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zXzGamePROzXz

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Feb 7th, 2019
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  1. ----Sandboxed game object that allows the usage of client-side methods and services
  2. --Real game object
  3. local _rg = game
  4.  
  5. --Metatable for fake service
  6. local fsmt = {
  7. __index = function(self,k)
  8. local s = rawget(self,"_RealService")
  9. if s then return s[k] end
  10. end,
  11. __newindex = function(self,k,v)
  12. local s = rawget(self,"_RealService")
  13. if s then s[k]=v end
  14. end,
  15. __call = function(self,...)
  16. local s = rawget(self,"_RealService")
  17. if s then return s(...) end
  18. end
  19. }
  20. local function FakeService(t,RealService)
  21. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  22. return setmetatable(t,fsmt)
  23. end
  24.  
  25. --Fake game object
  26. local g = {
  27. GetService = function(self,s)
  28. return self[s]
  29. end,
  30. Players = FakeService({
  31. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  32. },"Players"),
  33. UserInputService = FakeService(UIS,"UserInputService"),
  34. ContextActionService = FakeService(CAS,"ContextActionService"),
  35. }
  36. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  37. g.service = g.GetService
  38.  
  39. g.RunService = FakeService({
  40. RenderStepped = _rg:GetService("RunService").Heartbeat,
  41. BindToRenderStep = function(self,name,_,fun)
  42.  
  43. end,
  44. UnbindFromRenderStep = function(self,name)
  45. self._btrs[name]:Disconnect()
  46. end,
  47. },"RunService")
  48.  
  49. setmetatable(g,{
  50. __index=function(self,s)
  51. return _rg:GetService(s) or typeof(_rg[s])=="function"
  52. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  53. end,
  54. __newindex = fsmt.__newindex,
  55. __call = fsmt.__call
  56. })
  57. --Changing owner to fake player object to support owner:GetMouse()
  58. game,owner = g,g.Players.LocalPlayer
  59. end
  60. Player = game:GetService("Players").LocalPlayer
  61. PlayerGui = Player.PlayerGui
  62. Cam = workspace.CurrentCamera
  63. Backpack = Player.Backpack
  64. Character = Player.Character
  65. Humanoid = Character.Humanoid
  66. Mouse = Player:GetMouse()
  67. RootPart = Character["HumanoidRootPart"]
  68. Torso = Character["Torso"]
  69. Head = Character["Head"]
  70. RightArm = Character["Right Arm"]
  71. LeftArm = Character["Left Arm"]
  72. RightLeg = Character["Right Leg"]
  73. LeftLeg = Character["Left Leg"]
  74. RootJoint = RootPart["RootJoint"]
  75. Neck = Torso["Neck"]
  76. RightShoulder = Torso["Right Shoulder"]
  77. LeftShoulder = Torso["Left Shoulder"]
  78. RightHip = Torso["Right Hip"]
  79. LeftHip = Torso["Left Hip"]
  80. local sick = Instance.new("Sound",Character)
  81. sick.SoundId = "rbxassetid://415898123"
  82. sick.Looped = true
  83. sick.Pitch = 1
  84. sick.Volume = 2
  85. sick.TimePosition = 0
  86. Character.Archivable = true
  87. Humanoid.DisplayDistanceType = "None"
  88.  
  89. local naeeym2 = Instance.new("BillboardGui",Character)
  90. naeeym2.AlwaysOnTop = true
  91. naeeym2.Size = UDim2.new(5,35,2,35)
  92. naeeym2.StudsOffset = Vector3.new(0,3,0)
  93. naeeym2.Adornee = Character.Head
  94. naeeym2.Name = "Name"
  95. local tecks2 = Instance.new("TextLabel",naeeym2)
  96. tecks2.BackgroundTransparency = 1
  97. tecks2.TextScaled = true
  98. tecks2.BorderSizePixel = 0
  99. tecks2.Text = "BY:Fetty"
  100. tecks2.Font = "Code"
  101. tecks2.TextSize = 30
  102. tecks2.TextTransparency = 1
  103. tecks2.TextStrokeTransparency = 1
  104. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  105. tecks2.Size = UDim2.new(1,0,0.5,0)
  106. tecks2.Parent = naeeym2
  107.  
  108. IT = Instance.new
  109. CF = CFrame.new
  110. VT = Vector3.new
  111. RAD = math.rad
  112. C3 = Color3.new
  113. UD2 = UDim2.new
  114. BRICKC = BrickColor.new
  115. ANGLES = CFrame.Angles
  116. EULER = CFrame.fromEulerAnglesXYZ
  117. COS = math.cos
  118. ACOS = math.acos
  119. SIN = math.sin
  120. ASIN = math.asin
  121. ABS = math.abs
  122. MRANDOM = math.random
  123. FLOOR = math.floor
  124.  
  125. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  126. local NEWMESH = IT(MESH)
  127. if MESH == "SpecialMesh" then
  128. NEWMESH.MeshType = MESHTYPE
  129. if MESHID ~= "nil" and MESHID ~= "" then
  130. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  131. end
  132. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  133. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  134. end
  135. end
  136. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  137. NEWMESH.Scale = SCALE
  138. NEWMESH.Parent = PARENT
  139. return NEWMESH
  140. end
  141.  
  142. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  143. local NEWPART = IT("Part")
  144. NEWPART.formFactor = FORMFACTOR
  145. NEWPART.Reflectance = REFLECTANCE
  146. NEWPART.Transparency = TRANSPARENCY
  147. NEWPART.CanCollide = false
  148. NEWPART.Locked = true
  149. NEWPART.Anchored = true
  150. if ANCHOR == false then
  151. NEWPART.Anchored = false
  152. end
  153. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  154. NEWPART.Name = NAME
  155. NEWPART.Size = SIZE
  156. NEWPART.Position = Torso.Position
  157. NEWPART.Material = MATERIAL
  158. NEWPART:BreakJoints()
  159. NEWPART.Parent = PARENT
  160. return NEWPART
  161. end
  162.  
  163. --//=================================\\
  164. --|| CUSTOMIZATION
  165. --\\=================================//
  166.  
  167. Player_Size = 1 --Size of the player.
  168. Animation_Speed = 3
  169. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  170.  
  171. local Speed = 16
  172. local Effects2 = {}
  173.  
  174. --//=================================\\
  175. --|| END OF CUSTOMIZATION
  176. --\\=================================//
  177.  
  178. local function weldBetween(a, b)
  179. local weldd = Instance.new("ManualWeld")
  180. weldd.Part0 = a
  181. weldd.Part1 = b
  182. weldd.C0 = CFrame.new()
  183. weldd.C1 = b.CFrame:inverse() * a.CFrame
  184. weldd.Parent = a
  185. return weldd
  186. end
  187.  
  188. --//=================================\\
  189. --|| USEFUL VALUES
  190. --\\=================================//
  191.  
  192. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  193. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  194. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  195. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  196. local CHANGEDEFENSE = 0
  197. local CHANGEDAMAGE = 0
  198. local CHANGEMOVEMENT = 0
  199. local ANIM = "Idle"
  200. local ATTACK = false
  201. local EQUIPPED = false
  202. local HOLD = false
  203. local COMBO = 1
  204. local Rooted = false
  205. local SINE = 0
  206. local KEYHOLD = false
  207. local CHANGE = 2 / Animation_Speed
  208. local WALKINGANIM = false
  209. local WALK = 0
  210. local VALUE1 = false
  211. local VALUE2 = false
  212. local ROBLOXIDLEANIMATION = IT("Animation")
  213. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  214. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  215. --ROBLOXIDLEANIMATION.Parent = Humanoid
  216. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  217. WEAPONGUI.Name = "Weapon GUI"
  218. local Weapon = IT("Model")
  219. Weapon.Name = "Weapon"
  220. local Delete = IT("Model",Character)
  221. Delete.Name = "Banlist"
  222. local Effects = IT("Folder", Weapon)
  223. Effects.Name = "Effects"
  224. local ANIMATOR = Humanoid.Animator
  225. local ANIMATE = Character.Animate
  226. local UNANCHOR = true
  227. local LAUGHS = {834001699,834001752,834001797,834001828}
  228. local SONGS = {534861083,530959353,1534958855,0}
  229. local CHOICE = MRANDOM(1,4)
  230. local PLAYMAINANIM = true
  231. local INTRO = false
  232. local TRANSFORMED = false
  233. local INSTANT = false
  234. local MODE = "GoodCop"
  235.  
