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Nov 9th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Player=game:GetService("Players").LocalPlayer
  6. Character=Player.Character
  7. PlayerGui=Player.PlayerGui
  8. Backpack=Player.Backpack
  9. Torso=Character.Torso
  10. Head=Character.Head
  11. Humanoid=Character.Humanoid
  12. LeftArm=Character["Left Arm"]
  13. LeftLeg=Character["Left Leg"]
  14. rarm=Character["Right Arm"]
  15. RightLeg=Character["Right Leg"]
  16. cam=game.Workspace.CurrentCamera
  17. LS=Torso["Left Shoulder"]
  18. LH=Torso["Left Hip"]
  19. RS=Torso["Right Shoulder"]
  20. RH=Torso["Right Hip"]
  21. Face = Head.face
  22. Neck=Torso.Neck
  23. it=Instance.new
  24. attacktype=1
  25. vt=Vector3.new
  26. cf=CFrame.new
  27. euler=CFrame.fromEulerAnglesXYZ
  28. angles=CFrame.Angles
  29. cloaked=false
  30. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  31. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  32. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  33. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  34. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  35. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  36. RootPart=Character.HumanoidRootPart
  37. RootJoint=RootPart.RootJoint
  38. RootCF=euler(-1.57,0,3.14)
  39. attack = false
  40. bounce=false
  41. cooldown=false
  42. deeznuts=false
  43. attackdebounce = false
  44. deb=false
  45. equipped=true
  46. hand=false
  47. MMouse=nil
  48. combo=0
  49. mana=0
  50. trispeed=.5
  51. attackmode='none'
  52. local idle=0
  53. local Anim="Idle"
  54. local Effects={}
  55. local gun=false
  56. local shoot=false
  57. player=nil
  58. mana=0
  59. cam = workspace.CurrentCamera
  60. ZTarget = nil
  61. RocketTarget = nil
  62. local m = Instance.new("Model",Character)
  63. m.Name = "WeaponModel"
  64.  
  65. local m2 = Instance.new("Model",Character)
  66. m2.Name = "MetalMan"
  67.  
  68. for i,v in pairs(Character.Head:children())do
  69. if v:IsA('Decal')then v:Destroy()end
  70. end
  71.  
  72.  
  73. Reaper = Instance.new("Model",Character)
  74. Reaper.Name = "Reaper"
  75. rh = Instance.new("Part")
  76. rh.Name = "rh"
  77. rh.Parent = Reaper
  78. rh.Locked = true
  79. rh.CanCollide = false
  80. mesh = Instance.new("SpecialMesh")
  81. rh.formFactor = "Symmetric"
  82. mesh.MeshType = "FileMesh"
  83. mesh.MeshId = "http://www.roblox.com/asset/?id=22149742"
  84. mesh.TextureId = "rbxassetid://188438213"
  85. mesh.Scale = Vector3.new(1,1,1)
  86. mesh.Parent = rh
  87. local weld = Instance.new("Weld")
  88. weld.Parent = rh
  89. weld.Part0 = rh
  90. weld.Part1 = Player.Character.Head
  91. weld.C0 = CFrame.new(0, 0, -0.010)*CFrame.Angles(0, 0, 0)
  92.  
  93. mouse=Player:GetMouse()
  94. --save shoulders
  95. RSH, LSH=nil, nil
  96. --welds
  97. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  98. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  99. LH=Torso["Left Hip"]
  100. RH=Torso["Right Hip"]
  101. TorsoColor=Torso.BrickColor
  102. function NoOutline(Part)
  103. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  104. end
  105. player=Player
  106. ch=Character
  107. RSH=ch.Torso["Right Shoulder"]
  108. LSH=ch.Torso["Left Shoulder"]
  109. --
  110. RSH.Parent=nil
  111. LSH.Parent=nil
  112. --
  113. RW.Name="Right Shoulder"
  114. RW.Part0=ch.Torso
  115. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  116. RW.C1=cf(0, 0.5, 0)
  117. RW.Part1=ch["Right Arm"]
  118. RW.Parent=ch.Torso
  119. --
  120. LW.Name="Left Shoulder"
  121. LW.Part0=ch.Torso
  122. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  123. LW.C1=cf(0, 0.5, 0)
  124. LW.Part1=ch["Left Arm"]
  125. LW.Parent=ch.Torso
  126.  
  127. function swait(num)
  128. if num==0 or num==nil then
  129. game:service'RunService'.Heartbeat:wait(0)
  130. else
  131. for i=0,num do
  132. game:service'RunService'.Heartbeat:wait(0)
  133. end
  134. end
  135. end
  136.  
  137. function nooutline(part)
  138. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  139. end
  140.  
