View difference between Paste ID: u0HgRi2N and TJzcGG7D
SHOW: | | - or go back to the newest paste.
1-
Player=game:GetService("Players").LocalPlayer
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Player=game:GetService("Players").LocalPlayer
6
Character=Player.Character 
7
PlayerGui=Player.PlayerGui
8
Backpack=Player.Backpack 
9
Torso=Character.Torso 
10
Head=Character.Head 
11
Humanoid=Character.Humanoid
12
LeftArm=Character["Left Arm"] 
13
LeftLeg=Character["Left Leg"] 
14
rarm=Character["Right Arm"] 
15
RightLeg=Character["Right Leg"] 
16
cam=game.Workspace.CurrentCamera
17
LS=Torso["Left Shoulder"] 
18
LH=Torso["Left Hip"] 
19
RS=Torso["Right Shoulder"] 
20
RH=Torso["Right Hip"] 
21
Face = Head.face
22
Neck=Torso.Neck
23
it=Instance.new
24
attacktype=1
25
vt=Vector3.new
26
cf=CFrame.new
27
euler=CFrame.fromEulerAnglesXYZ
28
angles=CFrame.Angles
29
cloaked=false
30
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
31
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
32
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
33
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
34
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
35
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
36
RootPart=Character.HumanoidRootPart
37
RootJoint=RootPart.RootJoint
38
RootCF=euler(-1.57,0,3.14)
39
attack = false 
40
bounce=false
41
cooldown=false
42
deeznuts=false
43
attackdebounce = false 
44
deb=false
45
equipped=true
46
hand=false
47
MMouse=nil
48
combo=0
49
mana=0
50
trispeed=.5
51
attackmode='none'
52
local idle=0
53
local Anim="Idle"
54
local Effects={}
55
local gun=false
56
local shoot=false
57
player=nil 
58
mana=0
59
cam = workspace.CurrentCamera
60
ZTarget = nil
61
RocketTarget = nil
62
local m = Instance.new("Model",Character)
63
m.Name = "WeaponModel"
64
65
local m2 = Instance.new("Model",Character)
66
m2.Name = "MetalMan"
67
68
for i,v in pairs(Character.Head:children())do
69
    if v:IsA('Decal')then v:Destroy()end
70
end
71
72
73
Reaper = Instance.new("Model",Character)
74
Reaper.Name = "Reaper"
75
rh = Instance.new("Part")
76
rh.Name = "rh"
77
rh.Parent = Reaper
78
rh.Locked = true
79
rh.CanCollide = false
80
mesh = Instance.new("SpecialMesh")
81
rh.formFactor =  "Symmetric"
82
mesh.MeshType = "FileMesh"
83
mesh.MeshId = "http://www.roblox.com/asset/?id=22149742"
84
mesh.TextureId = "rbxassetid://188438213"
85
mesh.Scale = Vector3.new(1,1,1)
86
mesh.Parent = rh
87
local weld = Instance.new("Weld")
88
weld.Parent = rh
89
weld.Part0 = rh
90
weld.Part1 = Player.Character.Head
91
weld.C0 = CFrame.new(0, 0, -0.010)*CFrame.Angles(0, 0, 0)
92
93
mouse=Player:GetMouse()
94
--save shoulders 
95
RSH, LSH=nil, nil 
96
--welds 
97
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
98
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
99
LH=Torso["Left Hip"]
100
RH=Torso["Right Hip"]
101
TorsoColor=Torso.BrickColor
102
function NoOutline(Part)
103
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
104
end
105
player=Player 
106
ch=Character
107
RSH=ch.Torso["Right Shoulder"] 
108
LSH=ch.Torso["Left Shoulder"] 
109
-- 
110
RSH.Parent=nil 
111
LSH.Parent=nil 
112
-- 
113
RW.Name="Right Shoulder"
114
RW.Part0=ch.Torso 
115
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
116
RW.C1=cf(0, 0.5, 0) 
117
RW.Part1=ch["Right Arm"] 
118
RW.Parent=ch.Torso 
119
-- 
120
LW.Name="Left Shoulder"	
121
LW.Part0=ch.Torso 
122
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
123
LW.C1=cf(0, 0.5, 0) 
124
LW.Part1=ch["Left Arm"] 
125
LW.Parent=ch.Torso 
126
127
	function swait(num)
128
    if num==0 or num==nil then
129
    game:service'RunService'.Heartbeat:wait(0)
130
    else
131
    for i=0,num do
132
    game:service'RunService'.Heartbeat:wait(0)
133
    end
134
    end
135
	end
136
	
137
	function nooutline(part)
138
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
139
	end
140
	