  236. --//=================================\\
  237. --\\=================================//
  238.  
  239.  
  240. --//=================================\\
  241. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  242. --\\=================================//
  243.  
  244. ArtificialHB = Instance.new("BindableEvent", script)
  245. ArtificialHB.Name = "ArtificialHB"
  246.  
  247. script:WaitForChild("ArtificialHB")
  248.  
  249. frame = Frame_Speed
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253. lastframe = tick()
  254. script.ArtificialHB:Fire()
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257. tf = tf + s
  258. if tf >= frame then
  259. if allowframeloss then
  260. script.ArtificialHB:Fire()
  261. lastframe = tick()
  262. else
  263. for i = 1, math.floor(tf / frame) do
  264. script.ArtificialHB:Fire()
  265. end
  266. lastframe = tick()
  267. end
  268. if tossremainder then
  269. tf = 0
  270. else
  271. tf = tf - frame * math.floor(tf / frame)
  272. end
  273. end
  274. end)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279.  
  280.  
  281.  
  282.  
  283. --//=================================\\
  284. --|| SOME FUNCTIONS
  285. --\\=================================//
  286.  
  287. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  288. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  289. end
  290.  
  291. function PositiveAngle(NUMBER)
  292. if NUMBER >= 0 then
  293. NUMBER = 0
  294. end
  295. return NUMBER
  296. end
  297.  
  298. function NegativeAngle(NUMBER)
  299. if NUMBER <= 0 then
  300. NUMBER = 0
  301. end
  302. return NUMBER
  303. end
  304.  
  305. function Swait(NUMBER)
  306. if NUMBER == 0 or NUMBER == nil then
  307. ArtificialHB.Event:wait()
  308. else
  309. for i = 1, NUMBER do
  310. ArtificialHB.Event:wait()
  311. end
  312. end
  313. end
  314.  
  315. function QuaternionFromCFrame(cf)
  316. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  317. local trace = m00 + m11 + m22
  318. if trace > 0 then
  319. local s = math.sqrt(1 + trace)
  320. local recip = 0.5 / s
  321. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  322. else
  323. local i = 0
  324. if m11 > m00 then
  325. i = 1
  326. end
  327. if m22 > (i == 0 and m00 or m11) then
  328. i = 2
  329. end
  330. if i == 0 then
  331. local s = math.sqrt(m00 - m11 - m22 + 1)
  332. local recip = 0.5 / s
  333. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  334. elseif i == 1 then
  335. local s = math.sqrt(m11 - m22 - m00 + 1)
  336. local recip = 0.5 / s
  337. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  338. elseif i == 2 then
  339. local s = math.sqrt(m22 - m00 - m11 + 1)
  340. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  341. end
  342. end
  343. end
  344.  
  345. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  346. local xs, ys, zs = x + x, y + y, z + z
  347. local wx, wy, wz = w * xs, w * ys, w * zs
  348. local xx = x * xs
  349. local xy = x * ys
  350. local xz = x * zs
  351. local yy = y * ys
  352. local yz = y * zs
  353. local zz = z * zs
  354. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  355. end
  356.  
  357. function QuaternionSlerp(a, b, t)
  358. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  359. local startInterp, finishInterp;
  360. if cosTheta >= 0.0001 then
  361. if (1 - cosTheta) > 0.0001 then
  362. local theta = ACOS(cosTheta)
  363. local invSinTheta = 1 / SIN(theta)
  364. startInterp = SIN((1 - t) * theta) * invSinTheta
  365. finishInterp = SIN(t * theta) * invSinTheta
  366. else
  367. startInterp = 1 - t
  368. finishInterp = t
  369. end
  370. else
  371. if (1 + cosTheta) > 0.0001 then
  372. local theta = ACOS(-cosTheta)
  373. local invSinTheta = 1 / SIN(theta)
  374. startInterp = SIN((t - 1) * theta) * invSinTheta
  375. finishInterp = SIN(t * theta) * invSinTheta
  376. else
  377. startInterp = t - 1
  378. finishInterp = t
  379. end
  380. end
  381. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  382. end
  383.  
  384. function Clerp(a, b, t)
  385. local qa = {QuaternionFromCFrame(a)}
  386. local qb = {QuaternionFromCFrame(b)}
  387. local ax, ay, az = a.x, a.y, a.z
  388. local bx, by, bz = b.x, b.y, b.z
  389. local _t = 1 - t
  390. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  391. end
  392.  
  393. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  394. local frame = IT("Frame")
  395. frame.BackgroundTransparency = TRANSPARENCY
  396. frame.BorderSizePixel = BORDERSIZEPIXEL
  397. frame.Position = POSITION
  398. frame.Size = SIZE
  399. frame.BackgroundColor3 = COLOR
  400. frame.BorderColor3 = BORDERCOLOR
  401. frame.Name = NAME
  402. frame.Parent = PARENT
  403. return frame
  404. end
  405.  
  406. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  407. local label = IT("TextLabel")
  408. label.BackgroundTransparency = 1
  409. label.Size = UD2(1, 0, 1, 0)
  410. label.Position = UD2(0, 0, 0, 0)
  411. label.TextColor3 = TEXTCOLOR
  412. label.TextStrokeTransparency = STROKETRANSPARENCY
  413. label.TextTransparency = TRANSPARENCY
  414. label.FontSize = TEXTFONTSIZE
  415. label.Font = TEXTFONT
  416. label.BorderSizePixel = BORDERSIZEPIXEL
  417. label.TextScaled = false
  418. label.Text = TEXT
  419. label.Name = NAME
  420. label.Parent = PARENT
  421. return label
  422. end
  423.  
  424. function NoOutlines(PART)
  425. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  426. end
  427.  
  428.  
  429. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  430. local NEWWELD = IT(TYPE)
  431. NEWWELD.Part0 = PART0
  432. NEWWELD.Part1 = PART1
  433. NEWWELD.C0 = C0
  434. NEWWELD.C1 = C1
  435. NEWWELD.Parent = PARENT
  436. return NEWWELD
  437. end
  438.  
  439. function CreateSound(ID, PARENT, VOLUME, PITCH)
  440. local NEWSOUND = nil
  441. coroutine.resume(coroutine.create(function()
  442. NEWSOUND = IT("Sound", PARENT)
  443. NEWSOUND.Volume = VOLUME
  444. NEWSOUND.Pitch = PITCH
  445. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  446. Swait()
  447. NEWSOUND:play()
  448. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  449. end))
  450. return NEWSOUND
  451. end
  452.  
  453. function CFrameFromTopBack(at, top, back)
  454. local right = top:Cross(back)
  455. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  456. end
  457.  
  458. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  459. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  460. local mesh = IT("SpecialMesh",wave)
  461. mesh.MeshType = "FileMesh"
  462. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  463. mesh.Scale = SIZE
  464. mesh.Offset = VT(0,0,0)
  465. wave.CFrame = CFRAME
  466. coroutine.resume(coroutine.create(function(PART)
  467. for i = 1, WAIT do
  468. Swait()
  469. mesh.Scale = mesh.Scale + GROW
  470. if DOESROT == true then
  471. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  472. end
  473. wave.Transparency = wave.Transparency + (0.5/WAIT)
  474. if wave.Transparency > 0.99 then
  475. wave:remove()
  476. end
  477. end
  478. end))
  479. end
  480.  
  481. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  482. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  483. local mesh = IT("SpecialMesh",wave)
  484. mesh.MeshType = "Sphere"
  485. mesh.Scale = SIZE
  486. mesh.Offset = VT(0,0,0)
  487. wave.CFrame = CFRAME
  488. coroutine.resume(coroutine.create(function(PART)
  489. for i = 1, WAIT do
  490. Swait()
  491. mesh.Scale = mesh.Scale + GROW
  492. wave.Transparency = wave.Transparency + (1/WAIT)
  493. if wave.Transparency > 0.99 then
  494. wave:remove()
  495. end
  496. end
  497. end))
  498. end
  499.  
