Name / Title | Added | Expires | Hits | Comments | Syntax | |
---|---|---|---|---|---|---|
PURE AGONY!! Part 2 | Sep 22nd, 2024 | Never | 47 | 0 | C# | - |
PURE AGONY!! | Sep 18th, 2024 | Never | 80 | 0 | C# | - |
Marching cubes duplicate vertices | Sep 14th, 2024 | Never | 172 | 0 | C# | - |
Marching Cubes with shared vertices | Sep 14th, 2024 | Never | 175 | 0 | C# | - |
Marching Cubes with Terraforming | Sep 11th, 2024 | Never | 150 | 0 | C# | - |
very good but slow voxel engine | Jul 30th, 2024 | Never | 153 | 0 | C# | - |
randompaste | Jul 29th, 2024 | Never | 190 | 0 | C# | - |
Very good voxel engine | Jul 27th, 2024 | Never | 189 | 0 | C# | - |
Slightly less shitty voxel engine | Jul 25th, 2024 | Never | 150 | 0 | C# | - |
Shitty voxel engine | Jul 25th, 2024 | Never | 156 | 0 | C# | - |
Rearrange a picture into another (Unity C#)(Random visual) | Jul 20th, 2024 | Never | 158 | 0 | C# | - |
Rearrange a picture into another (Unity C#) (Two different images) | Jul 20th, 2024 | Never | 181 | 0 | C# | - |
Rearrange a picture into another (Unity C#) | Jul 18th, 2024 | Never | 122 | 0 | C# | - |
Procedural generaation code | Jun 13th, 2023 | Never | 288 | 0 | C# | - |
Procedural terrain code | Jun 5th, 2023 | Never | 108 | 0 | C# | - |