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1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
1 | + | |
2 | - | local Player,game,owner = owner,game |
2 | + | |
3 | - | local RealPlayer = Player |
3 | + | |
4 | - | do |
4 | + | |
5 | - | print("FE Compatibility code by Mokiros") |
5 | + | |
6 | - | local rp = RealPlayer |
6 | + | |
7 | - | script.Parent = rp.Character |
7 | + | |
8 | local s = rawget(self,"_RealService") | |
9 | - | --RemoteEvent for communicating |
9 | + | |
10 | - | local Event = Instance.new("RemoteEvent") |
10 | + | |
11 | - | Event.Name = "UserInput_Event" |
11 | + | |
12 | local s = rawget(self,"_RealService") | |
13 | - | --Fake event to make stuff like Mouse.KeyDown work |
13 | + | |
14 | - | local function fakeEvent() |
14 | + | |
15 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
15 | + | |
16 | - | t.connect = t.Connect |
16 | + | |
17 | - | return t |
17 | + | |
18 | end | |
19 | } | |
20 | - | --Creating fake input objects with fake variables |
20 | + | |
21 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
21 | + | |
22 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
22 | + | |
23 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
23 | + | |
24 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
24 | + | |
25 | - | end} |
25 | + | |
26 | - | --Merged 2 functions into one by checking amount of arguments |
26 | + | |
27 | - | CAS.UnbindAction = CAS.BindAction |
27 | + | |
28 | return self[s] | |
29 | - | --This function will trigger the events that have been :Connect()'ed |
29 | + | |
30 | - | local function te(self,ev,...) |
30 | + | |
31 | - | local t = m[ev] |
31 | + | |
32 | - | if t and t._fakeEvent then |
32 | + | |
33 | - | for _,f in pairs(t.Functions) do |
33 | + | |
34 | - | f(...) |
34 | + | |
35 | - | end |
35 | + | |
36 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
37 | g.service = g.GetService | |
38 | - | m.TrigEvent = te |
38 | + | |
39 | - | UIS.TrigEvent = te |
39 | + | |
40 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
41 | - | Event.OnServerEvent:Connect(function(plr,io) |
41 | + | |
42 | - | if plr~=rp then return end |
42 | + | |
43 | - | m.Target = io.Target |
43 | + | |
44 | - | m.Hit = io.Hit |
44 | + | |
45 | - | if not io.isMouse then |
45 | + | |
46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
46 | + | |
47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
47 | + | |
48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
48 | + | |
49 | - | end |
49 | + | |
50 | - | for _,t in pairs(CAS.Actions) do |
50 | + | |
51 | - | for _,k in pairs(t.Keys) do |
51 | + | |
52 | - | if k==io.KeyCode then |
52 | + | |
53 | - | t.Function(t.Name,io.UserInputState,io) |
53 | + | |
54 | - | end |
54 | + | |
55 | - | end |
55 | + | |
56 | - | end |
56 | + | |
57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
57 | + | |
58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
58 | + | |
59 | end | |
60 | - | end) |
60 | + | |
61 | - | Event.Parent = NLS([==[ |
61 | + | |
62 | - | local Player = game:GetService("Players").LocalPlayer |
62 | + | |
63 | - | local Event = script:WaitForChild("UserInput_Event") |
63 | + | |
64 | Character = Player.Character | |
65 | - | local Mouse = Player:GetMouse() |
65 | + | |
66 | - | local UIS = game:GetService("UserInputService") |
66 | + | |
67 | - | local input = function(io,a) |
67 | + | |
68 | - | if a then return end |
68 | + | |
69 | - | --Since InputObject is a client-side instance, we create and pass table instead |
69 | + | |
70 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
70 | + | |
71 | LeftArm = Character["Left Arm"] | |
72 | - | UIS.InputBegan:Connect(input) |
72 | + | |
73 | - | UIS.InputEnded:Connect(input) |
73 | + | |
74 | RootJoint = RootPart["RootJoint"] | |
75 | - | local h,t |
75 | + | |
76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
76 | + | |
77 | - | --If player is not moving their mouse, client won't fire events |
77 | + | |
78 | - | while wait(1/30) do |
78 | + | |
79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
79 | + | |
80 | - | h,t=Mouse.Hit,Mouse.Target |
80 | + | |
81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
81 | + | |
82 | sick.Looped = true | |
83 | - | end]==],Player.Character) |
83 | + | |
84 | sick.Volume = 2 | |
85 | sick.TimePosition = 0 | |
86 | Character.Archivable = true | |
87 | Humanoid.DisplayDistanceType = "None" | |
88 | ||
89 | local naeeym2 = Instance.new("BillboardGui",Character) | |
90 | naeeym2.AlwaysOnTop = true | |
91 | naeeym2.Size = UDim2.new(5,35,2,35) | |
92 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
93 | naeeym2.Adornee = Character.Head | |
94 | naeeym2.Name = "Name" | |
95 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
96 | tecks2.BackgroundTransparency = 1 | |
97 | tecks2.TextScaled = true | |
98 | tecks2.BorderSizePixel = 0 | |
99 | tecks2.Text = "BY:Fetty" | |
100 | tecks2.Font = "Code" | |
101 | tecks2.TextSize = 30 | |
102 | tecks2.TextTransparency = 1 | |
103 | tecks2.TextStrokeTransparency = 1 | |
104 | tecks2.TextColor3 = Color3.new(255/255,0/255,0/255) | |
105 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
106 | tecks2.Parent = naeeym2 | |
107 | ||
108 | IT = Instance.new | |
109 | CF = CFrame.new | |
110 | VT = Vector3.new | |
111 | RAD = math.rad | |
112 | C3 = Color3.new | |
113 | UD2 = UDim2.new | |
114 | BRICKC = BrickColor.new | |
115 | ANGLES = CFrame.Angles | |
116 | EULER = CFrame.fromEulerAnglesXYZ | |
117 | COS = math.cos | |
118 | ACOS = math.acos | |
119 | SIN = math.sin | |
120 | ASIN = math.asin | |
121 | ABS = math.abs | |
122 | MRANDOM = math.random | |
123 | FLOOR = math.floor | |
124 | ||
125 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
126 | local NEWMESH = IT(MESH) | |
127 | if MESH == "SpecialMesh" then | |
128 | NEWMESH.MeshType = MESHTYPE | |
129 | if MESHID ~= "nil" and MESHID ~= "" then | |
130 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
131 | end | |
132 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
133 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
134 | end | |
135 | end | |
136 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
137 | NEWMESH.Scale = SCALE | |
138 | NEWMESH.Parent = PARENT | |
139 | return NEWMESH | |
140 | end | |
141 | ||
142 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
143 | local NEWPART = IT("Part") | |
144 | NEWPART.formFactor = FORMFACTOR | |
145 | NEWPART.Reflectance = REFLECTANCE | |
146 | NEWPART.Transparency = TRANSPARENCY | |
147 | NEWPART.CanCollide = false | |
148 | NEWPART.Locked = true | |
149 | NEWPART.Anchored = true | |
150 | if ANCHOR == false then | |
151 | NEWPART.Anchored = false | |
152 | end | |
153 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
154 | NEWPART.Name = NAME | |
155 | NEWPART.Size = SIZE | |
156 | NEWPART.Position = Torso.Position | |
157 | NEWPART.Material = MATERIAL | |
158 | NEWPART:BreakJoints() | |
159 | NEWPART.Parent = PARENT | |
160 | return NEWPART | |
161 | end | |
162 | ||
163 | --//=================================\\ | |
164 | --|| CUSTOMIZATION | |
165 | --\\=================================// | |
166 | ||
167 | Player_Size = 1 --Size of the player. | |
168 | Animation_Speed = 3 | |
169 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
170 | ||
171 | local Speed = 16 | |
172 | local Effects2 = {} | |
173 | ||
174 | --//=================================\\ | |
175 | --|| END OF CUSTOMIZATION | |
176 | --\\=================================// | |
177 | ||
178 | local function weldBetween(a, b) | |
179 | local weldd = Instance.new("ManualWeld") | |
180 | weldd.Part0 = a | |
181 | weldd.Part1 = b | |
182 | weldd.C0 = CFrame.new() | |
183 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
184 | weldd.Parent = a | |
185 | return weldd | |
186 | end | |
187 | ||
188 | --//=================================\\ | |
189 | --|| USEFUL VALUES | |
190 | --\\=================================// | |
191 | ||
192 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
193 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
194 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
195 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
196 | local CHANGEDEFENSE = 0 | |
197 | local CHANGEDAMAGE = 0 | |
198 | local CHANGEMOVEMENT = 0 | |
199 | local ANIM = "Idle" | |
200 | local ATTACK = false | |
201 | local EQUIPPED = false | |
202 | local HOLD = false | |
203 | local COMBO = 1 | |
204 | local Rooted = false | |
205 | local SINE = 0 | |
206 | local KEYHOLD = false | |
207 | local CHANGE = 2 / Animation_Speed | |
208 | local WALKINGANIM = false | |
209 | local WALK = 0 | |
210 | local VALUE1 = false | |
211 | local VALUE2 = false | |
212 | local ROBLOXIDLEANIMATION = IT("Animation") | |
213 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
214 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
215 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
216 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
217 | WEAPONGUI.Name = "Weapon GUI" | |
218 | local Weapon = IT("Model") | |
219 | Weapon.Name = "Weapon" | |
220 | local Delete = IT("Model",Character) | |
221 | Delete.Name = "Banlist" | |
222 | local Effects = IT("Folder", Weapon) | |
223 | Effects.Name = "Effects" | |
224 | local ANIMATOR = Humanoid.Animator | |
225 | local ANIMATE = Character.Animate | |
226 | local UNANCHOR = true | |
227 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
228 | local SONGS = {534861083,530959353,1534958855,0} | |
229 | local CHOICE = MRANDOM(1,4) | |
230 | local PLAYMAINANIM = true | |
231 | local INTRO = false | |
232 | local TRANSFORMED = false | |
233 | local INSTANT = false | |
234 | local MODE = "GoodCop" | |
235 | ||
236 | --//=================================\\ | |
237 | --\\=================================// | |
238 | ||
239 | ||