141
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
142
		local fp=it("Part")
143
		fp.formFactor=formfactor
144
		fp.Parent=parent
145
		fp.Reflectance=reflectance
146
		fp.Transparency=transparency
147
		fp.CanCollide=false
148
		fp.Locked=true
149
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
150
		fp.Name=name
151
		fp.Size=size
152
		fp.Position=Character.Torso.Position
153
		nooutline(fp)
154
		fp.Material=material
155
		fp:BreakJoints()
156
		return fp
157
	end
158
	
159
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
160
		local fp = it("Part")
161
		fp.formFactor = formfactor 
162
		fp.Parent = parent
163
		fp.Reflectance = reflectance
164
		fp.Transparency = transparency
165
		fp.CanCollide = false 
166
		fp.Locked=true
167
		fp.BrickColor = brickcolor
168
		fp.Name = name
169
		fp.Size = size
170
		fp.Position = EffectPart.Position 
171
		NoOutline(fp)
172
		fp.Material="Neon"
173
		fp:BreakJoints()
174
		return fp 
175
	end 
176
	
177
	function wweld(parent,part0,part1,c0)
178
		local weld=it("Weld") 
179
		weld.Parent=parent	
180
		weld.Part0=part0 
181
		weld.Part1=part1 
182
		weld.C0=c0
183
		return weld
184
	end
185
	
186
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
187
		local mesh=it(Mesh)
188
		mesh.Parent=part
189
		if Mesh=="SpecialMesh" then
190
			mesh.MeshType=meshtype
191
			mesh.MeshId=meshid
192
		end
193
		mesh.Offset=offset
194
		mesh.Scale=scale
195
		return mesh
196
	end
197
	
198
	function decal(part,face,texture,transparency,shiny,specular,name)
199
		local d=it("Decal",part)
200
		d.Shiny=shiny
201
		d.Face=face
202
		d.Specular=specular
203
		d.Transparency=transparency
204
		d.Texture=texture
205
		d.Name=name
206
		return d
207
	end
208
	
209
	function weld(parent,part0,part1,c0,c1)
210
		local weld=it("Weld")
211
		weld.Parent=parent
212
		weld.Part0=part0
213
		weld.Part1=part1
214
		weld.C0=c0
215
		weld.C1=c1
216
		return weld
217
	end
218
	
219
so = function(id,par,vol,pit) 
220
coroutine.resume(coroutine.create(function()
221
local sou = Instance.new("Sound",par or workspace)
222
sou.Volume=vol
223
sou.Pitch=pit or 1
224
sou.SoundId=id
225
swait() 
226
sou:play() 
227
game:GetService("Debris"):AddItem(sou,6)
228
end))
229
end
230
 
231
function clerp(a,b,t) 
232
local qa = {QuaternionFromCFrame(a)}
233
local qb = {QuaternionFromCFrame(b)} 
234
local ax, ay, az = a.x, a.y, a.z 
235
local bx, by, bz = b.x, b.y, b.z
236
local _t = 1-t
237
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
238
end 
239
 
240
function QuaternionFromCFrame(cf) 
241
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
242
local trace = m00 + m11 + m22 
243
if trace > 0 then 
244
local s = math.sqrt(1 + trace) 
245
local recip = 0.5/s 
246
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
247
else 
248
local i = 0 
249
if m11 > m00 then
250
i = 1
251
end
252
if m22 > (i == 0 and m00 or m11) then 
253
i = 2 
254
end 
255
if i == 0 then 
256
local s = math.sqrt(m00-m11-m22+1) 
257
local recip = 0.5/s 
258
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
259
elseif i == 1 then 
260
local s = math.sqrt(m11-m22-m00+1) 
261
local recip = 0.5/s 
262
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
263
elseif i == 2 then 
264
local s = math.sqrt(m22-m00-m11+1) 
265
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
266
end 
267
end 
268
end
269
 
270
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
271
local xs, ys, zs = x + x, y + y, z + z 
272
local wx, wy, wz = w*xs, w*ys, w*zs 
273
local xx = x*xs 
274
local xy = x*ys 
275
local xz = x*zs 
276
local yy = y*ys 
277
local yz = y*zs 
278
local zz = z*zs 
279
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
280
end
281
 
