * math.cos(sine / 6)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  998. end
  999.  
  1000.  
  1001.  
  1002.  
  1003.  
  1004.  
  1005.  
  1006.  
  1007.  
  1008.  
  1009.  
  1010.  
  1011.  
  1012.  
  1013.  
  1014.  
  1015.  
  1016.  
  1017. end
  1018. end
  1019. if #Effects > 0 then
  1020. for e = 1, #Effects do
  1021. if Effects[e] ~= nil then
  1022. local Thing = Effects[e]
  1023. if Thing ~= nil then
  1024. local Part = Thing[1]
  1025. local Mode = Thing[2]
  1026. local Delay = Thing[3]
  1027. local IncX = Thing[4]
  1028. local IncY = Thing[5]
  1029. local IncZ = Thing[6]
  1030. if Thing[1].Transparency <= 1 then
  1031. if Thing[2] == "Block1" then
  1032. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1033. local Mesh = Thing[1].Mesh
  1034. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1035. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1036. elseif Thing[2] == "Block2" then
  1037. Thing[1].CFrame = Thing[1].CFrame
  1038. local Mesh = Thing[7]
  1039. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1040. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1041. elseif Thing[2] == "Cylinder" then
  1042. local Mesh = Thing[1].Mesh
  1043. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1044. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1045. elseif Thing[2] == "Blood" then
  1046. local Mesh = Thing[7]
  1047. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1048. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1049. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1050. elseif Thing[2] == "Elec" then
  1051. local Mesh = Thing[1].Mesh
  1052. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1053. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1054. elseif Thing[2] == "Disappear" then
  1055. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1056. elseif Thing[2] == "Shatter" then
  1057. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1058. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1059. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1060. Thing[6] = Thing[6] + Thing[5]
  1061. end
  1062. else
  1063. Part.Parent = nil
  1064. table.remove(Effects, e)
  1065. end
  1066. end
  1067. end
  1068. end
  1069. end
  1070. end)
  1071.  
  1072.  
  1073.  
  1074.  
  1075.  
  1076.  
  1077.  
  1078.  
  1079.  
  1080.  
  1081.  
  1082.  
  1083.  
  1084.  
  1085.  
  1086.  
  1087.  
  1088.  
  1089.  
  1090.  
  1091.  
  1092.  
  1093.  
  1094.  
  1095.  
  1096.  
  1097.  
  1098.  
  1099. RemoveOutlines = function(part)
  1100.  
  1101. part.TopSurface = 10
  1102. end
  1103.  
  1104. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1105.  
  1106. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  1107. RemoveOutlines(Part)
  1108. return Part
  1109. end
  1110.  
  1111. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1112.  
  1113. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1114. if Mesh == "SpecialMesh" then
  1115. Msh.MeshType = MeshType
  1116. Msh.MeshId = MeshId
  1117. end
  1118. return Msh
  1119. end
  1120.  
  1121. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  1122.  
  1123. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  1124. return Weld
  1125. end
  1126.  
  1127.  
  1128.  
  1129.  
  1130.  
  1131.  
  1132.  
  1133.  
  1134.  
  1135.  
  1136.  
  1137.  
  1138.  
  1139.  
  1140.  
  1141.  
  1142. CFuncs = {
  1143. Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1144.  
  1145. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  1146. RemoveOutlines(Part)
  1147. return Part
  1148. end
  1149. }
  1150. ,
  1151. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1152.  
  1153. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1154. if Mesh == "SpecialMesh" then
  1155. Msh.MeshType = MeshType
  1156. Msh.MeshId = MeshId
  1157. end
  1158. return Msh
  1159. end
  1160. }
  1161. ,
  1162. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1163.  
  1164. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1165. if Mesh == "SpecialMesh" then
  1166. Msh.MeshType = MeshType
  1167. Msh.MeshId = MeshId
  1168. end
  1169. return Msh
  1170. end
  1171. }
  1172. ,
  1173. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  1174.  
  1175. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  1176. return Weld
  1177. end
  1178. }
  1179. ,
  1180. Sound = {Create = function(id, par, vol, pit)
  1181.  
  1182. coroutine.resume(coroutine.create(function()
  1183.  
  1184. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace})
  1185. wait()
  1186. S:play()
  1187. game:GetService("Debris"):AddItem(S, 6)
  1188. end
  1189. ))
  1190. end
  1191. }
  1192. ,
  1193. articleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1194.  
  1195. local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
  1196. return fp
  1197. end
  1198. }
  1199. }
  1200.  
  1201.  
  1202.  
  1203.  
  1204.  
  1205. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1206.  
  1207. if hit.Parent == nil then
  1208. return
  1209. end
  1210. local h = hit.Parent:FindFirstChild("Humanoid")
  1211. for _,v in pairs(hit.Parent:children()) do
  1212. if v:IsA("Humanoid") then
  1213. h = v
  1214. end
  1215. end
  1216. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  1217. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1218. return
  1219. end
  1220. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  1221. game:GetService("Debris"):AddItem(c, 0.5)
  1222. if HitSound ~= nil and HitPitch ~= nil then
  1223. CreateSound(HitSound, hit, 1, HitPitch)
  1224. end
  1225. local Damage = math.random(minim, maxim)
  1226. local blocked = false
  1227. local block = hit.Parent:findFirstChild("Block")
  1228. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1229. blocked = true
  1230. block.Value = block.Value - 1
  1231. print(block.Value)
  1232. end
  1233. if blocked == false then
  1234. h.Health = h.Health - Damage
  1235. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1236. else
  1237. h.Health = h.Health - Damage / 2
  1238. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1239. end
  1240. if Type == "Knockdown" then
  1241. local hum = hit.Parent.Humanoid
  1242. hum.PlatformStand = true
  1243. coroutine.resume(coroutine.create(function(HHumanoid)
  1244.  
  1245. swait(1)
  1246. HHumanoid.PlatformStand = false
  1247. end
  1248. ), hum)
  1249. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1250. local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  1251. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  1252. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1253. game:GetService("Debris"):AddItem(rl, 0.5)
  1254. elseif Type == "Normal" then
  1255. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
  1256. if knockback > 0 then
  1257. vp.Parent = hit.Parent.HumanoidRootPart
  1258. end
  1259. game:GetService("Debris"):AddItem(vp, 0.5)
  1260. elseif Type == "Up" then
  1261. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  1262. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1263. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  1264. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1265. elseif Type == "Snare" then
  1266. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1267. local bp = Create("BodyPosition")({P = 200, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.HumanoidRootPart.Position + Vector3.new(0, -5, 0), Parent = hit.Parent.HumanoidRootPart})
  1268. local rl2 = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500, 500, 500) * 10, angularvelocity = Vector3.new(math.random(-15,15), math.random(-0, 0), math.random(-15,15)), Parent = hit})
  1269. game:GetService("Debris"):AddItem(rl2, 0.01)
  1270. game:GetService("Debris"):AddItem(bp, .1)
  1271. hit.Parent.Humanoid.PlatformStand = true
  1272.  
  1273.  
  1274. wait(.1)
  1275. hit.Parent.Humanoid.PlatformStand = false
  1276. elseif Type == "Freeze" then
  1277. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.HumanoidRootPart.Position, Parent = hit.Parent.HumanoidRootPart})
  1278. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.HumanoidRootPart, cframe = hit.Parent.HumanoidRootPart.CFrame})
  1279. hit.Parent.HumanoidRootPart.Anchored = true
  1280. coroutine.resume(coroutine.create(function(Part)
  1281.  
  1282. swait(1.5)
  1283. Part.Anchored = false
  1284. end
  1285. ), hit.Parent.HumanoidRootPart)
  1286. game:GetService("Debris"):AddItem(BodPos, 3)
  1287. game:GetService("Debris"):AddItem(BodGy, 3)
  1288. end
  1289. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  1290. game:GetService("Debris"):AddItem(debounce, Delay)
  1291. c = Instance.new("ObjectValue")
  1292. c.Name = "creator"
  1293. c.Value = Player
  1294. c.Parent = h
  1295. game:GetService("Debris"):AddItem(c, 0.5)
  1296. end
  1297. end
  1298.  
