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--MADE BY OneLegend (NOT THE SCRIPT) Thanks to TheRedAngel for letting me add. Feel free to take his model too. http://www.roblox.com/TheRedAngels-SB-Gift-NEW-SCRIPTS-item?id=88063410 
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2-
--REGULAR SCRIPT: Go to line 4 and put your name where it says "YOUR NAME HERE"
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user = "SmokeDelsin" 
3
4-
user = "InsidiousT" 
4+
5
secondcolor = "Bright red" -- this is the color of the details 
6
7
m = Instance.new("Model") 
8
m.Parent = game.Players[user].Character 
9
m.Name = "Dragon -- Neeps Soul/Gaurdian" 
10
11
script.Parent = m 
12
script.Name = user .. "'s Pet Dragon" 
13
FloatingOnUser = true 
14
Carrying = false 
15
16
torso = game.Players[user].Character:findFirstChild("Torso") 
17
they = 0 
18
19
he = Instance.new("Part") 
20
he.Parent = m 
21
he.Name = "Head" 
22
he.formFactor = ("Symmetric") 
23
he.Size = Vector3.new(2,2,2) 
24
he.BrickColor = BrickColor.new(maincolor) 
25
he.Anchored = false 
26
he.CanCollide = false 
27
he.Locked = true 
28
he.TopSurface = ("Smooth") 
29
he.BottomSurface = ("Smooth") 
30
he.Position = torso.Position 
31
hem = Instance.new("SpecialMesh") 
32
hem.Parent = he 
33
hem.MeshType = ("Brick") 
34
hem.Scale = Vector3.new(1.4,1,2) 
35
36
tor = Instance.new("Part") 
37
tor.Parent = m 
38
tor.Name = "Torso" 
39
tor.formFactor = ("Symmetric") 
40
tor.Size = Vector3.new(2,2,2) 
41
tor.BrickColor = BrickColor.new(maincolor) 
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tor.Anchored = false 
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tor.CanCollide = false 
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tor.Locked = true 
45
tor.TopSurface = ("Smooth") 
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tor.BottomSurface = ("Smooth") 
47
tor.Position = torso.Position 
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torm = Instance.new("SpecialMesh") 
49
torm.Parent = tor 
50
torm.MeshType = ("Brick") 
51
torm.Scale = Vector3.new(2,1.2,4.5) 
52
53
w = Instance.new("Motor") 
54
w.Parent = tor 
55
w.Name = "MainWeld" 
56
w.Part0 = tor 
57
w.Part1 = he 
58
w.C0 = CFrame.new(0,1,-4.5) 
59
60
m:MakeJoints() 
61
62
function Del(E, T) 
63
wait(T) 
64
E:remove() 
65
end 
66
hu = Instance.new("Humanoid") 
67
hu.Parent = m 
68
hu.Name = "Humanoid" 
69
hu.PlatformStand = true 
70
hu.MaxHealth = MathHuge  
71
coroutine.resume(coroutine.create(Del), hin, 8) 
72
floaty = Instance.new("BodyPosition") 
73
floaty.Parent = tor 
74
floaty.Name = "FloatyPosition" 
75
floaty.maxForce = Vector3.new(0,math.huge,0) 
76
floaty.position = torso.Position + Vector3.new(0,6,0) 
77
stablizer = Instance.new("BodyGyro") 
78
stablizer.Parent = tor 
79
stablizer.cframe = torso.CFrame 
80
stablizer.D = 100 
81
82
83
-----[[Other Parts]]-------------------------------------------------- 
84
85
--[[Eyez]]---------------------- 
86
eye1 = Instance.new("Part") 
87
eye1.Parent = m 
88
eye1.Name = "Right Eye" 
89
eye1.formFactor = ("Symmetric") 
90
eye1.Size = Vector3.new(1,1,1) 
91
eye1.BrickColor = BrickColor.new(secondcolor) 
92
eye1.Anchored = false 
93
eye1.CanCollide = false 
