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SmokeDelsin

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Jun 7th, 2015
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  1.  
  2. user = "SmokeDelsin"
  3.  
  4. maincolor = "Black" -- this is the main color of your dragon
  5. secondcolor = "Bright red" -- this is the color of the details
  6.  
  7. m = Instance.new("Model")
  8. m.Parent = game.Players[user].Character
  9. m.Name = "Dragon -- Neeps Soul/Gaurdian"
  10.  
  11. script.Parent = m
  12. script.Name = user .. "'s Pet Dragon"
  13. FloatingOnUser = true
  14. Carrying = false
  15.  
  16. torso = game.Players[user].Character:findFirstChild("Torso")
  17. they = 0
  18.  
  19. he = Instance.new("Part")
  20. he.Parent = m
  21. he.Name = "Head"
  22. he.formFactor = ("Symmetric")
  23. he.Size = Vector3.new(2,2,2)
  24. he.BrickColor = BrickColor.new(maincolor)
  25. he.Anchored = false
  26. he.CanCollide = false
  27. he.Locked = true
  28. he.TopSurface = ("Smooth")
  29. he.BottomSurface = ("Smooth")
  30. he.Position = torso.Position
  31. hem = Instance.new("SpecialMesh")
  32. hem.Parent = he
  33. hem.MeshType = ("Brick")
  34. hem.Scale = Vector3.new(1.4,1,2)
  35.  
  36. tor = Instance.new("Part")
  37. tor.Parent = m
  38. tor.Name = "Torso"
  39. tor.formFactor = ("Symmetric")
  40. tor.Size = Vector3.new(2,2,2)
  41. tor.BrickColor = BrickColor.new(maincolor)
  42. tor.Anchored = false
  43. tor.CanCollide = false
  44. tor.Locked = true
  45. tor.TopSurface = ("Smooth")
  46. tor.BottomSurface = ("Smooth")
  47. tor.Position = torso.Position
  48. torm = Instance.new("SpecialMesh")
  49. torm.Parent = tor
  50. torm.MeshType = ("Brick")
  51. torm.Scale = Vector3.new(2,1.2,4.5)
  52.  
  53. w = Instance.new("Motor")
  54. w.Parent = tor
  55. w.Name = "MainWeld"
  56. w.Part0 = tor
  57. w.Part1 = he
  58. w.C0 = CFrame.new(0,1,-4.5)
  59.  
  60. m:MakeJoints()
  61.  
  62. function Del(E, T)
  63. wait(T)
  64. E:remove()
  65. end
  66. hu = Instance.new("Humanoid")
  67. hu.Parent = m
  68. hu.Name = "Humanoid"
  69. hu.PlatformStand = true
  70. hu.MaxHealth = MathHuge
  71. coroutine.resume(coroutine.create(Del), hin, 8)
  72. floaty = Instance.new("BodyPosition")
  73. floaty.Parent = tor
  74. floaty.Name = "FloatyPosition"
  75. floaty.maxForce = Vector3.new(0,math.huge,0)
  76. floaty.position = torso.Position + Vector3.new(0,6,0)
  77. stablizer = Instance.new("BodyGyro")
  78. stablizer.Parent = tor
  79. stablizer.cframe = torso.CFrame
  80. stablizer.D = 100
  81.  
  82.  
  83. -----[[Other Parts]]--------------------------------------------------
  84.  
  85. --[[Eyez]]----------------------
  86. eye1 = Instance.new("Part")
  87. eye1.Parent = m
  88. eye1.Name = "Right Eye"
  89. eye1.formFactor = ("Symmetric")
  90. eye1.Size = Vector3.new(1,1,1)
  91. eye1.BrickColor = BrickColor.new(secondcolor)
  92. eye1.Anchored = false
  93. eye1.CanCollide = false
  94. eye1.Locked = true
  95. eye1.TopSurface = ("Smooth")
  96. eye1.BottomSurface = ("Smooth")
  97. eye1.Position = torso.Position
  98. eye1.Reflectance = 0.15
  99. eye1m = Instance.new("BlockMesh")
  100. eye1m.Parent = eye1
  101. eye1m.Scale = Vector3.new(0.7,0.3,0.5)
  102. eye1w = Instance.new("Motor")
  103. eye1w.Parent = he
  104. eye1w.Name = "Eye1Weld"
  105. eye1w.Part0 = he
  106. eye1w.Part1 = eye1
  107. eye1w.C0 = CFrame.new(0.6,0.3,-1.8) * CFrame.Angles(0,0,0.4)
  108.  