  141. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  142. local fp=it("Part")
  143. fp.formFactor=formfactor
  144. fp.Parent=parent
  145. fp.Reflectance=reflectance
  146. fp.Transparency=transparency
  147. fp.CanCollide=false
  148. fp.Locked=true
  149. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  150. fp.Name=name
  151. fp.Size=size
  152. fp.Position=Character.Torso.Position
  153. nooutline(fp)
  154. fp.Material=material
  155. fp:BreakJoints()
  156. return fp
  157. end
  158.  
  159. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  160. local fp = it("Part")
  161. fp.formFactor = formfactor
  162. fp.Parent = parent
  163. fp.Reflectance = reflectance
  164. fp.Transparency = transparency
  165. fp.CanCollide = false
  166. fp.Locked=true
  167. fp.BrickColor = brickcolor
  168. fp.Name = name
  169. fp.Size = size
  170. fp.Position = EffectPart.Position
  171. NoOutline(fp)
  172. fp.Material="Neon"
  173. fp:BreakJoints()
  174. return fp
  175. end
  176.  
  177. function wweld(parent,part0,part1,c0)
  178. local weld=it("Weld")
  179. weld.Parent=parent
  180. weld.Part0=part0
  181. weld.Part1=part1
  182. weld.C0=c0
  183. return weld
  184. end
  185.  
  186. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  187. local mesh=it(Mesh)
  188. mesh.Parent=part
  189. if Mesh=="SpecialMesh" then
  190. mesh.MeshType=meshtype
  191. mesh.MeshId=meshid
  192. end
  193. mesh.Offset=offset
  194. mesh.Scale=scale
  195. return mesh
  196. end
  197.  
  198. function decal(part,face,texture,transparency,shiny,specular,name)
  199. local d=it("Decal",part)
  200. d.Shiny=shiny
  201. d.Face=face
  202. d.Specular=specular
  203. d.Transparency=transparency
  204. d.Texture=texture
  205. d.Name=name
  206. return d
  207. end
  208.  
  209. function weld(parent,part0,part1,c0,c1)
  210. local weld=it("Weld")
  211. weld.Parent=parent
  212. weld.Part0=part0
  213. weld.Part1=part1
  214. weld.C0=c0
  215. weld.C1=c1
  216. return weld
  217. end
  218.  
  219. so = function(id,par,vol,pit)
  220. coroutine.resume(coroutine.create(function()
  221. local sou = Instance.new("Sound",par or workspace)
  222. sou.Volume=vol
  223. sou.Pitch=pit or 1
  224. sou.SoundId=id
  225. swait()
  226. sou:play()
  227. game:GetService("Debris"):AddItem(sou,6)
  228. end))
  229. end
  230.  
  231. function clerp(a,b,t)
  232. local qa = {QuaternionFromCFrame(a)}
  233. local qb = {QuaternionFromCFrame(b)}
  234. local ax, ay, az = a.x, a.y, a.z
  235. local bx, by, bz = b.x, b.y, b.z
  236. local _t = 1-t
  237. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  238. end
  239.  
  240. function QuaternionFromCFrame(cf)
  241. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  242. local trace = m00 + m11 + m22
  243. if trace > 0 then
  244. local s = math.sqrt(1 + trace)
  245. local recip = 0.5/s
  246. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  247. else
  248. local i = 0
  249. if m11 > m00 then
  250. i = 1
  251. end
  252. if m22 > (i == 0 and m00 or m11) then
  253. i = 2
  254. end
  255. if i == 0 then
  256. local s = math.sqrt(m00-m11-m22+1)
  257. local recip = 0.5/s
  258. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  259. elseif i == 1 then
  260. local s = math.sqrt(m11-m22-m00+1)
  261. local recip = 0.5/s
  262. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  263. elseif i == 2 then
  264. local s = math.sqrt(m22-m00-m11+1)
  265. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  266. end
  267. end
  268. end
  269.  
  270. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  271. local xs, ys, zs = x + x, y + y, z + z
  272. local wx, wy, wz = w*xs, w*ys, w*zs
  273. local xx = x*xs
  274. local xy = x*ys
  275. local xz = x*zs
  276. local yy = y*ys
  277. local yz = y*zs
  278. local zz = z*zs
  279. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  280. end
  281.  
  282. function QuaternionSlerp(a, b, t)
  283. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  284. local startInterp, finishInterp;
  285. if cosTheta >= 0.0001 then
  286. if (1 - cosTheta) > 0.0001 then
  287. local theta = math.acos(cosTheta)
  288. local invSinTheta = 1/math.sin(theta)
  289. startInterp = math.sin((1-t)*theta)*invSinTheta
  290. finishInterp = math.sin(t*theta)*invSinTheta
  291. else
  292. startInterp = 1-t
  293. finishInterp = t
  294. end
  295. else
  296. if (1+cosTheta) > 0.0001 then
  297. local theta = math.acos(-cosTheta)
  298. local invSinTheta = 1/math.sin(theta)
  299. startInterp = math.sin((t-1)*theta)*invSinTheta
  300. finishInterp = math.sin(t*theta)*invSinTheta
  301. else
  302. startInterp = t-1
  303. finishInterp = t
  304. end
  305. end
  306. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  307. end
  308.  