240 | --//=================================\\ | |
241 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
242 | --\\=================================// | |
243 | ||
244 | ArtificialHB = Instance.new("BindableEvent", script) | |
245 | ArtificialHB.Name = "ArtificialHB" | |
246 | ||
247 | script:WaitForChild("ArtificialHB") | |
248 | ||
249 | frame = Frame_Speed | |
250 | tf = 0 | |
251 | allowframeloss = false | |
252 | tossremainder = false | |
253 | lastframe = tick() | |
254 | script.ArtificialHB:Fire() | |
255 | ||
256 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
257 | tf = tf + s | |
258 | if tf >= frame then | |
259 | if allowframeloss then | |
260 | script.ArtificialHB:Fire() | |
261 | lastframe = tick() | |
262 | else | |
263 | for i = 1, math.floor(tf / frame) do | |
264 | script.ArtificialHB:Fire() | |
265 | end | |
266 | lastframe = tick() | |
267 | end | |
268 | if tossremainder then | |
269 | tf = 0 | |
270 | else | |
271 | tf = tf - frame * math.floor(tf / frame) | |
272 | end | |
273 | end | |
274 | end) | |
275 | ||
276 | --//=================================\\ | |
277 | --\\=================================// | |
278 | ||
279 | ||
280 | ||
281 | ||
282 | ||
283 | --//=================================\\ | |
284 | --|| SOME FUNCTIONS | |
285 | --\\=================================// | |
286 | ||
287 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
288 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
289 | end | |
290 | ||
291 | function PositiveAngle(NUMBER) | |
292 | if NUMBER >= 0 then | |
293 | NUMBER = 0 | |
294 | end | |
295 | return NUMBER | |
296 | end | |
297 | ||
298 | function NegativeAngle(NUMBER) | |
299 | if NUMBER <= 0 then | |
300 | NUMBER = 0 | |
301 | end | |
302 | return NUMBER | |
303 | end | |
304 | ||
305 | function Swait(NUMBER) | |
306 | if NUMBER == 0 or NUMBER == nil then | |
307 | ArtificialHB.Event:wait() | |
308 | else | |
309 | for i = 1, NUMBER do | |
310 | ArtificialHB.Event:wait() | |
311 | end | |
312 | end | |
313 | end | |
314 | ||
315 | function QuaternionFromCFrame(cf) | |
316 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
317 | local trace = m00 + m11 + m22 | |
318 | if trace > 0 then | |
319 | local s = math.sqrt(1 + trace) | |
320 | local recip = 0.5 / s | |
321 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
322 | else | |
323 | local i = 0 | |
324 | if m11 > m00 then | |
325 | i = 1 | |
326 | end | |
327 | if m22 > (i == 0 and m00 or m11) then | |
328 | i = 2 | |
329 | end | |
330 | if i == 0 then | |
331 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
332 | local recip = 0.5 / s | |
333 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
334 | elseif i == 1 then | |
335 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
336 | local recip = 0.5 / s | |
337 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
338 | elseif i == 2 then | |
339 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
340 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
341 | end | |
342 | end | |
343 | end | |
344 | ||
345 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
346 | local xs, ys, zs = x + x, y + y, z + z | |
347 | local wx, wy, wz = w * xs, w * ys, w * zs | |
348 | local xx = x * xs | |
349 | local xy = x * ys | |
350 | local xz = x * zs | |
351 | local yy = y * ys | |
352 | local yz = y * zs | |
353 | local zz = z * zs | |
354 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
355 | end | |
356 | ||
357 | function QuaternionSlerp(a, b, t) | |
358 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
359 | local startInterp, finishInterp; | |
360 | if cosTheta >= 0.0001 then | |
361 | if (1 - cosTheta) > 0.0001 then | |
362 | local theta = ACOS(cosTheta) | |
363 | local invSinTheta = 1 / SIN(theta) | |
364 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
365 | finishInterp = SIN(t * theta) * invSinTheta | |
366 | else | |
367 | startInterp = 1 - t | |
368 | finishInterp = t | |
369 | end | |
370 | else | |
371 | if (1 + cosTheta) > 0.0001 then | |
372 | local theta = ACOS(-cosTheta) | |
373 | local invSinTheta = 1 / SIN(theta) | |
374 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
375 | finishInterp = SIN(t * theta) * invSinTheta | |
376 | else | |
377 | startInterp = t - 1 | |
378 | finishInterp = t | |
379 | end | |
380 | end | |
381 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
382 | end | |
383 | ||
384 | function Clerp(a, b, t) | |
385 | local qa = {QuaternionFromCFrame(a)} | |
386 | local qb = {QuaternionFromCFrame(b)} | |
387 | local ax, ay, az = a.x, a.y, a.z | |
388 | local bx, by, bz = b.x, b.y, b.z | |
389 | local _t = 1 - t | |
390 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
391 | end | |
392 | ||
393 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
394 | local frame = IT("Frame") | |
395 | frame.BackgroundTransparency = TRANSPARENCY | |
396 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
397 | frame.Position = POSITION | |
398 | frame.Size = SIZE | |
399 | frame.BackgroundColor3 = COLOR | |
400 | frame.BorderColor3 = BORDERCOLOR | |
401 | frame.Name = NAME | |
402 | frame.Parent = PARENT | |
403 | return frame | |
404 | end | |
405 | ||
406 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
407 | local label = IT("TextLabel") | |
408 | label.BackgroundTransparency = 1 | |
409 | label.Size = UD2(1, 0, 1, 0) | |
410 | label.Position = UD2(0, 0, 0, 0) | |
411 | label.TextColor3 = TEXTCOLOR | |
412 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
413 | label.TextTransparency = TRANSPARENCY | |
414 | label.FontSize = TEXTFONTSIZE | |
415 | label.Font = TEXTFONT | |
416 | label.BorderSizePixel = BORDERSIZEPIXEL | |
417 | label.TextScaled = false | |
418 | label.Text = TEXT | |
419 | label.Name = NAME | |
420 | label.Parent = PARENT | |
421 | return label | |
422 | end | |
423 | ||
424 | function NoOutlines(PART) | |
425 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
426 | end | |
427 | ||
428 | ||
429 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
430 | local NEWWELD = IT(TYPE) | |
431 | NEWWELD.Part0 = PART0 | |
432 | NEWWELD.Part1 = PART1 | |
433 | NEWWELD.C0 = C0 | |
434 | NEWWELD.C1 = C1 | |
435 | NEWWELD.Parent = PARENT | |
436 | return NEWWELD | |
437 | end | |
438 | ||
439 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
440 | local NEWSOUND = nil | |
441 | coroutine.resume(coroutine.create(function() | |
442 | NEWSOUND = IT("Sound", PARENT) | |
443 | NEWSOUND.Volume = VOLUME | |
444 | NEWSOUND.Pitch = PITCH | |
445 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
446 | Swait() | |
447 | NEWSOUND:play() | |
448 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
449 | end)) | |
450 | return NEWSOUND | |
451 | end | |
452 | ||
453 | function CFrameFromTopBack(at, top, back) | |
454 | local right = top:Cross(back) | |
455 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
456 | end | |
457 | ||
458 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
459 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
460 | local mesh = IT("SpecialMesh",wave) | |
461 | mesh.MeshType = "FileMesh" | |
462 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
463 | mesh.Scale = SIZE | |
464 | mesh.Offset = VT(0,0,0) | |
465 | wave.CFrame = CFRAME | |
466 | coroutine.resume(coroutine.create(function(PART) | |
467 | for i = 1, WAIT do | |
468 | Swait() | |
469 | mesh.Scale = mesh.Scale + GROW | |
470 | if DOESROT == true then | |
471 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
472 | end | |
473 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
474 | if wave.Transparency > 0.99 then | |
475 | wave:remove() | |
476 | end | |
477 | end | |
478 | end)) | |
479 | end | |
480 | ||
481 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
482 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
483 | local mesh = IT("SpecialMesh",wave) | |
484 | mesh.MeshType = "Sphere" | |
485 | mesh.Scale = SIZE | |
486 | mesh.Offset = VT(0,0,0) | |
487 | wave.CFrame = CFRAME | |
488 | coroutine.resume(coroutine.create(function(PART) | |
489 | for i = 1, WAIT do | |
490 | Swait() | |
491 | mesh.Scale = mesh.Scale + GROW | |
492 | wave.Transparency = wave.Transparency + (1/WAIT) | |
493 | if wave.Transparency > 0.99 then | |
494 | wave:remove() | |
495 | end | |
496 | end | |
497 | end)) | |
498 | end | |
499 | ||
500 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
501 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
502 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
503 | wave.CFrame = CFRAME | |
504 | coroutine.resume(coroutine.create(function(PART) | |
505 | for i = 1, WAIT do | |
506 | Swait() | |
507 | mesh.Scale = mesh.Scale * GROW | |
508 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
509 | if wave.Transparency > 0.99 then | |
510 | wave:remove() | |
511 | end | |
512 | end | |
513 | end)) | |
514 | end | |
515 | ||
516 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
517 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
518 | local mesh = IT("BlockMesh",wave) | |
519 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
520 | coroutine.resume(coroutine.create(function(PART) | |
521 | for i = 1, WAIT do | |
522 | Swait() | |
523 | mesh.Scale = mesh.Scale + GROW | |
524 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
525 | wave.Transparency = wave.Transparency + (1/WAIT) | |
526 | if wave.Transparency > 0.99 then | |
527 | wave:remove() | |
528 | end | |
529 | end | |
530 | end)) | |
531 | end | |
532 | ||
533 | function MakeForm(PART,TYPE) | |
534 | if TYPE == "Cyl" then | |
535 | local MSH = IT("CylinderMesh",PART) | |
536 | elseif TYPE == "Ball" then | |
537 | local MSH = IT("SpecialMesh",PART) | |
538 | MSH.MeshType = "Sphere" | |
539 | elseif TYPE == "Wedge" then | |
540 | local MSH = IT("SpecialMesh",PART) | |
541 | MSH.MeshType = "Wedge" | |
542 | end | |