  109. eye2 = Instance.new("Part")
  110. eye2.Parent = m
  111. eye2.Name = "Left Eye"
  112. eye2.formFactor = ("Symmetric")
  113. eye2.Size = Vector3.new(1,1,1)
  114. eye2.BrickColor = BrickColor.new(secondcolor)
  115. eye2.Anchored = false
  116. eye2.CanCollide = false
  117. eye2.Locked = true
  118. eye2.TopSurface = ("Smooth")
  119. eye2.BottomSurface = ("Smooth")
  120. eye2.Position = torso.Position
  121. eye2.Reflectance = 0.15
  122. eye2m = Instance.new("BlockMesh")
  123. eye2m.Parent = eye2
  124. eye2m.Scale = Vector3.new(0.7,0.3,0.5)
  125. eye2w = Instance.new("Motor")
  126. eye2w.Parent = he
  127. eye2w.Name = "Eye2Weld"
  128. eye2w.Part0 = he
  129. eye2w.Part1 = eye2
  130. eye2w.C0 = CFrame.new(-0.6,0.3,-1.8) * CFrame.Angles(0,0,-0.4)
  131. --------------
  132.  
  133. ----[[Head Spike]]----------------
  134. spike = Instance.new("Part")
  135. spike.Parent = m
  136. spike.Name = "Head Spike"
  137. spike.formFactor = ("Symmetric")
  138. spike.Size = Vector3.new(1,1,1)
  139. spike.BrickColor = BrickColor.new(secondcolor)
  140. spike.Anchored = false
  141. spike.CanCollide = false
  142. spike.Locked = true
  143. spike.TopSurface = ("Smooth")
  144. spike.BottomSurface = ("Smooth")
  145. spike.Position = torso.Position
  146. spike.Reflectance = 0.15
  147. spikem = Instance.new("SpecialMesh")
  148. spikem.Parent = spike
  149. spikem.MeshType = ("Wedge")
  150. spikem.Scale = Vector3.new(0.3,0.5,2)
  151. spikew = Instance.new("Motor")
  152. spikew.Parent = he
  153. spikew.Name = "HeadSpikeWeld"
  154. spikew.Part0 = he
  155. spikew.Part1 = spike
  156. spikew.C0 = CFrame.new(0,1.25,0) * CFrame.Angles(0,0,0)
  157. -------------
  158.  
  159.  
  160. ----[[Torso Line]]----------------------------------
  161. line = Instance.new("Part")
  162. line.Parent = m
  163. line.Name = "Torso Line"
  164. line.formFactor = ("Symmetric")
  165. line.Size = Vector3.new(1,1,1)
  166. line.BrickColor = BrickColor.new(secondcolor)
  167. line.Anchored = false
  168. line.CanCollide = false
  169. line.Locked = true
  170. line.TopSurface = ("Smooth")
  171. line.BottomSurface = ("Smooth")
  172. line.Position = torso.Position
  173. line.Reflectance = 0.15
  174. linem = Instance.new("SpecialMesh")
  175. linem.Parent = line
  176. linem.MeshType = ("Head")
  177. linem.Scale = Vector3.new(1.2,7.42,1.2)
  178. linew = Instance.new("Motor")
  179. linew.Parent = tor
  180. linew.Name = "TorsoLineWeld"
  181. linew.Part0 = tor
  182. linew.Part1 = line
  183. linew.C0 = CFrame.new(0,0.635,0.8) * CFrame.Angles(math.pi/2,0,0)
  184. -----------------
  185.  