  309. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  310. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  311. end
  312.  
  313. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  314. if hit.Parent==nil then
  315. return
  316. end
  317. local h=hit.Parent:FindFirstChild("Humanoid")
  318. for _,v in pairs(hit.Parent:children()) do
  319. if v:IsA("Humanoid") then
  320. h=v
  321. end
  322. end
  323. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  324. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  325. end
  326. if hit.Parent.className=="Hat" then
  327. hit=hit.Parent.Parent:findFirstChild("Head")
  328. end
  329. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  330. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  331. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  332. return
  333. end]]
  334. -- hs(hit,1.2)
  335. local c=Instance.new("ObjectValue")
  336. c.Name="creator"
  337. c.Value=game:service("Players").LocalPlayer
  338. c.Parent=h
  339. game:GetService("Debris"):AddItem(c,.5)
  340. local Damage=math.random(minim,maxim)
  341. -- h:TakeDamage(Damage)
  342. local blocked=false
  343. local block=hit.Parent:findFirstChild("Block")
  344. if block~=nil then
  345. print(block.className)
  346. if block.className=="NumberValue" then
  347. if block.Value>0 then
  348. blocked=true
  349. if decreaseblock==nil then
  350. block.Value=block.Value-1
  351. end
  352. end
  353. end
  354. if block.className=="IntValue" then
  355. if block.Value>0 then
  356. blocked=true
  357. if decreaseblock~=nil then
  358. block.Value=block.Value-1
  359. end
  360. end
  361. end
  362. end
  363. if blocked==false then
  364. -- h:TakeDamage(Damage)
  365. h.Health=h.Health-Damage
  366. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  367. else
  368. h.Health=h.Health-(Damage/2)
  369. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  370. end
  371. if Type=="Knockdown" then
  372. local hum=hit.Parent.Humanoid
  373. hum.PlatformStand=true
  374. coroutine.resume(coroutine.create(function(HHumanoid)
  375. swait(1)
  376. HHumanoid.PlatformStand=false
  377. end),hum)
  378. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  379. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  380. local bodvol=Instance.new("BodyVelocity")
  381. bodvol.velocity=angle*knockback
  382. bodvol.P=0
  383. bodvol.maxForce=Vector3.new(10e+003, 10e+003, 10e+003)
  384. bodvol.Parent=hit
  385. local rl=Instance.new("BodyAngularVelocity")
  386. rl.P=0
  387. rl.maxTorque=Vector3.new(1,1,1)*1
  388. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  389. rl.Parent=hit
  390. game:GetService("Debris"):AddItem(bodvol,2)
  391. game:GetService("Debris"):AddItem(rl,2)
  392. elseif Type=="Normal" then
  393. local vp=Instance.new("BodyVelocity")
  394. vp.P=0
  395. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  396. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  397. if KnockbackType==1 then
  398. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/4
  399. elseif KnockbackType==2 then
  400. vp.velocity=Property.CFrame.lookVector*knockback
  401. end
  402. if knockback>0 then
  403. vp.Parent=hit.Parent.Torso
  404. end
  405. game:GetService("Debris"):AddItem(vp,.1)
  406. elseif Type=="Up" then
  407. local bodyVelocity=Instance.new("BodyVelocity")
  408. bodyVelocity.velocity=vt(0,60,0)
  409. bodyVelocity.P=0
  410. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  411. bodyVelocity.Parent=hit
  412. game:GetService("Debris"):AddItem(bodyVelocity,.1)
  413. local rl=Instance.new("BodyAngularVelocity")
  414. rl.P=0
  415. rl.maxTorque=Vector3.new(1,1,1)*1
  416. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  417. rl.Parent=hit
  418. game:GetService("Debris"):AddItem(rl,2)
  419. elseif Type=="Snare" then
  420. local bp=Instance.new("BodyPosition")
  421. bp.P=0
  422. bp.D=0
  423. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  424. bp.position=hit.Parent.Torso.Position
  425. bp.Parent=hit.Parent.Torso
  426. game:GetService("Debris"):AddItem(bp,.1)
  427. elseif Type=="Target" then
  428. local Targetting = false
  429. if Targetting==false then
  430. ZTarget=hit.Parent.Torso
  431. coroutine.resume(coroutine.create(function(Part)
  432. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  433. swait(5)
  434. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  435. end),ZTarget)
  436. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  437. local targetgui=Instance.new("BillboardGui")
  438. targetgui.Parent=ZTarget
  439. targetgui.Size=UDim2.new(10,100,10,100)
  440. local targ=Instance.new("ImageLabel")
  441. targ.Parent=targetgui
  442. targ.BackgroundTransparency=1
  443. targ.Image="rbxassetid://4834067"
  444. targ.Size=UDim2.new(1,0,1,0)
  445. cam.CameraType="Scriptable"
  446. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  447. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  448. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  449. Targetting=true
  450. RocketTarget=ZTarget
  451. for i=1,Property do
  452. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  453. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  454. swait()
  455. end
  456. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  457. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  458. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  459. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  460. end
  461. Targetting=false
  462. RocketTarget=nil
  463. targetgui.Parent=nil
  464. cam.CameraType="Custom"
  465. end
  466. end
  467. local debounce=Instance.new("BoolValue")
  468. debounce.Name="DebounceHit"
  469. debounce.Parent=hit.Parent
  470. debounce.Value=true
  471. game:GetService("Debris"):AddItem(debounce,1)
  472. c=Instance.new("ObjectValue")
  473. c.Name="creator"
  474. c.Value=Player
  475. c.Parent=h
  476. game:GetService("Debris"):AddItem(c,.5)
  477.  