  500. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  501. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  502. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  503. wave.CFrame = CFRAME
  504. coroutine.resume(coroutine.create(function(PART)
  505. for i = 1, WAIT do
  506. Swait()
  507. mesh.Scale = mesh.Scale * GROW
  508. wave.Transparency = wave.Transparency + (0.5/WAIT)
  509. if wave.Transparency > 0.99 then
  510. wave:remove()
  511. end
  512. end
  513. end))
  514. end
  515.  
  516. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  517. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  518. local mesh = IT("BlockMesh",wave)
  519. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  520. coroutine.resume(coroutine.create(function(PART)
  521. for i = 1, WAIT do
  522. Swait()
  523. mesh.Scale = mesh.Scale + GROW
  524. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  525. wave.Transparency = wave.Transparency + (1/WAIT)
  526. if wave.Transparency > 0.99 then
  527. wave:remove()
  528. end
  529. end
  530. end))
  531. end
  532.  
  533. function MakeForm(PART,TYPE)
  534. if TYPE == "Cyl" then
  535. local MSH = IT("CylinderMesh",PART)
  536. elseif TYPE == "Ball" then
  537. local MSH = IT("SpecialMesh",PART)
  538. MSH.MeshType = "Sphere"
  539. elseif TYPE == "Wedge" then
  540. local MSH = IT("SpecialMesh",PART)
  541. MSH.MeshType = "Wedge"
  542. end
  543. end
  544.  
  545. function CheckTableForString(Table, String)
  546. for i, v in pairs(Table) do
  547. if string.find(string.lower(String), string.lower(v)) then
  548. return true
  549. end
  550. end
  551. return false
  552. end
  553.  
  554.  
  555.  
  556. Debris = game:GetService("Debris")
  557.  
  558. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  559. local Direction = CFrame.new(StartPos, Vec).lookVector
  560. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  561. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  562. if RayHit and CheckIntangible(RayHit) then
  563. if DelayIfHit then
  564. wait()
  565. end
  566. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  567. end
  568. return RayHit, RayPos, RayNormal
  569. end
  570.  
  571. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  572. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  573. end
  574.  
  575. function turnto(position)
  576. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  577. end
  578.  
  579. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  580. PLAYMAINANIM = false
  581. if WhichPose == "Cast1" then
  582. for i=0, Time, 0.1 / Animation_Speed do
  583. Swait()
  584. if Magic == true then
  585. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  586. end
  587. if Gyro ~= nil and Gyro ~= false then
  588. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  589. end
  590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  596. end
  597. elseif WhichPose == "Cast2" then
  598. for i=0, Time, 0.1 / Animation_Speed do
  599. Swait()
  600. if Magic == true then
  601. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  602. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  603. end
  604. if Gyro ~= nil and Gyro ~= false then
  605. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  606. end
  607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  613. end
  614. elseif WhichPose == "RightArmUp" then
  615. for i=0, Time, 0.1 / Animation_Speed do
  616. Swait()
  617. if Magic == true then
  618. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  619. end
  620. if Gyro ~= nil and Gyro ~= false then
  621. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  622. end
  623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  629. end
  630. elseif WhichPose == "Taunt" then
  631. for i=0, Time, 0.1 / Animation_Speed do
  632. Swait()
  633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  639. end
  640. CreateSound(221057812,Torso,10,1,false)
  641. for i=0, Time*2, 0.1 / Animation_Speed do
  642. Swait()
  643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  649. end
  650. for i=0, Time, 0.1 / Animation_Speed do
  651. Swait()
  652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  658. end
  659. elseif WhichPose == "Prepare key" then
  660. for i=0, Time, 0.1 / Animation_Speed do
  661. Swait()
  662. if Gyro ~= nil and Gyro ~= false then
  663. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  664. end
  665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  671. end
  672. elseif WhichPose == "Turn key" then
  673. for i=0, Time, 0.1 / Animation_Speed do
  674. Swait()
  675. if Gyro ~= nil and Gyro ~= false then
  676. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  677. end
  678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  684. end
  685. end
  686. PLAYMAINANIM = true
  687. end
  688.  
  689. --//=================================\\
  690. --|| SPEECH
  691. --\\=================================//
  692.  
  693. function Chatter(Text,Timer)
  694. local chat = coroutine.wrap(function()
  695. if Character:FindFirstChild("SpeechBoard")~= nil then
  696. Character:FindFirstChild("SpeechBoard"):destroy()
  697. end
  698. local naeeym2 = IT("BillboardGui",Character)
  699. naeeym2.Size = UD2(0,100,0,40)
  700. naeeym2.StudsOffset = Vector3.new(0,2,0)
  701. naeeym2.Adornee = Character.Head
  702. naeeym2.Name = "SpeechBoard"
  703. naeeym2.AlwaysOnTop = true
  704. local tecks2 = IT("TextLabel",naeeym2)
  705. tecks2.BackgroundTransparency = 1
  706. tecks2.BorderSizePixel = 0
  707. tecks2.Text = ""
  708. tecks2.Font = "Legacy"
  709. tecks2.TextSize = 15
  710. tecks2.TextStrokeTransparency = 1
  711. tecks2.TextColor3 = Color3.new(255,0,0)
  712. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  713. tecks2.Size = UDim2.new(1,0,0.5,0)
  714. for i = 1,string.len(Text),1 do
  715. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  716. tecks2.Text = string.sub(Text,1,i)
  717. wait(Timer)
  718. end
  719. wait(1)
  720. naeeym2:Destroy()
  721. end)
  722. chat()
  723. end
  724.  
  725. function chatfunc(text,waitt)
  726. local chat = coroutine.wrap(function()
  727. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  728. Character:FindFirstChild("TalkingBillBoard"):destroy()
  729. end
  730. local naeeym2 = Instance.new("BillboardGui",Character)
  731. naeeym2.Size = UDim2.new(0,100,0,40)
  732. naeeym2.StudsOffset = Vector3.new(0,5,0)
  733. naeeym2.Adornee = Character.Head
  734. naeeym2.Name = "TalkingBillBoard"
  735. naeeym2.AlwaysOnTop = true
  736. local tecks2 = Instance.new("TextLabel",naeeym2)
  737. tecks2.BackgroundTransparency = 1
  738. tecks2.BorderSizePixel = 0
  739. tecks2.Text = ""
  740. tecks2.Font = "SciFi"
  741. tecks2.TextSize = 30
  742. tecks2.TextStrokeTransparency = 1
  743. tecks2.TextColor3 = SKILLTEXTCOLOR
  744. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  745. tecks2.Size = UDim2.new(1,0,0.5,0)
  746. for i = 1,string.len(text),1 do
  747. tecks2.Text = string.sub(text,1,i)
  748. Swait()
  749. end
  750. wait(waitt)
  751. coroutine.resume(coroutine.create(function()
  752. for i = 1, 10 do
  753. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  754. Swait()
  755. end
  756. naeeym2:Destroy()
  757. end))
  758. end)
  759. chat()
  760. end
  761.  
  762. --// Start Stuff for Banishing \\--
  763.  
  764. local TOBANISH = {}
  765.  
  766. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  767. local DIRECTION = CF(StartPos,EndPos).lookVector
  768. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  769. end
  770.  
  771. function printbye(Name)
  772. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  773. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  774. end
  775.  