543 | end | |
544 | ||
545 | function CheckTableForString(Table, String) | |
546 | for i, v in pairs(Table) do | |
547 | if string.find(string.lower(String), string.lower(v)) then | |
548 | return true | |
549 | end | |
550 | end | |
551 | return false | |
552 | end | |
553 | ||
554 | ||
555 | ||
556 | Debris = game:GetService("Debris") | |
557 | ||
558 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
559 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
560 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
561 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
562 | if RayHit and CheckIntangible(RayHit) then | |
563 | if DelayIfHit then | |
564 | wait() | |
565 | end | |
566 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
567 | end | |
568 | return RayHit, RayPos, RayNormal | |
569 | end | |
570 | ||
571 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
572 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
573 | end | |
574 | ||
575 | function turnto(position) | |
576 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
577 | end | |
578 | ||
579 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
580 | PLAYMAINANIM = false | |
581 | if WhichPose == "Cast1" then | |
582 | for i=0, Time, 0.1 / Animation_Speed do | |
583 | Swait() | |
584 | if Magic == true then | |
585 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
586 | end | |
587 | if Gyro ~= nil and Gyro ~= false then | |
588 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
589 | end | |
590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
594 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
596 | end | |
597 | elseif WhichPose == "Cast2" then | |
598 | for i=0, Time, 0.1 / Animation_Speed do | |
599 | Swait() | |
600 | if Magic == true then | |
601 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
602 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
603 | end | |
604 | if Gyro ~= nil and Gyro ~= false then | |
605 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
606 | end | |
607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
613 | end | |
614 | elseif WhichPose == "RightArmUp" then | |
615 | for i=0, Time, 0.1 / Animation_Speed do | |
616 | Swait() | |
617 | if Magic == true then | |
618 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
619 | end | |
620 | if Gyro ~= nil and Gyro ~= false then | |
621 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
622 | end | |
623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
629 | end | |
630 | elseif WhichPose == "Taunt" then | |
631 | for i=0, Time, 0.1 / Animation_Speed do | |
632 | Swait() | |
633 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
637 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
639 | end | |
640 | CreateSound(221057812,Torso,10,1,false) | |
641 | for i=0, Time*2, 0.1 / Animation_Speed do | |
642 | Swait() | |
643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
647 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
649 | end | |
650 | for i=0, Time, 0.1 / Animation_Speed do | |
651 | Swait() | |
652 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
653 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
654 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
655 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
656 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
657 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
658 | end | |
659 | elseif WhichPose == "Prepare key" then | |
660 | for i=0, Time, 0.1 / Animation_Speed do | |
661 | Swait() | |
662 | if Gyro ~= nil and Gyro ~= false then | |
663 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
664 | end | |
665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
669 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
671 | end | |
672 | elseif WhichPose == "Turn key" then | |
673 | for i=0, Time, 0.1 / Animation_Speed do | |
674 | Swait() | |
675 | if Gyro ~= nil and Gyro ~= false then | |
676 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
677 | end | |
678 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
679 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
680 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
681 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
684 | end | |
685 | end | |
686 | PLAYMAINANIM = true | |
687 | end | |
688 | ||
689 | --//=================================\\ | |
690 | --|| SPEECH | |
691 | --\\=================================// | |
692 | ||
693 | function Chatter(Text,Timer) | |
694 | local chat = coroutine.wrap(function() | |
695 | if Character:FindFirstChild("SpeechBoard")~= nil then | |
696 | Character:FindFirstChild("SpeechBoard"):destroy() | |
697 | end | |
698 | local naeeym2 = IT("BillboardGui",Character) | |
699 | naeeym2.Size = UD2(0,100,0,40) | |
700 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
701 | naeeym2.Adornee = Character.Head | |
702 | naeeym2.Name = "SpeechBoard" | |
703 | naeeym2.AlwaysOnTop = true | |
704 | local tecks2 = IT("TextLabel",naeeym2) | |
705 | tecks2.BackgroundTransparency = 1 | |
706 | tecks2.BorderSizePixel = 0 | |
707 | tecks2.Text = "" | |
708 | tecks2.Font = "Legacy" | |
709 | tecks2.TextSize = 15 | |
710 | tecks2.TextStrokeTransparency = 1 | |
711 | tecks2.TextColor3 = Color3.new(255,0,0) | |
712 | tecks2.TextStrokeColor3 = Color3.new(255,0,0) | |
713 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
714 | for i = 1,string.len(Text),1 do | |
715 | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) | |
716 | tecks2.Text = string.sub(Text,1,i) | |
717 | wait(Timer) | |
718 | end | |
719 | wait(1) | |
720 | naeeym2:Destroy() | |
721 | end) | |
722 | chat() | |
723 | end | |
724 | ||
725 | function chatfunc(text,waitt) | |
726 | local chat = coroutine.wrap(function() | |
727 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
728 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
729 | end | |
730 | local naeeym2 = Instance.new("BillboardGui",Character) | |
731 | naeeym2.Size = UDim2.new(0,100,0,40) | |
732 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
733 | naeeym2.Adornee = Character.Head | |
734 | naeeym2.Name = "TalkingBillBoard" | |
735 | naeeym2.AlwaysOnTop = true | |
736 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
737 | tecks2.BackgroundTransparency = 1 | |
738 | tecks2.BorderSizePixel = 0 | |
739 | tecks2.Text = "" | |
740 | tecks2.Font = "SciFi" | |
741 | tecks2.TextSize = 30 | |
742 | tecks2.TextStrokeTransparency = 1 | |
743 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
744 | tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255) | |
745 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
746 | for i = 1,string.len(text),1 do | |
747 | tecks2.Text = string.sub(text,1,i) | |
748 | Swait() | |
749 | end | |
750 | wait(waitt) | |
751 | coroutine.resume(coroutine.create(function() | |
752 | for i = 1, 10 do | |
753 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
754 | Swait() | |
755 | end | |
756 | naeeym2:Destroy() | |
757 | end)) | |
758 | end) | |
759 | chat() | |
760 | end | |
761 | ||
762 | --// Start Stuff for Banishing \\-- | |
763 | ||
764 | local TOBANISH = {} | |
765 | ||
766 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
767 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
768 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
769 | end | |
770 | ||
771 | function printbye(Name) | |
772 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
773 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
774 | end | |
775 | ||
776 | function Banish(Foe) | |
777 | if Foe then | |
778 | coroutine.resume(coroutine.create(function() | |
779 | --if game.Players:FindFirstChild(Foe.Name) then | |
780 | table.insert(TOBANISH,Foe.Name) | |
781 | printbye(Foe.Name) | |
782 | --end | |
783 | Foe.Archivable = true | |
784 | local CLONE = Foe:Clone() | |
785 | Foe:Destroy() | |
786 | CLONE.Parent = Effects | |
787 | CLONE:BreakJoints() | |
788 | local MATERIALS = {"Glass","Neon"} | |
789 | for _, c in pairs(CLONE:GetDescendants()) do | |
790 | if c:IsA("BasePart") then | |
791 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
792 | CreateSound(340722848, c, 10, 1, false) | |
793 | end | |
794 | c.Anchored = true | |
795 | c.Transparency = c.Transparency + 0.2 | |
796 | c.Material = MATERIALS[MRANDOM(1,2)] | |
797 | c.Color = C3(0,255,0) | |
798 | if c.ClassName == "MeshPart" then | |
799 | c.TextureID = "" | |
800 | end | |
801 | if c:FindFirstChildOfClass("SpecialMesh") then | |
802 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
803 | end | |
804 | if c:FindFirstChildOfClass("Decal") then | |
805 | c:FindFirstChildOfClass("Decal"):remove() | |
806 | end | |
807 | c.Name = "Banished" | |
808 | c.CanCollide = false | |
809 | else | |
810 | c:remove() | |
811 | end | |
812 | end | |
813 | local A = false | |
814 | for i = 1, 35 do | |
815 | if A == false then | |
816 | A = true | |
817 | elseif A == true then | |
818 | A = false | |
819 | end | |
820 | for _, c in pairs(CLONE:GetDescendants()) do | |
821 | if c:IsA("BasePart") then | |
822 | c.Anchored = true | |
823 | c.Material = MATERIALS[MRANDOM(1,2)] | |
824 | c.Transparency = c.Transparency + 0.8/35 | |
825 | if A == false then | |
826 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
827 | elseif A == true then | |
828 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
829 | end | |
830 | end | |
831 | end | |
832 | Swait() | |
833 | end | |
834 | CLONE:remove() | |
835 | end)) | |
836 | end | |
837 | end | |
838 | ||
839 | function BANNEAREST(POS,RANGE) | |
840 | for i,v in ipairs(workspace:GetChildren()) do | |
841 | local body = v:GetChildren() | |
842 | for part = 1, #body do | |
843 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
844 | if(body[part].Position - POS).Magnitude < RANGE then | |
845 | if v:FindFirstChildOfClass("Humanoid") then | |