94
eye1.Locked = true 
95
eye1.TopSurface = ("Smooth") 
96
eye1.BottomSurface = ("Smooth") 
97
eye1.Position = torso.Position 
98
eye1.Reflectance = 0.15 
99
eye1m = Instance.new("BlockMesh") 
100
eye1m.Parent = eye1 
101
eye1m.Scale = Vector3.new(0.7,0.3,0.5) 
102
eye1w = Instance.new("Motor") 
103
eye1w.Parent = he 
104
eye1w.Name = "Eye1Weld" 
105
eye1w.Part0 = he 
106
eye1w.Part1 = eye1 
107
eye1w.C0 = CFrame.new(0.6,0.3,-1.8) * CFrame.Angles(0,0,0.4) 
108
109
eye2 = Instance.new("Part") 
110
eye2.Parent = m 
111
eye2.Name = "Left Eye" 
112
eye2.formFactor = ("Symmetric") 
113
eye2.Size = Vector3.new(1,1,1) 
114
eye2.BrickColor = BrickColor.new(secondcolor) 
115
eye2.Anchored = false 
116
eye2.CanCollide = false 
117
eye2.Locked = true 
118
eye2.TopSurface = ("Smooth") 
119
eye2.BottomSurface = ("Smooth") 
120
eye2.Position = torso.Position 
121
eye2.Reflectance = 0.15 
122
eye2m = Instance.new("BlockMesh") 
123
eye2m.Parent = eye2 
124
eye2m.Scale = Vector3.new(0.7,0.3,0.5) 
125
eye2w = Instance.new("Motor") 
126
eye2w.Parent = he 
127
eye2w.Name = "Eye2Weld" 
128
eye2w.Part0 = he 
129
eye2w.Part1 = eye2 
130
eye2w.C0 = CFrame.new(-0.6,0.3,-1.8) * CFrame.Angles(0,0,-0.4) 
131
-------------- 
132
133
----[[Head Spike]]---------------- 
134
spike = Instance.new("Part") 
135
spike.Parent = m 
136
spike.Name = "Head Spike" 
137
spike.formFactor = ("Symmetric") 
138
spike.Size = Vector3.new(1,1,1) 
139
spike.BrickColor = BrickColor.new(secondcolor) 
140
spike.Anchored = false 
141
spike.CanCollide = false 
142
spike.Locked = true 
143
spike.TopSurface = ("Smooth") 
144
spike.BottomSurface = ("Smooth") 
145
spike.Position = torso.Position 
146
spike.Reflectance = 0.15 
147
spikem = Instance.new("SpecialMesh") 
148
spikem.Parent = spike 
149
spikem.MeshType = ("Wedge") 
150
spikem.Scale = Vector3.new(0.3,0.5,2) 
151
spikew = Instance.new("Motor") 
152
spikew.Parent = he 
153
spikew.Name = "HeadSpikeWeld" 
154
spikew.Part0 = he 
155
spikew.Part1 = spike 
156
spikew.C0 = CFrame.new(0,1.25,0) * CFrame.Angles(0,0,0) 
157
------------- 
158
159
160
----[[Torso Line]]---------------------------------- 
161
line = Instance.new("Part") 
162
line.Parent = m 
163
line.Name = "Torso Line" 
164
line.formFactor = ("Symmetric") 
165
line.Size = Vector3.new(1,1,1) 
166
line.BrickColor = BrickColor.new(secondcolor) 
167
line.Anchored = false 
168
line.CanCollide = false 
169
line.Locked = true 
170
line.TopSurface = ("Smooth") 
171
line.BottomSurface = ("Smooth") 
172
line.Position = torso.Position 
173
line.Reflectance = 0.15 
174
linem = Instance.new("SpecialMesh") 
175
linem.Parent = line 
176
linem.MeshType = ("Head") 
177
linem.Scale = Vector3.new(1.2,7.42,1.2) 
178
linew = Instance.new("Motor") 
179
linew.Parent = tor 
180
linew.Name = "TorsoLineWeld" 
181
linew.Part0 = tor 
182
linew.Part1 = line 
183
linew.C0 = CFrame.new(0,0.635,0.8) * CFrame.Angles(math.pi/2,0,0) 
184
----------------- 
185
186
--[[Right Wing]]------------------- 
187
posx = 0 
188
posy = 0 
189
posz = 0 
190
scalex = 0 
191
scalez = 0 
192
wm = Instance.new("Model") 
193
wm.Parent = m 
194
wm.Name = "Right Wing" 
195
for i = 1, 6 do 
196
wing = Instance.new("Part") 
197