  1299. ShowDamage = function(Pos, Text, Time, Color)
  1300.  
  1301. local Rate = 0.033333333333333
  1302. if not Pos then
  1303. local Pos = Vector3.new(0, 0, 0)
  1304. end
  1305. local Text = Text or ""
  1306. local Time = Time or 2
  1307. if not Color then
  1308. local Color = Color3.new(1, 0, 1)
  1309. end
  1310. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1311. EffectPart.Anchored = true
  1312. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  1313. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  1314. game.Debris:AddItem(EffectPart, Time + 0.1)
  1315. EffectPart.Parent = game:GetService("Workspace")
  1316. delay(0, function()
  1317.  
  1318. local Frames = Time / Rate
  1319. for Frame = 1, Frames do
  1320. wait(Rate)
  1321. local Percent = Frame / Frames
  1322. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1323. TextLabel.TextTransparency = Percent
  1324. end
  1325. if EffectPart and EffectPart.Parent then
  1326. EffectPart:Destroy()
  1327. end
  1328. end
  1329. )
  1330. end
  1331.  
  1332. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  1333.  
  1334. for _,c in pairs(workspace:children()) do
  1335. local hum = c:findFirstChild("Humanoid")
  1336. if hum ~= nil then
  1337. local head = c:findFirstChild("HumanoidRootPart")
  1338. if head ~= nil then
  1339. local targ = head.Position - Part.Position
  1340. local mag = targ.magnitude
  1341. if mag <= magni and c.Name ~= Player.Name then
  1342. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  1343. end
  1344. end
  1345. end
  1346. end
  1347. end
  1348. MagniKILL = function(Part, magni, knock, Type)
  1349.  
  1350. for _,c in pairs(workspace:children()) do
  1351. local hum = c:findFirstChild("Humanoid")
  1352. if hum ~= nil then
  1353. local head = c:findFirstChild("Head")
  1354. if head ~= nil then
  1355. local targ = head.Position - Part.Position
  1356. local mag = targ.magnitude
  1357. if mag <= magni and c.Name ~= Player.Name then
  1358. hum.Health = 0
  1359. end
  1360. end
  1361. end
  1362. end
  1363. end
  1364.  
  1365. EffectModel = Instance.new("Model", Character)
  1366. EffectModel.Name = "Effects"
  1367. Effects = {
  1368. Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1369.  
  1370. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1371. prt.Anchored = true
  1372. prt.CFrame = cframe
  1373. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1374. game:GetService("Debris"):AddItem(prt, 10)
  1375. if Type == 1 or Type == nil then
  1376. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1377. else
  1378. if Type == 2 then
  1379. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1380. end
  1381. end
  1382. end
  1383. }
  1384. ,
  1385. Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1386.  
  1387. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1388. prt.Anchored = true
  1389. prt.CFrame = cframe
  1390. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1391. game:GetService("Debris"):AddItem(prt, 10)
  1392. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1393. end
  1394. }
  1395. ,
  1396. Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1397.  
  1398. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1399. prt.Anchored = true
  1400. prt.CFrame = cframe
  1401. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1402. game:GetService("Debris"):AddItem(prt, 10)
  1403. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1404. end
  1405. }
  1406. ,
  1407. Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1408.  
  1409. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1410. prt.Anchored = true
  1411. prt.CFrame = cframe
  1412. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1413. game:GetService("Debris"):AddItem(prt, 10)
  1414. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1415. end
  1416. }
  1417. ,
  1418. Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1419.  
  1420. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1421. prt.Anchored = true
  1422. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1423. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1424. game:GetService("Debris"):AddItem(prt, 10)
  1425. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1426. end
  1427. }
  1428. ,
  1429. Break = {Create = function(brickcolor, cframe, x1, y1, z1)
  1430.  
  1431. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1432. prt.Anchored = true
  1433. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1434. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1435. local num = math.random(10, 50) / 1000
  1436. game:GetService("Debris"):AddItem(prt, 10)
  1437. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  1438. end
  1439. }
  1440. }
  1441. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1442.  
  1443. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1444. prt.Anchored = true
  1445. prt.CFrame = cframe
  1446. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1447. game:GetService("Debris"):AddItem(prt, 10)
  1448. if Type == 1 or Type == nil then
  1449. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1450. else
  1451. if Type == 2 then
  1452. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1453. end
  1454. end
  1455. end
  1456.  
  1457. CreateSound = function(id, par, vol, pit)
  1458.  
  1459. coroutine.resume(coroutine.create(function()
  1460.  
  1461. local sou = Instance.new("Sound", par or workspace)
  1462. sou.Volume = vol
  1463. sou.Pitch = pit or 1
  1464. sou.SoundId = id
  1465. swait()
  1466. sou:play()
  1467. game:GetService("Debris"):AddItem(sou, 6)
  1468. end
  1469. ))
  1470. end
  1471.  
  1472. Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1473.  
  1474. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1475. prt.Anchored = true
  1476. prt.CFrame = cframe
  1477. prt.Material = "Neon"
  1478. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1479. game:GetService("Debris"):AddItem(prt, 10)
  1480. coroutine.resume(coroutine.create(function(Part, Mesh)
  1481.  
  1482. for i = 0, 6, delay do
  1483. swait()
  1484. Part.Transparency = i
  1485. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1486. end
  1487. Part.Parent = nil
  1488. end
  1489. ), prt, msh)
  1490. end
  1491. LigLaser = function(mouse, partt, SpreadAmount)
  1492.  
  1493. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1494. local MainPos = partt.Position
  1495. local MainPos2 = mouse + SpreadVectors
  1496. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1497. local speed = 1000
  1498. local num = 1
  1499. coroutine.resume(coroutine.create(function()
  1500.  
  1501. repeat
  1502. swait()
  1503. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1504. local mag = (MainPos - pos).magnitude
  1505.  
  1506. MainPos = MainPos + MouseLook.lookVector * speed
  1507. num = num - 1
  1508. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1509. if hit ~= nil then
  1510. num = 0
  1511. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1512. refpart.Anchored = true
  1513. refpart.CFrame = CFrame.new(pos)
  1514. game:GetService("Debris"):AddItem(refpart, 2)
  1515. end
  1516.  
  1517. do
  1518. if num <= 0 then
  1519. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1520. refpart.Anchored = true
  1521. refpart.CFrame = CFrame.new(pos)
  1522. if hit ~= nil then
  1523. for i = 0,5 do
  1524.  
  1525. makeLightning(LightMod, partt.Position, refpart.Position, 0.17, 4, 30, 1, 10)
  1526. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1)
  1527. BlockEffect(BrickColor.new("Persimmon"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.2)
  1528. BlockEffect(BrickColor.new("Persimmon"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.2)
  1529. MagniDamage(refpart, 3, .05, .2, 6, "Normal")
  1530. swait()
  1531. end
  1532.  
  1533.  
  1534. end
  1535. game:GetService("Debris"):AddItem(refpart, 0)
  1536. end
  1537. end
  1538. until num <= 0
  1539. end
  1540. ))
  1541. end
  1542. bigLigLaser = function(mouse, partt, SpreadAmount)
  1543.  
  1544. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1545. local MainPos = partt.Position
  1546. local MainPos2 = mouse + SpreadVectors
  1547. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1548. local speed = 1000
  1549. local num = 1
  1550. coroutine.resume(coroutine.create(function()
  1551.  
  1552. repeat
  1553. swait()
  1554. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1555. local mag = (MainPos - pos).magnitude
  1556.  
  1557. MainPos = MainPos + MouseLook.lookVector * speed
  1558. num = num - 1
  1559. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1560. if hit ~= nil then
  1561. num = 0
  1562. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1563. refpart.Anchored = true
  1564. refpart.CFrame = CFrame.new(pos)
  1565. game:GetService("Debris"):AddItem(refpart, 2)
  1566. end
  1567.  