846 | Banish(v) | |
847 | if game.Players:FindFirstChild(v.Name) then | |
848 | local Value = IT("BoolValue",Delete) | |
849 | Value.Name = v.Name | |
850 | end | |
851 | end | |
852 | end | |
853 | end | |
854 | end | |
855 | end | |
856 | end | |
857 | ||
858 | workspace.ChildAdded:connect(function(instance) | |
859 | for BANISH = 1, #TOBANISH do | |
860 | if TOBANISH[BANISH] ~= nil then | |
861 | if instance.Name == TOBANISH[BANISH] then | |
862 | coroutine.resume(coroutine.create(function() | |
863 | printbye(instance.Name) | |
864 | instance:ClearAllChildren() | |
865 | Debris:AddItem(instance,0.0005) | |
866 | end)) | |
867 | end | |
868 | end | |
869 | end | |
870 | end) | |
871 | ||
872 | function SpawnTrail(FROM,TO,BIG) | |
873 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
874 | MakeForm(TRAIL,"Cyl") | |
875 | local DIST = (FROM - TO).Magnitude | |
876 | if BIG == true then | |
877 | TRAIL.Size = VT(10,DIST,10) | |
878 | else | |
879 | TRAIL.Size = VT(0.25,DIST,0.25) | |
880 | end | |
881 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
882 | coroutine.resume(coroutine.create(function() | |
883 | for i = 1, 5 do | |
884 | Swait() | |
885 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
886 | end | |
887 | TRAIL:remove() | |
888 | end)) | |
889 | end | |
890 | ||
891 | function WACKYEFFECT(Table) | |
892 | local TYPE = (Table.EffectType or "Sphere") | |
893 | local SIZE = (Table.Size or VT(1,1,1)) | |
894 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
895 | local TRANSPARENCY = (Table.Transparency or 0) | |
896 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
897 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
898 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
899 | local ROTATION1 = (Table.RotationX or 0) | |
900 | local ROTATION2 = (Table.RotationY or 0) | |
901 | local ROTATION3 = (Table.RotationZ or 0) | |
902 | local MATERIAL = (Table.Material or "Neon") | |
903 | local COLOR = (Table.Color or C3(0,255,0)) | |
904 | local TIME = (Table.Time or 45) | |
905 | local SOUNDID = (Table.SoundID or nil) | |
906 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
907 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
908 | coroutine.resume(coroutine.create(function() | |
909 | local PLAYSSOUND = false | |
910 | local SOUND = nil | |
911 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
912 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
913 | PLAYSSOUND = true | |
914 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
915 | end | |
916 | EFFECT.Color = COLOR | |
917 | local MSH = nil | |
918 | if TYPE == "Sphere" then | |
919 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
920 | elseif TYPE == "Block" then | |
921 | MSH = IT("BlockMesh",EFFECT) | |
922 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
923 | elseif TYPE == "Wave" then | |
924 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
925 | elseif TYPE == "Ring" then | |
926 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
927 | elseif TYPE == "Slash" then | |
928 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
929 | elseif TYPE == "Round Slash" then | |
930 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
931 | elseif TYPE == "Swirl" then | |
932 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
933 | elseif TYPE == "Skull" then | |
934 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
935 | elseif TYPE == "Crystal" then | |
936 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
937 | end | |
938 | if MSH ~= nil then | |
939 | local MOVESPEED = nil | |
940 | if MOVEDIRECTION ~= nil then | |
941 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
942 | end | |
943 | local GROWTH = SIZE - ENDSIZE | |
944 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
945 | if TYPE == "Block" then | |
946 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
947 | else | |
948 | EFFECT.CFrame = CFRAME | |
949 | end | |
950 | for LOOP = 1, TIME+1 do | |
951 | Swait() | |
952 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
953 | if TYPE == "Wave" then | |
954 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
955 | end | |
956 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
957 | if TYPE == "Block" then | |
958 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
959 | else | |
960 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
961 | end | |
962 | if MOVEDIRECTION ~= nil then | |
963 | local ORI = EFFECT.Orientation | |
964 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
965 | EFFECT.Orientation = ORI | |
966 | end | |
967 | end | |
968 | if PLAYSSOUND == false then | |
969 | EFFECT:remove() | |
970 | else | |
971 | SOUND.Stopped:Connect(function() | |
972 | EFFECT:remove() | |
973 | end) | |
974 | end | |
975 | else | |
976 | if PLAYSSOUND == false then | |
977 | EFFECT:remove() | |
978 | else | |
979 | repeat Swait() until SOUND.Playing == false | |
980 | EFFECT:remove() | |
981 | end | |
982 | end | |
983 | end)) | |
984 | end | |
985 | ||
986 | -- \\ End Stuff for Banishing //-- | |
987 | ||
988 | --//=================================\\ | |
989 | --|| WEAPON CREATION | |
990 | --\\=================================// | |
991 | print("hello this is Epticallity and you're watching Disney Channel") | |
992 | warn("let dreamer suck you off VengefulProgram") | |
993 | local EyeSizes={ | |
994 | NumberSequenceKeypoint.new(0,1,0), | |
995 | NumberSequenceKeypoint.new(1,0,0) | |
996 | } | |
997 | local EyeTrans={ | |
998 | NumberSequenceKeypoint.new(0,0.8,0), | |
999 | NumberSequenceKeypoint.new(1,1,0) | |
1000 | } | |
1001 | local PE=Instance.new("ParticleEmitter") | |
1002 | PE.LightEmission=.8 | |
1003 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
1004 | PE.Size=NumberSequence.new(EyeSizes) | |
1005 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1006 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
1007 | PE.Rotation=NumberRange.new(0,360) | |
1008 | PE.Rate=999 | |
1009 | PE.VelocitySpread = 10000 | |
1010 | PE.Acceleration = Vector3.new(0,0,0) | |
1011 | PE.Drag = 5 | |
1012 | PE.Speed = NumberRange.new(0,0,0) | |
1013 | PE.Texture="http://www.roblox.com/asset/?id=0" | |
1014 | PE.ZOffset = -1.5 | |
1015 | PE.Name = "PE" | |
1016 | PE.Enabled = false | |
1017 | ||
1018 | function particles(art) | |
1019 | local PARTICLES = PE:Clone() | |
1020 | PARTICLES.Parent = art | |
1021 | end | |
1022 | ||
1023 | local SCYTHE = IT("Model",Character) | |
1024 | SCYTHE.Name = "SCYTHE" | |
1025 | ||
1026 | local B = SCYTHE | |
1027 | local HandlePart = CreatePart(0, B, "Neon", 0, 0, "Really red", "HandPart", VT(0,0,0),false) | |
1028 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1029 | local HitBox = CreatePart(0, B, "Neon", 0, 0, "Really red", "Hitbox", VT(0,0,0),false) | |
1030 | ||
1031 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1032 | if c.ClassName == "Part" then | |
1033 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1034 | end | |
1035 | end | |
1036 | ||
1037 | Weapon.Parent = Character | |
1038 | ||
1039 | Humanoid.Died:connect(function() | |
1040 | KillChildren(Character) | |
1041 | SCYTHE:ClearAllChildren() | |
1042 | for i = 1, 100 do | |
1043 | Swait() | |
1044 | sick.Volume = sick.Volume - 0.02 | |
1045 | end | |
1046 | end) | |
1047 | ||
1048 | local Particle = IT("ParticleEmitter",nil) | |
1049 | Particle.Enabled = false | |
1050 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1051 | Particle.LightEmission = 0.5 | |
1052 | Particle.Rate = 150 | |
1053 | Particle.ZOffset = 0.2 | |
1054 | Particle.Rotation = NumberRange.new(-180, 180) | |
1055 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1056 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1057 | Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191)) | |
1058 | ||
1059 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1060 | function ParticleEmitter(Table) | |
1061 | local PRTCL = Particle:Clone() | |
1062 | local Speed = Table.Speed or 5 | |
1063 | local Drag = Table.Drag or 0 | |
1064 | local Size1 = Table.Size1 or 1 | |
1065 | local Size2 = Table.Size2 or 5 | |
1066 | local Lifetime1 = Table.Lifetime1 or 1 | |
1067 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1068 | local Parent = Table.Parent or Torso | |
1069 | local Emit = Table.Emit or 100 | |
1070 | local Offset = Table.Offset or 360 | |
1071 | local Acel = Table.Acel or VT(0,0,0) | |
1072 | local Enabled = Table.Enabled or false | |
1073 | PRTCL.Parent = Parent | |
1074 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1075 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1076 | PRTCL.Speed = NumberRange.new(Speed) | |
1077 | PRTCL.VelocitySpread = Offset | |
1078 | PRTCL.Drag = Drag | |
1079 | PRTCL.Acceleration = Acel | |
1080 | if Enabled == false then | |
1081 | PRTCL:Emit(Emit) | |
1082 | Debris:AddItem(PRTCL,Lifetime2) | |
1083 | else | |
1084 | PRTCL.Enabled = true | |
1085 | end | |
1086 | return PRTCL | |
1087 | end | |
1088 | ||
1089 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1090 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1091 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1092 | MakeForm(Part,"Wedge") | |
1093 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1094 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1095 | MakeForm(Part,"Wedge") | |
1096 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1097 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1098 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1099 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1100 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1101 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1102 | MakeForm(Part,"Cyl") | |
1103 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1104 | for i = 1, 8 do | |