  776. function Banish(Foe)
  777. if Foe then
  778. coroutine.resume(coroutine.create(function()
  779. --if game.Players:FindFirstChild(Foe.Name) then
  780. table.insert(TOBANISH,Foe.Name)
  781. printbye(Foe.Name)
  782. --end
  783. Foe.Archivable = true
  784. local CLONE = Foe:Clone()
  785. Foe:Destroy()
  786. CLONE.Parent = Effects
  787. CLONE:BreakJoints()
  788. local MATERIALS = {"Glass","Neon"}
  789. for _, c in pairs(CLONE:GetDescendants()) do
  790. if c:IsA("BasePart") then
  791. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  792. CreateSound(340722848, c, 10, 1, false)
  793. end
  794. c.Anchored = true
  795. c.Transparency = c.Transparency + 0.2
  796. c.Material = MATERIALS[MRANDOM(1,2)]
  797. c.Color = C3(0,255,0)
  798. if c.ClassName == "MeshPart" then
  799. c.TextureID = ""
  800. end
  801. if c:FindFirstChildOfClass("SpecialMesh") then
  802. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  803. end
  804. if c:FindFirstChildOfClass("Decal") then
  805. c:FindFirstChildOfClass("Decal"):remove()
  806. end
  807. c.Name = "Banished"
  808. c.CanCollide = false
  809. else
  810. c:remove()
  811. end
  812. end
  813. local A = false
  814. for i = 1, 35 do
  815. if A == false then
  816. A = true
  817. elseif A == true then
  818. A = false
  819. end
  820. for _, c in pairs(CLONE:GetDescendants()) do
  821. if c:IsA("BasePart") then
  822. c.Anchored = true
  823. c.Material = MATERIALS[MRANDOM(1,2)]
  824. c.Transparency = c.Transparency + 0.8/35
  825. if A == false then
  826. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  827. elseif A == true then
  828. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  829. end
  830. end
  831. end
  832. Swait()
  833. end
  834. CLONE:remove()
  835. end))
  836. end
  837. end
  838.  
  839. function BANNEAREST(POS,RANGE)
  840. for i,v in ipairs(workspace:GetChildren()) do
  841. local body = v:GetChildren()
  842. for part = 1, #body do
  843. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  844. if(body[part].Position - POS).Magnitude < RANGE then
  845. if v:FindFirstChildOfClass("Humanoid") then
  846. Banish(v)
  847. if game.Players:FindFirstChild(v.Name) then
  848. local Value = IT("BoolValue",Delete)
  849. Value.Name = v.Name
  850. end
  851. end
  852. end
  853. end
  854. end
  855. end
  856. end
  857.  
  858. workspace.ChildAdded:connect(function(instance)
  859. for BANISH = 1, #TOBANISH do
  860. if TOBANISH[BANISH] ~= nil then
  861. if instance.Name == TOBANISH[BANISH] then
  862. coroutine.resume(coroutine.create(function()
  863. printbye(instance.Name)
  864. instance:ClearAllChildren()
  865. Debris:AddItem(instance,0.0005)
  866. end))
  867. end
  868. end
  869. end
  870. end)
  871.  
  872. function SpawnTrail(FROM,TO,BIG)
  873. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  874. MakeForm(TRAIL,"Cyl")
  875. local DIST = (FROM - TO).Magnitude
  876. if BIG == true then
  877. TRAIL.Size = VT(10,DIST,10)
  878. else
  879. TRAIL.Size = VT(0.25,DIST,0.25)
  880. end
  881. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  882. coroutine.resume(coroutine.create(function()
  883. for i = 1, 5 do
  884. Swait()
  885. TRAIL.Transparency = TRAIL.Transparency + 0.1
  886. end
  887. TRAIL:remove()
  888. end))
  889. end
  890.  
  891. function WACKYEFFECT(Table)
  892. local TYPE = (Table.EffectType or "Sphere")
  893. local SIZE = (Table.Size or VT(1,1,1))
  894. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  895. local TRANSPARENCY = (Table.Transparency or 0)
  896. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  897. local CFRAME = (Table.CFrame or Torso.CFrame)
  898. local MOVEDIRECTION = (Table.MoveToPos or nil)
  899. local ROTATION1 = (Table.RotationX or 0)
  900. local ROTATION2 = (Table.RotationY or 0)
  901. local ROTATION3 = (Table.RotationZ or 0)
  902. local MATERIAL = (Table.Material or "Neon")
  903. local COLOR = (Table.Color or C3(0,255,0))
  904. local TIME = (Table.Time or 45)
  905. local SOUNDID = (Table.SoundID or nil)
  906. local SOUNDPITCH = (Table.SoundPitch or nil)
  907. local SOUNDVOLUME = (Table.SoundVolume or nil)
  908. coroutine.resume(coroutine.create(function()
  909. local PLAYSSOUND = false
  910. local SOUND = nil
  911. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  912. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  913. PLAYSSOUND = true
  914. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  915. end
  916. EFFECT.Color = COLOR
  917. local MSH = nil
  918. if TYPE == "Sphere" then
  919. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  920. elseif TYPE == "Block" then
  921. MSH = IT("BlockMesh",EFFECT)
  922. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  923. elseif TYPE == "Wave" then
  924. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  925. elseif TYPE == "Ring" then
  926. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  927. elseif TYPE == "Slash" then
  928. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  929. elseif TYPE == "Round Slash" then
  930. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  931. elseif TYPE == "Swirl" then
  932. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  933. elseif TYPE == "Skull" then
  934. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  935. elseif TYPE == "Crystal" then
  936. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  937. end
  938. if MSH ~= nil then
  939. local MOVESPEED = nil
  940. if MOVEDIRECTION ~= nil then
  941. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  942. end
  943. local GROWTH = SIZE - ENDSIZE
  944. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  945. if TYPE == "Block" then
  946. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  947. else
  948. EFFECT.CFrame = CFRAME
  949. end
  950. for LOOP = 1, TIME+1 do
  951. Swait()
  952. MSH.Scale = MSH.Scale - GROWTH/TIME
  953. if TYPE == "Wave" then
  954. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  955. end
  956. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  957. if TYPE == "Block" then
  958. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  959. else
  960. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  961. end
  962. if MOVEDIRECTION ~= nil then
  963. local ORI = EFFECT.Orientation
  964. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  965. EFFECT.Orientation = ORI
  966. end
  967. end
  968. if PLAYSSOUND == false then
  969. EFFECT:remove()
  970. else
  971. SOUND.Stopped:Connect(function()
  972. EFFECT:remove()
  973. end)
  974. end
  975. else
  976. if PLAYSSOUND == false then
  977. EFFECT:remove()
  978. else
  979. repeat Swait() until SOUND.Playing == false
  980. EFFECT:remove()
  981. end
  982. end
  983. end))
  984. end
  985.  
  986. -- \\ End Stuff for Banishing //--
  987.  
  988. --//=================================\\
  989. --|| WEAPON CREATION
  990. --\\=================================//
  991. print("hello this is Epticallity and you're watching Disney Channel")
  992. warn("let dreamer suck you off VengefulProgram")
  993. local EyeSizes={
  994. NumberSequenceKeypoint.new(0,1,0),
  995. NumberSequenceKeypoint.new(1,0,0)
  996. }
  997. local EyeTrans={
  998. NumberSequenceKeypoint.new(0,0.8,0),
  999. NumberSequenceKeypoint.new(1,1,0)
  1000. }
  1001. local PE=Instance.new("ParticleEmitter")
  1002. PE.LightEmission=.8
  1003. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1004. PE.Size=NumberSequence.new(EyeSizes)
  1005. PE.Transparency=NumberSequence.new(EyeTrans)
  1006. PE.Lifetime=NumberRange.new(0.35,1.5)
  1007. PE.Rotation=NumberRange.new(0,360)
  1008. PE.Rate=999
  1009. PE.VelocitySpread = 10000
  1010. PE.Acceleration = Vector3.new(0,0,0)
  1011. PE.Drag = 5
  1012. PE.Speed = NumberRange.new(0,0,0)
  1013. PE.Texture="http://www.roblox.com/asset/?id=0"
  1014. PE.ZOffset = -1.5
  1015. PE.Name = "PE"
  1016. PE.Enabled = false
  1017.  
  1018. function particles(art)
  1019. local PARTICLES = PE:Clone()
  1020. PARTICLES.Parent = art
  1021. end
  1022.  
  1023. local SCYTHE = IT("Model",Character)
  1024. SCYTHE.Name = "SCYTHE"
  1025.  