282
function QuaternionSlerp(a, b, t) 
283
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
284
local startInterp, finishInterp; 
285
if cosTheta >= 0.0001 then 
286
if (1 - cosTheta) > 0.0001 then 
287
local theta = math.acos(cosTheta) 
288
local invSinTheta = 1/math.sin(theta) 
289
startInterp = math.sin((1-t)*theta)*invSinTheta 
290
finishInterp = math.sin(t*theta)*invSinTheta  
291
else 
292
startInterp = 1-t 
293
finishInterp = t 
294
end 
295
else 
296
if (1+cosTheta) > 0.0001 then 
297
local theta = math.acos(-cosTheta) 
298
local invSinTheta = 1/math.sin(theta) 
299
startInterp = math.sin((t-1)*theta)*invSinTheta 
300
finishInterp = math.sin(t*theta)*invSinTheta 
301
else 
302
startInterp = t-1 
303
finishInterp = t 
304
end 
305
end 
306
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
307
end
308
309
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
310
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
311
end 
312
313
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
314
        if hit.Parent==nil then
315
                return
316
        end
317
        local h=hit.Parent:FindFirstChild("Humanoid")
318
        for _,v in pairs(hit.Parent:children()) do
319
        if v:IsA("Humanoid") then
320
        h=v
321
        end
322
        end
323
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
324
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
325
        end
326
        if hit.Parent.className=="Hat" then
327
        hit=hit.Parent.Parent:findFirstChild("Head")
328
        end
329
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
330
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
331
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
332
                        return
333
                end]]
334
--                        hs(hit,1.2) 
335
                        local c=Instance.new("ObjectValue")
336
                        c.Name="creator"
337
                        c.Value=game:service("Players").LocalPlayer
338
                        c.Parent=h
339
                        game:GetService("Debris"):AddItem(c,.5)
340
                local Damage=math.random(minim,maxim)
341
--                h:TakeDamage(Damage)
342
                local  blocked=false
343
                local  block=hit.Parent:findFirstChild("Block")
344
                if block~=nil then
345
                print(block.className)
346
                if block.className=="NumberValue" then
347
                if block.Value>0 then
348
                blocked=true
349
                if decreaseblock==nil then
350
                block.Value=block.Value-1
351
                end
352
                end
353
                end
354
                if block.className=="IntValue" then
355
                if block.Value>0 then
356
                blocked=true
357
                if decreaseblock~=nil then
358
                block.Value=block.Value-1
359
                end
360
                end
361
                end
362
                end
363
                if blocked==false then
364
--                h:TakeDamage(Damage)
365
                h.Health=h.Health-Damage
366
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
367
                else
368
                h.Health=h.Health-(Damage/2)
369
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
370
                end
371
                if Type=="Knockdown" then
372
                local hum=hit.Parent.Humanoid
373
hum.PlatformStand=true
374
coroutine.resume(coroutine.create(function(HHumanoid)
375
swait(1)
376
HHumanoid.PlatformStand=false
377
end),hum)
378
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
379
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
380
local bodvol=Instance.new("BodyVelocity")
381
bodvol.velocity=angle*knockback
382
bodvol.P=0
383
bodvol.maxForce=Vector3.new(10e+003, 10e+003, 10e+003)
384
bodvol.Parent=hit
385
local rl=Instance.new("BodyAngularVelocity")
386
rl.P=0
387
rl.maxTorque=Vector3.new(1,1,1)*1
388
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
389
rl.Parent=hit
390
game:GetService("Debris"):AddItem(bodvol,2)
391
game:GetService("Debris"):AddItem(rl,2)
392
                elseif Type=="Normal" then
393
                local vp=Instance.new("BodyVelocity")
394
                vp.P=0
395
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
396
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
397
                if KnockbackType==1 then
398
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/4
399
                elseif KnockbackType==2 then
400
                vp.velocity=Property.CFrame.lookVector*knockback
401
                end
402
                if knockback>0 then
403
                        vp.Parent=hit.Parent.Torso
404
                end
405
                game:GetService("Debris"):AddItem(vp,.1)
406
                elseif Type=="Up" then
407
                local bodyVelocity=Instance.new("BodyVelocity")
408
                bodyVelocity.velocity=vt(0,60,0)
409
                bodyVelocity.P=0
410
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
411
                bodyVelocity.Parent=hit
412
                game:GetService("Debris"):AddItem(bodyVelocity,.1)
413
                local rl=Instance.new("BodyAngularVelocity")
414
                rl.P=0
415
                rl.maxTorque=Vector3.new(1,1,1)*1
416
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
417