1105 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1106 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1107 | end | |
1108 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1109 | MakeForm(Part,"Cyl") | |
1110 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1111 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1112 | MakeForm(Part,"Ball") | |
1113 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1114 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1115 | MakeForm(Part,"Wedge") | |
1116 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1117 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1118 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1119 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1120 | MakeForm(Part,"Cyl") | |
1121 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1122 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1123 | MakeForm(Part,"Cyl") | |
1124 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1125 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1126 | MakeForm(Part,"Cyl") | |
1127 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1128 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1129 | MakeForm(Part,"Wedge") | |
1130 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1131 | local LASTPART = Handle | |
1132 | for i = 1, 10 do | |
1133 | if LASTPART == Handle then | |
1134 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1135 | LASTPART = Part | |
1136 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1137 | else | |
1138 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1139 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1140 | LASTPART = Part | |
1141 | end | |
1142 | end | |
1143 | ||
1144 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1145 | MakeForm(Barrel,"Cyl") | |
1146 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1147 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1148 | MakeForm(Part,"Cyl") | |
1149 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1150 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1151 | MakeForm(Part,"Wedge") | |
1152 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1153 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1154 | MakeForm(Hole,"Cyl") | |
1155 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1156 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1157 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1158 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1159 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1160 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1161 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1162 | coroutine.resume(coroutine.create(function() | |
1163 | while wait() do | |
1164 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1165 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1166 | end | |
1167 | end)) | |
1168 | ||
1169 | local EXE = Instance.new("Shirt") | |
1170 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
1171 | EXE.Parent = Character | |
1172 | EXE.Name = "Cloth" | |
1173 | local LOL = Instance.new("Pants") | |
1174 | LOL.PantsTemplate = "rbxassetid://303225409" | |
1175 | LOL.Parent = Character | |
1176 | LOL.Name = "Cloth" | |
1177 | local BODY = {} | |
1178 | ||
1179 | for _, c in pairs(Character:GetDescendants()) do | |
1180 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1181 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1182 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1183 | end | |
1184 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1185 | elseif c:IsA("JointInstance") then | |
1186 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1187 | end | |
1188 | end | |
1189 | ||
1190 | for e = 1, #BODY do | |
1191 | if BODY[e] ~= nil then | |
1192 | local STUFF = BODY[e] | |
1193 | local PART = STUFF[1] | |
1194 | local PARENT = STUFF[2] | |
1195 | local MATERIAL = STUFF[3] | |
1196 | local COLOR = STUFF[4] | |
1197 | local TRANSPARENCY = STUFF[5] | |
1198 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1199 | PART.Material = MATERIAL | |
1200 | PART.Color = COLOR | |
1201 | PART.Transparency = TRANSPARENCY | |
1202 | end | |
1203 | PART.AncestryChanged:Connect(function() | |
1204 | PART.Parent = PARENT | |
1205 | end) | |
1206 | end | |
1207 | end | |
1208 | ||
1209 | function refit() | |
1210 | Character.Parent = workspace | |
1211 | for e = 1, #BODY do | |
1212 | if BODY[e] ~= nil then | |
1213 | local STUFF = BODY[e] | |
1214 | local PART = STUFF[1] | |
1215 | local PARENT = STUFF[2] | |
1216 | local MATERIAL = STUFF[3] | |
1217 | local COLOR = STUFF[4] | |
1218 | local TRANSPARENCY = STUFF[5] | |
1219 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1220 | PART.Material = MATERIAL | |
1221 | PART.Color = COLOR | |
1222 | PART.Transparency = TRANSPARENCY | |
1223 | end | |
1224 | if PART.Parent ~= PARENT then | |
1225 | Humanoid:remove() | |
1226 | PART.Parent = PARENT | |
1227 | Humanoid = IT("Humanoid",Character) | |
1228 | end | |
1229 | end | |
1230 | end | |
1231 | end | |
1232 | ||
1233 | for _, c in pairs(Weapon:GetDescendants()) do | |
1234 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1235 | c.Material = "Glass" | |
1236 | c.Color = C3(0,0,0) | |
1237 | c.Transparency = 10 | |
1238 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1239 | c.Color = C3(0,0,0) | |
1240 | c.Material = "Neon" | |
1241 | c.Transparency = 10 | |
1242 | end | |
1243 | end | |
1244 | ||
1245 | Weapon.Parent = Character | |
1246 | for _, c in pairs(Weapon:GetChildren()) do | |
1247 | if c.ClassName == "Part" then | |
1248 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1249 | end | |
1250 | end | |
1251 | ||
1252 | local SKILLTEXTCOLOR = C3(0,0,0) | |
1253 | local SKILLFONT = "Antique" | |
1254 | local SKILLTEXTSIZE = 7 | |
1255 | ||
1256 | Humanoid.Died:connect(function() | |
1257 | ATTACK = true | |
1258 | end) | |
1259 | ||
1260 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1261 | ||
1262 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1263 | ||
1264 | function printbye(Name) | |
1265 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1266 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1267 | end | |
1268 | ||
1269 | workspace.ChildAdded:connect(function(instance) | |
1270 | for BANISH = 1, #TOBANISH do | |
1271 | if TOBANISH[BANISH] ~= nil then | |
1272 | if instance.Name == TOBANISH[BANISH] then | |
1273 | coroutine.resume(coroutine.create(function() | |
1274 | printbye(instance.Name) | |
1275 | instance:ClearAllChildren() | |
1276 | Debris:AddItem(instance,0.0005) | |
1277 | end)) | |
1278 | end | |
1279 | end | |
1280 | end | |
1281 | end) | |
1282 | --//=================================\\ | |
1283 | --|| DAMAGING | |
1284 | --\\=================================// | |
1285 | ||
1286 | function Banish(Foe) | |
1287 | if Foe then | |
1288 | coroutine.resume(coroutine.create(function() | |
1289 | --if game.Players:FindFirstChild(Foe.Name) then | |
1290 | table.insert(TOBANISH,Foe.Name) | |
1291 | printbye(Foe.Name) | |
1292 | --end | |
1293 | Foe.Archivable = true | |
1294 | local CLONE = Foe:Clone() | |
1295 | Foe:Destroy() | |
1296 | CLONE.Parent = Effects | |
1297 | CLONE:BreakJoints() | |
1298 | local MATERIALS = {"Glass","Neon"} | |
1299 | for _, c in pairs(CLONE:GetDescendants()) do | |
1300 | if c:IsA("BasePart") then | |
1301 | c.Anchored = true | |
1302 | c.Transparency = c.Transparency + 0.2 | |
1303 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1304 | c.Color = C3(0,0,0) | |
1305 | if c.ClassName == "MeshPart" then | |
1306 | c.TextureID = "" | |
1307 | end | |
1308 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1309 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1310 | end | |
1311 | if c:FindFirstChildOfClass("Decal") then | |
1312 | c:FindFirstChildOfClass("Decal"):remove() | |
1313 | end | |
1314 | c.Name = "Banished" | |
1315 | c.CanCollide = false | |
1316 | else | |
1317 | c:remove() | |
1318 | end | |
1319 | end | |
1320 | local A = false | |
1321 | for i = 1, 35 do | |
1322 | if A == false then | |
1323 | A = true | |
1324 | elseif A == true then | |
1325 | A = false | |
1326 | end | |
1327 | for _, c in pairs(CLONE:GetDescendants()) do | |
1328 | if c:IsA("BasePart") then | |
1329 | c.Anchored = true | |
1330 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1331 | c.Transparency = c.Transparency + 0.8/35 | |
1332 | if A == false then | |
1333 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1334 | elseif A == true then | |
1335 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1336 | end | |
1337 | end | |
1338 | end | |
1339 | Swait() | |
1340 | end | |
1341 | CLONE:remove() | |
1342 | end)) | |
1343 | end | |
1344 | end | |
1345 | ||
1346 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1347 | local CHILDREN = workspace:GetDescendants() | |
1348 | for index, CHILD in pairs(CHILDREN) do | |
1349 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1350 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1351 | if HUM then | |
1352 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1353 | if TORSO then | |
1354 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1355 | if ISBANISH == true then | |
1356 | Banish(CHILD) | |
1357 | else | |
1358 | if ISBANISH == "Gravity" then | |
1359 | HUM.PlatformStand = true | |
1360 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1361 | local grav = Instance.new("BodyPosition",TORSO) | |
1362 | grav.D = 15 | |
1363 | grav.P = 20000 | |
1364 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1365 | grav.position = TORSO.Position | |
1366 | grav.Name = "V3BanishForce"..Player.Name | |
1367 | else | |
1368 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1369 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1370 | end | |
1371 | else | |
1372 | HUM.PlatformStand = false | |