wing.Parent = wm 
198
if i == 1 then 
199
wing.Name = "WingMain" 
200
else 
201
wing.Name = "WingPart" 
202
end 
203
wing.formFactor = ("Symmetric") 
204
wing.Size = Vector3.new(1,1,1) 
205
wing.BrickColor = BrickColor.new(maincolor) 
206
wing.Anchored = false 
207
wing.CanCollide = false 
208
wing.Locked = true 
209
wing.TopSurface = ("Smooth") 
210
wing.BottomSurface = ("Smooth") 
211
wing.Position = torso.Position 
212
wingm = Instance.new("SpecialMesh") 
213
wingm.Parent = wing 
214
wingm.MeshType = ("Brick") 
215
wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez) 
216
if i == 1 then 
217
wingw = Instance.new("Motor") 
218
wingw.Parent = tor 
219
wingw.Name = "RightWingWeld" 
220
wingw.MaxVelocity = 0.02 
221
wingw.Part0 = tor 
222
wingw.Part1 = wing 
223
wingw.C0 = CFrame.new(2.2,0.2,-1) * CFrame.Angles(0,0,0.4) 
224
else 
225
wingw = Instance.new("Motor") 
226
wingw.Parent = wm:findFirstChild("WingMain") 
227
wingw.Name = "WingWeld" 
228
wingw.Part0 = wingw.Parent 
229
wingw.Part1 = wing 
230
wingw.C0 = CFrame.new(posx,posy,posz) 
231
end 
232
if i == 6 then 
233
wspike = Instance.new("Part") 
234
wspike.Parent = wm 
235
wspike.Name = "RightWingSpike" 
236
wspike.formFactor = ("Symmetric") 
237
wspike.Size = Vector3.new(1,1,1) 
238
wspike.BrickColor = BrickColor.new(maincolor) 
239
wspike.Anchored = false 
240
wspike.CanCollide = false 
241
wspike.Locked = true 
242
wspike.TopSurface = ("Smooth") 
243
wspike.BottomSurface = ("Smooth") 
244
wspike.Position = torso.Position 
245
wspike.Reflectance = 0 
246
wspikem = Instance.new("SpecialMesh") 
247
wspikem.Parent = wspike 
248
wspikem.MeshType = ("Wedge") 
249
wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2) 
250
wspikew = Instance.new("Motor") 
251
wspikew.Parent = wing 
252
wspikew.Name = "WingSpikeWeld" 
253
wspikew.Part0 = wing 
254
wspikew.Part1 = wspike 
255
wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0) 
256
end 
257
posz = posz + i/3 
258
if i ~= 5 then 
259
posx = posx + 0.8 
260
else 
261
posx = posx + 0.5 
262
end 
263
scalex = scalex - 0.25 
264
if i ~= 5 then 
265
scalez = scalez + 0.4 
266
else 
267
scalez = scalez + 1.2 
268
end 
269
end 
270
------------- 
271
272
273
--[[Left Wing]]------------------- 
274
posx = 0 
275
posy = 0 
276
posz = 0 
277
scalex = 0 
278
scalez = 0 
279
wm2 = Instance.new("Model") 
280
wm2.Parent = m 
281
wm2.Name = "Left Wing" 
282
for i = 1, 6 do 
283
wing = Instance.new("Part") 
284
wing.Parent = wm2 
285
if i == 1 then 
286
wing.Name = "WingMain" 
287
else 
288
wing.Name = "WingPart" 
289
end 
290
wing.formFactor = ("Symmetric") 
291
wing.Size = Vector3.new(1,1,1) 
292
wing.BrickColor = BrickColor.new(maincolor) 
293
wing.Anchored = false 
294
wing.CanCollide = false 
295
wing.Locked = true 
296
wing.TopSurface = ("Smooth") 
297
wing.BottomSurface = ("Smooth") 
298
wing.Position = torso.Position 
299
wingm = Instance.new("SpecialMesh") 
300
wingm.Parent = wing 
301
wingm.MeshType = ("Brick") 
302
wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez) 
303
if i == 1 then 
304
wingw = Instance.new("Motor") 
305
wingw.Parent = tor 
306
wingw.Name = "LeftWingWeld" 
307
wingw.MaxVelocity = 0.02 
308
wingw.Part0 = tor 
309