  478. end
  479. end
  480.  
  481. for i,v in pairs(Character:children()) do
  482. if v:IsA("Accessory") then
  483. v:Destroy()
  484. end
  485. end
  486. for i,v in pairs(Character:children()) do
  487. if v:IsA("Hat") then
  488. v:Destroy()
  489. end
  490. end
  491.  
  492. shirt = Instance.new("Shirt", Character)
  493. shirt.Name = "Shirt"
  494. pants = Instance.new("Pants", Character)
  495. pants.Name = "Pants"
  496. Character.Shirt.ShirtTemplate = "rbxassetid://752801935"
  497. Character.Pants.PantsTemplate = "rbxassetid://769974956"
  498.  
  499. function ShowDamage(Pos, Text, Time, Color)
  500. local Rate = (1 / 30)
  501. local Pos = (Pos or Vector3.new(0, 0, 0))
  502. local Text = (Text or "")
  503. local Time = (Time or 2)
  504. local Color = (Color or Color3.new(1, 0, 0))
  505. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  506. EffectPart.Anchored = true
  507. local BillboardGui = Instance.new("BillboardGui")
  508. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  509. BillboardGui.Adornee = EffectPart
  510. local TextLabel = Instance.new("TextLabel")
  511. TextLabel.BackgroundTransparency = 1
  512. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  513. TextLabel.Text = Text
  514. TextLabel.TextColor3 = Color
  515. TextLabel.TextScaled = true
  516. TextLabel.Font = Enum.Font.ArialBold
  517. TextLabel.Parent = BillboardGui
  518. BillboardGui.Parent = EffectPart
  519. game.Debris:AddItem(EffectPart, (Time + 0.1))
  520. EffectPart.Parent = game:GetService("Workspace")
  521. delay(0, function()
  522. local Frames = (Time / Rate)
  523. for Frame = 1, Frames do
  524. wait(Rate)
  525. local Percent = (Frame / Frames)
  526. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  527. TextLabel.TextTransparency = Percent
  528. end
  529. if EffectPart and EffectPart.Parent then
  530. EffectPart:Destroy()
  531. end
  532. end)
  533. end
  534.  
  535. local RbxUtility = LoadLibrary("RbxUtility")
  536. local Create = RbxUtility.Create
  537. local co1 = 9
  538. local co2 = 20
  539. local co3 = 12
  540. local co4 = 45
  541. local cooldown1 = 0
  542. local cooldown2 = 0
  543. local cooldown3 = 0
  544. local cooldown4 = 0
  545. local skillcolorscheme = BrickColor.new("Pastel Blue").Color
  546. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  547. makeframe = function(par, trans, pos, size, color)
  548. local frame = Instance.new("Frame", par)
  549. frame.BackgroundTransparency = trans
  550. frame.BorderSizePixel = 0
  551. frame.Position = pos
  552. frame.Size = size
  553. frame.BackgroundColor3 = color
  554. return frame
  555. end
  556.  
  557.  
  558.  
  559.  
  560. CreatePart = function(Parent, Material, Reflectance, Transparency, PartType, BColor, Name, Size, MeshId)
  561.  
  562. if PartType == "Part" then
  563. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  564. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  565. return Part
  566. else
  567. do
  568. if PartType == "WedgePart" then
  569. local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  570. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  571. return Part
  572. end
  573. end
  574. end
  575. end
  576.  
  577. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  578.  