1373 | end | |
1374 | end | |
1375 | elseif ISBANISH == "Gravity" then | |
1376 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1377 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1378 | HUM.PlatformStand = false | |
1379 | end | |
1380 | end | |
1381 | end | |
1382 | end | |
1383 | end | |
1384 | end | |
1385 | end | |
1386 | ||
1387 | --//=================================\\ | |
1388 | --|| TRANSFORMATIONS | |
1389 | --\\=================================// | |
1390 | ||
1391 | function Switch() | |
1392 | ATTACK = true | |
1393 | Rooted = true | |
1394 | if MODE == "GoodCop" then | |
1395 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1396 | Swait() | |
1397 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1398 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1399 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1400 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
1401 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1403 | end | |
1404 | for i=0, 1, 0.1 / Animation_Speed do | |
1405 | Swait() | |
1406 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1407 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1408 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1409 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1410 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1411 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1412 | end | |
1413 | CreateSound(363808674, Torso, 6, 1, false) | |
1414 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1415 | Swait() | |
1416 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1417 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1418 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1419 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1420 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1422 | end | |
1423 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1424 | CreateSound(340722848, Torso, 10, 0.8) | |
1425 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1426 | Swait() | |
1427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1431 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1433 | end | |
1434 | MODE = "BadCop" | |
1435 | tecks2.Text = ". . . . . ." | |
1436 | sick.TimePosition = 0 | |
1437 | EXE.ShirtTemplate = "rbxassetid://1328938028" | |
1438 | LOL.PantsTemplate = "rbxassetid://1033898637" | |
1439 | elseif MODE == "BadCop" then | |
1440 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1441 | Swait() | |
1442 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1443 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1444 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
1446 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1448 | end | |
1449 | for i=0, 1, 0.1 / Animation_Speed do | |
1450 | Swait() | |
1451 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1452 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1453 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1454 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1455 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1456 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1457 | end | |
1458 | CreateSound(363808674, Torso, 6, 1, false) | |
1459 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1460 | Swait() | |
1461 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1465 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1466 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1467 | end | |
1468 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1469 | CreateSound(340722848, Torso, 10, 0.8) | |
1470 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1471 | Swait() | |
1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1478 | end | |
1479 | MODE = "GoodCop" | |
1480 | tecks2.Text = "Switch" | |
1481 | sick.TimePosition = 22 | |
1482 | LOL.PantsTemplate = "rbxassetid://303225409" | |
1483 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
1484 | for _, c in pairs(Weapon:GetDescendants()) do | |
1485 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1486 | c.Material = "Glass" | |
1487 | c.Color = C3(0,0,0) | |
1488 | c.Transparency = 10 | |
1489 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1490 | c.Color = C3(0,255,255) | |
1491 | c.Material = "Neon" | |
1492 | c.Transparency = 10 | |
1493 | end | |
1494 | end | |
1495 | end | |
1496 | ATTACK = false | |
1497 | Rooted = false | |
1498 | end | |
1499 | ||
1500 | function Switch2() | |
1501 | ATTACK = true | |
1502 | Rooted = true | |
1503 | if MODE == "GoodCop" then | |
1504 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1505 | Swait() | |
1506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1512 | end | |
1513 | for i=0, 1, 0.1 / Animation_Speed do | |
1514 | Swait() | |
1515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1521 | end | |
1522 | CreateSound(363808674, Torso, 6, 1, false) | |
1523 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1524 | Swait() | |
1525 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1529 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1531 | end | |
1532 | CreateSound(363808674, Torso, 6, 1, false) | |
1533 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1534 | Swait() | |
1535 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1536 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1537 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1538 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1539 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1540 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1541 | end | |
1542 | MODE = "Killbot" | |
1543 | tecks2.Text = "Dead Gun" | |
1544 | sick.TimePosition = 1 | |
1545 | EXE.ShirtTemplate = "rbxassetid://136505905" | |
1546 | LOL.PantsTemplate = "rbxassetid://136506009" | |
1547 | for _, c in pairs(Weapon:GetDescendants()) do | |
1548 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1549 | c.Material = "Neon" | |
1550 | c.Color = C3(0,0,0) | |
1551 | c.Transparency = 0 | |
1552 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1553 | c.Transparency = 0 | |
1554 | c.Color = C3(0,0,0) | |
1555 | c.Material = "Neon" | |
1556 | end | |
1557 | end | |
1558 | elseif MODE == "Killbot" then | |
1559 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1560 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1561 | Swait() | |
1562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1568 | end | |
1569 | MODE = "GoodCop" | |
1570 | tecks2.Text = "Switch" | |
1571 | sick.TimePosition = 22 | |
1572 | LOL.PantsTemplate = "rbxassetid://303225409" | |
1573 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
1574 | for _, c in pairs(Weapon:GetDescendants()) do | |
1575 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1576 | c.Material = "Glass" | |
1577 | c.Color = C3(0,0,0) | |
1578 | c.Transparency = 10 | |
1579 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1580 | c.Color = C3(0,255,255) | |
1581 | c.Material = "Neon" | |
1582 | c.Transparency = 10 | |
1583 | end | |
1584 | end | |
1585 | end | |
1586 | ATTACK = false | |
1587 | Rooted = false | |
1588 | end | |
1589 | ||
1590 | function Switch3() | |
1591 | ATTACK = true | |
1592 | Rooted = true | |
1593 | if MODE == "GoodCop" then | |
1594 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1595 | Swait() | |
1596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1600 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1602 | end | |
1603 | for i=0, 1, 0.1 / Animation_Speed do | |
1604 | Swait() | |
1605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1609 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1611 | end | |
1612 | CreateSound(363808674, Torso, 6, 1, false) | |
1613 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1614 | Swait() | |
1615 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1621 | end | |
1622 | CreateSound(363808674, Torso, 6, 1, false) | |
1623 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1624 | Swait() | |
1625 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1631 | end | |
1632 | MODE = "Like" | |
1633 | tecks2.Text = "First" | |
1634 | sick.SoundId = "rbxassetid://584489577" | |
1635 | sick.Volume = 3 | |
1636 | sick.TimePosition = 1 | |
1637 | EXE.ShirtTemplate = "rbxassetid://665649421" | |
1638 | LOL.PantsTemplate = "rbxassetid://650822220" | |
1639 | elseif MODE == "Like" then | |
1640 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1641 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1642 | Swait() | |
1643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1647 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1649 | end | |
1650 | MODE = "GoodCop" | |
1651 | tecks2.Text = "Switch" | |
1652 | sick.TimePosition = 22 | |
1653 | LOL.PantsTemplate = "rbxassetid://303225409" | |
1654 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
1655 | end | |
1656 | ATTACK = false | |
1657 | Rooted = false | |
1658 | end | |
1659 | --//=================================\\ | |
1660 | --|| ATTACK FUNCTIONS AND STUFF | |
1661 | --\\=================================// | |
1662 | ||
1663 | function Intro() | |
1664 | ATTACK = true | |
1665 | Rooted = true | |
1666 | sick.SoundId = "rbxassetid://2003573630" | |
1667 | LOL.PantsTemplate = "rbxassetid://303225409" | |
1668 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
1669 | repeat | |
1670 | Swait() | |
1671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1677 | until sick.TimePosition > 5 | |
1678 | sick.SoundId = "rbxassetid://996616715" | |
1679 | EXE.ShirtTemplate = "rbxassetid://1328938028" | |
1680 | LOL.PantsTemplate = "rbxassetid://1033898637" | |
1681 | repeat | |
1682 | Swait() | |
1683 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
1687 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1689 | until sick.TimePosition > 15 | |