                rl.Parent=hit
418
                game:GetService("Debris"):AddItem(rl,2)
419
                elseif Type=="Snare" then
420
                local bp=Instance.new("BodyPosition")
421
                bp.P=0
422
                bp.D=0
423
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
424
                bp.position=hit.Parent.Torso.Position
425
                bp.Parent=hit.Parent.Torso
426
                game:GetService("Debris"):AddItem(bp,.1)
427
                elseif Type=="Target" then
428
	            local Targetting = false
429
                if Targetting==false then
430
                ZTarget=hit.Parent.Torso
431
                coroutine.resume(coroutine.create(function(Part) 
432
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
433
                swait(5)
434
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
435
                end),ZTarget)
436
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
437
                local  targetgui=Instance.new("BillboardGui")
438
                targetgui.Parent=ZTarget
439
                targetgui.Size=UDim2.new(10,100,10,100)
440
                local targ=Instance.new("ImageLabel")
441
                targ.Parent=targetgui
442
                targ.BackgroundTransparency=1
443
                targ.Image="rbxassetid://4834067"
444
                targ.Size=UDim2.new(1,0,1,0)
445
                cam.CameraType="Scriptable"
446
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
447
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
448
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
449
                Targetting=true
450
                RocketTarget=ZTarget
451
                for i=1,Property do
452
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
453
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
454
                swait()
455
                end
456
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
457
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
458
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
459
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
460
                end
461
                Targetting=false
462
                RocketTarget=nil
463
                targetgui.Parent=nil
464
                cam.CameraType="Custom"
465
                end
466
                end
467
                        local debounce=Instance.new("BoolValue")
468
                        debounce.Name="DebounceHit"
469
                        debounce.Parent=hit.Parent
470
                        debounce.Value=true
471
                        game:GetService("Debris"):AddItem(debounce,1)
472
                        c=Instance.new("ObjectValue")
473
                        c.Name="creator"
474
                        c.Value=Player
475
                        c.Parent=h
476
                        game:GetService("Debris"):AddItem(c,.5)
477
478
        end
479
end
480
481
for i,v in pairs(Character:children()) do
482
    if v:IsA("Accessory") then
483
        v:Destroy()
484
    end
485
end
486
for i,v in pairs(Character:children()) do
487
    if v:IsA("Hat") then
488
        v:Destroy()
489
    end
490
end
491
492
shirt = Instance.new("Shirt", Character)
493
shirt.Name = "Shirt"
494
pants = Instance.new("Pants", Character)
495
pants.Name = "Pants"
496
Character.Shirt.ShirtTemplate = "rbxassetid://752801935"
497
Character.Pants.PantsTemplate = "rbxassetid://769974956"
498
499
function ShowDamage(Pos, Text, Time, Color)
500
	local Rate = (1 / 30)
501
	local Pos = (Pos or Vector3.new(0, 0, 0))
502
	local Text = (Text or "")
503
	local Time = (Time or 2)
504
	local Color = (Color or Color3.new(1, 0, 0))
505
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
506
	EffectPart.Anchored = true
507
	local BillboardGui = Instance.new("BillboardGui")
508
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
509
	BillboardGui.Adornee = EffectPart
510
	local TextLabel = Instance.new("TextLabel")
511
	TextLabel.BackgroundTransparency = 1
512
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
513
	TextLabel.Text = Text
514
	TextLabel.TextColor3 = Color
515
	TextLabel.TextScaled = true
516
	TextLabel.Font = Enum.Font.ArialBold
517
	TextLabel.Parent = BillboardGui
518
	BillboardGui.Parent = EffectPart
519
	game.Debris:AddItem(EffectPart, (Time + 0.1))
520
	EffectPart.Parent = game:GetService("Workspace")
521
	delay(0, function()
522
		local Frames = (Time / Rate)
523
		for Frame = 1, Frames do
524
			wait(Rate)
525
			local Percent = (Frame / Frames)
526
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
527
			TextLabel.TextTransparency = Percent
528
		end
529
		if EffectPart and EffectPart.Parent then
530
			EffectPart:Destroy()
531
		end
532
	end)
533
end
534
535
local RbxUtility = LoadLibrary("RbxUtility")
536
	local Create = RbxUtility.Create
537
	local co1 = 9
538
	local co2 = 20
539
	local co3 = 12
540
	local co4 = 45
541
	local cooldown1 = 0
542
	local cooldown2 = 0
543
	local cooldown3 = 0
544
	local cooldown4 = 0
545
	local skillcolorscheme = BrickColor.new("Pastel Blue").Color
546
	local scrn = Instance.new("ScreenGui", Player.PlayerGui)
547
	makeframe = function(par, trans, pos, size, color)
548
		local frame = Instance.new("Frame", par)
549
	frame.BackgroundTransparency = trans
550
	frame.BorderSizePixel = 0
551
	frame.Position = pos
552
	frame.Size = size
553
	frame.BackgroundColor3 = color
554
	return frame
555
end
556
557
		