  186. --[[Right Wing]]-------------------
  187. posx = 0
  188. posy = 0
  189. posz = 0
  190. scalex = 0
  191. scalez = 0
  192. wm = Instance.new("Model")
  193. wm.Parent = m
  194. wm.Name = "Right Wing"
  195. for i = 1, 6 do
  196. wing = Instance.new("Part")
  197. wing.Parent = wm
  198. if i == 1 then
  199. wing.Name = "WingMain"
  200. else
  201. wing.Name = "WingPart"
  202. end
  203. wing.formFactor = ("Symmetric")
  204. wing.Size = Vector3.new(1,1,1)
  205. wing.BrickColor = BrickColor.new(maincolor)
  206. wing.Anchored = false
  207. wing.CanCollide = false
  208. wing.Locked = true
  209. wing.TopSurface = ("Smooth")
  210. wing.BottomSurface = ("Smooth")
  211. wing.Position = torso.Position
  212. wingm = Instance.new("SpecialMesh")
  213. wingm.Parent = wing
  214. wingm.MeshType = ("Brick")
  215. wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez)
  216. if i == 1 then
  217. wingw = Instance.new("Motor")
  218. wingw.Parent = tor
  219. wingw.Name = "RightWingWeld"
  220. wingw.MaxVelocity = 0.02
  221. wingw.Part0 = tor
  222. wingw.Part1 = wing
  223. wingw.C0 = CFrame.new(2.2,0.2,-1) * CFrame.Angles(0,0,0.4)
  224. else
  225. wingw = Instance.new("Motor")
  226. wingw.Parent = wm:findFirstChild("WingMain")
  227. wingw.Name = "WingWeld"
  228. wingw.Part0 = wingw.Parent
  229. wingw.Part1 = wing
  230. wingw.C0 = CFrame.new(posx,posy,posz)
  231. end
  232. if i == 6 then
  233. wspike = Instance.new("Part")
  234. wspike.Parent = wm
  235. wspike.Name = "RightWingSpike"
  236. wspike.formFactor = ("Symmetric")
  237. wspike.Size = Vector3.new(1,1,1)
  238. wspike.BrickColor = BrickColor.new(maincolor)
  239. wspike.Anchored = false
  240. wspike.CanCollide = false
  241. wspike.Locked = true
  242. wspike.TopSurface = ("Smooth")
  243. wspike.BottomSurface = ("Smooth")
  244. wspike.Position = torso.Position
  245. wspike.Reflectance = 0
  246. wspikem = Instance.new("SpecialMesh")
  247. wspikem.Parent = wspike
  248. wspikem.MeshType = ("Wedge")
  249. wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2)
  250. wspikew = Instance.new("Motor")
  251. wspikew.Parent = wing
  252. wspikew.Name = "WingSpikeWeld"
  253. wspikew.Part0 = wing
  254. wspikew.Part1 = wspike
  255. wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0)
  256. end
  257. posz = posz + i/3
  258. if i ~= 5 then
  259. posx = posx + 0.8
  260. else
  261. posx = posx + 0.5
  262. end
  263. scalex = scalex - 0.25
  264. if i ~= 5 then
  265. scalez = scalez + 0.4
  266. else
  267. scalez = scalez + 1.2
  268. end
  269. end
  270. -------------
  271.  
  272.  
  273. --[[Left Wing]]-------------------
  274. posx = 0
  275. posy = 0
  276. posz = 0
  277. scalex = 0
  278. scalez = 0
  279. wm2 = Instance.new("Model")
  280. wm2.Parent = m
  281. wm2.Name = "Left Wing"
  282. for i = 1, 6 do
  283. wing = Instance.new("Part")
  284. wing.Parent = wm2
  285. if i == 1 then
  286. wing.Name = "WingMain"
  287. else
  288. wing.Name = "WingPart"
  289. end
  290. wing.formFactor = ("Symmetric")
  291. wing.Size = Vector3.new(1,1,1)
  292. wing.BrickColor = BrickColor.new(maincolor)
  293. wing.Anchored = false
  294. wing.CanCollide = false
  295. wing.Locked = true
  296. wing.TopSurface = ("Smooth")
  297. wing.BottomSurface = ("Smooth")
  298. wing.Position = torso.Position
  299. wingm = Instance.new("SpecialMesh")
  300. wingm.Parent = wing