  1568. do
  1569. if num <= 0 then
  1570. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1571. refpart.Anchored = true
  1572. refpart.CFrame = CFrame.new(pos)
  1573. if hit ~= nil then
  1574. for i = 0,1 do
  1575.  
  1576. makeLightning(LightMod, partt.Position, refpart.Position, 0.3, 4, 20, 1, 10)
  1577. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1)
  1578. BlockEffect(BrickColor.new("Persimmon"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.2)
  1579. BlockEffect(BrickColor.new("Persimmon"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.2)
  1580. MagniDamage(refpart, 3, 5, 10, 8, "Snare")
  1581. swait()
  1582. end
  1583.  
  1584.  
  1585. end
  1586. game:GetService("Debris"):AddItem(refpart, 0)
  1587. end
  1588. end
  1589. until num <= 0
  1590. end
  1591. ))
  1592. end
  1593.  
  1594.  
  1595. shoottraildd = function(mouse, partt, SpreadAmount)
  1596.  
  1597. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1598. local MainPos = partt.Position
  1599. local MainPos2 = mouse + SpreadVectors
  1600. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1601. local speed = 1000
  1602. local num = 1
  1603. coroutine.resume(coroutine.create(function()
  1604.  
  1605. repeat
  1606. swait()
  1607. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1608. local mag = (MainPos - pos).magnitude
  1609. Laser(BrickColor.new("Persimmon"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.195, 0, -0.195, 0.15)
  1610. MainPos = MainPos + MouseLook.lookVector * speed
  1611. num = num - 1
  1612. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1613. if hit ~= nil then
  1614. num = 0
  1615. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1616. refpart.Anchored = true
  1617. refpart.CFrame = CFrame.new(pos)
  1618. game:GetService("Debris"):AddItem(refpart, 2)
  1619. end
  1620. do
  1621. if num <= 0 then
  1622. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1623. refpart.Anchored = true
  1624. refpart.CFrame = CFrame.new(pos)
  1625. if hit ~= nil then
  1626. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1)
  1627. BlockEffect(BrickColor.new("Persimmon"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1628. BlockEffect(BrickColor.new("Persimmon"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1629. MagniDamage(refpart, 3, 10, 15, 0, "Normal")
  1630. end
  1631. game:GetService("Debris"):AddItem(refpart, 0)
  1632. end
  1633. end
  1634. until num <= 0
  1635. end
  1636. ))
  1637. end
  1638.  
  1639. shoottraildd2 = function(mouse, partt, SpreadAmount)
  1640.  
  1641. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1642. local MainPos = partt.Position
  1643. local MainPos2 = mouse + SpreadVectors
  1644. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1645. local speed = 1000
  1646. local num = 1
  1647. coroutine.resume(coroutine.create(function()
  1648.  
  1649. repeat
  1650. swait()
  1651. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1652. local mag = (MainPos - pos).magnitude
  1653. Laser(BrickColor.new("Persimmon"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.5, 0, -0.5, .5)
  1654. MainPos = MainPos + MouseLook.lookVector * speed
  1655. num = num - 1
  1656. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1657. if hit ~= nil then
  1658. num = 0
  1659. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1660. refpart.Anchored = true
  1661. refpart.CFrame = CFrame.new(pos)
  1662. game:GetService("Debris"):AddItem(refpart, 2)
  1663. end
  1664. do
  1665. if num <= 0 then
  1666. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1667. refpart.Anchored = true
  1668. refpart.CFrame = CFrame.new(pos)
  1669. if hit ~= nil then
  1670. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1)
  1671. BlockEffect(BrickColor.new("Persimmon"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1672. BlockEffect(BrickColor.new("Persimmon"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1673. MagniDamage(refpart, 3, 20, 40, 0, "Snare")
  1674. end
  1675. game:GetService("Debris"):AddItem(refpart, 0)
  1676. end
  1677. end
  1678. until num <= 0
  1679. end
  1680. ))
  1681. end
  1682.  
  1683.  
  1684. function idleanim2()
  1685. for i = 0, 1, 0.1 do
  1686. swait()
  1687. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(10)), .2)
  1688. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 0.7 * math.cos(sine / 25)), math.rad(0), math.rad(-10)), .2)
  1689. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.0) * angles(math.rad(0), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  1690. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(-0), math.rad(0 - 1 * math.cos(sine / 25))), 0.2)
  1691. RH.C0 = clerp(RH.C0, cn(1, -.7 - 0.0 * math.cos(sine / 25), -.3) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(50 + 1.1 * math.cos(sine / 25))), .2)
  1692. LH.C0 = clerp(LH.C0, cn(-1, -.6 - 0.0 * math.cos(sine / 25), -.3) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-40 + 1.1 * math.cos(sine / 25))), .2)
  1693. GuW.C0 = clerp(GuW.C0, CFrame.new(-1.4,-1.5,0) * angles(math.rad(-0), math.rad(0), math.rad(90)), 0.1)
  1694. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  1695. end
  1696. end
  1697.  
  1698. function MinShotAttackAnim1()
  1699.  
  1700. for i = 0, 1, 0.3 do
  1701. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.hit.p.x,Torso.Position.y,mouse.hit.p.z))
  1702. swait()
  1703.  
  1704. if Torsovelocity > 1 then
  1705. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0), math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  1706. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5))), .2)
  1707. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  1708. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  1709. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50) + RootPart.RotVelocity.Y / 70, math.rad(50 * math.cos(sine / 4)+ RootPart.RotVelocity.Y / 10)), .3)
  1710. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50) + RootPart.RotVelocity.Y / 70, math.rad(50 * math.cos(sine / 4))), .3)
  1711. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  1712. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  1713. elseif Torsovelocity < 1 then
  1714.  
  1715.  
  1716.  
  1717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  1718. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  1719. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  1720. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  1721. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  1722. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  1723. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  1724. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  1725. end
  1726. end
  1727.  
  1728.  
  1729.  
  1730.  
  1731.  
  1732.  
  1733.  
  1734.  
  1735. end
  1736.  
  1737.  
  1738. function ShotAttackAnim1()
  1739. for i = 0, 1, 0.3 do
  1740.  
  1741. swait()
  1742.  
  1743. if Torsovelocity > 1 then
  1744. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  1745. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 12), .2)
  1746. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  1747. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  1748. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  1749. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  1750. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  1751. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  1752. elseif Torsovelocity < 1 then
  1753.  
  1754.  
  1755.  
  1756. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  1757. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  1758. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  1759. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  1760. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  1761. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  1762. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  1763. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  1764. end
  1765. end
  1766.  
  1767.  
  1768.  
  1769.  
  1770.  
  1771.  
  1772.  
  1773.  
  1774. end
  1775.  
  1776.  
  1777. function ShotAttackAnim2()
  1778. for i = 0, 2, 0.1 do
  1779. swait()
  1780.  
  1781. if Torsovelocity > 2 then
  1782. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-45+5 * math.cos(sine / 5))), .2)
  1783. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(5), math.rad(45+-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1784. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 4), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 4))), 0.3)
  1785. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 4), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 4)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 4))), 0.2)
  1786. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  1787. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  1788. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  1789. DW.C0 = clerp(DW.C0, CFrame.new(4+.1 * math.cos(sine / 5) , 7.05 - .1 * math.cos(sine / 3), 2.5 + .1 * math.cos(sine / 6)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  1790. elseif Torsovelocity < 1 then
  1791.  
  1792.  
  1793. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1794. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1795. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1796. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1)
  1797. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1798. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1799. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1)
  1800.  
  1801. DW.C0 = clerp(DW.C0, CFrame.new(2 + .1 * math.cos(sine / 5) ,7 + -.2 * math.cos(sine / 20), 0 + .1 * math.cos(sine / 5)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  1802. end
  1803. end
  1804. end
  1805.  
  1806. function ShotAttackAnim3()
  1807. for i = 0, 2, 0.1 do
  1808. swait()
  1809.  
  1810. if Torsovelocity > 2 then
  1811. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 1, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  1812. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1813. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  1814. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(125 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  1815. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  1816. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  1817. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  1818. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  1819. elseif Torsovelocity < 1 then
  1820.  