558
	
559
	
560
CreatePart = function(Parent, Material, Reflectance, Transparency, PartType, BColor, Name, Size, MeshId)
561
	
562
	if PartType == "Part" then
563
		local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
564
		Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
565
		return Part
566
	else
567
		do
568
			if PartType == "WedgePart" then
569
				local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
570
				Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
571
				return Part
572
			end
573
		end
574
	end
575
end
576
577
	CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
578
	
579
	local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
580
	if Mesh == "SpecialMesh" then
581
		Msh.MeshType = MeshType
582
		Msh.MeshId = MeshId
583
	end
584
	return Msh
585
end
586
587
	CreateWeld = function(Parent, Part0, Part1, C0, C1)
588
	
589
	local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
590
	return Weld
591
end
592
593
Weld = {Create = function(Parent, Part0, Part1, C0, C1)
594
	
595
	local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
596
	return Weld
597
end
598
}
599
600
handle=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
601
handle.Transparency = 1
602
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
603
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
604
WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
605
mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
606
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
607
WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
608
mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
609
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
610
WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
611
mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
612
--editing--
613
WedgeSpot = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
614
WedgeWeld = CreateWeld(m, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
615
mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
616
--editing--
617
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
618
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
619
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
620
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
621
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
622
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
623
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
624
625
626
handle=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
627
handle.Transparency = 1
628
handleweld=weld(m2,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
629
Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
630
WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
631
mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
632
Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
633
WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
634
mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
635
Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
636
WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
637
mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
638
--editing--
639
WedgeSpot = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
640
WedgeWeld = CreateWeld(m2, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
641
mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
642
--editing--
643
Hitbox=part(Enum.FormFactor.Custom,m2,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
644
Hitboxweld=weld(m2,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
645
EffectPart=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
646
EffectPartweld=weld(m2,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
647
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
648
EffectPart2=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
649
EffectPart2weld=weld(m2,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
650
651
DarkRiftF=function(par)
652
while lol == true do 
653
wait() 
654
local PWN={}
655
for _,v in pairs(game.Workspace:children()) do
656
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
657
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
658
table.insert(PWN,v.Torso)
659
end
660
end
661
end
662
for _,t in pairs(PWN) do
663
local targ=par.Position-t.Position
664
local Mag=targ.magnitude
665
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
666
if Mag<=30 then
667
t.Parent.Humanoid:TakeDamage(.5)
668
local rl=Instance.new("BodyAngularVelocity")
669
rl.P=3000
670
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
671
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
672
rl.Parent=t
673
game:GetService("Debris"):AddItem(rl,.1)
674
end
675
if Mag<=20 then
676
t.Parent.Humanoid:TakeDamage(.1)
677
else
678
local vl=Instance.new("BodyVelocity")
679
vl.P=3000
680
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
681
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
682
vl.Parent=t
683
game:GetService("Debris"):AddItem(vl,.1)
684
end
685
end
686
end
687
wait(.08)
688
end
689
end
690
691
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
692
	local msh1 = Instance.new("BlockMesh") 
693
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
694
	local S=Instance.new("Part")
695
	S.Name="Effect"
696
	S.Material="Neon"
697
	S.formFactor=0
698
	S.Size=Vector3.new(x1,y1,z1)
699
	S.BrickColor=color
700
	S.Reflectance = 0
701
	S.TopSurface=0
702
	S.BottomSurface=0
703
	S.Transparency=0
704
	S.Anchored=false
705
	S.CanCollide=false
706
	S.CFrame=part.CFrame
707
	S.Parent=game.Workspace
708
	msh1.Parent = S
709
	local W=Instance.new("Weld")
710
	W.Parent=S
711
	W.Part0=S
712
	W.Part1=part
713
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
714
	W.Parent=nil
715
	S.Anchored=true
716
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
717
end 
718
719
local function BlackHole(parent,cframe)
720
local effectsmsh = Instance.new("SpecialMesh")
721
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
722
--effectsmsh.Scale = Vector3.new(1,1,2.5)
723
effectsmsh.Scale = Vector3.new(3,3,3)
724
local effectsg = Instance.new("Part")
725
effectsg.formFactor = 3
726
effectsg.CanCollide = false
727
effectsg.Name = "Effect"
728
effectsg.Locked = true
729
effectsg.Transparency = 1 
730
effectsg.Size = Vector3.new(0.2,0.2,0.2)
731
effectsg.Parent = parent
732