wingw.Part1 = wing 
310
wingw.C0 = CFrame.new(-2.2,0.2,-1) * CFrame.Angles(0,0,-0.4) 
311
else 
312
wingw = Instance.new("Motor") 
313
wingw.Parent = wm2:findFirstChild("WingMain") 
314
wingw.Name = "WingWeld" 
315
wingw.Part0 = wingw.Parent 
316
wingw.Part1 = wing 
317
wingw.C0 = CFrame.new(posx,posy,posz) 
318
end 
319
if i == 6 then 
320
wspike = Instance.new("Part") 
321
wspike.Parent = wm2 
322
wspike.Name = "LeftWingSpike" 
323
wspike.formFactor = ("Symmetric") 
324
wspike.Size = Vector3.new(1,1,1) 
325
wspike.BrickColor = BrickColor.new(maincolor) 
326
wspike.Anchored = false 
327
wspike.CanCollide = false 
328
wspike.Locked = true 
329
wspike.TopSurface = ("Smooth") 
330
wspike.BottomSurface = ("Smooth") 
331
wspike.Position = torso.Position 
332
wspike.Reflectance = 0 
333
wspikem = Instance.new("SpecialMesh") 
334
wspikem.Parent = wspike 
335
wspikem.MeshType = ("Wedge") 
336
wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2) 
337
wspikew = Instance.new("Motor") 
338
wspikew.Parent = wing 
339
wspikew.Name = "WingSpikeWeld" 
340
wspikew.Part0 = wing 
341
wspikew.Part1 = wspike 
342
wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0) 
343
end 
344
posz = posz + i/3 
345
if i ~= 5 then 
346
posx = posx - 0.8 
347
else 
348
posx = posx - 0.5 
349
end 
350
scalex = scalex - 0.25 
351
if i ~= 5 then 
352
scalez = scalez + 0.4 
353
else 
354
scalez = scalez + 1.2 
355
end 
356
end 
357
----------------- 
358
359
360
--[[Tail]]-------------------------------- 
361
posx = 0 
362
posy = 0 
363
posz = 0 
364
scalex = 0 
365
scalez = 0 
366
anglezor = 0 
367
tm = Instance.new("Model") 
368
tm.Parent = m 
369
tm.Name = "Tail" 
370
for i = 1, 6 do 
371
tail = Instance.new("Part") 
372
tail.Parent = tm 
373
if i == 1 then 
374
tail.Name = "TailMain" 
375
else 
376
tail.Name = "TailPart" 
377
end 
378
tail.formFactor = ("Symmetric") 
379
tail.Size = Vector3.new(1,1,1) 
380
tail.BrickColor = BrickColor.new(maincolor) 
381
tail.Anchored = false 
382
tail.CanCollide = false 
383
tail.Locked = true 
384
tail.TopSurface = ("Smooth") 
385
tail.BottomSurface = ("Smooth") 
386
tail.Position = torso.Position 
387
tailm = Instance.new("SpecialMesh") 
388
tailm.Parent = tail 
389
tailm.MeshType = ("Brick") 
390
tailm.Scale = Vector3.new(2.2+scalex,1.2,1.7+scalez) 
391
if i == 1 then 
392
tailw = Instance.new("Motor") 
393
tailw.Parent = tor 
394
tailw.Name = "TailWeld" 
395
tailw.MaxVelocity = 0.01 
396
tailw.Part0 = tor 
397
tailw.Part1 = tail 
398
tailw.C0 = CFrame.new(0,0.3,5) * CFrame.Angles(-0.3,0,0) 
399
else 
400
tailw = Instance.new("Motor") 
401
tailw.Parent = tm:findFirstChild("TailMain") 
402
tailw.Name = "TailWeld" 
403
tailw.Part0 = tailw.Parent 
404
tailw.Part1 = tail 
405
tailw.C0 = CFrame.new(posx,posy,posz) * CFrame.Angles(-anglezor,0,0) 
406
end 
407
if i == 6 then 
408
tspike = Instance.new("Part") 
409
tspike.Parent = tm 
410
tspike.Name = "TailSpike" 
411
tspike.formFactor = ("Symmetric") 
412
tspike.Size = Vector3.new(1,1,1) 
413
tspike.BrickColor = BrickColor.new(maincolor) 
414
tspike.Anchored = false 
415
tspike.CanCollide = false 
416
tspike.Locked = true 
417
tspike.TopSurface = ("Smooth") 
418
tspike.BottomSurface = ("Smooth") 