  1821.  
  1822. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  1823. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  1824. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  1825. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(125 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  1826. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(4 + 2 * math.cos(sine / 25))), .2)
  1827. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(-20 + 2 * math.cos(sine / 25))), .2)
  1828. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  1829. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  1830. end
  1831. end
  1832.  
  1833.  
  1834.  
  1835. for i = 0, 1, 0.4 do
  1836. swait()
  1837.  
  1838. if Torsovelocity > 2 then
  1839. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  1840. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1841. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.1)
  1842. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1843. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  1844. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  1845. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  1846. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  1847. elseif Torsovelocity < 1 then
  1848.  
  1849.  
  1850. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  1851. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  1852. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.1)
  1853. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1854. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  1855. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  1856. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  1857. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  1858. end
  1859. end
  1860. end
  1861.  
  1862.  
  1863.  
  1864.  
  1865.  
  1866.  
  1867.  
  1868.  
  1869. function holding()
  1870.  
  1871.  
  1872.  
  1873.  
  1874. while Rapid == true and attack==true and sentrymode == false do
  1875.  
  1876. attack = true
  1877.  
  1878.  
  1879. MinShotAttackAnim1()
  1880. BlockEffect(BrickColor.new("Persimmon"), gun1.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  1881. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5)
  1882. shoottraildd(mouse.Hit.p, gun1, .55)
  1883.  
  1884. MinShotAttackAnim1()
  1885. BlockEffect(BrickColor.new("Persimmon"), gun2.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  1886. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5)
  1887. shoottraildd(mouse.Hit.p, gun2, .55)
  1888. MinShotAttackAnim1()
  1889. BlockEffect(BrickColor.new("Persimmon"), gun3.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  1890. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5)
  1891. shoottraildd(mouse.Hit.p, gun3, .55)
  1892. MinShotAttackAnim1()
  1893. BlockEffect(BrickColor.new("Persimmon"), gun4.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  1894. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5)
  1895. shoottraildd(mouse.Hit.p, gun4, .55)
  1896. end
  1897.  
  1898.  
  1899.  
  1900. attack = false
  1901. end
  1902.  
  1903. mouse.KeyDown:connect(function(k)
  1904. if k == "t" then
  1905. CreateSound("171014742", Torso, 10, 1)
  1906. end
  1907. end)
  1908.  
  1909. mouse.KeyUp:connect(function(k)
  1910. if k == "z" and Rapid == true then
  1911. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=231107923", RootPart, 1, 2)
  1912. Rapid = false
  1913. Effects.Ring.Create (BrickColor.new("Persimmon"), gun1.CFrame, .1, .1, .1, .1,.1,0,0.08)
  1914. Effects.Ring.Create (BrickColor.new("Persimmon"), gun1.CFrame, .1, .1, .1, .1,.1,0,0.1)
  1915.  
  1916. end
  1917. end)
  1918.  
  1919.  
  1920.  
  1921. mouse.KeyDown:connect(function(k)
  1922. if k == "z" and sentrymode == false and attack == false then
  1923. attack = true
  1924. Rapid = true
  1925. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=162611981", RootPart, 1, 1)
  1926. MinShotAttackAnim1()
  1927. MinShotAttackAnim1()
  1928. for i = 0,10 do
  1929. BlockEffect(BrickColor.new("Persimmon"), gun1.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  1930. BlockEffect(BrickColor.new("Persimmon"), gun2.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  1931. BlockEffect(BrickColor.new("Persimmon"), gun3.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  1932. BlockEffect(BrickColor.new("Persimmon"), gun4.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  1933. Effects.Ring.Create (BrickColor.new("Persimmon"), gun1.CFrame, 2.1, 2.1, .1, -.3,-.3,0,0.07)
  1934. MinShotAttackAnim1()
  1935. end
  1936. holding()
  1937. end
  1938. end)
  1939.  
  1940.  
  1941.  
  1942.  
  1943. mouse.KeyDown:connect(function(k)
  1944.  
  1945.  
  1946. if attack == false and k == "x" and sentrymode == false then
  1947.  
  1948.  
  1949.  
  1950.  
  1951. attack = true
  1952. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=316030607", LaPart, 5, 3)
  1953. for i=1,5 do
  1954.  
  1955. BlockEffect(BrickColor.new("Persimmon"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1956. BlockEffect(BrickColor.new("Persimmon"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1957. BlockEffect(BrickColor.new("Persimmon"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1958. BlockEffect(BrickColor.new("Persimmon"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1959. ShotAttackAnim1()
  1960. BlockEffect(BrickColor.new("Persimmon"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1961. BlockEffect(BrickColor.new("Persimmon"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1962. BlockEffect(BrickColor.new("Persimmon"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1963. BlockEffect(BrickColor.new("Persimmon"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1964. ShotAttackAnim1()
  1965. BlockEffect(BrickColor.new("Persimmon"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1966. BlockEffect(BrickColor.new("Persimmon"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1967. BlockEffect(BrickColor.new("Persimmon"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1968. BlockEffect(BrickColor.new("Persimmon"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1969.  
  1970. BlockEffect(BrickColor.new("Persimmon"), gun1.CFrame, 0, 0, 0, 60, 60, 60, 0.4)
  1971. ShotAttackAnim1()
  1972. end
  1973. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=633129949", LaPart, 10, 1)
  1974. for i=1,2 do
  1975. BlockEffect(BrickColor.new("Persimmon"), gun1.CFrame, 20, 20, 20, 50, 50, 50, 0.12)
  1976. BlockEffect(BrickColor.new("Persimmon"), gun1.CFrame, 20, 20, 20, 30, 30, 30, 0.09)
  1977. BlockEffect(BrickColor.new("Persimmon"), gun1.CFrame, 10, 10, 10, 20, 20, 20, 0.06)
  1978. BlockEffect(BrickColor.new("Really black"), gun1.CFrame, 3, 3, 3, 10, 10, 10, 0.045)
  1979. end
  1980. BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1981.  
  1982.  
  1983. MagniDamage(gun1, 15, 20, 69, 99, "Normal")
  1984. ShotAttackAnim3()
  1985.  
  1986.  
  1987.  
  1988.  
  1989. for i=1,2 do
  1990. BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1991. ShotAttackAnim1()
  1992. BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1993. ShotAttackAnim1()
  1994. BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  1995. ShotAttackAnim1()
  1996. end
  1997.  
  1998. attack = false
  1999.  
  2000. end
  2001.  
  2002.  
  2003.  
  2004. if k == "r" and attack == false then
  2005. attack=true
  2006. while Torsovelocity < 1 do
  2007. attack=true
  2008. idleanim2()
  2009.  
  2010.  
  2011.  
  2012. end
  2013. attack=false
  2014.  
  2015. end
  2016.  
  2017.  
  2018.  
  2019.  
  2020.  
  2021.  
  2022.  
  2023.  
  2024. if k == "v" and sentrymode == false and attack == false and ultwait==false then
  2025. ultwait=true
  2026. attack = true
  2027. Humanoid.WalkSpeed = 0
  2028. local Sond = Create("Sound")({Volume = 1.5, Pitch = 1.2, SoundId = "http://www.roblox.com/asset/?id=195322948", Parent = Character or workspace})
  2029. wait()
  2030. Sond:play()
  2031.  
  2032. for i = 0, 1, 0.1 do
  2033. swait()
  2034.  
  2035.  
  2036.  
  2037. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2038. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2039. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2040. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2041. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2042. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2043. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2044. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2045.  
  2046. end
  2047.  
  2048.  
  2049. for i = 0, 2, 0.1 do
  2050. swait()
  2051.  
  2052. Effects.Ring.Create (BrickColor.new("Persimmon"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.1)
  2053.  
  2054.  
  2055. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2056. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2)
  2057. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2058. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(90 + 1 * math.cos(sine / 25)), math.rad(-45), math.rad(-45 - 1 * math.cos(sine / 25))), 0.2)
  2059. RH.C0 = clerp(RH.C0, cn(.9, -1 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .2)
  2060. LH.C0 = clerp(LH.C0, cn(-.9, -1 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(-0 + 0 * math.cos(sine / 25))), .2)
  2061. GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2062. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2063.  