1690 | sick.SoundId = "rbxassetid://1696854181" | |
1691 | EXE.ShirtTemplate = "rbxassetid://136505905" | |
1692 | LOL.PantsTemplate = "rbxassetid://136506009" | |
1693 | for _, c in pairs(Weapon:GetDescendants()) do | |
1694 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1695 | c.Material = "Neon" | |
1696 | c.Color = C3(0,0,0) | |
1697 | c.Transparency = 0 | |
1698 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1699 | c.Transparency = 0 | |
1700 | c.Color = C3(0,0,0) | |
1701 | c.Material = "Neon" | |
1702 | end | |
1703 | end | |
1704 | repeat | |
1705 | Swait() | |
1706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1712 | until sick.TimePosition > 20 | |
1713 | sick.SoundId = "rbxassetid://2003573630" | |
1714 | LOL.PantsTemplate = "rbxassetid://303225409" | |
1715 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
1716 | repeat | |
1717 | Swait() | |
1718 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1722 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1724 | until sick.TimePosition > 25 | |
1725 | tecks2.TextTransparency = 0 | |
1726 | for _, c in pairs(Weapon:GetDescendants()) do | |
1727 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1728 | c.Material = "Neon" | |
1729 | c.Color = C3(0,0,0) | |
1730 | c.Transparency = 10 | |
1731 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1732 | c.Transparency = 10 | |
1733 | c.Color = C3(0,0,0) | |
1734 | c.Material = "Neon" | |
1735 | end | |
1736 | end | |
1737 | HandleWeld.Part0 = RightArm | |
1738 | for i = 1, 100 do | |
1739 | Swait() | |
1740 | ||
1741 | ||
1742 | end | |
1743 | HandleWeld.Part0 = Torso | |
1744 | TRANSFORMED = true | |
1745 | ATTACK = false | |
1746 | Rooted = false | |
1747 | end | |
1748 | function Shot1() | |
1749 | ATTACK = true | |
1750 | Rooted = false | |
1751 | for _, c in pairs(Weapon:GetDescendants()) do | |
1752 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1753 | c.Material = "Neon" | |
1754 | c.Color = C3(1,0,0) | |
1755 | c.Transparency = 0.7 | |
1756 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1757 | c.Transparency = 0.7 | |
1758 | c.Color = C3(1,0,0) | |
1759 | c.Material = "Neon" | |
1760 | end | |
1761 | end | |
1762 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1763 | Swait() | |
1764 | turnto(Mouse.Hit.p) | |
1765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1769 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1771 | end | |
1772 | repeat | |
1773 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1774 | Swait() | |
1775 | turnto(Mouse.Hit.p) | |
1776 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1777 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1779 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1780 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1781 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1782 | end | |
1783 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1784 | SpawnTrail(Hole.Position,POS) | |
1785 | if HIT ~= nil then | |
1786 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1787 | Banish(HIT.Parent) | |
1788 | end | |
1789 | end | |
1790 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1791 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1792 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1793 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1794 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1795 | Swait() | |
1796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1802 | end | |
1803 | for _, c in pairs(Weapon:GetDescendants()) do | |
1804 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1805 | c.Material = "Neon" | |
1806 | c.Color = C3(1,0,0) | |
1807 | c.Transparency = 10 | |
1808 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1809 | c.Transparency = 10 | |
1810 | c.Color = C3(1,0,0) | |
1811 | c.Material = "Neon" | |
1812 | end | |
1813 | end | |
1814 | until KEYHOLD == false | |
1815 | ATTACK = false | |
1816 | Rooted = false | |
1817 | end | |
1818 | function Shot2() | |
1819 | ATTACK = true | |
1820 | Rooted = false | |
1821 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1822 | Swait() | |
1823 | turnto(Mouse.Hit.p) | |
1824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1828 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1830 | end | |
1831 | repeat | |
1832 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1833 | Swait() | |
1834 | turnto(Mouse.Hit.p) | |
1835 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1836 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1838 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1839 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1841 | end | |
1842 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1843 | SpawnTrail(Hole.Position,POS) | |
1844 | if HIT ~= nil then | |
1845 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1846 | Banish(HIT.Parent) | |
1847 | end | |
1848 | end | |
1849 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1850 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165946702, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1851 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1852 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1853 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1854 | Swait() | |
1855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1861 | end | |
1862 | until KEYHOLD == false | |
1863 | ATTACK = false | |
1864 | Rooted = false | |
1865 | end | |
1866 | function Taunt1() | |
1867 | ATTACK = true | |
1868 | Rooted = false | |
1869 | TAUNT = true | |
1870 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1871 | Swait() | |
1872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1875 | end | |
1876 | for i=0, 3, 0.1 / Animation_Speed do | |
1877 | Swait() | |
1878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1881 | end | |
1882 | CreateSound(363808674, Torso, 10, 1.3) | |
1883 | for i=0, 1, 0.1 / Animation_Speed do | |
1884 | Swait() | |
1885 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1888 | end | |
1889 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1890 | CreateSound(649634100, Torso, 10, 0.8) | |
1891 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1892 | Swait() | |
1893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1896 | end | |
1897 | ATTACK = false | |
1898 | Rooted = false | |
1899 | TAUNT = false | |
1900 | end | |
1901 | ||
1902 | function Taunt2() | |
1903 | ATTACK = true | |
1904 | Rooted = true | |
1905 | local TAUNT = CreateSound(159882303,Torso,10,1,false) | |
1906 | coroutine.resume(coroutine.create(function() | |
1907 | repeat | |
1908 | Swait() | |
1909 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1910 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1911 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1912 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1913 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1914 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1915 | until ATTACK == false | |
1916 | end)) | |
1917 | repeat wait() until TAUNT.Playing == false | |
1918 | ATTACK = false | |
1919 | Rooted = false | |
1920 | end | |
1921 | ||
1922 | function Taunt3() | |
1923 | ATTACK = true | |
1924 | Rooted = true | |
1925 | local L = CreateSound(1278007556,Head,8,1.1,false) | |
1926 | L.EmitterSize = 25 | |
1927 | for i = 1, 20 do | |
1928 | Swait() | |
1929 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1933 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1935 | end | |
1936 | for i = 1, 40 do | |
1937 | Swait() | |
1938 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
1940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1942 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1944 | end | |
1945 | ATTACK = false | |
1946 | Rooted = false | |
1947 | end | |
1948 | ||
1949 | function BanishmentBeam() | |
1950 | ATTACK = true | |
1951 | Rooted = false | |
1952 | local GYRO = IT("BodyGyro",RootPart) | |
1953 | GYRO.D = 100 | |
1954 | GYRO.P = 2000 | |
1955 | GYRO.MaxTorque = VT(0,4000000,0) | |
1956 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1957 | CreateSound("340722848", RightArm, 5, 1, false) | |
1958 | for i=0.1, 0.1 do | |
1959 | Swait() | |
1960 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1961 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1966 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1968 | end | |
1969 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
1970 | local LOOP = CreateSound("340722848", RightArm, 5, 1, false) | |
1971 | local TOCH = BEAM.Touched:Connect(function(hit) | |
1972 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1973 | Kill(hit) | |
1974 | end | |
1975 | end) | |
1976 | local I = 0 | |
1977 | repeat | |
1978 | Swait() | |
1979 | I = I + 1 | |
1980 | if I <= 0 then | |
1981 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1982 | end | |
1983 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
1984 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1985 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1986 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
1987 | BEAM.Size = VT(2,2,DISTANCE) | |
1988 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1989 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-0.10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1990 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1991 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1992 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1996 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1998 | if ENDHIT ~= nil then | |
1999 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
2000 | Banish(ENDHIT) | |
2001 | end | |
2002 | end | |
2003 | until LOOP.Playing == false | |
2004 | GYRO:remove() | |
2005 | BEAM:remove() | |
2006 | ATTACK = false | |