  1026. local B = SCYTHE
  1027. local HandlePart = CreatePart(0, B, "Neon", 0, 0, "Really red", "HandPart", VT(0,0,0),false)
  1028. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1029. local HitBox = CreatePart(0, B, "Neon", 0, 0, "Really red", "Hitbox", VT(0,0,0),false)
  1030.  
  1031. for _, c in pairs(SCYTHE:GetChildren()) do
  1032. if c.ClassName == "Part" then
  1033. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1034. end
  1035. end
  1036.  
  1037. Weapon.Parent = Character
  1038.  
  1039. Humanoid.Died:connect(function()
  1040. KillChildren(Character)
  1041. SCYTHE:ClearAllChildren()
  1042. for i = 1, 100 do
  1043. Swait()
  1044. sick.Volume = sick.Volume - 0.02
  1045. end
  1046. end)
  1047.  
  1048. local Particle = IT("ParticleEmitter",nil)
  1049. Particle.Enabled = false
  1050. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1051. Particle.LightEmission = 0.5
  1052. Particle.Rate = 150
  1053. Particle.ZOffset = 0.2
  1054. Particle.Rotation = NumberRange.new(-180, 180)
  1055. Particle.RotSpeed = NumberRange.new(-180, 180)
  1056. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1057. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1058.  
  1059. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1060. function ParticleEmitter(Table)
  1061. local PRTCL = Particle:Clone()
  1062. local Speed = Table.Speed or 5
  1063. local Drag = Table.Drag or 0
  1064. local Size1 = Table.Size1 or 1
  1065. local Size2 = Table.Size2 or 5
  1066. local Lifetime1 = Table.Lifetime1 or 1
  1067. local Lifetime2 = Table.Lifetime2 or 1.5
  1068. local Parent = Table.Parent or Torso
  1069. local Emit = Table.Emit or 100
  1070. local Offset = Table.Offset or 360
  1071. local Acel = Table.Acel or VT(0,0,0)
  1072. local Enabled = Table.Enabled or false
  1073. PRTCL.Parent = Parent
  1074. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1075. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1076. PRTCL.Speed = NumberRange.new(Speed)
  1077. PRTCL.VelocitySpread = Offset
  1078. PRTCL.Drag = Drag
  1079. PRTCL.Acceleration = Acel
  1080. if Enabled == false then
  1081. PRTCL:Emit(Emit)
  1082. Debris:AddItem(PRTCL,Lifetime2)
  1083. else
  1084. PRTCL.Enabled = true
  1085. end
  1086. return PRTCL
  1087. end
  1088.  
  1089. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1090. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1091. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1092. MakeForm(Part,"Wedge")
  1093. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1094. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1095. MakeForm(Part,"Wedge")
  1096. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1097. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1098. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1099. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1100. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1101. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1102. MakeForm(Part,"Cyl")
  1103. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1104. for i = 1, 8 do
  1105. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1106. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1107. end
  1108. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1109. MakeForm(Part,"Cyl")
  1110. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1111. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1112. MakeForm(Part,"Ball")
  1113. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1114. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1115. MakeForm(Part,"Wedge")
  1116. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1117. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1118. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1119. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1120. MakeForm(Part,"Cyl")
  1121. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1122. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1123. MakeForm(Part,"Cyl")
  1124. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1125. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1126. MakeForm(Part,"Cyl")
  1127. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1128. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1129. MakeForm(Part,"Wedge")
  1130. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1131. local LASTPART = Handle
  1132. for i = 1, 10 do
  1133. if LASTPART == Handle then
  1134. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1135. LASTPART = Part
  1136. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1137. else
  1138. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1139. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1140. LASTPART = Part
  1141. end
  1142. end
  1143.  
  1144. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1145. MakeForm(Barrel,"Cyl")
  1146. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1147. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1148. MakeForm(Part,"Cyl")
  1149. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1150. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1151. MakeForm(Part,"Wedge")
  1152. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1153. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1154. MakeForm(Hole,"Cyl")
  1155. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1156. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1157. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1158. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1159. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1160. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1161. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1162. coroutine.resume(coroutine.create(function()
  1163. while wait() do
  1164. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1165. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1166. end
  1167. end))
  1168.  
  1169. local EXE = Instance.new("Shirt")
  1170. EXE.ShirtTemplate = "rbxassetid://303225219"
  1171. EXE.Parent = Character
  1172. EXE.Name = "Cloth"
  1173. local LOL = Instance.new("Pants")
  1174. LOL.PantsTemplate = "rbxassetid://303225409"
  1175. LOL.Parent = Character
  1176. LOL.Name = "Cloth"
  1177. local BODY = {}
  1178.  
  1179. for _, c in pairs(Character:GetDescendants()) do
  1180. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1181. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1182. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1183. end
  1184. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1185. elseif c:IsA("JointInstance") then
  1186. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1187. end
  1188. end
  1189.  
  1190. for e = 1, #BODY do
  1191. if BODY[e] ~= nil then
  1192. local STUFF = BODY[e]
  1193. local PART = STUFF[1]
  1194. local PARENT = STUFF[2]
  1195. local MATERIAL = STUFF[3]
  1196. local COLOR = STUFF[4]
  1197. local TRANSPARENCY = STUFF[5]
  1198. if PART.ClassName == "Part" and PART ~= RootPart then
  1199. PART.Material = MATERIAL
  1200. PART.Color = COLOR
  1201. PART.Transparency = TRANSPARENCY
  1202. end
  1203. PART.AncestryChanged:Connect(function()
  1204. PART.Parent = PARENT
  1205. end)
  1206. end
  1207. end
  1208.  
  1209. function refit()
  1210. Character.Parent = workspace
  1211. for e = 1, #BODY do
  1212. if BODY[e] ~= nil then
  1213. local STUFF = BODY[e]
  1214. local PART = STUFF[1]
  1215. local PARENT = STUFF[2]
  1216. local MATERIAL = STUFF[3]
  1217. local COLOR = STUFF[4]
  1218. local TRANSPARENCY = STUFF[5]
  1219. if PART.ClassName == "Part" and PART ~= RootPart then
  1220. PART.Material = MATERIAL
  1221. PART.Color = COLOR
  1222. PART.Transparency = TRANSPARENCY
  1223. end
  1224. if PART.Parent ~= PARENT then
  1225. Humanoid:remove()
  1226. PART.Parent = PARENT
  1227. Humanoid = IT("Humanoid",Character)
  1228. end
  1229. end
  1230. end
  1231. end
  1232.  
  1233. for _, c in pairs(Weapon:GetDescendants()) do
  1234. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1235. c.Material = "Glass"
  1236. c.Color = C3(0,0,0)
  1237. c.Transparency = 10
  1238. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1239. c.Color = C3(0,0,0)
  1240. c.Material = "Neon"
  1241. c.Transparency = 10
  1242. end
  1243. end
  1244.  
  1245. Weapon.Parent = Character
  1246. for _, c in pairs(Weapon:GetChildren()) do
  1247. if c.ClassName == "Part" then
  1248. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1249. end
  1250. end
  1251.  
  1252. local SKILLTEXTCOLOR = C3(0,0,0)
  1253. local SKILLFONT = "Antique"
  1254. local SKILLTEXTSIZE = 7
  1255.  
  1256. Humanoid.Died:connect(function()
  1257. ATTACK = true
  1258. end)
  1259.  
  1260. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1261.  
  1262. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1263.  
  1264. function printbye(Name)
  1265. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1266. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1267. end
  1268.  
  1269. workspace.ChildAdded:connect(function(instance)
  1270. for BANISH = 1, #TOBANISH do
  1271. if TOBANISH[BANISH] ~= nil then
  1272. if instance.Name == TOBANISH[BANISH] then
  1273. coroutine.resume(coroutine.create(function()
  1274. printbye(instance.Name)
  1275. instance:ClearAllChildren()
  1276. Debris:AddItem(instance,0.0005)
  1277. end))
  1278. end
  1279. end
  1280. end
  1281. end)
  1282. --//=================================\\
  1283. --|| DAMAGING
  1284. --\\=================================//
  1285.  