  2064. end
  2065.  
  2066.  
  2067. for i = 0, 58, 0.1 do
  2068. swait()
  2069. Effects.Ring.Create (BrickColor.new("Persimmon"), LeftArm.CFrame, .1, .1, .1, .6,.6,0,0.08)
  2070. Effects.Ring.Create (BrickColor.new("Persimmon"), LeftArm.CFrame, .1, .1, .1, .6,.6,0,0.1)
  2071. BlockEffect(BrickColor.new("Persimmon"), LeftArm.CFrame, 21, 41, 21, -.5, -.5, -.5, 0.1,2)
  2072.  
  2073. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2074. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2)
  2075. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.1)
  2076. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(120 + 1 * math.cos(sine / 25)), math.rad(-45), math.rad(-45 - 1 * math.cos(sine / 25))), 0.1)
  2077. RH.C0 = clerp(RH.C0, cn(.9, -1 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .1)
  2078. LH.C0 = clerp(LH.C0, cn(-.9, -1 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(-0 + 0 * math.cos(sine / 25))), .2)
  2079. GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2080. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2081.  
  2082. end
  2083. BlockEffect(BrickColor.new("Persimmon"), LeftArm.CFrame, 0, 0, 0, 20,20,20, 0.05,1)
  2084. for i = 0, 55, 0.1 do
  2085. swait()
  2086. Effects.Ring.Create (BrickColor.new("Persimmon"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.08)
  2087. Effects.Ring.Create (BrickColor.new("Persimmon"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.1)
  2088. Effects.Break.Create (BrickColor.new("Persimmon"), LeftArm.CFrame, 6, .1, .1)
  2089. BlockEffect(BrickColor.new("Persimmon"), LeftArm.CFrame, 21, 41, 21, .1, .1, .1, 0.05,2)
  2090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(-50)), .01)
  2091. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2)
  2092. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2093. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(120 + 1 * math.cos(sine / 25)), math.rad(-0), math.rad(-45 - 1 * math.cos(sine / 25))), 0.2)
  2094. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.2 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .1)
  2095. LH.C0 = clerp(LH.C0, cn(-.9, -.7 - 0.2 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2096. GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2097. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2098.  
  2099. end
  2100. BlockEffect(BrickColor.new("Persimmon"), LeftArm.CFrame, 0, 0, 0, 30,30,30, 0.05,1)
  2101. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260434750", Character, 2, .7)
  2102. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=209833293", Character, 2, 2)
  2103. for i = 0, 10, 0.1 do
  2104. swait()
  2105.  
  2106. Effects.Wave.Create (BrickColor.new("Persimmon"), Torso.CFrame, .1, .1, .1, .5,10000,.5,0.08)
  2107. Effects.Ring.Create (BrickColor.new("Persimmon"), LeftArm.CFrame, .1, .1, .1, 17,17,0,0.08)
  2108. Effects.Ring.Create (BrickColor.new("Persimmon"), LeftArm.CFrame, .1, .1, .1, 17,17,0,0.1)
  2109. Effects.Break.Create (BrickColor.new("Persimmon"), LeftArm.CFrame, 76, .1, .1)
  2110. BlockEffect(BrickColor.new("Persimmon"), LeftArm.CFrame, 40, 40, 40, 70,70,70, 0.05,1)
  2111.  
  2112.  
  2113. MagniKILL(Torso, 80,99,99999999, 0, "Normal")
  2114.  
  2115. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2116. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2)
  2117. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2118. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(160 + 1 * math.cos(sine / 25)), math.rad(-0), math.rad(-0 - 1 * math.cos(sine / 25))), 0.2)
  2119. RH.C0 = clerp(RH.C0, cn(.9, -1 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .1)
  2120. LH.C0 = clerp(LH.C0, cn(-.9, -1 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(-0 + 0 * math.cos(sine / 25))), .2)
  2121. GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2122. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2123.  
  2124. end
  2125. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435164", Character, 2, .7)
  2126.  
  2127. for i = 0, 1, 0.1 do
  2128. swait()
  2129.  
  2130.  
  2131.  
  2132. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2133. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2134. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2135. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2136. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2137. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2138. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2139. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2140.  
  2141. end
  2142. Humanoid.WalkSpeed = 16
  2143. Sond:Destroy()
  2144.  
  2145. attack = false
  2146. wait(30)
  2147. ultwait=false
  2148. end
  2149.  
  2150. if k == "e" then
  2151.  
  2152. if sentrymode== false then
  2153. if attack == false then
  2154. GlowParticle.Enabled = true
  2155. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=876800936", LaPart, 1.5, 1.5)
  2156. sentrymode= true
  2157. end
  2158. else
  2159. sentrymode=false
  2160. GlowParticle.Enabled = false
  2161. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=231107923", LaPart, 3, 1.5)
  2162. end
  2163. end
  2164.  
  2165. end)
  2166. mouse.Button1Down:connect(function(key)
  2167. if attack == false and sentrymode == false then
  2168. attack = true
  2169. ShotAttackAnim2()
  2170. BlockEffect(BrickColor.new("Persimmon"), LaPart.CFrame, 0, 0, 0, 6, 6, 6, 0.18)
  2171. BlockEffect(BrickColor.new("Persimmon"), LaPart.CFrame, 0, 0, 0, 2, 2, 2, 0.12)
  2172. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=410543238", LaPart, 0.5, 1.6)
  2173. bigLigLaser(mouse.Hit.p, LaPart, 0)
  2174. ShotAttackAnim2()
  2175. attack = false
  2176. end
  2177. end)
  2178.  
  2179. Humanoid.MaxHealth = math.huge
  2180. wait()
  2181. Humanoid.Health = Humanoid.MaxHealth
  2182.  
  2183.  
  2184. ------------------------------------------------------------------------------------------------
  2185. local HiveMind = {}
  2186.  
  2187. function HiveMind:new(owner)
  2188. self.__index = self
  2189. local o = {mind = {}, mindState = "FOLLOW", victimObject = nil}
  2190. o.owner = owner
  2191. setmetatable(o, self)
  2192. return o
  2193. end
  2194.  
  2195. function HiveMind:add(model, humanoid, torso)
  2196. if model and humanoid and torso then
  2197. table.insert(self.mind, {model = model, humanoid = humanoid,
  2198. torso = torso})
  2199. local hiv = self
  2200. local lastJump = 0
  2201. torso.Touched:connect(function(object)
  2202. local hive = false
  2203. if hiv.owner.Character
  2204. and object:IsDescendantOf(hiv.owner.Character) == false
  2205. then
  2206. for i = 1, #hiv.mind do
  2207. if object:IsDescendantOf(hiv.mind[i].model) then
  2208. hive = true
  2209. break
  2210. end
  2211. end
  2212. if not hive then
  2213. local hum = object.Parent
  2214. and object.Parent:FindFirstChild("Humanoid")
  2215. if hum then
  2216. hum:TakeDamage(1)
  2217. end
  2218. elseif time() - lastJump > 2 then
  2219. lastJump = time(0) + math.random()*1
  2220. humanoid.Jump = true
  2221. end
  2222. end
  2223. end)
  2224. end
  2225. end
  2226.  
  2227. function HiveMind:cleanupHive()
  2228. local i = 1
  2229. while i <= #self.mind do
  2230. if self.mind[i].model:IsDescendantOf(game) == false
  2231. or self.mind[i].humanoid.Health == 0 then
  2232. table.remove(self.mind, i)
  2233. else
  2234. i = i + 1
  2235. end
  2236. end
  2237. end
  2238.  
  2239. function HiveMind:getOrbitNumberFromUnitNumber(i)
  2240. local circleNumber = 0
  2241. while self:getUnitsInOrbit(circleNumber) < i do
  2242. i = i - self:getUnitsInOrbit(circleNumber)
  2243. circleNumber = circleNumber + 1
  2244. end
  2245. return circleNumber, i
  2246. end
  2247.  