effectsg.BrickColor = BrickColor.new("Royal purple")
733
effectsg.Material="Neon"
734
coroutine.resume(coroutine.create(function(Part,Mesh)
735
	local Mesh = Instance.new("SpecialMesh") 
736
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
737
	Mesh.MeshType = "Sphere" 
738
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
739
	Part=Instance.new("Part")
740
	Part.Name="Effect"
741
	Part.formFactor=0
742
	Part.Size=Vector3.new(1,1,1)
743
	Part.BrickColor=BrickColor.new("Royal purple")
744
	Part.Material="Neon"
745
	Part.Reflectance = 0
746
	Part.TopSurface=0
747
	Part.BottomSurface=0
748
	Part.Transparency=0
749
	Part.Anchored=true
750
NoOutline(Part)	
751
	Part.CanCollide=false
752
	Part.CFrame=cframe
753
	Part.Parent=parent
754
	Mesh.Parent = Part
755
	lol=true
756
coroutine.resume(coroutine.create(function()
757
	DarkRiftF(Part)
758
end)) 
759
	for i=0,200 do
760
	wait()
761
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple")) 
762
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
763
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
764
	end
765
	local fff=200
766
	for i=0,100 do
767
	wait()
768
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple")) 
769
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
770
	end
771
	for i=0,1,0.05 do
772
	wait()
773
	Part.Transparency=Part.Transparency+0.05
774
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
775
	end
776
	lol=false
777
	Part.Parent=nil
778
end),nil,nil)
779
end
780
781
function makeShockwave(height,color,speed,range,pulse)
782
local range = range or 2000
783
local p = Instance.new("Part")
784
p.Anchored = true
785
p.CanCollide = false
786
p.FormFactor = "Custom"
787
p.BrickColor = color
788
p.Parent = workspace
789
local m = Instance.new("SpecialMesh",p)
790
m.MeshId = "rbxassetid://3270017"
791
local estimateSurvival = math.floor(range/speed) * 0.03
792
game:GetService("Debris"):AddItem(p,estimateSurvival)
793
Spawn(function ()
794
for i = 1,range,speed do
795
p.Transparency = 1-math.min(0.5,3-(i/500))
796
m.Scale = Vector3.new(i,i,i*height)
797
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
798
wait()
799
end
800
p:Destroy()
801
end)
802
end
803
804
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
805
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
806
prt.Anchored=true
807
prt.CFrame=cframe
808
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
809
game:GetService("Debris"):AddItem(prt,2)
810
coroutine.resume(coroutine.create(function(Part,Mesh) 
811
for i=0,2,delay do
812
wait()
813
Part.CFrame=Part.CFrame
814
Part.Transparency=i
815
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
816
end
817
Part.Parent=nil
818
end),prt,msh)
819
end
820
821
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
822
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
823
prt.Anchored=true
824
prt.CFrame=cframe
825
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
826
game:GetService("Debris"):AddItem(prt,5)
827
coroutine.resume(coroutine.create(function(Part,Mesh) 
828
for i=0,1,delay do
829
wait()
830
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
831
Part.Transparency=i
832
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
833
end
834
Part.Parent=nil
835
end),prt,msh)
836
end
837
838
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
839
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
840
if Type~=2 then
841
prt.Anchored=true
842
end
843
prt.CFrame=cframe
844
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
845
game:GetService("Debris"):AddItem(prt,5)
846
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
847
local wld=nil
848
if dur==2 then
849
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
850
end
851
for i=0,1,delay do
852
swait()
853
if dur==1 then
854
Part.CFrame=Part.CFrame
855
elseif dur==2 then
856
wld.C0=cframe
857
end
858
Part.Transparency=i
859
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
860
end
861
Part.Parent=nil
862
end),prt,msh,Type)
863
end
864
865
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
866
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
867
prt.Anchored=true
868
prt.CFrame=cframe
869
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
870
game:GetService("Debris"):AddItem(prt,5)
871
coroutine.resume(coroutine.create(function(Part,Mesh) 
872
for i=0,1,delay do
873
swait()
874
Part.CFrame=Part.CFrame*euler(0,0.7,0)
875
Part.Transparency=i
876
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
877
end
878
Part.Parent=nil
879
end),prt,msh)
880
end
881
882
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
883
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
884
prt.Anchored=true
885
prt.CFrame=cframe
886
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
887
game:GetService("Debris"):AddItem(prt,5)
888
coroutine.resume(coroutine.create(function(Part,Mesh) 
889
for i=0,1,delay do
890
wait()
891
Part.CFrame=Part.CFrame
892
Part.Transparency=i
893
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
894
end
895
Part.Parent=nil
896
end),prt,msh)
897
end 
898
899
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
900
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
901
prt.Anchored=true
902
prt.CFrame=cframe
903
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
904
game:GetService("Debris"):AddItem(prt,5)
905
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
906
end
907
908
function Blast(parent)
909
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
910
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
911
end
912
913
function ChargeBall(parent,t)
914
local counter=0
915
local size=1
916
for i=0,t,1 do
917
swait()
918
counter=counter+1
919
if counter%10==0 then
920
if size==3 then
921
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
922
elseif size==2 then
923
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
924
end
925
end
926
if counter%5==0 then
927
if size==1 then
928
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
929
elseif size==2 then
930
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
931
elseif size==3 then
932
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
933
end
934
end
935
end
936
end
937
938
function ChargeBall2(parent,t)
939
local counter=0
940
local size=1
941
for i=0,t,1 do
942
swait()
943
counter=counter+1
944
if counter%10==0 then
945
if size==3 then
946
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