  579. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  580. if Mesh == "SpecialMesh" then
  581. Msh.MeshType = MeshType
  582. Msh.MeshId = MeshId
  583. end
  584. return Msh
  585. end
  586.  
  587. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  588.  
  589. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  590. return Weld
  591. end
  592.  
  593. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  594.  
  595. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  596. return Weld
  597. end
  598. }
  599.  
  600. handle=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
  601. handle.Transparency = 1
  602. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  603. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  604. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  605. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
  606. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  607. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  608. mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
  609. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  610. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  611. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
  612. --editing--
  613. WedgeSpot = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  614. WedgeWeld = CreateWeld(m, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  615. mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
  616. --editing--
  617. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  618. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  619. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  620. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  621. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
  622. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  623. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  624.  
  625.  
  626. handle=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
  627. handle.Transparency = 1
  628. handleweld=weld(m2,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  629. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  630. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  631. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
  632. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  633. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  634. mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
  635. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  636. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  637. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
  638. --editing--
  639. WedgeSpot = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  640. WedgeWeld = CreateWeld(m2, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  641. mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
  642. --editing--
  643. Hitbox=part(Enum.FormFactor.Custom,m2,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  644. Hitboxweld=weld(m2,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  645. EffectPart=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  646. EffectPartweld=weld(m2,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  647. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
  648. EffectPart2=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  649. EffectPart2weld=weld(m2,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  650.  
  651. DarkRiftF=function(par)
  652. while lol == true do
  653. wait()
  654. local PWN={}
  655. for _,v in pairs(game.Workspace:children()) do
  656. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  657. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  658. table.insert(PWN,v.Torso)
  659. end
  660. end
  661. end
  662. for _,t in pairs(PWN) do
  663. local targ=par.Position-t.Position
  664. local Mag=targ.magnitude
  665. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  666. if Mag<=30 then
  667. t.Parent.Humanoid:TakeDamage(.5)
  668. local rl=Instance.new("BodyAngularVelocity")
  669. rl.P=3000
  670. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  671. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  672. rl.Parent=t
  673. game:GetService("Debris"):AddItem(rl,.1)
  674. end
  675. if Mag<=20 then
  676. t.Parent.Humanoid:TakeDamage(.1)
  677. else
  678. local vl=Instance.new("BodyVelocity")
  679. vl.P=3000
  680. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  681. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  682. vl.Parent=t
  683. game:GetService("Debris"):AddItem(vl,.1)
  684. end
  685. end
  686. end
  687. wait(.08)
  688. end
  689. end
  690.  
  691. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  692. local msh1 = Instance.new("BlockMesh")
  693. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  694. local S=Instance.new("Part")
  695. S.Name="Effect"
  696. S.Material="Neon"
  697. S.formFactor=0
  698. S.Size=Vector3.new(x1,y1,z1)
  699. S.BrickColor=color
  700. S.Reflectance = 0
  701. S.TopSurface=0
  702. S.BottomSurface=0
  703. S.Transparency=0
  704. S.Anchored=false
  705. S.CanCollide=false
  706. S.CFrame=part.CFrame
  707. S.Parent=game.Workspace
  708. msh1.Parent = S
  709. local W=Instance.new("Weld")
  710. W.Parent=S
  711. W.Part0=S
  712. W.Part1=part
  713. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  714. W.Parent=nil
  715. S.Anchored=true
  716. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  717. end
  718.  
  719. local function BlackHole(parent,cframe)
  720. local effectsmsh = Instance.new("SpecialMesh")
  721. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  722. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  723. effectsmsh.Scale = Vector3.new(3,3,3)
  724. local effectsg = Instance.new("Part")
  725. effectsg.formFactor = 3
  726. effectsg.CanCollide = false
  727. effectsg.Name = "Effect"
  728. effectsg.Locked = true
  729. effectsg.Transparency = 1
  730. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  731. effectsg.Parent = parent
  732. effectsg.BrickColor = BrickColor.new("Royal purple")
  733. effectsg.Material="Neon"
  734. coroutine.resume(coroutine.create(function(Part,Mesh)
  735. local Mesh = Instance.new("SpecialMesh")
  736. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  737. Mesh.MeshType = "Sphere"
  738. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  739. Part=Instance.new("Part")
  740. Part.Name="Effect"
  741. Part.formFactor=0
  742. Part.Size=Vector3.new(1,1,1)
  743. Part.BrickColor=BrickColor.new("Royal purple")
  744. Part.Material="Neon"
  745. Part.Reflectance = 0
  746. Part.TopSurface=0
  747. Part.BottomSurface=0
  748. Part.Transparency=0
  749. Part.Anchored=true
  750. NoOutline(Part)
  751. Part.CanCollide=false
  752. Part.CFrame=cframe
  753. Part.Parent=parent
  754. Mesh.Parent = Part
  755. lol=true
  756. coroutine.resume(coroutine.create(function()
  757. DarkRiftF(Part)
  758. end))
  759. for i=0,200 do
  760. wait()
  761. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple"))
  762. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  763. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  764. end
  765. local fff=200
  766. for i=0,100 do
  767. wait()
  768. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple"))
  769. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  770. end
  771. for i=0,1,0.05 do
  772. wait()
  773. Part.Transparency=Part.Transparency+0.05
  774. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  775. end
  776. lol=false
  777. Part.Parent=nil
  778. end),nil,nil)
  779. end
  780.  