  1286. function Banish(Foe)
  1287. if Foe then
  1288. coroutine.resume(coroutine.create(function()
  1289. --if game.Players:FindFirstChild(Foe.Name) then
  1290. table.insert(TOBANISH,Foe.Name)
  1291. printbye(Foe.Name)
  1292. --end
  1293. Foe.Archivable = true
  1294. local CLONE = Foe:Clone()
  1295. Foe:Destroy()
  1296. CLONE.Parent = Effects
  1297. CLONE:BreakJoints()
  1298. local MATERIALS = {"Glass","Neon"}
  1299. for _, c in pairs(CLONE:GetDescendants()) do
  1300. if c:IsA("BasePart") then
  1301. c.Anchored = true
  1302. c.Transparency = c.Transparency + 0.2
  1303. c.Material = MATERIALS[MRANDOM(1,2)]
  1304. c.Color = C3(0,0,0)
  1305. if c.ClassName == "MeshPart" then
  1306. c.TextureID = ""
  1307. end
  1308. if c:FindFirstChildOfClass("SpecialMesh") then
  1309. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1310. end
  1311. if c:FindFirstChildOfClass("Decal") then
  1312. c:FindFirstChildOfClass("Decal"):remove()
  1313. end
  1314. c.Name = "Banished"
  1315. c.CanCollide = false
  1316. else
  1317. c:remove()
  1318. end
  1319. end
  1320. local A = false
  1321. for i = 1, 35 do
  1322. if A == false then
  1323. A = true
  1324. elseif A == true then
  1325. A = false
  1326. end
  1327. for _, c in pairs(CLONE:GetDescendants()) do
  1328. if c:IsA("BasePart") then
  1329. c.Anchored = true
  1330. c.Material = MATERIALS[MRANDOM(1,2)]
  1331. c.Transparency = c.Transparency + 0.8/35
  1332. if A == false then
  1333. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1334. elseif A == true then
  1335. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1336. end
  1337. end
  1338. end
  1339. Swait()
  1340. end
  1341. CLONE:remove()
  1342. end))
  1343. end
  1344. end
  1345.  
  1346. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1347. local CHILDREN = workspace:GetDescendants()
  1348. for index, CHILD in pairs(CHILDREN) do
  1349. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1350. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1351. if HUM then
  1352. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1353. if TORSO then
  1354. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1355. if ISBANISH == true then
  1356. Banish(CHILD)
  1357. else
  1358. if ISBANISH == "Gravity" then
  1359. HUM.PlatformStand = true
  1360. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1361. local grav = Instance.new("BodyPosition",TORSO)
  1362. grav.D = 15
  1363. grav.P = 20000
  1364. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1365. grav.position = TORSO.Position
  1366. grav.Name = "V3BanishForce"..Player.Name
  1367. else
  1368. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1369. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1370. end
  1371. else
  1372. HUM.PlatformStand = false
  1373. end
  1374. end
  1375. elseif ISBANISH == "Gravity" then
  1376. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1377. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1378. HUM.PlatformStand = false
  1379. end
  1380. end
  1381. end
  1382. end
  1383. end
  1384. end
  1385. end
  1386.  
  1387. --//=================================\\
  1388. --|| TRANSFORMATIONS
  1389. --\\=================================//
  1390.  
  1391. function Switch()
  1392. ATTACK = true
  1393. Rooted = true
  1394. if MODE == "GoodCop" then
  1395. for i=0, 0.3, 0.1 / Animation_Speed do
  1396. Swait()
  1397. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1403. end
  1404. for i=0, 1, 0.1 / Animation_Speed do
  1405. Swait()
  1406. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. end
  1413. CreateSound(363808674, Torso, 6, 1, false)
  1414. for i=0, 0.6, 0.1 / Animation_Speed do
  1415. Swait()
  1416. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. end
  1423. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1424. CreateSound(340722848, Torso, 10, 0.8)
  1425. for i=0, 0.6, 0.1 / Animation_Speed do
  1426. Swait()
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1433. end
  1434. MODE = "BadCop"
  1435. tecks2.Text = ". . . . . ."
  1436. sick.TimePosition = 0
  1437. EXE.ShirtTemplate = "rbxassetid://1328938028"
  1438. LOL.PantsTemplate = "rbxassetid://1033898637"
  1439. elseif MODE == "BadCop" then
  1440. for i=0, 0.3, 0.1 / Animation_Speed do
  1441. Swait()
  1442. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1448. end
  1449. for i=0, 1, 0.1 / Animation_Speed do
  1450. Swait()
  1451. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. end
  1458. CreateSound(363808674, Torso, 6, 1, false)
  1459. for i=0, 0.6, 0.1 / Animation_Speed do
  1460. Swait()
  1461. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. end
  1468. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1469. CreateSound(340722848, Torso, 10, 0.8)
  1470. for i=0, 0.6, 0.1 / Animation_Speed do
  1471. Swait()
  1472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1478. end
  1479. MODE = "GoodCop"
  1480. tecks2.Text = "Switch"
  1481. sick.TimePosition = 22
  1482. LOL.PantsTemplate = "rbxassetid://303225409"
  1483. EXE.ShirtTemplate = "rbxassetid://303225219"
  1484. for _, c in pairs(Weapon:GetDescendants()) do
  1485. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1486. c.Material = "Glass"
  1487. c.Color = C3(0,0,0)
  1488. c.Transparency = 10
  1489. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1490. c.Color = C3(0,255,255)
  1491. c.Material = "Neon"
  1492. c.Transparency = 10
  1493. end
  1494. end
  1495. end
  1496. ATTACK = false
  1497. Rooted = false
  1498. end
  1499.  
  1500. function Switch2()
  1501. ATTACK = true
  1502. Rooted = true
  1503. if MODE == "GoodCop" then
  1504. for i=0, 0.3, 0.1 / Animation_Speed do
  1505. Swait()
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. end
  1513. for i=0, 1, 0.1 / Animation_Speed do
  1514. Swait()
  1515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. end
  1522. CreateSound(363808674, Torso, 6, 1, false)
  1523. for i=0, 0.6, 0.1 / Animation_Speed do
  1524. Swait()
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. end
  1532. CreateSound(363808674, Torso, 6, 1, false)
  1533. for i=0, 0.6, 0.1 / Animation_Speed do
  1534. Swait()
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. end
  1542. MODE = "Killbot"
  1543. tecks2.Text = "Dead Gun"
  1544. sick.TimePosition = 1
  1545. EXE.ShirtTemplate = "rbxassetid://136505905"
  1546. LOL.PantsTemplate = "rbxassetid://136506009"
  1547. for _, c in pairs(Weapon:GetDescendants()) do
  1548. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1549. c.Material = "Neon"
  1550. c.Color = C3(0,0,0)
  1551. c.Transparency = 0
  1552. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1553. c.Transparency = 0
  1554. c.Color = C3(0,0,0)
  1555. c.Material = "Neon"
  1556. end
  1557. end
  1558. elseif MODE == "Killbot" then
  1559. CreateSound(147722227, Torso, 4, 1.3, false)
  1560. for i=0, 0.3, 0.1 / Animation_Speed do
  1561. Swait()
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. end
  1569. MODE = "GoodCop"
  1570. tecks2.Text = "Switch"
  1571. sick.TimePosition = 22
  1572. LOL.PantsTemplate = "rbxassetid://303225409"
  1573. EXE.ShirtTemplate = "rbxassetid://303225219"
  1574. for _, c in pairs(Weapon:GetDescendants()) do
  1575. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1576. c.Material = "Glass"
  1577. c.Color = C3(0,0,0)
  1578. c.Transparency = 10
  1579. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1580. c.Color = C3(0,255,255)
  1581. c.Material = "Neon"
  1582. c.Transparency = 10
  1583. end
  1584. end
  1585. end
  1586. ATTACK = false
  1587. Rooted = false
  1588. end
  1589.  