  2248. function HiveMind:getOrbitDiameter(orbitNumber)
  2249. return math.pi*(orbitNumber*14)
  2250. end
  2251.  
  2252. function HiveMind:getUnitsInOrbit(orbitNumber)
  2253. return math.floor(self:getOrbitDiameter(orbitNumber)/5)
  2254. end
  2255.  
  2256. function HiveMind:lineup(location)
  2257. for i = 1, #self.mind do
  2258. local row = (i - 1) % 3
  2259. local column = math.floor((i - 1) / 3)
  2260. local xOffset, yOffset
  2261. if row == 0 then
  2262. xOffset = -7
  2263. elseif row == 1 then
  2264. xOffset = 0
  2265. else
  2266. xOffset = 7
  2267. end
  2268. yOffset = column * 7
  2269. local position = location * CFrame.new(xOffset, 0, yOffset)
  2270. self.mind[i].humanoid:MoveTo(position.p, workspace.Base)
  2271. end
  2272. end
  2273.  
  2274. function HiveMind:ownerTorso()
  2275. return self.owner.Character
  2276. and self.owner.Character:FindFirstChild("Torso")
  2277. end
  2278. function HiveMind:update()
  2279. self:cleanupHive()
  2280. if self.owner.Character then
  2281. local ownerTorso = self.owner.Character:FindFirstChild("Torso")
  2282. if ownerTorso then
  2283. if (self.mindState == "FOLLOW") then
  2284. local hiveSpawn = ownerTorso.CFrame * CFrame.new(0, 0, 9)
  2285. self:lineup(hiveSpawn)
  2286. elseif (self.mindState == "CIRCLE") then
  2287. self:circle(ownerTorso.Position)
  2288. elseif (self.mindState == "ATTACK") then
  2289. self:crowdAttack()
  2290. elseif (self.mindState == "Deffend") then
  2291. self:deffend()
  2292. elseif (self.mindState == "GOTO") then
  2293. self:pushToTarget()
  2294. end
  2295. end
  2296. end
  2297. end
  2298. local me = game:GetService("Players").LocalPlayer
  2299. local hiveMind = HiveMind:new(me)
  2300.  
  2301. ------------------------------------------------------------------------------------------------
  2302.  
  2303. function findNearestTorso(pos,dist2)
  2304. local list = game.Workspace:children()
  2305. local torso = nil
  2306. if dist2 == nil then
  2307. dist2=50
  2308.  
  2309. end
  2310. local dist = dist2
  2311. local temp = nil
  2312. local human = nil
  2313. local temp2 = nil
  2314. for x = 1, #list do
  2315. temp2 = list[x]
  2316. if (temp2.className == "Model") and (temp2 ~= Character) then
  2317. temp = temp2:findFirstChild("HumanoidRootPart")
  2318. human = temp2:findFirstChild("Humanoid")
  2319. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2320. if (temp.Position - pos).magnitude < dist then
  2321. torso = temp
  2322.  
  2323. dist = (temp.Position - pos).magnitude
  2324. else
  2325.  
  2326. end
  2327.  
  2328.  
  2329.  
  2330.  
  2331. end
  2332. end
  2333. end
  2334. return torso
  2335. end
  2336.  
  2337.  
  2338. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2339.  
  2340.  
  2341.  
  2342.  
  2343.  
  2344. if sentrymode == true and sonarwait == false then
  2345. sonarwait = true
  2346.  
  2347. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=752527668", LaPart, 2, 0.8)
  2348.  
  2349. wait(1)
  2350. sonarwait = false
  2351. end
  2352.  
  2353.  
  2354.  
  2355.  
  2356. wait()
  2357. if sentrymode == true then
  2358.  
  2359. local target = findNearestTorso(Character.HumanoidRootPart.Position,30)
  2360. if target ~= nil then
  2361. ShotAttackAnim2()
  2362. if sentrywait == false then
  2363. sentrywait = true
  2364. attack= true
  2365.  
  2366.  
  2367. BlockEffect(BrickColor.new("Persimmon"), LaPart.CFrame, 0, 0, 0, 6, 6, 6, 0.18)
  2368. BlockEffect(BrickColor.new("Persimmon"), LaPart.CFrame, 0, 0, 0, 2, 2, 2, 0.12)
  2369. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433584", LaPart, 1.5, .8)
  2370. LigLaser(target.Position, LaPart, 0)
  2371. wait()
  2372. attack= false
  2373. sentrywait = false
  2374. end
  2375.  
  2376.  
  2377. end
  2378.  
  2379. end
  2380. end)
  2381.  
  2382.  
  2383. sonarwait = false
  2384.  
  2385.  
  2386.  
  2387.  
  2388.  
  2389.  
  2390.  
  2391.  
  2392.  
  2393.  
  2394. FaceIdList = {'117930174'}
  2395. FaceId = FaceIdList[math.random(1,#FaceIdList)]
  2396.  
  2397.  
  2398.  
  2399.  
  2400.  
  2401. local YourName = game.Players.LocalPlayer.Name
  2402. Character = Player.Character
  2403.  
  2404.  
  2405. Heartbeat = Instance.new("BindableEvent")
  2406. Heartbeat.Name = "Heartbeat"
  2407. Heartbeat.Parent = script
  2408. frame = 0.03333333333333333
  2409. tf = 0
  2410.  
  2411. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2412. tf = tf + s
  2413. if tf >= frame then
  2414. for i = 1, math.floor(tf / frame) do
  2415. Heartbeat:Fire()
  2416. end
  2417. tf = tf - frame * math.floor(tf / frame)
  2418. end
  2419. end)
  2420. local nscale = Instance.new("NumberValue")
  2421. nscale.Value = 1
  2422. nscale.Parent = nil
  2423. nscale.Changed:connect(function()
  2424. RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2425. RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2426. LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2427. LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2428. RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2429. RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2430. LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2431. LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2432. RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2433. RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2434. NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2435. NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2436. end)
  2437.  
  2438. function makegloo(paren, co, ci, parto, parti, nam)
  2439. local gloo = Instance.new("Glue")
  2440. gloo.Name = nam
  2441. gloo.C0 = co
  2442. gloo.C1 = ci
  2443. gloo.Part0 = parto
  2444. gloo.Part1 = parti
  2445. gloo.Parent = paren
  2446. end
  2447. function makejoint(paren, co, ci, parto, parti, nam)
  2448. local gloo = Instance.new("Motor6D")
  2449. gloo.Name = nam
  2450. gloo.C0 = co
  2451. gloo.C1 = ci
  2452. gloo.Part0 = parto
  2453. gloo.Part1 = parti
  2454. gloo.Parent = paren
  2455. end
  2456. function maketouchy(parent, limb, cframe)
  2457. local pr = Instance.new("Part")
  2458. pr.Name = "touchy"
  2459. pr.Size = Vector3.new(1 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value)
  2460. pr.Transparency = 1
  2461. pr.CustomPhysicalProperties = PhysicalProperties.new(0.55, 0.3, 0.5)
  2462. pr.CanCollide = true
  2463. pr.Anchored = false
  2464. pr.Parent = parent
  2465. local w = Instance.new("Weld")
  2466. w.Part0 = pr
  2467. w.Part1 = limb
  2468. w.C0 = cframe
  2469. w.Parent = pr
  2470. end
  2471. --[[ function swait(num)
  2472. if num == 0 or num == nil then
  2473. Heartbeat.Event:wait()
  2474. else
  2475. for i = 1, num do
  2476. Heartbeat.Event:wait()
  2477. end
  2478. end
  2479. end
  2480. --]]
  2481. modz = Instance.new("Model")
  2482. modz.Name = "efx"
  2483. modz.Parent = Character
  2484.  
  2485. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2486. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2487. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2488. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2489. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2490. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2491. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2492. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2493. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2494. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2495. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2496. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2497. local nscale = Instance.new("NumberValue")
  2498. nscale.Value = 1
  2499. nscale.Parent = nil
  2500. RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2501. RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2502. LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2503. LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2504. RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2505. RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2506. LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2507. LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2508. RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2509. RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2510. NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2511. NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2512.  