  301. wingm.MeshType = ("Brick")
  302. wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez)
  303. if i == 1 then
  304. wingw = Instance.new("Motor")
  305. wingw.Parent = tor
  306. wingw.Name = "LeftWingWeld"
  307. wingw.MaxVelocity = 0.02
  308. wingw.Part0 = tor
  309. wingw.Part1 = wing
  310. wingw.C0 = CFrame.new(-2.2,0.2,-1) * CFrame.Angles(0,0,-0.4)
  311. else
  312. wingw = Instance.new("Motor")
  313. wingw.Parent = wm2:findFirstChild("WingMain")
  314. wingw.Name = "WingWeld"
  315. wingw.Part0 = wingw.Parent
  316. wingw.Part1 = wing
  317. wingw.C0 = CFrame.new(posx,posy,posz)
  318. end
  319. if i == 6 then
  320. wspike = Instance.new("Part")
  321. wspike.Parent = wm2
  322. wspike.Name = "LeftWingSpike"
  323. wspike.formFactor = ("Symmetric")
  324. wspike.Size = Vector3.new(1,1,1)
  325. wspike.BrickColor = BrickColor.new(maincolor)
  326. wspike.Anchored = false
  327. wspike.CanCollide = false
  328. wspike.Locked = true
  329. wspike.TopSurface = ("Smooth")
  330. wspike.BottomSurface = ("Smooth")
  331. wspike.Position = torso.Position
  332. wspike.Reflectance = 0
  333. wspikem = Instance.new("SpecialMesh")
  334. wspikem.Parent = wspike
  335. wspikem.MeshType = ("Wedge")
  336. wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2)
  337. wspikew = Instance.new("Motor")
  338. wspikew.Parent = wing
  339. wspikew.Name = "WingSpikeWeld"
  340. wspikew.Part0 = wing
  341. wspikew.Part1 = wspike
  342. wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0)
  343. end
  344. posz = posz + i/3
  345. if i ~= 5 then
  346. posx = posx - 0.8
  347. else
  348. posx = posx - 0.5
  349. end
  350. scalex = scalex - 0.25
  351. if i ~= 5 then
  352. scalez = scalez + 0.4
  353. else
  354. scalez = scalez + 1.2
  355. end
  356. end
  357. -----------------
  358.  
  359.  
  360. --[[Tail]]--------------------------------
  361. posx = 0
  362. posy = 0
  363. posz = 0
  364. scalex = 0
  365. scalez = 0
  366. anglezor = 0
  367. tm = Instance.new("Model")
  368. tm.Parent = m
  369. tm.Name = "Tail"
  370. for i = 1, 6 do
  371. tail = Instance.new("Part")
  372. tail.Parent = tm
  373. if i == 1 then
  374. tail.Name = "TailMain"
  375. else
  376. tail.Name = "TailPart"
  377. end
  378. tail.formFactor = ("Symmetric")
  379. tail.Size = Vector3.new(1,1,1)
  380. tail.BrickColor = BrickColor.new(maincolor)
  381. tail.Anchored = false
  382. tail.CanCollide = false
  383. tail.Locked = true
  384. tail.TopSurface = ("Smooth")
  385. tail.BottomSurface = ("Smooth")
  386. tail.Position = torso.Position
  387. tailm = Instance.new("SpecialMesh")
  388. tailm.Parent = tail
  389. tailm.MeshType = ("Brick")
  390. tailm.Scale = Vector3.new(2.2+scalex,1.2,1.7+scalez)
  391. if i == 1 then
  392. tailw = Instance.new("Motor")
  393. tailw.Parent = tor
  394. tailw.Name = "TailWeld"
  395. tailw.MaxVelocity = 0.01
  396. tailw.Part0 = tor
  397. tailw.Part1 = tail
  398. tailw.C0 = CFrame.new(0,0.3,5) * CFrame.Angles(-0.3,0,0)
  399. else
  400. tailw = Instance.new("Motor")
  401. tailw.Parent = tm:findFirstChild("TailMain")
  402. tailw.Name = "TailWeld"
  403. tailw.Part0 = tailw.Parent
  404. tailw.Part1 = tail
  405. tailw.C0 = CFrame.new(posx,posy,posz) * CFrame.Angles(-anglezor,0,0)
  406. end
  407. if i == 6 then
  408. tspike = Instance.new("Part")
  409. tspike.Parent = tm
  410. tspike.Name = "TailSpike"
  411. tspike.formFactor = ("Symmetric")