947
elseif size==2 then
948
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
949
end
950
end
951
if counter%5==0 then
952
if size==1 then
953
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
954
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
955
elseif size==2 then
956
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
957
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
958
elseif size==3 then
959
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
960
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
961
end
962
end
963
end
964
end
965
966
function MagniDamage(Part,dis,mind,maxd,force,knock)
967
for _,c in pairs(workspace:children()) do
968
local hum=c:findFirstChild("Humanoid")
969
if hum~=nil then
970
local head=c:findFirstChild("Torso")
971
if head~=nil then
972
local targ=head.Position-Part.Position
973
local mag=targ.magnitude
974
if mag<=dis and c.Name~=Character.Name then 
975
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
976
end
977
end
978
end
979
end
980
end
981
982
983
function computeDirection(vec)
984
local lenSquared = vec.magnitude * vec.magnitude
985
local invSqrt = 1 / math.sqrt(lenSquared)
986
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
987
end
988
989
local rarmc1 = RW.C1
990
local larmc1 = LW.C1
991
local rlegc1 = RH.C1
992
local llegc1 = LH.C1
993
function PlayAnimationFromTable(table, speed, bool)
994
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
995
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
996
	RW.C0 = clerp(RW.C0, table[3], speed) 
997
	LW.C0 = clerp(LW.C0, table[4], speed) 
998
	RH.C0 = clerp(RH.C0, table[5], speed) 
999
	LH.C0 = clerp(LH.C0, table[6], speed) 
1000
	if bool == true then
1001
		if resetc1 == false then
1002
			resetc1 = true
1003
			RootJoint.C1 = RootJoint.C1
1004
			Torso.Neck.C1 = Torso.Neck.C1
1005
			RW.C1 = rarmc1
1006
			LW.C1 = larmc1
1007
			RH.C1 = rlegc1
1008
			LH.C1 = llegc1
1009
		end
1010
	end
1011
end
1012
1013
function GetsugaTenshou()
1014
	attack=true
1015
	local chargecounter = 0
1016
for i=0,1,.25 do
1017
swait()
1018
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
1019
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
1020
end
1021
chargecounter = chargecounter + 1
1022
wait(0.1)
1023
local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"New Yeller","Wave",Vector3.new(1,1,1)) Wave.Parent = WedgeSpot
1024
Wave.Material = 'Neon'
1025
Wave.Transparency = 0
1026
Wave.Shape = "Ball"
1027
Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0))
1028
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*185
1029
so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
1030
if Humanoid~=nil and bounce==false then
1031
	bounce=true
1032
	Wave.Touched:connect(function(hit) 
1033
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then
1034
Damagefunc(Wave,hit,5,8,math.random(3,3),"Normal",RootPart,.2,1)
1035
end
1036
end)
1037
end
1038
1039
1040
for i = 0,1,0.11 do
1041
swait()
1042
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
1043
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
1044
end
1045
attack=false
1046
bounce=false
1047
scfr=nil
1048
end
1049
1050
function Mugetsu()
1051
attack=true
1052
for i=0,1,.25 do
1053
swait()
1054
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
1055
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
1056
end
1057
wait(0.3)
1058
spawn(function()
1059
	for i=1,55 do
1060
		wait()
1061
			local c = Character
1062
			local radius = 8
1063
			local pos = WedgeSpot.CFrame
1064
			local clrz = {'Cyan','Teal'};
1065
			for i = 1,2.7 do
1066
				local clr = clrz[math.random(1,#clrz)]
1067
				pos = WedgeSpot.CFrame
1068
				local p = Instance.new('Part',c)
1069
				local mafa = math.random(-360,360)
1070
				p.CanCollide = false
1071
				p.Size = Vector3.new(1,1,1)
1072
				local m = Instance.new('SpecialMesh',p)
1073
				m.MeshType = 'Sphere'
1074
				spawn(function()
1075
				  for i = 0,50 do
1076
					local int,int2 = .05,.05
1077
					m.Scale = m.Scale - Vector3.new(int,int,int)
1078
					p.Transparency = p.Transparency + int2
1079
					swait()
1080
				  end
1081
				end)
1082
				p.BrickColor = BrickColor.new(clr)
1083
				p.Material = 'Neon'
1084
				p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa)
1085
				local bp = Instance.new('BodyPosition',p)
1086
				bp.MaxForce = Vector3.new(0.7/0,0.7/0,0.7/0)
1087
				bp.D = 100
1088
				bp.P = 300
1089
				bp.Position = pos.p
1090
				game.Debris:AddItem(p,10)
1091
			end
1092
		end
1093
end)
1094
wait(3)
1095
local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Cyan","Wave",Vector3.new(10,10,10)) Wave.Parent = WedgeSpot
1096
Wave.Material = "Neon"
1097
Wave.Transparency = 0
1098
Wave.Shape = "Ball"
1099
Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0))
1100
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*180
1101
so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
1102
1103
if Humanoid~=nil and bounce==false then
1104
	bounce=true
1105
	Wave.Touched:connect(function(hit) 
1106
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then
1107
Damagefunc(Wave,hit,80,90,math.random(3,3),"Normal",RootPart,.2,1)
1108
end
1109
end)
1110
end
1111
1112
1113
for i = 0,1,0.11 do
1114
swait()
1115
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
1116
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
1117
end
1118
attack=false
1119
bounce=false
1120
scfr=nil
1121
end	
1122
mouse.KeyDown:connect(function(k)
1123
k=k:lower()
1124
if attack == false and k == 'e' then
1125
Mugetsu()
1126
end
1127
if attack == false and k == 'q' then
1128
GetsugaTenshou()
1129
end
1130
if attack == false and k == '1' and deeznuts==false then
1131
deeznuts=true
1132
MetalMan()
1133
deeznuts=false
1134
end
1135
if attack == false and k == '0' and deeznuts==false then
1136
cooldown=true
1137
MegaMan()
1138
deeznuts=false
1139
end
1140
end)
1141
1142
1143
local sine = 0
1144
local change = 1
1145
local val = 0
1146
1147
while true do
1148
swait()
1149
sine = sine + change
1150
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1151
local velderp=RootPart.Velocity.y
1152
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1153
if equipped==true or equipped==false then
1154
if attack==false then
1155
idle=idle+1
1156
else
1157
idle=0
1158
end
1159
if idle>=500 then
1160
if attack==false then
1161
end
1162
end
1163
     