419
tspike.Position = torso.Position 
420
tspike.Reflectance = 0 
421
tspikem = Instance.new("SpecialMesh") 
422
tspikem.Parent = tspike 
423
tspikem.MeshType = ("Wedge") 
424
tspikem.Scale = Vector3.new(2+scalex,1,1.5+scalez) 
425
tspikew = Instance.new("Motor") 
426
tspikew.Parent = tail 
427
tspikew.Name = "TailSpikeWeld" 
428
tspikew.Part0 = tail 
429
tspikew.Part1 = tspike 
430
tspikew.C0 = CFrame.new(0,0,tailm.Scale.z/1.2) * CFrame.Angles(0,math.pi,0) 
431
end 
432
if i < 3 then 
433
posy = posy + 0.13 
434
posz = posz + 1 
435
elseif i > 6 then 
436
posy = posy + 0.1 
437
posz = posz + 1 
438
else 
439
posy = posy + 0.4 
440
posz = posz + 0.8 
441
end 
442
anglezor = anglezor + 0.12 
443
end 
444
445
rightwing = tor:findFirstChild("RightWingWeld") 
446
leftwing = tor:findFirstChild("LeftWingWeld") 
447
tail = tor:findFirstChild("TailWeld") 
448
449
m:MakeJoints() 
450
451
vip = game.Players[user] 
452
453
function Chat(msg) 
454
if string.sub(msg, 1, 8) == "Dragon, " then 
455
456
if string.find(msg, "remove") then 
457
if string.find(msg, "your") then 
458
if string.find(msg, "self") then 
459
if torso:findFirstChild("Floaty") ~= nil then 
460
torso.Floaty:remove() 
461
end 
462
m:remove() 
463
end 
464
end 
465
end 
466
467
if string.find(msg, "kill") then 
468
c = game.Players:GetChildren() 
469
for blawg = 1, #c do 
470
if string.find(msg, c[blawg].Name) then 
471
c[blawg].Character:BreakJoints() 
472
else 
473
wait() 
474
end 
475
end 
476
end 
477
478
if string.find(msg, "grip staff") then 
479
a = game:GetService("InsertService"):LoadAsset(33495147) 
480
a.Parent = game.Workspace 
481
a:MoveTo(game.Workspace[vip.Name].Torso.Position) 
482
end 
483
484
if string.find(msg, "insert") then 
485
g = game:GetService("InsertService"):LoadAsset(23391377) 
486
g.Parent = game.Workspace 
487
g:MoveTo(game.Workspace[vip.Name].Torso.Position) 
488
end 
489
490
if string.find(msg, "carry") then 
491
if tor:findFirstChild("Floaty") ~= nil then 
492
wait() 
493
else 
494
FloatingOnUser = false 
495
Carrying = true 
496
floaty2 = floaty:Clone() 
497
floaty2.Parent = torso 
498
floaty2.Name = "Floaty" 
499
torso.CFrame = torso.CFrame + Vector3.new(0,7,0) 
500
while Carrying == true do 
501
leftwing.DesiredAngle = 0.9 
502
rightwing.DesiredAngle = -0.9 
503
for i = 1, 22 do 
504
if Carrying == true then 
505
floaty2.position = torso.Position + Vector3.new(0,1.4,0) 
506
tor.CFrame = torso.CFrame + Vector3.new(0,-3,0) 
507
floaty.position = torso.Position + Vector3.new(0,-3,0) 
508
wait(0.05) 
509
end 
510
end 
511
leftwing.DesiredAngle = -0.3 
512
rightwing.DesiredAngle = 0.3 
513
for iii = 1, 22 do 
514
if Carrying == true then 
515
floaty2.position = torso.Position + Vector3.new(0,-1.4,0) 
516
tor.CFrame = torso.CFrame + Vector3.new(0,-5,0) 
517
floaty.position = torso.Position + Vector3.new(0,-5,0) 
518
wait(0.05) 
519
end 
520
end 
521
end 
522
end 
523
end 
524
525
if string.find(msg, "drop") then 
526
if torso:findFirstChild("Floaty") ~= nil then 
527
torso:findFirstChild("Floaty"):remove() 
528
Carrying = false 
529
FloatingOnUser = true 
530
torso.CFrame = torso.CFrame - Vector3.new(0,5,0) 
531
while FloatingOnUser == true do 
532