  781. function makeShockwave(height,color,speed,range,pulse)
  782. local range = range or 2000
  783. local p = Instance.new("Part")
  784. p.Anchored = true
  785. p.CanCollide = false
  786. p.FormFactor = "Custom"
  787. p.BrickColor = color
  788. p.Parent = workspace
  789. local m = Instance.new("SpecialMesh",p)
  790. m.MeshId = "rbxassetid://3270017"
  791. local estimateSurvival = math.floor(range/speed) * 0.03
  792. game:GetService("Debris"):AddItem(p,estimateSurvival)
  793. Spawn(function ()
  794. for i = 1,range,speed do
  795. p.Transparency = 1-math.min(0.5,3-(i/500))
  796. m.Scale = Vector3.new(i,i,i*height)
  797. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  798. wait()
  799. end
  800. p:Destroy()
  801. end)
  802. end
  803.  
  804. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  805. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  806. prt.Anchored=true
  807. prt.CFrame=cframe
  808. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  809. game:GetService("Debris"):AddItem(prt,2)
  810. coroutine.resume(coroutine.create(function(Part,Mesh)
  811. for i=0,2,delay do
  812. wait()
  813. Part.CFrame=Part.CFrame
  814. Part.Transparency=i
  815. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  816. end
  817. Part.Parent=nil
  818. end),prt,msh)
  819. end
  820.  
  821. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  822. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  823. prt.Anchored=true
  824. prt.CFrame=cframe
  825. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  826. game:GetService("Debris"):AddItem(prt,5)
  827. coroutine.resume(coroutine.create(function(Part,Mesh)
  828. for i=0,1,delay do
  829. wait()
  830. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  831. Part.Transparency=i
  832. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  833. end
  834. Part.Parent=nil
  835. end),prt,msh)
  836. end
  837.  
  838. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  839. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  840. if Type~=2 then
  841. prt.Anchored=true
  842. end
  843. prt.CFrame=cframe
  844. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  845. game:GetService("Debris"):AddItem(prt,5)
  846. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  847. local wld=nil
  848. if dur==2 then
  849. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  850. end
  851. for i=0,1,delay do
  852. swait()
  853. if dur==1 then
  854. Part.CFrame=Part.CFrame
  855. elseif dur==2 then
  856. wld.C0=cframe
  857. end
  858. Part.Transparency=i
  859. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  860. end
  861. Part.Parent=nil
  862. end),prt,msh,Type)
  863. end
  864.  
  865. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  866. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  867. prt.Anchored=true
  868. prt.CFrame=cframe
  869. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  870. game:GetService("Debris"):AddItem(prt,5)
  871. coroutine.resume(coroutine.create(function(Part,Mesh)
  872. for i=0,1,delay do
  873. swait()
  874. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  875. Part.Transparency=i
  876. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  877. end
  878. Part.Parent=nil
  879. end),prt,msh)
  880. end
  881.  
  882. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  883. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  884. prt.Anchored=true
  885. prt.CFrame=cframe
  886. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  887. game:GetService("Debris"):AddItem(prt,5)
  888. coroutine.resume(coroutine.create(function(Part,Mesh)
  889. for i=0,1,delay do
  890. wait()
  891. Part.CFrame=Part.CFrame
  892. Part.Transparency=i
  893. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  894. end
  895. Part.Parent=nil
  896. end),prt,msh)
  897. end
  898.  
  899. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  900. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  901. prt.Anchored=true
  902. prt.CFrame=cframe
  903. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  904. game:GetService("Debris"):AddItem(prt,5)
  905. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  906. end
  907.  
  908. function Blast(parent)
  909. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  910. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  911. end
  912.  
  913. function ChargeBall(parent,t)
  914. local counter=0
  915. local size=1
  916. for i=0,t,1 do
  917. swait()
  918. counter=counter+1
  919. if counter%10==0 then
  920. if size==3 then
  921. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  922. elseif size==2 then
  923. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  924. end
  925. end
  926. if counter%5==0 then
  927. if size==1 then
  928. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  929. elseif size==2 then
  930. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  931. elseif size==3 then
  932. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  933. end
  934. end
  935. end
  936. end
  937.  