1164
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1165
Anim="Jump"
1166
if attack==false then
1167
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1168
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1169
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1170
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1171
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1172
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1173
end
1174
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1175
Anim="Fall"
1176
if attack==false then
1177
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1178
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1179
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1180
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1181
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1182
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1183
end
1184
elseif torvel<1 and hitfloor~=nil then
1185
Anim="Idle"
1186
if attack==false then
1187
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1188
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1189
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3)
1190
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
1191
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1192
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1193
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
1194
end
1195
elseif torvel>2 and hitfloor~=nil then
1196
Anim="Walk"
1197
if attack==false then
1198
change=3
1199
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1200
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1201
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70)*math.cos(sine/16.5), math.rad(6), math.rad(5)), 0.2)
1202
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-70)*math.cos(sine/-16.5), math.rad(-6), math.rad(-5)), 0.2)
1203
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2)*math.cos(sine/16),math.rad(90),math.rad(0)),.3)
1204
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4*math.cos(sine/-16)),math.rad(-90),math.rad(0)),.3)
1205
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1206
end
1207
end
1208
end
1209
if #Effects>0 then
1210
for e=1,#Effects do
1211
if Effects[e]~=nil then
1212
local Thing=Effects[e]
1213
if Thing~=nil then
1214
local Part=Thing[1]
1215
local Mode=Thing[2]
1216
local Delay=Thing[3]
1217
local IncX=Thing[4]
1218
local IncY=Thing[5]
1219
local IncZ=Thing[6]
1220
if Thing[1].Transparency<=1 then
1221
if Thing[2]=="Block1" then
1222
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1223
Mesh=Thing[1].Mesh
1224
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1225
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1226
elseif Thing[2]=="Cylinder" then
1227
Mesh=Thing[1].Mesh
1228
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1229
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1230
elseif Thing[2]=="Blood" then
1231
Mesh=Thing[7]
1232
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1233
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1234
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1235
elseif Thing[2]=="Elec" then
1236
Mesh=Thing[1].Mesh
1237
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1238
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1239
elseif Thing[2]=="Disappear" then
1240
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1241
end
1242
else
1243
Part.Parent=nil
1244
table.remove(Effects,e)
1245
end
1246
end
1247
end
1248
end
1249
end
1250
end