  1590. function Switch3()
  1591. ATTACK = true
  1592. Rooted = true
  1593. if MODE == "GoodCop" then
  1594. for i=0, 0.3, 0.1 / Animation_Speed do
  1595. Swait()
  1596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. end
  1603. for i=0, 1, 0.1 / Animation_Speed do
  1604. Swait()
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. end
  1612. CreateSound(363808674, Torso, 6, 1, false)
  1613. for i=0, 0.6, 0.1 / Animation_Speed do
  1614. Swait()
  1615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. end
  1622. CreateSound(363808674, Torso, 6, 1, false)
  1623. for i=0, 0.6, 0.1 / Animation_Speed do
  1624. Swait()
  1625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. end
  1632. MODE = "Like"
  1633. tecks2.Text = "First"
  1634. sick.SoundId = "rbxassetid://584489577"
  1635. sick.Volume = 3
  1636. sick.TimePosition = 1
  1637. EXE.ShirtTemplate = "rbxassetid://665649421"
  1638. LOL.PantsTemplate = "rbxassetid://650822220"
  1639. elseif MODE == "Like" then
  1640. CreateSound(147722227, Torso, 4, 1.3, false)
  1641. for i=0, 0.3, 0.1 / Animation_Speed do
  1642. Swait()
  1643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. end
  1650. MODE = "GoodCop"
  1651. tecks2.Text = "Switch"
  1652. sick.TimePosition = 22
  1653. LOL.PantsTemplate = "rbxassetid://303225409"
  1654. EXE.ShirtTemplate = "rbxassetid://303225219"
  1655. end
  1656. ATTACK = false
  1657. Rooted = false
  1658. end
  1659. --//=================================\\
  1660. --|| ATTACK FUNCTIONS AND STUFF
  1661. --\\=================================//
  1662.  
  1663. function Intro()
  1664. ATTACK = true
  1665. Rooted = true
  1666. sick.SoundId = "rbxassetid://2003573630"
  1667. LOL.PantsTemplate = "rbxassetid://303225409"
  1668. EXE.ShirtTemplate = "rbxassetid://303225219"
  1669. repeat
  1670. Swait()
  1671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1677. until sick.TimePosition > 5
  1678. sick.SoundId = "rbxassetid://996616715"
  1679. EXE.ShirtTemplate = "rbxassetid://1328938028"
  1680. LOL.PantsTemplate = "rbxassetid://1033898637"
  1681. repeat
  1682. Swait()
  1683. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1689. until sick.TimePosition > 15
  1690. sick.SoundId = "rbxassetid://1696854181"
  1691. EXE.ShirtTemplate = "rbxassetid://136505905"
  1692. LOL.PantsTemplate = "rbxassetid://136506009"
  1693. for _, c in pairs(Weapon:GetDescendants()) do
  1694. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1695. c.Material = "Neon"
  1696. c.Color = C3(0,0,0)
  1697. c.Transparency = 0
  1698. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1699. c.Transparency = 0
  1700. c.Color = C3(0,0,0)
  1701. c.Material = "Neon"
  1702. end
  1703. end
  1704. repeat
  1705. Swait()
  1706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. until sick.TimePosition > 20
  1713. sick.SoundId = "rbxassetid://2003573630"
  1714. LOL.PantsTemplate = "rbxassetid://303225409"
  1715. EXE.ShirtTemplate = "rbxassetid://303225219"
  1716. repeat
  1717. Swait()
  1718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1724. until sick.TimePosition > 25
  1725. tecks2.TextTransparency = 0
  1726. for _, c in pairs(Weapon:GetDescendants()) do
  1727. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1728. c.Material = "Neon"
  1729. c.Color = C3(0,0,0)
  1730. c.Transparency = 10
  1731. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1732. c.Transparency = 10
  1733. c.Color = C3(0,0,0)
  1734. c.Material = "Neon"
  1735. end
  1736. end
  1737. HandleWeld.Part0 = RightArm
  1738. for i = 1, 100 do
  1739. Swait()
  1740.  
  1741.  
  1742. end
  1743. HandleWeld.Part0 = Torso
  1744. TRANSFORMED = true
  1745. ATTACK = false
  1746. Rooted = false
  1747. end
  1748. function Shot1()
  1749. ATTACK = true
  1750. Rooted = false
  1751. for _, c in pairs(Weapon:GetDescendants()) do
  1752. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1753. c.Material = "Neon"
  1754. c.Color = C3(1,0,0)
  1755. c.Transparency = 0.7
  1756. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1757. c.Transparency = 0.7
  1758. c.Color = C3(1,0,0)
  1759. c.Material = "Neon"
  1760. end
  1761. end
  1762. for i=0, 0.5, 0.1 / Animation_Speed do
  1763. Swait()
  1764. turnto(Mouse.Hit.p)
  1765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1771. end
  1772. repeat
  1773. for i=0, 0.3, 0.1 / Animation_Speed do
  1774. Swait()
  1775. turnto(Mouse.Hit.p)
  1776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1782. end
  1783. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1784. SpawnTrail(Hole.Position,POS)
  1785. if HIT ~= nil then
  1786. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1787. Banish(HIT.Parent)
  1788. end
  1789. end
  1790. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1791. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1792. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1793. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1794. for i=0, 0.4, 0.1 / Animation_Speed do
  1795. Swait()
  1796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1802. end
  1803. for _, c in pairs(Weapon:GetDescendants()) do
  1804. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1805. c.Material = "Neon"
  1806. c.Color = C3(1,0,0)
  1807. c.Transparency = 10
  1808. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1809. c.Transparency = 10
  1810. c.Color = C3(1,0,0)
  1811. c.Material = "Neon"
  1812. end
  1813. end
  1814. until KEYHOLD == false
  1815. ATTACK = false
  1816. Rooted = false
  1817. end
  1818. function Shot2()
  1819. ATTACK = true
  1820. Rooted = false
  1821. for i=0, 0.5, 0.1 / Animation_Speed do
  1822. Swait()
  1823. turnto(Mouse.Hit.p)
  1824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1830. end
  1831. repeat
  1832. for i=0, 0.3, 0.1 / Animation_Speed do
  1833. Swait()
  1834. turnto(Mouse.Hit.p)
  1835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1841. end
  1842. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1843. SpawnTrail(Hole.Position,POS)
  1844. if HIT ~= nil then
  1845. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1846. Banish(HIT.Parent)
  1847. end
  1848. end
  1849. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1850. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165946702, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1851. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1852. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1853. for i=0, 0.4, 0.1 / Animation_Speed do
  1854. Swait()
  1855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1861. end
  1862. until KEYHOLD == false
  1863. ATTACK = false
  1864. Rooted = false
  1865. end
  1866. function Taunt1()
  1867. ATTACK = true
  1868. Rooted = false
  1869. TAUNT = true
  1870. for i=0, 0.1, 0.1 / Animation_Speed do
  1871. Swait()
  1872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1875. end
  1876. for i=0, 3, 0.1 / Animation_Speed do
  1877. Swait()
  1878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1881. end
  1882. CreateSound(363808674, Torso, 10, 1.3)
  1883. for i=0, 1, 0.1 / Animation_Speed do
  1884. Swait()
  1885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1888. end
  1889. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1890. CreateSound(649634100, Torso, 10, 0.8)
  1891. for i=0, 0.01, 0.1 / Animation_Speed do
  1892. Swait()
  1893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1896. end
  1897. ATTACK = false
  1898. Rooted = false
  1899. TAUNT = false
  1900. end
  1901.  
  1902. function Taunt2()
  1903. ATTACK = true
  1904. Rooted = true
  1905. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1906. coroutine.resume(coroutine.create(function()
  1907. repeat
  1908. Swait()
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1915. until ATTACK == false
  1916. end))
  1917. repeat wait() until TAUNT.Playing == false
  1918. ATTACK = false
  1919. Rooted = false
  1920. end
  1921.  
  1922. function Taunt3()
  1923. ATTACK = true
  1924. Rooted = true
  1925. local L = CreateSound(1278007556,Head,8,1.1,false)
  1926. L.EmitterSize = 25
  1927. for i = 1, 20 do
  1928. Swait()
  1929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935. end
  1936. for i = 1, 40 do
  1937. Swait()
  1938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1944. end
  1945. ATTACK = false
  1946. Rooted = false
  1947. end
  1948.  