  938. function ChargeBall2(parent,t)
  939. local counter=0
  940. local size=1
  941. for i=0,t,1 do
  942. swait()
  943. counter=counter+1
  944. if counter%10==0 then
  945. if size==3 then
  946. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  947. elseif size==2 then
  948. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  949. end
  950. end
  951. if counter%5==0 then
  952. if size==1 then
  953. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  954. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  955. elseif size==2 then
  956. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  957. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  958. elseif size==3 then
  959. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  960. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  961. end
  962. end
  963. end
  964. end
  965.  
  966. function MagniDamage(Part,dis,mind,maxd,force,knock)
  967. for _,c in pairs(workspace:children()) do
  968. local hum=c:findFirstChild("Humanoid")
  969. if hum~=nil then
  970. local head=c:findFirstChild("Torso")
  971. if head~=nil then
  972. local targ=head.Position-Part.Position
  973. local mag=targ.magnitude
  974. if mag<=dis and c.Name~=Character.Name then
  975. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  976. end
  977. end
  978. end
  979. end
  980. end
  981.  
  982.  
  983. function computeDirection(vec)
  984. local lenSquared = vec.magnitude * vec.magnitude
  985. local invSqrt = 1 / math.sqrt(lenSquared)
  986. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  987. end
  988.  
  989. local rarmc1 = RW.C1
  990. local larmc1 = LW.C1
  991. local rlegc1 = RH.C1
  992. local llegc1 = LH.C1
  993. function PlayAnimationFromTable(table, speed, bool)
  994. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  995. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  996. RW.C0 = clerp(RW.C0, table[3], speed)
  997. LW.C0 = clerp(LW.C0, table[4], speed)
  998. RH.C0 = clerp(RH.C0, table[5], speed)
  999. LH.C0 = clerp(LH.C0, table[6], speed)
  1000. if bool == true then
  1001. if resetc1 == false then
  1002. resetc1 = true
  1003. RootJoint.C1 = RootJoint.C1
  1004. Torso.Neck.C1 = Torso.Neck.C1
  1005. RW.C1 = rarmc1
  1006. LW.C1 = larmc1
  1007. RH.C1 = rlegc1
  1008. LH.C1 = llegc1
  1009. end
  1010. end
  1011. end
  1012.  
  1013. function GetsugaTenshou()
  1014. attack=true
  1015. local chargecounter = 0
  1016. for i=0,1,.25 do
  1017. swait()
  1018. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1019. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1020. end
  1021. chargecounter = chargecounter + 1
  1022. wait(0.1)
  1023. local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"New Yeller","Wave",Vector3.new(1,1,1)) Wave.Parent = WedgeSpot
  1024. Wave.Material = 'Neon'
  1025. Wave.Transparency = 0
  1026. Wave.Shape = "Ball"
  1027. Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0))
  1028. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*185
  1029. so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
  1030. if Humanoid~=nil and bounce==false then
  1031. bounce=true
  1032. Wave.Touched:connect(function(hit)
  1033. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then
  1034. Damagefunc(Wave,hit,5,8,math.random(3,3),"Normal",RootPart,.2,1)
  1035. end
  1036. end)
  1037. end
  1038.  
  1039.  
  1040. for i = 0,1,0.11 do
  1041. swait()
  1042. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1043. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1044. end
  1045. attack=false
  1046. bounce=false
  1047. scfr=nil
  1048. end
  1049.  
  1050. function Mugetsu()
  1051. attack=true
  1052. for i=0,1,.25 do
  1053. swait()
  1054. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1055. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1056. end
  1057. wait(0.3)
  1058. spawn(function()
  1059. for i=1,55 do
  1060. wait()
  1061. local c = Character
  1062. local radius = 8
  1063. local pos = WedgeSpot.CFrame
  1064. local clrz = {'Cyan','Teal'};
  1065. for i = 1,2.7 do
  1066. local clr = clrz[math.random(1,#clrz)]
  1067. pos = WedgeSpot.CFrame
  1068. local p = Instance.new('Part',c)
  1069. local mafa = math.random(-360,360)
  1070. p.CanCollide = false
  1071. p.Size = Vector3.new(1,1,1)
  1072. local m = Instance.new('SpecialMesh',p)
  1073. m.MeshType = 'Sphere'
  1074. spawn(function()
  1075. for i = 0,50 do
  1076. local int,int2 = .05,.05
  1077. m.Scale = m.Scale - Vector3.new(int,int,int)
  1078. p.Transparency = p.Transparency + int2
  1079. swait()
  1080. end
  1081. end)
  1082. p.BrickColor = BrickColor.new(clr)
  1083. p.Material = 'Neon'
  1084. p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa)
  1085. local bp = Instance.new('BodyPosition',p)
  1086. bp.MaxForce = Vector3.new(0.7/0,0.7/0,0.7/0)
  1087. bp.D = 100
  1088. bp.P = 300
  1089. bp.Position = pos.p
  1090. game.Debris:AddItem(p,10)
  1091. end
  1092. end
  1093. end)
  1094. wait(3)
  1095. local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Cyan","Wave",Vector3.new(10,10,10)) Wave.Parent = WedgeSpot
  1096. Wave.Material = "Neon"
  1097. Wave.Transparency = 0
  1098. Wave.Shape = "Ball"
  1099. Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0))
  1100. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*180
  1101. so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
  1102.  