  2513.  
  2514.  
  2515.  
  2516.  
  2517.  
  2518.  
  2519.  
  2520.  
  2521.  
  2522.  
  2523.  
  2524.  
  2525. sWaiting=false
  2526. wait3=false
  2527. shotval = 0
  2528.  
  2529. npcname = "Red Sniper"
  2530.  
  2531.  
  2532. Character.ChildAdded:connect(function(object)
  2533. if object.Name == npcname then
  2534. hiveMind:add(object, object:WaitForChild("Humanoid"),
  2535. object:WaitForChild("Torso"))
  2536. end
  2537. end)
  2538. game:GetService("RunService").Stepped:connect(function()
  2539. hiveMind:update()
  2540. end)
  2541.  
  2542. function makenoob(cfrem, scalo, rags)
  2543. nscale.Value = scalo
  2544. local md = Instance.new("Model")
  2545. md.Name = "Red Sniper"
  2546. md.Parent = Character
  2547. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=852754701", md, 3, 1)
  2548. wait(.5)
  2549. local hu = Instance.new("Humanoid")
  2550. hu.RigType = "R6"
  2551. hu.MaxHealth = 150 * scalo
  2552. hu.Health = 150 * scalo
  2553. hu.Parent = md
  2554. hu.DisplayDistanceType="Viewer"
  2555. hu.HealthDisplayDistance=100
  2556. hu.NameDisplayDistance=100
  2557. hu.NameOcclusion="EnemyOcclusion"
  2558. local anm = Instance.new("Animator")
  2559. anm.Parent = hu
  2560. local forthisnpcanim = npcanim:Clone()
  2561. forthisnpcanim.Parent = md
  2562. hu.PlatformStand = true
  2563. local light = function(part)
  2564. part.CustomPhysicalProperties = PhysicalProperties.new(0.35, 0.3, 0.5)
  2565. end
  2566. local hd = Instance.new("Part")
  2567. hd.Name = "Head"
  2568. hd.Size = Vector3.new(2 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value)
  2569. hd.TopSurface = "Smooth"
  2570. hd.BottomSurface = "Inlet"
  2571. hd.Locked = true
  2572. hd.BrickColor = BrickColor.new("Pastel brown")
  2573. hd.CanCollide = true
  2574. hd.Anchored = false
  2575. light(hd)
  2576. hd.Parent = md
  2577. local hm = Instance.new("SpecialMesh")
  2578. hm.MeshType = "Head"
  2579. hm.Scale = Vector3.new(1.25, 1.25, 1.25)
  2580. hm.Parent = hd
  2581.  
  2582.  
  2583.  
  2584. shirt = Instance.new("Shirt", md)
  2585. shirt.Name = "Shirt"
  2586. pants = Instance.new("Pants", md)
  2587. pants.Name = "Pants"
  2588. md.Shirt.ShirtTemplate = "rbxassetid://602199127"
  2589. md.Pants.PantsTemplate = "rbxassetid://1083943175"
  2590. function loada(anim)
  2591. local loaded = md.Humanoid:LoadAnimation(anim)
  2592. return loaded
  2593. end
  2594. IdleA = New("Animation",md,"Idle",{AnimationId = "rbxassetid://243282565"})
  2595. IdleAnim = loada(IdleA)
  2596.  
  2597. local hf = Instance.new("Decal")
  2598.  
  2599.  
  2600.  
  2601.  
  2602.  
  2603.  
  2604.  
  2605. FaceId = FaceIdList[math.random(1,#FaceIdList)]
  2606.  
  2607.  
  2608.  
  2609.  
  2610.  
  2611. hf.Texture = "rbxassetid://"..FaceId
  2612.  
  2613. hf.Face = "Front"
  2614. hf.Parent = hd
  2615. local hrpa = Instance.new("Part")
  2616. hrpa.Name = "HumanoidRootPart"
  2617. hrpa.TopSurface, hrpa.BottomSurface = 0, 0
  2618. hrpa.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  2619. hrpa.Transparency = 1
  2620. hrpa.CanCollide = false
  2621. hrpa.Locked = true
  2622. light(hrpa)
  2623. hrpa.Parent = md
  2624. local tagbomb = Instance.new("BoolValue")
  2625. tagbomb.Name = "tagbomb"
  2626. tagbomb.Value = false
  2627. tagbomb.Parent = hrpa
  2628. local learm = Instance.new("Part")
  2629. learm.Name = "Left Arm"
  2630. learm.BrickColor = BrickColor.new("Pastel brown")
  2631. learm.CanCollide = false
  2632. learm.Locked = true
  2633. learm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  2634. light(learm)
  2635. learm.Parent = md
  2636. local riarm = Instance.new("Part")
  2637. riarm.Name = "Right Arm"
  2638. riarm.BrickColor = BrickColor.new("Pastel brown")
  2639. riarm.CanCollide = false
  2640. riarm.Locked = true
  2641. light(riarm)
  2642. riarm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  2643. riarm.Parent = md
  2644. local leleg = Instance.new("Part")
  2645. leleg.Name = "Left Leg"
  2646. leleg.BrickColor = BrickColor.new("Navy blue")
  2647. leleg.CanCollide = false
  2648. leleg.Locked = true
  2649. light(leleg)
  2650. leleg.BottomSurface = 0
  2651. leleg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  2652. leleg.Parent = md
  2653. local rileg = Instance.new("Part")
  2654. rileg.Name = "Right Leg"
  2655. rileg.BrickColor = BrickColor.new("Navy blue")
  2656. rileg.CanCollide = false
  2657. rileg.Locked = true
  2658. light(rileg)
  2659. rileg.BottomSurface = 0
  2660. rileg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  2661. rileg.Parent = md
  2662. local tor = Instance.new("Part")
  2663. tor.Name = "Torso"
  2664. tor.BrickColor = BrickColor.new("Persimmon")
  2665. tor.Locked = true
  2666. light(tor)
  2667. tor.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  2668. tor.LeftSurface, tor.RightSurface = "Weld", "Weld"
  2669. tor.Parent = md
  2670. md.PrimaryPart = hrpa
  2671. md:SetPrimaryPartCFrame(cfrem)
  2672. md:makeJoints()
  2673. makejoint(hrpa, RootJointC0, RootJointC1, hrpa, tor, "RootJoint")
  2674. makejoint(tor, NeckC0, NeckC1, tor, hd, "Neck")
  2675.  
  2676. if rags == true then
  2677. makegloo(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder")
  2678. makegloo(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder")
  2679. makegloo(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip")
  2680. makegloo(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip")
  2681. maketouchy(riarm, riarm, CFrame.new(0, 0.5 * nscale.Value, 0))
  2682. maketouchy(learm, learm, CFrame.new(0, 0.5 * nscale.Value, 0))
  2683. maketouchy(leleg, leleg, CFrame.new(0, 0.5 * nscale.Value, 0))
  2684. maketouchy(rileg, rileg, CFrame.new(0, 0.5 * nscale.Value, 0))
  2685. elseif rags == false then
  2686. makejoint(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder")
  2687. makejoint(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder")
  2688. makejoint(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip")
  2689. makejoint(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip")
  2690. hu.PlatformStand = false
  2691.  
  2692. end
  2693.  
  2694.  
  2695. local Solhat = Instance.new("Accessory")
  2696. Solhat.AttachmentPos = Vector3.new(0, .3, 0)
  2697. local SHH = Instance.new("Part",Solhat)
  2698. SHH.Name = "Handle"
  2699. SHH.CanCollide=false
  2700. local SHHMesh = Instance.new("SpecialMesh",SHH)
  2701. SHHMesh.Parent = SHH
  2702. SHHMesh.MeshId = "rbxassetid://31152467"
  2703. SHHMesh.TextureId = "rbxassetid://32002857"
  2704. SHHMesh.Scale = Vector3.new(1, 1, 1)
  2705. SHHMesh.VertexColor = Vector3.new(1, 1, 1)
  2706.  
  2707.  