  1949. function BanishmentBeam()
  1950. ATTACK = true
  1951. Rooted = false
  1952. local GYRO = IT("BodyGyro",RootPart)
  1953. GYRO.D = 100
  1954. GYRO.P = 2000
  1955. GYRO.MaxTorque = VT(0,4000000,0)
  1956. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1957. CreateSound("340722848", RightArm, 5, 1, false)
  1958. for i=0.1, 0.1 do
  1959. Swait()
  1960. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1961. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. end
  1969. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  1970. local LOOP = CreateSound("340722848", RightArm, 5, 1, false)
  1971. local TOCH = BEAM.Touched:Connect(function(hit)
  1972. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1973. Kill(hit)
  1974. end
  1975. end)
  1976. local I = 0
  1977. repeat
  1978. Swait()
  1979. I = I + 1
  1980. if I <= 0 then
  1981. BEAM.Transparency = BEAM.Transparency - 0.1
  1982. end
  1983. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1984. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1985. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1986. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1987. BEAM.Size = VT(2,2,DISTANCE)
  1988. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1989. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-0.10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1990. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1991. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998. if ENDHIT ~= nil then
  1999. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2000. Banish(ENDHIT)
  2001. end
  2002. end
  2003. until LOOP.Playing == false
  2004. GYRO:remove()
  2005. BEAM:remove()
  2006. ATTACK = false
  2007. Rooted = false
  2008. end
  2009. --//=================================\\
  2010. --|| ASSIGN THINGS TO KEYS
  2011. --\\=================================//
  2012.  
  2013. function MouseDown(Mouse)
  2014. if ATTACK == false then
  2015.  
  2016. end
  2017. end
  2018.  
  2019. function MouseUp(Mouse)
  2020. HOLD = false
  2021. end
  2022.  
  2023. function KeyDown(Key)
  2024. KEYHOLD = true
  2025. if TRANSFORMED == true and Rooted == false then
  2026. if Key == "f" and ATTACK == false then
  2027. Switch()
  2028. end
  2029.  
  2030. if Key == "g" and ATTACK == false then
  2031. Switch2()
  2032. end
  2033.  
  2034. if Key == "e" and ATTACK == false then
  2035. Switch3()
  2036. end
  2037.  
  2038. if Key == "z" and ATTACK == false then
  2039. if MODE == "GoodCop" then
  2040. MagicMissiles()
  2041. elseif MODE == "BadCop" then
  2042. BanishmentBeam()
  2043. elseif MODE == "Killbot" then
  2044. Shot2()
  2045. end
  2046. end
  2047.  
  2048. if Key == "x" and ATTACK == false then
  2049. if MODE == "GoodCop" then
  2050.  
  2051. elseif MODE == "BadCop" then
  2052.  
  2053. end
  2054. end
  2055.  
  2056. if Key == "t" and ATTACK == false then
  2057. if MODE == "GoodCop" then
  2058. Taunt2()
  2059. elseif MODE == "BadCop" then
  2060. Taunt1()
  2061. elseif MODE == "Killbot" then
  2062. Taunt3()
  2063. end
  2064. end
  2065.  
  2066. end
  2067.  
  2068. if Key == "9" and ATTACK == false then
  2069. CreateSound("135017578", Effects, 5, 1)
  2070. end
  2071.  
  2072. if Key == "m" and ATTACK == false then
  2073. local sick = Instance.new("Sound",Character)
  2074. sick.SoundId = "rbxassetid://415898123"
  2075. sick.Looped = true
  2076. sick.Pitch = 1
  2077. sick.Volume = 5
  2078. sick.TimePosition = 0
  2079. sick.Playing = true
  2080. end
  2081. end
  2082.  
  2083. function KeyUp(Key)
  2084. KEYHOLD = false
  2085. end
  2086.  
  2087. Mouse.Button1Down:connect(function(NEWKEY)
  2088. MouseDown(NEWKEY)
  2089. end)
  2090. Mouse.Button1Up:connect(function(NEWKEY)
  2091. MouseUp(NEWKEY)
  2092. end)
  2093. Mouse.KeyDown:connect(function(NEWKEY)
  2094. KeyDown(NEWKEY)
  2095. end)
  2096. Mouse.KeyUp:connect(function(NEWKEY)
  2097. KeyUp(NEWKEY)
  2098. end)
  2099.  
  2100. --//=================================\\
  2101. --\\=================================//
  2102.  
  2103.  
  2104. function unanchor()
  2105. if UNANCHOR == true then
  2106. RootPart.Anchored = false
  2107. end
  2108. for _, c in pairs(SCYTHE:GetChildren()) do
  2109. if c.ClassName == "Part" then
  2110. c.Anchored = false
  2111. end
  2112. end
  2113. for _, c in pairs(Weapon:GetChildren()) do
  2114. if c.ClassName == "Part" then
  2115. c.Anchored = false
  2116. end
  2117. end
  2118. end
  2119.  
  2120.  
  2121. --//=================================\\
  2122. --|| WRAP THE WHOLE SCRIPT UP
  2123. --\\=================================//
  2124.  
  2125. Humanoid.Changed:connect(function(Jump)
  2126. if Jump == "Jump" and (Disable_Jump == true) then
  2127. Humanoid.Jump = false
  2128. end
  2129. end)
  2130.  
  2131. while true do
  2132. Swait()
  2133. script.Parent = WEAPONGUI
  2134. ANIMATE.Parent = nil
  2135. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2136. v:Stop();
  2137. end
  2138. SINE = SINE + CHANGE
  2139. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2140. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2141. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2142. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2143. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2144. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2145. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2146. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2147. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2148. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2149. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2150. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2151. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2152. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2153. end
  2154. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2155. ANIM = "Jump"
  2156. if ATTACK == false then
  2157. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2163. end
  2164. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2165. ANIM = "Fall"
  2166. if ATTACK == false then
  2167. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2173. end
  2174. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2175. ANIM = "Idle"
  2176. if ATTACK == false then
  2177. if MODE == "GoodCop" then
  2178. sick.SoundId = "rbxassetid://2003573630"
  2179. sick.Volume = 1
  2180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2186. elseif MODE == "BadCop" then
  2187. sick.SoundId = "rbxassetid://996616715"
  2188. sick.Volume = 5
  2189. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2195. elseif MODE == "Killbot" then
  2196. sick.SoundId = "rbxassetid://1696854181"
  2197. sick.Volume = 3
  2198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204. elseif MODE == "Like" then
  2205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. end
  2212. end
  2213. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2214. ANIM = "Walk"
  2215. if ATTACK == false then
  2216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2218. if MODE == "GoodCop" then
  2219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2223. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2225. elseif MODE == "BadCop" then
  2226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2230. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2232. elseif MODE == "Killbot" then
  2233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2237. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2239. elseif MODE == "Like" then
  2240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2244. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2246. end
  2247. end
  2248. end
  2249. Humanoid.DisplayDistanceType = "None"
  2250. unanchor()
  2251. tecks2.TextColor3 = BrickColor.Random().Color
  2252. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2253. Humanoid.MaxHealth = "inf"
  2254. Humanoid.Health = "inf"
  2255. Humanoid.PlatformStand = false
  2256. if INTRO == false and INSTANT == false then
  2257. INTRO = true
  2258. coroutine.resume(coroutine.create(function()
  2259. sick:Play()
  2260. Intro()
  2261. end))
  2262. end
  2263. if INSTANT == true then
  2264. if TRANSFORMED == false then
  2265. sick.TimePosition = 60
  2266. sick:Play()
  2267. end
  2268. TRANSFORMED = true
  2269. end
  2270. Humanoid.DisplayDistanceType = "None"
  2271. for _, c in pairs(Character:GetChildren()) do
  2272. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2273. c.Material = "Neon"
  2274. if c:FindFirstChildOfClass("ParticleEmitter") then
  2275. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2276. end
  2277. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2278. c:remove()
  2279. end
  2280. end
  2281. script.Parent = PlayerGui
  2282. Character.Parent = workspace
  2283. Humanoid.Parent = Character
  2284. end
  2285. --//=================================\\
  2286. --\\=================================//
  2287.  
  2288. --//====================================================\\--
  2289. --|| END OF SCRIPT
  2290. --\\====================================================//--
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