  412. tspike.Size = Vector3.new(1,1,1)
  413. tspike.BrickColor = BrickColor.new(maincolor)
  414. tspike.Anchored = false
  415. tspike.CanCollide = false
  416. tspike.Locked = true
  417. tspike.TopSurface = ("Smooth")
  418. tspike.BottomSurface = ("Smooth")
  419. tspike.Position = torso.Position
  420. tspike.Reflectance = 0
  421. tspikem = Instance.new("SpecialMesh")
  422. tspikem.Parent = tspike
  423. tspikem.MeshType = ("Wedge")
  424. tspikem.Scale = Vector3.new(2+scalex,1,1.5+scalez)
  425. tspikew = Instance.new("Motor")
  426. tspikew.Parent = tail
  427. tspikew.Name = "TailSpikeWeld"
  428. tspikew.Part0 = tail
  429. tspikew.Part1 = tspike
  430. tspikew.C0 = CFrame.new(0,0,tailm.Scale.z/1.2) * CFrame.Angles(0,math.pi,0)
  431. end
  432. if i < 3 then
  433. posy = posy + 0.13
  434. posz = posz + 1
  435. elseif i > 6 then
  436. posy = posy + 0.1
  437. posz = posz + 1
  438. else
  439. posy = posy + 0.4
  440. posz = posz + 0.8
  441. end
  442. anglezor = anglezor + 0.12
  443. end
  444.  
  445. rightwing = tor:findFirstChild("RightWingWeld")
  446. leftwing = tor:findFirstChild("LeftWingWeld")
  447. tail = tor:findFirstChild("TailWeld")
  448.  
  449. m:MakeJoints()
  450.  
  451. vip = game.Players[user]
  452.  
  453. function Chat(msg)
  454. if string.sub(msg, 1, 8) == "Dragon, " then
  455.  
  456. if string.find(msg, "remove") then
  457. if string.find(msg, "your") then
  458. if string.find(msg, "self") then
  459. if torso:findFirstChild("Floaty") ~= nil then
  460. torso.Floaty:remove()
  461. end
  462. m:remove()
  463. end
  464. end
  465. end
  466.  
  467. if string.find(msg, "kill") then
  468. c = game.Players:GetChildren()
  469. for blawg = 1, #c do
  470. if string.find(msg, c[blawg].Name) then
  471. c[blawg].Character:BreakJoints()
  472. else
  473. wait()
  474. end
  475. end
  476. end
  477.  
  478. if string.find(msg, "grip staff") then
  479. a = game:GetService("InsertService"):LoadAsset(33495147)
  480. a.Parent = game.Workspace
  481. a:MoveTo(game.Workspace[vip.Name].Torso.Position)
  482. end
  483.  
  484. if string.find(msg, "insert") then
  485. g = game:GetService("InsertService"):LoadAsset(23391377)
  486. g.Parent = game.Workspace
  487. g:MoveTo(game.Workspace[vip.Name].Torso.Position)
  488. end
  489.  
  490. if string.find(msg, "carry") then
  491. if tor:findFirstChild("Floaty") ~= nil then
  492. wait()
  493. else
  494. FloatingOnUser = false
  495. Carrying = true
  496. floaty2 = floaty:Clone()
  497. floaty2.Parent = torso
  498. floaty2.Name = "Floaty"
  499. torso.CFrame = torso.CFrame + Vector3.new(0,7,0)
  500. while Carrying == true do
  501. leftwing.DesiredAngle = 0.9
  502. rightwing.DesiredAngle = -0.9
  503. for i = 1, 22 do
  504. if Carrying == true then
  505. floaty2.position = torso.Position + Vector3.new(0,1.4,0)
  506. tor.CFrame = torso.CFrame + Vector3.new(0,-3,0)
  507. floaty.position = torso.Position + Vector3.new(0,-3,0)
  508. wait(0.05)
  509. end
  510. end
  511. leftwing.DesiredAngle = -0.3
  512. rightwing.DesiredAngle = 0.3
  513. for iii = 1, 22 do
  514. if Carrying == true then
  515. floaty2.position = torso.Position + Vector3.new(0,-1.4,0)
  516. tor.CFrame = torso.CFrame + Vector3.new(0,-5,0)
  517. floaty.position = torso.Position + Vector3.new(0,-5,0)
  518. wait(0.05)
  519. end
  520. end
  521. end
  522. end
  523. end
  524.  