  1103. if Humanoid~=nil and bounce==false then
  1104. bounce=true
  1105. Wave.Touched:connect(function(hit)
  1106. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then
  1107. Damagefunc(Wave,hit,80,90,math.random(3,3),"Normal",RootPart,.2,1)
  1108. end
  1109. end)
  1110. end
  1111.  
  1112.  
  1113. for i = 0,1,0.11 do
  1114. swait()
  1115. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1116. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1117. end
  1118. attack=false
  1119. bounce=false
  1120. scfr=nil
  1121. end
  1122. mouse.KeyDown:connect(function(k)
  1123. k=k:lower()
  1124. if attack == false and k == 'e' then
  1125. Mugetsu()
  1126. end
  1127. if attack == false and k == 'q' then
  1128. GetsugaTenshou()
  1129. end
  1130. if attack == false and k == '1' and deeznuts==false then
  1131. deeznuts=true
  1132. MetalMan()
  1133. deeznuts=false
  1134. end
  1135. if attack == false and k == '0' and deeznuts==false then
  1136. cooldown=true
  1137. MegaMan()
  1138. deeznuts=false
  1139. end
  1140. end)
  1141.  
  1142.  
  1143. local sine = 0
  1144. local change = 1
  1145. local val = 0
  1146.  
  1147. while true do
  1148. swait()
  1149. sine = sine + change
  1150. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1151. local velderp=RootPart.Velocity.y
  1152. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1153. if equipped==true or equipped==false then
  1154. if attack==false then
  1155. idle=idle+1
  1156. else
  1157. idle=0
  1158. end
  1159. if idle>=500 then
  1160. if attack==false then
  1161. end
  1162. end
  1163.  
  1164. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1165. Anim="Jump"
  1166. if attack==false then
  1167. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1168. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1169. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1170. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1171. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1172. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1173. end
  1174. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1175. Anim="Fall"
  1176. if attack==false then
  1177. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1178. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1179. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1180. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1181. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1182. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1183. end
  1184. elseif torvel<1 and hitfloor~=nil then
  1185. Anim="Idle"
  1186. if attack==false then
  1187. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1188. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1189. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3)
  1190. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1191. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1192. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1193. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1194. end
  1195. elseif torvel>2 and hitfloor~=nil then
  1196. Anim="Walk"
  1197. if attack==false then
  1198. change=3
  1199. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1200. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1201. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70)*math.cos(sine/16.5), math.rad(6), math.rad(5)), 0.2)
  1202. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-70)*math.cos(sine/-16.5), math.rad(-6), math.rad(-5)), 0.2)
  1203. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2)*math.cos(sine/16),math.rad(90),math.rad(0)),.3)
  1204. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4*math.cos(sine/-16)),math.rad(-90),math.rad(0)),.3)
  1205. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1206. end
  1207. end
  1208. end
  1209. if #Effects>0 then
  1210. for e=1,#Effects do
  1211. if Effects[e]~=nil then
  1212. local Thing=Effects[e]
  1213. if Thing~=nil then
  1214. local Part=Thing[1]
  1215. local Mode=Thing[2]
  1216. local Delay=Thing[3]
  1217. local IncX=Thing[4]
  1218. local IncY=Thing[5]
  1219. local IncZ=Thing[6]
  1220. if Thing[1].Transparency<=1 then
  1221. if Thing[2]=="Block1" then
  1222. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1223. Mesh=Thing[1].Mesh
  1224. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1225. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1226. elseif Thing[2]=="Cylinder" then
  1227. Mesh=Thing[1].Mesh
  1228. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1229. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1230. elseif Thing[2]=="Blood" then
  1231. Mesh=Thing[7]
  1232. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1233. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1234. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1235. elseif Thing[2]=="Elec" then
  1236. Mesh=Thing[1].Mesh
  1237. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1238. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1239. elseif Thing[2]=="Disappear" then
  1240. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1241. end
  1242. else
  1243. Part.Parent=nil
  1244. table.remove(Effects,e)
  1245. end
  1246. end
  1247. end
  1248. end
  1249. end
  1250. end
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