2007 | Rooted = false | |
2008 | end | |
2009 | --//=================================\\ | |
2010 | --|| ASSIGN THINGS TO KEYS | |
2011 | --\\=================================// | |
2012 | ||
2013 | function MouseDown(Mouse) | |
2014 | if ATTACK == false then | |
2015 | ||
2016 | end | |
2017 | end | |
2018 | ||
2019 | function MouseUp(Mouse) | |
2020 | HOLD = false | |
2021 | end | |
2022 | ||
2023 | function KeyDown(Key) | |
2024 | KEYHOLD = true | |
2025 | if TRANSFORMED == true and Rooted == false then | |
2026 | if Key == "f" and ATTACK == false then | |
2027 | Switch() | |
2028 | end | |
2029 | ||
2030 | if Key == "g" and ATTACK == false then | |
2031 | Switch2() | |
2032 | end | |
2033 | ||
2034 | if Key == "e" and ATTACK == false then | |
2035 | Switch3() | |
2036 | end | |
2037 | ||
2038 | if Key == "z" and ATTACK == false then | |
2039 | if MODE == "GoodCop" then | |
2040 | MagicMissiles() | |
2041 | elseif MODE == "BadCop" then | |
2042 | BanishmentBeam() | |
2043 | elseif MODE == "Killbot" then | |
2044 | Shot2() | |
2045 | end | |
2046 | end | |
2047 | ||
2048 | if Key == "x" and ATTACK == false then | |
2049 | if MODE == "GoodCop" then | |
2050 | ||
2051 | elseif MODE == "BadCop" then | |
2052 | ||
2053 | end | |
2054 | end | |
2055 | ||
2056 | if Key == "t" and ATTACK == false then | |
2057 | if MODE == "GoodCop" then | |
2058 | Taunt2() | |
2059 | elseif MODE == "BadCop" then | |
2060 | Taunt1() | |
2061 | elseif MODE == "Killbot" then | |
2062 | Taunt3() | |
2063 | end | |
2064 | end | |
2065 | ||
2066 | end | |
2067 | ||
2068 | if Key == "9" and ATTACK == false then | |
2069 | CreateSound("135017578", Effects, 5, 1) | |
2070 | end | |
2071 | ||
2072 | if Key == "m" and ATTACK == false then | |
2073 | local sick = Instance.new("Sound",Character) | |
2074 | sick.SoundId = "rbxassetid://415898123" | |
2075 | sick.Looped = true | |
2076 | sick.Pitch = 1 | |
2077 | sick.Volume = 5 | |
2078 | sick.TimePosition = 0 | |
2079 | sick.Playing = true | |
2080 | end | |
2081 | end | |
2082 | ||
2083 | function KeyUp(Key) | |
2084 | KEYHOLD = false | |
2085 | end | |
2086 | ||
2087 | Mouse.Button1Down:connect(function(NEWKEY) | |
2088 | MouseDown(NEWKEY) | |
2089 | end) | |
2090 | Mouse.Button1Up:connect(function(NEWKEY) | |
2091 | MouseUp(NEWKEY) | |
2092 | end) | |
2093 | Mouse.KeyDown:connect(function(NEWKEY) | |
2094 | KeyDown(NEWKEY) | |
2095 | end) | |
2096 | Mouse.KeyUp:connect(function(NEWKEY) | |
2097 | KeyUp(NEWKEY) | |
2098 | end) | |
2099 | ||
2100 | --//=================================\\ | |
2101 | --\\=================================// | |
2102 | ||
2103 | ||
2104 | function unanchor() | |
2105 | if UNANCHOR == true then | |
2106 | RootPart.Anchored = false | |
2107 | end | |
2108 | for _, c in pairs(SCYTHE:GetChildren()) do | |
2109 | if c.ClassName == "Part" then | |
2110 | c.Anchored = false | |
2111 | end | |
2112 | end | |
2113 | for _, c in pairs(Weapon:GetChildren()) do | |
2114 | if c.ClassName == "Part" then | |
2115 | c.Anchored = false | |
2116 | end | |
2117 | end | |
2118 | end | |
2119 | ||
2120 | ||
2121 | --//=================================\\ | |
2122 | --|| WRAP THE WHOLE SCRIPT UP | |
2123 | --\\=================================// | |
2124 | ||
2125 | Humanoid.Changed:connect(function(Jump) | |
2126 | if Jump == "Jump" and (Disable_Jump == true) then | |
2127 | Humanoid.Jump = false | |
2128 | end | |
2129 | end) | |
2130 | ||
2131 | while true do | |
2132 | Swait() | |
2133 | script.Parent = WEAPONGUI | |
2134 | ANIMATE.Parent = nil | |
2135 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2136 | v:Stop(); | |
2137 | end | |
2138 | SINE = SINE + CHANGE | |
2139 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2140 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2141 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2142 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2143 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2144 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2145 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2146 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
2147 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
2148 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2149 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2150 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2151 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
2152 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
2153 | end | |
2154 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2155 | ANIM = "Jump" | |
2156 | if ATTACK == false then | |
2157 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2158 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2159 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2160 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2161 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2162 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2163 | end | |
2164 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2165 | ANIM = "Fall" | |
2166 | if ATTACK == false then | |
2167 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2173 | end | |
2174 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2175 | ANIM = "Idle" | |
2176 | if ATTACK == false then | |
2177 | if MODE == "GoodCop" then | |
2178 | sick.SoundId = "rbxassetid://2003573630" | |
2179 | sick.Volume = 1 | |
2180 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2181 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2182 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2183 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2184 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2185 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2186 | elseif MODE == "BadCop" then | |
2187 | sick.SoundId = "rbxassetid://996616715" | |
2188 | sick.Volume = 5 | |
2189 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
2190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
2191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
2192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
2193 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2195 | elseif MODE == "Killbot" then | |
2196 | sick.SoundId = "rbxassetid://1696854181" | |
2197 | sick.Volume = 3 | |
2198 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2199 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2200 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2201 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2202 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2203 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2204 | elseif MODE == "Like" then | |
2205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2207 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2208 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2209 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2211 | end | |
2212 | end | |
2213 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2214 | ANIM = "Walk" | |
2215 | if ATTACK == false then | |
2216 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2217 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2218 | if MODE == "GoodCop" then | |
2219 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2220 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2223 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2224 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2225 | elseif MODE == "BadCop" then | |
2226 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2227 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2229 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2230 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2231 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2232 | elseif MODE == "Killbot" then | |
2233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2237 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2239 | elseif MODE == "Like" then | |
2240 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2241 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2243 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2244 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2245 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2246 | end | |
2247 | end | |
2248 | end | |
2249 | Humanoid.DisplayDistanceType = "None" | |
2250 | unanchor() | |
2251 | tecks2.TextColor3 = BrickColor.Random().Color | |
2252 | tecks2.TextStrokeColor3 = BrickColor.Random().Color | |
2253 | Humanoid.MaxHealth = "inf" | |
2254 | Humanoid.Health = "inf" | |
2255 | Humanoid.PlatformStand = false | |
2256 | if INTRO == false and INSTANT == false then | |
2257 | INTRO = true | |
2258 | coroutine.resume(coroutine.create(function() | |
2259 | sick:Play() | |
2260 | Intro() | |
2261 | end)) | |
2262 | end | |
2263 | if INSTANT == true then | |
2264 | if TRANSFORMED == false then | |
2265 | sick.TimePosition = 60 | |
2266 | sick:Play() | |
2267 | end | |
2268 | TRANSFORMED = true | |
2269 | end | |
2270 | Humanoid.DisplayDistanceType = "None" | |
2271 | for _, c in pairs(Character:GetChildren()) do | |
2272 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
2273 | c.Material = "Neon" | |
2274 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2275 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2276 | end | |
2277 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2278 | c:remove() | |
2279 | end | |
2280 | end | |
2281 | script.Parent = PlayerGui | |
2282 | Character.Parent = workspace | |
2283 | Humanoid.Parent = Character | |
2284 | end | |
2285 | --//=================================\\ | |
2286 | --\\=================================// | |
2287 | ||
2288 | --//====================================================\\-- | |
2289 | --|| END OF SCRIPT | |
2290 | --\\====================================================//-- |