  525. if string.find(msg, "drop") then
  526. if torso:findFirstChild("Floaty") ~= nil then
  527. torso:findFirstChild("Floaty"):remove()
  528. Carrying = false
  529. FloatingOnUser = true
  530. torso.CFrame = torso.CFrame - Vector3.new(0,5,0)
  531. while FloatingOnUser == true do
  532. leftwing.DesiredAngle = 0.9
  533. rightwing.DesiredAngle = -0.9
  534. for i = 1, 22 do
  535. if FloatingOnUser == true then
  536. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  537. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  538. they = they + 0.1
  539. wait(0.05)
  540. end
  541. end
  542. leftwing.DesiredAngle = -0.3
  543. rightwing.DesiredAngle = 0.3
  544. for iii = 1, 22 do
  545. if FloatingOnUser == true then
  546. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  547. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  548. they = they - 0.1
  549. wait(0.05)
  550. end
  551. end
  552. end
  553. end
  554. end
  555.  
  556. if string.find(msg, "stabilize") then
  557. floaty.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  558. wait(1.2)
  559. floaty.maxForce = Vector3.new(0,math.huge,0)
  560. end
  561.  
  562. if string.find(msg, "tornado") then
  563. local NowPos = Vector3.new(0,0,0)
  564. local M = Instance.new("Model")
  565. local hight = 10
  566. local bricksincolom = 3
  567. local randomnes = 5
  568. M.Parent = game.Workspace
  569. M.Name = "Tornado"
  570. function touch(hit,block)
  571. if hit:FindFirstChild("BodyPosition") then return end
  572. hit:BreakJoints()
  573. bp = Instance.new("BodyPosition")
  574. bp.Parent = hit
  575. pow = hit:GetMass()*999
  576. bp.maxForce = Vector3.new(pow,pow,pow)
  577. while true do
  578. bp.position = block.Position
  579. wait(0.1)
  580. end
  581. end
  582. for i = 1,hight do
  583. for x = 1,bricksincolom do
  584. p = Instance.new("Part")
  585. p.Parent = M
  586. p.Size = Vector3.new(10,10,10)
  587. p.CanCollide = false
  588. p.Transparency = 0.4
  589. p.Name = i
  590. p.BrickColor = BrickColor.new("White")
  591. p.TopSurface = "Smooth"
  592. p.BottomSurface = "Smooth"
  593. bp = Instance.new("BodyPosition")
  594. bp.Parent = p
  595. pow = p:GetMass()*999
  596. bp.maxForce = Vector3.new(pow,pow,pow)
  597. p.Touched:connect(function(hit) touch(hit,p) end)
  598. end
  599. end
  600. coroutine.resume(coroutine.create(function()
  601. while true do
  602. NowPos = NowPos+Vector3.new(math.random(-randomnes,randomnes),0,math.random(-randomnes,randomnes))
  603. for i,v in pairs(M:GetChildren()) do
  604. v:BreakJoints()
  605. n = tonumber(v.Name)*randomnes
  606. v.BodyPosition.position = NowPos+Vector3.new(math.random(-n,n),tonumber(v.Name)*v.Size.y,math.random(-n,n))
  607. wait(0.1)
  608. end
  609. wait(0.1)
  610. end
  611. end))
  612. end
  613. end
  614. end
  615. vip.Chatted:connect(Chat)
  616.  
  617. while FloatingOnUser == true do
  618. leftwing.DesiredAngle = 0.9
  619. rightwing.DesiredAngle = -0.9
  620. for i = 1, 22 do
  621. if FloatingOnUser == true then
  622. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  623. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  624. they = they + 0.1
  625. wait(0.05)
  626. end
  627. end
  628. leftwing.DesiredAngle = -0.3
  629. rightwing.DesiredAngle = 0.3
  630. for iii = 1, 22 do
  631. if FloatingOnUser == true then
  632. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  633. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  634. they = they - 0.1
  635. wait(0.05)
  636. end
  637. end
  638. end
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