  2708.  
  2709. nscale.Value = 1
  2710.  
  2711. wait()
  2712. Solhat.Parent = md
  2713. Thegun = Instance.new("Part",riarm)
  2714. Thegun.CanCollide=false
  2715. Thegun.Size = Vector3.new(1,1,1)
  2716. ThegunW = Instance.new("Weld")
  2717. ThegunW.Name = "GuW"
  2718. ThegunW.Part0 = riarm
  2719. ThegunW.C0 = cn(-.5, -2.4, -.4)*angles(0,0,3.2)
  2720. ThegunW.C1 = cn(0, 0, 0)
  2721. ThegunW.Part1 = Thegun
  2722. ThegunW.Parent = riarm
  2723. local ThegunMesh = Instance.new("SpecialMesh",Thegun)
  2724. ThegunMesh.Parent = Thegun
  2725. ThegunMesh.MeshId = "rbxassetid://477158943"
  2726. ThegunMesh.TextureId = "rbxassetid://477158949"
  2727. ThegunMesh.Scale = Vector3.new(0.04, 0.035, 0.04)
  2728. ThegunMesh.VertexColor = Vector3.new(0.2, 0, 0)
  2729. Thegun2 = Instance.new("Part",md)
  2730. Thegun2.CanCollide=false
  2731. Thegun2.Size = Vector3.new(.1,.1,.1)
  2732. Thegun2.Name = "Shoot"
  2733. ThegunW2 = Instance.new("Weld")
  2734. ThegunW2.Name = "GuW"
  2735. ThegunW2.Part0 = riarm
  2736. ThegunW2.C0 = cn(-0.4,-4.6,-.45)*angles(0,0,0)
  2737. ThegunW2.C1 = cn(0, 0, 0)
  2738. ThegunW2.Part1 = Thegun2
  2739. ThegunW2.Parent = riarm
  2740. BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04)
  2741. BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04)
  2742.  
  2743. BlockEffect(BrickColor.new("Persimmon"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06)
  2744. BlockEffect(BrickColor.new("Persimmon"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06)
  2745. wait(0.5)
  2746. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=0", tor, 1, 1)
  2747. IdleAnim:Play()
  2748. wait(2.5)
  2749. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=378126370", tor, 5, 1)
  2750. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2751. if md ~= nil and hu.Health > 0 and sentrymode == false then
  2752. if md ~= nil and hu.Health > 0 and sentrymode == false then
  2753.  
  2754. if killcom==true or sentrymode == true and sWaiting==false then
  2755.  
  2756. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=1278707966", Torso, 1.5, 1)
  2757.  
  2758.  
  2759.  
  2760. BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04)
  2761. BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04)
  2762.  
  2763. BlockEffect(BrickColor.new("Persimmon"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06)
  2764. BlockEffect(BrickColor.new("Persimmon"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06)
  2765.  
  2766.  
  2767.  
  2768. hu.Health = 0
  2769. game:service'Debris':AddItem(md, .0);
  2770. end
  2771.  
  2772.  
  2773.  
  2774.  
  2775.  
  2776. hu.WalkSpeed = 16.5
  2777. local target2 = findNearestTorso(hrpa.Position,60)
  2778. if target2 ~= nil then
  2779. hu:MoveTo(target2.Position, target2)
  2780.  
  2781. end
  2782.  
  2783. local target3 = findNearestTorso(hrpa.Position,45)
  2784.  
  2785. if target3 ~= nil then
  2786. hu.WalkSpeed = 0
  2787. tor.CFrame = CFrame.new(tor.Position, target3.Position) * CFrame.Angles(0,math.rad(0),0) * CFrame.new(0,0,(dir2.s))
  2788. end
  2789.  
  2790. if target3 ~= nil and wait3==false and sentrymode == false then
  2791. wait3=true
  2792.  
  2793. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=1496251203", LaPart, 5, .7)
  2794. shoottraildd2(target3.Position, Thegun2, 1)
  2795. local PointLight = Instance.new("PointLight", Thegun2);
  2796. PointLight.Color = Color3.new(1,0,0)
  2797. PointLight.Brightness = 50;
  2798. PointLight.Range = 10
  2799. game:service'Debris':AddItem(PointLight, .02);
  2800. wait(2.2)
  2801. wait3=false
  2802.  
  2803.  
  2804.  
  2805. --Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0,math.rad(0),0) * CFrame.new(0,0,(dir.s))
  2806.  
  2807.  
  2808. end
  2809.  
  2810. end
  2811.  
  2812. for i,v in pairs(Character:GetChildren()) do
  2813. if "Red Sniper" then
  2814.  
  2815.  
  2816.  
  2817. if hu.Health == 0 and md ~= nil and killcom==false and sWaiting==false then
  2818. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=1106907281", Torso, 1.5, 1)
  2819.  
  2820.  
  2821. game:service'Debris':AddItem(md, 3);
  2822.  
  2823. end
  2824. end
  2825. return md
  2826.  
  2827. end
  2828. end
  2829. end)
  2830.  
  2831.  
  2832.  
  2833. end
  2834.  
  2835.  
  2836.  
  2837.  
  2838.  
  2839.  
  2840.  
  2841.  
  2842.  
  2843.  
  2844.  
  2845.  
  2846.  
  2847.  
  2848.  
  2849. function makecircle(cfrem, scalo)
  2850. local mcir1 = Instance.new("Part")
  2851. mcir1.Anchored = true
  2852. mcir1.CanCollide = false
  2853. mcir1.Size = Vector3.new(0.2, 0.2, 0.2)
  2854. mcir1.Transparency = 1
  2855. mcir1.CFrame = cfrem
  2856. mcir1.Parent = modz
  2857. game.Debris:AddItem(mcir1, 8)
  2858. local d1 = Instance.new("Decal")
  2859. d1.Texture = "rbxassetid://0"
  2860. d1.Face = "Front"
  2861. d1.Parent = mcir1
  2862. local d2 = Instance.new("Decal")
  2863. d2.Texture = "rbxassetid://0"
  2864. d2.Face = "Back"
  2865. d2.Parent = mcir1
  2866. local bme = Instance.new("BlockMesh")
  2867. bme.Parent = mcir1
  2868. for _ = 1, 9 do
  2869. swait()
  2870. bme.Scale = bme.Scale:lerp(Vector3.new(35 * scalo, 35 * scalo, 0), 0.3)
  2871. end
  2872. coroutine.resume(coroutine.create(function()
  2873. swait(15)
  2874. for _ = 1, 12 do
  2875. swait()
  2876. d1.Transparency = d1.Transparency + 0.08
  2877. d2.Transparency = d2.Transparency + 0.08
  2878. end
  2879. mcir1:Destroy()
  2880. end))
  2881. return mcir1
  2882. end
  2883. function spawnnoob(circlecf, noobcf, scalez, ragd)
  2884. local aearae = makecircle(circlecf, scalez)
  2885. local nananb
  2886.  
  2887. nananb = makenoob(aearae.CFrame * noobcf, scalez, false)
  2888.  
  2889. return nananb
  2890. end
  2891. mouse.KeyDown:connect(function(k)
  2892. if k == "c" and attack == false and sentrymode == false then
  2893. if killcom==false then
  2894. killcom=true
  2895. else
  2896. killcom=false
  2897. spawnnoob(RootPart.CFrame * cn((math.random(-5,5)), 10, (math.random(-0,5))) * angles(mr(90), 0, 0), cn(0, 0, 0) * angles(mr(-90), 0, 0), 1, false)
  2898.  
  2899. end
  2900.  
  2901.  
  2902. end
  2903. end)
  2904.  
  2905. --[[
  2906. BlockEffect(BrickColor.new("Royal purple"), Firepart1.CFrame, 1, 1, 1, 3, 3, 3, 0.06)
  2907. BlockEffect(BrickColor.new("Eggplant"), Firepart1.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.06)
  2908. BlockEffect(BrickColor.new("Royal purple"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.06)
  2909. BlockEffect(BrickColor.new("Eggplant"), Firepart2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.06)
  2910. --]]
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