leftwing.DesiredAngle = 0.9 
533
rightwing.DesiredAngle = -0.9 
534
for i = 1, 22 do 
535
if FloatingOnUser == true then 
536
tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0) 
537
floaty.position = torso.Position + Vector3.new(0,6+they,0) 
538
they = they + 0.1 
539
wait(0.05) 
540
end 
541
end 
542
leftwing.DesiredAngle = -0.3 
543
rightwing.DesiredAngle = 0.3 
544
for iii = 1, 22 do 
545
if FloatingOnUser == true then 
546
tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0) 
547
floaty.position = torso.Position + Vector3.new(0,6+they,0) 
548
they = they - 0.1 
549
wait(0.05) 
550
end 
551
end 
552
end 
553
end 
554
end 
555
556
if string.find(msg, "stabilize") then 
557
floaty.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
558
wait(1.2) 
559
floaty.maxForce = Vector3.new(0,math.huge,0) 
560
end 
561
562
if string.find(msg, "tornado") then 
563
	local NowPos = Vector3.new(0,0,0) 
564
	local M = Instance.new("Model") 
565
	local hight = 10 
566
	local bricksincolom = 3 
567
	local randomnes = 5 
568
	M.Parent = game.Workspace 
569
	M.Name = "Tornado" 
570
	function touch(hit,block) 
571
		if hit:FindFirstChild("BodyPosition") then return end 
572
		hit:BreakJoints() 
573
		bp = Instance.new("BodyPosition") 
574
		bp.Parent = hit 
575
		pow = hit:GetMass()*999 
576
		bp.maxForce = Vector3.new(pow,pow,pow) 
577
		while true do 
578
			bp.position = block.Position 
579
			wait(0.1) 
580
		end 
581
	end 
582
	for i = 1,hight do 
583
		for x = 1,bricksincolom do 
584
			p = Instance.new("Part") 
585
			p.Parent = M 
586
			p.Size = Vector3.new(10,10,10) 
587
			p.CanCollide = false 
588
			p.Transparency = 0.4 
589
			p.Name = i 
590
			p.BrickColor = BrickColor.new("White") 
591
			p.TopSurface = "Smooth" 
592
			p.BottomSurface = "Smooth" 
593
			bp = Instance.new("BodyPosition") 
594
			bp.Parent = p 
595
			pow = p:GetMass()*999 
596
			bp.maxForce = Vector3.new(pow,pow,pow) 
597
			p.Touched:connect(function(hit) touch(hit,p) end) 
598
		end 
599
	end 
600
	coroutine.resume(coroutine.create(function()
601
		while true do 
602
			NowPos = NowPos+Vector3.new(math.random(-randomnes,randomnes),0,math.random(-randomnes,randomnes)) 
603
			for i,v in pairs(M:GetChildren()) do 
604
				v:BreakJoints() 
605
				n = tonumber(v.Name)*randomnes 
606
				v.BodyPosition.position = NowPos+Vector3.new(math.random(-n,n),tonumber(v.Name)*v.Size.y,math.random(-n,n)) 
607
				wait(0.1) 
608
			end 
609
		wait(0.1) 
610
	end 
611
end))
612
end 
613
end 
614
end 
615
vip.Chatted:connect(Chat) 
616
617
while FloatingOnUser == true do 
618
leftwing.DesiredAngle = 0.9 
619
rightwing.DesiredAngle = -0.9 
620
for i = 1, 22 do 
621
if FloatingOnUser == true then 
622
tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0) 
623
floaty.position = torso.Position + Vector3.new(0,6+they,0) 
624
they = they + 0.1 
625
wait(0.05) 
626
end 
627
end 
628
leftwing.DesiredAngle = -0.3 
629
rightwing.DesiredAngle = 0.3 
630
for iii = 1, 22 do 
631
if FloatingOnUser == true then 
632
tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0) 
633
floaty.position = torso.Position + Vector3.new(0,6+they,0) 
634
they = they - 0.1 
635
wait(0.05) 
636
end 
637
end 
638
end